diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameInput.java b/core/src/ru/deadsoftware/cavecraft/game/GameInput.java
index e44e0053376122e474bda26fe04002fbadea1484..e2877e3d23c267ec4c7faea3442c0884f36f2d9c 100644 (file)
import ru.deadsoftware.cavecraft.misc.AppState;
import ru.deadsoftware.cavecraft.misc.Assets;
import ru.deadsoftware.cavecraft.misc.AppState;
import ru.deadsoftware.cavecraft.misc.Assets;
+import static ru.deadsoftware.cavecraft.GameScreen.GP;
+
public class GameInput {
public class GameInput {
- private GameProc gameProc;
+ private boolean checkSwim() {
+ return GameItems.isFluid(GP.world.getForeMap(GP.player.getMapX(), GP.player.getMapY()));
+ }
- public GameInput(GameProc gameProc) {
- this.gameProc = gameProc;
+ private boolean insideCreativeInv(int screenX, int screenY) {
+ return (screenX > GP.renderer.getWidth() / 2 - Assets.creativeInv.getRegionWidth() / 2 &&
+ screenX < GP.renderer.getWidth() / 2 + Assets.creativeInv.getRegionWidth() / 2 &&
+ screenY > GP.renderer.getHeight() / 2 - Assets.creativeInv.getRegionHeight() / 2 &&
+ screenY < GP.renderer.getHeight() / 2 + Assets.creativeInv.getRegionHeight() / 2);
}
private void wasdPressed(int keycode) {
}
private void wasdPressed(int keycode) {
- if (gameProc.ctrlMode==0 || !CaveGame.TOUCH) {
+ if (GP.ctrlMode == 0 || !CaveGame.TOUCH) {
switch (keycode) {
case Input.Keys.A:
switch (keycode) {
case Input.Keys.A:
- gameProc.player.moveX.x = -GamePhysics.PL_SPEED;
- gameProc.player.dir = 0;
+ GP.player.mov.x = -GamePhysics.PL_SPEED;
+ GP.player.setDir(0);
+ if (CaveGame.TOUCH && checkSwim()) GP.player.swim = true;
break;
case Input.Keys.D:
break;
case Input.Keys.D:
- gameProc.player.moveX.x = GamePhysics.PL_SPEED;
- gameProc.player.dir = 1;
+ GP.player.mov.x = GamePhysics.PL_SPEED;
+ GP.player.setDir(1);
+ if (CaveGame.TOUCH && checkSwim()) GP.player.swim = true;
break;
}
break;
}
- } else if (CaveGame.TOUCH){
+ } else {
switch (keycode) {
case Input.Keys.A:
switch (keycode) {
case Input.Keys.A:
- gameProc.cursorX--;
+ GP.curX--;
break;
case Input.Keys.D:
break;
case Input.Keys.D:
- gameProc.cursorX++;
+ GP.curX++;
break;
case Input.Keys.W:
break;
case Input.Keys.W:
- gameProc.cursorY--;
+ GP.curY--;
break;
case Input.Keys.S:
break;
case Input.Keys.S:
- gameProc.cursorY++;
+ GP.curY++;
break;
}
break;
}
+ GP.blockDmg = 0;
}
}
}
}
- public void keyDown(int keycode) {
- gameProc.isKeyDown = true;
- gameProc.keyDownCode = keycode;
+ public void keyDown(int keycode) {
+ GP.isKeyDown = true;
+ GP.keyDownCode = keycode;
if (keycode == Input.Keys.W || keycode == Input.Keys.A ||
keycode == Input.Keys.S || keycode == Input.Keys.D) {
wasdPressed(keycode);
} else switch (keycode) {
case Input.Keys.ALT_LEFT:
if (CaveGame.TOUCH) {
if (keycode == Input.Keys.W || keycode == Input.Keys.A ||
keycode == Input.Keys.S || keycode == Input.Keys.D) {
wasdPressed(keycode);
} else switch (keycode) {
case Input.Keys.ALT_LEFT:
if (CaveGame.TOUCH) {
- gameProc.ctrlMode++;
- if (gameProc.ctrlMode > 1) gameProc.ctrlMode = 0;
+ GP.ctrlMode++;
+ if (GP.ctrlMode > 1) GP.ctrlMode = 0;
}
break;
case Input.Keys.SPACE:
}
break;
case Input.Keys.SPACE:
- if (gameProc.player.canJump) {
- gameProc.player.moveY.add(0, -7);
- } else if (!gameProc.player.flyMode) {
- gameProc.player.flyMode = true;
- gameProc.player.moveY.setZero();
- } else {
- gameProc.player.moveY.y = -GamePhysics.PL_SPEED;
+ if (checkSwim()) {
+ GP.player.swim = true;
+ } else if (GP.player.canJump) {
+ GP.player.mov.add(0, -7);
+ } else if (!GP.player.flyMode && GP.player.gameMode == 1) {
+ GP.player.flyMode = true;
+ GP.player.mov.y = 0;
+ } else if (GP.player.flyMode) {
+ GP.player.mov.y = -GamePhysics.PL_SPEED;
}
break;
case Input.Keys.CONTROL_LEFT:
}
break;
case Input.Keys.CONTROL_LEFT:
- gameProc.player.moveY.y = GamePhysics.PL_SPEED;
+ GP.player.mov.y = GamePhysics.PL_SPEED;
break;
case Input.Keys.E:
break;
case Input.Keys.E:
- if (CaveGame.STATE == AppState.GAME_PLAY) CaveGame.STATE = AppState.GAME_CREATIVE_INV;
- else CaveGame.STATE = AppState.GAME_PLAY;
+ if (CaveGame.STATE == AppState.GAME_PLAY) switch (GP.player.gameMode) {
+ case 0:
+ //TODO survival inv
+ break;
+ case 1:
+ CaveGame.STATE = AppState.GAME_CREATIVE_INV;
+ break;
+ }
+ else CaveGame.STATE = AppState.GAME_PLAY;
break;
case Input.Keys.G:
break;
case Input.Keys.G:
- gameProc.mobs.add(new Pig(gameProc.cursorX*16, gameProc.cursorY*16));
+ GP.mobs.add(new Pig(GP.curX * 16, GP.curY * 16));
break;
break;
- case Input.Keys.ESCAPE: case Input.Keys.BACK:
+ case Input.Keys.Q:
+ GP.world.placeToForeground(GP.curX, GP.curY, 8);
+ break;
+
+ case Input.Keys.ESCAPE:
+ case Input.Keys.BACK:
CaveGame.STATE = AppState.GOTO_MENU;
break;
CaveGame.STATE = AppState.GOTO_MENU;
break;
public void keyUp(int keycode) {
switch (keycode) {
public void keyUp(int keycode) {
switch (keycode) {
- case Input.Keys.A: case Input.Keys.D:
- gameProc.player.moveX.x = 0;
+ case Input.Keys.A:
+ case Input.Keys.D:
+ GP.player.mov.x = 0;
+ if (CaveGame.TOUCH && GP.player.swim) GP.player.swim = false;
break;
break;
- case Input.Keys.SPACE: case Input.Keys.CONTROL_LEFT:
- if (gameProc.player.flyMode) gameProc.player.moveY.setZero();
+ case Input.Keys.SPACE:
+ case Input.Keys.CONTROL_LEFT:
+ if (GP.player.flyMode) GP.player.mov.y = 0;
+ if (GP.player.swim) GP.player.swim = false;
break;
}
}
break;
}
}
- public void mouseMoved(int screenX, int screenY) {
- }
-
public void touchDown(int screenX, int screenY, int button) {
public void touchDown(int screenX, int screenY, int button) {
- gameProc.touchDownTime = TimeUtils.millis();
- gameProc.isTouchDown = true;
- gameProc.touchDownButton = button;
- gameProc.touchDownX = screenX;
- gameProc.touchDownY = screenY;
+ GP.touchDownTime = TimeUtils.millis();
+ GP.isTouchDown = true;
+ GP.touchDownBtn = button;
+ GP.touchDownX = screenX;
+ GP.touchDownY = screenY;
}
public void touchUp(int screenX, int screenY, int button) {
}
public void touchUp(int screenX, int screenY, int button) {
- if (gameProc.isKeyDown) {
- keyUp(gameProc.keyDownCode);
- gameProc.isKeyDown = false;
+ if (CaveGame.TOUCH && GP.isKeyDown) {
+ keyUp(GP.keyDownCode);
+ GP.isKeyDown = false;
}
}
- if (gameProc.isTouchDown) {
- if (CaveGame.STATE == AppState.GAME_CREATIVE_INV &&
- screenX>gameProc.renderer.camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2 &&
- screenX<gameProc.renderer.camera.viewportWidth/2+Assets.creativeInv.getRegionWidth()/2 &&
- screenY>gameProc.renderer.camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2 &&
- screenY<gameProc.renderer.camera.viewportHeight/2+Assets.creativeInv.getRegionHeight()/2) {
- int ix = (int) (screenX - (gameProc.renderer.camera.viewportWidth / 2 - Assets.creativeInv.getRegionWidth() / 2 + 8)) / 18;
- int iy = (int) (screenY - (gameProc.renderer.camera.viewportHeight / 2 - Assets.creativeInv.getRegionHeight() / 2 + 18)) / 18;
- int item = gameProc.creativeScroll*8+(ix + iy * 8);
- if (ix>=8 || ix<0 || iy<0 || iy>=5) item=-1;
- if (item >= 0 && item < Items.BLOCKS.size) {
+ if (GP.isTouchDown) {
+ if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && insideCreativeInv(screenX, screenY)) {
+ int ix = (int) (screenX - (GP.renderer.getWidth() / 2 - Assets.creativeInv.getRegionWidth() / 2 + 8)) / 18;
+ int iy = (int) (screenY - (GP.renderer.getHeight() / 2 - Assets.creativeInv.getRegionHeight() / 2 + 18)) / 18;
+ int item = GP.creativeScroll * 8 + (ix + iy * 8);
+ if (ix >= 8 || ix < 0 || iy < 0 || iy >= 5) item = -1;
+ if (item >= 0 && item < GameItems.getItemsSize()) {
for (int i = 8; i > 0; i--) {
for (int i = 8; i > 0; i--) {
- gameProc.player.inventory[i] = gameProc.player.inventory[i - 1];
+ GP.player.inv[i] = GP.player.inv[i - 1];
}
}
- gameProc.player.inventory[0] = item;
+ GP.player.inv[0] = item;
}
} else if (CaveGame.STATE == AppState.GAME_CREATIVE_INV) {
CaveGame.STATE = AppState.GAME_PLAY;
}
} else if (CaveGame.STATE == AppState.GAME_CREATIVE_INV) {
CaveGame.STATE = AppState.GAME_PLAY;
- } else if (screenY<Assets.invBar.getRegionHeight() &&
- screenX>gameProc.renderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2 &&
- screenX<gameProc.renderer.camera.viewportWidth/2+Assets.invBar.getRegionWidth()/2) {
- gameProc.invSlot = (int)((screenX-(gameProc.renderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2))/20);
- } else if (button == Input.Buttons.RIGHT){
- gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY,
- gameProc.player.inventory[gameProc.invSlot]);
+ } else if (screenY < Assets.invBar.getRegionHeight() &&
+ screenX > GP.renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2 &&
+ screenX < GP.renderer.getWidth() / 2 + Assets.invBar.getRegionWidth() / 2) {
+ GP.player.invSlot = (int) ((screenX - (GP.renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2)) / 20);
+ } else if (button == Input.Buttons.RIGHT) {
+ GP.useItem(GP.curX, GP.curY,
+ GP.player.inv[GP.player.invSlot], false);
} else if (button == Input.Buttons.LEFT) {
} else if (button == Input.Buttons.LEFT) {
- if (gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY) > 0) {
- gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY, 0);
- } else if (gameProc.world.getBackMap(gameProc.cursorX, gameProc.cursorY) > 0) {
- gameProc.world.placeToBackground(gameProc.cursorX, gameProc.cursorY, 0);
- }
-
+ GP.blockDmg = 0;
}
}
}
}
- gameProc.isTouchDown = false;
+ GP.isTouchDown = false;
}
public void touchDragged(int screenX, int screenY) {
}
public void touchDragged(int screenX, int screenY) {
- if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && Math.abs(screenY-gameProc.touchDownY)>16) {
- if (screenX>gameProc.renderer.camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2 &&
- screenX<gameProc.renderer.camera.viewportWidth/2+Assets.creativeInv.getRegionWidth()/2 &&
- screenY>gameProc.renderer.camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2 &&
- screenY<gameProc.renderer.camera.viewportHeight/2+Assets.creativeInv.getRegionHeight()/2) {
- gameProc.creativeScroll -= (screenY - gameProc.touchDownY) / 16;
- gameProc.touchDownX = screenX;
- gameProc.touchDownY = screenY;
- if (gameProc.creativeScroll < 0) gameProc.creativeScroll = 0;
- if (gameProc.creativeScroll > gameProc.maxCreativeScroll)
- gameProc.creativeScroll = gameProc.maxCreativeScroll;
+ if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && Math.abs(screenY - GP.touchDownY) > 16) {
+ if (insideCreativeInv(screenX, screenY)) {
+ GP.creativeScroll -= (screenY - GP.touchDownY) / 16;
+ GP.touchDownX = screenX;
+ GP.touchDownY = screenY;
+ if (GP.creativeScroll < 0) GP.creativeScroll = 0;
+ if (GP.creativeScroll > GP.maxCreativeScroll)
+ GP.creativeScroll = GP.maxCreativeScroll;
}
}
}
}
}
}
public void scrolled(int amount) {
switch (CaveGame.STATE) {
case GAME_PLAY:
public void scrolled(int amount) {
switch (CaveGame.STATE) {
case GAME_PLAY:
- gameProc.invSlot += amount;
- if (gameProc.invSlot < 0) gameProc.invSlot = 8;
- if (gameProc.invSlot > 8) gameProc.invSlot = 0;
+ GP.player.invSlot += amount;
+ if (GP.player.invSlot < 0) GP.player.invSlot = 8;
+ if (GP.player.invSlot > 8) GP.player.invSlot = 0;
break;
case GAME_CREATIVE_INV:
break;
case GAME_CREATIVE_INV:
- gameProc.creativeScroll+=amount;
- if (gameProc.creativeScroll<0) gameProc.creativeScroll=0;
- if (gameProc.creativeScroll>gameProc.maxCreativeScroll)
- gameProc.creativeScroll=gameProc.maxCreativeScroll;
+ GP.creativeScroll += amount;
+ if (GP.creativeScroll < 0) GP.creativeScroll = 0;
+ if (GP.creativeScroll > GP.maxCreativeScroll)
+ GP.creativeScroll = GP.maxCreativeScroll;
break;
}
}
break;
}
}