[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / input / handler / keyboard / CloseGameWindowKeyboardInputHandler.kt
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/CloseGameWindowKeyboardInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/CloseGameWindowKeyboardInputHandler.kt
index 705f9aa0e71a5ae60a64c8ac1e411c8cbf511a45..8bf9b1c25d666408b1c3c1a70ac1e9f14bd9dd23 100644 (file)
import ru.deadsoftware.cavedroid.game.GameScope
import ru.deadsoftware.cavedroid.game.GameUiWindow
-import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
+import ru.deadsoftware.cavedroid.game.input.IKeyboardInputHandler
import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
import ru.deadsoftware.cavedroid.game.mobs.MobsController
-import ru.deadsoftware.cavedroid.game.objects.DropController
-import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager
+import ru.deadsoftware.cavedroid.game.objects.drop.DropController
+import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager
+import ru.deadsoftware.cavedroid.misc.annotations.multibinding.BindKeyboardInputHandler
import javax.inject.Inject
@GameScope
+@BindKeyboardInputHandler
class CloseGameWindowKeyboardInputHandler @Inject constructor(
private val gameWindowsManager: GameWindowsManager,
private val mobsController: MobsController,
private val dropController: DropController,
-) : IGameInputHandler<KeyboardInputAction> {
+) : IKeyboardInputHandler {
override fun checkConditions(action: KeyboardInputAction): Boolean {
return action.actionKey is KeyboardInputActionKey.OpenInventory &&
- action.isKeyDown && gameWindowsManager.getCurrentWindow() != GameUiWindow.NONE
+ !action.isKeyDown && gameWindowsManager.getCurrentWindow() != GameUiWindow.NONE
}
override fun handle(action: KeyboardInputAction) {