(* Copyright (C) Doom 2D: Forever Developers * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License ONLY. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . *) {$INCLUDE ../../../shared/a_modes.inc} unit r_render; interface uses {$IFDEF ENABLE_MENU} g_gui, {$ENDIF} g_base // TRectWH ; type TProcedure = procedure; (* render startup *) procedure r_Render_Initialize; procedure r_Render_Finalize; (* load globally used textures *) procedure r_Render_Load; procedure r_Render_Free; (* load map specific textures *) procedure r_Render_LoadTextures; procedure r_Render_FreeTextures; procedure r_Render_Update; procedure r_Render_Draw; procedure r_Render_Resize (w, h: Integer); procedure r_Render_Apply; function r_Render_WriteScreenShot (filename: String): Boolean; {$IFDEF ENABLE_GIBS} function r_Render_GetGibRect (m, id: Integer): TRectWH; {$ENDIF} {$IFDEF ENABLE_GFX} procedure r_Render_QueueEffect (AnimType, X, Y: Integer); {$ENDIF} {$IFDEF ENABLE_TOUCH} // touch screen button location and size procedure r_Render_GetKeyRect (key: Integer; out x, y, w, h: Integer; out founded: Boolean); {$ENDIF} {$IFDEF ENABLE_MENU} procedure r_Render_GetControlSize (ctrl: TGUIControl; out w, h: Integer); procedure r_Render_GetLogoSize (out w, h: Integer); procedure r_Render_GetMaxFontSize (BigFont: Boolean; out w, h: Integer); procedure r_Render_GetStringSize (BigFont: Boolean; str: String; out w, h: Integer); {$ENDIF} procedure r_Render_SetProcessLoadingCallback (p: TProcedure); procedure r_Render_ClearLoading; procedure r_Render_SetLoading (const text: String; maxval: Integer); procedure r_Render_StepLoading (incval: Integer); procedure r_Render_DrawLoading (force: Boolean); {$IFDEF ENABLE_HOLMES} function pmsCurMapX (): Integer; function pmsCurMapY (): Integer; function r_Render_HolmesViewIsSet (): Boolean; {$ENDIF} implementation uses {$I ../../../nogl/noGLuses.inc} {$IFDEF ENABLE_MENU} r_gui, {$ENDIF} {$IFDEF ENABLE_SYSTEM} g_system, {$ENDIF} {$IFDEF ENABLE_TOUCH} r_touch, {$ENDIF} {$IFDEF ENABLE_HOLMES} r_holmes, {$ENDIF} SysUtils, Classes, Math, g_basic, e_log, utils, wadreader, mapdef, g_game, g_map, g_panel, g_options, g_console, g_player, g_weapons, g_language, g_triggers, g_monsters, g_net, g_netmaster, r_draw, r_textures, r_fonts, r_common, r_console, r_map, r_loadscreen ; var hud, hudbg: TGLTexture; hudhp: array [Boolean] of TGLTexture; hudap: TGLTexture; hudwp: array [0..WP_LAST] of TGLTexture; hudkey: array [0..2] of TGLTexture; hudair: TGLTexture; hudjet: TGLTexture; hudrflag, hudrflags, hudrflagd: TGLTexture; hudbflag, hudbflags, hudbflagd: TGLTexture; FPS, FPSCounter, FPSTime: LongWord; procedure r_Render_LoadTextures; begin r_Map_LoadTextures; end; procedure r_Render_FreeTextures; begin r_Map_FreeTextures; end; procedure r_Render_Load; const WeapName: array [0..WP_LAST] of AnsiString = ('KASTET', 'SAW', 'PISTOL', 'SHOTGUN1', 'SHOTGUN2', 'MGUN', 'RLAUNCHER', 'PGUN', 'BFG', 'SPULEMET', 'FLAMETHROWER'); var i: Integer; begin r_LoadScreen_Load; r_Common_Load; r_Common_SetLoading('HUD Textures', 5 + (WP_LAST + 1) + 11); hud := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/HUD', [TGLHints.txNoRepeat]); hudbg := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/HUDBG', []); hudhp[false] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/MED2', [TGLHints.txNoRepeat]); hudhp[true] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/BMED', [TGLHints.txNoRepeat]); hudap := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/ARMORHUD', [TGLHints.txNoRepeat]); for i := 0 to WP_LAST do hudwp[i] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/' + WeapName[i], [TGLHints.txNoRepeat]); hudkey[0] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/KEYR', [TGLHints.txNoRepeat]); hudkey[1] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/KEYG', [TGLHints.txNoRepeat]); hudkey[2] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/KEYB', [TGLHints.txNoRepeat]); hudair := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/AIRBAR', [TGLHints.txNoRepeat]); hudjet := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/JETBAR', [TGLHints.txNoRepeat]); hudrflag := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_R_BASE', [TGLHints.txNoRepeat]); hudrflags := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_R_STOLEN', [TGLHints.txNoRepeat]); hudrflagd := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_R_DROP', [TGLHints.txNoRepeat]); hudbflag := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_B_BASE', [TGLHints.txNoRepeat]); hudbflags := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_B_STOLEN', [TGLHints.txNoRepeat]); hudbflagd := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_B_DROP', [TGLHints.txNoRepeat]); r_Console_Load; r_Map_Load; {$IFDEF ENABLE_MENU} r_GUI_Load; {$ENDIF} end; procedure r_Render_Free; var i: Integer; begin {$IFDEF ENABLE_MENU} r_GUI_Free; {$ENDIF} r_Map_Free; r_Console_Free; r_Common_FreeAndNil(hudbflagd); r_Common_FreeAndNil(hudbflags); r_Common_FreeAndNil(hudbflag); r_Common_FreeAndNil(hudrflagd); r_Common_FreeAndNil(hudrflags); r_Common_FreeAndNil(hudrflag); r_Common_FreeAndNil(hudjet); r_Common_FreeAndNil(hudair); r_Common_FreeAndNil(hudkey[0]); r_Common_FreeAndNil(hudkey[1]); r_Common_FreeAndNil(hudkey[2]); for i := 0 to WP_LAST do r_Common_FreeAndNil(hudwp[i]); r_Common_FreeAndNil(hudap); r_Common_FreeAndNil(hudhp[true]); r_Common_FreeAndNil(hudhp[false]); r_Common_FreeAndNil(hudbg); r_Common_FreeAndNil(hud); r_Common_Free; end; {$IFDEF ENABLE_SYSTEM} function GetInfo (): TGLDisplayInfo; var info: TGLDisplayInfo; begin info := Default(TGLDisplayInfo); info.w := Max(1, gRC_Width); info.h := Max(1, gRC_Height); info.bpp := Max(1, gBPP); info.fullscreen := gRC_FullScreen; info.maximized := gRC_Maximized; info.major := 1; info.minor := 1; {$IFDEF USE_GLES1} info.profile := TGLProfile.Common; {$ELSE} info.profile := TGLProfile.Compat; {$ENDIF} result := info; end; {$ENDIF} procedure r_Render_LogGLInfo; begin e_LogWritefln('GL Vendor: %s', [glGetString(GL_VENDOR)]); e_LogWritefln('GL Renderer: %s', [glGetString(GL_RENDERER)]); e_LogWritefln('GL Version: %s', [glGetString(GL_VERSION)]); e_LogWritefln('GL Shaders: %s', [glGetString(GL_SHADING_LANGUAGE_VERSION)]); e_LogWritefln('GL Extensions: %s', [glGetString(GL_EXTENSIONS)]); end; procedure r_Render_Initialize; begin {$IFDEF ENABLE_SYSTEM} if sys_SetDisplayModeGL(GetInfo()) = False then raise Exception.Create('Failed to set videomode on startup.'); sys_EnableVSync(gVSync); {$ENDIF} {$IFDEF NOGL_INIT} nogl_Init; {$ENDIF} r_Render_LogGLInfo; r_LoadScreen_Initialize; r_Textures_Initialize; r_Console_Initialize; r_Map_Initialize; end; procedure r_Render_Finalize; begin r_Map_Finalize; r_Console_Finalize; r_Textures_Finalize; r_LoadScreen_Finalize; {$IFDEF NOGL_INIT} nogl_Quit; {$ENDIF} end; procedure r_Render_Update; begin r_Console_Update; r_Map_Update; end; procedure r_Render_DrawHUD (x, y: Integer; p: TPlayer); var t: TGLTexture; s: AnsiString; begin ASSERT(p <> nil); // hud area is 196 x 240 pixels r_Common_DrawTexture(hud, x, y, hud.width, hud.height, TBasePoint.BP_LEFTUP); r_Common_DrawText(p.name, x + 98, y + 16, 255, 0, 0, 255, smallfont, TBasePoint.BP_CENTER); t := hudhp[R_BERSERK in p.FRulez]; r_Common_DrawTexture(t, x + 51, y + 61, t.width, t.height, TBasePoint.BP_CENTER); r_Common_DrawTexture(hudap, x + 50, y + 85, hudap.width, hudap.height, TBasePoint.BP_CENTER); r_Common_DrawText(IntToStr(MAX(0, p.health)), x + 174, y + 56, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHT); r_Common_DrawText(IntToStr(MAX(0, p.armor)), x + 174, y + 84, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHT); case p.CurrWeap of WEAPON_KASTET, WEAPON_SAW: s := '--'; else s := IntToStr(p.GetAmmoByWeapon(p.CurrWeap)); end; r_Common_DrawText(s, x + 174, y + 174, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHT); if p.CurrWeap <= WP_LAST then begin t := hudwp[p.CurrWeap]; r_Common_DrawTexture(t, x + 18, y + 160, t.width, t.height, TBasePoint.BP_LEFTUP); end; if R_KEY_RED in p.FRulez then r_Common_DrawTexture(hudkey[0], x + 76, y + 214, 16, 16, TBasePoint.BP_LEFTUP); if R_KEY_GREEN in p.FRulez then r_Common_DrawTexture(hudkey[1], x + 93, y + 214, 16, 16, TBasePoint.BP_LEFTUP); if R_KEY_BLUE in p.FRulez then r_Common_DrawTexture(hudkey[2], x + 110, y + 214, 16, 16, TBasePoint.BP_LEFTUP); if p.JetFuel > 0 then begin r_Common_DrawTexture(hudair, x, y + 116, hudair.width, hudair.height, TBasePoint.BP_LEFTUP); if p.air > 0 then r_Draw_FillRect(x + 14, y + 116 + 4, x + 14 + 168 * p.air div AIR_MAX, y + 116 + 4 + 4, 0, 0, 196, 255); r_Common_DrawTexture(hudjet, x, y + 126, hudjet.width, hudjet.height, TBasePoint.BP_LEFTUP); r_Draw_FillRect(x + 14, y + 126 + 4, x + 14 + 168 * p.JetFuel div JET_MAX, y + 126 + 4 + 4, 208, 0, 0, 255); end else begin r_Common_DrawTexture(hudair, x, y + 124, hudair.width, hudair.height, TBasePoint.BP_LEFTUP); if p.air > 0 then r_Draw_FillRect(x + 14, y + 124 + 4, x + 14 + 168 * p.air div AIR_MAX, y + 124 + 4 + 4, 0, 0, 196, 255); end; end; procedure r_Render_DrawHUDArea (x, y, w, h: Integer; p: TPlayer); var s: AnsiString; oldy: Integer; begin r_Common_DrawTexture(hudbg, x, y, w, h, TBasePoint.BP_LEFTUP); if p <> nil then begin oldy := y; if h < 239 then y := y - 32; (* hack: hide nickname on 640x400 *) r_Render_DrawHUD(x + w - 196 + 2, y, p); if p.Spectator then begin r_Common_DrawText(_lc[I_PLAYER_SPECT], x + 4, y + 242, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); r_Common_DrawText(_lc[I_PLAYER_SPECT2], x + 4, y + 258, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); r_Common_DrawText(_lc[I_PLAYER_SPECT1], x + 4, y + 274, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); if p.NoRespawn then r_Common_DrawText(_lc[I_PLAYER_SPECT1S], x + 4, y + 290, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); end; y := oldy; end; if gShowPing and g_Game_IsClient then begin s := _lc[I_GAME_PING_HUD] + IntToStr(NetPeer.lastRoundTripTime) + _lc[I_NET_SLIST_PING_MS]; r_Common_DrawText(s, x + 4, y + 242, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); end; end; procedure r_Render_DrawStatsView (x, y, w, h: Integer; p: TPlayer); var fw, i, maxFrags, top, totalPlayers: Integer; sign: Char; stat: TPlayerStatArray; f: TGLTexture; begin ASSERT(p <> nil); if gShowScore and (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then begin (* RED TEAM SCORE *) fw := 0; if gGameSettings.GameMode = GM_CTF then begin case gFlags[FLAG_RED].State of FLAG_STATE_CAPTURED: f := hudrflags; FLAG_STATE_DROPPED: f := hudrflagd; otherwise f := hudrflag; end; if f <> nil then begin fw := f.width + 8; (* + space *) r_Common_DrawTexture(f, x + w - 16, y + 240 - 72 - 4, f.width, f.height, TBasePoint.BP_RIGHTUP); end; end; r_Common_DrawText(IntToStr(gTeamStat[TEAM_RED].Score), x + w - 16 - fw, y + 240 - 72 - 4, TEAMCOLOR[TEAM_RED].R, TEAMCOLOR[TEAM_RED].G, TEAMCOLOR[TEAM_RED].B, 255, menufont, TBasePoint.BP_RIGHTUP); (* BLUE TEAM SCORE *) fw := 0; if gGameSettings.GameMode = GM_CTF then begin case gFlags[FLAG_BLUE].State of FLAG_STATE_CAPTURED: f := hudbflags; FLAG_STATE_DROPPED: f := hudbflagd; otherwise f := hudbflag; end; if f <> nil then begin fw := f.width + 8; (* + space *) r_Common_DrawTexture(f, x + w - 16, y + 240 - 32 - 4, f.width, f.height, TBasePoint.BP_RIGHTUP); end; end; r_Common_DrawText(IntToStr(gTeamStat[TEAM_BLUE].Score), x + w - 16 - fw, y + 240 - 32 - 4, TEAMCOLOR[TEAM_BLUE].R, TEAMCOLOR[TEAM_BLUE].G, TEAMCOLOR[TEAM_BLUE].B, 255, menufont, TBasePoint.BP_RIGHTUP); end; if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then begin if gShowStat then begin r_Common_DrawText(IntToStr(p.Frags), x + w - 16, y, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHTUP); top := 1; maxFrags := 0; totalPlayers := 0; stat := g_Player_GetStats(); if stat <> nil then begin totalPlayers := Length(stat); for i := 0 to High(stat) do begin if stat[i].Name <> p.Name then begin maxFrags := MAX(maxFrags, stat[i].Frags); if stat[i].Frags > p.Frags then top := top + 1; end; end; end; if p.Frags >= maxFrags then sign := '+' else sign := '-'; r_Common_DrawText(IntToStr(top) + ' / ' + IntToStr(totalPlayers) + ' ' + sign + IntToStr(ABS(p.Frags - maxFrags)), x + w - 16, y + 32, 255, 0, 0, 255, smallfont, TBasePoint.BP_RIGHTUP); end; if gLMSRespawn > LMS_RESPAWN_NONE then begin r_Common_DrawText(_lc[I_GAME_WARMUP], x + w - 16 - 64, y + h, 0, 255, 0, 255, menufont, TBasePoint.BP_RIGHTDOWN); r_Common_DrawText(': ' + IntToStr((gLMSRespawnTime - gTime) div 1000), x + w - 16 - 64, y + h, 0, 255, 0, 255, menufont, TBasePoint.BP_LEFTDOWN); end else if gShowLives and (gGameSettings.MaxLives > 0) then begin r_Common_DrawText(IntToStr(p.Lives), x + w - 16, y + h, 0, 255, 0, 255, menufont, TBasePoint.BP_RIGHTDOWN); end; end; end; procedure r_Render_DrawView (x, y, w, h: Integer; p: TPlayer); var l, t, r, b, xx, yy, cx, cy: Integer; begin r_Draw_GetRect(l, t, r, b); r_Draw_SetRect(x, y, x + w, y + h); r_Common_GetCameraPos(p, true, xx, yy); if p <> nil then begin r_Map_Draw(x, y, w, h, xx, yy, p, cx, cy); {$IFDEF ENABLE_HOLMES} if p = gPlayer1 then begin r_Holmes_plrViewPos(cx, cy); r_Holmes_plrViewSize(h, w); end; {$ENDIF} r_Render_DrawStatsView(x, y, w, h, p); if p.Spectator and p.NoRespawn then r_Common_DrawText(_lc[I_PLAYER_SPECT4], x div 2 + w div 2, y div 2 + h div 2, 255, 255, 255, 255, stdfont, TBasePoint.BP_CENTER); end else begin r_Map_Draw(x, y, w, h, xx, yy, nil, cx, cy); end; r_Draw_SetRect(l, t, r, b); end; procedure r_Render_DrawMapView (x, y, w, h, camx, camy: Integer); var l, t, r, b, cx, cy: Integer; begin r_Draw_GetRect(l, t, r, b); r_Draw_SetRect(x, y, x + w, y + h); r_Map_Draw(x, y, w, h, camx, camy, nil, cx, cy); r_Draw_SetRect(l, t, r, b); end; procedure r_Render_DrawPlayerView (x, y, w, h: Integer; p: TPlayer); var l, t, r, b: Integer; begin r_Draw_GetRect(l, t, r, b); r_Draw_SetRect(x, y, x + w, y + h); r_Render_DrawView(x, y, w - 196, h, p); r_Render_DrawHUDArea(x + w - 196, y, 196, h, p); r_Draw_SetRect(l, t, r, b); end; procedure r_Render_DrawServerList (var SL: TNetServerList; var ST: TNetServerTable); var ip: AnsiString; ww, hh, cw, ch, mw, mh, motdh, scrx, scry, i, mx, y: Integer; msg: SSArray; Srv: TNetServer; begin scrx := gScreenWidth div 2; scry := gScreenHeight div 2; r_Draw_GetTextSize(_lc[I_NET_SLIST], menufont, ww, hh); r_Common_DrawText(_lc[I_NET_SLIST], gScreenWidth div 2, 16, 255, 255, 255, 255, menufont, TBasePoint.BP_UP); r_Draw_GetTextSize('W', stdfont, cw, ch); motdh := gScreenHeight - 49 - ch * b_Text_LineCount(slMOTD); r_Draw_FillRect(16, 64, gScreenWidth - 16, motdh, 64, 64, 64, 145); r_Draw_Rect(16, 64, gScreenWidth - 16, motdh, 255, 127, 0, 255); r_Common_DrawText(_lc[I_NET_SLIST_HELP], gScreenWidth div 2, gScreenHeight - 8, 255, 255, 255, 255, stdfont, TBasePoint.BP_DOWN); if slMOTD <> '' then begin r_Draw_FillRect(16, motdh, gScreenWidth - 16, gScreenHeight - 44, 64, 64, 64, 110); r_Draw_Rect(16, motdh, gScreenWidth - 16, gScreenHeight - 44, 255, 127, 0, 255); r_Common_DrawFormatText(slMOTD, 20, motdh + 3, 255, stdfont, TBasePoint.BP_LEFTUP); end; if not slReadUrgent and (slUrgent <> '') then begin r_Draw_FillRect(17, 65, gScreenWidth - 17, motdh - 1, 64, 64, 64, 127); r_Draw_FillRect(scrx - 256, scry - 60, scrx + 256, scry + 60, 64, 64, 64, 127); r_Draw_Rect(scrx - 256, scry - 60, scrx + 256, scry + 60, 255, 127, 0, 255); r_Draw_FillRect(scrx - 256, scry - 40, scrx + 256, scry - 40, 255, 127, 0, 255); r_Common_DrawText(_lc[I_NET_SLIST_URGENT], scrx, scry - 58, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP); r_Common_DrawFormatText(slUrgent, scrx - 253, scry - 38, 255, stdfont, TBasePoint.BP_LEFTUP); r_Common_DrawText(_lc[I_NET_SLIST_URGENT_CONT], scrx, scry + 41, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP); r_Draw_FillRect(scrx - 256, scry + 40, scrx + 256, scry + 40, 255, 127, 0, 255); end else if SL = nil then begin r_Draw_FillRect(17, 65, gScreenWidth - 17, motdh - 1, 64, 64, 64, 127); r_Draw_Rect(scrx - 192, scry - 10, scrx + 192, scry + 11, 255, 127, 0, 255); r_Common_DrawText(slWaitStr, scrx, scry, 255, 255, 255, 255, stdfont, TBasePoint.BP_CENTER); end else begin y := 90; if slSelection < Length(ST) then begin sy := y + 42 * slSelection - 4; Srv := GetServerFromTable(slSelection, SL, ST); ip := _lc[I_NET_ADDRESS] + ' ' + Srv.IP + ':' + IntToStr(Srv.Port); ip := ip + ' ' + _lc[I_NET_SERVER_PASSWORD] + ' '; if Srv.Password then ip := ip + _lc[I_MENU_YES] else ip := ip +_lc[I_MENU_NO]; end; mw := gScreenWidth - 188; mx := 16 + mw; r_Draw_FillRect(16 + 1, sy, gScreenWidth - 16 - 1, sy + 40, 64, 64, 64, 255); r_Draw_FillRect(16 + 1, sy, gScreenWidth - 16 - 1, sy, 205, 205, 205, 255); r_Draw_FillRect(16 + 1, sy + 41, gScreenWidth - 16 - 1, sy + 41, 255, 255, 255, 255); r_Draw_FillRect(16, 85, gScreenWidth - 16, 85, 255, 127, 0, 255); r_Draw_FillRect(16, motdh - 20, gScreenWidth - 16, motdh - 20, 255, 127, 0, 255); r_Draw_FillRect(mx - 70, 64, mx - 70, motdh, 255, 127, 0, 255); r_Draw_FillRect(mx, 64, mx, motdh - 20, 255, 127, 0, 255); r_Draw_FillRect(mx + 52, 64, mx + 52, motdh - 20, 255, 127, 0, 255); r_Draw_FillRect(mx + 104, 64, mx + 104, motdh - 20, 255, 127, 0, 255); r_Common_DrawText('NAME/MAP', 18, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); r_Common_DrawText('PING', mx - 68, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); r_Common_DrawText('MODE', mx + 2, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); r_Common_DrawText('PLRS', mx + 54, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); r_Common_DrawText('VER', mx + 106, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); for i := 0 to High(ST) do begin Srv := GetServerFromTable(i, SL, ST); r_Common_DrawText(Srv.Name, 18, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); r_Common_DrawText(Srv.Map, 18, y + 16, 210, 210, 210, 255, stdfont, TBasePoint.BP_LEFTUP); if Srv.Ping = 0 then r_Common_DrawText('<1' + _lc[I_NET_SLIST_PING_MS], mx - 68, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP) else if (Srv.Ping >= 0) and (Srv.Ping <= 999) then r_Common_DrawText(IntToStr(Srv.Ping) + _lc[I_NET_SLIST_PING_MS], mx - 68, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP) else r_Common_DrawText(_lc[I_NET_SLIST_NO_ACCESS], mx - 68, y, 255, 0, 0, 255, stdfont, TBasePoint.BP_LEFTUP); if Length(ST[I].Indices) > 1 then r_Common_DrawText('<' + IntToStr(Length(ST[I].Indices)) + '>', mx - 68, y + 16, 210, 210, 210, 255, stdfont, TBasePoint.BP_LEFTUP); r_Common_DrawText(g_Game_ModeToText(Srv.GameMode), mx + 2, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); r_Common_DrawText(IntToStr(Srv.Players) + '/' + IntToStr(Srv.MaxPlayers), mx + 54, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); r_Common_DrawText(IntToStr(Srv.LocalPl) + '+' + IntToStr(Srv.Bots), mx + 54, y + 16, 210, 210, 210, 255, stdfont, TBasePoint.BP_LEFTUP); r_Common_DrawText(IntToStr(Srv.Protocol), mx + 106, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); y := y + 42; end; r_Common_DrawText(ip, 20, motdh - 20 + 3, 205, 205, 205, 255, stdfont, TBasePoint.BP_LEFTUP); r_Common_DrawText(IntToStr(Length(ST)) + _lc[I_NET_SLIST_SERVERS], gScreenWidth - 48, motdh - 20 + 3, 255, 255, 255, 255, stdfont, TBasePoint.BP_RIGHTUP); end; end; procedure r_Render_DrawStatsColumns (constref cs: TEndCustomGameStat; x, y, w: Integer; endview: Boolean); var i, cw, ch, yy, team, players, w1, w2, w3, w4, tw: Integer; r, g, b, rr, gg, bb: Byte; s: AnsiString; begin r_Draw_GetTextSize('W', stdfont, cw, ch); w4 := cw * 6; (* deaths width *) w3 := cw * 8; (* frags width *) w2 := cw * 12; (* ping/loss width *) w1 := w - w2 - w3 - w4; (* name width *) tw := w1 - cw * 2 - w2; (* team score *) if cs.PlayerStat = nil then players := 0 else players := Length(cs.PlayerStat); yy := y; if cs.GameMode in [GM_TDM, GM_CTF] then begin for team := TEAM_RED to TEAM_BLUE do begin case team of TEAM_RED: begin s := _lc[I_GAME_TEAM_RED]; r := 255; g := 0; b := 0; end; TEAM_BLUE: begin s := _lc[I_GAME_TEAM_BLUE]; r := 0; g := 0; b := 255; end; end; r_Common_DrawText(s, x, yy, r, g, b, 255, stdfont, TBasePoint.BP_LEFTUP); r_Common_DrawText(IntToStr(cs.TeamStat[team].Score), x + tw, yy, r, g, b, 255, stdfont, TBasePoint.BP_UP); if endview = false then r_Common_DrawText(_lc[I_GAME_PING], x + w1, yy, r, g, b, 255, stdfont, TBasePoint.BP_UP); r_Common_DrawText(_lc[I_GAME_FRAGS], x + w1 + w2, yy, r, g, b, 255, stdfont, TBasePoint.BP_UP); r_Common_DrawText(_lc[I_GAME_DEATHS], x + w1 + w2 + w3, yy, r, g, b, 255, stdfont, TBasePoint.BP_UP); INC(yy, ch); INC(yy, ch div 4); r_Draw_FillRect(x, yy, x + w - 1, yy, r, g, b, 255); INC(yy, ch div 4); for i := 0 to players - 1 do begin if cs.PlayerStat[i].Team = team then begin rr := r; gg := g; bb := b; if cs.PlayerStat[i].Spectator then begin rr := r div 2; gg := g div 2; bb := b div 2; end; // Player name if gShowPIDs then s := Format('[%5d] %s', [cs.PlayerStat[i].UID, cs.PlayerStat[i].Name]) else s := cs.PlayerStat[i].Name; if (gPlayers[cs.PlayerStat[i].Num] <> nil) and (gPlayers[cs.PlayerStat[i].Num].FReady) then s := s + ' *'; r_Common_DrawText(s, x, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_LEFTUP); if endview = false then begin // Player ping/loss s := Format(_lc[I_GAME_PING_MS], [cs.PlayerStat[i].Ping, cs.PlayerStat[i].Loss]); r_Common_DrawText(s, x + w1, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP); end; // Player frags s := IntToStr(cs.PlayerStat[i].Frags); r_Common_DrawText(s, x + w1 + w2, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP); // Player deaths s := IntToStr(cs.PlayerStat[i].Deaths); r_Common_DrawText(s, x + w1 + w2 + w3, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP); INC(yy, ch); end; end; INC(yy, ch); end; end else if cs.GameMode in [GM_DM, GM_COOP] then begin r_Common_DrawText(_lc[I_GAME_PLAYER_NAME], x, yy, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); if endview = false then r_Common_DrawText(_lc[I_GAME_PING], x + w1, yy, 255, 127, 0, 255, stdfont, TBasePoint.BP_UP); r_Common_DrawText(_lc[I_GAME_FRAGS], x + w1 + w2, yy, 255, 127, 0, 255, stdfont, TBasePoint.BP_UP); r_Common_DrawText(_lc[I_GAME_DEATHS], x + w1 + w2 + w3, yy, 255, 127, 0, 255, stdfont, TBasePoint.BP_UP); INC(yy, ch + ch div 2); for i := 0 to players - 1 do begin // rr := 255; gg := 127; bb := 0; rr := 255; gg := 255; bb := 255; if cs.PlayerStat[i].Spectator then begin rr := rr div 2; gg := gg div 2; bb := bb div 2; end; // Player color r_Draw_Rect(x, yy, x + 16 - 1, yy + 16 - 1, 192, 192, 192, 255); r_Draw_FillRect(x + 1, yy + 1, x + 16 - 1, yy + 16 - 1, cs.PlayerStat[i].Color.R, cs.PlayerStat[i].Color.G, cs.PlayerStat[i].Color.B, 255); // Player name if gShowPIDs then s := Format('[%5d] %s', [cs.PlayerStat[i].UID, cs.PlayerStat[i].Name]) else s := cs.PlayerStat[i].Name; if (gPlayers[cs.PlayerStat[i].Num] <> nil) and (gPlayers[cs.PlayerStat[i].Num].FReady) then s := s + ' *'; r_Common_DrawText(s, x + 16 + 8, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_LEFTUP); if endview = false then begin // Player ping/loss s := Format(_lc[I_GAME_PING_MS], [cs.PlayerStat[i].Ping, cs.PlayerStat[i].Loss]); r_Common_DrawText(s, x + w1, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP); end; // Player frags s := IntToStr(cs.PlayerStat[i].Frags); r_Common_DrawText(s, x + w1 + w2, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP); // Player deaths s := IntToStr(cs.PlayerStat[i].Deaths); r_Common_DrawText(s, x + w1 + w2 + w3, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP); INC(yy, ch + ch div 2); end; end; end; procedure r_Render_DrawStatsWindow (x, y, w, h: Integer; cs: TEndCustomGameStat; endview: Boolean); var xoff, yoff, cw, ch: Integer; s: AnsiString; begin xoff := 0; yoff := 8; r_Draw_GetTextSize('W', stdfont, cw, ch); r_Draw_FillRect(x, y, x + w - 1, y + h - 1, 64, 64, 64, 224); r_Draw_Rect(x, y, x + w - 1, y + h - 1, 255, 127, 0, 255); (* LINE 1 *) if endview = false then begin case NetMode of NET_SERVER: s := _lc[I_NET_SERVER]; NET_CLIENT: s := NetClientIP + ':' + IntToStr(NetClientPort); otherwise s := ''; end; r_Common_DrawText(s, x + 16, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); end; case cs.GameMode of GM_DM: if gGameSettings.MaxLives = 0 then s := _lc[I_GAME_DM] else s := _lc[I_GAME_LMS]; GM_TDM: if gGameSettings.MaxLives = 0 then s := _lc[I_GAME_TDM] else s := _lc[I_GAME_TLMS]; GM_CTF: s := _lc[I_GAME_CTF]; GM_COOP: if gGameSettings.MaxLives = 0 then s := _lc[I_GAME_COOP] else s := _lc[I_GAME_SURV]; otherwise s := 'GAME MODE ' + IntToStr(gGameSettings.GameMode); end; r_Common_DrawText(s, x + w div 2, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP); if endview = false then begin s := r_Common_TimeToStr(cs.GameTime); r_Common_DrawText(s, x + w - 16, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_RIGHTUP); end; INC(yoff, ch + ch div 2); (* LINE 2/3 *) s := cs.Map; if cs.MapName <> '' then s := s + ' - ' + cs.MapName; if endview = false then begin r_Common_DrawText(s, x + w div 2, y + yoff, 200, 200, 200, 255, stdfont, TBasePoint.BP_UP); INC(yoff, ch + ch div 2); case cs.GameMode of GM_DM, GM_TDM: s := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.ScoreLimit]); GM_CTF: s := Format(_lc[I_GAME_SCORE_LIMIT], [gGameSettings.ScoreLimit]); GM_COOP: s := _lc[I_GAME_MONSTERS] + ' ' + IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters); otherwise s := ''; end; r_Common_DrawText(s, x + 16, y + yoff, 200, 200, 200, 255, stdfont, TBasePoint.BP_LEFTUP); case cs.GameMode of GM_DM, GM_TDM, GM_CTF: s := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]); GM_COOP: s := _lc[I_GAME_SECRETS] + ' ' + IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount); otherwise s := ''; end; r_Common_DrawText(s, x + w - 16, y + yoff, 200, 200, 200, 255, stdfont, TBasePoint.BP_RIGHTUP); INC(yoff, ch); end else begin xoff := MAX(Length(_lc[I_MENU_MAP]) + 1, Length(_lc[I_GAME_GAME_TIME]) + 1) * cw; r_Common_DrawText(_lc[I_MENU_MAP], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); r_Common_DrawText(s, x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); INC(yoff, ch); r_Common_DrawText(_lc[I_GAME_GAME_TIME], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); r_Common_DrawText(r_Common_TimeToStr(cs.GameTime), x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); INC(yoff, ch); end; INC(yoff, ch); (* LINE 4/5 *) if endview and (cs.GameMode = GM_COOP) then begin xoff := MAX(Length(_lc[I_GAME_MONSTERS]) + 1, Length(_lc[I_GAME_SECRETS]) + 1) * cw; r_Common_DrawText(_lc[I_GAME_MONSTERS], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); r_Common_DrawText(IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters), x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); INC(yoff, ch); r_Common_DrawText(_lc[I_GAME_SECRETS], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); r_Common_DrawText(IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount), x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); INC(yoff, ch); INC(yoff, ch); end; (* LINE 6/7 *) if endview and (cs.GameMode = GM_COOP) and gLastMap then begin xoff := MAX(Length(_lc[I_GAME_MONSTERS_TOTAL]) + 1, Length(_lc[I_GAME_SECRETS_TOTAL]) + 1) * cw; r_Common_DrawText(_lc[I_GAME_MONSTERS_TOTAL], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); r_Common_DrawText(IntToStr(gCoopTotalMonstersKilled) + '/' + IntToStr(gCoopTotalMonsters), x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); INC(yoff, ch); r_Common_DrawText(_lc[I_GAME_SECRETS_TOTAL], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); r_Common_DrawText(IntToStr(gCoopTotalSecretsFound) + '/' + IntToStr(gCoopTotalSecrets), x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); INC(yoff, ch); INC(yoff, ch); end; (* LINE *) if endview and (cs.GameMode in [GM_TDM, GM_CTF]) then begin if cs.TeamStat[TEAM_RED].Score > cs.TeamStat[TEAM_BLUE].Score then s := _lc[I_GAME_WIN_RED] else if cs.TeamStat[TEAM_BLUE].Score > cs.TeamStat[TEAM_RED].Score then s := _lc[I_GAME_WIN_BLUE] else s := _lc[I_GAME_WIN_DRAW]; r_Common_DrawText(s, x + w div 2, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP); INC(yoff, ch); INC(yoff, ch); end; (* LINE n *) r_Render_DrawStatsColumns(cs, x + 16, y + yoff, w - 16 - 16, endview); end; function r_Render_StatsHeight (players: Integer): Integer; var cw, ch: Integer; begin ASSERT(players >= 0); r_Draw_GetTextSize('W', stdfont, cw, ch); case gGameSettings.GameMode of GM_TDM, GM_CTF: result := 32 + ch * (11 + players); otherwise result := 40 + ch * 5 + (ch + 8) * players; end; end; procedure r_Render_DrawStats; var x, y, w, h, players: Integer; cs: TEndCustomGameStat; begin cs.PlayerStat := g_Player_GetStats(); SortGameStat(cs.PlayerStat); cs.TeamStat := gTeamStat; cs.GameTime := gTime; cs.GameMode := gGameSettings.GameMode; cs.Map := g_ExtractWadNameNoPath(gMapInfo.Map) + ':' + g_ExtractFileName(gMapInfo.Map); cs.MapName := gMapInfo.Name; if cs.PlayerStat = nil then players := 0 else players := Length(cs.PlayerStat); w := gScreenWidth - (gScreenWidth div 5); h := r_Render_StatsHeight(players); x := (gScreenWidth div 2) - (w div 2); y := (gScreenHeight div 2) - (h div 2); r_Render_DrawStatsWindow(x, y, w, h, cs, false); end; procedure r_Render_DrawCustomStats; var cw, ch, s: AnsiString; begin if gStatsOff then begin r_Common_DrawText(_lc[I_MENU_INTER_NOTICE_TAB], gScreenWidth div 2, 8, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP); end else begin case gGameSettings.GameMode of GM_COOP: if gMissionFailed then s := _lc[I_MENU_INTER_MISSION_FAIL] else s := _lc[I_MENU_INTER_LEVEL_COMPLETE]; otherwise s := _lc[I_MENU_INTER_ROUND_OVER]; end; r_Common_DrawText(s, gScreenWidth div 2, 16, 255, 255, 255, 255, menufont, TBasePoint.BP_UP); if gChatShow = false then begin if g_Game_IsClient then s := _lc[I_MENU_INTER_NOTICE_MAP] else s := _lc[I_MENU_INTER_NOTICE_SPACE]; r_Common_DrawText(s, gScreenWidth div 2, gScreenHeight - 4, 255, 255, 255, 255, stdfont, TBasePoint.BP_DOWN); if g_Game_IsNet then begin s := Format(_lc[I_MENU_INTER_NOTICE_TIME], [gServInterTime]); r_Common_DrawText(s, gScreenWidth div 2, gScreenHeight - 16 - 4, 255, 255, 255, 255, stdfont, TBasePoint.BP_DOWN); end; end; r_Render_DrawStatsWindow(32, 64, gScreenWidth - 32 * 2, gScreenHeight - 64 * 2, CustomStat, true); end; end; procedure r_Render_DrawValueOf (a, b, x, y: Integer; f: TGLFont); var wa, wb, ch: Integer; sa, sb: AnsiString; begin sa := IntToStr(a); sb := IntToStr(b); r_Draw_GetTextSize(sa, f, wa, ch); r_Draw_GetTextSize(sa + ' / ', f, wb, ch); r_Common_DrawText(sa, x, y, 255, 0, 0, 255, f, TBasePoint.BP_LEFTUP); r_Common_DrawText(' / ', x + wa, y, 255, 255, 255, 255, f, TBasePoint.BP_LEFTUP); r_Common_DrawText(sb, x + wb, y, 255, 0, 0, 255, f, TBasePoint.BP_LEFTUP); end; procedure r_Render_DrawSinglStatsPlayer (player, x, y, w1: Integer); var time, kpm: Single; begin r_Common_DrawText(_lc[I_MENU_INTER_KILLS], x, y, 255, 255, 255, 255, menufont, TBasePoint.BP_LEFTUP); r_Render_DrawValueOf(SingleStat.PlayerStat[player].Kills, gTotalMonsters, x + w1, y, MenuFont); r_Common_DrawText(_lc[I_MENU_INTER_KPM], x, y + 32, 255, 255, 255, 255, menufont, TBasePoint.BP_LEFTUP); time := SingleStat.GameTime / 1000; kpm := SingleStat.PlayerStat[player].Kills; if time > 0 then kpm := kpm / time * 60; r_Common_DrawText(Format('%.1f', [kpm]), x + w1, y + 32, 255, 0, 0, 255, menufont, TBasePoint.BP_LEFTUP); r_Common_DrawText(_lc[I_MENU_INTER_SECRETS], x, y + 64, 255, 255, 255, 255, menufont, TBasePoint.BP_LEFTUP); r_Render_DrawValueOf(SingleStat.PlayerStat[player].Secrets, SingleStat.TotalSecrets, x + w1, y + 64, MenuFont); end; procedure r_Render_DrawSingleStats; var xx, wa, wb, ww, ch: Integer; s: AnsiString; begin r_Common_DrawText(_lc[I_MENU_INTER_LEVEL_COMPLETE], gScreenWidth div 2, 32, 255, 255, 255, 255, menufont, TBasePoint.BP_UP); r_Draw_GetTextSize(_lc[I_MENU_INTER_KPM] + ' ', menufont, wa, ch); r_Draw_GetTextSize(' 9999.9', menufont, wb, ch); ww := wa + wb; xx := gScreenWidth div 2 - ww div 2; s := r_Common_TimeToStr(SingleStat.GameTime); r_Common_DrawText(_lc[I_MENU_INTER_TIME], xx, 80, 255, 255, 255, 255, menufont, TBasePoint.BP_LEFTUP); r_Common_DrawText(s, xx + wa, 80, 255, 0, 0, 255, menufont, TBasePoint.BP_LEFTUP); if SingleStat.TwoPlayers then begin r_Common_DrawText(_lc[I_MENU_PLAYER_1], gScreenWidth div 2, 128, 255, 255, 255, 255, menufont, TBasePoint.BP_UP); r_Render_DrawSinglStatsPlayer(0, xx, 176, wa); r_Common_DrawText(_lc[I_MENU_PLAYER_2], gScreenWidth div 2, 288, 255, 255, 255, 255, menufont, TBasePoint.BP_UP); r_Render_DrawSinglStatsPlayer(1, xx, 336, wa); end else begin r_Render_DrawSinglStatsPlayer(0, xx, 128, wa); end; end; procedure r_Render_DrawSpectHud; var xoff: Integer; s: AnsiString; procedure AddText (s1, s2: AnsiString); var w1, w2, ww, ch: Integer; begin r_Draw_GetTextSize(s1, stdfont, w1, ch); r_Draw_GetTextSize(s2, stdfont, w2, ch); ww := MAX(w1, w2); r_Common_DrawText(s1, xoff + ww div 2, gScreenHeight - ch, 255, 255, 255, 255, stdfont, TBasePoint.BP_DOWN); r_Common_DrawText(s2, xoff + ww div 2, gScreenHeight - ch, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP); xoff := xoff + ww + 16; end; begin xoff := 0; case gSpectMode of SPECT_STATS: s := 'MODE: Stats'; SPECT_MAPVIEW: s := 'MODE: Observe Map'; SPECT_PLAYERS: s := 'MODE: Watch Players'; otherwise s := 'MODE: ' + IntToStr(gSpectMode); end; AddText(s, '< jump >'); if gSpectMode = SPECT_STATS then AddText('Autoview', '< fire >'); if gSpectMode = SPECT_MAPVIEW then AddText('[-] Step ' + IntToStr(gSpectStep) + ' [+]', ' '); if gSpectMode = SPECT_PLAYERS then begin AddText('Player 1', ''); if gSpectViewTwo then AddText('Player 2', ''); AddText('2x View', ''); end; end; function GetActivePlayer_ByID (id: Integer): TPlayer; var i, len: Integer; p: TPlayer; begin p := nil; if (id >= 0) and (gPlayers <> nil) then begin i := 0; len := Length(gPlayers); while (i < len) and ((IsActivePlayer(gPlayers[i]) = false) or (gPlayers[i].UID <> id)) do INC(i); if i < len then p := gPlayers[i]; end; result := p; end; procedure r_Render_DrawMinimap (x, y: Integer; alpha: Byte); const scale = 16; function IsMinimapPanel (const p: TPanel): Boolean; begin result := (p <> nil) and p.Enabled; if result then begin case p.PanelType of PANEL_WALL, PANEL_WATER, PANEL_ACID1, PANEL_ACID2, PANEL_STEP, PANEL_OPENDOOR, PANEL_CLOSEDOOR, PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT: result := true; otherwise result := false; end; end; end; procedure DrawObject (xx, yy, ww, hh: Integer; r, g, b: Byte); var x0, y0, x1, y1: Integer; begin x0 := x + xx div scale; y0 := y + yy div scale; x1 := x + (xx + ww - 1) div scale; y1 := y + (yy + hh - 1) div scale; r_Draw_FillRect(x0, y0, x1, y1, r, g, b, alpha); end; procedure DrawPanels (const a: TPanelArray); var i: Integer; p: TPanel; c: TRGB; begin if a <> nil then begin for i := 0 to HIGH(a) do begin p := a[i]; if IsMinimapPanel(p) then begin case p.PanelType of PANEL_WALL: c := _RGB(208, 208, 208); PANEL_OPENDOOR: c := _RGB(160, 160, 160); PANEL_CLOSEDOOR: c := _RGB(160, 160, 160); PANEL_STEP: c := _RGB(128, 128, 128); PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT: case p.LiftType of LIFTTYPE_UP: c := _RGB(116, 72, 36); LIFTTYPE_DOWN: c := _RGB(116, 124, 96); LIFTTYPE_LEFT: c := _RGB(116, 200, 80); LIFTTYPE_RIGHT: c := _RGB(116, 252, 140); otherwise c := _RGB(255, 0, 0); end; PANEL_WATER: c := _RGB(0, 0, 192); PANEL_ACID1: c := _RGB(0, 176, 0); PANEL_ACID2: c := _RGB(176, 0, 0); otherwise c := _RGB(255, 0, 0); end; DrawObject(p.x, p.y, p.width, p.height, c.r, c.g, c.b); end; end; end; end; procedure DrawPlayers; var i: Integer; p: TPlayer; c: TRGB; begin if gPlayers <> nil then begin for i := 0 to HIGH(gPlayers) do begin p := gPlayers[i]; if p.Alive then begin case p.Team of TEAM_RED: c := _RGB(255, 0, 0); TEAM_BLUE: c := _RGB(0, 0, 255); otherwise c := _RGB(255, 128, 0); end; DrawObject(p.obj.x, p.obj.y, p.obj.rect.width, p.obj.rect.height, c.r, c.g, c.b); end; end; end; end; function DrawMonster (m: TMonster): Boolean; begin result := false; // don't stop if m.alive then DrawObject(m.obj.x, m.obj.y, m.obj.rect.width, m.obj.rect.height, 255, 255, 0); end; begin r_Draw_FillRect(x, y, (x + gMapInfo.Width - 1) div scale, (y + gMapInfo.Height - 1) div scale, 0, 0, 0, alpha); DrawPanels(gSteps); DrawPanels(gLifts); DrawPanels(gWater); DrawPanels(gAcid1); DrawPanels(gAcid2); DrawPanels(gWalls); g_Mons_ForEach(DrawMonster); DrawPlayers; end; procedure r_Render_Draw; var p1, p2: TPlayer; time: LongWord; begin if gExit = EXIT_QUIT then exit; INC(FPSCounter); time := GetTickCount64(); if time - FPSTime >= 1000 then begin FPS := FPSCounter; FPSCounter := 0; FPSTime := time; end; r_Draw_Setup(gWinSizeX, gWinSizeY, gScreenWidth, gScreenHeight); glClearColor(0.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); p1 := nil; p2 := nil; if gGameOn or (gState = STATE_FOLD) then begin if (gPlayer1 <> nil) and (gPlayer2 <> nil) then begin if gRevertPlayers then begin p1 := gPlayer2; p2 := gPlayer1; end else begin p1 := gPlayer1; p2 := gPlayer2; end; end else if gPlayer1 <> nil then begin p1 := gPlayer1; end else if gPlayer2 <> nil then begin p1 := gPlayer2; end; if (gSpectMode = SPECT_PLAYERS) and (gPlayers <> nil) then begin p1 := GetActivePlayer_ByID(gSpectPID1); if p1 = nil then p1 := GetActivePlayer_ByID(GetActivePlayerID_Next()); if gSpectViewTwo then begin p2 := GetActivePlayer_ByID(gSpectPID2); if p2 = nil then p2 := GetActivePlayer_ByID(GetActivePlayerID_Next()); end; end; end; if gGameOn or ((gState in [STATE_FOLD]) and (EndingGameCounter < 255)) then begin if gSpectMode = SPECT_MAPVIEW then begin r_Render_DrawMapView(0, 0, gScreenWidth, gScreenHeight, gSpectX + gScreenWidth div 2, gSpectY + gScreenHeight div 2); end else if (p1 <> nil) and (p2 <> nil) then begin r_Render_DrawPlayerView(0, 0, gScreenWidth, gScreenHeight div 2 - 2, p1); r_Render_DrawPlayerView(0, gScreenHeight div 2 + 2, gScreenWidth, gScreenHeight div 2, p2); end else if p1 <> nil then begin r_Render_DrawPlayerView(0, 0, gScreenWidth, gScreenHeight, p1); end else if p2 <> nil then begin r_Render_DrawPlayerView(0, 0, gScreenWidth, gScreenHeight, p2); end; if gShowMap then r_Render_DrawMiniMap(0, 0, 160); {$IFDEF ENABLE_HOLMES} r_Holmes_Draw; {$ENDIF} if MessageText <> '' then r_Common_DrawFormatText(MessageText, (gScreenWidth - 196) div 2, gScreenHeight div 2, 255, menufont, TBasePoint.BP_CENTER); if IsDrawStat or (gSpectMode = SPECT_STATS) then r_Render_DrawStats; if gSpectHUD and (gChatShow = false) and (gSpectMode <> SPECT_NONE) and (gSpectAuto = false) then r_Render_DrawSpectHud; end; if gPauseMain and gGameOn {$IFDEF ENABLE_MENU}and (g_ActiveWindow = nil){$ENDIF} then begin r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105); r_Common_DrawText(_lc[I_MENU_PAUSE], gScreenWidth div 2, gScreenHeight div 2, 255, 255, 255, 255, menufont, TBasePoint.BP_CENTER); end; if not gGameOn then begin // TODO F key handle case gState of STATE_NONE: (* do nothing *) ; STATE_MENU: r_Common_DrawBackground(GameWad + ':TEXTURES/TITLE'); STATE_FOLD: begin if EndingGameCounter > 0 then r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, MIN(MAX(255 - EndingGameCounter, 0), 255)); end; STATE_INTERCUSTOM: begin if gLastMap and (gGameSettings.GameMode = GM_COOP) then if EndPicPath <> '' then r_Common_DrawBackground(EndPicPath) else r_Common_DrawBackground(GameWad + ':TEXTURES/' + _lc[I_TEXTURE_ENDPIC]) else r_Common_DrawBackground(GameWad + ':TEXTURES/INTER'); r_Render_DrawCustomStats; {$IFDEF ENABLE_MENU} if g_ActiveWindow <> nil then r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105); {$ENDIF} end; STATE_INTERSINGLE, STATE_INTERTEXT, STATE_INTERPIC: begin if EndingGameCounter > 0 then begin r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, MIN(MAX(255 - EndingGameCounter, 0), 255)); end else begin r_Common_DrawBackground(GameWad + ':TEXTURES/INTER'); r_Render_DrawSingleStats; {$IFDEF ENABLE_MENU} if g_ActiveWindow <> nil then r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105); {$ENDIF} end; end; STATE_ENDPIC: begin if EndPicPath <> '' then r_Common_DrawBackground(EndPicPath) else r_Common_DrawBackground(GameWad + ':TEXTURES/' + _lc[I_TEXTURE_ENDPIC]); {$IFDEF ENABLE_MENU} if g_ActiveWindow <> nil then r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105); {$ENDIF} end; STATE_SLIST: begin r_Common_DrawBackground(GameWad + ':TEXTURES/TITLE'); r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105); r_Render_DrawServerList(slCurrent, slTable); end; end; end; {$IFDEF ENABLE_MENU} if g_ActiveWindow <> nil then begin if gGameOn then r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105); r_GUI_Draw_Window(g_ActiveWindow); end; {$ENDIF} r_Console_Draw(false); // TODO g_debug_Sounds if gShowFPS then begin r_Common_DrawText('FPS: ' + IntToStr(FPS), 0, 0, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); r_Common_DrawText('UPS: ' + IntToStr(UPS), 0, 16, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); end; if gGameOn and gShowTime then begin r_Common_DrawText(r_Common_TimeToStr(gTime), gScreenWidth - 4, gScreenHeight - 1, 255, 255, 255, 255, stdfont, TBasePoint.BP_RIGHTDOWN); end; // TODO draw profilers {$IFDEF ENABLE_HOLMES} r_Holmes_DrawUI; {$ENDIF} {$IFDEF ENABLE_TOUCH} glScalef(1 / r_pixel_scale, 1 / r_pixel_scale, 0); r_Touch_Draw; {$ENDIF} sys_Repaint; end; procedure r_Render_Resize (w, h: Integer); begin gWinSizeX := w; gWinSizeY := h; gRC_Width := w; gRC_Height := h; gScreenWidth := Round(w / r_pixel_scale); gScreenHeight := Round(h / r_pixel_scale); end; procedure r_Render_Apply; begin {$IFDEF ENABLE_SYSTEM} if sys_SetDisplayModeGL(GetInfo()) then e_LogWriteln('resolution changed') else e_LogWriteln('resolution not changed'); sys_EnableVSync(gVSync); {$ENDIF} {$IFDEF NOGL_INIT} nogl_Init; {$ENDIF} end; function r_Render_WriteScreenShot (filename: String): Boolean; begin // TODO write screenshot file Result := False; end; {$IFDEF ENABLE_GIBS} function r_Render_GetGibRect (m, id: Integer): TRectWH; begin result := r_Map_GetGibSize(m, id); end; {$ENDIF} {$IFDEF ENABLE_GFX} procedure r_Render_QueueEffect (AnimType, X, Y: Integer); begin r_Map_NewGFX(AnimType, X, Y); end; {$ENDIF} {$IFDEF ENABLE_TOUCH} procedure r_Render_GetKeyRect (key: Integer; out x, y, w, h: Integer; out founded: Boolean); begin r_Touch_GetKeyRect(key, x, y, w, h, founded) end; {$ENDIF} {$IFDEF ENABLE_MENU} procedure r_Render_GetControlSize (ctrl: TGUIControl; out w, h: Integer); begin r_GUI_GetSize(ctrl, w, h); end; procedure r_Render_GetLogoSize (out w, h: Integer); begin r_GUI_GetLogoSize(w, h); end; procedure r_Render_GetMaxFontSize (BigFont: Boolean; out w, h: Integer); begin r_GUI_GetMaxFontSize(BigFont, w, h); end; procedure r_Render_GetStringSize (BigFont: Boolean; str: String; out w, h: Integer); begin r_GUI_GetStringSize(BigFont, str, w, h); end; {$ENDIF} procedure r_Render_SetProcessLoadingCallback (p: TProcedure); begin r_Common_ProcessLoadingCallback := p; end; procedure r_Render_ClearLoading; begin r_Common_ClearLoading; end; procedure r_Render_SetLoading (const text: String; maxval: Integer); begin r_Common_SetLoading(text, maxval); end; procedure r_Render_StepLoading (incval: Integer); begin r_Common_StepLoading(incval); end; procedure r_Render_DrawLoading (force: Boolean); begin r_Common_DrawLoading(force); end; {$IFDEF ENABLE_HOLMES} function pmsCurMapX (): Integer; begin result := r_holmes.pmsCurMapX(); end; function pmsCurMapY (): Integer; begin result := r_holmes.pmsCurMapY(); end; function r_Render_HolmesViewIsSet (): Boolean; begin result := vpSet; end; {$ENDIF} end.