(* Copyright (C) Doom 2D: Forever Developers
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License ONLY.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*)
{$INCLUDE ../../../shared/a_modes.inc}
unit r_render;
interface
uses
{$IFDEF ENABLE_MENU}
g_gui,
{$ENDIF}
g_base // TRectWH
;
type
TProcedure = procedure;
(* render startup *)
procedure r_Render_Initialize;
procedure r_Render_Finalize;
(* load globally used textures *)
procedure r_Render_Load;
procedure r_Render_Free;
(* load map specific textures *)
procedure r_Render_LoadTextures;
procedure r_Render_FreeTextures;
procedure r_Render_Reset;
procedure r_Render_Update;
procedure r_Render_Draw;
procedure r_Render_Resize (w, h: Integer);
procedure r_Render_Apply;
procedure r_Render_RequestScreenShot;
{$IFDEF ENABLE_GIBS}
function r_Render_GetGibRect (m, id: Integer): TRectWH;
{$ENDIF}
{$IFDEF ENABLE_GFX}
procedure r_Render_QueueEffect (AnimType, X, Y: Integer);
{$ENDIF}
{$IFDEF ENABLE_TOUCH}
// touch screen button location and size
procedure r_Render_GetKeyRect (key: Integer; out x, y, w, h: Integer; out founded: Boolean);
{$ENDIF}
{$IFDEF ENABLE_MENU}
procedure r_Render_GetControlSize (ctrl: TGUIControl; out w, h: Integer);
procedure r_Render_GetLogoSize (out w, h: Integer);
procedure r_Render_GetMaxFontSize (BigFont: Boolean; out w, h: Integer);
procedure r_Render_GetStringSize (BigFont: Boolean; str: String; out w, h: Integer);
{$ENDIF}
procedure r_Render_SetProcessLoadingCallback (p: TProcedure);
procedure r_Render_ClearLoading;
procedure r_Render_SetLoading (const text: String; maxval: Integer);
procedure r_Render_StepLoading (incval: Integer);
procedure r_Render_DrawLoading (force: Boolean);
{$IFDEF ENABLE_HOLMES}
function pmsCurMapX (): Integer;
function pmsCurMapY (): Integer;
function r_Render_HolmesViewIsSet (): Boolean;
{$ENDIF}
implementation
uses
{$I ../../../nogl/noGLuses.inc}
Imaging, ImagingTypes, ImagingUtility, (* for screenshots *)
{$IFDEF ENABLE_MENU}
r_gui,
{$ENDIF}
{$IFDEF ENABLE_SYSTEM}
g_system,
{$ENDIF}
{$IFDEF ENABLE_TOUCH}
r_touch,
{$ENDIF}
{$IFDEF ENABLE_HOLMES}
r_holmes,
{$ENDIF}
SysUtils, Classes, Math,
g_basic,
e_sound, // DebugSound
e_log, e_res, utils, wadreader, mapdef,
g_game, g_map, g_panel, g_options, g_console, g_player, g_weapons, g_language, g_triggers, g_monsters,
g_net, g_netmaster,
r_draw, r_textures, r_fonts, r_common, r_console, r_map, r_loadscreen
;
var
hud, hudbg: TGLTexture;
hudhp: array [Boolean] of TGLTexture;
hudap: TGLTexture;
hudwp: array [0..WP_LAST] of TGLTexture;
hudkey: array [0..2] of TGLTexture;
hudair: TGLTexture;
hudjet: TGLTexture;
hudrflag, hudrflags, hudrflagd: TGLTexture;
hudbflag, hudbflags, hudbflagd: TGLTexture;
FPS, FPSCounter, FPSTime: LongWord;
TakeScreenShot: Boolean;
DebugSound: Boolean;
procedure r_Render_LoadTextures;
begin
r_Map_LoadTextures;
end;
procedure r_Render_FreeTextures;
begin
r_Map_FreeTextures;
end;
procedure r_Render_Load;
const
WeapName: array [0..WP_LAST] of AnsiString = ('KASTET', 'SAW', 'PISTOL', 'SHOTGUN1', 'SHOTGUN2', 'MGUN', 'RLAUNCHER', 'PGUN', 'BFG', 'SPULEMET', 'FLAMETHROWER');
var
i: Integer;
begin
r_LoadScreen_Load;
r_Common_Load;
r_Common_SetLoading('HUD Textures', 5 + (WP_LAST + 1) + 11);
hud := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/HUD', [TGLHints.txNoRepeat]);
hudbg := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/HUDBG', []);
hudhp[false] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/MED2', [TGLHints.txNoRepeat]);
hudhp[true] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/BMED', [TGLHints.txNoRepeat]);
hudap := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/ARMORHUD', [TGLHints.txNoRepeat]);
for i := 0 to WP_LAST do
hudwp[i] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/' + WeapName[i], [TGLHints.txNoRepeat]);
hudkey[0] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/KEYR', [TGLHints.txNoRepeat]);
hudkey[1] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/KEYG', [TGLHints.txNoRepeat]);
hudkey[2] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/KEYB', [TGLHints.txNoRepeat]);
hudair := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/AIRBAR', [TGLHints.txNoRepeat]);
hudjet := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/JETBAR', [TGLHints.txNoRepeat]);
hudrflag := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_R_BASE', [TGLHints.txNoRepeat]);
hudrflags := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_R_STOLEN', [TGLHints.txNoRepeat]);
hudrflagd := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_R_DROP', [TGLHints.txNoRepeat]);
hudbflag := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_B_BASE', [TGLHints.txNoRepeat]);
hudbflags := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_B_STOLEN', [TGLHints.txNoRepeat]);
hudbflagd := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_B_DROP', [TGLHints.txNoRepeat]);
r_Console_Load;
r_Map_Load;
{$IFDEF ENABLE_MENU}
r_GUI_Load;
{$ENDIF}
end;
procedure r_Render_Free;
var i: Integer;
begin
{$IFDEF ENABLE_MENU}
r_GUI_Free;
{$ENDIF}
r_Map_Free;
r_Console_Free;
r_Common_FreeAndNil(hudbflagd);
r_Common_FreeAndNil(hudbflags);
r_Common_FreeAndNil(hudbflag);
r_Common_FreeAndNil(hudrflagd);
r_Common_FreeAndNil(hudrflags);
r_Common_FreeAndNil(hudrflag);
r_Common_FreeAndNil(hudjet);
r_Common_FreeAndNil(hudair);
r_Common_FreeAndNil(hudkey[0]);
r_Common_FreeAndNil(hudkey[1]);
r_Common_FreeAndNil(hudkey[2]);
for i := 0 to WP_LAST do
r_Common_FreeAndNil(hudwp[i]);
r_Common_FreeAndNil(hudap);
r_Common_FreeAndNil(hudhp[true]);
r_Common_FreeAndNil(hudhp[false]);
r_Common_FreeAndNil(hudbg);
r_Common_FreeAndNil(hud);
r_Common_Free;
end;
{$IFDEF ENABLE_SYSTEM}
function GetInfo (): TGLDisplayInfo;
var info: TGLDisplayInfo;
begin
info := Default(TGLDisplayInfo);
info.w := Max(1, gRC_Width);
info.h := Max(1, gRC_Height);
info.bpp := Max(1, gBPP);
info.fullscreen := gRC_FullScreen;
info.maximized := gRC_Maximized;
info.major := 1;
info.minor := 1;
{$IFDEF USE_GLES1}
info.profile := TGLProfile.Common;
{$ELSE}
info.profile := TGLProfile.Compat;
{$ENDIF}
result := info;
end;
{$ENDIF}
procedure r_Render_LogGLInfo;
var size: GLint;
begin
size := 0;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, @size);
e_LogWritefln('GL Vendor: %s', [glGetString(GL_VENDOR)]);
e_LogWritefln('GL Renderer: %s', [glGetString(GL_RENDERER)]);
e_LogWritefln('GL Version: %s', [glGetString(GL_VERSION)]);
e_LogWritefln('GL Shaders: %s', [glGetString(GL_SHADING_LANGUAGE_VERSION)]);
e_LogWritefln('GL Extensions: %s', [glGetString(GL_EXTENSIONS)]);
e_LogWritefln('GL Texture: %s', [size]);
end;
procedure r_Render_Initialize;
begin
{$IFDEF ENABLE_SYSTEM}
if sys_SetDisplayModeGL(GetInfo()) = False then
raise Exception.Create('Failed to set videomode on startup.');
sys_EnableVSync(gVSync);
{$ENDIF}
{$IFDEF NOGL_INIT}
nogl_Init;
{$ENDIF}
r_Render_LogGLInfo;
r_LoadScreen_Initialize;
r_Textures_Initialize;
r_Console_Initialize;
r_Map_Initialize;
end;
procedure r_Render_Finalize;
begin
r_Map_Finalize;
r_Console_Finalize;
r_Textures_Finalize;
r_LoadScreen_Finalize;
{$IFDEF NOGL_INIT}
nogl_Quit;
{$ENDIF}
end;
procedure r_Render_Reset;
begin
r_Map_Reset;
end;
procedure r_Render_Update;
begin
r_Console_Update;
r_Map_Update;
end;
procedure r_Render_DrawHUD (x, y: Integer; p: TPlayer);
var t: TGLTexture; s: AnsiString;
begin
ASSERT(p <> nil);
// hud area is 196 x 240 pixels
r_Common_DrawTexture(hud, x, y, hud.width, hud.height, TBasePoint.BP_LEFTUP);
r_Common_DrawText(p.name, x + 98, y + 16, 255, 0, 0, 255, smallfont, TBasePoint.BP_CENTER);
t := hudhp[R_BERSERK in p.FRulez];
r_Common_DrawTexture(t, x + 51, y + 61, t.width, t.height, TBasePoint.BP_CENTER);
r_Common_DrawTexture(hudap, x + 50, y + 85, hudap.width, hudap.height, TBasePoint.BP_CENTER);
r_Common_DrawText(IntToStr(MAX(0, p.health)), x + 174, y + 56, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHT);
r_Common_DrawText(IntToStr(MAX(0, p.armor)), x + 174, y + 84, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHT);
case p.CurrWeap of
WEAPON_KASTET, WEAPON_SAW: s := '--';
else s := IntToStr(p.GetAmmoByWeapon(p.CurrWeap));
end;
r_Common_DrawText(s, x + 174, y + 174, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHT);
if p.CurrWeap <= WP_LAST then
begin
t := hudwp[p.CurrWeap];
r_Common_DrawTexture(t, x + 18, y + 160, t.width, t.height, TBasePoint.BP_LEFTUP);
end;
if R_KEY_RED in p.FRulez then
r_Common_DrawTexture(hudkey[0], x + 76, y + 214, 16, 16, TBasePoint.BP_LEFTUP);
if R_KEY_GREEN in p.FRulez then
r_Common_DrawTexture(hudkey[1], x + 93, y + 214, 16, 16, TBasePoint.BP_LEFTUP);
if R_KEY_BLUE in p.FRulez then
r_Common_DrawTexture(hudkey[2], x + 110, y + 214, 16, 16, TBasePoint.BP_LEFTUP);
if p.JetFuel > 0 then
begin
r_Common_DrawTexture(hudair, x, y + 116, hudair.width, hudair.height, TBasePoint.BP_LEFTUP);
if p.air > 0 then
r_Draw_FillRect(x + 14, y + 116 + 4, x + 14 + 168 * p.air div AIR_MAX, y + 116 + 4 + 4, 0, 0, 196, 255);
r_Common_DrawTexture(hudjet, x, y + 126, hudjet.width, hudjet.height, TBasePoint.BP_LEFTUP);
r_Draw_FillRect(x + 14, y + 126 + 4, x + 14 + 168 * p.JetFuel div JET_MAX, y + 126 + 4 + 4, 208, 0, 0, 255);
end
else
begin
r_Common_DrawTexture(hudair, x, y + 124, hudair.width, hudair.height, TBasePoint.BP_LEFTUP);
if p.air > 0 then
r_Draw_FillRect(x + 14, y + 124 + 4, x + 14 + 168 * p.air div AIR_MAX, y + 124 + 4 + 4, 0, 0, 196, 255);
end;
end;
procedure r_Render_DrawHUDArea (x, y, w, h: Integer; p: TPlayer);
var s: AnsiString; oldy: Integer;
begin
r_Common_DrawTexture(hudbg, x, y, w, h, TBasePoint.BP_LEFTUP);
if p <> nil then
begin
oldy := y;
if h < 239 then y := y - 32; (* hack: hide nickname on 640x400 *)
r_Render_DrawHUD(x + w - 196 + 2, y, p);
if p.Spectator then
begin
r_Common_DrawText(_lc[I_PLAYER_SPECT], x + 4, y + 242, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
r_Common_DrawText(_lc[I_PLAYER_SPECT2], x + 4, y + 258, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
r_Common_DrawText(_lc[I_PLAYER_SPECT1], x + 4, y + 274, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
if p.NoRespawn then
r_Common_DrawText(_lc[I_PLAYER_SPECT1S], x + 4, y + 290, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
end;
y := oldy;
end;
if gShowPing and g_Game_IsClient then
begin
s := _lc[I_GAME_PING_HUD] + IntToStr(NetPeer.lastRoundTripTime) + _lc[I_NET_SLIST_PING_MS];
r_Common_DrawText(s, x + 4, y + 242, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
end;
end;
procedure r_Render_DrawStatsView (x, y, w, h: Integer; p: TPlayer);
var fw, i, maxFrags, top, totalPlayers: Integer; sign: Char; stat: TPlayerStatArray; f: TGLTexture;
begin
ASSERT(p <> nil);
if gShowScore and (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
begin
(* RED TEAM SCORE *)
fw := 0;
if gGameSettings.GameMode = GM_CTF then
begin
case gFlags[FLAG_RED].State of
FLAG_STATE_CAPTURED: f := hudrflags;
FLAG_STATE_DROPPED: f := hudrflagd;
otherwise f := hudrflag;
end;
if f <> nil then
begin
fw := f.width + 8; (* + space *)
r_Common_DrawTexture(f, x + w - 16, y + 240 - 72 - 4, f.width, f.height, TBasePoint.BP_RIGHTUP);
end;
end;
r_Common_DrawText(IntToStr(gTeamStat[TEAM_RED].Score), x + w - 16 - fw, y + 240 - 72 - 4, TEAMCOLOR[TEAM_RED].R, TEAMCOLOR[TEAM_RED].G, TEAMCOLOR[TEAM_RED].B, 255, menufont, TBasePoint.BP_RIGHTUP);
(* BLUE TEAM SCORE *)
fw := 0;
if gGameSettings.GameMode = GM_CTF then
begin
case gFlags[FLAG_BLUE].State of
FLAG_STATE_CAPTURED: f := hudbflags;
FLAG_STATE_DROPPED: f := hudbflagd;
otherwise f := hudbflag;
end;
if f <> nil then
begin
fw := f.width + 8; (* + space *)
r_Common_DrawTexture(f, x + w - 16, y + 240 - 32 - 4, f.width, f.height, TBasePoint.BP_RIGHTUP);
end;
end;
r_Common_DrawText(IntToStr(gTeamStat[TEAM_BLUE].Score), x + w - 16 - fw, y + 240 - 32 - 4, TEAMCOLOR[TEAM_BLUE].R, TEAMCOLOR[TEAM_BLUE].G, TEAMCOLOR[TEAM_BLUE].B, 255, menufont, TBasePoint.BP_RIGHTUP);
end;
if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
begin
if gShowStat then
begin
r_Common_DrawText(IntToStr(p.Frags), x + w - 16, y, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHTUP);
top := 1;
maxFrags := 0;
totalPlayers := 0;
stat := g_Player_GetStats();
if stat <> nil then
begin
totalPlayers := Length(stat);
for i := 0 to High(stat) do
begin
if stat[i].Name <> p.Name then
begin
maxFrags := MAX(maxFrags, stat[i].Frags);
if stat[i].Frags > p.Frags then
top := top + 1;
end;
end;
end;
if p.Frags >= maxFrags then sign := '+' else sign := '-';
r_Common_DrawText(IntToStr(top) + ' / ' + IntToStr(totalPlayers) + ' ' + sign + IntToStr(ABS(p.Frags - maxFrags)), x + w - 16, y + 32, 255, 0, 0, 255, smallfont, TBasePoint.BP_RIGHTUP);
end;
if gLMSRespawn > LMS_RESPAWN_NONE then
begin
r_Common_DrawText(_lc[I_GAME_WARMUP], x + w - 16 - 64, y + h, 0, 255, 0, 255, menufont, TBasePoint.BP_RIGHTDOWN);
r_Common_DrawText(': ' + IntToStr((gLMSRespawnTime - gTime) div 1000), x + w - 16 - 64, y + h, 0, 255, 0, 255, menufont, TBasePoint.BP_LEFTDOWN);
end
else if gShowLives and (gGameSettings.MaxLives > 0) then
begin
r_Common_DrawText(IntToStr(p.Lives), x + w - 16, y + h, 0, 255, 0, 255, menufont, TBasePoint.BP_RIGHTDOWN);
end;
end;
end;
procedure r_Render_DrawView (x, y, w, h: Integer; p: TPlayer);
var l, t, r, b, xx, yy, cx, cy: Integer;
begin
r_Draw_GetRect(l, t, r, b);
r_Draw_SetRect(x, y, x + w, y + h);
r_Common_GetCameraPos(p, true, xx, yy);
if p <> nil then
begin
r_Map_Draw(x, y, w, h, xx, yy, p, cx, cy);
{$IFDEF ENABLE_HOLMES}
if p = gPlayer1 then
begin
r_Holmes_plrViewPos(cx, cy);
r_Holmes_plrViewSize(h, w);
end;
{$ENDIF}
r_Render_DrawStatsView(x, y, w, h, p);
if p.Spectator and p.NoRespawn then
r_Common_DrawText(_lc[I_PLAYER_SPECT4], x div 2 + w div 2, y div 2 + h div 2, 255, 255, 255, 255, stdfont, TBasePoint.BP_CENTER);
end
else
begin
r_Map_Draw(x, y, w, h, xx, yy, nil, cx, cy);
end;
r_Draw_SetRect(l, t, r, b);
end;
procedure r_Render_DrawMapView (x, y, w, h, camx, camy: Integer);
var l, t, r, b, cx, cy: Integer;
begin
r_Draw_GetRect(l, t, r, b);
r_Draw_SetRect(x, y, x + w, y + h);
r_Map_Draw(x, y, w, h, camx, camy, nil, cx, cy);
r_Draw_SetRect(l, t, r, b);
end;
procedure r_Render_DrawPlayerView (x, y, w, h: Integer; p: TPlayer);
var l, t, r, b: Integer;
begin
r_Draw_GetRect(l, t, r, b);
r_Draw_SetRect(x, y, x + w, y + h);
r_Render_DrawView(x, y, w - 196, h, p);
r_Render_DrawHUDArea(x + w - 196, y, 196, h, p);
r_Draw_SetRect(l, t, r, b);
end;
procedure r_Render_DrawServerList (var SL: TNetServerList; var ST: TNetServerTable);
var ip: AnsiString; ww, hh, cw, ch, mw, mh, motdh, scrx, scry, i, mx, y: Integer; msg: SSArray; Srv: TNetServer;
begin
scrx := gScreenWidth div 2;
scry := gScreenHeight div 2;
r_Draw_GetTextSize(_lc[I_NET_SLIST], menufont, ww, hh);
r_Common_DrawText(_lc[I_NET_SLIST], gScreenWidth div 2, 16, 255, 255, 255, 255, menufont, TBasePoint.BP_UP);
r_Draw_GetTextSize('W', stdfont, cw, ch);
motdh := gScreenHeight - 49 - ch * b_Text_LineCount(slMOTD);
(* window background *)
r_Draw_Rect(16, 64, gScreenWidth - 16, motdh + 1, 255, 127, 0, 255);
r_Draw_FillRect(16 + 1, 64 + 1, gScreenWidth - 16 - 1, motdh, 64, 64, 64, 145);
r_Common_DrawText(_lc[I_NET_SLIST_HELP], gScreenWidth div 2, gScreenHeight - 8, 255, 255, 255, 255, stdfont, TBasePoint.BP_DOWN);
if slMOTD <> '' then
begin
r_Draw_Rect(16, motdh, gScreenWidth - 16, gScreenHeight - 44, 255, 127, 0, 255);
r_Draw_FillRect(16 + 1, motdh + 1, gScreenWidth - 16 - 1, gScreenHeight - 44 - 1, 64, 64, 64, 145);
r_Common_DrawFormatText(slMOTD, 20, motdh + 3, 255, stdfont, TBasePoint.BP_LEFTUP);
end;
if not slReadUrgent and (slUrgent <> '') then
begin
r_Draw_Rect(scrx - 256, scry - 60, scrx + 256, scry + 60 + 1, 255, 127, 0, 255);
r_Draw_FillRect(scrx - 256 + 1, scry - 60 + 1, scrx + 256 - 1, scry + 60, 64, 64, 64, 127);
r_Draw_FillRect(scrx - 256, scry - 40, scrx + 256, scry - 40 + 1, 255, 127, 0, 255);
r_Draw_FillRect(scrx - 256, scry + 40, scrx + 256, scry + 40 + 1, 255, 127, 0, 255);
r_Common_DrawText(_lc[I_NET_SLIST_URGENT], scrx, scry - 58, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP);
r_Common_DrawText(_lc[I_NET_SLIST_URGENT_CONT], scrx, scry + 41, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP);
r_Common_DrawFormatText(slUrgent, scrx - 253, scry - 38, 255, stdfont, TBasePoint.BP_LEFTUP);
end
else if SL = nil then
begin
r_Draw_Rect(scrx - 192, scry - 10, scrx + 192, scry + 10, 255, 127, 0, 255);
r_Draw_FillRect(scrx - 192 + 1, scry - 10 + 1, scrx + 192 - 1, scry + 10 - 1, 64, 64, 64, 145);
r_Common_DrawText(slWaitStr, scrx, scry, 255, 255, 255, 255, stdfont, TBasePoint.BP_CENTER);
end
else
begin
y := 90;
if slSelection < Length(ST) then
begin
sy := y + 42 * slSelection - 4;
Srv := GetServerFromTable(slSelection, SL, ST);
ip := _lc[I_NET_ADDRESS] + ' ' + Srv.IP + ':' + IntToStr(Srv.Port);
ip := ip + ' ' + _lc[I_NET_SERVER_PASSWORD] + ' ';
if Srv.Password then ip := ip + _lc[I_MENU_YES] else ip := ip +_lc[I_MENU_NO];
end;
mw := gScreenWidth - 188;
mx := 16 + mw;
(* current selection *)
r_Draw_FillRect(16 + 1, sy + 1, gScreenWidth - 16 - 1, sy + 1 + 40, 64, 64, 64, 255);
r_Draw_FillRect(16 + 1, sy, gScreenWidth - 16 - 1, sy + 1, 255, 255, 255, 255);
r_Draw_FillRect(16 + 1, sy + 1 + 40, gScreenWidth - 16 - 1, sy + 1 + 40 + 1, 255, 255, 255, 255);
(* line separators for name/ping/mode.. & address/pasword *)
r_Draw_FillRect(16, 85, gScreenWidth - 16, 85 + 1, 255, 127, 0, 255);
r_Draw_FillRect(16, motdh - 20, gScreenWidth - 16, motdh - 20 + 1, 255, 127, 0, 255);
(* column separators for name/ping/mode/players/version *)
r_Draw_FillRect(mx - 70, 64 + 1, mx - 70 + 1, motdh, 255, 127, 0, 255);
r_Draw_FillRect(mx, 64 + 1, mx + 1, motdh - 20, 255, 127, 0, 255);
r_Draw_FillRect(mx + 52, 64 + 1, mx + 52 + 1, motdh - 20, 255, 127, 0, 255);
r_Draw_FillRect(mx + 104, 64 + 1, mx + 104 + 1, motdh - 20, 255, 127, 0, 255);
r_Common_DrawText('NAME/MAP', 18, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
r_Common_DrawText('PING', mx - 68, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
r_Common_DrawText('MODE', mx + 2, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
r_Common_DrawText('PLRS', mx + 54, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
r_Common_DrawText('VER', mx + 106, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
for i := 0 to High(ST) do
begin
Srv := GetServerFromTable(i, SL, ST);
r_Common_DrawText(Srv.Name, 18, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
r_Common_DrawText(Srv.Map, 18, y + 16, 210, 210, 210, 255, stdfont, TBasePoint.BP_LEFTUP);
if Srv.Ping = 0 then
r_Common_DrawText('<1' + _lc[I_NET_SLIST_PING_MS], mx - 68, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP)
else if (Srv.Ping >= 0) and (Srv.Ping <= 999) then
r_Common_DrawText(IntToStr(Srv.Ping) + _lc[I_NET_SLIST_PING_MS], mx - 68, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP)
else
r_Common_DrawText(_lc[I_NET_SLIST_NO_ACCESS], mx - 68, y, 255, 0, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
if Length(ST[I].Indices) > 1 then
r_Common_DrawText('<' + IntToStr(Length(ST[I].Indices)) + '>', mx - 68, y + 16, 210, 210, 210, 255, stdfont, TBasePoint.BP_LEFTUP);
r_Common_DrawText(g_Game_ModeToText(Srv.GameMode), mx + 2, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
r_Common_DrawText(IntToStr(Srv.Players) + '/' + IntToStr(Srv.MaxPlayers), mx + 54, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
r_Common_DrawText(IntToStr(Srv.LocalPl) + '+' + IntToStr(Srv.Bots), mx + 54, y + 16, 210, 210, 210, 255, stdfont, TBasePoint.BP_LEFTUP);
r_Common_DrawText(IntToStr(Srv.Protocol), mx + 106, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
y := y + 42;
end;
r_Common_DrawText(ip, 20, motdh - 20 + 3, 205, 205, 205, 255, stdfont, TBasePoint.BP_LEFTUP);
r_Common_DrawText(IntToStr(Length(ST)) + _lc[I_NET_SLIST_SERVERS], gScreenWidth - 48, motdh - 20 + 3, 255, 255, 255, 255, stdfont, TBasePoint.BP_RIGHTUP);
end;
end;
procedure r_Render_DrawStatsColumns (constref cs: TEndCustomGameStat; x, y, w: Integer; endview: Boolean);
var i, cw, ch, yy, team, players, w1, w2, w3, w4, tw: Integer; r, g, b, rr, gg, bb: Byte; s: AnsiString;
begin
r_Draw_GetTextSize('W', stdfont, cw, ch);
w4 := cw * 6; (* deaths width *)
w3 := cw * 8; (* frags width *)
w2 := cw * 12; (* ping/loss width *)
w1 := w - w2 - w3 - w4; (* name width *)
tw := w1 - cw * 2 - w2; (* team score *)
if cs.PlayerStat = nil then players := 0 else players := Length(cs.PlayerStat);
yy := y;
if cs.GameMode in [GM_TDM, GM_CTF] then
begin
for team := TEAM_RED to TEAM_BLUE do
begin
case team of
TEAM_RED:
begin
s := _lc[I_GAME_TEAM_RED];
r := 255; g := 0; b := 0;
end;
TEAM_BLUE:
begin
s := _lc[I_GAME_TEAM_BLUE];
r := 0; g := 0; b := 255;
end;
end;
r_Common_DrawText(s, x, yy, r, g, b, 255, stdfont, TBasePoint.BP_LEFTUP);
r_Common_DrawText(IntToStr(cs.TeamStat[team].Score), x + tw, yy, r, g, b, 255, stdfont, TBasePoint.BP_UP);
if endview = false then
r_Common_DrawText(_lc[I_GAME_PING], x + w1, yy, r, g, b, 255, stdfont, TBasePoint.BP_UP);
r_Common_DrawText(_lc[I_GAME_FRAGS], x + w1 + w2, yy, r, g, b, 255, stdfont, TBasePoint.BP_UP);
r_Common_DrawText(_lc[I_GAME_DEATHS], x + w1 + w2 + w3, yy, r, g, b, 255, stdfont, TBasePoint.BP_UP);
INC(yy, ch);
INC(yy, ch div 4);
r_Draw_FillRect(x, yy, x + w, yy + 1, r, g, b, 255);
INC(yy, ch div 4);
for i := 0 to players - 1 do
begin
if cs.PlayerStat[i].Team = team then
begin
rr := r; gg := g; bb := b;
if cs.PlayerStat[i].Spectator then
begin
rr := r div 2; gg := g div 2; bb := b div 2;
end;
// Player name
if gShowPIDs then s := Format('[%5d] %s', [cs.PlayerStat[i].UID, cs.PlayerStat[i].Name]) else s := cs.PlayerStat[i].Name;
if (gPlayers[cs.PlayerStat[i].Num] <> nil) and (gPlayers[cs.PlayerStat[i].Num].FReady) then s := s + ' *';
r_Common_DrawText(s, x, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_LEFTUP);
if endview = false then
begin
// Player ping/loss
s := Format(_lc[I_GAME_PING_MS], [cs.PlayerStat[i].Ping, cs.PlayerStat[i].Loss]);
r_Common_DrawText(s, x + w1, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP);
end;
// Player frags
s := IntToStr(cs.PlayerStat[i].Frags);
r_Common_DrawText(s, x + w1 + w2, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP);
// Player deaths
s := IntToStr(cs.PlayerStat[i].Deaths);
r_Common_DrawText(s, x + w1 + w2 + w3, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP);
INC(yy, ch);
end;
end;
INC(yy, ch);
end;
end
else if cs.GameMode in [GM_DM, GM_COOP] then
begin
r_Common_DrawText(_lc[I_GAME_PLAYER_NAME], x, yy, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
if endview = false then
r_Common_DrawText(_lc[I_GAME_PING], x + w1, yy, 255, 127, 0, 255, stdfont, TBasePoint.BP_UP);
r_Common_DrawText(_lc[I_GAME_FRAGS], x + w1 + w2, yy, 255, 127, 0, 255, stdfont, TBasePoint.BP_UP);
r_Common_DrawText(_lc[I_GAME_DEATHS], x + w1 + w2 + w3, yy, 255, 127, 0, 255, stdfont, TBasePoint.BP_UP);
INC(yy, ch + ch div 2);
for i := 0 to players - 1 do
begin
// rr := 255; gg := 127; bb := 0;
rr := 255; gg := 255; bb := 255;
if cs.PlayerStat[i].Spectator then
begin
rr := rr div 2; gg := gg div 2; bb := bb div 2;
end;
// Player color
r_Draw_Rect(x, yy, x + 16, yy + 16, 192, 192, 192, 255);
r_Draw_FillRect(x + 1, yy + 1, x + 16 - 1, yy + 16 - 1, cs.PlayerStat[i].Color.R, cs.PlayerStat[i].Color.G, cs.PlayerStat[i].Color.B, 255);
// Player name
if gShowPIDs then s := Format('[%5d] %s', [cs.PlayerStat[i].UID, cs.PlayerStat[i].Name]) else s := cs.PlayerStat[i].Name;
if (gPlayers[cs.PlayerStat[i].Num] <> nil) and (gPlayers[cs.PlayerStat[i].Num].FReady) then s := s + ' *';
r_Common_DrawText(s, x + 16 + 8, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_LEFTUP);
if endview = false then
begin
// Player ping/loss
s := Format(_lc[I_GAME_PING_MS], [cs.PlayerStat[i].Ping, cs.PlayerStat[i].Loss]);
r_Common_DrawText(s, x + w1, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP);
end;
// Player frags
s := IntToStr(cs.PlayerStat[i].Frags);
r_Common_DrawText(s, x + w1 + w2, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP);
// Player deaths
s := IntToStr(cs.PlayerStat[i].Deaths);
r_Common_DrawText(s, x + w1 + w2 + w3, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP);
INC(yy, ch + ch div 2);
end;
end;
end;
procedure r_Render_DrawStatsWindow (x, y, w, h: Integer; cs: TEndCustomGameStat; endview: Boolean);
var xoff, yoff, cw, ch: Integer; s: AnsiString;
begin
xoff := 0; yoff := 8;
r_Draw_GetTextSize('W', stdfont, cw, ch);
r_Draw_Rect(x, y, x + w, y + h, 255, 127, 0, 255);
r_Draw_FillRect(x + 1, y + 1, x + w - 1, y + h - 1, 64, 64, 64, 224);
(* LINE 1 *)
if endview = false then
begin
case NetMode of
NET_SERVER: s := _lc[I_NET_SERVER];
NET_CLIENT: s := NetClientIP + ':' + IntToStr(NetClientPort);
otherwise s := '';
end;
r_Common_DrawText(s, x + 16, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
end;
case cs.GameMode of
GM_DM: if gGameSettings.MaxLives = 0 then s := _lc[I_GAME_DM] else s := _lc[I_GAME_LMS];
GM_TDM: if gGameSettings.MaxLives = 0 then s := _lc[I_GAME_TDM] else s := _lc[I_GAME_TLMS];
GM_CTF: s := _lc[I_GAME_CTF];
GM_COOP: if gGameSettings.MaxLives = 0 then s := _lc[I_GAME_COOP] else s := _lc[I_GAME_SURV];
otherwise s := 'GAME MODE ' + IntToStr(gGameSettings.GameMode);
end;
r_Common_DrawText(s, x + w div 2, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP);
if endview = false then
begin
s := r_Common_TimeToStr(cs.GameTime);
r_Common_DrawText(s, x + w - 16, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_RIGHTUP);
end;
INC(yoff, ch + ch div 2);
(* LINE 2/3 *)
s := cs.Map;
if cs.MapName <> '' then
s := s + ' - ' + cs.MapName;
if endview = false then
begin
r_Common_DrawText(s, x + w div 2, y + yoff, 200, 200, 200, 255, stdfont, TBasePoint.BP_UP);
INC(yoff, ch + ch div 2);
case cs.GameMode of
GM_DM, GM_TDM: s := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.ScoreLimit]);
GM_CTF: s := Format(_lc[I_GAME_SCORE_LIMIT], [gGameSettings.ScoreLimit]);
GM_COOP: s := _lc[I_GAME_MONSTERS] + ' ' + IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters);
otherwise s := '';
end;
r_Common_DrawText(s, x + 16, y + yoff, 200, 200, 200, 255, stdfont, TBasePoint.BP_LEFTUP);
case cs.GameMode of
GM_DM, GM_TDM, GM_CTF: s := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
GM_COOP: s := _lc[I_GAME_SECRETS] + ' ' + IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount);
otherwise s := '';
end;
r_Common_DrawText(s, x + w - 16, y + yoff, 200, 200, 200, 255, stdfont, TBasePoint.BP_RIGHTUP);
INC(yoff, ch);
end
else
begin
xoff := MAX(Length(_lc[I_MENU_MAP]) + 1, Length(_lc[I_GAME_GAME_TIME]) + 1) * cw;
r_Common_DrawText(_lc[I_MENU_MAP], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
r_Common_DrawText(s, x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
INC(yoff, ch);
r_Common_DrawText(_lc[I_GAME_GAME_TIME], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
r_Common_DrawText(r_Common_TimeToStr(cs.GameTime), x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
INC(yoff, ch);
end;
INC(yoff, ch);
(* LINE 4/5 *)
if endview and (cs.GameMode = GM_COOP) then
begin
xoff := MAX(Length(_lc[I_GAME_MONSTERS]) + 1, Length(_lc[I_GAME_SECRETS]) + 1) * cw;
r_Common_DrawText(_lc[I_GAME_MONSTERS], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
r_Common_DrawText(IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters), x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
INC(yoff, ch);
r_Common_DrawText(_lc[I_GAME_SECRETS], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
r_Common_DrawText(IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount), x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
INC(yoff, ch);
INC(yoff, ch);
end;
(* LINE 6/7 *)
if endview and (cs.GameMode = GM_COOP) and gLastMap then
begin
xoff := MAX(Length(_lc[I_GAME_MONSTERS_TOTAL]) + 1, Length(_lc[I_GAME_SECRETS_TOTAL]) + 1) * cw;
r_Common_DrawText(_lc[I_GAME_MONSTERS_TOTAL], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
r_Common_DrawText(IntToStr(gCoopTotalMonstersKilled) + '/' + IntToStr(gCoopTotalMonsters), x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
INC(yoff, ch);
r_Common_DrawText(_lc[I_GAME_SECRETS_TOTAL], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
r_Common_DrawText(IntToStr(gCoopTotalSecretsFound) + '/' + IntToStr(gCoopTotalSecrets), x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
INC(yoff, ch);
INC(yoff, ch);
end;
(* LINE *)
if endview and (cs.GameMode in [GM_TDM, GM_CTF]) then
begin
if cs.TeamStat[TEAM_RED].Score > cs.TeamStat[TEAM_BLUE].Score then s := _lc[I_GAME_WIN_RED]
else if cs.TeamStat[TEAM_BLUE].Score > cs.TeamStat[TEAM_RED].Score then s := _lc[I_GAME_WIN_BLUE]
else s := _lc[I_GAME_WIN_DRAW];
r_Common_DrawText(s, x + w div 2, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP);
INC(yoff, ch);
INC(yoff, ch);
end;
(* LINE n *)
r_Render_DrawStatsColumns(cs, x + 16, y + yoff, w - 16 - 16, endview);
end;
function r_Render_StatsHeight (players: Integer): Integer;
var cw, ch: Integer;
begin
ASSERT(players >= 0);
r_Draw_GetTextSize('W', stdfont, cw, ch);
case gGameSettings.GameMode of
GM_TDM, GM_CTF: result := 32 + ch * (11 + players);
otherwise result := 40 + ch * 5 + (ch + 8) * players;
end;
end;
procedure r_Render_DrawStats;
var x, y, w, h, players: Integer; cs: TEndCustomGameStat;
begin
cs.PlayerStat := g_Player_GetStats();
SortGameStat(cs.PlayerStat);
cs.TeamStat := gTeamStat;
cs.GameTime := gTime;
cs.GameMode := gGameSettings.GameMode;
cs.Map := g_ExtractWadNameNoPath(gMapInfo.Map) + ':' + g_ExtractFileName(gMapInfo.Map);
cs.MapName := gMapInfo.Name;
if cs.PlayerStat = nil then players := 0 else players := Length(cs.PlayerStat);
w := gScreenWidth - (gScreenWidth div 5);
h := r_Render_StatsHeight(players);
x := (gScreenWidth div 2) - (w div 2);
y := (gScreenHeight div 2) - (h div 2);
r_Render_DrawStatsWindow(x, y, w, h, cs, false);
end;
procedure r_Render_DrawCustomStats;
var cw, ch, s: AnsiString;
begin
if gStatsOff then
begin
r_Common_DrawText(_lc[I_MENU_INTER_NOTICE_TAB], gScreenWidth div 2, 8, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP);
end
else
begin
case gGameSettings.GameMode of
GM_COOP: if gMissionFailed then s := _lc[I_MENU_INTER_MISSION_FAIL] else s := _lc[I_MENU_INTER_LEVEL_COMPLETE];
otherwise s := _lc[I_MENU_INTER_ROUND_OVER];
end;
r_Common_DrawText(s, gScreenWidth div 2, 16, 255, 255, 255, 255, menufont, TBasePoint.BP_UP);
if gChatShow = false then
begin
if g_Game_IsClient then s := _lc[I_MENU_INTER_NOTICE_MAP] else s := _lc[I_MENU_INTER_NOTICE_SPACE];
r_Common_DrawText(s, gScreenWidth div 2, gScreenHeight - 4, 255, 255, 255, 255, stdfont, TBasePoint.BP_DOWN);
if g_Game_IsNet then
begin
s := Format(_lc[I_MENU_INTER_NOTICE_TIME], [gServInterTime]);
r_Common_DrawText(s, gScreenWidth div 2, gScreenHeight - 16 - 4, 255, 255, 255, 255, stdfont, TBasePoint.BP_DOWN);
end;
end;
r_Render_DrawStatsWindow(32, 64, gScreenWidth - 32 * 2, gScreenHeight - 64 * 2, CustomStat, true);
end;
end;
procedure r_Render_DrawValueOf (a, b, x, y: Integer; f: TGLFont);
var wa, wb, ch: Integer; sa, sb: AnsiString;
begin
sa := IntToStr(a);
sb := IntToStr(b);
r_Draw_GetTextSize(sa, f, wa, ch);
r_Draw_GetTextSize(sa + ' / ', f, wb, ch);
r_Common_DrawText(sa, x, y, 255, 0, 0, 255, f, TBasePoint.BP_LEFTUP);
r_Common_DrawText(' / ', x + wa, y, 255, 255, 255, 255, f, TBasePoint.BP_LEFTUP);
r_Common_DrawText(sb, x + wb, y, 255, 0, 0, 255, f, TBasePoint.BP_LEFTUP);
end;
procedure r_Render_DrawSinglStatsPlayer (player, x, y, w1: Integer);
var time, kpm: Single;
begin
r_Common_DrawText(_lc[I_MENU_INTER_KILLS], x, y, 255, 255, 255, 255, menufont, TBasePoint.BP_LEFTUP);
r_Render_DrawValueOf(SingleStat.PlayerStat[player].Kills, gTotalMonsters, x + w1, y, MenuFont);
r_Common_DrawText(_lc[I_MENU_INTER_KPM], x, y + 32, 255, 255, 255, 255, menufont, TBasePoint.BP_LEFTUP);
time := SingleStat.GameTime / 1000;
kpm := SingleStat.PlayerStat[player].Kills;
if time > 0 then kpm := kpm / time * 60;
r_Common_DrawText(Format('%.1f', [kpm]), x + w1, y + 32, 255, 0, 0, 255, menufont, TBasePoint.BP_LEFTUP);
r_Common_DrawText(_lc[I_MENU_INTER_SECRETS], x, y + 64, 255, 255, 255, 255, menufont, TBasePoint.BP_LEFTUP);
r_Render_DrawValueOf(SingleStat.PlayerStat[player].Secrets, SingleStat.TotalSecrets, x + w1, y + 64, MenuFont);
end;
procedure r_Render_DrawSingleStats;
var xx, wa, wb, ww, ch: Integer; s: AnsiString;
begin
r_Common_DrawText(_lc[I_MENU_INTER_LEVEL_COMPLETE], gScreenWidth div 2, 32, 255, 255, 255, 255, menufont, TBasePoint.BP_UP);
r_Draw_GetTextSize(_lc[I_MENU_INTER_KPM] + ' ', menufont, wa, ch);
r_Draw_GetTextSize(' 9999.9', menufont, wb, ch);
ww := wa + wb;
xx := gScreenWidth div 2 - ww div 2;
s := r_Common_TimeToStr(SingleStat.GameTime);
r_Common_DrawText(_lc[I_MENU_INTER_TIME], xx, 80, 255, 255, 255, 255, menufont, TBasePoint.BP_LEFTUP);
r_Common_DrawText(s, xx + wa, 80, 255, 0, 0, 255, menufont, TBasePoint.BP_LEFTUP);
if SingleStat.TwoPlayers then
begin
r_Common_DrawText(_lc[I_MENU_PLAYER_1], gScreenWidth div 2, 128, 255, 255, 255, 255, menufont, TBasePoint.BP_UP);
r_Render_DrawSinglStatsPlayer(0, xx, 176, wa);
r_Common_DrawText(_lc[I_MENU_PLAYER_2], gScreenWidth div 2, 288, 255, 255, 255, 255, menufont, TBasePoint.BP_UP);
r_Render_DrawSinglStatsPlayer(1, xx, 336, wa);
end
else
begin
r_Render_DrawSinglStatsPlayer(0, xx, 128, wa);
end;
end;
procedure r_Render_DrawSpectHud;
var xoff: Integer; s: AnsiString;
procedure AddText (s1, s2: AnsiString);
var w1, w2, ww, ch: Integer;
begin
r_Draw_GetTextSize(s1, stdfont, w1, ch);
r_Draw_GetTextSize(s2, stdfont, w2, ch);
ww := MAX(w1, w2);
r_Common_DrawText(s1, xoff + ww div 2, gScreenHeight - ch, 255, 255, 255, 255, stdfont, TBasePoint.BP_DOWN);
r_Common_DrawText(s2, xoff + ww div 2, gScreenHeight - ch, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP);
xoff := xoff + ww + 16;
end;
begin
xoff := 0;
case gSpectMode of
SPECT_STATS: s := 'MODE: Stats';
SPECT_MAPVIEW: s := 'MODE: Observe Map';
SPECT_PLAYERS: s := 'MODE: Watch Players';
otherwise s := 'MODE: ' + IntToStr(gSpectMode);
end;
AddText(s, '< jump >');
if gSpectMode = SPECT_STATS then
AddText('Autoview', '< fire >');
if gSpectMode = SPECT_MAPVIEW then
AddText('[-] Step ' + IntToStr(gSpectStep) + ' [+]', ' ');
if gSpectMode = SPECT_PLAYERS then
begin
AddText('Player 1', '');
if gSpectViewTwo then
AddText('Player 2', '');
AddText('2x View', '');
end;
end;
function GetActivePlayer_ByID (id: Integer): TPlayer;
var i, len: Integer; p: TPlayer;
begin
p := nil;
if (id >= 0) and (gPlayers <> nil) then
begin
i := 0; len := Length(gPlayers);
while (i < len) and ((IsActivePlayer(gPlayers[i]) = false) or (gPlayers[i].UID <> id)) do INC(i);
if i < len then p := gPlayers[i];
end;
result := p;
end;
procedure r_Render_DrawMinimap (x, y: Integer; alpha: Byte);
const scale = 16;
function IsMinimapPanel (const p: TPanel): Boolean;
begin
result := (p <> nil) and p.Enabled;
if result then
begin
case p.PanelType of
PANEL_WALL, PANEL_WATER, PANEL_ACID1, PANEL_ACID2,
PANEL_STEP, PANEL_OPENDOOR, PANEL_CLOSEDOOR,
PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT:
result := true;
otherwise
result := false;
end;
end;
end;
procedure DrawObject (xx, yy, ww, hh: Integer; r, g, b: Byte);
var x0, y0, x1, y1: Integer;
begin
x0 := x + xx div scale;
y0 := y + yy div scale;
x1 := x + (xx + ww) div scale;
y1 := y + (yy + hh) div scale;
r_Draw_FillRect(x0, y0, x1, y1, r, g, b, alpha);
end;
procedure DrawPanels (const a: TPanelArray);
var i: Integer; p: TPanel; c: TRGB;
begin
if a <> nil then
begin
for i := 0 to HIGH(a) do
begin
p := a[i];
if IsMinimapPanel(p) then
begin
case p.PanelType of
PANEL_WALL: c := _RGB(208, 208, 208);
PANEL_OPENDOOR: c := _RGB(160, 160, 160);
PANEL_CLOSEDOOR: c := _RGB(160, 160, 160);
PANEL_STEP: c := _RGB(128, 128, 128);
PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT:
case p.LiftType of
LIFTTYPE_UP: c := _RGB(116, 72, 36);
LIFTTYPE_DOWN: c := _RGB(116, 124, 96);
LIFTTYPE_LEFT: c := _RGB(116, 200, 80);
LIFTTYPE_RIGHT: c := _RGB(116, 252, 140);
otherwise c := _RGB(255, 0, 0);
end;
PANEL_WATER: c := _RGB(0, 0, 192);
PANEL_ACID1: c := _RGB(0, 176, 0);
PANEL_ACID2: c := _RGB(176, 0, 0);
otherwise c := _RGB(255, 0, 0);
end;
DrawObject(p.x, p.y, p.width, p.height, c.r, c.g, c.b);
end;
end;
end;
end;
procedure DrawPlayers;
var i: Integer; p: TPlayer; c: TRGB;
begin
if gPlayers <> nil then
begin
for i := 0 to HIGH(gPlayers) do
begin
p := gPlayers[i];
if p.Alive then
begin
case p.Team of
TEAM_RED: c := _RGB(255, 0, 0);
TEAM_BLUE: c := _RGB(0, 0, 255);
otherwise c := _RGB(255, 128, 0);
end;
DrawObject(p.obj.x, p.obj.y, p.obj.rect.width, p.obj.rect.height, c.r, c.g, c.b);
end;
end;
end;
end;
function DrawMonster (m: TMonster): Boolean;
begin
result := false; // don't stop
if m.alive then
DrawObject(m.obj.x, m.obj.y, m.obj.rect.width, m.obj.rect.height, 255, 255, 0);
end;
begin
r_Draw_FillRect(x, y, (x + gMapInfo.Width) div scale, (y + gMapInfo.Height) div scale, 0, 0, 0, alpha);
DrawPanels(gSteps);
DrawPanels(gLifts);
DrawPanels(gWater);
DrawPanels(gAcid1);
DrawPanels(gAcid2);
DrawPanels(gWalls);
g_Mons_ForEach(DrawMonster);
DrawPlayers;
end;
function GetScreenShotName (AsStats: Boolean): AnsiString;
var dir, date: AnsiString;
begin
result := '';
dir := e_GetWriteableDir(ScreenshotDirs);
if dir <> '' then
begin
if AsStats then
begin
dir := e_CatPath(dir, 'stats'); (* TODO: use e_GetWriteableDir *)
result := e_CatPath(dir, StatFilename + '.png');
end
else
begin
DateTimeToString(date, 'yyyy-mm-dd-hh-nn-ss', Now());
result := e_CatPath(dir, 'screenshot-' + date + '.png');
end;
end;
end;
procedure SaveScreenShot (AsStats: Boolean);
var img: TImageData; typ: GLenum; ok: Boolean; fname: AnsiString;
begin
ok := false;
fname := GetScreenShotName(AsStats);
if fname <> '' then
begin
if (gWinSizeX > 0) and (gWinSizeY > 0) then
begin
Imaging.SetOption(ImagingPNGPreFilter, 5);
Imaging.SetOption(ImagingPNGCompressLevel, 5);
InitImage(img);
if NewImage(gWinSizeX, gWinSizeY, TImageFormat.ifA8R8G8B8, img) then
begin
glReadPixels(0, 0, gWinSizeX, gWinSizeY, GL_RGBA, GL_UNSIGNED_BYTE, img.bits);
if glGetError() = GL_NO_ERROR then
begin
if FlipImage(img) and SwapChannels(img, ChannelRed, ChannelBlue) then
begin
ok := SaveImageToFile(fname, img);
end;
end;
end;
FreeImage(img);
end;
end;
if ok then
g_Console_Add(Format(_lc[I_CONSOLE_SCREENSHOT], [fname]))
else
g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [fname]));
end;
procedure r_Render_Draw;
var p1, p2: TPlayer; time: LongWord; pw, ph, i, j: Integer;
begin
if gExit = EXIT_QUIT then
exit;
{$IFDEF ENABLE_SYSTEM}
(* hack: if r_pixel_scale changed, reset menu and other things *)
pw := Round(gWinSizeX / r_pixel_scale);
ph := Round(gWinSizeY / r_pixel_scale);
if (pw <> gScreenWidth) or (ph <> gScreenHeight) then
if assigned(sys_ScreenResize) then
sys_ScreenResize(gWinSizeX, gWinSizeY);
{$ENDIF}
INC(FPSCounter);
time := GetTickCount64();
if time - FPSTime >= 1000 then
begin
FPS := FPSCounter;
FPSCounter := 0;
FPSTime := time;
end;
r_Draw_Setup(gWinSizeX, gWinSizeY, gScreenWidth, gScreenHeight);
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
p1 := nil;
p2 := nil;
if gGameOn or (gState = STATE_FOLD) then
begin
if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
begin
if gRevertPlayers then
begin
p1 := gPlayer2;
p2 := gPlayer1;
end
else
begin
p1 := gPlayer1;
p2 := gPlayer2;
end;
end
else if gPlayer1 <> nil then
begin
p1 := gPlayer1;
end
else if gPlayer2 <> nil then
begin
p1 := gPlayer2;
end;
if (gSpectMode = SPECT_PLAYERS) and (gPlayers <> nil) then
begin
p1 := GetActivePlayer_ByID(gSpectPID1);
if p1 = nil then
p1 := GetActivePlayer_ByID(GetActivePlayerID_Next());
if gSpectViewTwo then
begin
p2 := GetActivePlayer_ByID(gSpectPID2);
if p2 = nil then
p2 := GetActivePlayer_ByID(GetActivePlayerID_Next());
end;
end;
end;
if gGameOn or ((gState in [STATE_FOLD]) and (EndingGameCounter < 255)) then
begin
if gSpectMode = SPECT_MAPVIEW then
begin
r_Render_DrawMapView(0, 0, gScreenWidth, gScreenHeight, gSpectX + gScreenWidth div 2, gSpectY + gScreenHeight div 2);
end
else if (p1 <> nil) and (p2 <> nil) then
begin
r_Render_DrawPlayerView(0, 0, gScreenWidth, gScreenHeight div 2 - 2, p1);
r_Render_DrawPlayerView(0, gScreenHeight div 2 + 2, gScreenWidth, gScreenHeight div 2, p2);
end
else if p1 <> nil then
begin
r_Render_DrawPlayerView(0, 0, gScreenWidth, gScreenHeight, p1);
end
else if p2 <> nil then
begin
r_Render_DrawPlayerView(0, 0, gScreenWidth, gScreenHeight, p2);
end;
if gShowMap then
r_Render_DrawMiniMap(0, 0, 160);
{$IFDEF ENABLE_HOLMES}
r_Holmes_Draw;
{$ENDIF}
if MessageText <> '' then
r_Common_DrawFormatText(MessageText, (gScreenWidth - 196) div 2, gScreenHeight div 2, 255, menufont, TBasePoint.BP_CENTER);
if IsDrawStat or (gSpectMode = SPECT_STATS) then
r_Render_DrawStats;
if gSpectHUD and (gChatShow = false) and (gSpectMode <> SPECT_NONE) and (gSpectAuto = false) then
r_Render_DrawSpectHud;
end;
if gPauseMain and gGameOn {$IFDEF ENABLE_MENU}and (g_ActiveWindow = nil){$ENDIF} then
begin
r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, 105);
r_Common_DrawText(_lc[I_MENU_PAUSE], gScreenWidth div 2, gScreenHeight div 2, 255, 255, 255, 255, menufont, TBasePoint.BP_CENTER);
end;
if not gGameOn then
begin
// TODO F key handle
case gState of
STATE_NONE: (* do nothing *) ;
STATE_MENU:
begin
r_Common_DrawBackground(GameWad + ':TEXTURES/TITLE');
{$IFDEF ENABLE_MENU}
if g_ActiveWindow <> nil then
r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, 105);
{$ENDIF}
end;
STATE_FOLD:
begin
if EndingGameCounter > 0 then
r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, MIN(MAX(255 - EndingGameCounter, 0), 255));
end;
STATE_INTERCUSTOM:
begin
if gLastMap and (gGameSettings.GameMode = GM_COOP) then
if EndPicPath <> '' then
r_Common_DrawBackground(EndPicPath)
else
r_Common_DrawBackground(GameWad + ':TEXTURES/' + _lc[I_TEXTURE_ENDPIC])
else
r_Common_DrawBackground(GameWad + ':TEXTURES/INTER');
r_Render_DrawCustomStats;
{$IFDEF ENABLE_MENU}
if g_ActiveWindow <> nil then
r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, 105);
{$ENDIF}
end;
STATE_INTERSINGLE, STATE_INTERTEXT, STATE_INTERPIC:
begin
if EndingGameCounter > 0 then
begin
r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, MIN(MAX(255 - EndingGameCounter, 0), 255));
end
else
begin
r_Common_DrawBackground(GameWad + ':TEXTURES/INTER');
r_Render_DrawSingleStats;
{$IFDEF ENABLE_MENU}
if g_ActiveWindow <> nil then
r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, 105);
{$ENDIF}
end;
end;
STATE_ENDPIC:
begin
if EndPicPath <> '' then
r_Common_DrawBackground(EndPicPath)
else
r_Common_DrawBackground(GameWad + ':TEXTURES/' + _lc[I_TEXTURE_ENDPIC]);
{$IFDEF ENABLE_MENU}
if g_ActiveWindow <> nil then
r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, 105);
{$ENDIF}
end;
STATE_SLIST:
begin
r_Common_DrawBackground(GameWad + ':TEXTURES/TITLE');
r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, 105);
r_Render_DrawServerList(slCurrent, slTable);
end;
end;
end;
{$IFDEF ENABLE_MENU}
if g_ActiveWindow <> nil then
begin
if gGameOn then
r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, 105);
r_GUI_Draw_Window(g_ActiveWindow);
end;
{$ENDIF}
r_Console_Draw(false);
if DebugSound and gGameOn then
begin
for i := 0 to High(e_SoundsArray) do
for j := 0 to e_SoundsArray[i].nRefs do
r_Draw_FillRect(i + 100, j + 100, i + 100 + 1, j + 100 + 1, 255, 0, 0, 255);
end;
if gShowFPS then
begin
r_Common_DrawText('FPS: ' + IntToStr(FPS), 0, 0, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
r_Common_DrawText('UPS: ' + IntToStr(UPS), 0, 16, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
end;
if gGameOn and gShowTime then
begin
r_Common_DrawText(r_Common_TimeToStr(gTime), gScreenWidth - 4, gScreenHeight - 1, 255, 255, 255, 255, stdfont, TBasePoint.BP_RIGHTDOWN);
end;
// TODO draw profilers
{$IFDEF ENABLE_HOLMES}
r_Holmes_DrawUI;
{$ENDIF}
{$IFDEF ENABLE_TOUCH}
glScalef(1 / r_pixel_scale, 1 / r_pixel_scale, 0);
r_Touch_Draw;
{$ENDIF}
if TakeScreenShot then
begin
SaveScreenShot(false);
TakeScreenShot := false;
end;
(* take stats screenshot immediately after the first frame of the stats showing *)
if gScreenshotStats and (StatShotDone = false) and (Length(CustomStat.PlayerStat) > 1) then
begin
SaveScreenShot(true);
StatShotDone := true;
end;
sys_Repaint;
end;
procedure r_Render_Resize (w, h: Integer);
begin
gWinSizeX := w;
gWinSizeY := h;
gRC_Width := w;
gRC_Height := h;
gScreenWidth := Round(w / r_pixel_scale);
gScreenHeight := Round(h / r_pixel_scale);
end;
procedure r_Render_Apply;
begin
{$IFDEF ENABLE_SYSTEM}
if sys_SetDisplayModeGL(GetInfo()) then
e_LogWriteln('resolution changed')
else
e_LogWriteln('resolution not changed');
sys_EnableVSync(gVSync);
{$ENDIF}
{$IFDEF NOGL_INIT}
nogl_Init;
{$ENDIF}
end;
procedure r_Render_RequestScreenShot;
begin
TakeScreenShot := true;
end;
{$IFDEF ENABLE_GIBS}
function r_Render_GetGibRect (m, id: Integer): TRectWH;
begin
result := r_Map_GetGibSize(m, id);
end;
{$ENDIF}
{$IFDEF ENABLE_GFX}
procedure r_Render_QueueEffect (AnimType, X, Y: Integer);
begin
r_Map_NewGFX(AnimType, X, Y);
end;
{$ENDIF}
{$IFDEF ENABLE_TOUCH}
procedure r_Render_GetKeyRect (key: Integer; out x, y, w, h: Integer; out founded: Boolean);
begin
r_Touch_GetKeyRect(key, x, y, w, h, founded)
end;
{$ENDIF}
{$IFDEF ENABLE_MENU}
procedure r_Render_GetControlSize (ctrl: TGUIControl; out w, h: Integer);
begin
r_GUI_GetSize(ctrl, w, h);
end;
procedure r_Render_GetLogoSize (out w, h: Integer);
begin
r_GUI_GetLogoSize(w, h);
end;
procedure r_Render_GetMaxFontSize (BigFont: Boolean; out w, h: Integer);
begin
r_GUI_GetMaxFontSize(BigFont, w, h);
end;
procedure r_Render_GetStringSize (BigFont: Boolean; str: String; out w, h: Integer);
begin
r_GUI_GetStringSize(BigFont, str, w, h);
end;
{$ENDIF}
procedure r_Render_SetProcessLoadingCallback (p: TProcedure);
begin
r_Common_ProcessLoadingCallback := p;
end;
procedure r_Render_ClearLoading;
begin
r_Common_ClearLoading;
end;
procedure r_Render_SetLoading (const text: String; maxval: Integer);
begin
r_Common_SetLoading(text, maxval);
end;
procedure r_Render_StepLoading (incval: Integer);
begin
r_Common_StepLoading(incval);
end;
procedure r_Render_DrawLoading (force: Boolean);
begin
r_Common_DrawLoading(force);
end;
{$IFDEF ENABLE_HOLMES}
function pmsCurMapX (): Integer;
begin
result := r_holmes.pmsCurMapX();
end;
function pmsCurMapY (): Integer;
begin
result := r_holmes.pmsCurMapY();
end;
function r_Render_HolmesViewIsSet (): Boolean;
begin
result := vpSet;
end;
{$ENDIF}
begin
conRegVar('d_sounds', @DebugSound, '', '');
DebugSound := false;
end.