diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameInput.java b/core/src/ru/deadsoftware/cavedroid/game/GameInput.java
index 3a5e3c4ff47044665b0d69cac4384f0c7bd7072c..e1257d518fce877884bde4e669a5b089918e2037 100644 (file)
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
+import com.badlogic.gdx.math.Intersector;
+import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.utils.TimeUtils;
import com.google.common.collect.Range;
import ru.deadsoftware.cavedroid.MainConfig;
+import ru.deadsoftware.cavedroid.game.actions.CommonBlockActionUtilsKt;
+import ru.deadsoftware.cavedroid.game.actions.placeblock.IPlaceBlockAction;
+import ru.deadsoftware.cavedroid.game.actions.useitem.IUseItemAction;
import ru.deadsoftware.cavedroid.game.mobs.Mob;
import ru.deadsoftware.cavedroid.game.mobs.MobsController;
import ru.deadsoftware.cavedroid.game.mobs.Pig;
import ru.deadsoftware.cavedroid.game.mobs.Player;
+import ru.deadsoftware.cavedroid.game.model.item.Item;
+import ru.deadsoftware.cavedroid.game.objects.DropController;
+import ru.deadsoftware.cavedroid.game.world.GameWorld;
import ru.deadsoftware.cavedroid.misc.Assets;
import ru.deadsoftware.cavedroid.misc.ControlMode;
+import javax.annotation.CheckForNull;
import javax.inject.Inject;
-import static ru.deadsoftware.cavedroid.game.GameItems.*;
+import java.util.Map;
@GameScope
public class GameInput {
+ private static final String TAG = "GameInput";
+
private final MainConfig mMainConfig;
private final GameWorld mGameWorld;
+ private final DropController mDropController;
private final MobsController mMobsController;
+ private final GameItemsHolder mGameItemsHolder;
+ private final Map<String, IUseItemAction> mUseItemActionMap;
+ private final Map<String, IPlaceBlockAction> mPlaceBlockActionMap;
+
private final Player mPlayer;
private ControlMode mControlMode;
private float mTouchDownX;
private float mTouchDownY;
private long mTouchDownTime;
-
- private int mCurX;
- private int mCurY;
+
private int mCreativeScroll;
- private int mBlockDamage;
@Inject
public GameInput(MainConfig mainConfig,
GameWorld gameWorld,
- MobsController mobsController) {
+ DropController dropController,
+ MobsController mobsController,
+ GameItemsHolder gameItemsHolder,
+ Map<String, IUseItemAction> useItemActionMap,
+ Map<String, IPlaceBlockAction> placeBlockActionMap) {
mMainConfig = mainConfig;
mGameWorld = gameWorld;
+ mDropController = dropController;
mMobsController = mobsController;
+ mGameItemsHolder = gameItemsHolder;
+ mUseItemActionMap = useItemActionMap;
+ mPlaceBlockActionMap = placeBlockActionMap;
mPlayer = mMobsController.getPlayer();
}
private boolean checkSwim() {
- return GameItems.isFluid(mGameWorld.getForeMap(mPlayer.getMapX(), mPlayer.getLowerMapY()));
+ return mGameWorld.getForeMap(mPlayer.getMapX(), mPlayer.getLowerMapY()).isFluid();
}
private void goUpwards() {
if (checkSwim()) {
mPlayer.swim = true;
} else if (mPlayer.canJump()) {
- mPlayer.getMove().add(0, -7);
+ mPlayer.jump();
} else if (!mPlayer.isFlyMode() && mPlayer.gameMode == 1) {
mPlayer.setFlyMode(true);
- mPlayer.getMove().y = 0;
+ mPlayer.getVelocity().y = 0;
} else if (mPlayer.isFlyMode()) {
- mPlayer.getMove().y = -GamePhysics.PL_SPEED;
+ mPlayer.getVelocity().y = -mPlayer.getSpeed();
}
}
if (mControlMode == ControlMode.WALK || !mMainConfig.isTouch()) {
switch (keycode) {
case Input.Keys.A:
- mPlayer.getMove().x = -GamePhysics.PL_SPEED;
+ mPlayer.getVelocity().x = -mPlayer.getSpeed();
mPlayer.setDir(Mob.Direction.LEFT);
if (mMainConfig.isTouch() && checkSwim()) {
mPlayer.swim = true;
}
break;
case Input.Keys.D:
- mPlayer.getMove().x = GamePhysics.PL_SPEED;
+ mPlayer.getVelocity().x = mPlayer.getSpeed();
mPlayer.setDir(Mob.Direction.RIGHT);
if (mMainConfig.isTouch() && checkSwim()) {
mPlayer.swim = true;
break;
case Input.Keys.S:
case Input.Keys.CONTROL_LEFT:
- mPlayer.getMove().y = GamePhysics.PL_SPEED;
+ mPlayer.getVelocity().y = mPlayer.getSpeed();
break;
}
} else {
switch (keycode) {
case Input.Keys.A:
- mCurX--;
+ mPlayer.cursorX--;
break;
case Input.Keys.D:
- mCurX++;
+ mPlayer.cursorX++;
break;
case Input.Keys.W:
- mCurY--;
+ mPlayer.cursorY--;
break;
case Input.Keys.S:
- mCurY++;
+ mPlayer.cursorY++;
break;
}
- mBlockDamage = 0;
+ mPlayer.blockDamage = 0;
}
}
private boolean isNotAutoselectable(int x, int y) {
- return (!mGameWorld.hasForeAt(x, y) || !mGameWorld.getForeMapBlock(x, y).hasCollision());
+ return (!mGameWorld.hasForeAt(x, y) || !mGameWorld.getForeMap(x, y).hasCollision());
}
private void checkCursorBounds() {
- if (mCurY < 0) {
- mCurY = 0;
- } else if (mCurY >= mGameWorld.getHeight()) {
- mCurY = mGameWorld.getHeight() - 1;
+ if (mPlayer.cursorY < 0) {
+ mPlayer.cursorY = 0;
+ } else if (mPlayer.cursorY >= mGameWorld.getHeight()) {
+ mPlayer.cursorY = mGameWorld.getHeight() - 1;
}
if (mControlMode == ControlMode.CURSOR) {
- if (mCurX * 16 + 8 < mPlayer.getX() + mPlayer.getWidth() / 2) {
+ if (mPlayer.cursorX * 16 + 8 < mPlayer.getX() + mPlayer.getWidth() / 2) {
mPlayer.setDir(Mob.Direction.LEFT);
} else {
mPlayer.setDir(Mob.Direction.RIGHT);
}
public void moveCursor(GameRenderer gameRenderer) {
- int pastX = mCurX;
- int pastY = mCurY;
+ int pastX = mPlayer.cursorX;
+ int pastY = mPlayer.cursorY;
if (mControlMode == ControlMode.WALK && mMainConfig.isTouch()) {
- mCurX = mPlayer.getMapX() + (mPlayer.looksLeft() ? -1 : 1);
- mCurY = mPlayer.getUpperMapY();
- for (int i = 0; i < 2 && isNotAutoselectable(mCurX, mCurY); i++) {
- mCurY++;
+ mPlayer.cursorX = mPlayer.getMapX() + (mPlayer.looksLeft() ? -1 : 1);
+ mPlayer.cursorY = mPlayer.getUpperMapY();
+ for (int i = 0; i < 2 && isNotAutoselectable(mPlayer.cursorX, mPlayer.cursorY); i++) {
+ mPlayer.cursorY++;
}
- if (isNotAutoselectable(mCurX, mCurY)) {
- mCurX += mPlayer.looksLeft() ? 1 : -1;
+ if (isNotAutoselectable(mPlayer.cursorX, mPlayer.cursorY)) {
+ mPlayer.cursorX += mPlayer.looksLeft() ? 1 : -1;
}
} else if (!mMainConfig.isTouch()) {
- mCurX = (int) (Gdx.input.getX() * (mMainConfig.getWidth() /
- Gdx.graphics.getWidth()) + gameRenderer.getCamX()) / 16;
+ final int tmpX = (int) (Gdx.input.getX() * (mMainConfig.getWidth() /
+ Gdx.graphics.getWidth()) + gameRenderer.getCamX());
+ mPlayer.cursorX = tmpX / 16;
- mCurY = (int) (Gdx.input.getY() * (mMainConfig.getHeight() /
- Gdx.graphics.getHeight()) + gameRenderer.getCamY()) / 16;
- if (mCurX < 0) {
- mCurX--;
+ final int tmpY = (int) (Gdx.input.getY() * (mMainConfig.getHeight() /
+ Gdx.graphics.getHeight()) + gameRenderer.getCamY());
+ mPlayer.cursorY = tmpY / 16;
+
+ if (tmpX < 0) {
+ mPlayer.cursorX--;
}
+
+ final double a = tmpX - mPlayer.x;
+ final double b = tmpY - mPlayer.y;
+
+ mPlayer.headRotation = (float) Math.atan(b / a) * MathUtils.radDeg;
}
- if (pastX != mCurX || pastY != mCurY) {
- mBlockDamage = 0;
+ if (pastX != mPlayer.cursorX || pastY != mPlayer.cursorY) {
+ mPlayer.blockDamage = 0;
}
checkCursorBounds();
}
- private void useItem(int x, int y, int id, boolean bg) {
- String key = getItem(id).isBlock() ? getBlockKey(id) : getItemKey(id);
- if (id > 0) {
- if (getItem(id).isBlock()) {
- if (!bg) {
- mGameWorld.placeToForeground(x, y, getBlockIdByItemId(id));
- } else {
- mGameWorld.placeToBackground(x, y, getBlockIdByItemId(id));
- }
+ private void useItem(int x, int y, @CheckForNull Item item, boolean bg) {
+ mPlayer.startHitting();
+
+ if (item == null) {
+ return;
+ }
+
+ if (item instanceof Item.Placeable) {
+ if (!bg) {
+ CommonBlockActionUtilsKt.placeToForegroundAction(mPlaceBlockActionMap, (Item.Placeable) item, x, y);
} else {
- switch (key) {
- case "bucket_water":
- mGameWorld.placeToForeground(x, y, getBlockId("water"));
- mPlayer.inventory[mPlayer.slot] = getItemId("bucket_empty");
- break;
- case "bucket_lava":
- mGameWorld.placeToForeground(x, y, getBlockId("lava"));
- mPlayer.inventory[mPlayer.slot] = getItemId("bucket_empty");
- break;
- }
+ CommonBlockActionUtilsKt.placeToBackgroundAction(mPlaceBlockActionMap, (Item.Placeable) item, x, y);
+ }
+ } else if (item instanceof Item.Usable) {
+ final String actionKey = ((Item.Usable) item).getUseActionKey();
+ final IUseItemAction useItemAction = mUseItemActionMap.get(actionKey);
+
+ if (useItemAction != null) {
+ useItemAction.perform((Item.Usable) item, x, y);
+ } else {
+ Gdx.app.error(TAG, "use item action " + actionKey + " not found");
}
}
}
+ private void hitMobs() {
+ final Player player = mMobsController.getPlayer();
+ mMobsController.getMobs().forEach((mob) -> {
+ if (Intersector.overlaps(mob, player)) {
+ mob.damage(5);
+ mob.jump();
+ }
+ });
+ }
+
private void pressLMB() {
- if (mMainConfig.checkGameUiWindow(GameUiWindow.NONE) &&
- ((mGameWorld.hasForeAt(mCurX, mCurY) && mGameWorld.getForeMapBlock(mCurX, mCurY).getHp() >= 0) ||
- (!mGameWorld.hasForeAt(mCurX, mCurY) && mGameWorld.hasBackAt(mCurX, mCurY) &&
- mGameWorld.getBackMapBlock(mCurX, mCurY).getHp() >= 0))) {
- if (mPlayer.gameMode == 0) {
- mBlockDamage++;
- if (mGameWorld.hasForeAt(mCurX, mCurY)) {
- if (mBlockDamage >= mGameWorld.getForeMapBlock(mCurX, mCurY).getHp()) {
- mGameWorld.destroyForeMap(mCurX, mCurY);
- mBlockDamage = 0;
+ if (mMainConfig.checkGameUiWindow(GameUiWindow.NONE)) {
+ mPlayer.startHitting();
+
+ if ((mGameWorld.hasForeAt(mPlayer.cursorX, mPlayer.cursorY) && mGameWorld.getForeMap(mPlayer.cursorX, mPlayer.cursorY).getHp() >= 0) ||
+ (!mGameWorld.hasForeAt(mPlayer.cursorX, mPlayer.cursorY) && mGameWorld.hasBackAt(mPlayer.cursorX, mPlayer.cursorY) &&
+ mGameWorld.getBackMap(mPlayer.cursorX, mPlayer.cursorY).getHp() >= 0)) {
+ if (mPlayer.gameMode == 0) {
+ if (mGameWorld.hasForeAt(mPlayer.cursorX, mPlayer.cursorY)) {
+ if (mPlayer.blockDamage >= mGameWorld.getForeMap(mPlayer.cursorX, mPlayer.cursorY).getHp()) {
+ mGameWorld.destroyForeMap(mPlayer.cursorX, mPlayer.cursorY);
+ mPlayer.blockDamage = 0;
+ }
+ } else if (mGameWorld.hasBackAt(mPlayer.cursorX, mPlayer.cursorY)) {
+ if (mPlayer.blockDamage >= mGameWorld.getBackMap(mPlayer.cursorX, mPlayer.cursorY).getHp()) {
+ mGameWorld.destroyBackMap(mPlayer.cursorX, mPlayer.cursorY);
+ mPlayer.blockDamage = 0;
+ }
}
- } else if (mGameWorld.hasBackAt(mCurX, mCurY)) {
- if (mBlockDamage >= mGameWorld.getBackMapBlock(mCurX, mCurY).getHp()) {
- mGameWorld.destroyBackMap(mCurX, mCurY);
- mBlockDamage = 0;
+ } else {
+ if (mGameWorld.hasForeAt(mPlayer.cursorX, mPlayer.cursorY)) {
+ mGameWorld.placeToForeground(mPlayer.cursorX, mPlayer.cursorY, mGameItemsHolder.getFallbackBlock());
+ } else if (mGameWorld.hasBackAt(mPlayer.cursorX, mPlayer.cursorY)) {
+ mGameWorld.placeToBackground(mPlayer.cursorX, mPlayer.cursorY, mGameItemsHolder.getFallbackBlock());
}
+ mTouchedDown = false;
}
} else {
- if (mGameWorld.hasForeAt(mCurX, mCurY)) {
- mGameWorld.placeToForeground(mCurX, mCurY, 0);
- } else if (mGameWorld.hasBackAt(mCurX, mCurY)) {
- mGameWorld.placeToBackground(mCurX, mCurY, 0);
- }
+ hitMobs();
mTouchedDown = false;
}
}
private void holdMB() {
if (mTouchDownBtn == Input.Buttons.RIGHT) {
- useItem(mCurX, mCurY, mPlayer.inventory[mPlayer.slot], true);
+ useItem(mPlayer.cursorX, mPlayer.cursorY, mPlayer.inventory[mPlayer.slot].getItem(), true);
mTouchedDown = false;
} else {
if (insideHotbar(mTouchDownX, mTouchDownY)) {
-// CaveGame.GAME_STATE = GameState.CREATIVE_INV;
+ mMainConfig.setGameUiWindow(GameUiWindow.CREATIVE_INVENTORY);
mTouchedDown = false;
}
}
break;
case Input.Keys.G:
- mMobsController.addMob(Pig.class, mCurX * 16, mCurY * 16);
+ final Mob pig = new Pig(mPlayer.cursorX * 16, mPlayer.cursorY * 16);
+ pig.attachToController(mMobsController);
break;
- case Input.Keys.Q:
- mGameWorld.placeToForeground(mCurX, mCurY, 8);
+ case Input.Keys.GRAVE:
+ mMobsController.getPlayer().gameMode = (mMobsController.getPlayer().gameMode + 1) % 2;
break;
-// case Input.Keys.ESCAPE:
-// case Input.Keys.BACK:
-// CaveGame.APP_STATE = AppState.SAVE;
-// CaveGame.GAME_STATE = GameState.PAUSE;
-// break;
+ case Input.Keys.ESCAPE:
+ case Input.Keys.BACK:
+ GameSaver.save(mMainConfig, mDropController, mMobsController, mGameWorld);
+ mMainConfig.getCaveGame().quitGame();
+ break;
case Input.Keys.F1:
mMainConfig.setShowInfo(!mMainConfig.isShowInfo());
switch (keycode) {
case Input.Keys.A:
case Input.Keys.D:
- mPlayer.getMove().x = 0;
+ mPlayer.getVelocity().x = 0;
if (mMainConfig.isTouch() && mPlayer.swim) {
mPlayer.swim = false;
}
case Input.Keys.SPACE:
case Input.Keys.CONTROL_LEFT:
if (mPlayer.isFlyMode()) {
- mPlayer.getMove().y = 0;
+ mPlayer.getVelocity().y = 0;
}
if (mPlayer.swim) {
mPlayer.swim = false;
if (mMainConfig.checkGameUiWindow(GameUiWindow.CREATIVE_INVENTORY) && insideCreativeInv(screenX, screenY)) {
int ix = (int) (screenX - (mMainConfig.getWidth() / 2 - creative.getRegionWidth() / 2 + 8)) / 18;
int iy = (int) (screenY - (mMainConfig.getHeight() / 2 - creative.getRegionHeight() / 2 + 18)) / 18;
- int item = mCreativeScroll * 8 + (ix + iy * 8);
+ int itemPos = mCreativeScroll * 8 + (ix + iy * 8);
if (ix >= 8 || ix < 0 || iy < 0 || iy >= 5) {
- item = -1;
- }
- if (item >= 0 && item < GameItems.getItemsSize()) {
- System.arraycopy(mPlayer.inventory, 0, mPlayer.inventory, 1, 8);
- mPlayer.inventory[0] = item;
+ itemPos = -1;
}
+
+ System.arraycopy(mPlayer.inventory, 0, mPlayer.inventory, 1, 8);
+ mPlayer.inventory[0] = mGameItemsHolder.getItemFromCreativeInventory(itemPos).toInventoryItem();
} else if (mMainConfig.checkGameUiWindow(GameUiWindow.CREATIVE_INVENTORY)) {
mMainConfig.setGameUiWindow(GameUiWindow.NONE);
} else if (screenY < hotbar.getRegionHeight() &&
screenX < mMainConfig.getWidth() / 2 + (float) hotbar.getRegionWidth() / 2) {
mPlayer.slot = (int) ((screenX - (mMainConfig.getWidth() / 2 - hotbar.getRegionWidth() / 2)) / 20);
} else if (button == Input.Buttons.RIGHT) {
- useItem(mCurX, mCurY,
- mPlayer.inventory[mPlayer.slot], false);
+ useItem(mPlayer.cursorX, mPlayer.cursorY,
+ mPlayer.inventory[mPlayer.slot].getItem(), false);
} else if (button == Input.Buttons.LEFT) {
- mBlockDamage = 0;
+ mPlayer.stopHitting();
+ mPlayer.blockDamage = 0;
}
}
mTouchedDown = false;
}
public void touchDragged(float screenX, float screenY) {
+ if (Math.abs(screenX - mTouchDownX) < 16 && Math.abs(screenY - mTouchDownY) < 16) {
+ return;
+ }
+
mDragging = true;
if (mMainConfig.checkGameUiWindow(GameUiWindow.CREATIVE_INVENTORY) && Math.abs(screenY - mTouchDownY) > 16) {
if (insideCreativeInv(screenX, screenY)) {
if (mCreativeScroll < 0) {
mCreativeScroll = 0;
}
- if (mCreativeScroll > GameProc.MAX_CREATIVE_SCROLL) {
- mCreativeScroll = GameProc.MAX_CREATIVE_SCROLL;
+
+ final int maxScroll = mGameItemsHolder.getCreativeScrollAmount();
+ if (mCreativeScroll > maxScroll) {
+ mCreativeScroll = maxScroll;
}
}
}
}
- public void scrolled(int amount) {
+ public void scrolled(float amountX, float amountY) {
switch (mMainConfig.getGameUiWindow()) {
case NONE:
- mPlayer.slot += amount;
+ mPlayer.slot += (int) amountY;
if (mPlayer.slot < 0) {
mPlayer.slot = 8;
}
}
break;
case CREATIVE_INVENTORY:
- mCreativeScroll += amount;
+ mCreativeScroll += (int) amountY;
if (mCreativeScroll < 0) {
mCreativeScroll = 0;
}
- if (mCreativeScroll > GameProc.MAX_CREATIVE_SCROLL) {
- mCreativeScroll = GameProc.MAX_CREATIVE_SCROLL;
+
+ final int maxScroll = mGameItemsHolder.getCreativeScrollAmount();
+ if (mCreativeScroll > maxScroll) {
+ mCreativeScroll = maxScroll;
}
break;
}
return mKeyDown;
}
- int getBlockDamage() {
- return mBlockDamage;
- }
-
- int getCurX() {
- return mCurX;
- }
-
- int getCurY() {
- return mCurY;
- }
-
- int getCreativeScroll() {
+ public int getCreativeScroll() {
return mCreativeScroll;
}
}
void update() {
- if (mTouchedDown && mTouchDownBtn == Input.Buttons.LEFT) {
+ if (!mTouchedDown) {
+ mPlayer.stopHitting();
+ return;
+ }
+
+ if (mTouchDownBtn == Input.Buttons.LEFT) {
pressLMB();
}
+
if (mTouchedDown && TimeUtils.timeSinceMillis(mTouchDownTime) > 500) {
holdMB();
}