diff --git a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java
index c335908a26b41ce274c4e72ec58f80e01f553a19..28a8333214fe4983c95f7e3f5ea868f536384910 100644 (file)
package ru.deadsoftware.cavecraft.game;
package ru.deadsoftware.cavecraft.game;
+import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.math.Intersector;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Intersector;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Rectangle;
import ru.deadsoftware.cavecraft.game.mobs.Mob;
import ru.deadsoftware.cavecraft.game.objects.Player;
import ru.deadsoftware.cavecraft.game.mobs.Mob;
import ru.deadsoftware.cavecraft.game.objects.Player;
+import java.util.Iterator;
+
public class GamePhysics {
public static final int PL_SPEED = 2;
public class GamePhysics {
public static final int PL_SPEED = 2;
switch (dir) {
case 0:
bl = gameProc.world.getForeMap((int)((rect.x-8)/16),(int)((rect.y+rect.height-8)/16));
switch (dir) {
case 0:
bl = gameProc.world.getForeMap((int)((rect.x-8)/16),(int)((rect.y+rect.height-8)/16));
- if (checkColl(new Rectangle(rect.x-16, rect.y-18, rect.width, rect.height))) bl=0;
+ if (checkColl(new Rectangle(rect.x+rect.width/2, rect.y-18, rect.width, rect.height))) bl=0;
break;
case 1:
bl = gameProc.world.getForeMap((int)((rect.x+rect.width+8)/16),(int)((rect.y+rect.height-8)/16));
break;
case 1:
bl = gameProc.world.getForeMap((int)((rect.x+rect.width+8)/16),(int)((rect.y+rect.height-8)/16));
- if (checkColl(new Rectangle(rect.x+16, rect.y-18, rect.width, rect.height))) bl=0;
+ if (checkColl(new Rectangle(rect.x+rect.width/2, rect.y-18, rect.width, rect.height))) bl=0;
break;
default:
bl=0;
}
break;
default:
bl=0;
}
- return (bl>0 && Items.BLOCKS.getValueAt(bl).collision);
+ return (bl>0 && Items.BLOCKS.getValueAt(bl).toJump() &&
+ (rect.y+rect.height)-Items.BLOCKS.getValueAt(bl).getRect((int)((rect.x-8)/16),(int)((rect.y+rect.height-8)/16)).y>8);
}
private boolean checkColl(Rectangle rect) {
}
private boolean checkColl(Rectangle rect) {
return false;
}
return false;
}
+ private int getBlock(Rectangle rect) {
+ return gameProc.world.getForeMap((int)(rect.x+rect.width/2)/16, (int)(rect.y+rect.height/8*7)/16);
+ }
+
private void playerPhy(Player pl) {
pl.position.add(pl.moveY);
if (checkColl(pl.getRect())) {
private void playerPhy(Player pl) {
pl.position.add(pl.moveY);
if (checkColl(pl.getRect())) {
} else {
pl.canJump = false;
}
} else {
pl.canJump = false;
}
- if (!pl.flyMode && pl.moveY.y<18) pl.moveY.add(gravity);
+
+ if (Items.isFluid(getBlock(pl.getRect()))) {
+ if (CaveGame.TOUCH && pl.moveX.x!=0 && !gameProc.swim && !pl.flyMode) gameProc.swim = true;
+ if (!gameProc.swim) {
+ if (!pl.flyMode && pl.moveY.y < 9) pl.moveY.add(gravity.x / 2, gravity.y / 2);
+ if (!pl.flyMode && pl.moveY.y > 9) pl.moveY.add(0, -.9f);
+ } else {
+ pl.moveY.add(0, -.5f);
+ if (pl.moveY.y<-3) pl.moveY.y = -3;
+ }
+ } else {
+ if (!pl.flyMode && pl.moveY.y<18) pl.moveY.add(gravity);
+ if (CaveGame.TOUCH && gameProc.swim) gameProc.swim = false;
+ }
+
pl.position.add(pl.moveX);
if (checkColl(pl.getRect())) {
if (pl.canJump && !pl.flyMode) pl.position.y-=8;
pl.position.add(pl.moveX);
if (checkColl(pl.getRect())) {
if (pl.canJump && !pl.flyMode) pl.position.y-=8;
mob.position.y = MathUtils.round(mob.position.y);
while (checkColl(mob.getRect())) mob.position.y+=d;
mob.moveY.setZero();
mob.position.y = MathUtils.round(mob.position.y);
while (checkColl(mob.getRect())) mob.position.y+=d;
mob.moveY.setZero();
+ if (mob.getType() > 0) {
+ gameProc.world.setForeMap((int)mob.position.x/16, (int)mob.position.y/16, mob.getType());
+ mob.position.y = -1;
+ mob.dead = true;
+ }
} else {
mob.canJump = false;
}
} else {
mob.canJump = false;
}
- if (mob.moveY.y<18) mob.moveY.add(gravity);
+
+ if (mob.getType()==0 && Items.isFluid(getBlock(mob.getRect()))) {
+ if (mob.moveY.y > 9) mob.moveY.add(0, -.9f);
+ mob.moveY.add(0, -.5f);
+ if (mob.moveY.y<-3) mob.moveY.y = -3;
+ } else if (mob.moveY.y<18) mob.moveY.add(gravity);
+
mob.position.add(mob.moveX);
if (checkColl(mob.getRect())) {
if (mob.canJump) {
mob.position.add(mob.moveX);
if (checkColl(mob.getRect())) {
if (mob.canJump) {
mob.ai();
mobPhy(mob);
}
mob.ai();
mobPhy(mob);
}
+ for (Iterator<Mob> it = gameProc.mobs.iterator(); it.hasNext();) {
+ Mob m = it.next();
+ if (m.dead)
+ it.remove();
+ }
playerPhy(gameProc.player);
gameProc.renderer.camera.position.set(
playerPhy(gameProc.player);
gameProc.renderer.camera.position.set(