/*
Copyright (C) Prikol Software 1996-1997
Copyright (C) Aleksey Volynskov 1996-1997
This file is part of the Doom2D:Rembo project.
Doom2D:Rembo is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
Doom2D:Rembo is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see or
write to the Free Software Foundation, Inc.,
51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef ITEMS_H_INCLUDED
#define ITEMS_H_INCLUDED
#include "view.h" // obj_t
#include // FILE
#define MAXITEM 300
enum {
I_NONE, I_CLIP, I_SHEL, I_ROCKET, I_CELL, I_AMMO, I_SBOX, I_RBOX, I_CELP,
I_STIM, I_MEDI, I_BPACK, I_CSAW, I_SGUN, I_SGUN2, I_MGUN, I_LAUN, I_PLAS, I_BFG,
I_ARM1, I_ARM2, I_MEGA, I_INVL, I_AQUA, I_KEYR, I_KEYG, I_KEYB, I_SUIT, I_SUPER,
I_RTORCH, I_GTORCH, I_BTORCH, I_GOR1, I_FCAN, I_GUN2
};
#pragma pack(1)
typedef struct {
obj_t o;
int t;
int s;
} item_t;
#pragma pack()
extern item_t it[MAXITEM];
extern int itm_rtime;
void IT_savegame (FILE *h);
void IT_loadgame (FILE *h);
void IT_alloc (void);
void IT_init (void);
int IT_load (FILE *h);
void IT_act (void);
void IT_spawn (int x, int y, int t);
void IT_drop_ammo (int t, int n, int x, int y);
#endif /* ITEMS_H_INCLUDED */