diff --git a/core/src/ru/deadsoftware/cavecraft/game/WorldGen.java b/core/src/ru/deadsoftware/cavecraft/game/WorldGen.java
index faf98ed5e50e815b37863bd314f9922c6e83b8ef..974cef4d39fd073bbabd9be170f2e3e89a76e50b 100644 (file)
package ru.deadsoftware.cavecraft.game;
package ru.deadsoftware.cavecraft.game;
+import com.badlogic.gdx.math.RandomXS128;
+import com.badlogic.gdx.utils.TimeUtils;
+
public class WorldGen {
public class WorldGen {
+ private static RandomXS128 rand;
+ private static long seed;
+
private static int[][] foreMap, backMap;
private static int[][] foreMap, backMap;
+ private static int[] hMap;
+ private static int[] bMap; //biomes, 0-plains, 1-desert
+
+ public static long getSeed() {
+ return seed;
+ }
+
+ static int[] genLandscape(int width, int mid, int min, int max) {
+ int[] res = new int[width];
+ bMap = new int[width];
+ int t;
+ res[0] = mid;
+ for (int i = 1; i < width; i++) {
+ t = rand.nextInt(7) - 3;
+ if (t > -3 && t < 3) t = 0;
+ else t /= Math.abs(t);
+ if (i > width - (max - min)) {
+ if (res[i - 1] + t < res[0]) t = Math.abs(t);
+ else if (res[i - 1] + t > res[0]) t = -Math.abs(t);
+ }
+ res[i] = res[i - 1] + t;
+ if (res[i] < min) res[i] = min;
+ if (res[i] > max) res[i] = max;
+ if (i >= width / 2) {
+ bMap[i] = 1;
+ if (res[i] < 60) res[i] = 60;
+ } else {
+ bMap[i] = 0;
+ }
+ }
+ if (res[0] < res[width - 1]) res[width - 1] = res[0];
+ return res;
+ }
+
+ private static void genCactus(int x, int y) {
+ foreMap[x][y] = 59;
+ foreMap[x][y - 1] = 59;
+ foreMap[x][y - 2] = 59;
+ }
+
+ private static void genOak(int x, int y) {
+ backMap[x][y] = 15;
+ backMap[x][y - 1] = 15;
+ backMap[x][y - 2] = 15;
+ backMap[x][y - 3] = 15;
+ backMap[x][y - 4] = 16;
+ backMap[x][y - 5] = 16;
+ backMap[x - 1][y - 3] = 16;
+ backMap[x - 1][y - 4] = 16;
+ backMap[x + 1][y - 3] = 16;
+ backMap[x + 1][y - 4] = 16;
+ foreMap[x][y - 3] = 16;
+ foreMap[x][y - 4] = 16;
+ foreMap[x][y - 5] = 16;
+ foreMap[x - 1][y - 3] = 16;
+ foreMap[x - 1][y - 4] = 16;
+ foreMap[x + 1][y - 3] = 16;
+ foreMap[x + 1][y - 4] = 16;
+ }
static void genWorld(int width, int height) {
static void genWorld(int width, int height) {
+ genWorld(width, height, TimeUtils.millis());
+ }
+
+ static void genWorld(int width, int height, long worldseed) {
+ int dirtH;
+ seed = worldseed;
+ rand = new RandomXS128(seed);
foreMap = new int[width][height];
backMap = new int[width][height];
foreMap = new int[width][height];
backMap = new int[width][height];
- for (int x=0; x<width; x++) {
- for (int y=height-16; y<height; y++) {
- foreMap[x][y]=1;
- backMap[x][y]=1;
+ hMap = genLandscape(width, height / 4, height / 8, height / 2);
+ for (int x = 0; x < width; x++) {
+ dirtH = 4 + rand.nextInt(2);
+ for (int y = height - hMap[x]; y < height; y++) {
+ if (y == height - hMap[x]) {
+ switch (bMap[x]) {
+ case 0:
+ foreMap[x][y] = 2;
+ backMap[x][y] = 2;
+ break;
+ case 1:
+ foreMap[x][y] = 10;
+ backMap[x][y] = 10;
+ break;
+ }
+ } else if (y < height - hMap[x] + dirtH) {
+ switch (bMap[x]) {
+ case 0:
+ foreMap[x][y] = 3;
+ backMap[x][y] = 3;
+ break;
+ case 1:
+ foreMap[x][y] = 10;
+ backMap[x][y] = 10;
+ break;
+ }
+ } else if (bMap[x] == 1 && y < height - hMap[x] + dirtH + 3) {
+ foreMap[x][y] = 21;
+ backMap[x][y] = 21;
+ } else if (y < height - 1) {
+ foreMap[x][y] = 1;
+ backMap[x][y] = 1;
+ } else {
+ foreMap[x][y] = 7;
+ backMap[x][y] = 7;
+ }
+ }
+ for (int y = height - 60; y < height - 1; y++) {
+ if (foreMap[x][y] == 0 && bMap[x] != 1) {
+ foreMap[x][y] = 8;
+ if (bMap[x] == 0) {
+ if (y == height - 60) {
+ backMap[x][y] = 2;
+ } else {
+ backMap[x][y] = 3;
+ }
+ }
+ if (y == height - hMap[x] - 1) {
+ foreMap[x][y + 1] = 3;
+ backMap[x][y + 1] = 3;
+ }
+ }
+ }
+ if (x > 2 && x < width - 2) {
+ if (foreMap[x][height - hMap[x] - 1] == 0 && foreMap[x][height - hMap[x]] == 2) {
+ switch (rand.nextInt(50)) {
+ case 0:
+ genOak(x, height - hMap[x] - 1);
+ break;
+ case 1:
+ foreMap[x][height - hMap[x] - 1] = 26;
+ break;
+ case 2:
+ foreMap[x][height - hMap[x] - 1] = 29;
+ break;
+ case 3:
+ foreMap[x][height - hMap[x] - 1] = 30;
+ break;
+ case 4:
+ foreMap[x][height - hMap[x] - 1] = 31;
+ break;
+ case 5:
+ foreMap[x][height - hMap[x] - 1] = 32;
+ break;
+ }
+ }
+ if (foreMap[x][height - hMap[x] - 1] == 0 && foreMap[x][height - hMap[x]] == 10) {
+ switch (rand.nextInt(20)) {
+ case 0:
+ genCactus(x, height - hMap[x] - 1);
+ break;
+ case 1:
+ foreMap[x][height - hMap[x] - 1] = 27;
+ break;
+ }
+ }
}
}
}
}
}
}
static void clear() {
foreMap = null;
backMap = null;
static void clear() {
foreMap = null;
backMap = null;
+ hMap = null;
+ bMap = null;
}
}
}
}