[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / render / BackgroundBlocksRenderer.kt
diff --git a/core/src/ru/deadsoftware/cavedroid/game/render/BackgroundBlocksRenderer.kt b/core/src/ru/deadsoftware/cavedroid/game/render/BackgroundBlocksRenderer.kt
+++ /dev/null
@@ -1,54 +0,0 @@
-package ru.deadsoftware.cavedroid.game.render
-
-import com.badlogic.gdx.Gdx
-import com.badlogic.gdx.graphics.GL20
-import com.badlogic.gdx.graphics.g2d.SpriteBatch
-import com.badlogic.gdx.graphics.glutils.ShapeRenderer
-import com.badlogic.gdx.math.Rectangle
-import ru.deadsoftware.cavedroid.game.GameScope
-import ru.deadsoftware.cavedroid.game.mobs.MobsController
-import ru.deadsoftware.cavedroid.game.world.GameWorld
-import ru.deadsoftware.cavedroid.misc.utils.forEachBlockInArea
-import javax.inject.Inject
-
-@GameScope
-@GameRenderer
-class BackgroundBlocksRenderer @Inject constructor(
- gameWorld: GameWorld,
- mobsController: MobsController
-) : BlocksRenderer(gameWorld, mobsController) {
-
- override val renderLayer get() = RENDER_LAYER
-
- override val background = true
-
- override fun draw(spriteBatch: SpriteBatch, shapeRenderer: ShapeRenderer, viewport: Rectangle, delta: Float) {
- forEachBlockInArea(viewport) { x, y ->
- drawBackMap(spriteBatch, viewport, x, y)
- }
-
- drawBlockDamage(spriteBatch, viewport)
-
- spriteBatch.end()
- Gdx.gl.glEnable(GL20.GL_BLEND)
- Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA)
- shapeRenderer.begin(ShapeRenderer.ShapeType.Filled)
- shapeRenderer.setColor(0f, 0f, 0f, .5f)
-
- forEachBlockInArea(viewport) { x, y ->
- shadeBackMap(shapeRenderer, viewport, x, y)
- }
-
- shapeRenderer.end()
- Gdx.gl.glDisable(GL20.GL_BLEND)
- spriteBatch.begin()
-
- forEachBlockInArea(viewport) { x, y ->
- drawForeMap(spriteBatch, viewport, x, y)
- }
- }
-
- companion object {
- private const val RENDER_LAYER = 100000
- }
-}
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