diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java
index 6a41ea26f1a25e56005adb997dea168b9f1714ec..162c77b885eb4747dd893530f71fceb8b41e059b 100644 (file)
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
-import com.badlogic.gdx.graphics.OrthographicCamera;
-import com.badlogic.gdx.graphics.g2d.SpriteBatch;
-import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
-import com.badlogic.gdx.graphics.Color;
-import com.badlogic.gdx.math.Vector3;
-import ru.deadsoftware.cavecraft.Assets;
+import com.badlogic.gdx.math.MathUtils;
import ru.deadsoftware.cavecraft.CaveGame;
-import ru.deadsoftware.cavecraft.Items;
import ru.deadsoftware.cavecraft.GameScreen;
import ru.deadsoftware.cavecraft.game.mobs.Mob;
+import ru.deadsoftware.cavecraft.game.objects.Drop;
import ru.deadsoftware.cavecraft.game.objects.Player;
+import ru.deadsoftware.cavecraft.misc.Assets;
+import ru.deadsoftware.cavecraft.misc.Renderer;
-public class GameRenderer {
-
- private GameProc gameProc;
-
- public Vector3 camTargetPos;
- public OrthographicCamera camera;
- ShapeRenderer shapeRenderer;
- SpriteBatch spriteBatch;
-
- public GameRenderer(GameProc gameProc) {
- Gdx.gl.glClearColor(0f,.6f,.6f,1f);
- this.gameProc = gameProc;
- camera = new OrthographicCamera();
- camera.setToOrtho(true, 360,
- 360*((float)GameScreen.getHeight()/GameScreen.getWidth()));
- camera.position.x=0;
- camera.position.y=0;
- camTargetPos = camera.position.cpy();
- shapeRenderer = new ShapeRenderer();
- shapeRenderer.setProjectionMatrix(camera.combined);
- shapeRenderer.setAutoShapeType(true);
- spriteBatch = new SpriteBatch();
- spriteBatch.setProjectionMatrix(camera.combined);
+public class GameRenderer extends Renderer {
+
+ private GameProc gp;
+
+ public GameRenderer(GameProc gp, float width, float heigth) {
+ super(width, heigth);
+ Gdx.gl.glClearColor(0f, .6f, .6f, 1f);
+ this.gp = gp;
+ }
+
+ private float drawX(int x) {
+ return x * 16 - getCamX();
+ }
+
+ private float drawY(int y) {
+ return y * 16 - getCamY();
}
- private void drawWorld() {
- int minX = (int) (camera.position.x/16);
- int minY = (int) (camera.position.y/16);
- int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1;
- int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1;
- if (minX<0) minX=0;
- if (minY<0) minY=0;
- if (maxX>gameProc.world.getWidth()) maxX = gameProc.world.getWidth();
- if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
- for (int y=minY; y<maxY; y++) {
- for (int x=minX; x<maxX; x++) {
- if (gameProc.world.getForeMap(x,y)>0) {
- spriteBatch.draw(
- Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(),
- x * 16 - camera.position.x,y * 16 - camera.position.y);
- } else if (gameProc.world.getBackMap(x,y)>0) {
- spriteBatch.draw(
- Items.BLOCKS.getValueAt(gameProc.world.getBackMap(x,y)).getTexture(),
- x * 16 - camera.position.x,y * 16 - camera.position.y);
- Assets.shade.setPosition(x * 16 - camera.position.x,y * 16 - camera.position.y);
- Assets.shade.draw(spriteBatch);
+ private void drawWreck(int bl) {
+ if (gp.blockDmg > 0) {
+ spriter.draw(Assets.wreck[
+ 10 * gp.blockDmg /
+ GameItems.getBlock(bl).getHp()],
+ gp.curX * 16 - getCamX(),
+ gp.curY * 16 - getCamY());
+ }
+ }
+
+ private void drawWorldBackground() {
+ int minX = (int) (getCamX() / 16) - 1;
+ int minY = (int) (getCamY() / 16) - 1;
+ int maxX = (int) ((getCamX() + getWidth()) / 16) + 1;
+ int maxY = (int) ((getCamY() + getHeight()) / 16) + 1;
+ if (minY < 0) minY = 0;
+ if (maxY > gp.world.getHeight()) maxY = gp.world.getHeight();
+ for (int y = minY; y < maxY; y++) {
+ for (int x = minX; x < maxX; x++) {
+ if ((gp.world.getForeMap(x, y) == 0 || GameItems.getBlock(gp.world.getForeMap(x, y)).tp)
+ && gp.world.getBackMap(x, y) > 0) {
+ spriter.draw(
+ Assets.blockTex[GameItems.getBlock(gp.world.getBackMap(x, y)).getTex()],
+ drawX(x), drawY(y));
+ if (gp.world.getForeMap(x, y) == 0 && x == gp.curX && y == gp.curY)
+ drawWreck(gp.world.getBackMap(gp.curX, gp.curY));
+ Assets.shade.setPosition(drawX(x), drawY(y));
+ Assets.shade.draw(spriter);
+ }
+ if (gp.world.getForeMap(x, y) > 0 && GameItems.getBlock(gp.world.getForeMap(x, y)).bg) {
+ spriter.draw(
+ Assets.blockTex[GameItems.getBlock(gp.world.getForeMap(x, y)).getTex()],
+ drawX(x), drawY(y));
+ if (x == gp.curX && y == gp.curY)
+ drawWreck(gp.world.getForeMap(gp.curX, gp.curY));
+ }
+ }
+ }
+ }
+
+ private void drawWorldForeground() {
+ int minX = (int) (getCamX() / 16) - 1;
+ int minY = (int) (getCamY() / 16) - 1;
+ int maxX = (int) ((getCamX() + getWidth()) / 16) + 1;
+ int maxY = (int) ((getCamY() + getHeight()) / 16) + 1;
+ if (minY < 0) minY = 0;
+ if (maxY > gp.world.getHeight()) maxY = gp.world.getHeight();
+ for (int y = minY; y < maxY; y++) {
+ for (int x = minX; x < maxX; x++) {
+ if (gp.world.getForeMap(x, y) > 0 && !GameItems.getBlock(gp.world.getForeMap(x, y)).bg) {
+ spriter.draw(
+ Assets.blockTex[GameItems.getBlock(gp.world.getForeMap(x, y)).getTex()],
+ drawX(x), drawY(y));
+ if (x == gp.curX && y == gp.curY)
+ drawWreck(gp.world.getForeMap(gp.curX, gp.curY));
}
}
}
}
private void drawMob(Mob mob) {
- spriteBatch.draw(Assets.playerSkin[mob.dir],
- mob.position.x - camera.position.x, mob.position.y - camera.position.y);
+ mob.draw(spriter,
+ mob.pos.x - getCamX() - gp.world.getWidth() * 16, mob.pos.y - getCamY());
+ mob.draw(spriter,
+ mob.pos.x - getCamX(), mob.pos.y - getCamY());
+ mob.draw(spriter,
+ mob.pos.x - getCamX() + gp.world.getWidth() * 16, mob.pos.y - getCamY());
+ }
+
+ private void drawDrop(Drop drop) {
+ switch (GameItems.getItem(drop.getId()).getType()) {
+ case 0:
+ Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition(
+ drop.pos.x - getCamX() - gp.world.getWidth() * 16,
+ drop.pos.y - getCamY());
+ Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter);
+ Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition(
+ drop.pos.x - getCamX(),
+ drop.pos.y - getCamY());
+ Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter);
+ Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition(
+ drop.pos.x - getCamX() + gp.world.getWidth() * 16,
+ drop.pos.y - getCamY());
+ Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter);
+ }
}
private void drawPlayer(Player pl) {
- spriteBatch.draw(Assets.playerSkin[pl.dir],
- pl.position.x - camera.position.x, pl.position.y - camera.position.y);
+ if (pl.move.x != 0 || Assets.plSprite[0][2].getRotation() != 0) {
+ Assets.plSprite[0][2].rotate(Player.ANIM_SPEED);
+ Assets.plSprite[1][2].rotate(-Player.ANIM_SPEED);
+ Assets.plSprite[0][3].rotate(-Player.ANIM_SPEED);
+ Assets.plSprite[1][3].rotate(Player.ANIM_SPEED);
+ } else {
+ Assets.plSprite[0][2].setRotation(0);
+ Assets.plSprite[1][2].setRotation(0);
+ Assets.plSprite[0][3].setRotation(0);
+ Assets.plSprite[1][3].setRotation(0);
+ }
+ if (Assets.plSprite[0][2].getRotation() >= 60 || Assets.plSprite[0][2].getRotation() <= -60)
+ Player.ANIM_SPEED = -Player.ANIM_SPEED;
+
+ //back hand
+ Assets.plSprite[1][2].setPosition(
+ pl.pos.x - getCamX() - 6,
+ pl.pos.y - getCamY());
+ Assets.plSprite[1][2].draw(spriter);
+ //back leg
+ Assets.plSprite[1][3].setPosition(
+ pl.pos.x - getCamX() - 6,
+ pl.pos.y - getCamY() + 10);
+ Assets.plSprite[1][3].draw(spriter);
+ //front leg
+ Assets.plSprite[0][3].setPosition(
+ pl.pos.x - getCamX() - 6,
+ pl.pos.y - getCamY() + 10);
+ Assets.plSprite[0][3].draw(spriter);
+ //head
+ spriter.draw(Assets.plSprite[pl.dir][0],
+ pl.pos.x - getCamX() - 2,
+ pl.pos.y - getCamY() - 2);
+ //body
+ spriter.draw(Assets.plSprite[pl.dir][1],
+ pl.pos.x - getCamX() - 2, pl.pos.y - getCamY() + 8);
+ //item in hand
+ if (pl.inv[gp.slot] > 0) {
+ float handRotation = MathUtils.degRad * Assets.plSprite[0][2].getRotation();
+ switch (GameItems.getItem(pl.inv[gp.slot]).getType()) {
+ case 0:
+ Assets.blockTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].setPosition(
+ pl.pos.x - getCamX() - 8 * MathUtils.sin(handRotation),
+ pl.pos.y - getCamY() + 6 + 8 * MathUtils.cos(handRotation));
+ Assets.blockTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].draw(spriter);
+ break;
+ default:
+ Assets.itemTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].flip((pl.dir == 0), false);
+ Assets.itemTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].setRotation(
+ -45 + pl.dir * 90 + Assets.plSprite[0][2].getRotation());
+ Assets.itemTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].setPosition(
+ pl.pos.x - getCamX() - 10 + (12 * pl.dir) - 8 * MathUtils.sin(handRotation),
+ pl.pos.y - getCamY() + 2 + 8 * MathUtils.cos(handRotation));
+ Assets.itemTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].draw(spriter);
+ Assets.itemTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].flip((pl.dir == 0), false);
+ break;
+ }
+ }
+ //front hand
+ Assets.plSprite[0][2].setPosition(
+ pl.pos.x - getCamX() - 6,
+ pl.pos.y - getCamY());
+ Assets.plSprite[0][2].draw(spriter);
+ }
+
+ private void drawCreative() {
+ float x = getWidth() / 2 - Assets.creativeInv.getRegionWidth() / 2;
+ float y = getHeight() / 2 - Assets.creativeInv.getRegionHeight() / 2;
+ spriter.draw(Assets.creativeInv, x, y);
+ spriter.draw(Assets.creativeScr, x + 156,
+ y + 18 + (gp.creativeScroll * (72 / gp.maxCreativeScroll)));
+ for (int i = gp.creativeScroll * 8; i < gp.creativeScroll * 8 + 40; i++) {
+ if (i > 0 && i < GameItems.getItemsSize())
+ switch (GameItems.getItem(i).getType()) {
+ case 0:
+ spriter.draw(Assets.blockTex[GameItems.getItem(i).getTex()],
+ x + 8 + ((i - gp.creativeScroll * 8) % 8) * 18,
+ y + 18 + ((i - gp.creativeScroll * 8) / 8) * 18);
+ break;
+ case 1:
+ spriter.draw(Assets.itemTex[GameItems.getItem(i).getTex()],
+ x + 8 + ((i - gp.creativeScroll * 8) % 8) * 18,
+ y + 18 + ((i - gp.creativeScroll * 8) / 8) * 18);
+ break;
+ }
+ }
+ for (int i = 0; i < 9; i++) {
+ if (gp.player.inv[i] > 0)
+ switch (GameItems.getItem(gp.player.inv[i]).getType()) {
+ case 0:
+ spriter.draw(Assets.blockTex[GameItems.getItem(gp.player.inv[i]).getTex()],
+ x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24);
+ break;
+ case 1:
+ spriter.draw(Assets.itemTex[GameItems.getItem(gp.player.inv[i]).getTex()],
+ x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24);
+ break;
+ }
+ }
}
private void drawGUI() {
- spriteBatch.draw(Assets.invBar, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2,
- 0);//camera.viewportHeight - Assets.invBar.getRegionHeight());
- for (int i=0; i<8; i++) {
- if (gameProc.player.inventory[i]>0) {
- spriteBatch.draw(Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(),
- camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2+3+i*20,
- 3);
+ if (gp.world.getForeMap(gp.curX, gp.curY) > 0 ||
+ gp.world.getBackMap(gp.curX, gp.curY) > 0 ||
+ gp.ctrlMode == 1 ||
+ !CaveGame.TOUCH)
+ spriter.draw(Assets.guiCur,
+ gp.curX * 16 - getCamX(),
+ gp.curY * 16 - getCamY());
+ spriter.draw(Assets.invBar, getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2, 0);
+ for (int i = 0; i < 9; i++) {
+ if (gp.player.inv[i] > 0) {
+ switch (GameItems.getItem(gp.player.inv[i]).getType()) {
+ case 0:
+ spriter.draw(Assets.blockTex[GameItems.getItem(gp.player.inv[i]).getTex()],
+ getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
+ 3);
+ break;
+ case 1:
+ spriter.draw(Assets.itemTex[GameItems.getItem(gp.player.inv[i]).getTex()],
+ getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
+ 3);
+ break;
+ }
}
}
- spriteBatch.draw(Assets.invCur,
- camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2 - 1 + 20*gameProc.invSlot,
+ spriter.draw(Assets.invBarCur,
+ getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 - 1 + 20 * gp.slot,
-1);
+ }
- if (CaveGame.TOUCH) {
- spriteBatch.draw(Assets.touchArrows[0],26,camera.viewportHeight-52);
- spriteBatch.draw(Assets.touchArrows[1],0,camera.viewportHeight-26);
- spriteBatch.draw(Assets.touchArrows[2],26,camera.viewportHeight-26);
- spriteBatch.draw(Assets.touchArrows[3],52,camera.viewportHeight-26);
- spriteBatch.draw(Assets.touchSpace, camera.viewportWidth/2-52, camera.viewportHeight-26);
- spriteBatch.draw(Assets.touchLMB, camera.viewportWidth-52, camera.viewportHeight-26);
- spriteBatch.draw(Assets.touchRMB, camera.viewportWidth-26, camera.viewportHeight-26);
- spriteBatch.draw(Assets.touchToggleMode, 78, camera.viewportHeight-26);
- if (gameProc.ctrlMode==1) {
- Assets.shade.setPosition(83, camera.viewportHeight-21);
- Assets.shade.draw(spriteBatch);
- }
+ private void drawTouchGui() {
+ spriter.draw(Assets.touchArrows[0], 26, getHeight() - 52);
+ spriter.draw(Assets.touchArrows[1], 0, getHeight() - 26);
+ spriter.draw(Assets.touchArrows[2], 26, getHeight() - 26);
+ spriter.draw(Assets.touchArrows[3], 52, getHeight() - 26);
+ spriter.draw(Assets.touchLMB, getWidth() - 52, getHeight() - 26);
+ spriter.draw(Assets.touchRMB, getWidth() - 26, getHeight() - 26);
+ spriter.draw(Assets.touchMode, 78, getHeight() - 26);
+ if (gp.ctrlMode == 1) {
+ Assets.shade.setPosition(83, getHeight() - 21);
+ Assets.shade.draw(spriter);
}
}
+ private void drawGamePlay() {
+ drawWorldBackground();
+ drawPlayer(gp.player);
+ for (Mob mob : gp.mobs) drawMob(mob);
+ for (Drop drop : gp.drops) drawDrop(drop);
+ drawWorldForeground();
+ drawGUI();
+ }
+
+ @Override
public void render() {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
- spriteBatch.begin();
- drawWorld();
- for (Mob mob : gameProc.mobs) {
- drawMob(mob);
+ spriter.begin();
+ switch (CaveGame.STATE) {
+ case GAME_PLAY:
+ drawGamePlay();
+ break;
+ case GAME_CREATIVE_INV:
+ drawGamePlay();
+ drawCreative();
+ break;
}
- drawPlayer(gameProc.player);
- drawGUI();
- spriteBatch.end();
-
- if (gameProc.ctrlMode==1) {
- shapeRenderer.begin(ShapeRenderer.ShapeType.Line);
- shapeRenderer.setColor(Color.ORANGE);
- shapeRenderer.set(ShapeRenderer.ShapeType.Line);
- shapeRenderer.rect(gameProc.cursorX * 16 - camera.position.x,
- gameProc.cursorY * 16 - camera.position.y, 16, 16);
- shapeRenderer.end();
+
+ if (CaveGame.TOUCH) drawTouchGui();
+
+ if (GameScreen.SHOW_DEBUG) {
+ drawString("FPS: " + GameScreen.FPS, 0, 0);
+ drawString("X: " + (int) (gp.player.pos.x / 16), 0, 10);
+ drawString("Y: " + (int) (gp.player.pos.y / 16), 0, 20);
+ drawString("Mobs: " + gp.mobs.size(), 0, 30);
+ drawString("Drops: " + gp.drops.size(), 0, 40);
+ drawString("Block: " + GameItems.getBlockKey(gp.world.getForeMap(gp.curX, gp.curY)), 0, 50);
}
+ spriter.end();
}
}