/*
Copyright (C) Prikol Software 1996-1997
Copyright (C) Aleksey Volynskov 1996-1997
This file is part of the Doom2D:Rembo project.
Doom2D:Rembo is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
Doom2D:Rembo is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see or
write to the Free Software Foundation, Inc.,
51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef SWITCH_H_INCLUDED
#define SWITCH_H_INCLUDED
#include // FILE
#include "view.h" // obj_t
enum {
SW_NONE, SW_EXIT, SW_EXITS, SW_OPENDOOR, SW_SHUTDOOR, SW_SHUTTRAP,
SW_DOOR, SW_DOOR5, SW_PRESS, SW_TELE, SW_SECRET, SW_LIFTUP, SW_LIFTDOWN,
SW_TRAP, SW_LIFT
};
extern int sw_secrets;
void SW_savegame (FILE *h);
void SW_loadgame (FILE *h);
int SW_load (FILE *h);
void SW_alloc (void);
void SW_init (void);
void Z_water_trap (obj_t *o);
void Z_untrap (byte t);
void SW_act (void);
void SW_cheat_open (void);
int SW_press (int x, int y, int r, int h, byte t, int o);
#endif /* SWITCH_H_INCLUDED */