diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingSand.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingSand.java
index ee310e44179f1c557c512a0cd720a8dc4d41f384..07cd8cdd84e3ddf8249be1964681b2a422c09b63 100644 (file)
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Vector2;
-import ru.deadsoftware.cavedroid.misc.Assets;
+import ru.deadsoftware.cavedroid.game.GameItems;
+import ru.deadsoftware.cavedroid.game.world.GameWorld;
-import static ru.deadsoftware.cavedroid.GameScreen.GP;
/**
* Falling sand is actually a mob, that spawns in place of gravel when there is no block under it,
/**
* Creates a FallingSand mob at coordinates
+ *
* @param x X in pixels
* @param y Y in pixels
*/
public FallingSand(float x, float y) {
super(x, y, 16, 16, Direction.LEFT, Type.SAND);
- move = new Vector2(0, 1);
+ mVelocity = new Vector2(0, 1);
}
@Override
- public void ai() {
- if (move.isZero()) {
- GP.world.setForeMap(getMapX(), getMiddleMapY(), 10);
+ public void ai(GameWorld gameWorld, float delta) {
+ if (mVelocity.isZero()) {
+ gameWorld.setForeMap(getMapX(), getMiddleMapY(), 10);
kill();
}
}
}
@Override
- public void draw(SpriteBatch spriteBatch, float x, float y) {
- spriteBatch.draw(Assets.sandSprite, x, y);
+ public void draw(SpriteBatch spriteBatch, float x, float y, float delta) {
+ spriteBatch.draw(GameItems.getBlockTex(10), x, y);
}
}