diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java b/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java
index 1229fcb1e04ad68973c76726774598fc553e1313..c0af140bbf3b64dfc7bcc1bddd906087dce92e1c 100644 (file)
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
-import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
-import ru.deadsoftware.cavedroid.CaveGame;
-import ru.deadsoftware.cavedroid.GameScreen;
-import ru.deadsoftware.cavedroid.game.mobs.Mob;
-import ru.deadsoftware.cavedroid.game.objects.Drop;
-import ru.deadsoftware.cavedroid.misc.Assets;
+import ru.deadsoftware.cavedroid.MainConfig;
+import ru.deadsoftware.cavedroid.game.mobs.MobsController;
+import ru.deadsoftware.cavedroid.game.mobs.Player;
+import ru.deadsoftware.cavedroid.game.render.IGameRenderer;
import ru.deadsoftware.cavedroid.misc.Renderer;
-import static ru.deadsoftware.cavedroid.GameScreen.GP;
+import javax.inject.Inject;
+import java.util.ArrayList;
+import java.util.Comparator;
+import java.util.List;
+import java.util.Set;
+@GameScope
public class GameRenderer extends Renderer {
- GameRenderer(float width, float height) {
- super(width, height);
- Gdx.gl.glClearColor(0f, .6f, .6f, 1f);
- }
-
- private float drawX(int x) {
- return x * 16 - getCamX();
- }
-
- private float drawY(int y) {
- return y * 16 - getCamY();
- }
-
- private void drawWreck(int bl) {
- if (GP.blockDmg > 0) {
- spriter.draw(Assets.wreck[
- 10 * GP.blockDmg /
- GameItems.getBlock(bl).getHp()],
- GP.curX * 16 - getCamX(),
- GP.curY * 16 - getCamY());
- }
- }
-
- private void drawBlock(int x, int y, boolean drawBG) {
- if (drawBG) {
- if ((GP.world.getForeMap(x, y) == 0 || GameItems.getBlock(GP.world.getForeMap(x, y)).isTransparent())
- && GP.world.getBackMap(x, y) > 0) {
- spriter.draw(
- Assets.blockTex[GameItems.getBlock(GP.world.getBackMap(x, y)).getTex()],
- drawX(x), drawY(y));
- if (GP.world.getForeMap(x, y) == 0 && x == GP.curX && y == GP.curY)
- drawWreck(GP.world.getBackMap(GP.curX, GP.curY));
- }
- }
- if (GP.world.getForeMap(x, y) > 0 && GameItems.getBlock(GP.world.getForeMap(x, y)).isBackground() == drawBG) {
- spriter.draw(
- Assets.blockTex[GameItems.getBlock(GP.world.getForeMap(x, y)).getTex()],
- drawX(x), drawY(y));
- if (x == GP.curX && y == GP.curY)
- drawWreck(GP.world.getForeMap(GP.curX, GP.curY));
- }
- }
-
- private void drawWorld(boolean bg) {
- int minX = (int) (getCamX() / 16) - 1;
- int minY = (int) (getCamY() / 16) - 1;
- int maxX = (int) ((getCamX() + getWidth()) / 16) + 1;
- int maxY = (int) ((getCamY() + getHeight()) / 16) + 1;
- if (minY < 0) minY = 0;
- if (maxY > GP.world.getHeight()) maxY = GP.world.getHeight();
- for (int y = minY; y < maxY; y++) {
- for (int x = minX; x < maxX; x++) {
- drawBlock(x, y, bg);
- }
- }
- if (bg) {
- spriter.end();
- Gdx.gl.glEnable(GL20.GL_BLEND);
- Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
- shaper.begin(ShapeRenderer.ShapeType.Filled);
- shaper.setColor(0f, 0f, 0f, .5f);
- for (int y = minY; y < maxY; y++) {
- for (int x = minX; x < maxX; x++) {
- if ((GP.world.getForeMap(x, y) == 0 || GameItems.getBlock(GP.world.getForeMap(x, y)).isTransparent())
- && GP.world.getBackMap(x, y) > 0) shaper.rect(drawX(x), drawY(y), 16, 16);
- }
- }
- shaper.end();
- Gdx.gl.glDisable(GL20.GL_BLEND);
- spriter.begin();
- }
- }
+ private final GameInput mGameInput;
+ private final MobsController mMobsController;
+ private final List<IGameRenderer> mRenderers;
- private void drawMob(Mob mob) {
- float mobDrawX = mob.pos.x - getCamX();
- float mobDrawY = mob.pos.y - getCamY();
+ @Inject
+ GameRenderer(MainConfig mainConfig,
+ GameInput gameInput,
+ MobsController mobsController,
+ Set<IGameRenderer> renderers) {
+ super(mainConfig.getWidth(), mainConfig.getHeight());
- if (mobDrawX + mob.getWidth() - GP.world.getWidthPx() >= 0 && mobDrawX - GP.world.getWidthPx() <= getWidth())
- mob.draw(spriter, mobDrawX - GP.world.getWidthPx(), mobDrawY);
+ mGameInput = gameInput;
+ mMobsController = mobsController;
+ mRenderers = new ArrayList<>(renderers);
+ mRenderers.sort(Comparator.comparingInt(IGameRenderer::getRenderLayer));
- if (mobDrawX + mob.getWidth() >= 0 && mobDrawX <= getWidth())
- mob.draw(spriter, mobDrawX, mobDrawY);
-
- if (mobDrawX + mob.getWidth() + GP.world.getWidthPx() >= 0 && mobDrawX + GP.world.getWidthPx() <= getWidth())
- mob.draw(spriter, mobDrawX + GP.world.getWidthPx(), mobDrawY);
- }
-
- private void drawDrop(Drop drop) {
- switch (GameItems.getItem(drop.getId()).getType()) {
- case 0:
- Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition(
- drop.pos.x - getCamX() - GP.world.getWidthPx(),
- drop.pos.y - getCamY());
- Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter);
- Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition(
- drop.pos.x - getCamX(),
- drop.pos.y - getCamY());
- Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter);
- Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition(
- drop.pos.x - getCamX() + GP.world.getWidthPx(),
- drop.pos.y - getCamY());
- Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter);
- }
- }
-
- @SuppressWarnings("IntegerDivisionInFloatingPointContext")
- private void drawCreative() {
- float x = getWidth() / 2 - (float) Assets.creativeInv.getRegionWidth() / 2;
- float y = getHeight() / 2 - (float) Assets.creativeInv.getRegionHeight() / 2;
- spriter.draw(Assets.creativeInv, x, y);
- spriter.draw(Assets.creativeScr, x + 156,
- y + 18 + (GP.creativeScroll * (72f / GP.maxCreativeScroll)));
- for (int i = GP.creativeScroll * 8; i < GP.creativeScroll * 8 + 40; i++) {
- if (i > 0 && i < GameItems.getItemsSize())
- switch (GameItems.getItem(i).getType()) {
- case 0:
- spriter.draw(Assets.blockTex[GameItems.getItem(i).getTex()],
- x + 8 + ((i - GP.creativeScroll * 8) % 8) * 18,
- y + 18 + ((i - GP.creativeScroll * 8) / 8) * 18);
- break;
- case 1:
- case 2:
- spriter.draw(Assets.itemTex[GameItems.getItem(i).getTex()],
- x + 8 + ((i - GP.creativeScroll * 8) % 8) * 18,
- y + 18 + ((i - GP.creativeScroll * 8) / 8) * 18);
- break;
- }
- }
- for (int i = 0; i < 9; i++) {
- if (GP.player.inv[i] > 0)
- switch (GameItems.getItem(GP.player.inv[i]).getType()) {
- case 0:
- spriter.draw(Assets.blockTex[GameItems.getItem(GP.player.inv[i]).getTex()],
- x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24);
- break;
- case 1:
- case 2:
- spriter.draw(Assets.itemTex[GameItems.getItem(GP.player.inv[i]).getTex()],
- x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24);
- break;
- }
- }
- }
-
- private void drawGUI() {
- if (GP.world.getForeMap(GP.curX, GP.curY) > 0 ||
- GP.world.getBackMap(GP.curX, GP.curY) > 0 ||
- GP.ctrlMode == 1 ||
- !CaveGame.TOUCH)
- spriter.draw(Assets.guiCur,
- GP.curX * 16 - getCamX(),
- GP.curY * 16 - getCamY());
- spriter.draw(Assets.invBar, getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2, 0);
- for (int i = 0; i < 9; i++) {
- if (GP.player.inv[i] > 0) {
- switch (GameItems.getItem(GP.player.inv[i]).getType()) {
- case 0:
- spriter.draw(Assets.blockTex[GameItems.getItem(GP.player.inv[i]).getTex()],
- getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
- 3);
- break;
- case 1:
- case 2:
- spriter.draw(Assets.itemTex[GameItems.getItem(GP.player.inv[i]).getTex()],
- getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
- 3);
- break;
- }
- }
- }
- spriter.draw(Assets.invBarCur,
- getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 - 1 + 20 * GP.player.invSlot,
- -1);
+ Gdx.gl.glClearColor(0f, .6f, .6f, 1f);
}
- private void drawTouchGui() {
- spriter.draw(Assets.touchArrows[0], 26, getHeight() - 52);
- spriter.draw(Assets.touchArrows[1], 0, getHeight() - 26);
- spriter.draw(Assets.touchArrows[2], 26, getHeight() - 26);
- spriter.draw(Assets.touchArrows[3], 52, getHeight() - 26);
- spriter.draw(Assets.touchLMB, getWidth() - 52, getHeight() - 26);
- spriter.draw(Assets.touchRMB, getWidth() - 26, getHeight() - 26);
- spriter.draw(Assets.touchMode, 78, getHeight() - 26);
- if (GP.ctrlMode == 1) {
- Assets.shade.setPosition(83, getHeight() - 21);
- Assets.shade.draw(spriter);
- }
+ private void updateCameraPosition() {
+ Player player = mMobsController.getPlayer();
+ setCamPos(player.getX() + player.getWidth() / 2 - getWidth() / 2,
+ player.getY() + player.getHeight() / 2 - getHeight() / 2);
}
- private void drawGamePlay() {
- drawWorld(true);
- GP.player.draw(spriter, GP.player.pos.x - getCamX() - 2, GP.player.pos.y - getCamY());
- for (Mob mob : GP.mobs) drawMob(mob);
- for (Drop drop : GP.drops) drawDrop(drop);
- drawWorld(false);
- drawGUI();
- }
@Override
- public void render() {
+ public void render(float delta) {
+ updateCameraPosition();
+ mGameInput.moveCursor(this);
+
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
spriter.begin();
- switch (CaveGame.STATE) {
- case GAME_PLAY:
- drawGamePlay();
- break;
- case GAME_CREATIVE_INV:
- drawGamePlay();
- drawCreative();
- break;
- }
-
- if (CaveGame.TOUCH) drawTouchGui();
-
- if (GameScreen.SHOW_DEBUG) {
- drawString("FPS: " + GameScreen.FPS, 0, 0);
- drawString("X: " + (int) (GP.player.pos.x / 16), 0, 10);
- drawString("Y: " + (int) (GP.player.pos.y / 16), 0, 20);
- drawString("CurX: " + GP.curX, 0, 30);
- drawString("CurY: " + GP.curY, 0, 40);
- drawString("Mobs: " + GP.mobs.size(), 0, 50);
- drawString("Drops: " + GP.drops.size(), 0, 60);
- drawString("Block: " + GameItems.getBlockKey(GP.world.getForeMap(GP.curX, GP.curY)), 0, 70);
- drawString("Game mode: " + GP.player.gameMode, 0, 80);
- }
+ mRenderers.forEach(iGameRenderer -> iGameRenderer.draw(spriter, shaper, getCameraViewport(), delta));
spriter.end();
}