diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java
index 9183c677e3ee90c1c7ba09d52ff5abd2efcd69c3..8ed1ebd430ac64d6d20e18ca858da52223563b96 100644 (file)
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
-import com.badlogic.gdx.graphics.OrthographicCamera;
-import com.badlogic.gdx.graphics.g2d.SpriteBatch;
-import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
-import com.badlogic.gdx.graphics.Color;
+import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.Vector2;
-import com.badlogic.gdx.math.Vector3;
-import ru.deadsoftware.cavecraft.Assets;
import ru.deadsoftware.cavecraft.CaveGame;
import ru.deadsoftware.cavecraft.CaveGame;
-import ru.deadsoftware.cavecraft.Items;
import ru.deadsoftware.cavecraft.GameScreen;
import ru.deadsoftware.cavecraft.game.mobs.Mob;
import ru.deadsoftware.cavecraft.GameScreen;
import ru.deadsoftware.cavecraft.game.mobs.Mob;
+import ru.deadsoftware.cavecraft.game.objects.Drop;
import ru.deadsoftware.cavecraft.game.objects.Player;
import ru.deadsoftware.cavecraft.game.objects.Player;
+import ru.deadsoftware.cavecraft.misc.Assets;
+import ru.deadsoftware.cavecraft.misc.Renderer;
-public class GameRenderer {
+public class GameRenderer extends Renderer {
private GameProc gameProc;
private GameProc gameProc;
- public OrthographicCamera camera, fontCam;
- ShapeRenderer shapeRenderer;
- SpriteBatch spriteBatch, fontBatch;
-
- public GameRenderer(GameProc gameProc) {
- Gdx.gl.glClearColor(0f,.6f,.6f,1f);
+ public GameRenderer(GameProc gameProc, float width, float heigth) {
+ super(width, heigth);
+ Gdx.gl.glClearColor(0f, .6f, .6f, 1f);
this.gameProc = gameProc;
this.gameProc = gameProc;
- camera = new OrthographicCamera();
- camera.setToOrtho(true, 360,
- 360*((float)GameScreen.getHeight()/GameScreen.getWidth()));
-
- shapeRenderer = new ShapeRenderer();
- shapeRenderer.setProjectionMatrix(camera.combined);
- shapeRenderer.setAutoShapeType(true);
- spriteBatch = new SpriteBatch();
- spriteBatch.setProjectionMatrix(camera.combined);
-
- fontCam = new OrthographicCamera();
- fontCam.setToOrtho(true, GameScreen.getWidth(), GameScreen.getHeight());
- fontBatch = new SpriteBatch();
- fontBatch.setProjectionMatrix(fontCam.combined);
- }
-
- private void setFontColor(int r, int g, int b) {
- Assets.minecraftFont.setColor(r/255f, g/255f, b/255f, 1f);
- }
-
- private void drawString(String str, float x, float y) {
- Assets.minecraftFont.draw(fontBatch, str, x, y);
}
}
- private void drawWorld() {
- int minX = (int) (camera.position.x/16);
- int minY = (int) (camera.position.y/16);
- int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1;
- int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1;
- if (minX<0) minX=0;
- if (minY<0) minY=0;
- if (maxX>gameProc.world.getWidth()) maxX = gameProc.world.getWidth();
- if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
- for (int y=minY; y<maxY; y++) {
- for (int x=minX; x<maxX; x++) {
- if (gameProc.world.getForeMap(x,y)>0 &&
- !Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).foreground) {
+ private void drawWorldBackground() {
+ int minX = (int) (camera.position.x / 16) - 1;
+ int minY = (int) (camera.position.y / 16) - 1;
+ int maxX = (int) ((camera.position.x + camera.viewportWidth) / 16) + 1;
+ int maxY = (int) ((camera.position.y + camera.viewportHeight) / 16) + 1;
+ if (minY < 0) minY = 0;
+ if (maxY > gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
+ for (int y = minY; y < maxY; y++) {
+ for (int x = minX; x < maxX; x++) {
+ if ((gameProc.world.getForeMap(x, y) == 0 || Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x, y)).transparent)
+ && gameProc.world.getBackMap(x, y) > 0) {
spriteBatch.draw(
spriteBatch.draw(
- Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(),
- x * 16 - camera.position.x,y * 16 - camera.position.y);
- } else if (gameProc.world.getBackMap(x,y)>0) {
- spriteBatch.draw(
- Items.BLOCKS.getValueAt(gameProc.world.getBackMap(x,y)).getTexture(),
- x * 16 - camera.position.x,y * 16 - camera.position.y);
- Assets.shade.setPosition(x * 16 - camera.position.x,y * 16 - camera.position.y);
+ Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.world.getBackMap(x, y)).getTexture()],
+ x * 16 - camera.position.x, y * 16 - camera.position.y);
+ Assets.shade.setPosition(x * 16 - camera.position.x, y * 16 - camera.position.y);
Assets.shade.draw(spriteBatch);
}
Assets.shade.draw(spriteBatch);
}
+ if (gameProc.world.getForeMap(x, y) > 0 && Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x, y)).background) {
+ spriteBatch.draw(
+ Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x, y)).getTexture()],
+ x * 16 - camera.position.x, y * 16 - camera.position.y);
+ }
}
}
}
}
}
}
- private void drawWorldForeground(){
- int minX = (int) (camera.position.x/16);
- int minY = (int) (camera.position.y/16);
- int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1;
- int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1;
- if (minX<0) minX=0;
- if (minY<0) minY=0;
- if (maxX>gameProc.world.getWidth()) maxX = gameProc.world.getWidth();
- if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
- for (int y=minY; y<maxY; y++) {
- for (int x=minX; x<maxX; x++) {
- if (gameProc.world.getForeMap(x,y)>0 &&
- Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).foreground) {
+ private void drawWorldForeground() {
+ int minX = (int) (camera.position.x / 16) - 1;
+ int minY = (int) (camera.position.y / 16) - 1;
+ int maxX = (int) ((camera.position.x + camera.viewportWidth) / 16) + 1;
+ int maxY = (int) ((camera.position.y + camera.viewportHeight) / 16) + 1;
+ if (minY < 0) minY = 0;
+ if (maxY > gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
+ for (int y = minY; y < maxY; y++) {
+ for (int x = minX; x < maxX; x++) {
+ if (gameProc.world.getForeMap(x, y) > 0 && !Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x, y)).background) {
spriteBatch.draw(
spriteBatch.draw(
- Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(),
- x * 16 - camera.position.x,y * 16 - camera.position.y);
+ Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x, y)).getTexture()],
+ x * 16 - camera.position.x, y * 16 - camera.position.y);
}
}
}
}
}
}
private void drawMob(Mob mob) {
mob.draw(spriteBatch,
private void drawMob(Mob mob) {
mob.draw(spriteBatch,
- mob.position.x-camera.position.x, mob.position.y-camera.position.y);
+ mob.position.x - camera.position.x - gameProc.world.getWidth() * 16, mob.position.y - camera.position.y);
+ mob.draw(spriteBatch,
+ mob.position.x - camera.position.x, mob.position.y - camera.position.y);
+ mob.draw(spriteBatch,
+ mob.position.x - camera.position.x + gameProc.world.getWidth() * 16, mob.position.y - camera.position.y);
+ }
+
+ private void drawDrop(Drop drop) {
+ switch (Items.ITEMS.get(drop.getId()).getType()) {
+ case 0:
+ Assets.blockTextures[Items.ITEMS.get(drop.getId()).getTexture()].setPosition(drop.position.x - camera.position.x - gameProc.world.getWidth() * 16, drop.position.y - camera.position.y);
+ Assets.blockTextures[Items.ITEMS.get(drop.getId()).getTexture()].draw(spriteBatch);
+ Assets.blockTextures[Items.ITEMS.get(drop.getId()).getTexture()].setPosition(drop.position.x - camera.position.x, drop.position.y - camera.position.y);
+ Assets.blockTextures[Items.ITEMS.get(drop.getId()).getTexture()].draw(spriteBatch);
+ Assets.blockTextures[Items.ITEMS.get(drop.getId()).getTexture()].setPosition(drop.position.x - camera.position.x + gameProc.world.getWidth() * 16, drop.position.y - camera.position.y);
+ Assets.blockTextures[Items.ITEMS.get(drop.getId()).getTexture()].draw(spriteBatch);
+ }
}
private void drawPlayer(Player pl) {
}
private void drawPlayer(Player pl) {
- if (!pl.moveX.equals(Vector2.Zero) || Assets.playerSkin[0][2].getRotation()!=0) {
- Assets.playerSkin[0][2].rotate(Mob.ANIM_SPEED);
- Assets.playerSkin[1][2].rotate(-Mob.ANIM_SPEED);
- Assets.playerSkin[0][3].rotate(-Mob.ANIM_SPEED);
- Assets.playerSkin[1][3].rotate(Mob.ANIM_SPEED);
+ if (pl.move.x != 0 || Assets.playerSprite[0][2].getRotation() != 0) {
+ Assets.playerSprite[0][2].rotate(Player.ANIM_SPEED);
+ Assets.playerSprite[1][2].rotate(-Player.ANIM_SPEED);
+ Assets.playerSprite[0][3].rotate(-Player.ANIM_SPEED);
+ Assets.playerSprite[1][3].rotate(Player.ANIM_SPEED);
} else {
} else {
- Assets.playerSkin[0][2].setRotation(0);
- Assets.playerSkin[1][2].setRotation(0);
- Assets.playerSkin[0][3].setRotation(0);
- Assets.playerSkin[1][3].setRotation(0);
+ Assets.playerSprite[0][2].setRotation(0);
+ Assets.playerSprite[1][2].setRotation(0);
+ Assets.playerSprite[0][3].setRotation(0);
+ Assets.playerSprite[1][3].setRotation(0);
}
}
- if (Assets.playerSkin[0][2].getRotation()>=60 || Assets.playerSkin[0][2].getRotation()<=-60)
- Mob.ANIM_SPEED = -Mob.ANIM_SPEED;
- Assets.playerSkin[1][2].setPosition(
+ if (Assets.playerSprite[0][2].getRotation() >= 60 || Assets.playerSprite[0][2].getRotation() <= -60)
+ Player.ANIM_SPEED = -Player.ANIM_SPEED;
+
+ //back hand
+ Assets.playerSprite[1][2].setPosition(
pl.position.x - camera.position.x - 6,
pl.position.y - camera.position.y);
pl.position.x - camera.position.x - 6,
pl.position.y - camera.position.y);
- Assets.playerSkin[1][2].draw(spriteBatch);
- Assets.playerSkin[1][3].setPosition(
+ Assets.playerSprite[1][2].draw(spriteBatch);
+ //back leg
+ Assets.playerSprite[1][3].setPosition(
pl.position.x - camera.position.x - 6,
pl.position.y - camera.position.y + 10);
pl.position.x - camera.position.x - 6,
pl.position.y - camera.position.y + 10);
- Assets.playerSkin[1][3].draw(spriteBatch);
- Assets.playerSkin[0][3].setPosition(
+ Assets.playerSprite[1][3].draw(spriteBatch);
+ //front leg
+ Assets.playerSprite[0][3].setPosition(
pl.position.x - camera.position.x - 6,
pl.position.y - camera.position.y + 10);
pl.position.x - camera.position.x - 6,
pl.position.y - camera.position.y + 10);
- Assets.playerSkin[0][3].draw(spriteBatch);
-
- spriteBatch.draw(Assets.playerSkin[pl.dir][0],
- pl.position.x - camera.position.x - 2, pl.position.y - camera.position.y - 2);
- spriteBatch.draw(Assets.playerSkin[pl.dir][1],
+ Assets.playerSprite[0][3].draw(spriteBatch);
+ //head
+ spriteBatch.draw(Assets.playerSprite[pl.dir][0],
+ pl.position.x - camera.position.x - 2,
+ pl.position.y - camera.position.y - 2);
+ //body
+ spriteBatch.draw(Assets.playerSprite[pl.dir][1],
pl.position.x - camera.position.x - 2, pl.position.y - camera.position.y + 8);
pl.position.x - camera.position.x - 2, pl.position.y - camera.position.y + 8);
-
- Assets.playerSkin[0][2].setPosition(
+ //item in hand
+ if (pl.inventory[gameProc.invSlot] > 0)
+ switch (Items.ITEMS.get(pl.inventory[gameProc.invSlot]).getType()) {
+ case 0:
+ Assets.blockTextures[Items.ITEMS.get(pl.inventory[gameProc.invSlot]).getTexture()].setPosition(
+ pl.position.x - camera.position.x - 8 * MathUtils.sin(MathUtils.degRad * Assets.playerSprite[0][2].getRotation()),
+ pl.position.y - camera.position.y + 6 + 8 * MathUtils.cos(MathUtils.degRad * Assets.playerSprite[0][2].getRotation()));
+ Assets.blockTextures[Items.ITEMS.get(pl.inventory[gameProc.invSlot]).getTexture()].draw(spriteBatch);
+ break;
+ default:
+ Assets.itemTextures[Items.ITEMS.get(pl.inventory[gameProc.invSlot]).getTexture()].flip((pl.dir == 0), false);
+ Assets.itemTextures[Items.ITEMS.get(pl.inventory[gameProc.invSlot]).getTexture()].setRotation(
+ -45 + pl.dir * 90 + Assets.playerSprite[0][2].getRotation());
+ Assets.itemTextures[Items.ITEMS.get(pl.inventory[gameProc.invSlot]).getTexture()].setPosition(
+ pl.position.x - camera.position.x - 10 + (12 * pl.dir) - 8 * MathUtils.sin(MathUtils.degRad * Assets.playerSprite[0][2].getRotation()),
+ pl.position.y - camera.position.y + 2 + 8 * MathUtils.cos(MathUtils.degRad * Assets.playerSprite[0][2].getRotation()));
+ Assets.itemTextures[Items.ITEMS.get(pl.inventory[gameProc.invSlot]).getTexture()].draw(spriteBatch);
+ Assets.itemTextures[Items.ITEMS.get(pl.inventory[gameProc.invSlot]).getTexture()].flip((pl.dir == 0), false);
+ break;
+ }
+ //front hand
+ Assets.playerSprite[0][2].setPosition(
pl.position.x - camera.position.x - 6,
pl.position.y - camera.position.y);
pl.position.x - camera.position.x - 6,
pl.position.y - camera.position.y);
- Assets.playerSkin[0][2].draw(spriteBatch);
+ Assets.playerSprite[0][2].draw(spriteBatch);
+ }
+
+ private void drawCreative() {
+ float x = camera.viewportWidth / 2 - Assets.creativeInv.getRegionWidth() / 2;
+ float y = camera.viewportHeight / 2 - Assets.creativeInv.getRegionHeight() / 2;
+ spriteBatch.draw(Assets.creativeInv, x, y);
+ spriteBatch.draw(Assets.creativeScroll, x + 156,
+ y + 18 + (gameProc.creativeScroll * (72 / gameProc.maxCreativeScroll)));
+ for (int i = gameProc.creativeScroll * 8; i < gameProc.creativeScroll * 8 + 40; i++) {
+ if (i > 0 && i < Items.ITEMS.size())
+ switch (Items.ITEMS.get(i).getType()) {
+ case 0:
+ spriteBatch.draw(Assets.blockTextures[Items.ITEMS.get(i).getTexture()],
+ x + 8 + ((i - gameProc.creativeScroll * 8) % 8) * 18,
+ y + 18 + ((i - gameProc.creativeScroll * 8) / 8) * 18);
+ break;
+ case 1:
+ spriteBatch.draw(Assets.itemTextures[Items.ITEMS.get(i).getTexture()],
+ x + 8 + ((i - gameProc.creativeScroll * 8) % 8) * 18,
+ y + 18 + ((i - gameProc.creativeScroll * 8) / 8) * 18);
+ break;
+ }
+ }
+ for (int i = 0; i < 9; i++) {
+ if (gameProc.player.inventory[i] > 0)
+ switch (Items.ITEMS.get(gameProc.player.inventory[i]).getType()) {
+ case 0:
+ spriteBatch.draw(Assets.blockTextures[Items.ITEMS.get(gameProc.player.inventory[i]).getTexture()],
+ x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24);
+ break;
+ case 1:
+ spriteBatch.draw(Assets.itemTextures[Items.ITEMS.get(gameProc.player.inventory[i]).getTexture()],
+ x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24);
+ break;
+ }
+ }
}
private void drawGUI() {
}
private void drawGUI() {
- spriteBatch.draw(Assets.invBar, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2, 0);
- for (int i=0; i<9; i++) {
- if (gameProc.player.inventory[i]>0) {
- spriteBatch.draw(Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(),
- camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2+3+i*20,
- 3);
+ if (gameProc.blockDmg > 0) {
+ spriteBatch.draw(Assets.wreck[
+ 10 * gameProc.blockDmg /
+ Items.BLOCKS.getValueAt(gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY)).getHp()],
+ gameProc.cursorX * 16 - camera.position.x,
+ gameProc.cursorY * 16 - camera.position.y);
+ }
+ if (gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY) > 0 ||
+ gameProc.world.getBackMap(gameProc.cursorX, gameProc.cursorY) > 0 ||
+ gameProc.ctrlMode == 1 ||
+ !CaveGame.TOUCH)
+ spriteBatch.draw(Assets.guiCur,
+ gameProc.cursorX * 16 - camera.position.x,
+ gameProc.cursorY * 16 - camera.position.y);
+ spriteBatch.draw(Assets.invBar, camera.viewportWidth / 2 - Assets.invBar.getRegionWidth() / 2, 0);
+ for (int i = 0; i < 9; i++) {
+ if (gameProc.player.inventory[i] > 0) {
+ switch (Items.ITEMS.get(gameProc.player.inventory[i]).getType()) {
+ case 0:
+ spriteBatch.draw(Assets.blockTextures[Items.ITEMS.get(gameProc.player.inventory[i]).getTexture()],
+ camera.viewportWidth / 2 - Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
+ 3);
+ break;
+ case 1:
+ spriteBatch.draw(Assets.itemTextures[Items.ITEMS.get(gameProc.player.inventory[i]).getTexture()],
+ camera.viewportWidth / 2 - Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
+ 3);
+ break;
+ }
}
}
}
}
- spriteBatch.draw(Assets.invCur,
- camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2 - 1 + 20*gameProc.invSlot,
+ spriteBatch.draw(Assets.invBarCur,
+ camera.viewportWidth / 2 - Assets.invBar.getRegionWidth() / 2 - 1 + 20 * gameProc.invSlot,
-1);
-1);
+ }
- if (CaveGame.TOUCH) {
- spriteBatch.draw(Assets.touchArrows[0],26,camera.viewportHeight-52);
- spriteBatch.draw(Assets.touchArrows[1],0,camera.viewportHeight-26);
- spriteBatch.draw(Assets.touchArrows[2],26,camera.viewportHeight-26);
- spriteBatch.draw(Assets.touchArrows[3],52,camera.viewportHeight-26);
- spriteBatch.draw(Assets.touchSpace, camera.viewportWidth/2-52, camera.viewportHeight-26);
- spriteBatch.draw(Assets.touchLMB, camera.viewportWidth-52, camera.viewportHeight-26);
- spriteBatch.draw(Assets.touchRMB, camera.viewportWidth-26, camera.viewportHeight-26);
- spriteBatch.draw(Assets.touchToggleMode, 78, camera.viewportHeight-26);
- if (gameProc.ctrlMode==1) {
- Assets.shade.setPosition(83, camera.viewportHeight-21);
- Assets.shade.draw(spriteBatch);
- }
+ private void drawTouchGui() {
+ spriteBatch.draw(Assets.touchArrows[0], 26, camera.viewportHeight - 52);
+ spriteBatch.draw(Assets.touchArrows[1], 0, camera.viewportHeight - 26);
+ spriteBatch.draw(Assets.touchArrows[2], 26, camera.viewportHeight - 26);
+ spriteBatch.draw(Assets.touchArrows[3], 52, camera.viewportHeight - 26);
+ spriteBatch.draw(Assets.touchLMB, camera.viewportWidth - 52, camera.viewportHeight - 26);
+ spriteBatch.draw(Assets.touchRMB, camera.viewportWidth - 26, camera.viewportHeight - 26);
+ spriteBatch.draw(Assets.touchToggleMode, 78, camera.viewportHeight - 26);
+ if (gameProc.ctrlMode == 1) {
+ Assets.shade.setPosition(83, camera.viewportHeight - 21);
+ Assets.shade.draw(spriteBatch);
}
}
}
}
+ private void drawGamePlay() {
+ drawWorldBackground();
+ drawPlayer(gameProc.player);
+ for (Mob mob : gameProc.mobs) drawMob(mob);
+ for (Drop drop : gameProc.drops) drawDrop(drop);
+ drawWorldForeground();
+ drawGUI();
+ }
+
+ @Override
public void render() {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
spriteBatch.begin();
public void render() {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
spriteBatch.begin();
- drawWorld();
- for (Mob mob : gameProc.mobs) drawMob(mob);
- drawPlayer(gameProc.player);
- drawWorldForeground();
- drawGUI();
+ switch (CaveGame.STATE) {
+ case GAME_PLAY:
+ drawGamePlay();
+ break;
+ case GAME_CREATIVE_INV:
+ drawGamePlay();
+ drawCreative();
+ break;
+ }
- spriteBatch.end();
+ if (CaveGame.TOUCH) drawTouchGui();
- if (gameProc.ctrlMode==1) {
- shapeRenderer.begin(ShapeRenderer.ShapeType.Line);
- shapeRenderer.setColor(Color.ORANGE);
- shapeRenderer.set(ShapeRenderer.ShapeType.Line);
- shapeRenderer.rect(gameProc.cursorX * 16 - camera.position.x,
- gameProc.cursorY * 16 - camera.position.y, 16, 16);
- shapeRenderer.end();
+ if (GameScreen.SHOW_DEBUG) {
+ drawString("FPS: " + GameScreen.FPS, 0, 0);
+ drawString("X: " + (int) (gameProc.player.position.x / 16), 0, 10);
+ drawString("Y: " + (int) (gameProc.player.position.y / 16), 0, 20);
+ drawString("Mobs: " + gameProc.mobs.size(), 0, 30);
+ drawString("Drops: " + gameProc.drops.size(), 0, 40);
+ drawString("Block: " + Items.BLOCKS.getKeyAt(gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY)), 0, 50);
}
}
- fontBatch.begin();
- setFontColor(255,255,255);
- drawString("CaveCraft "+CaveGame.VERSION, 0, 0);
- drawString("FPS: "+GameScreen.FPS, 0, 20);
- drawString("X: "+(int)(gameProc.player.position.x/16), 0, 40);
- drawString("Y: "+(int)(gameProc.player.position.y/16), 0, 60);
- drawString("Block: "+
- Items.BLOCKS.keys().toArray().get(gameProc.world.getForeMap(
- (int)((gameProc.player.position.x+gameProc.player.texWidth/2)/16),
- (int)(gameProc.player.position.y/16+2))),
- 0, 80);
- fontBatch.end();
+ spriteBatch.end();
}
}
}
}