(* Copyright (C) Doom 2D: Forever Developers * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License ONLY. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . *) {$INCLUDE ../../../shared/a_modes.inc} unit r_render; interface uses {$IFDEF ENABLE_MENU} g_gui, {$ENDIF} g_base // TRectWH ; (* render startup *) procedure r_Render_Initialize; procedure r_Render_Finalize; (* load globally used textures *) procedure r_Render_Load; procedure r_Render_Free; (* load map specific textures *) procedure r_Render_LoadTextures; procedure r_Render_FreeTextures; procedure r_Render_Update; procedure r_Render_Draw; procedure r_Render_Resize (w, h: Integer); procedure r_Render_Apply; function r_Render_WriteScreenShot (filename: String): Boolean; {$IFDEF ENABLE_GIBS} function r_Render_GetGibRect (m, id: Integer): TRectWH; {$ENDIF} {$IFDEF ENABLE_GFX} procedure r_Render_QueueEffect (AnimType, X, Y: Integer); {$ENDIF} {$IFDEF ENABLE_TOUCH} // touch screen button location and size procedure r_Render_GetKeyRect (key: Integer; out x, y, w, h: Integer; out founded: Boolean); {$ENDIF} {$IFDEF ENABLE_MENU} procedure r_Render_GetControlSize (ctrl: TGUIControl; out w, h: Integer); procedure r_Render_GetLogoSize (out w, h: Integer); procedure r_Render_GetMaxFontSize (BigFont: Boolean; out w, h: Integer); procedure r_Render_GetStringSize (BigFont: Boolean; str: String; out w, h: Integer); {$ENDIF} procedure r_Render_DrawLoading (force: Boolean); // !!! remove it implementation uses {$IFDEF USE_GLES1} GLES11, {$ELSE} GL, GLEXT, {$ENDIF} {$IFDEF ENABLE_MENU} r_gui, {$ENDIF} {$IFDEF ENABLE_SYSTEM} g_system, {$ENDIF} SysUtils, Classes, Math, e_log, utils, g_game, g_options, g_console, g_player, g_weapons, g_language, g_net, r_draw, r_textures, r_fonts, r_common, r_map ; type TBasePoint = ( BP_LEFTUP, BP_UP, BP_RIGHTUP, BP_LEFT, BP_CENTER, BP_RIGHT, BP_LEFTDOWN, BP_DOWN, BP_RIGHTDOWN ); var menuBG: TGLTexture; hud, hudbg: TGLTexture; hudhp: array [Boolean] of TGLTexture; hudap: TGLTexture; hudwp: array [0..WP_LAST] of TGLTexture; hudkey: array [0..2] of TGLTexture; hudair: TGLTexture; hudjet: TGLTexture; procedure r_Render_LoadTextures; begin r_Map_LoadTextures; end; procedure r_Render_FreeTextures; begin r_Map_FreeTextures; end; procedure r_Render_Load; const WeapName: array [0..WP_LAST] of AnsiString = ('KASTET', 'SAW', 'PISTOL', 'SHOTGUN1', 'SHOTGUN2', 'MGUN', 'RLAUNCHER', 'PGUN', 'BFG', 'SPULEMET', 'FLAMETHROWER'); var i: Integer; begin r_Common_Load; menuBG := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/TITLE'); hud := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/HUD'); hudbg := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/HUDBG'); hudhp[false] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/MED2'); hudhp[true] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/BMED'); hudap := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/ARMORHUD'); for i := 0 to WP_LAST do hudwp[i] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/' + WeapName[i]); hudkey[0] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/KEYR'); hudkey[1] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/KEYG'); hudkey[2] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/KEYB'); hudair := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/AIRBAR'); hudjet := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/JETBAR'); r_Map_Load; {$IFDEF ENABLE_MENU} r_GUI_Load; {$ENDIF} end; procedure r_Render_Free; var i: Integer; begin {$IFDEF ENABLE_MENU} r_GUI_Free; {$ENDIF} r_Map_Free; hudjet.Free; hudair.Free; hudkey[0].Free; hudkey[1].Free; hudkey[2].Free; for i := 0 to WP_LAST do begin if hudwp[i] <> nil then hudwp[i].Free; hudwp[i] := nil; end; hudap.Free; hudhp[true].Free; hudhp[false].Free; hudbg.Free; hud.Free; menuBG.Free; r_Common_Free; end; {$IFDEF ENABLE_SYSTEM} function GetInfo (): TGLDisplayInfo; var info: TGLDisplayInfo; begin info := Default(TGLDisplayInfo); info.w := Max(1, gRC_Width); info.h := Max(1, gRC_Height); info.bpp := Max(1, gBPP); info.fullscreen := gRC_FullScreen; info.maximized := gRC_Maximized; info.major := 1; info.minor := 1; info.profile := TGLProfile.Compat; result := info; end; {$ENDIF} procedure r_Render_Initialize; begin {$IFDEF ENABLE_SYSTEM} if sys_SetDisplayModeGL(GetInfo()) = False then raise Exception.Create('Failed to set videomode on startup.'); sys_EnableVSync(gVSync); {$ENDIF} r_Textures_Initialize; r_Map_Initialize; end; procedure r_Render_Finalize; begin r_Map_Finalize; r_Textures_Finalize; end; procedure r_Render_Update; begin r_Map_Update; end; procedure SetupMatrix; begin glViewport(0, 0, gScreenWidth, gScreenHeight); glScissor(0, 0, gScreenWidth, gScreenHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity; glOrtho(0, gScreenWidth, gScreenHeight, 0, 0, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity; end; procedure r_Render_GetBasePoint (x, y, w, h: Integer; p: TBasePoint; out xx, yy: Integer); begin case p of TBasePoint.BP_LEFTUP, TBasePoint.BP_LEFT, TBasePoint.BP_LEFTDOWN: xx := x; TBasePoint.BP_UP, TBasePoint.BP_CENTER, TBasePoint.BP_DOWN: xx := x - w div 2; TBasePoint.BP_RIGHTUP, TBasePoint.BP_RIGHT, TBasePoint.BP_RIGHTDOWN: xx := x - w; end; case p of TBasePoint.BP_LEFTUP, TBasePoint.BP_UP, TBasePoint.BP_RIGHTUP: yy := y; TBasePoint.BP_LEFT, TBasePoint.BP_CENTER, TBasePoint.BP_RIGHT: yy := y - h div 2; TBasePoint.BP_LEFTDOWN, TBasePoint.BP_DOWN, TBasePoint.BP_RIGHTDOWN: yy := y - h; end; end; procedure r_Render_DrawText (const text: AnsiString; x, y: Integer; r, g, b, a: Byte; f: TGLFont; p: TBasePoint); var w, h: Integer; begin if p <> TBasePoint.BP_LEFTUP then begin r_Draw_GetTextSize(text, f, w, h); r_Render_GetBasePoint(x, y, w, h, p, x, y); end; r_Draw_Text(text, x, y, r, g, b, a, f); end; procedure r_Render_DrawTexture (img: TGLTexture; x, y, w, h: Integer; p: TBasePoint); begin r_Render_GetBasePoint(x, y, w, h, p, x, y); r_Draw_TextureRepeat(img, x, y, w, h, false, 255, 255, 255, 255, false); end; procedure r_Render_DrawHUD (x, y: Integer; p: TPlayer); var t: TGLTexture; s: AnsiString; begin ASSERT(p <> nil); // hud area is 196 x 240 pixels r_Render_DrawTexture(hud, x, y, hud.width, hud.height, TBasePoint.BP_LEFTUP); r_Render_DrawText(p.name, x + 98, y + 16, 255, 0, 0, 255, smallfont, TBasePoint.BP_CENTER); t := hudhp[R_BERSERK in p.FRulez]; r_Render_DrawTexture(t, x + 51, y + 61, t.width, t.height, TBasePoint.BP_CENTER); r_Render_DrawTexture(hudap, x + 50, y + 85, hudap.width, hudap.height, TBasePoint.BP_CENTER); r_Render_DrawText(IntToStr(MAX(0, p.health)), x + 174, y + 56, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHT); r_Render_DrawText(IntToStr(MAX(0, p.armor)), x + 174, y + 84, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHT); case p.CurrWeap of WEAPON_KASTET, WEAPON_SAW: s := '--'; else s := IntToStr(p.GetAmmoByWeapon(p.CurrWeap)); end; r_Render_DrawText(s, x + 174, y + 174, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHT); if p.CurrWeap <= WP_LAST then begin t := hudwp[p.CurrWeap]; r_Render_DrawTexture(t, x + 18, y + 160, t.width, t.height, TBasePoint.BP_LEFTUP); end; if R_KEY_RED in p.FRulez then r_Render_DrawTexture(hudkey[0], x + 76, y + 214, 16, 16, TBasePoint.BP_LEFTUP); if R_KEY_GREEN in p.FRulez then r_Render_DrawTexture(hudkey[1], x + 93, y + 214, 16, 16, TBasePoint.BP_LEFTUP); if R_KEY_BLUE in p.FRulez then r_Render_DrawTexture(hudkey[2], x + 110, y + 214, 16, 16, TBasePoint.BP_LEFTUP); if p.JetFuel > 0 then begin r_Render_DrawTexture(hudair, x, y + 116, hudair.width, hudair.height, TBasePoint.BP_LEFTUP); if p.air > 0 then r_Draw_FillRect(x + 14, y + 116 + 4, x + 14 + 168 * p.air div AIR_MAX, y + 116 + 4 + 4, 0, 0, 196, 255); r_Render_DrawTexture(hudjet, x, y + 126, hudjet.width, hudjet.height, TBasePoint.BP_LEFTUP); r_Draw_FillRect(x + 14, y + 126 + 4, x + 14 + 168 * p.JetFuel div JET_MAX, y + 126 + 4 + 4, 208, 0, 0, 255); end else begin r_Render_DrawTexture(hudair, x, y + 124, hudair.width, hudair.height, TBasePoint.BP_LEFTUP); if p.air > 0 then r_Draw_FillRect(x + 14, y + 124 + 4, x + 14 + 168 * p.air div AIR_MAX, y + 124 + 4 + 4, 0, 0, 196, 255); end; end; procedure r_Render_DrawHUDArea (x, y, w, h: Integer; p: TPlayer); var s: AnsiString; begin r_Render_DrawTexture(hudbg, x, y, w, h, TBasePoint.BP_LEFTUP); if p <> nil then r_Render_DrawHUD(x + w - 196 + 2, y, p); if gShowPing and g_Game_IsClient then begin s := _lc[I_GAME_PING_HUD] + IntToStr(NetPeer.lastRoundTripTime) + _lc[I_NET_SLIST_PING_MS]; r_Render_DrawText(s, x + 4, y + 242, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); end; if p.Spectator then begin r_Render_DrawText(_lc[I_PLAYER_SPECT], x + 4, y + 242, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); r_Render_DrawText(_lc[I_PLAYER_SPECT2], x + 4, y + 258, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); r_Render_DrawText(_lc[I_PLAYER_SPECT1], x + 4, y + 274, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); if p.NoRespawn then r_Render_DrawText(_lc[I_PLAYER_SPECT1S], x + 4, y + 290, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); end; end; procedure r_Render_DrawView (x, y, w, h: Integer; p: TPlayer); begin if p <> nil then r_Map_Draw(x, y, w, h, p.obj.x + PLAYER_RECT_CX, p.obj.y + PLAYER_RECT_CY, p) else r_Map_Draw(x, y, w, h, 0, 0, nil); // TODO draw stats if p <> nil then begin if p.Spectator and p.NoRespawn then r_Render_DrawText(_lc[I_PLAYER_SPECT4], x div 2 + w div 2, y div 2 + h div 2, 255, 255, 255, 255, stdfont, TBasePoint.BP_CENTER); end; end; procedure r_Render_DrawPlayerView (x, y, w, h: Integer; p: TPlayer); begin r_Render_DrawView(x, y, w - 196, h, p); r_Render_DrawHUDArea(x + w - 196, y, 196, h, p); end; procedure r_Render_Draw; begin if gExit = EXIT_QUIT then exit; SetupMatrix; glClearColor(0.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); glColor4ub(255, 255, 255, 255); //e_LogWritefln('r_render_draw: %sx%s', [gScreenWidth, gScreenHeight]); if gGameOn or (gState = STATE_FOLD) then begin // TODO setup player view // TODO setup sectator mode // TODO setup player hear point // TODO setup player view siz // TODO draw player view + setup screen coords r_Render_DrawPlayerView(0, 0, gScreenWidth, gScreenHeight, gPlayer1); // TODO draw holmes inspector // TODO draw messages // TODO draw stats (?) // TODO draw spectator hud end; if gPauseMain and gGameOn {$IFDEF ENABLE_MENU}and (g_ActiveWindow = nil){$ENDIF} then begin // TODO draw pause screen end; if not gGameOn then begin case gState of STATE_MENU: ; // TODO draw menu bg STATE_FOLD: ; STATE_INTERCUSTOM: ; STATE_INTERSINGLE: ; STATE_ENDPIC: ; STATE_SLIST: ; end; end; {$IFDEF ENABLE_MENU} if g_ActiveWindow <> nil then begin if gGameOn then r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105); r_GUI_Draw_Window(g_ActiveWindow); end; {$ENDIF} // TODO draw console // TODO draw holmes interface glFinish(); glFlush(); sys_Repaint; end; procedure r_Render_Resize (w, h: Integer); begin gWinSizeX := w; gWinSizeY := h; gRC_Width := w; gRC_Height := h; gScreenWidth := w; gScreenHeight := h; end; procedure r_Render_Apply; begin {$IFDEF ENABLE_SYSTEM} if sys_SetDisplayModeGL(GetInfo()) then e_LogWriteln('resolution changed') else e_LogWriteln('resolution not changed'); sys_EnableVSync(gVSync) {$ENDIF} end; function r_Render_WriteScreenShot (filename: String): Boolean; begin Result := False; end; {$IFDEF ENABLE_GIBS} function r_Render_GetGibRect (m, id: Integer): TRectWH; begin result := r_Map_GetGibSize(m, id); end; {$ENDIF} {$IFDEF ENABLE_GFX} procedure r_Render_QueueEffect (AnimType, X, Y: Integer); begin r_Map_NewGFX(AnimType, X, Y); end; {$ENDIF} {$IFDEF ENABLE_TOUCH} procedure r_Render_GetKeyRect (key: Integer; out x, y, w, h: Integer; out founded: Boolean); begin founded := False; end; {$ENDIF} {$IFDEF ENABLE_MENU} procedure r_Render_GetControlSize (ctrl: TGUIControl; out w, h: Integer); begin r_GUI_GetSize(ctrl, w, h); end; procedure r_Render_GetLogoSize (out w, h: Integer); begin r_GUI_GetLogoSize(w, h); end; procedure r_Render_GetMaxFontSize (BigFont: Boolean; out w, h: Integer); begin r_GUI_GetMaxFontSize(BigFont, w, h); end; procedure r_Render_GetStringSize (BigFont: Boolean; str: String; out w, h: Integer); begin r_GUI_GetStringSize(BigFont, str, w, h); end; {$ENDIF} procedure r_Render_DrawLoading (force: Boolean); begin end; end.