diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java
index c6dd02f7053c11493d05474c99245aea3ab96e00..3d65ddc68faf2db0ed563a673991698b3ace6b8e 100644 (file)
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
-import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
-import com.badlogic.gdx.graphics.Color;
+import ru.deadsoftware.cavecraft.CaveGame;
import ru.deadsoftware.cavecraft.GameScreen;
import ru.deadsoftware.cavecraft.GameScreen;
+import ru.deadsoftware.cavecraft.game.mobs.Mob;
+import ru.deadsoftware.cavecraft.game.objects.Drop;
+import ru.deadsoftware.cavecraft.misc.Assets;
+import ru.deadsoftware.cavecraft.misc.Renderer;
-public class GameRenderer {
-
- private GameProc gameProc;
-
- OrthographicCamera camera;
- ShapeRenderer shapeRenderer;
-
- public GameRenderer(GameProc gameProc) {
- Gdx.gl.glClearColor(0f,.8f,.8f,1f);
- this.gameProc = gameProc;
- camera = new OrthographicCamera();
- camera.setToOrtho(true, GameScreen.getWidth(), GameScreen.getHeight());
- camera.position.x=0;
- camera.position.y=0;
- shapeRenderer = new ShapeRenderer();
- shapeRenderer.setProjectionMatrix(camera.combined);
- }
-
- public void drawWorld() {
- shapeRenderer.setAutoShapeType(true);
- shapeRenderer.begin(ShapeRenderer.ShapeType.Filled);
- for (int y=0; y<gameProc.world.getHeight(); y++) {
- for (int x=0; x<gameProc.world.getWidth(); x++) {
- if (gameProc.world.getBackMap(x,y)>0) {
- shapeRenderer.setColor(Color.DARK_GRAY);
- shapeRenderer.rect(x*32-camera.position.x,
- y*32-camera.position.y,32,32);
+public class GameRenderer extends Renderer {
+
+ private GameProc gp;
+
+ GameRenderer(GameProc gp, float width, float heigth) {
+ super(width, heigth);
+ Gdx.gl.glClearColor(0f, .6f, .6f, 1f);
+ this.gp = gp;
+ }
+
+ private float drawX(int x) {
+ return x * 16 - getCamX();
+ }
+
+ private float drawY(int y) {
+ return y * 16 - getCamY();
+ }
+
+ private void drawWreck(int bl) {
+ if (gp.blockDmg > 0) {
+ spriter.draw(Assets.wreck[
+ 10 * gp.blockDmg /
+ GameItems.getBlock(bl).getHp()],
+ gp.curX * 16 - getCamX(),
+ gp.curY * 16 - getCamY());
+ }
+ }
+
+ private void drawBlock(int x, int y, boolean drawBG) {
+ if (drawBG) {
+ if ((gp.world.getForeMap(x, y) == 0 || GameItems.getBlock(gp.world.getForeMap(x, y)).isTransparent())
+ && gp.world.getBackMap(x, y) > 0) {
+ spriter.draw(
+ Assets.blockTex[GameItems.getBlock(gp.world.getBackMap(x, y)).getTex()],
+ drawX(x), drawY(y));
+ if (gp.world.getForeMap(x, y) == 0 && x == gp.curX && y == gp.curY)
+ drawWreck(gp.world.getBackMap(gp.curX, gp.curY));
+ }
+ }
+ if (gp.world.getForeMap(x, y) > 0 && GameItems.getBlock(gp.world.getForeMap(x, y)).isBackground() == drawBG) {
+ spriter.draw(
+ Assets.blockTex[GameItems.getBlock(gp.world.getForeMap(x, y)).getTex()],
+ drawX(x), drawY(y));
+ if (x == gp.curX && y == gp.curY)
+ drawWreck(gp.world.getForeMap(gp.curX, gp.curY));
+ }
+ }
+
+ private void drawWorld(boolean bg) {
+ int minX = (int) (getCamX() / 16) - 1;
+ int minY = (int) (getCamY() / 16) - 1;
+ int maxX = (int) ((getCamX() + getWidth()) / 16) + 1;
+ int maxY = (int) ((getCamY() + getHeight()) / 16) + 1;
+ if (minY < 0) minY = 0;
+ if (maxY > gp.world.getHeight()) maxY = gp.world.getHeight();
+ for (int y = minY; y < maxY; y++) {
+ for (int x = minX; x < maxX; x++) {
+ drawBlock(x, y, bg);
+ }
+ }
+ if (bg) {
+ spriter.end();
+ Gdx.gl.glEnable(GL20.GL_BLEND);
+ Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
+ shaper.begin(ShapeRenderer.ShapeType.Filled);
+ shaper.setColor(0f, 0f, 0f, .5f);
+ for (int y = minY; y < maxY; y++) {
+ for (int x = minX; x < maxX; x++) {
+ if ((gp.world.getForeMap(x, y) == 0 || GameItems.getBlock(gp.world.getForeMap(x, y)).isTransparent())
+ && gp.world.getBackMap(x, y) > 0) shaper.rect(drawX(x), drawY(y), 16, 16);
+ }
+ }
+ shaper.end();
+ Gdx.gl.glDisable(GL20.GL_BLEND);
+ spriter.begin();
+ }
+ }
+
+ private void drawMob(Mob mob) {
+ float mobDrawX = mob.pos.x - getCamX();
+ float mobDrawY = mob.pos.y - getCamY();
+
+ if (mobDrawX + mob.getWidth() - gp.world.getWidthPx() >= 0 && mobDrawX - gp.world.getWidthPx() <= getWidth())
+ mob.draw(spriter, mobDrawX - gp.world.getWidthPx(), mobDrawY);
+
+ if (mobDrawX + mob.getWidth() >= 0 && mobDrawX <= getWidth())
+ mob.draw(spriter, mobDrawX, mobDrawY);
+
+ if (mobDrawX + mob.getWidth() + gp.world.getWidthPx() >= 0 && mobDrawX + gp.world.getWidthPx() <= getWidth())
+ mob.draw(spriter, mobDrawX + gp.world.getWidthPx(), mobDrawY);
+ }
+
+ private void drawDrop(Drop drop) {
+ switch (GameItems.getItem(drop.getId()).getType()) {
+ case 0:
+ Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition(
+ drop.pos.x - getCamX() - gp.world.getWidthPx(),
+ drop.pos.y - getCamY());
+ Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter);
+ Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition(
+ drop.pos.x - getCamX(),
+ drop.pos.y - getCamY());
+ Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter);
+ Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition(
+ drop.pos.x - getCamX() + gp.world.getWidthPx(),
+ drop.pos.y - getCamY());
+ Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter);
+ }
+ }
+
+ @SuppressWarnings("IntegerDivisionInFloatingPointContext")
+ private void drawCreative() {
+ float x = getWidth() / 2 - (float) Assets.creativeInv.getRegionWidth() / 2;
+ float y = getHeight() / 2 - (float) Assets.creativeInv.getRegionHeight() / 2;
+ spriter.draw(Assets.creativeInv, x, y);
+ spriter.draw(Assets.creativeScr, x + 156,
+ y + 18 + (gp.creativeScroll * (72f / gp.maxCreativeScroll)));
+ for (int i = gp.creativeScroll * 8; i < gp.creativeScroll * 8 + 40; i++) {
+ if (i > 0 && i < GameItems.getItemsSize())
+ switch (GameItems.getItem(i).getType()) {
+ case 0:
+ spriter.draw(Assets.blockTex[GameItems.getItem(i).getTex()],
+ x + 8 + ((i - gp.creativeScroll * 8) % 8) * 18,
+ y + 18 + ((i - gp.creativeScroll * 8) / 8) * 18);
+ break;
+ case 1:
+ spriter.draw(Assets.itemTex[GameItems.getItem(i).getTex()],
+ x + 8 + ((i - gp.creativeScroll * 8) % 8) * 18,
+ y + 18 + ((i - gp.creativeScroll * 8) / 8) * 18);
+ break;
}
}
- if (gameProc.world.getForeMap(x,y)>0) {
- shapeRenderer.setColor(Color.GRAY);
- shapeRenderer.rect(x*32-camera.position.x,
- y*32-camera.position.y,32,32);
+ }
+ for (int i = 0; i < 9; i++) {
+ if (gp.player.inv[i] > 0)
+ switch (GameItems.getItem(gp.player.inv[i]).getType()) {
+ case 0:
+ spriter.draw(Assets.blockTex[GameItems.getItem(gp.player.inv[i]).getTex()],
+ x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24);
+ break;
+ case 1:
+ spriter.draw(Assets.itemTex[GameItems.getItem(gp.player.inv[i]).getTex()],
+ x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24);
+ break;
+ }
+ }
+ }
+
+ private void drawGUI() {
+ if (gp.world.getForeMap(gp.curX, gp.curY) > 0 ||
+ gp.world.getBackMap(gp.curX, gp.curY) > 0 ||
+ gp.ctrlMode == 1 ||
+ !CaveGame.TOUCH)
+ spriter.draw(Assets.guiCur,
+ gp.curX * 16 - getCamX(),
+ gp.curY * 16 - getCamY());
+ spriter.draw(Assets.invBar, getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2, 0);
+ for (int i = 0; i < 9; i++) {
+ if (gp.player.inv[i] > 0) {
+ switch (GameItems.getItem(gp.player.inv[i]).getType()) {
+ case 0:
+ spriter.draw(Assets.blockTex[GameItems.getItem(gp.player.inv[i]).getTex()],
+ getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
+ 3);
+ break;
+ case 1:
+ spriter.draw(Assets.itemTex[GameItems.getItem(gp.player.inv[i]).getTex()],
+ getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
+ 3);
+ break;
}
}
}
}
}
}
- shapeRenderer.setColor(Color.ORANGE);
- shapeRenderer.set(ShapeRenderer.ShapeType.Line);
- shapeRenderer.rect(gameProc.cursorX*32-camera.position.x,
- gameProc.cursorY*32-camera.position.y,32,32);
- shapeRenderer.end();
+ spriter.draw(Assets.invBarCur,
+ getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 - 1 + 20 * gp.player.invSlot,
+ -1);
+ }
+
+ private void drawTouchGui() {
+ spriter.draw(Assets.touchArrows[0], 26, getHeight() - 52);
+ spriter.draw(Assets.touchArrows[1], 0, getHeight() - 26);
+ spriter.draw(Assets.touchArrows[2], 26, getHeight() - 26);
+ spriter.draw(Assets.touchArrows[3], 52, getHeight() - 26);
+ spriter.draw(Assets.touchLMB, getWidth() - 52, getHeight() - 26);
+ spriter.draw(Assets.touchRMB, getWidth() - 26, getHeight() - 26);
+ spriter.draw(Assets.touchMode, 78, getHeight() - 26);
+ if (gp.ctrlMode == 1) {
+ Assets.shade.setPosition(83, getHeight() - 21);
+ Assets.shade.draw(spriter);
+ }
+ }
+
+ private void drawGamePlay() {
+ drawWorld(true);
+ gp.player.draw(spriter, gp.player.pos.x - getCamX() - 2, gp.player.pos.y - getCamY());
+ for (Mob mob : gp.mobs) drawMob(mob);
+ for (Drop drop : gp.drops) drawDrop(drop);
+ drawWorld(false);
+ drawGUI();
}
}
+ @Override
public void render() {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
public void render() {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
- drawWorld();
+
+ spriter.begin();
+ switch (CaveGame.STATE) {
+ case GAME_PLAY:
+ drawGamePlay();
+ break;
+ case GAME_CREATIVE_INV:
+ drawGamePlay();
+ drawCreative();
+ break;
+ }
+
+ if (CaveGame.TOUCH) drawTouchGui();
+
+ if (GameScreen.SHOW_DEBUG) {
+ drawString("FPS: " + GameScreen.FPS, 0, 0);
+ drawString("X: " + (int) (gp.player.pos.x / 16), 0, 10);
+ drawString("Y: " + (int) (gp.player.pos.y / 16), 0, 20);
+ drawString("CurX: " + gp.curX, 0, 30);
+ drawString("CurY: " + gp.curY, 0, 40);
+ drawString("Mobs: " + gp.mobs.size(), 0, 50);
+ drawString("Drops: " + gp.drops.size(), 0, 60);
+ drawString("Block: " + GameItems.getBlockKey(gp.world.getForeMap(gp.curX, gp.curY)), 0, 70);
+ drawString("Game mode: " + gp.player.gameMode, 0, 80);
+ }
+ spriter.end();
}
}
}
}