diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingGravel.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingGravel.java
index b47b600aa517c470d1a7e9a286e76c78627c59b5..495b628416c0cecdf3fac155862e7485a38200ed 100644 (file)
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Vector2;
import ru.deadsoftware.cavedroid.game.GameItems;
-import ru.deadsoftware.cavedroid.misc.Assets;
+import ru.deadsoftware.cavedroid.game.world.GameWorld;
+/**
+ * Falling gravel is actually a mob, that spawns in place of gravel when there is no block under it,
+ * falls down to the next block and becomes a block of gravel again.
+ */
public class FallingGravel extends Mob {
- ^
+ /**
+ * Creates a FallingGravel mob at coordinates
+ *
+ * @param x X in pixels
+ * @param y Y in pixels
+ */
public FallingGravel(float x, float y) {
- super(x, y, 16, 16, 0);
- mov = new Vector2(0, 1);
+ super(x, y, 16, 16, Direction.LEFT, Type.GRAVEL);
+ mVelocity = new Vector2(0, 1);
}
@Override
- public void ai() {
+ public void ai(GameWorld gameWorld, float delta) {
+ if (mVelocity.isZero()) {
+ gameWorld.setForeMap(getMapX(), getMiddleMapY(), 11);
+ kill();
+ }
}
@Override
}
@Override
- public void draw(SpriteBatch spriteBatch, float x, float y) {
- spriteBatch.draw(GameItems.getBlock("gravel").getTex(), x, y);
- }
-
- @Override
- public int getType() {
- return 11;
+ public void draw(SpriteBatch spriteBatch, float x, float y, float delta) {
+ spriteBatch.draw(GameItems.getBlockTex(11), x, y);
}
}