diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameInputHandler.java b/core/src/ru/deadsoftware/cavecraft/game/GameInputHandler.java
index ff8fa2e89438cec46984e53333740fcc9e72521b..dc19afdb0f42a6bd207fe3fc04956f274e85fb54 100644 (file)
package ru.deadsoftware.cavecraft.game;
+import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.utils.TimeUtils;
+import ru.deadsoftware.cavecraft.*;
public class GameInputHandler {
this.gameProc = gameProc;
}
- public void keyDown(int keyCode) {
- if (keyCode == Input.Keys.LEFT) {
- gameProc.player.moveX.add(-GamePhysics.PL_SPEED,0);
- gameProc.player.dir = 0;
+ private void wasdPressed(int keycode) {
+ if (gameProc.ctrlMode==0 || !CaveGame.TOUCH) {
+ switch (keycode) {
+ case Input.Keys.A:
+ gameProc.player.moveX.x = -GamePhysics.PL_SPEED;
+ gameProc.player.dir = 0;
+ break;
+ case Input.Keys.D:
+ gameProc.player.moveX.x = GamePhysics.PL_SPEED;
+ gameProc.player.dir = 1;
+ break;
+ }
+ } else if (CaveGame.TOUCH){
+ switch (keycode) {
+ case Input.Keys.A:
+ gameProc.cursorX--;
+ break;
+ case Input.Keys.D:
+ gameProc.cursorX++;
+ break;
+ case Input.Keys.W:
+ gameProc.cursorY--;
+ break;
+ case Input.Keys.S:
+ gameProc.cursorY++;
+ break;
+ }
}
- if (keyCode == Input.Keys.RIGHT) {
- gameProc.player.moveX.add(GamePhysics.PL_SPEED,0);
- gameProc.player.dir = 1;
+ }
+
+ public void keyDown(int keycode) {
+ gameProc.isKeyDown = true;
+ gameProc.keyDownCode = keycode;
+ if (keycode == Input.Keys.W || keycode == Input.Keys.A ||
+ keycode == Input.Keys.S || keycode == Input.Keys.D) {
+ wasdPressed(keycode);
+ } else switch (keycode) {
+ case Input.Keys.ALT_LEFT:
+ if (CaveGame.TOUCH) {
+ gameProc.ctrlMode++;
+ if (gameProc.ctrlMode > 1) gameProc.ctrlMode = 0;
+ }
+ break;
+
+ case Input.Keys.SPACE:
+ if (gameProc.player.canJump) {
+ gameProc.player.moveY.add(0, -7);
+ } else if (!gameProc.player.flyMode) {
+ gameProc.player.flyMode = true;
+ gameProc.player.moveY.setZero();
+ } else {
+ gameProc.player.moveY.y = -GamePhysics.PL_SPEED;
+ }
+ break;
+
+ case Input.Keys.CONTROL_LEFT:
+ gameProc.player.moveY.y = GamePhysics.PL_SPEED;
+ break;
+
+ case Input.Keys.E:
+ if (CaveGame.STATE == GameState.GAME_PLAY) CaveGame.STATE = GameState.GAME_CREATIVE_INV;
+ else CaveGame.STATE = GameState.GAME_PLAY;
+ break;
+
+ case Input.Keys.N:
+ CaveGame.STATE = GameState.RESTART;
}
- if (keyCode == Input.Keys.UP &&
- gameProc.player.canJump) gameProc.player.moveY.add(0,-8);
}
- public void keyUp(int keyCode) {
- if (keyCode == Input.Keys.RIGHT || keyCode == Input.Keys.LEFT) {
- gameProc.player.moveX.x = 0;
+ public void keyUp(int keycode) {
+ switch (keycode) {
+ case Input.Keys.A: case Input.Keys.D:
+ gameProc.player.moveX.x = 0;
+ break;
+
+ case Input.Keys.SPACE: case Input.Keys.CONTROL_LEFT:
+ if (gameProc.player.flyMode) gameProc.player.moveY.setZero();
+ break;
}
}
public void mouseMoved(int screenX, int screenY) {
- gameProc.cursorX = (int)((screenX+gameProc.renderer.camera.position.x)/16);
- gameProc.cursorY = (int)((screenY+gameProc.renderer.camera.position.y)/16);
- if (gameProc.cursorX < 0)
- gameProc.cursorX = 0;
- if (gameProc.cursorX >= gameProc.world.getWidth())
- gameProc.cursorX = gameProc.world.getWidth()-1;
- if (gameProc.cursorY < 0)
- gameProc.cursorY = 0;
- if (gameProc.cursorY >= gameProc.world.getHeight())
- gameProc.cursorY = gameProc.world.getHeight()-1;
-
}
public void touchDown(int screenX, int screenY, int button) {
- gameProc.touchDownX = screenX;
- gameProc.touchDownY = screenY;
- gameProc.touchDownTime = TimeUtils.millis();
- gameProc.isTouchDown = true;
+ if (CaveGame.STATE == GameState.GAME_CREATIVE_INV &&
+ screenX>gameProc.renderer.camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2 &&
+ screenX<gameProc.renderer.camera.viewportWidth/2+Assets.creativeInv.getRegionWidth()/2 &&
+ screenY>gameProc.renderer.camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2 &&
+ screenY<gameProc.renderer.camera.viewportHeight/2+Assets.creativeInv.getRegionHeight()/2) {
+ int ix = (int) (screenX - (gameProc.renderer.camera.viewportWidth / 2 - Assets.creativeInv.getRegionWidth() / 2 + 8)) / 18;
+ int iy = (int) (screenY - (gameProc.renderer.camera.viewportHeight / 2 - Assets.creativeInv.getRegionHeight() / 2 + 18)) / 18;
+ int item = ix + iy * 8;
+ if (item >= 0 && item < Items.BLOCKS.size) {
+ for (int i = 8; i > 0; i--) {
+ gameProc.player.inventory[i] = gameProc.player.inventory[i - 1];
+ }
+ gameProc.player.inventory[0] = item;
+ }
+ } else if (CaveGame.STATE == GameState.GAME_CREATIVE_INV) {
+ CaveGame.STATE = GameState.GAME_PLAY;
+ } else {
+ gameProc.touchDownX = screenX;
+ gameProc.touchDownY = screenY;
+ gameProc.touchDownTime = TimeUtils.millis();
+ gameProc.isTouchDown = true;
+ gameProc.touchDownButton = button;
+ }
}
public void touchUp(int screenX, int screenY, int button) {
+ if (gameProc.isKeyDown) {
+ keyUp(gameProc.keyDownCode);
+ gameProc.isKeyDown = false;
+ }
if (gameProc.isTouchDown) {
if (button == Input.Buttons.RIGHT){
- gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY, 1);
+ gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY,
+ gameProc.player.inventory[gameProc.invSlot]);
} else if (button == Input.Buttons.LEFT) {
- if (gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY) > 0) {
+ if (screenY<Assets.invBar.getRegionHeight() &&
+ screenX>gameProc.renderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2 &&
+ screenX<gameProc.renderer.camera.viewportWidth/2+Assets.invBar.getRegionWidth()/2) {
+ gameProc.invSlot = (int)((screenX-(gameProc.renderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2))/20);
+ } else if (gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY) > 0) {
gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY, 0);
} else if (gameProc.world.getBackMap(gameProc.cursorX, gameProc.cursorY) > 0) {
gameProc.world.placeToBackground(gameProc.cursorX, gameProc.cursorY, 0);
}
+
}
}
gameProc.isTouchDown = false;
}
public void touchDragged(int screenX, int screenY) {
- /*gameProc.renderer.camera.position.x += (gameProc.touchDownX-screenX);
- gameProc.renderer.camera.position.y += (gameProc.touchDownY-screenY);
- gameProc.touchDownX = screenX;
- gameProc.touchDownY = screenY;
- gameProc.isTouchDown = false;*/
+ }
+
+ public void scrolled(int amount) {
+ gameProc.invSlot += amount;
+ if (gameProc.invSlot < 0) gameProc.invSlot = 8;
+ if (gameProc.invSlot > 8) gameProc.invSlot = 0;
}
}