diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameInput.java b/core/src/ru/deadsoftware/cavedroid/game/GameInput.java
index 32672ed2ca3223a8efc9846999816e6cf56aee77..df002fa8df09fd5d6e8836e5fb50e549f28c81ca 100644 (file)
package ru.deadsoftware.cavedroid.game;
+import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.utils.TimeUtils;
+import com.google.common.collect.Range;
import ru.deadsoftware.cavedroid.CaveGame;
import ru.deadsoftware.cavedroid.GameScreen;
+import ru.deadsoftware.cavedroid.game.mobs.Mob;
import ru.deadsoftware.cavedroid.game.mobs.Pig;
import ru.deadsoftware.cavedroid.misc.Assets;
import ru.deadsoftware.cavedroid.misc.ControlMode;
import ru.deadsoftware.cavedroid.misc.states.GameState;
import static ru.deadsoftware.cavedroid.GameScreen.GP;
+import static ru.deadsoftware.cavedroid.game.GameItems.*;
public class GameInput {
+ private boolean keyDown, touchedDown;
+
+ private int keyDownCode, touchDownBtn;
+ private float touchDownX, touchDownY;
+ private long touchDownTime;
+
+ private int curX, curY;
+ private int creativeScroll;
+ private int blockDamage;
+
private boolean checkSwim() {
return GameItems.isFluid(GP.world.getForeMap(GP.player.getMapX(), GP.player.getLowerMapY()));
}
} else {
switch (keycode) {
case Input.Keys.A:
- GP.curX--;
+ curX--;
break;
case Input.Keys.D:
- GP.curX++;
+ curX++;
break;
case Input.Keys.W:
- GP.curY--;
+ curY--;
break;
case Input.Keys.S:
- GP.curY++;
+ curY++;
break;
}
- GP.blockDmg = 0;
+ blockDamage = 0;
+ }
+ }
+
+ private boolean isNotAutoselectable(int x, int y) {
+ return (!GP.world.hasForeAt(x, y) || !GP.world.getForeMapBlock(x, y).hasCollision());
+ }
+
+ private void checkCursorBounds() {
+ if (curY < 0) {
+ curY = 0;
+ } else if (curY >= GP.world.getHeight()) {
+ curY = GP.world.getHeight() - 1;
+ }
+
+ if (GP.controlMode == ControlMode.CURSOR) {
+ if (curX * 16 + 8 < GP.player.pos.x + GP.player.getWidth() / 2) {
+ GP.player.setDir(Mob.LEFT);
+ } else {
+ GP.player.setDir(Mob.RIGHT);
+ }
+ }
+ }
+
+ private void moveCursor() {
+ int pastX = curX;
+ int pastY = curY;
+
+ if (GP.controlMode == ControlMode.WALK && CaveGame.TOUCH) {
+ curX = GP.player.getMapX() + (GP.player.looksLeft() ? -1 : 1);
+ curY = GP.player.getUpperMapY();
+ for (int i = 0; i < 2 && isNotAutoselectable(curX, curY); i++) {
+ curY++;
+ }
+ if (isNotAutoselectable(curX, curY)) {
+ curX += GP.player.looksLeft() ? 1 : -1;
+ }
+ } else if (!CaveGame.TOUCH) {
+ curX = (int) (Gdx.input.getX() * (GP.renderer.getWidth() / GameScreen.getWidth()) + GP.renderer.getCamX()) / 16;
+ curY = (int) (Gdx.input.getY() * (GP.renderer.getHeight() / GameScreen.getHeight()) + GP.renderer.getCamY()) / 16;
+ if (curX < 0) curX--;
+ }
+
+ if (pastX != curX || pastY != curY) {
+ blockDamage = 0;
+ }
+
+ checkCursorBounds();
+ }
+
+ private void useItem(int x, int y, int id, boolean bg) {
+ String key = getItem(id).isBlock() ? getBlockKey(id) : getItemKey(id);
+ if (id > 0) {
+ if (getItem(id).isBlock()) {
+ if (!bg) {
+ GP.world.placeToForeground(x, y, getBlockIdByItemId(id));
+ } else {
+ GP.world.placeToBackground(x, y, getBlockIdByItemId(id));
+ }
+ } else {
+ switch (key) {
+ case "bucket_water":
+ GP.world.placeToForeground(x, y, getBlockId("water"));
+ GP.player.inventory[GP.player.slot] = getItemId("bucket_empty");
+ break;
+ case "bucket_lava":
+ GP.world.placeToForeground(x, y, getBlockId("lava"));
+ GP.player.inventory[GP.player.slot] = getItemId("bucket_empty");
+ break;
+ }
+ }
+ }
+ }
+
+ private void pressLMB() {
+ if ((GP.world.hasForeAt(curX, curY) && GP.world.getForeMapBlock(curX, curY).getHp() >= 0) ||
+ (!GP.world.hasForeAt(curX, curY) && GP.world.hasBackAt(curX, curY) &&
+ GP.world.getBackMapBlock(curX, curY).getHp() >= 0)) {
+ if (GP.player.gameMode == 0) {
+ blockDamage++;
+ if (GP.world.hasForeAt(curX, curY)) {
+ if (blockDamage >= GP.world.getForeMapBlock(curX, curY).getHp()) {
+ GP.world.destroyForeMap(curX, curY);
+ blockDamage = 0;
+ }
+ } else if (GP.world.hasBackAt(curX, curY)) {
+ if (blockDamage >= GP.world.getBackMapBlock(curX, curY).getHp()) {
+ GP.world.destroyBackMap(curX, curY);
+ blockDamage = 0;
+ }
+ }
+ } else {
+ if (GP.world.hasForeAt(curX, curY)) {
+ GP.world.placeToForeground(curX, curY, 0);
+ } else if (GP.world.hasBackAt(curX, curY)) {
+ GP.world.placeToBackground(curX, curY, 0);
+ }
+ touchedDown = false;
+ }
+ }
+ }
+
+ private boolean insideHotbar(float x, float y) {
+ TextureRegion hotbar = Assets.textureRegions.get("hotbar");
+ return y < hotbar.getRegionHeight() &&
+ Range.open(GP.renderer.getWidth() / 2 - (float) hotbar.getRegionWidth() / 2,
+ GP.renderer.getWidth() / 2 + (float) hotbar.getRegionWidth() / 2).contains(x);
+ }
+
+ private void holdMB() {
+ if (touchDownBtn == Input.Buttons.RIGHT) {
+ useItem(curX, curY, GP.player.inventory[GP.player.slot], true);
+ touchedDown = false;
+ } else {
+ if (insideHotbar(touchDownX, touchDownY)) {
+ CaveGame.GAME_STATE = GameState.CREATIVE_INV;
+ touchedDown = false;
+ }
}
}
public void keyDown(int keycode) {
- GP.isKeyDown = true;
- GP.keyDownCode = keycode;
+ keyDown = true;
+ keyDownCode = keycode;
if (keycode == Input.Keys.W || keycode == Input.Keys.A ||
keycode == Input.Keys.S || keycode == Input.Keys.D) {
wasdPressed(keycode);
break;
case Input.Keys.E:
- if (CaveGame.GAME_STATE == GameState.PLAY){
+ if (CaveGame.GAME_STATE == GameState.PLAY) {
switch (GP.player.gameMode) {
case 0:
//TODO survival inv
break;
case Input.Keys.G:
- GP.mobs.add(new Pig(GP.curX * 16, GP.curY * 16));
+ GP.mobs.add(new Pig(curX * 16, curY * 16));
break;
case Input.Keys.Q:
- GP.world.placeToForeground(GP.curX, GP.curY, 8);
+ GP.world.placeToForeground(curX, curY, 8);
break;
case Input.Keys.ESCAPE:
}
public void touchDown(float touchX, float touchY, int button) {
- GP.touchDownTime = TimeUtils.millis();
- GP.isTouchDown = true;
- GP.touchDownBtn = button;
- GP.touchDownX = touchX;
- GP.touchDownY = touchY;
+ touchDownTime = TimeUtils.millis();
+ touchedDown = true;
+ touchDownBtn = button;
+ touchDownX = touchX;
+ touchDownY = touchY;
}
public void touchUp(float screenX, float screenY, int button) {
- if (CaveGame.TOUCH && GP.isKeyDown) {
- keyUp(GP.keyDownCode);
- GP.isKeyDown = false;
+ if (CaveGame.TOUCH && keyDown) {
+ keyUp(keyDownCode);
+ keyDown = false;
}
TextureRegion hotbar = Assets.textureRegions.get("hotbar");
TextureRegion creative = Assets.textureRegions.get("creative");
- if (GP.isTouchDown) {
+ if (touchedDown) {
if (CaveGame.GAME_STATE == GameState.CREATIVE_INV && insideCreativeInv(screenX, screenY)) {
int ix = (int) (screenX - (GP.renderer.getWidth() / 2 - creative.getRegionWidth() / 2 + 8)) / 18;
int iy = (int) (screenY - (GP.renderer.getHeight() / 2 - creative.getRegionHeight() / 2 + 18)) / 18;
- int item = GP.creativeScroll * 8 + (ix + iy * 8);
+ int item = creativeScroll * 8 + (ix + iy * 8);
if (ix >= 8 || ix < 0 || iy < 0 || iy >= 5) item = -1;
if (item >= 0 && item < GameItems.getItemsSize()) {
System.arraycopy(GP.player.inventory, 0, GP.player.inventory, 1, 8);
screenX < GP.renderer.getWidth() / 2 + (float) hotbar.getRegionWidth() / 2) {
GP.player.slot = (int) ((screenX - (GP.renderer.getWidth() / 2 - hotbar.getRegionWidth() / 2)) / 20);
} else if (button == Input.Buttons.RIGHT) {
- GP.useItem(GP.curX, GP.curY,
+ useItem(curX, curY,
GP.player.inventory[GP.player.slot], false);
} else if (button == Input.Buttons.LEFT) {
- GP.blockDmg = 0;
+ blockDamage = 0;
}
}
- GP.isTouchDown = false;
+ touchedDown = false;
}
public void touchDragged(float screenX, float screenY) {
- if (CaveGame.GAME_STATE == GameState.CREATIVE_INV && Math.abs(screenY - GP.touchDownY) > 16) {
+ if (CaveGame.GAME_STATE == GameState.CREATIVE_INV && Math.abs(screenY - touchDownY) > 16) {
if (insideCreativeInv(screenX, screenY)) {
- GP.creativeScroll -= (screenY - GP.touchDownY) / 16;
- GP.touchDownX = screenX;
- GP.touchDownY = screenY;
- if (GP.creativeScroll < 0) GP.creativeScroll = 0;
- if (GP.creativeScroll > GameProc.MAX_CREATIVE_SCROLL)
- GP.creativeScroll = GameProc.MAX_CREATIVE_SCROLL;
+ creativeScroll -= (screenY - touchDownY) / 16;
+ touchDownX = screenX;
+ touchDownY = screenY;
+ if (creativeScroll < 0) creativeScroll = 0;
+ if (creativeScroll > GameProc.MAX_CREATIVE_SCROLL)
+ creativeScroll = GameProc.MAX_CREATIVE_SCROLL;
}
}
}
if (GP.player.slot > 8) GP.player.slot = 0;
break;
case CREATIVE_INV:
- GP.creativeScroll += amount;
- if (GP.creativeScroll < 0) GP.creativeScroll = 0;
- if (GP.creativeScroll > GameProc.MAX_CREATIVE_SCROLL)
- GP.creativeScroll = GameProc.MAX_CREATIVE_SCROLL;
+ creativeScroll += amount;
+ if (creativeScroll < 0) creativeScroll = 0;
+ if (creativeScroll > GameProc.MAX_CREATIVE_SCROLL)
+ creativeScroll = GameProc.MAX_CREATIVE_SCROLL;
break;
}
}
+ public int getKeyDownCode() {
+ return keyDownCode;
+ }
+
+ public boolean isKeyDown() {
+ return keyDown;
+ }
+
+ int getBlockDamage() {
+ return blockDamage;
+ }
+
+ int getCurX() {
+ return curX;
+ }
+
+ int getCurY() {
+ return curY;
+ }
+
+ int getCreativeScroll() {
+ return creativeScroll;
+ }
+
+ void update() {
+ moveCursor();
+ if (touchedDown && touchDownBtn == Input.Buttons.LEFT) {
+ pressLMB();
+ }
+ if (touchedDown && TimeUtils.timeSinceMillis(touchDownTime) > 500) {
+ holdMB();
+ }
+ }
+
}