[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / input / handler / keyboard / DropItemKeyboardInputHandler.kt
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/DropItemKeyboardInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/DropItemKeyboardInputHandler.kt
--- a/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/DropItemKeyboardInputHandler.kt
+++ /dev/null
@@ -1,56 +0,0 @@
-package ru.deadsoftware.cavedroid.game.input.handler.keyboard
-
-import ru.deadsoftware.cavedroid.game.GameScope
-import ru.deadsoftware.cavedroid.game.GameUiWindow
-import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
-import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
-import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
-import ru.deadsoftware.cavedroid.game.mobs.MobsController
-import ru.deadsoftware.cavedroid.game.model.item.Item
-import ru.deadsoftware.cavedroid.game.objects.Drop
-import ru.deadsoftware.cavedroid.game.objects.DropController
-import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager
-import javax.inject.Inject
-
-@GameScope
-class DropItemKeyboardInputHandler @Inject constructor(
- private val gameWindowsManager: GameWindowsManager,
- private val mobsController: MobsController,
- private val dropController: DropController,
-) : IGameInputHandler<KeyboardInputAction> {
-
- override fun checkConditions(action: KeyboardInputAction): Boolean {
- return action.actionKey is KeyboardInputActionKey.DropItem &&
- action.isKeyDown && gameWindowsManager.getCurrentWindow() == GameUiWindow.NONE &&
- !mobsController.player.inventory.activeItem.item.isNone()
- }
-
- private fun createDrop(item: Item, playerX: Float, playerY: Float) {
- dropController.addDrop(playerX + ((DROP_DISTANCE - Drop.DROP_SIZE / 2) * mobsController.player.direction.basis), playerY, item)
- }
-
- override fun handle(action: KeyboardInputAction) {
- val player = mobsController.player
- val currentItem = player.inventory.activeItem
-
- if (!currentItem.item.isTool()) {
- createDrop(currentItem.item, player.x, player.y)
- } else {
- for (i in 1..currentItem.amount) {
- createDrop(currentItem.item, player.x, player.y)
- }
- }
-
- player.inventory.decreaseCurrentItemAmount(
- if (currentItem.item.isTool()) {
- currentItem.amount
- } else {
- 1
- }
- )
- }
-
- companion object {
- private const val DROP_DISTANCE = 20f
- }
-}
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