[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / input / handler / mouse / AbstractInventoryItemsMouseInputHandler.kt
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/AbstractInventoryItemsMouseInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/AbstractInventoryItemsMouseInputHandler.kt
index f7fa6a5e874405346bd03db187a9351b8aea1497..3b925b09b58f53bcb5b7de2865f3e37b4a87f3fb 100644 (file)
import com.badlogic.gdx.graphics.g2d.TextureRegion
import ru.deadsoftware.cavedroid.game.GameItemsHolder
import ru.deadsoftware.cavedroid.game.GameUiWindow
-import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
+import ru.deadsoftware.cavedroid.game.input.IMouseInputHandler
import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction
import ru.deadsoftware.cavedroid.game.input.action.keys.MouseInputActionKey
import ru.deadsoftware.cavedroid.game.input.isInsideWindow
import ru.deadsoftware.cavedroid.game.model.item.InventoryItem
import ru.deadsoftware.cavedroid.game.model.item.InventoryItem.Companion.isNoneOrNull
-import ru.deadsoftware.cavedroid.game.objects.container.Furnace
import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager
import ru.deadsoftware.cavedroid.game.ui.windows.inventory.AbstractInventoryWindow
import ru.deadsoftware.cavedroid.game.ui.windows.inventory.AbstractInventoryWindowWithCraftGrid
private val gameItemsHolder: GameItemsHolder,
private val gameWindowsManager: GameWindowsManager,
private val windowType: GameUiWindow,
-) : IGameInputHandler<MouseInputAction> {
+) : IMouseInputHandler {
protected abstract val windowTexture: TextureRegion
} else {
if (action.actionKey is MouseInputActionKey.Screen) {
if (!action.actionKey.touchUp) {
- window.onLeftCLick(items, gameItemsHolder, Furnace.RESULT_INDEX, action.actionKey.pointer)
+ window.onLeftCLick(items, gameItemsHolder, index, action.actionKey.pointer)
}
} else if (action.actionKey is MouseInputActionKey.Left) {
window.onLeftCLick(items, gameItemsHolder, index)