diff --git a/src/game/g_menu.pas b/src/game/g_menu.pas
index 16c2d0123a59fa48fcf595691908552b4a368d10..fe851b8250fc878ba0935ea3b65697e7dc0f21bd 100644 (file)
--- a/src/game/g_menu.pas
+++ b/src/game/g_menu.pas
-(* Copyright (C) DooM 2D:Forever Developers
+(* Copyright (C) Doom 2D: Forever Developers
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * the Free Software Foundation, version 3 of the License ONLY.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*)
-{$MODE DELPHI}
+{$INCLUDE ../shared/a_modes.inc}
unit g_menu;
interface
procedure g_Menu_Init();
procedure g_Menu_Free();
procedure g_Menu_Reset();
-procedure LoadStdFont(cfgres, texture: string; var FontID: DWORD);
-procedure LoadFont(txtres, fntres: string; var FontID: DWORD);
procedure g_Menu_AskLanguage();
procedure g_Menu_Show_SaveMenu();
-procedure g_Menu_Show_LoadMenu();
+procedure g_Menu_Show_LoadMenu(standalone: Boolean=false);
procedure g_Menu_Show_GameSetGame();
procedure g_Menu_Show_OptionsVideo();
procedure g_Menu_Show_OptionsSound();
procedure g_Menu_Show_QuitGameMenu();
var
- gMenuFont: DWORD;
- gMenuSmallFont: DWORD;
PromptIP: string;
PromptPort: Word;
+ TempScale: Integer = -1;
+ TempResScale: Integer = -1;
implementation
uses
- g_gui, g_textures, e_graphics, g_main, g_window, g_game, g_map,
- g_basic, g_console, g_sound, g_gfx, g_player, g_options,
+ g_gui, r_textures, r_graphics, g_game, g_map,
+ g_base, g_basic, g_console, g_sound, g_gfx, g_player, g_options, g_weapons,
e_log, SysUtils, CONFIG, g_playermodel, DateUtils,
- MAPSTRUCT, wadreader, Math, g_saveload,
- e_textures, GL, GLExt, g_language,
- g_net, g_netmsg, g_netmaster, g_items, e_input;
+ MAPDEF, Math, g_saveload,
+ g_language, e_res,
+ g_net, g_netmsg, g_netmaster, g_items, e_input, g_touch,
+ utils, wadreader, g_system, r_render, r_game;
type TYNCallback = procedure (yes:Boolean);
gBPP := 16
else
gBPP := 32;
+
gVSync := TGUISwitch(menu.GetControl('swVSync')).ItemIndex = 0;
+
gTextureFilter := TGUISwitch(menu.GetControl('swTextureFilter')).ItemIndex = 0;
- glLegacyNPOT := not (TGUISwitch(menu.GetControl('swLegacyNPOT')).ItemIndex = 0);
+ glNPOTOverride := not (TGUISwitch(menu.GetControl('swLegacyNPOT')).ItemIndex = 0);
+ gLerpActors := TGUISwitch(menu.GetControl('swInterp')).ItemIndex = 0;
menu := TGUIMenu(g_GUI_GetWindow('OptionsSoundMenu').GetControl('mOptionsSoundMenu'));
gMuteWhenInactive := TGUISwitch(menu.GetControl('swInactiveSounds')).ItemIndex = 1;
gAnnouncer := TGUISwitch(menu.GetControl('swAnnouncer')).ItemIndex;
gSoundEffectsDF := TGUISwitch(menu.GetControl('swSoundEffects')).ItemIndex = 1;
+ gUseChatSounds := TGUISwitch(menu.GetControl('swChatSpeech')).ItemIndex = 0;
menu := TGUIMenu(g_GUI_GetWindow('OptionsGameMenu').GetControl('mOptionsGameMenu'));
gShowMessages := TGUISwitch(menu.GetControl('swMessages')).ItemIndex = 0;
gRevertPlayers := TGUISwitch(menu.GetControl('swRevertPlayers')).ItemIndex = 0;
gChatBubble := TGUISwitch(menu.GetControl('swChatBubble')).ItemIndex;
+ gPlayerIndicator := TGUISwitch(menu.GetControl('swPlayerIndicator')).ItemIndex;
+ gPlayerIndicatorStyle := TGUISwitch(menu.GetControl('swPlayerIndicatorStyle')).ItemIndex;
+ if TGUIScroll(menu.GetControl('scScaleFactor')).Value <> TempScale then
+ begin
+ TempScale := TGUIScroll(menu.GetControl('scScaleFactor')).Value;
+ g_dbg_scale := TempScale + 1;
+ end;
menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsMenu').GetControl('mOptionsControlsMenu'));
- with menu, gGameControls.GameControls do
+ with menu do
begin
- TakeScreenshot := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_SCREENSHOT])).Key;
- Stat := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_STAT])).Key;
- Chat := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_CHAT])).Key;
- TeamChat := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_TEAMCHAT])).Key;
+ g_Console_BindKey(g_Console_FindBind(1, 'screenshot'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p1_scores', '-p1_scores'), '');
+ g_Console_BindKey(g_Console_FindBind(1, 'togglechat'), '');
+ g_Console_BindKey(g_Console_FindBind(1, 'toggleteamchat'), '');
+ g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_SCREENSHOT])).Key, 'screenshot');
+ g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_STAT])).Key, '+p1_scores', '-p1_scores');
+ g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_CHAT])).Key, 'togglechat');
+ g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_TEAMCHAT])).Key, 'toggleteamchat');
end;
menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1Menu').GetControl('mOptionsControlsP1Menu'));
-
- with menu, gGameControls.P1Control do
- begin
- KeyRight := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key;
- KeyLeft := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key;
- KeyUp := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_UP])).Key;
- KeyDown := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key;
- KeyFire := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key;
- KeyJump := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key;
- KeyNextWeapon := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key;
- KeyPrevWeapon := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key;
- KeyOpen := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_USE])).Key;
+ with menu do
+ begin
+ g_Console_BindKey(g_Console_FindBind(1, '+p1_moveright', '-p1_moveright'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p1_moveleft', '-p1_moveleft'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p1_lookup', '-p1_lookup'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p1_lookdown', '-p1_lookdown'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p1_attack', '-p1_attack'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p1_jump', '-p1_jump'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p1_weapnext', '-p1_weapnext'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p1_weapprev', '-p1_weapprev'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p1_activate', '-p1_activate'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p1_strafe', '-p1_strafe'), '');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0, '+p1_moveright', '-p1_moveright');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0, '+p1_moveleft', '-p1_moveleft');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0, '+p1_lookup', '-p1_lookup');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0, '+p1_lookdown', '-p1_lookdown');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0, '+p1_attack', '-p1_attack');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0, '+p1_jump', '-p1_jump');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0, '+p1_weapnext', '-p1_weapnext');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0, '+p1_weapprev', '-p1_weapprev');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0, '+p1_activate', '-p1_activate');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0, '+p1_strafe', '-p1_strafe');
+ // second set
+ g_Console_BindKey(g_Console_FindBind(2, '+p1_moveright', '-p1_moveright'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p1_moveleft', '-p1_moveleft'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p1_lookup', '-p1_lookup'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p1_lookdown', '-p1_lookdown'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p1_attack', '-p1_attack'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p1_jump', '-p1_jump'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p1_weapnext', '-p1_weapnext'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p1_weapprev', '-p1_weapprev'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p1_activate', '-p1_activate'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p1_strafe', '-p1_strafe'), '');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1, '+p1_moveright', '-p1_moveright');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1, '+p1_moveleft', '-p1_moveleft');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1, '+p1_lookup', '-p1_lookup');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1, '+p1_lookdown', '-p1_lookdown');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1, '+p1_attack', '-p1_attack');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1, '+p1_jump', '-p1_jump');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1, '+p1_weapnext', '-p1_weapnext');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1, '+p1_weapprev', '-p1_weapprev');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1, '+p1_activate', '-p1_activate');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1, '+p1_strafe', '-p1_strafe');
+ end;
+
+ menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1MenuWeapons').GetControl('mOptionsControlsP1MenuWeapons'));
+ with menu do
+ begin
+ for i := WP_FIRST to WP_LAST do
+ begin
+ g_Console_BindKey(g_Console_FindBind(1, 'p1_weapon ' + IntToStr(i + 1)), '');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key0, 'p1_weapon ' + IntToStr(i + 1));
+ g_Console_BindKey(g_Console_FindBind(2, 'p1_weapon ' + IntToStr(i + 1)), '');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key1, 'p1_weapon ' + IntToStr(i + 1));
+ end;
end;
menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu'));
-
- with menu, gGameControls.P2Control do
- begin
- KeyRight := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key;
- KeyLeft := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key;
- KeyUp := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_UP])).Key;
- KeyDown := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key;
- KeyFire := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key;
- KeyJump := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key;
- KeyNextWeapon := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key;
- KeyPrevWeapon := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key;
- KeyOpen := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_USE])).Key;
- end;
-
- if e_JoysticksAvailable > 0 then
+ with menu do
+ begin
+ g_Console_BindKey(g_Console_FindBind(1, '+p2_moveright', '-p2_moveright'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p2_moveleft', '-p2_moveleft'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p2_lookup', '-p2_lookup'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p2_lookdown', '-p2_lookdown'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p2_attack', '-p2_attack'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p2_jump', '-p2_jump'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p2_weapnext', '-p2_weapnext'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p2_weapprev', '-p2_weapprev'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p2_activate', '-p2_activate'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p2_strafe', '-p2_strafe'), '');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0, '+p2_moveright', '-p2_moveright');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0, '+p2_moveleft', '-p2_moveleft');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0, '+p2_lookup', '-p2_lookup');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0, '+p2_lookdown', '-p2_lookdown');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0, '+p2_attack', '-p2_attack');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0, '+p2_jump', '-p2_jump');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0, '+p2_weapnext', '-p2_weapnext');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0, '+p2_weapprev', '-p2_weapprev');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0, '+p2_activate', '-p2_activate');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0, '+p2_strafe', '-p2_strafe');
+ // second set
+ g_Console_BindKey(g_Console_FindBind(2, '+p2_moveright', '-p2_moveright'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p2_moveleft', '-p2_moveleft'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p2_lookup', '-p2_lookup'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p2_lookdown', '-p2_lookdown'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p2_attack', '-p2_attack'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p2_jump', '-p2_jump'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p2_weapnext', '-p2_weapnext'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p2_weapprev', '-p2_weapprev'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p2_activate', '-p2_activate'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p2_strafe', '-p2_strafe'), '');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1, '+p2_moveright', '-p2_moveright');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1, '+p2_moveleft', '-p2_moveleft');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1, '+p2_lookup', '-p2_lookup');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1, '+p2_lookdown', '-p2_lookdown');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1, '+p2_attack', '-p2_attack');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1, '+p2_jump', '-p2_jump');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1, '+p2_weapnext', '-p2_weapnext');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1, '+p2_weapprev', '-p2_weapprev');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1, '+p2_activate', '-p2_activate');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1, '+p2_strafe', '-p2_strafe');
+ end;
+
+ menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2MenuWeapons').GetControl('mOptionsControlsP2MenuWeapons'));
+ with menu do
+ begin
+ for i := WP_FIRST to WP_LAST do
+ begin
+ g_Console_BindKey(g_Console_FindBind(1, 'p2_weapon ' + IntToStr(i + 1)), '');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key0, 'p2_weapon ' + IntToStr(i + 1));
+ g_Console_BindKey(g_Console_FindBind(2, 'p2_weapon ' + IntToStr(i + 1)), '');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key1, 'p2_weapon ' + IntToStr(i + 1));
+ end;
+ end;
+
+ if e_HasJoysticks then
begin
menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsJoystickMenu').GetControl('mOptionsControlsJoystickMenu'));
with menu do
begin
- for i := 0 to e_JoysticksAvailable-1 do
- e_JoystickDeadzones[i] := TGUIScroll(menu.GetControl('scDeadzone' + IntToStr(i))).Value*(32767 div 20);
- end;
+ for i := 0 to e_MaxJoys - 1 do
+ if e_JoystickAvailable[i] then
+ e_JoystickDeadzones[i] := TGUIScroll(menu.GetControl('scDeadzone' + IntToStr(i))).Value*(32767 div 20)
+ end
+ end;
+
+ if g_touch_enabled then
+ begin
+ menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsTouchMenu').GetControl('mOptionsControlsTouchMenu'));
+ g_touch_alt := TGUISwitch(menu.GetControl('swTouchAlt')).ItemIndex = 1;
+ g_touch_size := TGUIScroll(menu.GetControl('scTouchSize')).Value / 10 + 0.5;
+ g_touch_fire := TGUISwitch(menu.GetControl('swTouchFire')).ItemIndex = 1;
+ g_touch_offset := TGUIScroll(menu.GetControl('scTouchOffset')).Value * 5;
end;
menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mOptionsPlayersP1Menu'));
with TGUIModelView(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mvP1Model')) do
begin
- gPlayer1Settings.Model := Model.Name;
+ gPlayer1Settings.Model := Model.GetName();
gPlayer1Settings.Color := Model.Color;
end;
TEAM_RED, TEAM_BLUE);
with TGUIModelView(g_GUI_GetWindow('OptionsPlayersP2Menu').GetControl('mvP2Model')) do
begin
- gPlayer2Settings.Model := Model.Name;
+ gPlayer2Settings.Model := Model.GetName();
gPlayer2Settings.Color := Model.Color;
end;
- if gPlayer1Settings.Name = '' then gPlayer1Settings.Name := 'Player1';
- if gPlayer2Settings.Name = '' then gPlayer2Settings.Name := 'Player2';
+ if gPlayer1Settings.Name = '' then gPlayer1Settings.Name := GenPlayerName(1);
+ if gPlayer2Settings.Name = '' then gPlayer2Settings.Name := GenPlayerName(2);
if g_Game_IsServer then
begin
if g_Game_IsClient then MC_SEND_PlayerSettings;
- g_Options_Write(GameDir+'/'+CONFIG_FILENAME);
+ g_Console_WriteGameConfig;
end;
procedure ReadOptions();
if gVSync then ItemIndex := 0 else ItemIndex := 1;
with TGUISwitch(menu.GetControl('swLegacyNPOT')) do
- if not glLegacyNPOT then ItemIndex := 0 else ItemIndex := 1;
+ if not glNPOTOverride then ItemIndex := 0 else ItemIndex := 1;
+
+ with TGUISwitch(menu.GetControl('swInterp')) do
+ if gLerpActors then ItemIndex := 0 else ItemIndex := 1;
menu := TGUIMenu(g_GUI_GetWindow('OptionsSoundMenu').GetControl('mOptionsSoundMenu'));
else
ItemIndex := 0;
+ with TGUISwitch(menu.GetControl('swChatSpeech')) do
+ if gUseChatSounds then
+ ItemIndex := 0
+ else
+ ItemIndex := 1;
+
menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1Menu').GetControl('mOptionsControlsP1Menu'));
+ with menu do
+ begin
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0 := g_Console_FindBind(1, '+p1_moveright', '-p1_moveright');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0 := g_Console_FindBind(1, '+p1_moveleft', '-p1_moveleft');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0 := g_Console_FindBind(1, '+p1_lookup', '-p1_lookup');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0 := g_Console_FindBind(1, '+p1_lookdown', '-p1_lookdown');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0 := g_Console_FindBind(1, '+p1_attack', '-p1_attack');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0 := g_Console_FindBind(1, '+p1_jump', '-p1_jump');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0 := g_Console_FindBind(1, '+p1_weapnext', '-p1_weapnext');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0 := g_Console_FindBind(1, '+p1_weapprev', '-p1_weapprev');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0 := g_Console_FindBind(1, '+p1_activate', '-p1_activate');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0 := g_Console_FindBind(1, '+p1_strafe', '-p1_strafe');
+ // second set
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1 := g_Console_FindBind(2, '+p1_moveright', '-p1_moveright');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1 := g_Console_FindBind(2, '+p1_moveleft', '-p1_moveleft');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1 := g_Console_FindBind(2, '+p1_lookup', '-p1_lookup');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1 := g_Console_FindBind(2, '+p1_lookdown', '-p1_lookdown');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1 := g_Console_FindBind(2, '+p1_attack', '-p1_attack');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1 := g_Console_FindBind(2, '+p1_jump', '-p1_jump');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1 := g_Console_FindBind(2, '+p1_weapnext', '-p1_weapnext');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1 := g_Console_FindBind(2, '+p1_weapprev', '-p1_weapprev');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1 := g_Console_FindBind(2, '+p1_activate', '-p1_activate');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1 := g_Console_FindBind(2, '+p1_strafe', '-p1_strafe');
+ end;
- with menu, gGameControls.P1Control do
+ menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1MenuWeapons').GetControl('mOptionsControlsP1MenuWeapons'));
+ with menu do
begin
- TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key := KeyRight;
- TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key := KeyLeft;
- TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_UP])).Key := KeyUp;
- TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key := KeyDown;
- TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key := KeyFire;
- TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key := KeyJump;
- TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key := KeyNextWeapon;
- TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key := KeyPrevWeapon;
- TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_USE])).Key := KeyOpen;
+ for i := WP_FIRST to WP_LAST do
+ begin
+ TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key0 := g_Console_FindBind(1, 'p1_weapon ' + IntToStr(i + 1));
+ TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key1 := g_Console_FindBind(2, 'p1_weapon ' + IntToStr(i + 1));
+ end;
end;
menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu'));
+ with menu do
+ begin
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0 := g_Console_FindBind(1, '+p2_moveright', '-p2_moveright');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0 := g_Console_FindBind(1, '+p2_moveleft', '-p2_moveleft');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0 := g_Console_FindBind(1, '+p2_lookup', '-p2_lookup');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0 := g_Console_FindBind(1, '+p2_lookdown', '-p2_lookdown');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0 := g_Console_FindBind(1, '+p2_attack', '-p2_attack');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0 := g_Console_FindBind(1, '+p2_jump', '-p2_jump');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0 := g_Console_FindBind(1, '+p2_weapnext', '-p2_weapnext');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0 := g_Console_FindBind(1, '+p2_weapprev', '-p2_weapprev');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0 := g_Console_FindBind(1, '+p2_activate', '-p2_activate');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0 := g_Console_FindBind(1, '+p2_strafe', '-p2_strafe');
+ // second set
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1 := g_Console_FindBind(2, '+p2_moveright', '-p2_moveright');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1 := g_Console_FindBind(2, '+p2_moveleft', '-p2_moveleft');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1 := g_Console_FindBind(2, '+p2_lookup', '-p2_lookup');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1 := g_Console_FindBind(2, '+p2_lookdown', '-p2_lookdown');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1 := g_Console_FindBind(2, '+p2_attack', '-p2_attack');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1 := g_Console_FindBind(2, '+p2_jump', '-p2_jump');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1 := g_Console_FindBind(2, '+p2_weapnext', '-p2_weapnext');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1 := g_Console_FindBind(2, '+p2_weapprev', '-p2_weapprev');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1 := g_Console_FindBind(2, '+p2_activate', '-p2_activate');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1 := g_Console_FindBind(2, '+p2_strafe', '-p2_strafe');
+ end;
- with menu, gGameControls.P2Control do
+ menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2MenuWeapons').GetControl('mOptionsControlsP2MenuWeapons'));
+ with menu do
begin
- TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key := KeyRight;
- TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key := KeyLeft;
- TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_UP])).Key := KeyUp;
- TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key := KeyDown;
- TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key := KeyFire;
- TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key := KeyJump;
- TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key := KeyNextWeapon;
- TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key := KeyPrevWeapon;
- TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_USE])).Key := KeyOpen;
+ for i := WP_FIRST to WP_LAST do
+ begin
+ TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key0 := g_Console_FindBind(1, 'p2_weapon ' + IntToStr(i + 1));
+ TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key1 := g_Console_FindBind(2, 'p2_weapon ' + IntToStr(i + 1));
+ end;
end;
- if e_JoysticksAvailable > 0 then
+ if e_HasJoysticks then
begin
menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsJoystickMenu').GetControl('mOptionsControlsJoystickMenu'));
with menu do
begin
- for i := 0 to e_JoysticksAvailable-1 do
- TGUIScroll(menu.GetControl('scDeadzone' + IntToStr(i))).Value := e_JoystickDeadzones[i] div (32767 div 20);
- end;
+ for i := 0 to e_MaxJoys - 1 do
+ if e_JoystickAvailable[i] then
+ TGUIScroll(menu.GetControl('scDeadzone' + IntToStr(i))).Value := e_JoystickDeadzones[i] div (32767 div 20)
+ end
+ end;
+
+ if g_touch_enabled then
+ begin
+ menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsTouchMenu').GetControl('mOptionsControlsTouchMenu'));
+ with TGUISwitch(menu.GetControl('swTouchAlt')) do
+ if g_touch_alt then ItemIndex := 1 else ItemIndex := 0;
+ TGUIScroll(menu.GetControl('scTouchSize')).Value := Round((g_touch_size - 0.5) * 10);
+ with TGUISwitch(menu.GetControl('swTouchFire')) do
+ if g_touch_fire then ItemIndex := 1 else ItemIndex := 0;
+ TGUIScroll(menu.GetControl('scTouchOffset')).Value := Round(g_touch_offset / 5);
end;
menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsMenu').GetControl('mOptionsControlsMenu'));
- with menu, gGameControls.GameControls do
+ with menu do
begin
- TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_SCREENSHOT])).Key := TakeScreenshot;
- TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_STAT])).Key := Stat;
- TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_CHAT])).Key := Chat;
- TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_TEAMCHAT])).Key := TeamChat;
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_SCREENSHOT])).Key := g_Console_FindBind(1, 'screenshot');
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_STAT])).Key := g_Console_FindBind(1, '+p1_scores', '-p1_scores');
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_CHAT])).Key := g_Console_FindBind(1, 'togglechat');
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_TEAMCHAT])).Key := g_Console_FindBind(1, 'toggleteamchat');
end;
menu := TGUIMenu(g_GUI_GetWindow('OptionsGameMenu').GetControl('mOptionsGameMenu'));
with TGUISwitch(menu.GetControl('swChatBubble')) do
ItemIndex := gChatBubble;
+ with TGUISwitch(menu.GetControl('swPlayerIndicator')) do
+ ItemIndex := gPlayerIndicator;
+
+ with TGUISwitch(menu.GetControl('swPlayerIndicatorStyle')) do
+ ItemIndex := gPlayerIndicatorStyle;
+
+ TempScale := Round(g_dbg_scale - 1);
+ TGUIScroll(menu.GetControl('scScaleFactor')).Value := TempScale;
+
menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mOptionsPlayersP1Menu'));
TGUIListBox(menu.GetControl('lsP1Model')).SelectItem(gPlayer1Settings.Model);
procedure ProcSwitchMonstersCustom(Sender: TGUIControl);
begin
+ // don't turn off monsters in DM
+ {
with TGUIMenu(g_ActiveWindow.GetControl('mCustomGameMenu')) do
- if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_COOP] then
+ if TGUISwitch(GetControl('swGameMode')).GetText <> _lc[I_MENU_GAME_TYPE_CTF] then
TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
else
TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
+ }
+ {
+ if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_COOP] then
+ TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
+ else if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_CTF] then
+ TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
+ }
end;
procedure ProcSwitchMonstersNet(Sender: TGUIControl);
begin
+ // don't turn off monsters in DM
+ {
with TGUIMenu(g_ActiveWindow.GetControl('mNetServerMenu')) do
- if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_COOP] then
+ if TGUISwitch(GetControl('swGameMode')).GetText <> _lc[I_MENU_GAME_TYPE_CTF] then
TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
else
TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
+ }
+ {
+ if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_COOP] then
+ TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
+ else if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_CTF] then
+ TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
+ }
end;
-procedure ProcStartCustomGame();
+function LatchGameOptions(const MenuName: string): Byte;
var
- Map: String;
- GameMode: Byte;
- Options: LongWord;
+ Map: string;
begin
- with TGUIMenu(g_ActiveWindow.GetControl('mCustomGameMenu')) do
+ Result := GM_NONE;
+
+ with TGUIMenu(g_ActiveWindow.GetControl(MenuName)) do
begin
Map := TGUILabel(GetControl('lbMap')).Text;
if Map = '' then
Exit;
- if Pos(':\', Map) = 0 then
+ if not isWadPath(Map) then
Exit;
- GameMode := TGUISwitch(GetControl('swGameMode')).ItemIndex+1;
- gcGameMode := TGUISwitch(GetControl('swGameMode')).GetText;
- gcTimeLimit := StrToIntDef(TGUIEdit(GetControl('edTimeLimit')).Text, 0);
- gcGoalLimit := StrToIntDef(TGUIEdit(GetControl('edGoalLimit')).Text, 0);
- gcMaxLives := StrToIntDef(TGUIEdit(GetControl('edMaxLives')).Text, 0);
-
- gcTeamDamage := TGUISwitch(GetControl('swTeamDamage')).ItemIndex = 0;
- gcAllowExit := TGUISwitch(GetControl('swEnableExits')).ItemIndex = 0;
- gcWeaponStay := TGUISwitch(GetControl('swWeaponStay')).ItemIndex = 0;
- gcMonsters := TGUISwitch(GetControl('swMonsters')).ItemIndex = 0;
- Options := 0;
- if gcTeamDamage then
- Options := Options or GAME_OPTION_TEAMDAMAGE;
- if gcAllowExit then
- Options := Options or GAME_OPTION_ALLOWEXIT;
- if gcWeaponStay then
- Options := Options or GAME_OPTION_WEAPONSTAY;
- if gcMonsters then
- Options := Options or GAME_OPTION_MONSTERS;
- gcPlayers := TGUISwitch(GetControl('swPlayers')).ItemIndex;
+ Result := TGUISwitch(GetControl('swGameMode')).ItemIndex+1;
+ gsGameMode := TGUISwitch(GetControl('swGameMode')).GetText;
+ gsTimeLimit := StrToIntDef(TGUIEdit(GetControl('edTimeLimit')).Text, 0);
+ gsGoalLimit := StrToIntDef(TGUIEdit(GetControl('edGoalLimit')).Text, 0);
+ gsMaxLives := StrToIntDef(TGUIEdit(GetControl('edMaxLives')).Text, 0);
+ gsItemRespawnTime := StrToIntDef(TGUIEdit(GetControl('edItemRespawnTime')).Text, 0);
+ gsPlayers := TGUISwitch(GetControl('swPlayers')).ItemIndex;
+ gsMap := Map;
+
+ gsGameFlags := 0;
+ if TGUISwitch(GetControl('swTeamDamage')).ItemIndex = 0 then
+ gsGameFlags := gsGameFlags or GAME_OPTION_TEAMDAMAGE;
+ if TGUISwitch(GetControl('swDeathmatchKeys')).ItemIndex = 0 then
+ gsGameFlags := gsGameFlags or GAME_OPTION_DMKEYS;
+ if TGUISwitch(GetControl('swEnableExits')).ItemIndex = 0 then
+ gsGameFlags := gsGameFlags or GAME_OPTION_ALLOWEXIT;
+ if TGUISwitch(GetControl('swWeaponStay')).ItemIndex = 0 then
+ gsGameFlags := gsGameFlags or GAME_OPTION_WEAPONSTAY;
+ if TGUISwitch(GetControl('swMonsters')).ItemIndex = 0 then
+ gsGameFlags := gsGameFlags or GAME_OPTION_MONSTERS;
+
+ case TGUISwitch(GetControl('swTeamHit')).ItemIndex of
+ 1: gsGameFlags := gsGameFlags or GAME_OPTION_TEAMHITTRACE;
+ 2: gsGameFlags := gsGameFlags or GAME_OPTION_TEAMHITPROJECTILE;
+ 0: gsGameFlags := gsGameFlags or GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE;
+ end;
case TGUISwitch(GetControl('swBotsVS')).ItemIndex of
- 1: begin
- Options := Options or GAME_OPTION_BOTVSMONSTER;
- gcBotsVS := 'Monsters';
- end;
- 2: begin
- Options := Options or GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER;
- gcBotsVS := 'Everybody';
- end;
- else begin
- Options := Options or GAME_OPTION_BOTVSPLAYER;
- gcBotsVS := 'Players';
- end;
+ 1: gsGameFlags := gsGameFlags or GAME_OPTION_BOTVSMONSTER;
+ 2: gsGameFlags := gsGameFlags or GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER;
+ else gsGameFlags := gsGameFlags or GAME_OPTION_BOTVSPLAYER;
end;
- gcMap := Map;
+ // TODO: get this crap out of here
+ gGameSettings.ItemRespawnTime := gsItemRespawnTime;
+ gGameSettings.WarmupTime := gsWarmupTime;
+ gGameSettings.SpawnInvul := gsSpawnInvul;
end;
+end;
- g_Options_Write_Gameplay_Custom(GameDir+'/'+CONFIG_FILENAME);
+procedure ProcStartCustomGame();
+var
+ GameMode: Byte;
+begin
+ GameMode := LatchGameOptions('mCustomGameMenu');
+ if GameMode = GM_NONE then Exit;
- g_Game_StartCustom(Map, GameMode, gcTimeLimit, gcGoalLimit,
- gcMaxLives, Options, gcPlayers);
+ g_Console_WriteGameConfig;
+ g_Game_StartCustom(gsMap, GameMode, gsTimeLimit, gsGoalLimit,
+ gsMaxLives, gsGameFlags, gsPlayers);
end;
procedure ProcStartNetGame();
var
- Map: String;
GameMode: Byte;
- Options: LongWord;
begin
+ GameMode := LatchGameOptions('mNetServerMenu');
+ if GameMode = GM_NONE then Exit;
+
with TGUIMenu(g_ActiveWindow.GetControl('mNetServerMenu')) do
begin
- Map := TGUILabel(GetControl('lbMap')).Text;
- if Map = '' then
- Exit;
- if Pos(':\', Map) = 0 then
- Exit;
-
- GameMode := TGUISwitch(GetControl('swGameMode')).ItemIndex+1;
- gnGameMode := TGUISwitch(GetControl('swGameMode')).GetText;
- gnTimeLimit := StrToIntDef(TGUIEdit(GetControl('edTimeLimit')).Text, 0);
- gnGoalLimit := StrToIntDef(TGUIEdit(GetControl('edGoalLimit')).Text, 0);
- gnMaxLives := StrToIntDef(TGUIEdit(GetControl('edMaxLives')).Text, 0);
NetPort := StrToIntDef(TGUIEdit(GetControl('edPort')).Text, 0);
-
- gnTeamDamage := TGUISwitch(GetControl('swTeamDamage')).ItemIndex = 0;
- gnAllowExit := TGUISwitch(GetControl('swEnableExits')).ItemIndex = 0;
- gnWeaponStay := TGUISwitch(GetControl('swWeaponStay')).ItemIndex = 0;
- gnMonsters := TGUISwitch(GetControl('swMonsters')).ItemIndex = 0;
- Options := 0;
- if gnTeamDamage then
- Options := Options or GAME_OPTION_TEAMDAMAGE;
- if gnAllowExit then
- Options := Options or GAME_OPTION_ALLOWEXIT;
- if gnWeaponStay then
- Options := Options or GAME_OPTION_WEAPONSTAY;
- if gnMonsters then
- Options := Options or GAME_OPTION_MONSTERS;
- gnPlayers := TGUISwitch(GetControl('swPlayers')).ItemIndex;
-
- case TGUISwitch(GetControl('swBotsVS')).ItemIndex of
- 1: begin
- Options := Options or GAME_OPTION_BOTVSMONSTER;
- gnBotsVS := 'Monsters';
- end;
- 2: begin
- Options := Options or GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER;
- gnBotsVS := 'Everybody';
- end;
- else begin
- Options := Options or GAME_OPTION_BOTVSPLAYER;
- gnBotsVS := 'Players';
- end;
- end;
-
- gnMap := Map;
NetServerName := TGUIEdit(GetControl('edSrvName')).Text;
NetMaxClients := Max(1, StrToIntDef(TGUIEdit(GetControl('edMaxPlayers')).Text, 1));
NetMaxClients := Min(NET_MAXCLIENTS, NetMaxClients);
NetUseMaster := TGUISwitch(GetControl('swUseMaster')).ItemIndex = 0;
end;
- g_Options_Write_Net_Server(GameDir+'/'+CONFIG_FILENAME);
- g_Options_Write_Gameplay_Net(GameDir+'/'+CONFIG_FILENAME);
-
- g_Game_StartServer(Map, GameMode, gnTimeLimit, gnGoalLimit, gnMaxLives,
- Options, gnPlayers, 0, NetPort);
+ g_Console_WriteGameConfig;
+ g_Game_StartServer(gsMap, GameMode, gsTimeLimit, gsGoalLimit, gsMaxLives,
+ gsGameFlags, gsPlayers, 0, NetPort);
end;
procedure ProcConnectNetGame();
PW := TGUIEdit(GetControl('edPW')).Text;
end;
- g_Options_Write_Net_Client(GameDir+'/'+CONFIG_FILENAME);
+ g_Console_WriteGameConfig;
g_Game_StartClient(NetClientIP, NetClientPort, PW);
end;
PW := TGUIEdit(GetControl('edPW')).Text;
end;
- g_Options_Write_Net_Client(GameDir+'/'+CONFIG_FILENAME);
+ g_Console_WriteGameConfig;
g_Game_StartClient(NetClientIP, NetClientPort, PW);
end;
NetInitDone := True;
end;
- g_Net_Slist_Set(NetSlistIP, NetSlistPort);
+ g_Net_Slist_Set(NetMasterList);
gState := STATE_SLIST;
g_ActiveWindow := nil;
slWaitStr := _lc[I_NET_SLIST_WAIT];
- g_Game_Draw;
- ReDrawWindow;
+ r_Render_Draw;
+ sys_Repaint;
slReturnPressed := True;
if g_Net_Slist_Fetch(slCurrent) then
end
else
slWaitStr := _lc[I_NET_SLIST_ERROR];
+ g_Serverlist_GenerateTable(slCurrent, slTable);
end;
procedure ProcStartCampaign();
begin
with TGUIMenu(g_ActiveWindow.GetControl('mCampaignMenu')) do
begin
- WAD := ExtractRelativePath(MapsDir, TGUIFileListBox(GetControl('lsWAD')).SelectedItem());
+ WAD := TGUIFileListBox(GetControl('lsWAD')).SelectedItem();
TwoPlayers := TGUISwitch(GetControl('swPlayers')).ItemIndex = 1;
end;
+ WAD := e_FindWadRel(MegawadDirs, WAD);
if TwoPlayers then
n := 2
procedure ProcSelectWAD(Sender: TGUIControl);
var
wad: String;
- list: SArray;
+ list: SSArray;
begin
with TGUIMenu(g_GUI_GetWindow('SelectMapMenu').GetControl('mSelectMapMenu')) do
begin
ProcChangeColor(nil);
end;
-procedure LoadStdFont(cfgres, texture: string; var FontID: DWORD);
-var
- cwdt, chgt: Byte;
- spc: ShortInt;
- ID: DWORD;
- wad: TWADFile;
- cfgdata: Pointer;
- cfglen: Integer;
- config: TConfig;
-begin
- cfglen := 0;
-
- wad := TWADFile.Create;
- if wad.ReadFile(GameWAD) then
- wad.GetResource('FONTS/'+cfgres, cfgdata, cfglen);
- wad.Free();
-
- if cfglen <> 0 then
- begin
- g_Texture_CreateWADEx('FONT_STD', GameWAD+':FONTS\'+texture);
-
- config := TConfig.CreateMem(cfgdata, cfglen);
- cwdt := Min(Max(config.ReadInt('FontMap', 'CharWidth', 0), 0), 255);
- chgt := Min(Max(config.ReadInt('FontMap', 'CharHeight', 0), 0), 255);
- spc := Min(Max(config.ReadInt('FontMap', 'Kerning', 0), -128), 127);
-
- if g_Texture_Get('FONT_STD', ID) then
- e_TextureFontBuild(ID, FontID, cwdt, chgt, spc);
-
- config.Free();
- end;
-
- if cfglen <> 0 then FreeMem(cfgdata);
-end;
-
-procedure LoadFont(txtres, fntres: string; var FontID: DWORD);
-var
- cwdt, chgt: Byte;
- spc: ShortInt;
- CharID: DWORD;
- wad: TWADFile;
- cfgdata, fntdata: Pointer;
- cfglen, fntlen: Integer;
- config: TConfig;
- chrwidth: Integer;
- a: Byte;
-begin
- cfglen := 0;
- fntlen := 0;
-
- wad := TWADFile.Create;
- if wad.ReadFile(GameWAD) then
- begin
- wad.GetResource('FONTS/'+txtres, cfgdata, cfglen);
- wad.GetResource('FONTS/'+fntres, fntdata, fntlen);
- end;
- wad.Free();
-
- if cfglen <> 0 then
- begin
- config := TConfig.CreateMem(cfgdata, cfglen);
- cwdt := Min(Max(config.ReadInt('FontMap', 'CharWidth', 0), 0), 255);
- chgt := Min(Max(config.ReadInt('FontMap', 'CharHeight', 0), 0), 255);
-
- spc := Min(Max(config.ReadInt('FontMap', 'Kerning', 0), -128), 127);
- FontID := e_CharFont_Create(spc);
-
- for a := 0 to 255 do
- begin
- chrwidth := config.ReadInt(IntToStr(a), 'Width', 0);
- if chrwidth = 0 then Continue;
-
- if e_CreateTextureMemEx(fntdata, fntlen, CharID, cwdt*(a mod 16), chgt*(a div 16),
- cwdt, chgt) then
- e_CharFont_AddChar(FontID, CharID, Chr(a), chrwidth);
- end;
-
- config.Free();
- end;
-
- if cfglen <> 0 then FreeMem(cfgdata);
- if fntlen <> 0 then FreeMem(fntdata);
-end;
-
procedure MenuLoadData();
begin
- e_WriteLog('Loading menu data...', MSG_NOTIFY);
+ e_WriteLog('Loading menu data...', TMsgType.Notify);
+ g_Texture_CreateWADEx('MAINMENU_LOGO', GameWAD+':TEXTURES\MAINLOGO');
g_Texture_CreateWADEx('MAINMENU_MARKER1', GameWAD+':TEXTURES\MARKER1');
g_Texture_CreateWADEx('MAINMENU_MARKER2', GameWAD+':TEXTURES\MARKER2');
g_Texture_CreateWADEx('SCROLL_LEFT', GameWAD+':TEXTURES\SLEFT');
e_CharFont_Remove(gMenuFont);
e_CharFont_Remove(gMenuSmallFont);
+ g_Texture_Delete('MAINMENU_LOGO');
g_Texture_Delete('MAINMENU_MARKER1');
g_Texture_Delete('MAINMENU_MARKER2');
g_Texture_Delete('SCROLL_LEFT');
procedure ProcLoadMenu();
var
a: Integer;
+ valid: Boolean;
begin
for a := 1 to 8 do
- TGUIEdit(TGUIMenu(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu')).GetControl('edSlot'+IntToStr(a))).Text :=
- g_GetSaveName(a);
+ begin
+ TGUIEdit(TGUIMenu(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu')).GetControl('edSlot'+IntToStr(a))).Text := g_GetSaveName(a, valid);
+ TGUIEdit(TGUIMenu(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu')).GetControl('edSlot'+IntToStr(a))).Invalid := not valid;
+ //TGUIMenu(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu')).GetControl('edSlot'+IntToStr(a)).Enabled := valid;
+ end;
end;
procedure ProcSaveMenu();
var
a: Integer;
+ valid: Boolean;
+ name: AnsiString;
begin
for a := 1 to 8 do
- TGUIEdit(TGUIMenu(g_GUI_GetWindow('SaveMenu').GetControl('mmSaveMenu')).GetControl('edSlot'+IntToStr(a))).Text :=
- g_GetSaveName(a);
+ begin
+ name := g_GetSaveName(a, valid);
+ TGUIEdit(TGUIMenu(g_GUI_GetWindow('SaveMenu').GetControl('mmSaveMenu')).GetControl('edSlot'+IntToStr(a))).Text := name;
+ TGUIEdit(TGUIMenu(g_GUI_GetWindow('SaveMenu').GetControl('mmSaveMenu')).GetControl('edSlot'+IntToStr(a))).Invalid := (name <> '') and (not valid);
+ end;
end;
procedure ProcSaveGame(Sender: TGUIControl);
if g_Game_IsNet then Exit;
a := StrToInt(Copy(Sender.Name, Length(Sender.Name), 1));
if g_LoadGame(a) then
+ begin
g_Game_PauseAllSounds(False)
+ end
else // Íå çàãðóçèëîñü - âîçâðàò â ìåíþ
+ begin
+ g_Console_Add(_lc[I_MSG_BAD_SAVE_VERSION], true);
g_GUI_GetWindow('LoadMenu').SetActive(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu'));
+ //g_ActiveWindow := nil;
+ end;
+end;
+
+procedure ProcSinglePlayer (n: Integer);
+ var wad, map: AnsiString;
+begin
+ assert(n >= 1);
+ wad := g_ExtractWadName(gDefaultMegawadStart);
+ map := g_ExtractFilePathName(gDefaultMegawadStart);
+ if e_FindResource(AllMapDirs, wad) then
+ begin
+ wad := ExpandFileName(wad);
+ g_Game_StartSingle(wad + ':\' + map, n > 1, n)
+ end
end;
-procedure ProcSingle1Player();
+procedure ProcSingle1Player;
begin
- g_Game_StartSingle('megawads/DOOM2D.WAD:\MAP01', False, 1);
+ ProcSinglePlayer(1)
end;
-procedure ProcSingle2Players();
+procedure ProcSingle2Players;
begin
- g_Game_StartSingle('megawads/DOOM2D.WAD:\MAP01', True, 2);
+ ProcSinglePlayer(2)
end;
procedure ProcSelectMapMenu();
begin
with TGUIMenu(g_ActiveWindow.GetControl('mSelectMapMenu')) do
begin
- wad := ExtractRelativePath(MapsDir, TGUIFileListBox(GetControl('lsMapWAD')).SelectedItem());
+ wad := TGUIFileListBox(GetControl('lsMapWAD')).SelectedItem();
map := TGUIListBox(GetControl('lsMapRes')).SelectedItem();
end;
if (wad = '') or (map = '') then
Exit;
+ wad := e_FindWadRel(MapDirs, WAD);
+
res := wad+':\'+map;
TGUILabel(TGUIMenu(g_GUI_GetWindow('CustomGameMenu').GetControl('mCustomGameMenu')).GetControl('lbMap')).Text := res;
);
end;
+procedure ProcChangeGameSettings(Sender: TGUIControl);
+var
+ menu: TGUIMenu;
+begin
+ menu := TGUIMenu(g_GUI_GetWindow('OptionsGameMenu').GetControl('mOptionsGameMenu'));
+ if TGUIScroll(menu.GetControl('scScaleFactor')).Value <> TempScale then
+ begin
+ TempScale := TGUIScroll(menu.GetControl('scScaleFactor')).Value;
+ g_dbg_scale := TempScale + 1;
+ end;
+end;
+
+procedure ProcChangeTouchSettings(Sender: TGUIControl);
+var
+ menu: TGUIMenu;
+begin
+ menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsTouchMenu').GetControl('mOptionsControlsTouchMenu'));
+ g_touch_alt := TGUISwitch(menu.GetControl('swTouchAlt')).ItemIndex = 1;
+ g_touch_size := TGUIScroll(menu.GetControl('scTouchSize')).Value / 10 + 0.5;
+ g_touch_offset := TGUIScroll(menu.GetControl('scTouchOffset')).Value * 5;
+end;
+
procedure ProcOptionsPlayersMIMenu();
var
s, a: string;
- b: TModelInfo;
+ i: Integer;
begin
if g_ActiveWindow.Name = 'OptionsPlayersP1Menu' then s := 'P1' else s := 'P2';
if a = '' then Exit;
- b := g_PlayerModel_GetInfo(a);
-
+ i := g_PlayerModel_GetIndex(a);
with TGUIMenu(g_GUI_GetWindow('OptionsPlayersMIMenu').GetControl('mOptionsPlayersMIMenu')) do
begin
- TGUILabel(GetControl('lbName')).Text := b.Name;
- TGUILabel(GetControl('lbAuthor')).Text := b.Author;
- TGUIMemo(GetControl('meComment')).SetText(b.Description);
+ TGUILabel(GetControl('lbName')).Text := PlayerModelsArray[i].Name;
+ TGUILabel(GetControl('lbAuthor')).Text := PlayerModelsArray[i].Author;
+ TGUIMemo(GetControl('meComment')).SetText(PlayerModelsArray[i].Description);
- if b.HaveWeapon then
+ if PlayerModelsArray[i].HaveWeapon then
TGUILabel(GetControl('lbWeapon')).Text := _lc[I_MENU_YES]
else
TGUILabel(GetControl('lbWeapon')).Text := _lc[I_MENU_NO];
with TGUIModelView(g_ActiveWindow.GetControl('mv'+s+'Model')) do
begin
NextAnim();
- Model.GetCurrentAnimation.Loop := True;
- Model.GetCurrentAnimationMask.Loop := True;
+ Model.AnimState.Loop := True;
end;
end;
begin
if g_ActiveWindow.Name = 'OptionsPlayersP1Menu' then s := 'P1' else s := 'P2';
with TGUIModelView(g_ActiveWindow.GetControl('mv'+s+'Model')).Model do
- if Direction = D_LEFT then Direction := D_RIGHT else Direction := D_LEFT;
+ begin
+ if Direction = TDirection.D_LEFT then Direction := TDirection.D_RIGHT else Direction := TDirection.D_LEFT;
+ end;
end;
procedure ProcDefaultMenuKeyDown (yes: Boolean);
begin
Enabled := True;
if (gGameSettings.GameType = GT_SINGLE) and
- ((gPlayer1 = nil) or (not gPlayer1.Live)) and
- ((gPlayer2 = nil) or (not gPlayer2.Live)) then
+ ((gPlayer1 = nil) or (not gPlayer1.alive)) and
+ ((gPlayer2 = nil) or (not gPlayer2.alive)) then
Enabled := False; // Îäèí èç èãðîêîâ ïîãèá â ñèíãëå
if not gGameOn then
Enabled := False; // Çàïðåòèòü ñîõðàíåíèå â èíòåðìèññèè (íå ðåàëèçîâàíî)
if yes then gExit := EXIT_SIMPLE else g_GUI_HideWindow;
end;
-procedure ProcSetRussianLanguage();
+procedure ProcSetRussianLanguage;
begin
if gLanguage <> LANGUAGE_RUSSIAN then
begin
gLanguage := LANGUAGE_RUSSIAN;
gLanguageChange := True;
gAskLanguage := False;
-
- g_Options_Write_Language(GameDir+'/'+CONFIG_FILENAME);
-
- // Ñîõðàíÿåì èçìåíåíèÿ âñåõ íàñòðîåê:
ProcApplyOptions();
end;
end;
-procedure ProcSetEnglishLanguage();
+procedure ProcSetEnglishLanguage;
begin
if gLanguage <> LANGUAGE_ENGLISH then
begin
gLanguage := LANGUAGE_ENGLISH;
gLanguageChange := True;
gAskLanguage := False;
-
- g_Options_Write_Language(GameDir+'/'+CONFIG_FILENAME);
-
- // Ñîõðàíÿåì èçìåíåíèÿ âñåõ íàñòðîåê:
ProcApplyOptions();
end;
end;
ItemIndex := 0
else
ItemIndex := 1;
+ with TGUISwitch(menu.GetControl('swTeamHit')) do
+ if (Options and (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE)) = (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE) then
+ ItemIndex := 0
+ else if LongBool(Options and GAME_OPTION_TEAMHITTRACE) then
+ ItemIndex := 1
+ else if LongBool(Options and GAME_OPTION_TEAMHITPROJECTILE) then
+ ItemIndex := 2
+ else
+ ItemIndex := 3;
+ with TGUISwitch(menu.GetControl('swDeathmatchKeys')) do
+ if LongBool(Options and GAME_OPTION_DMKEYS) then
+ ItemIndex := 0
+ else
+ ItemIndex := 1;
TGUIEdit(menu.GetControl('edTimeLimit')).Text := IntToStr(TimeLimit);
TGUIEdit(menu.GetControl('edGoalLimit')).Text := IntToStr(GoalLimit);
if GameType in [GT_CUSTOM, GT_SERVER] then
begin
TGUISwitch(menu.GetControl('swTeamDamage')).Enabled := True;
+ TGUISwitch(menu.GetControl('swTeamHit')).Enabled := True;
+ if (GameMode in [GM_DM, GM_TDM, GM_CTF]) then
+ begin
+ TGUISwitch(menu.GetControl('swDeathmatchKeys')).Enabled := True;
+ TGUILabel(menu.GetControlsText('swDeathmatchKeys')).Color := MENU_ITEMSTEXT_COLOR;
+ end
+ else
+ begin
+ TGUISwitch(menu.GetControl('swDeathmatchKeys')).Enabled := False;
+ TGUILabel(menu.GetControlsText('swDeathmatchKeys')).Color := MENU_UNACTIVEITEMS_COLOR;
+ end;
TGUIEdit(menu.GetControl('edTimeLimit')).Enabled := True;
TGUILabel(menu.GetControlsText('edTimeLimit')).Color := MENU_ITEMSTEXT_COLOR;
TGUIEdit(menu.GetControl('edGoalLimit')).Enabled := True;
else
begin
TGUISwitch(menu.GetControl('swTeamDamage')).Enabled := True;
+ TGUISwitch(menu.GetControl('swTeamHit')).Enabled := True;
+ TGUISwitch(menu.GetControl('swDeathmatchKeys')).Enabled := False;
+ TGUILabel(menu.GetControlsText('swDeathmatchKeys')).Color := MENU_UNACTIVEITEMS_COLOR;
with TGUIEdit(menu.GetControl('edTimeLimit')) do
begin
Enabled := False;
Options := Options and (not GAME_OPTION_TEAMDAMAGE);
end;
+ if TGUISwitch(menu.GetControl('swTeamHit')).Enabled then
+ begin
+ Options := Options and not (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE);
+ case TGUISwitch(menu.GetControl('swTeamHit')).ItemIndex of
+ 1: Options := Options or GAME_OPTION_TEAMHITTRACE;
+ 2: Options := Options or GAME_OPTION_TEAMHITPROJECTILE;
+ 0: Options := Options or GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE;
+ end;
+ end;
+
+ if TGUISwitch(menu.GetControl('swDeathmatchKeys')).Enabled then
+ begin
+ if TGUISwitch(menu.GetControl('swDeathmatchKeys')).ItemIndex = 0 then
+ Options := Options or GAME_OPTION_DMKEYS
+ else
+ Options := Options and (not GAME_OPTION_DMKEYS);
+ end;
+
if TGUIEdit(menu.GetControl('edTimeLimit')).Enabled then
begin
n := StrToIntDef(TGUIEdit(menu.GetControl('edTimeLimit')).Text, TimeLimit);
end;
end;
end;
+
+ // don't forget to latch this shit
+ gsGameFlags := Options;
+ gsMaxLives := MaxLives;
+ gsGoalLimit := GoalLimit;
+ gsTimeLimit := TimeLimit;
end;
if g_Game_IsNet then MH_SEND_GameSettings;
procedure ProcVideoOptionsRes();
var
menu: TGUIMenu;
- list: SArray;
- SR: DWORD;
+ list: SSArray;
begin
menu := TGUIMenu(g_GUI_GetWindow('OptionsVideoResMenu').GetControl('mOptionsVideoResMenu'));
TGUILabel(menu.GetControl('lbCurrentRes')).Text :=
- IntToStr(gScreenWidth) +
- ' x ' + IntToStr(gScreenHeight) +
+ IntToStr(gWinSizeX) +
+ ' x ' + IntToStr(gWinSizeY) +
', ' + IntToStr(gBPP) + ' bpp';
with TGUIListBox(menu.GetControl('lsResolution')) do
begin
- list := GetDisplayModes(gBPP, SR);
-
+ list := sys_GetDisplayModes(gBPP);
if list <> nil then
- begin
- Items := list;
- ItemIndex := SR;
- end
+ begin
+ Items := list;
+ ItemIndex := Length(list)
+ end
else
- Clear();
+ begin
+ Clear
+ end
end;
with TGUISwitch(menu.GetControl('swFullScreen')) do
ItemIndex := 0
else
ItemIndex := 1;
+
+ TempResScale := Round(r_pixel_scale - 1);
+ with TGUISwitch(menu.GetControl('swResFactor')) do
+ ItemIndex := Min(TempResScale, gRC_Width div 640 - 1);
end;
procedure ProcApplyVideoOptions();
menu: TGUIMenu;
Fullscreen: Boolean;
SWidth, SHeight: Integer;
+ ScaleChanged: Boolean;
str: String;
begin
menu := TGUIMenu(g_GUI_GetWindow('OptionsVideoResMenu').GetControl('mOptionsVideoResMenu'));
str := TGUIListBox(menu.GetControl('lsResolution')).SelectedItem;
- SScanf(str, '%dx%d', [@SWidth, @SHeight]);
+ if str <> '' then
+ SScanf(str, '%dx%d', [@SWidth, @SHeight])
+ else
+ begin
+ SWidth := gWinSizeX;
+ SHeight := gWinSizeY;
+ TempResScale := Min(TempResScale, SWidth div 640 - 1);
+ end;
Fullscreen := TGUISwitch(menu.GetControl('swFullScreen')).ItemIndex = 0;
- if (SWidth <> gScreenWidth) or
- (SHeight <> gScreenHeight) or
- (Fullscreen <> gFullscreen) then
+ ScaleChanged := False;
+ if TGUISwitch(menu.GetControl('swResFactor')).ItemIndex <> TempResScale then
+ begin
+ TempResScale := Min(TGUISwitch(menu.GetControl('swResFactor')).ItemIndex, SWidth div 640 - 1);
+ r_pixel_scale := TempResScale + 1;
+ ScaleChanged := True;
+ end;
+
+ if (SWidth <> gWinSizeX) or
+ (SHeight <> gWinSizeY) or
+ (Fullscreen <> gFullscreen) or
+ ScaleChanged then
begin
gResolutionChange := True;
gRC_Width := SWidth;
ProcApplyOptions();
end;
-procedure ProcSetFirstRussianLanguage();
+procedure ProcSetFirstRussianLanguage;
begin
gLanguage := LANGUAGE_RUSSIAN;
gLanguageChange := True;
gAskLanguage := False;
-
- g_Options_Write_Language(GameDir+'/'+CONFIG_FILENAME);
end;
-procedure ProcSetFirstEnglishLanguage();
+procedure ProcSetFirstEnglishLanguage;
begin
gLanguage := LANGUAGE_ENGLISH;
gLanguageChange := True;
gAskLanguage := False;
-
- g_Options_Write_Language(GameDir+'/'+CONFIG_FILENAME);
end;
procedure ProcRecallAddress();
begin
Menu := TGUIWindow.Create('FirstLanguageMenu');
- with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, ' '))) do
+ with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', ' '))) do
begin
Name := 'mmFirstLanguageMenu';
AddButton(@ProcSetFirstRussianLanguage, 'Ðóññêèé', '');
Menu: TGUIWindow;
//SR: TSearchRec;
a, cx, _y, i: Integer;
- //list: SArray;
+ //list: SSArray;
begin
Menu := TGUIWindow.Create('MainMenu');
- with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, _lc[I_MENU_MAIN_MENU]))) do
+ with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, 'MAINMENU_LOGO', _lc[I_MENU_MAIN_MENU]))) do
begin
Name := 'mmMainMenu';
AddButton(nil, _lc[I_MENU_NEW_GAME], 'NewGameMenu');
g_GUI_AddWindow(Menu);
Menu := TGUIWindow.Create('NewGameMenu');
- with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, _lc[I_MENU_NEW_GAME]))) do
+ with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', _lc[I_MENU_NEW_GAME]))) do
begin
Name := 'mmNewGameMenu';
AddButton(@ProcSingle1Player, _lc[I_MENU_1_PLAYER]);
g_GUI_AddWindow(Menu);
Menu := TGUIWindow.Create('NetGameMenu');
- with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, _lc[I_MENU_MULTIPLAYER]))) do
+ with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', _lc[I_MENU_MULTIPLAYER]))) do
begin
Name := 'mmNetGameMenu';
AddButton(@ProcRecallAddress, _lc[I_MENU_START_CLIENT], 'NetClientMenu');
begin
Name := 'lbMap';
FixedLength := 16;
- Text := gnMap;
+ Text := gsMap;
OnClick := @ProcSelectMapMenu;
end;
with AddSwitch(_lc[I_MENU_GAME_TYPE]) do
AddItem(_lc[I_MENU_GAME_TYPE_TDM]);
AddItem(_lc[I_MENU_GAME_TYPE_CTF]);
AddItem(_lc[I_MENU_GAME_TYPE_COOP]);
- case g_Game_TextToMode(gnGameMode) of
+ case g_Game_TextToMode(gsGameMode) of
GM_NONE,
GM_DM: ItemIndex := 0;
GM_TDM: ItemIndex := 1;
GM_SINGLE,
GM_COOP: ItemIndex := 3;
end;
- OnChange := ProcSwitchMonstersNet;
+ OnChange := ProcSwitchMonstersCustom;
end;
with AddEdit(_lc[I_MENU_TIME_LIMIT]) do
begin
OnlyDigits := True;
Width := 4;
MaxLength := 5;
- if gnTimeLimit > 0 then
- Text := IntToStr(gnTimeLimit);
+ if gsTimeLimit > 0 then
+ Text := IntToStr(gsTimeLimit);
end;
with AddEdit(_lc[I_MENU_GOAL_LIMIT]) do
begin
OnlyDigits := True;
Width := 4;
MaxLength := 5;
- if gnGoalLimit > 0 then
- Text := IntToStr(gnGoalLimit);
+ if gsGoalLimit > 0 then
+ Text := IntToStr(gsGoalLimit);
end;
with AddEdit(_lc[I_MENU_MAX_LIVES]) do
begin
Name := 'edMaxLives';
OnlyDigits := True;
Width := 4;
- MaxLength := 3;
- if gnMaxLives > 0 then
- Text := IntToStr(gnMaxLives);
+ MaxLength := 5;
+ if gsMaxLives > 0 then
+ Text := IntToStr(gsMaxLives);
end;
- with AddSwitch(_lc[I_MENU_SERVER_PLAYERS]) do
+ with AddEdit(_lc[I_MENU_ITEM_RESPAWN_TIME]) do
+ begin
+ Name := 'edItemRespawnTime';
+ OnlyDigits := True;
+ Width := 4;
+ MaxLength := 5;
+ if gsItemRespawnTime > 0 then
+ Text := IntToStr(gsItemRespawnTime);
+ end;
+ with AddSwitch(_lc[I_MENU_PLAYERS]) do
begin
Name := 'swPlayers';
AddItem(_lc[I_MENU_COUNT_NONE]);
AddItem(_lc[I_MENU_PLAYERS_ONE]);
AddItem(_lc[I_MENU_PLAYERS_TWO]);
- ItemIndex := gnPlayers;
+ ItemIndex := gsPlayers;
end;
with AddSwitch(_lc[I_MENU_TEAM_DAMAGE]) do
begin
Name := 'swTeamDamage';
AddItem(_lc[I_MENU_YES]);
AddItem(_lc[I_MENU_NO]);
- if gnTeamDamage then
+ if LongBool(gsGameFlags and GAME_OPTION_TEAMDAMAGE) then
+ ItemIndex := 0
+ else
+ ItemIndex := 1;
+ end;
+ with AddSwitch(_lc[I_MENU_TEAM_HIT]) do
+ begin
+ Name := 'swTeamHit';
+ AddItem(_lc[I_MENU_TEAM_HIT_BOTH]);
+ AddItem(_lc[I_MENU_TEAM_HIT_TRACE]);
+ AddItem(_lc[I_MENU_TEAM_HIT_PROJECTILE]);
+ AddItem(_lc[I_MENU_TEAM_HIT_NOTHING]);
+ if (gsGameFlags and (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE)) = (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE) then
+ ItemIndex := 0
+ else if LongBool(gsGameFlags and GAME_OPTION_TEAMHITTRACE) then
+ ItemIndex := 1
+ else if LongBool(gsGameFlags and GAME_OPTION_TEAMHITPROJECTILE) then
+ ItemIndex := 2
+ else
+ ItemIndex := 3;
+ end;
+ with AddSwitch(_lc[I_MENU_DEATHMATCH_KEYS]) do
+ begin
+ Name := 'swDeathmatchKeys';
+ AddItem(_lc[I_MENU_YES]);
+ AddItem(_lc[I_MENU_NO]);
+ if LongBool(gsGameFlags and GAME_OPTION_DMKEYS) then
ItemIndex := 0
else
ItemIndex := 1;
Name := 'swEnableExits';
AddItem(_lc[I_MENU_YES]);
AddItem(_lc[I_MENU_NO]);
- if gnAllowExit then
+ if LongBool(gsGameFlags and GAME_OPTION_ALLOWEXIT) then
ItemIndex := 0
else
ItemIndex := 1;
Name := 'swWeaponStay';
AddItem(_lc[I_MENU_YES]);
AddItem(_lc[I_MENU_NO]);
- if gnWeaponStay then
+ if LongBool(gsGameFlags and GAME_OPTION_WEAPONSTAY) then
ItemIndex := 0
else
ItemIndex := 1;
Name := 'swMonsters';
AddItem(_lc[I_MENU_YES]);
AddItem(_lc[I_MENU_NO]);
- if gnMonsters then
+ if LongBool(gsGameFlags and GAME_OPTION_MONSTERS) then
ItemIndex := 0
else
ItemIndex := 1;
AddItem(_lc[I_MENU_BOTS_VS_MONSTERS]);
AddItem(_lc[I_MENU_BOTS_VS_ALL]);
ItemIndex := 2;
- if gnBotsVS = 'Players' then
+ if not LongBool(gsGameFlags and GAME_OPTION_BOTVSMONSTER) then
ItemIndex := 0;
- if gnBotsVS = 'Monsters' then
+ if not LongBool(gsGameFlags and GAME_OPTION_BOTVSPLAYER) then
ItemIndex := 1;
end;
AddSpace();
begin
Name := 'lbMap';
FixedLength := 16;
- Text := gcMap;
+ Text := gsMap;
OnClick := @ProcSelectMapMenu;
end;
with AddSwitch(_lc[I_MENU_GAME_TYPE]) do
AddItem(_lc[I_MENU_GAME_TYPE_TDM]);
AddItem(_lc[I_MENU_GAME_TYPE_CTF]);
AddItem(_lc[I_MENU_GAME_TYPE_COOP]);
- case g_Game_TextToMode(gcGameMode) of
+ case g_Game_TextToMode(gsGameMode) of
GM_NONE,
GM_DM: ItemIndex := 0;
GM_TDM: ItemIndex := 1;
OnlyDigits := True;
Width := 4;
MaxLength := 5;
- if gcTimeLimit > 0 then
- Text := IntToStr(gcTimeLimit);
+ if gsTimeLimit > 0 then
+ Text := IntToStr(gsTimeLimit);
end;
with AddEdit(_lc[I_MENU_GOAL_LIMIT]) do
begin
OnlyDigits := True;
Width := 4;
MaxLength := 5;
- if gcGoalLimit > 0 then
- Text := IntToStr(gcGoalLimit);
+ if gsGoalLimit > 0 then
+ Text := IntToStr(gsGoalLimit);
end;
with AddEdit(_lc[I_MENU_MAX_LIVES]) do
begin
OnlyDigits := True;
Width := 4;
MaxLength := 5;
- if gcMaxLives > 0 then
- Text := IntToStr(gcMaxLives);
+ if gsMaxLives > 0 then
+ Text := IntToStr(gsMaxLives);
+ end;
+ with AddEdit(_lc[I_MENU_ITEM_RESPAWN_TIME]) do
+ begin
+ Name := 'edItemRespawnTime';
+ OnlyDigits := True;
+ Width := 4;
+ MaxLength := 5;
+ if gsItemRespawnTime > 0 then
+ Text := IntToStr(gsItemRespawnTime);
end;
with AddSwitch(_lc[I_MENU_PLAYERS]) do
begin
AddItem(_lc[I_MENU_COUNT_NONE]);
AddItem(_lc[I_MENU_PLAYERS_ONE]);
AddItem(_lc[I_MENU_PLAYERS_TWO]);
- ItemIndex := gcPlayers;
+ ItemIndex := gsPlayers;
end;
with AddSwitch(_lc[I_MENU_TEAM_DAMAGE]) do
begin
Name := 'swTeamDamage';
AddItem(_lc[I_MENU_YES]);
AddItem(_lc[I_MENU_NO]);
- if gcTeamDamage then
+ if LongBool(gsGameFlags and GAME_OPTION_TEAMDAMAGE) then
+ ItemIndex := 0
+ else
+ ItemIndex := 1;
+ end;
+ with AddSwitch(_lc[I_MENU_TEAM_HIT]) do
+ begin
+ Name := 'swTeamHit';
+ AddItem(_lc[I_MENU_TEAM_HIT_BOTH]);
+ AddItem(_lc[I_MENU_TEAM_HIT_TRACE]);
+ AddItem(_lc[I_MENU_TEAM_HIT_PROJECTILE]);
+ AddItem(_lc[I_MENU_TEAM_HIT_NOTHING]);
+ if (gsGameFlags and (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE)) = (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE) then
+ ItemIndex := 0
+ else if LongBool(gsGameFlags and GAME_OPTION_TEAMHITTRACE) then
+ ItemIndex := 1
+ else if LongBool(gsGameFlags and GAME_OPTION_TEAMHITPROJECTILE) then
+ ItemIndex := 2
+ else
+ ItemIndex := 3;
+ end;
+ with AddSwitch(_lc[I_MENU_DEATHMATCH_KEYS]) do
+ begin
+ Name := 'swDeathmatchKeys';
+ AddItem(_lc[I_MENU_YES]);
+ AddItem(_lc[I_MENU_NO]);
+ if LongBool(gsGameFlags and GAME_OPTION_DMKEYS) then
ItemIndex := 0
else
ItemIndex := 1;
Name := 'swEnableExits';
AddItem(_lc[I_MENU_YES]);
AddItem(_lc[I_MENU_NO]);
- if gcAllowExit then
+ if LongBool(gsGameFlags and GAME_OPTION_ALLOWEXIT) then
ItemIndex := 0
else
ItemIndex := 1;
Name := 'swWeaponStay';
AddItem(_lc[I_MENU_YES]);
AddItem(_lc[I_MENU_NO]);
- if gcWeaponStay then
+ if LongBool(gsGameFlags and GAME_OPTION_WEAPONSTAY) then
ItemIndex := 0
else
ItemIndex := 1;
Name := 'swMonsters';
AddItem(_lc[I_MENU_YES]);
AddItem(_lc[I_MENU_NO]);
- if gcMonsters then
+ if LongBool(gsGameFlags and GAME_OPTION_MONSTERS) then
ItemIndex := 0
else
ItemIndex := 1;
AddItem(_lc[I_MENU_BOTS_VS_MONSTERS]);
AddItem(_lc[I_MENU_BOTS_VS_ALL]);
ItemIndex := 2;
- if gcBotsVS = 'Players' then
+ if not LongBool(gsGameFlags and GAME_OPTION_BOTVSMONSTER) then
ItemIndex := 0;
- if gcBotsVS = 'Monsters' then
+ if not LongBool(gsGameFlags and GAME_OPTION_BOTVSPLAYER) then
ItemIndex := 1;
end;
AddSpace();
Sort := True;
Dirs := True;
- FileMask := '*.wad|*.pk3|*.zip';
- SetBase(MapsDir+'megawads/');
+ FileMask := '*.wad|*.pk3|*.zip|*.dfz';
+ SetBase(MegawadDirs);
end;
with AddLabel(_lc[I_MENU_MAP_NAME]) do
Sort := True;
Dirs := True;
- FileMask := '*.wad|*.pk3|*.zip';
- SetBase(MapsDir);
+ FileMask := '*.wad|*.pk3|*.zip|*.dfz';
+ SetBase(MapDirs);
end;
with AddList(_lc[I_MENU_MAP_RESOURCE], 12, 4) do
begin
g_GUI_AddWindow(Menu);
Menu := TGUIWindow.Create('OptionsMenu');
- with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, _lc[I_MENU_OPTIONS]))) do
+ with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', _lc[I_MENU_OPTIONS]))) do
begin
Name := 'mmOptionsMenu';
AddButton(nil, _lc[I_MENU_VIDEO_OPTIONS], 'OptionsVideoMenu');
AddItem(_lc[I_MENU_YES]);
AddItem(_lc[I_MENU_NO]);
end;
+ with AddSwitch(_lc[I_MENU_VIDEO_INTERPOLATION]) do
+ begin
+ Name := 'swInterp';
+ AddItem(_lc[I_MENU_YES]);
+ AddItem(_lc[I_MENU_NO]);
+ end;
with AddSwitch(_lc[I_MENU_VIDEO_LEGACY_COMPATIBLE]) do
begin
Name := 'swLegacyNPOT';
AddItem(_lc[I_MENU_YES]);
AddItem(_lc[I_MENU_NO]);
end;
+ with AddSwitch(_lc[I_MENU_GAME_SCALE_FACTOR]) do
+ begin
+ Name := 'swResFactor';
+ AddItem('1x');
+ for i := 2 to gRC_Width div 640 do
+ AddItem(IntToStr(i) + 'x');
+ end;
AddSpace();
AddButton(@ProcApplyVideoOptions, _lc[I_MENU_RESOLUTION_APPLY]);
UpdateIndex();
AddItem(_lc[I_MENU_COMPAT_DOOM2]);
AddItem(_lc[I_MENU_COMPAT_DF]);
end;
+ // Ïåðåêëþ÷àòåëü çâóêîâ ÷àòà
+ with AddSwitch (_lc[I_MENU_SOUND_CHAT]) do
+ begin;
+ Name := 'swChatSpeech';
+ AddItem(_lc[I_MENU_YES]);
+ AddItem(_lc[I_MENU_NO]);
+ end;
with AddSwitch(_lc[I_MENU_SOUND_INACTIVE_SOUNDS]) do
begin
Name := 'swInactiveSounds';
AddItem(_lc[I_MENU_GAME_CHAT_TYPE_COLOR]);
AddItem(_lc[I_MENU_GAME_CHAT_TYPE_TEXTURE]);
end;
+ with AddSwitch(_lc[I_MENU_GAME_PLAYER_INDICATOR]) do
+ begin
+ Name := 'swPlayerIndicator';
+ AddItem(_lc[I_MENU_GAME_INDICATOR_NONE]);
+ AddItem(_lc[I_MENU_GAME_INDICATOR_OWN]);
+ AddItem(_lc[I_MENU_GAME_INDICATOR_ALL]);
+ end;
+ with AddSwitch(_lc[I_MENU_GAME_INDICATOR_STYLE]) do
+ begin
+ Name := 'swPlayerIndicatorStyle';
+ AddItem(_lc[I_MENU_GAME_INDICATOR_ARROW]);
+ AddItem(_lc[I_MENU_GAME_INDICATOR_NAME]);
+ end;
+ with AddScroll(_lc[I_MENU_GAME_SCALE_FACTOR]) do
+ begin
+ Name := 'scScaleFactor';
+ Max := 10;
+ OnChange := ProcChangeGameSettings;
+ end;
ReAlign();
end;
Menu.DefControl := 'mOptionsGameMenu';
AddKeyRead(_lc[I_MENU_CONTROL_CHAT]).Name := _lc[I_MENU_CONTROL_CHAT];
AddKeyRead(_lc[I_MENU_CONTROL_TEAMCHAT]).Name := _lc[I_MENU_CONTROL_TEAMCHAT];
AddSpace();
- AddButton(nil, _lc[I_MENU_PLAYER_1], 'OptionsControlsP1Menu');
- AddButton(nil, _lc[I_MENU_PLAYER_2], 'OptionsControlsP2Menu');
- AddSpace();
- if e_JoysticksAvailable <> 0 then
+ AddButton(nil, _lc[I_MENU_PLAYER_1_KBD], 'OptionsControlsP1Menu');
+ {AddButton(nil, _lc[I_MENU_PLAYER_1_ALT], 'OptionsControlsP1MenuAlt');}
+ AddButton(nil, _lc[I_MENU_PLAYER_1_WEAPONS], 'OptionsControlsP1MenuWeapons');
+ AddButton(nil, _lc[I_MENU_PLAYER_2_KBD], 'OptionsControlsP2Menu');
+ {AddButton(nil, _lc[I_MENU_PLAYER_2_ALT], 'OptionsControlsP2MenuAlt');}
+ AddButton(nil, _lc[I_MENU_PLAYER_2_WEAPONS], 'OptionsControlsP2MenuWeapons');
+ if e_HasJoysticks then
+ begin
+ AddSpace();
AddButton(nil, _lc[I_MENU_CONTROL_JOYSTICKS], 'OptionsControlsJoystickMenu');
+ end;
+ if g_touch_enabled then
+ begin
+ AddSpace();
+ AddButton(nil, _lc[I_MENU_CONTROL_TOUCH], 'OptionsControlsTouchMenu');
+ end;
end;
Menu.DefControl := 'mOptionsControlsMenu';
g_GUI_AddWindow(Menu);
Menu := TGUIWindow.Create('OptionsControlsP1Menu');
- with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_1]))) do
+ with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_1_KBD]))) do
begin
Name := 'mOptionsControlsP1Menu';
- AddKeyRead(_lc[I_MENU_CONTROL_LEFT]).Name := _lc[I_MENU_CONTROL_LEFT];
- AddKeyRead(_lc[I_MENU_CONTROL_RIGHT]).Name := _lc[I_MENU_CONTROL_RIGHT];
- AddKeyRead(_lc[I_MENU_CONTROL_UP]).Name := _lc[I_MENU_CONTROL_UP];
- AddKeyRead(_lc[I_MENU_CONTROL_DOWN]).Name := _lc[I_MENU_CONTROL_DOWN];
- AddKeyRead(_lc[I_MENU_CONTROL_JUMP]).Name := _lc[I_MENU_CONTROL_JUMP];
- AddKeyRead(_lc[I_MENU_CONTROL_FIRE]).Name := _lc[I_MENU_CONTROL_FIRE];
- AddKeyRead(_lc[I_MENU_CONTROL_USE]).Name := _lc[I_MENU_CONTROL_USE];
- AddKeyRead(_lc[I_MENU_CONTROL_NEXT_WEAPON]).Name := _lc[I_MENU_CONTROL_NEXT_WEAPON];
- AddKeyRead(_lc[I_MENU_CONTROL_PREV_WEAPON]).Name := _lc[I_MENU_CONTROL_PREV_WEAPON];
+ AddKeyRead2(_lc[I_MENU_CONTROL_LEFT]).Name := _lc[I_MENU_CONTROL_LEFT];
+ AddKeyRead2(_lc[I_MENU_CONTROL_RIGHT]).Name := _lc[I_MENU_CONTROL_RIGHT];
+ AddKeyRead2(_lc[I_MENU_CONTROL_UP]).Name := _lc[I_MENU_CONTROL_UP];
+ AddKeyRead2(_lc[I_MENU_CONTROL_DOWN]).Name := _lc[I_MENU_CONTROL_DOWN];
+ AddKeyRead2(_lc[I_MENU_CONTROL_JUMP]).Name := _lc[I_MENU_CONTROL_JUMP];
+ AddKeyRead2(_lc[I_MENU_CONTROL_FIRE]).Name := _lc[I_MENU_CONTROL_FIRE];
+ AddKeyRead2(_lc[I_MENU_CONTROL_USE]).Name := _lc[I_MENU_CONTROL_USE];
+ AddKeyRead2(_lc[I_MENU_CONTROL_NEXT_WEAPON]).Name := _lc[I_MENU_CONTROL_NEXT_WEAPON];
+ AddKeyRead2(_lc[I_MENU_CONTROL_PREV_WEAPON]).Name := _lc[I_MENU_CONTROL_PREV_WEAPON];
+ AddKeyRead2(_lc[I_MENU_CONTROL_STRAFE]).Name := _lc[I_MENU_CONTROL_STRAFE];
end;
Menu.DefControl := 'mOptionsControlsP1Menu';
g_GUI_AddWindow(Menu);
+ Menu := TGUIWindow.Create('OptionsControlsP1MenuWeapons');
+ with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_1_WEAPONS]))) do
+ begin
+ Name := 'mOptionsControlsP1MenuWeapons';
+ for i := WP_FIRST to WP_LAST do
+ AddKeyRead2(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)]).Name :=
+ _lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)];
+ end;
+ Menu.DefControl := 'mOptionsControlsP1MenuWeapons';
+ g_GUI_AddWindow(Menu);
+
Menu := TGUIWindow.Create('OptionsControlsP2Menu');
- with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_2]))) do
+ with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_2_KBD]))) do
begin
Name := 'mOptionsControlsP2Menu';
- AddKeyRead(_lc[I_MENU_CONTROL_LEFT]).Name := _lc[I_MENU_CONTROL_LEFT];
- AddKeyRead(_lc[I_MENU_CONTROL_RIGHT]).Name := _lc[I_MENU_CONTROL_RIGHT];
- AddKeyRead(_lc[I_MENU_CONTROL_UP]).Name := _lc[I_MENU_CONTROL_UP];
- AddKeyRead(_lc[I_MENU_CONTROL_DOWN]).Name := _lc[I_MENU_CONTROL_DOWN];
- AddKeyRead(_lc[I_MENU_CONTROL_JUMP]).Name := _lc[I_MENU_CONTROL_JUMP];
- AddKeyRead(_lc[I_MENU_CONTROL_FIRE]).Name := _lc[I_MENU_CONTROL_FIRE];
- AddKeyRead(_lc[I_MENU_CONTROL_USE]).Name := _lc[I_MENU_CONTROL_USE];
- AddKeyRead(_lc[I_MENU_CONTROL_NEXT_WEAPON]).Name := _lc[I_MENU_CONTROL_NEXT_WEAPON];
- AddKeyRead(_lc[I_MENU_CONTROL_PREV_WEAPON]).Name := _lc[I_MENU_CONTROL_PREV_WEAPON];
+ AddKeyRead2(_lc[I_MENU_CONTROL_LEFT]).Name := _lc[I_MENU_CONTROL_LEFT];
+ AddKeyRead2(_lc[I_MENU_CONTROL_RIGHT]).Name := _lc[I_MENU_CONTROL_RIGHT];
+ AddKeyRead2(_lc[I_MENU_CONTROL_UP]).Name := _lc[I_MENU_CONTROL_UP];
+ AddKeyRead2(_lc[I_MENU_CONTROL_DOWN]).Name := _lc[I_MENU_CONTROL_DOWN];
+ AddKeyRead2(_lc[I_MENU_CONTROL_JUMP]).Name := _lc[I_MENU_CONTROL_JUMP];
+ AddKeyRead2(_lc[I_MENU_CONTROL_FIRE]).Name := _lc[I_MENU_CONTROL_FIRE];
+ AddKeyRead2(_lc[I_MENU_CONTROL_USE]).Name := _lc[I_MENU_CONTROL_USE];
+ AddKeyRead2(_lc[I_MENU_CONTROL_NEXT_WEAPON]).Name := _lc[I_MENU_CONTROL_NEXT_WEAPON];
+ AddKeyRead2(_lc[I_MENU_CONTROL_PREV_WEAPON]).Name := _lc[I_MENU_CONTROL_PREV_WEAPON];
+ AddKeyRead2(_lc[I_MENU_CONTROL_STRAFE]).Name := _lc[I_MENU_CONTROL_STRAFE];
end;
Menu.DefControl := 'mOptionsControlsP2Menu';
g_GUI_AddWindow(Menu);
+ Menu := TGUIWindow.Create('OptionsControlsP2MenuWeapons');
+ with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_2_WEAPONS]))) do
+ begin
+ Name := 'mOptionsControlsP2MenuWeapons';
+ for i := WP_FIRST to WP_LAST do
+ AddKeyRead2(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)]).Name :=
+ _lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)];
+ end;
+ Menu.DefControl := 'mOptionsControlsP2MenuWeapons';
+ g_GUI_AddWindow(Menu);
+
Menu := TGUIWindow.Create('OptionsControlsJoystickMenu');
with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_CONTROL_JOYSTICKS]))) do
begin
Name := 'mOptionsControlsJoystickMenu';
- for i := 0 to e_JoysticksAvailable-1 do
+ for i := 0 to e_MaxJoys - 1 do
with AddScroll(Format(_lc[I_MENU_CONTROL_DEADZONE], [i + 1])) do
begin
Name := 'scDeadzone' + IntToStr(i);
- Max := 20;
- end;
+ Max := 20
+ end
end;
Menu.DefControl := 'mOptionsControlsJoystickMenu';
g_GUI_AddWindow(Menu);
+ Menu := TGUIWindow.Create('OptionsControlsTouchMenu');
+ with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_CONTROL_TOUCH]))) do
+ begin
+ Name := 'mOptionsControlsTouchMenu';
+ with AddSwitch(_lc[I_MENU_CONTROL_TOUCH_ALT]) do
+ begin
+ Name := 'swTouchAlt';
+ AddItem(_lc[I_MENU_NO]);
+ AddItem(_lc[I_MENU_YES]);
+ OnChange := ProcChangeTouchSettings;
+ end;
+ with AddScroll(_lc[I_MENU_CONTROL_TOUCH_SIZE]) do
+ begin
+ Name := 'scTouchSize';
+ Max := 20;
+ OnChange := ProcChangeTouchSettings;
+ end;
+ with AddSwitch(_lc[I_MENU_CONTROL_TOUCH_FIRE]) do
+ begin
+ Name := 'swTouchFire';
+ AddItem(_lc[I_MENU_NO]);
+ AddItem(_lc[I_MENU_YES]);
+ end;
+ with AddScroll(_lc[I_MENU_CONTROL_TOUCH_OFFSET]) do
+ begin
+ Name := 'scTouchOffset';
+ Max := 20;
+ OnChange := ProcChangeTouchSettings;
+ end;
+ end;
+ Menu.DefControl := 'mOptionsControlsTouchMenu';
+ g_GUI_AddWindow(Menu);
+
Menu := TGUIWindow.Create('OptionsPlayersMenu');
with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_OPTIONS]))) do
begin
g_GUI_AddWindow(Menu);
Menu := TGUIWindow.Create('GameSingleMenu');
- with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, _lc[I_MENU_MAIN_MENU]))) do
+ with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', _lc[I_MENU_MAIN_MENU]))) do
begin
Name := 'mmGameSingleMenu';
AddButton(nil, _lc[I_MENU_LOAD_GAME], 'LoadMenu');
g_GUI_AddWindow(Menu);
Menu := TGUIWindow.Create('GameCustomMenu');
- with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, _lc[I_MENU_MAIN_MENU]))) do
+ with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', _lc[I_MENU_MAIN_MENU]))) do
begin
Name := 'mmGameCustomMenu';
AddButton(nil, _lc[I_MENU_CHANGE_PLAYERS], 'TeamMenu');
g_GUI_AddWindow(Menu);
Menu := TGUIWindow.Create('GameServerMenu');
- with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, _lc[I_MENU_MAIN_MENU]))) do
+ with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', _lc[I_MENU_MAIN_MENU]))) do
begin
Name := 'mmGameServerMenu';
AddButton(nil, _lc[I_MENU_CHANGE_PLAYERS], 'TeamMenu');
g_GUI_AddWindow(Menu);
Menu := TGUIWindow.Create('GameClientMenu');
- with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, _lc[I_MENU_MAIN_MENU]))) do
+ with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', _lc[I_MENU_MAIN_MENU]))) do
begin
Name := 'mmGameClientMenu';
AddButton(nil, _lc[I_MENU_CHANGE_PLAYERS], 'TeamMenu');
AddItem(_lc[I_MENU_NO]);
ItemIndex := 1;
end;
+ with AddSwitch(_lc[I_MENU_TEAM_HIT]) do
+ begin
+ Name := 'swTeamHit';
+ AddItem(_lc[I_MENU_TEAM_HIT_BOTH]);
+ AddItem(_lc[I_MENU_TEAM_HIT_TRACE]);
+ AddItem(_lc[I_MENU_TEAM_HIT_PROJECTILE]);
+ AddItem(_lc[I_MENU_TEAM_HIT_NOTHING]);
+ ItemIndex := 0
+ end;
+ with AddSwitch(_lc[I_MENU_DEATHMATCH_KEYS]) do
+ begin
+ Name := 'swDeathmatchKeys';
+ AddItem(_lc[I_MENU_YES]);
+ AddItem(_lc[I_MENU_NO]);
+ ItemIndex := 1;
+ end;
with AddEdit(_lc[I_MENU_TIME_LIMIT]) do
begin
Name := 'edTimeLimit';
g_GUI_AddWindow(Menu);
Menu := TGUIWindow.Create('TeamMenu');
- with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, _lc[I_MENU_CHANGE_PLAYERS]))) do
+ with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', _lc[I_MENU_CHANGE_PLAYERS]))) do
begin
Name := 'mmTeamMenu';
AddButton(@ProcJoinRed, _lc[I_MENU_JOIN_RED], '').Name := 'tmJoinRed';
g_Sound_PlayEx('MENU_OPEN');
end;
-procedure g_Menu_Show_LoadMenu();
+procedure g_Menu_Show_LoadMenu (standalone: Boolean=false);
begin
+ if (g_ActiveWindow <> nil) and (g_ActiveWindow.name = 'LoadMenu') then exit; // nothing to do
if gGameSettings.GameType = GT_SINGLE then
- g_GUI_ShowWindow('GameSingleMenu')
+ begin
+ if not standalone then g_GUI_ShowWindow('GameSingleMenu')
+ end
else
begin
- if g_Game_IsClient then
- Exit
- else
- if g_Game_IsNet then
- Exit
- else
- g_GUI_ShowWindow('GameCustomMenu');
+ if g_Game_IsClient then exit;
+ if g_Game_IsNet then exit;
+ if not standalone then g_GUI_ShowWindow('GameCustomMenu');
end;
g_GUI_ShowWindow('LoadMenu');
g_Sound_PlayEx('MENU_OPEN');
procedure g_Menu_Init();
begin
MenuLoadData();
- g_GUI_Init();
CreateAllMenus();
end;
procedure g_Menu_Free();
begin
- g_GUI_Destroy();
-
- e_WriteLog('Releasing menu data...', MSG_NOTIFY);
-
MenuFreeData();
end;
if ex then
begin
- e_WriteLog('Recreating menu...', MSG_NOTIFY);
+ e_WriteLog('Recreating menu...', TMsgType.Notify);
CreateAllMenus();