(* Copyright (C) Doom 2D: Forever Developers
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License ONLY.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*)
{$INCLUDE ../shared/a_modes.inc}
unit g_netmaster;
interface
uses
ENet, SysUtils, e_msg;
const
NET_MCHANS = 2;
NET_MCHAN_MAIN = 0;
NET_MCHAN_UPD = 1;
NET_MMSG_UPD = 200;
NET_MMSG_DEL = 201;
NET_MMSG_GET = 202;
const
// all timeouts in seconds
NMASTER_TIMEOUT_CONNECT = 3; // 3 seconds
NMASTER_TIMEOUT_RECONNECT = 5*60; // 5 minutes
//NMASTER_TIMEOUT_RECONNECT = 30; // 5 minutes
//NMASTER_FORCE_UPDATE_TIMEOUT = 20;
//NMASTER_FORCE_UPDATE_TIMEOUT = 0;
type
TNetServer = record
Number: Byte;
Protocol: Byte;
Name: AnsiString;
IP: AnsiString;
Port: Word;
Map: AnsiString;
Players, MaxPlayers, LocalPl, Bots: Byte;
Ping: Int64;
GameMode: Byte;
Password: Boolean;
PingAddr: ENetAddress;
end;
pTNetServer = ^TNetServer;
TNetServerRow = record
Indices: Array of Integer;
Current: Integer;
end;
TNetServerList = array of TNetServer;
pTNetServerList = ^TNetServerList;
TNetServerTable = array of TNetServerRow;
type
TMasterHost = record
public
hostName: AnsiString;
public
peer: pENetPeer;
enetAddr: ENetAddress;
// inside the game, calling `connect()` is disasterous, as it is blocking.
// so we'll use this variable to indicate if "connected" event is received.
NetHostConnected: Boolean;
NetHostConReqTime: Int64; // to timeout `connect`; -1 means "waiting for shutdown"
NetUpdatePending: Boolean; // should we send an update after connection completes?
lastDisconnectTime: Int64; // last real disconnect time; <0: do not reconnect
updateSent: Boolean; // was at least one update sent? (used to decide if we should call `remove()`)
lastUpdateTime: Int64;
// server list request working flags
srvAnswered: Integer;
srvAnswer: array of TNetServer;
slMOTD: AnsiString;
slUrgent: AnsiString;
slReadUrgent: Boolean;
// temporary mark
justAdded: Boolean;
connectCount: Integer;
private
netmsg: TMsg;
public
constructor Create (var ea: ENetAddress);
procedure clear ();
function setAddress (var ea: ENetAddress; hostStr: AnsiString): Boolean;
function isValid (): Boolean;
function isAlive (): Boolean; // not disconnected
function isConnecting (): Boolean; // is connection in progress?
function isConnected (): Boolean;
// call as often as you want, the object will do the rest
// but try to call this at least once in 100 msecs
procedure pulse ();
procedure disconnect (forced: Boolean);
function connect (): Boolean;
procedure update ();
procedure remove ();
class procedure writeInfo (var msg: TMsg); static;
procedure connectedEvent ();
procedure disconnectedEvent ();
procedure receivedEvent (pkt: pENetPacket); // `pkt` is never `nil`
end;
var
slCurrent: TNetServerList = nil;
slTable: TNetServerTable = nil;
slWaitStr: AnsiString = '';
slReturnPressed: Boolean = True;
slMOTD: AnsiString = '';
slUrgent: AnsiString = '';
NMASTER_FORCE_UPDATE_TIMEOUT: Integer = 0; // fuck you, fpc, and your idiotic "diagnostics"
procedure g_Net_Slist_Set (list: AnsiString);
function g_Net_Slist_Fetch (var SL: TNetServerList): Boolean;
// make this server private
procedure g_Net_Slist_Private ();
// make this server public
procedure g_Net_Slist_Public ();
// called while the server is running
procedure g_Net_Slist_ServerUpdate ();
// called when the server is started
procedure g_Net_Slist_ServerStarted ();
// called when the server is stopped
procedure g_Net_Slist_ServerClosed ();
// called when new netword player comes
procedure g_Net_Slist_ServerPlayerComes ();
// called when new netword player comes
procedure g_Net_Slist_ServerPlayerLeaves ();
// started new map
procedure g_Net_Slist_ServerMapStarted ();
// this server renamed (or password mode changed, or other params changed)
procedure g_Net_Slist_ServerRenamed ();
// non-zero timeout ignores current status (used to fetch server list)
procedure g_Net_Slist_Pulse (timeout: Integer=0);
procedure g_Net_Slist_ShutdownAll ();
procedure g_Serverlist_GenerateTable (SL: TNetServerList; var ST: TNetServerTable);
procedure g_Serverlist_Control (var SL: TNetServerList; var ST: TNetServerTable);
function GetServerFromTable (Index: Integer; SL: TNetServerList; ST: TNetServerTable): TNetServer;
function GetTimerMS (): Int64;
var (* private state *)
slSelection: Byte = 0;
slReadUrgent: Boolean = False;
implementation
uses
e_input, e_graphics, e_log, g_window, g_net, g_console,
g_map, g_game, g_sound, g_gui, g_menu, g_options, g_language, g_basic, r_game,
wadreader, g_system, utils, hashtable;
// ////////////////////////////////////////////////////////////////////////// //
var
NetMHost: pENetHost = nil;
NetMEvent: ENetEvent;
mlist: array of TMasterHost = nil;
slFetched: Boolean = False;
slDirPressed: Boolean = False;
reportsEnabled: Boolean = true;
//==========================================================================
//
// GetTimerMS
//
//==========================================================================
function GetTimerMS (): Int64;
begin
Result := sys_GetTicks() {div 1000};
end;
//==========================================================================
//
// findByPeer
//
//==========================================================================
function findByPeer (peer: pENetPeer): Integer;
var
f: Integer;
begin
for f := 0 to High(mlist) do if (mlist[f].peer = peer) then begin result := f; exit; end;
result := -1;
end;
//==========================================================================
//
// ShutdownAll
//
//==========================================================================
procedure g_Net_Slist_ShutdownAll ();
var
f, sres, idx: Integer;
stt, ct: Int64;
activeCount: Integer = 0;
begin
if (NetMHost = nil) then exit;
for f := 0 to High(mlist) do
begin
if (mlist[f].isAlive()) then
begin
Inc(activeCount);
if (mlist[f].isConnected() and mlist[f].updateSent) then
begin
writeln('unregistering from [', mlist[f].hostName, ']');
mlist[f].remove();
end;
//mlist[f].disconnect(false);
enet_peer_disconnect_later(mlist[f].peer, 0);
end;
end;
if (activeCount = 0) then exit;
stt := GetTimerMS();
while (activeCount > 0) do
begin
ct := GetTimerMS();
if (ct < stt) or (ct-stt >= 1500) then break;
// fuck! https://www.mail-archive.com/enet-discuss@cubik.org/msg00852.html
// tl;dr: on shitdows, we can get -1 sometimes, and it is *NOT* a failure.
// thank you, enet. let's ignore failures altogether then.
sres := enet_host_service(NetMHost, @NetMEvent, 100);
// if (sres < 0) then break;
if (sres <= 0) then continue;
idx := findByPeer(NetMEvent.peer);
if (idx < 0) then
begin
if (NetMEvent.kind = ENET_EVENT_TYPE_RECEIVE) then enet_packet_destroy(NetMEvent.packet);
continue;
end;
if (NetMEvent.kind = ENET_EVENT_TYPE_CONNECT) then
begin
mlist[idx].connectedEvent();
//mlist[idx].disconnect(false);
enet_peer_disconnect(mlist[f].peer, 0);
end
else if (NetMEvent.kind = ENET_EVENT_TYPE_DISCONNECT) then
begin
mlist[idx].disconnectedEvent();
Dec(activeCount);
end
else if (NetMEvent.kind = ENET_EVENT_TYPE_RECEIVE) then
begin
mlist[idx].receivedEvent(NetMEvent.packet);
enet_packet_destroy(NetMEvent.packet);
end;
end;
enet_host_destroy(NetMHost);
NetMHost := nil;
end;
//==========================================================================
//
// DisconnectAll
//
//==========================================================================
procedure DisconnectAll (forced: Boolean=false);
var
f: Integer;
begin
for f := 0 to High(mlist) do
begin
if (mlist[f].isAlive()) then mlist[f].disconnect(forced);
end;
end;
//==========================================================================
//
// ConnectAll
//
//==========================================================================
procedure ConnectAll (sendUpdate: Boolean);
var
f: Integer;
begin
// set flags; pulse will take care of the rest
for f := 0 to High(mlist) do
begin
// force reconnect
mlist[f].lastDisconnectTime := 0;
// force updating
if (sendUpdate) then
begin
mlist[f].NetUpdatePending := true;
mlist[f].lastUpdateTime := 0;
end;
end;
end;
//==========================================================================
//
// UpdateAll
//
//==========================================================================
procedure UpdateAll (force: Boolean);
var
f: Integer;
begin
// set flags; pulse will take care of the rest
for f := 0 to High(mlist) do
begin
if (not mlist[f].isAlive()) then continue;
mlist[f].NetUpdatePending := true;
if (force) then mlist[f].lastUpdateTime := 0;
end;
end;
//**************************************************************************
//
// public api
//
//**************************************************************************
//==========================================================================
//
// g_Net_Slist_Private
//
// make this server private
//
//==========================================================================
procedure g_Net_Slist_Private ();
begin
DisconnectAll();
reportsEnabled := false;
end;
//==========================================================================
//
// g_Net_Slist_Public
//
// make this server public
//
//==========================================================================
procedure g_Net_Slist_Public ();
begin
if (not reportsEnabled) then
begin
reportsEnabled := true;
ConnectAll(true);
end;
end;
//==========================================================================
//
// g_Net_Slist_ServerUpdate
//
// called while the server is running
//
//==========================================================================
procedure g_Net_Slist_ServerUpdate ();
begin
UpdateAll(false);
end;
// called when the server is started
procedure g_Net_Slist_ServerStarted ();
begin
reportsEnabled := NetUseMaster;
if reportsEnabled and g_Game_IsServer() and g_Game_IsNet() then
begin
writeln('*** server started; reporting to master...');
ConnectAll(true);
end;
end;
//==========================================================================
//
// g_Net_Slist_ServerClosed
//
// called when the server is stopped
//
//==========================================================================
procedure g_Net_Slist_ServerClosed ();
var
f: Integer;
begin
if reportsEnabled then
begin
reportsEnabled := false;
for f := 0 to High(mlist) do
begin
if (mlist[f].isConnected()) then mlist[f].remove();
end;
end;
DisconnectAll();
end;
//==========================================================================
//
// g_Net_Slist_ServerPlayerComes
//
// called when new netword player comes
//
//==========================================================================
procedure g_Net_Slist_ServerPlayerComes ();
begin
UpdateAll(true);
end;
//==========================================================================
//
// g_Net_Slist_ServerPlayerLeaves
//
// called when new netword player comes
//
//==========================================================================
procedure g_Net_Slist_ServerPlayerLeaves ();
begin
UpdateAll(true);
end;
//==========================================================================
//
// g_Net_Slist_ServerMapStarted
//
// started new map
//
//==========================================================================
procedure g_Net_Slist_ServerMapStarted ();
begin
UpdateAll(true);
end;
//==========================================================================
//
// g_Net_Slist_ServerRenamed
//
// this server renamed (or password mode changed, or other params changed)
//
//==========================================================================
procedure g_Net_Slist_ServerRenamed ();
begin
UpdateAll(true);
end;
//**************************************************************************
//
// TMasterHost
//
//**************************************************************************
//==========================================================================
//
// TMasterHost.Create
//
//==========================================================================
constructor TMasterHost.Create (var ea: ENetAddress);
begin
peer := nil;
NetHostConnected := false;
NetHostConReqTime := 0;
NetUpdatePending := false;
lastDisconnectTime := 0;
updateSent := false;
lastUpdateTime := 0;
hostName := '';
ZeroMemory(@enetAddr, sizeof(enetAddr));
SetLength(srvAnswer, 0);
srvAnswered := 0;
slMOTD := '';
slUrgent := '';
slReadUrgent := true;
justAdded := false;
connectCount := 0;
netmsg.Alloc(NET_BUFSIZE);
setAddress(ea, '');
end;
//==========================================================================
//
// TMasterHost.clear
//
//==========================================================================
procedure TMasterHost.clear ();
begin
updateSent := false; // do not send 'remove'
disconnect(true);
hostName := '';
netmsg.Free();
SetLength(srvAnswer, 0);
srvAnswered := 0;
slMOTD := '';
slUrgent := '';
slReadUrgent := true;
ZeroMemory(@enetAddr, sizeof(enetAddr));
end;
//==========================================================================
//
// TMasterHost.setAddress
//
//==========================================================================
function TMasterHost.setAddress (var ea: ENetAddress; hostStr: AnsiString): Boolean;
begin
result := false;
SetLength(srvAnswer, 0);
srvAnswered := 0;
slMOTD := '';
slUrgent := '';
slReadUrgent := true;
updateSent := false; // do not send 'remove'
disconnect(true);
hostName := '';
if (not g_Net_IsNetworkAvailable()) then exit;
enetAddr := ea;
if (enetAddr.host = 0) or (enetAddr.port = 0) then exit;
if (length(hostStr) > 0) then hostName := hostStr else hostName := IntToStr(enetAddr.host)+':'+IntToStr(ea.port);
result := isValid();
end;
//==========================================================================
//
// TMasterHost.isValid
//
//==========================================================================
function TMasterHost.isValid (): Boolean;
begin
result := (enetAddr.host <> 0) and (enetAddr.port <> 0);
end;
//==========================================================================
//
// TMasterHost.isAlive
//
// not disconnected
//
//==========================================================================
function TMasterHost.isAlive (): Boolean;
begin
result := (NetMHost <> nil) and (peer <> nil);
end;
//==========================================================================
//
// TMasterHost.isConnecting
//
// is connection in progress?
//
//==========================================================================
function TMasterHost.isConnecting (): Boolean;
begin
result := isAlive() and (not NetHostConnected) and (NetHostConReqTime <> -1);
end;
//==========================================================================
//
// TMasterHost.isConnected
//
//==========================================================================
function TMasterHost.isConnected (): Boolean;
begin
result := isAlive() and (NetHostConnected) and (NetHostConReqTime <> -1);
end;
//==========================================================================
//
// TMasterHost.connectedEvent
//
//==========================================================================
procedure TMasterHost.connectedEvent ();
begin
if not isAlive() then exit;
if NetHostConnected then exit;
NetHostConnected := true;
NetHostConReqTime := 0; // just in case
e_LogWritefln('connected to master at [%s]', [hostName], TMsgType.Notify);
//g_Console_Add(Format(_lc[I_NET_MSG]+_lc[I_NET_SLIST_CONN], [mlist[f].hostName]));
end;
//==========================================================================
//
// TMasterHost.disconnectedEvent
//
//==========================================================================
procedure TMasterHost.disconnectedEvent ();
begin
if not isAlive() then exit;
e_LogWritefln('disconnected from master at [%s]', [hostName], TMsgType.Notify);
disconnect(true);
//if (spamConsole) then g_Console_Add(Format(_lc[I_NET_MSG]+_lc[I_NET_SLIST_DISC], [hostName]));
end;
//==========================================================================
//
// TMasterHost.receivedEvent
//
// `pkt` is never `nil`
//
//==========================================================================
procedure TMasterHost.receivedEvent (pkt: pENetPacket);
var
msg: TMsg;
MID: Byte;
Cnt: Byte;
f: Integer;
s: AnsiString;
begin
e_LogWritefln('received packed from master at [%s]', [hostName], TMsgType.Notify);
if not msg.Init(pkt^.data, pkt^.dataLength, True) then exit;
// packet type
MID := msg.ReadByte();
if (MID <> NET_MMSG_GET) then exit;
e_LogWritefln('received list packet from master at [%s]', [hostName], TMsgType.Notify);
SetLength(srvAnswer, 0);
if (srvAnswered > 0) then Inc(srvAnswered);
slMOTD := '';
//slUrgent := '';
slReadUrgent := true;
// number of items
Cnt := msg.ReadByte();
//g_Console_Add(_lc[I_NET_MSG]+Format(_lc[I_NET_SLIST_RETRIEVED], [Cnt, hostName]), True);
e_LogWritefln('got %u server(s) from master at [%s]', [Cnt, hostName], TMsgType.Notify);
if (Cnt > 0) then
begin
SetLength(srvAnswer, Cnt);
for f := 0 to Cnt-1 do
begin
srvAnswer[f].Number := f;
srvAnswer[f].IP := msg.ReadString();
srvAnswer[f].Port := msg.ReadWord();
srvAnswer[f].Name := msg.ReadString();
srvAnswer[f].Map := msg.ReadString();
srvAnswer[f].GameMode := msg.ReadByte();
srvAnswer[f].Players := msg.ReadByte();
srvAnswer[f].MaxPlayers := msg.ReadByte();
srvAnswer[f].Protocol := msg.ReadByte();
srvAnswer[f].Password := msg.ReadByte() = 1;
enet_address_set_host(Addr(srvAnswer[f].PingAddr), PChar(Addr(srvAnswer[f].IP[1])));
srvAnswer[f].Ping := -1;
srvAnswer[f].PingAddr.port := NET_PING_PORT;
end;
end;
if (msg.ReadCount < msg.CurSize) then
begin
// new master, supports version reports
s := msg.ReadString();
if (s <> {MyVer}GAME_VERSION) then
begin
{ TODO }
g_Console_Add('!!! UpdVer = `'+s+'`');
end;
// even newer master, supports extra info
if (msg.ReadCount < msg.CurSize) then
begin
slMOTD := b_Text_Format(msg.ReadString());
if (slMOTD <> '') then e_LogWritefln('got MOTD from master at [%s]: %s', [hostName, slMOTD], TMsgType.Notify);
s := b_Text_Format(msg.ReadString());
// check if the message has updated and the user has to read it again
if (slUrgent <> s) then slReadUrgent := false;
slUrgent := s;
if (s <> '') then e_LogWritefln('got urgent from master at [%s]: %s', [hostName, s], TMsgType.Notify);
end;
end;
end;
//==========================================================================
//
// TMasterHost.disconnect
//
//==========================================================================
procedure TMasterHost.disconnect (forced: Boolean);
begin
if isAlive() then
begin
lastDisconnectTime := GetTimerMS();
if forced or (not NetHostConnected) or (NetHostConReqTime = -1) then
begin
enet_peer_reset(peer);
peer := nil;
NetHostConReqTime := 0;
updateSent := false;
end
else
begin
enet_peer_disconnect_later(peer, 0);
// main pulse will take care of the rest
NetHostConReqTime := -1;
end;
end
else
begin
// just in case
NetHostConReqTime := 0;
updateSent := false;
end;
NetHostConnected := false;
NetUpdatePending := false;
lastUpdateTime := 0;
//if (spamConsole) then g_Console_Add(Format(_lc[I_NET_MSG]+_lc[I_NET_SLIST_DISC], [hostName]));
end;
//==========================================================================
//
// TMasterHost.connect
//
//==========================================================================
function TMasterHost.connect (): Boolean;
begin
result := false;
if not isValid() then exit;
if (NetHostConReqTime = -1) then
begin
disconnect(true);
if (NetHostConReqTime = -1) then e_LogWritefln('ketmar broke master [%s] logic! (000)', [hostName], TMsgType.Notify);
if (isAlive()) then e_LogWritefln('ketmar broke master [%s] logic! (001)', [hostName], TMsgType.Notify);
end
else
begin
if isAlive() then begin result := true; exit; end;
end;
lastDisconnectTime := GetTimerMS(); // why not?
SetLength(srvAnswer, 0);
srvAnswered := 0;
NetHostConnected := false;
NetHostConReqTime := 0;
NetUpdatePending := false;
updateSent := false;
lastUpdateTime := 0;
Inc(connectCount);
peer := enet_host_connect(NetMHost, @enetAddr, NET_MCHANS, 0);
if (peer = nil) then
begin
g_Console_Add(_lc[I_NET_MSG_ERROR]+_lc[I_NET_ERR_CLIENT], true);
exit;
end;
NetHostConReqTime := lastDisconnectTime;
e_LogWritefln('connecting to master at [%s]', [hostName], TMsgType.Notify);
end;
//==========================================================================
//
// TMasterHost.writeInfo
//
//==========================================================================
class procedure TMasterHost.writeInfo (var msg: TMsg);
var
wad, map: AnsiString;
begin
wad := g_ExtractWadNameNoPath(gMapInfo.Map);
map := g_ExtractFileName(gMapInfo.Map);
msg.Write(NetServerName);
msg.Write(wad+':/'+map);
msg.Write(gGameSettings.GameMode);
msg.Write(Byte(NetClientCount));
msg.Write(NetMaxClients);
msg.Write(Byte(NET_PROTOCOL_VER));
msg.Write(Byte(NetPassword <> ''));
end;
//==========================================================================
//
// TMasterHost.update
//
//==========================================================================
procedure TMasterHost.update ();
var
pkt: pENetPacket;
begin
if not isAlive() then exit;
if not isConnected() then
begin
NetUpdatePending := isConnecting();
exit;
end;
netmsg.Clear();
if reportsEnabled and g_Game_IsServer() and g_Game_IsNet() and NetUseMaster then
begin
try
netmsg.Write(Byte(NET_MMSG_UPD));
netmsg.Write(NetAddr.port);
//writeln(formatstrf('%08x', [NetAddr.host]), ' : ', NetAddr.host);
writeInfo(netmsg);
pkt := enet_packet_create(netmsg.Data, netmsg.CurSize, ENET_PACKET_FLAG_RELIABLE);
if assigned(pkt) then
begin
if (enet_peer_send(peer, NET_MCHAN_UPD, pkt) = 0) then
begin
e_LogWritefln('sent update to master at [%s]', [hostName], TMsgType.Notify);
NetUpdatePending := false;
updateSent := true;
end;
end;
finally
netmsg.Clear();
end;
end
else
begin
NetUpdatePending := false;
end;
end;
//==========================================================================
//
// TMasterHost.remove
//
//==========================================================================
procedure TMasterHost.remove ();
var
pkt: pENetPacket;
begin
NetUpdatePending := false;
lastUpdateTime := 0;
updateSent := false;
if not isAlive() then exit;
if not isConnected() then exit;
netmsg.Clear();
try
netmsg.Write(Byte(NET_MMSG_DEL));
netmsg.Write(NetAddr.port);
pkt := enet_packet_create(netmsg.Data, netmsg.CurSize, ENET_PACKET_FLAG_RELIABLE);
if assigned(pkt) then
begin
enet_peer_send(peer, NET_MCHAN_MAIN, pkt);
end;
finally
netmsg.Clear();
end;
end;
//==========================================================================
//
// TMasterHost.pulse
//
// this performs various scheduled tasks, if necessary
//
//==========================================================================
procedure TMasterHost.pulse ();
var
ct: Int64;
mrate: Cardinal;
begin
if not isAlive() then exit;
if (NetHostConReqTime = -1) then exit; // waiting for shutdown (disconnect in progress)
ct := GetTimerMS();
// process pending connection timeout
if (not NetHostConnected) then
begin
if (ct < NetHostConReqTime) or (ct-NetHostConReqTime >= 1000*NMASTER_TIMEOUT_CONNECT) then
begin
e_LogWritefln('failed to connect to master at [%s]', [hostName], TMsgType.Notify);
// do not spam with error messages, it looks like the master is down
//g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR], True);
disconnect(true);
end;
exit;
end;
// send update, if necessary
if (NetUpdatePending) then
begin
mrate := NetMasterRate;
if (mrate < 10000) then mrate := 10000
else if (mrate > 1000*60*10) then mrate := 1000*60*10;
if (NMASTER_FORCE_UPDATE_TIMEOUT > 0) then mrate := NMASTER_FORCE_UPDATE_TIMEOUT*1000;
if (lastUpdateTime = 0) or (ct < lastUpdateTime) or (ct-lastUpdateTime >= mrate) then
begin
//e_LogWritefln('update timeout: %d', [Integer(mrate)], TMsgType.Notify);
lastUpdateTime := ct;
update();
end;
end;
end;
//**************************************************************************
//
// other functions
//
//**************************************************************************
type
THashStrDWord = specialize THashBase;
var
knownHosts: THashStrDWord = nil;
//==========================================================================
//
// parseAddressPort
//
//==========================================================================
function parseAddressPort (var ea: ENetAddress; hostandport: AnsiString): Boolean;
var
cp, port: Integer;
hostName: AnsiString;
ip: LongWord;
begin
result := false;
if (not g_Net_IsNetworkAvailable()) then exit;
hostandport := Trim(hostandport);
if (length(hostandport) = 0) then exit;
hostName := hostandport;
port := 25665;
cp := Pos(':', hostandport);
if (cp > 0) then
begin
hostName := Trim(Copy(hostandport, 1, cp-1));
Delete(hostandport, 1, cp);
hostandport := Trim(hostandport);
if (length(hostandport) > 0) then
begin
try
port := StrToInt(hostandport);
except
port := -1;
end;
end;
end;
if (length(hostName) = 0) then exit;
if (port < 1) or (port > 65535) then exit;
if not assigned(knownHosts) then knownHosts := THashStrDWord.Create();
if knownHosts.get(hostName, ip) then
begin
ea.host := ip;
end
else
begin
if (enet_address_set_host(@ea, PChar(Addr(hostName[1]))) <> 0) then
begin
knownHosts.put(hostName, 0);
exit;
end;
knownHosts.put(hostName, ea.host);
end;
ea.Port := port;
result := true;
end;
//==========================================================================
//
// addMasterRecord
//
//==========================================================================
procedure addMasterRecord (var ea: ENetAddress; sa: AnsiString);
var
f: Integer;
freeIdx: Integer;
begin
freeIdx := -1;
for f := 0 to High(mlist) do
begin
if (mlist[f].enetAddr.host = ea.host) and (mlist[f].enetAddr.port = ea.port) then
begin
mlist[f].justAdded := true;
exit;
end;
if (freeIdx < 0) and (not mlist[f].isValid()) then freeIdx := f;
end;
if (freeIdx < 0) then
begin
freeIdx := length(mlist);
SetLength(mlist, freeIdx+1);
mlist[freeIdx].Create(ea);
end;
mlist[freeIdx].justAdded := true;
mlist[freeIdx].setAddress(ea, sa);
e_LogWritefln('added masterserver with address [%s]', [sa], TMsgType.Notify);
end;
//==========================================================================
//
// g_Net_Slist_Set
//
//==========================================================================
procedure g_Net_Slist_Set (list: AnsiString);
var
f, dest: Integer;
sa: AnsiString;
ea: ENetAddress;
pp: Integer;
begin
if (not g_Net_IsNetworkAvailable()) then exit;
for f := 0 to High(mlist) do mlist[f].justAdded := false;
list := Trim(list);
//writeln('list=[', list, ']');
while (length(list) > 0) do
begin
pp := Pos(',', list);
if (pp < 1) then pp := length(list)+1;
sa := Trim(Copy(list, 1, pp-1));
Delete(list, 1, pp);
//writeln(' sa=[', sa, ']');
if (length(sa) > 0) and parseAddressPort(ea, sa) then addMasterRecord(ea, sa);
end;
// remove unknown master servers
dest := 0;
for f := 0 to High(mlist) do
begin
if (not mlist[f].justAdded) then mlist[f].clear();
if (mlist[f].isValid()) then
begin
if (dest <> f) then mlist[dest] := mlist[f];
Inc(dest);
end;
end;
if (dest <> length(mlist)) then SetLength(mlist, dest);
end;
//**************************************************************************
//
// main pulse
//
//**************************************************************************
//==========================================================================
//
// isMasterReportsEnabled
//
//==========================================================================
function isMasterReportsEnabled (): Boolean;
begin
result := (reportsEnabled and g_Game_IsServer() and g_Game_IsNet() and NetUseMaster);
end;
//==========================================================================
//
// g_Net_Slist_Pulse
//
// non-zero timeout ignores current status (used to fetch server list)
//
//==========================================================================
procedure g_Net_Slist_Pulse (timeout: Integer=0);
var
f: Integer;
sres: Integer;
idx: Integer;
ct: Int64;
isListQuery: Boolean;
count: Integer;
begin
if (not g_Net_IsNetworkAvailable()) then exit;
if (length(mlist) = 0) then
begin
if (NetMHost <> nil) then
begin
enet_host_destroy(NetMHost);
NetMHost := nil;
exit;
end;
end;
if (NetMHost = nil) then
begin
NetMHost := enet_host_create(nil, 64, NET_MCHANS, 1024*1024, 1024*1024);
if (NetMHost = nil) then
begin
e_LogWriteln(_lc[I_NET_MSG_ERROR] + _lc[I_NET_ERR_CLIENT] + ' (host_create)', TMsgType.Notify);
for f := 0 to High(mlist) do mlist[f].clear();
SetLength(mlist, 0);
Exit;
end;
end;
isListQuery := (timeout > 0);
ct := GetTimerMS();
// reconnect/disconnect/pulse for each master
for f := 0 to High(mlist) do
begin
if (not mlist[f].isValid()) then continue;
if (not mlist[f].isAlive()) then
begin
// not connected; try to reconnect if we're asking for a host list, or we are in netgame, and we are the host
if (not isListQuery) and isMasterReportsEnabled() then
begin
if (mlist[f].lastDisconnectTime = 0) or (ct < mlist[f].lastDisconnectTime) or (ct-mlist[f].lastDisconnectTime >= 1000*NMASTER_TIMEOUT_RECONNECT) then
begin
e_LogWritefln('reconnecting to master [%s]', [mlist[f].hostName], TMsgType.Notify);
mlist[f].connect();
end
else
begin
//e_LogWritefln('DEAD master [%s]: ct=%d; ldt=%d; diff=%d', [mlist[f].hostName, Integer(ct), Integer(mlist[f].lastDisconnectTime), Integer(ct-mlist[f].lastDisconnectTime)], TMsgType.Notify);
end;
end;
end
else
begin
// if we're not in slist query, and not in netgame (or not a host), disconnect
if (not isListQuery) and (not isMasterReportsEnabled()) then
begin
if (mlist[f].isConnected()) and (mlist[f].updateSent) then
begin
e_LogWritefln('removing from master [%s]', [mlist[f].hostName], TMsgType.Notify);
mlist[f].remove();
end;
e_LogWritefln('disconnecting from master [%s]', [mlist[f].hostName], TMsgType.Notify);
mlist[f].disconnect(false);
end;
end;
mlist[f].pulse();
end;
// fuck! https://www.mail-archive.com/enet-discuss@cubik.org/msg00852.html
// tl;dr: on shitdows, we can get -1 sometimes, and it is *NOT* a failure.
// thank you, enet. let's ignore failures altogether then.
count := 10; // no more than ten events in a row
sres := enet_host_service(NetMHost, @NetMEvent, timeout);
while (sres > 0) do
begin
{
if (sres < 0) then
begin
e_LogWriteln(_lc[I_NET_MSG_ERROR] + _lc[I_NET_ERR_CLIENT] + ' (host_service)', TMsgType.Notify);
for f := 0 to High(mlist) do mlist[f].clear();
SetLength(mlist, 0);
enet_host_destroy(NetMHost);
NetMHost := nil;
exit;
end;
}
idx := findByPeer(NetMEvent.peer);
if (idx < 0) then
begin
e_LogWriteln('network event from unknown master host. ignored.', TMsgType.Warning);
if (NetMEvent.kind = ENET_EVENT_TYPE_RECEIVE) then enet_packet_destroy(NetMEvent.packet);
end
else
begin
if (NetMEvent.kind = ENET_EVENT_TYPE_CONNECT) then
begin
mlist[idx].connectedEvent();
end
else if (NetMEvent.kind = ENET_EVENT_TYPE_DISCONNECT) then
begin
mlist[idx].disconnectedEvent();
end
else if (NetMEvent.kind = ENET_EVENT_TYPE_RECEIVE) then
begin
mlist[idx].receivedEvent(NetMEvent.packet);
enet_packet_destroy(NetMEvent.packet);
end;
end;
Dec(count);
if (count = 0) then break;
sres := enet_host_service(NetMHost, @NetMEvent, 0);
end;
end;
//**************************************************************************
//
// gui and server list
//
//**************************************************************************
//==========================================================================
//
// PingServer
//
//==========================================================================
procedure PingServer (var S: TNetServer; Sock: ENetSocket);
var
Buf: ENetBuffer;
Ping: array [0..9] of Byte;
ClTime: Int64;
begin
ClTime := GetTimerMS();
Buf.data := Addr(Ping[0]);
Buf.dataLength := 2+8;
Ping[0] := Ord('D');
Ping[1] := Ord('F');
Int64(Addr(Ping[2])^) := ClTime;
enet_socket_send(Sock, Addr(S.PingAddr), @Buf, 1);
end;
//==========================================================================
//
// PingBcast
//
//==========================================================================
procedure PingBcast (Sock: ENetSocket);
var
S: TNetServer;
begin
S.IP := '255.255.255.255';
S.Port := NET_PING_PORT;
enet_address_set_host(Addr(S.PingAddr), PChar(Addr(S.IP[1])));
S.Ping := -1;
S.PingAddr.port := S.Port;
PingServer(S, Sock);
end;
//==========================================================================
//
// g_Net_Slist_Fetch
//
//==========================================================================
function g_Net_Slist_Fetch (var SL: TNetServerList): Boolean;
var
Cnt: Byte;
pkt: pENetPacket;
I, RX: Integer;
T: Int64;
Sock: ENetSocket;
Buf: ENetBuffer;
InMsg: TMsg;
SvAddr: ENetAddress;
FromSL: Boolean;
MyVer: AnsiString;
procedure ProcessLocal ();
begin
I := Length(SL);
SetLength(SL, I + 1);
with SL[I] do
begin
IP := DecodeIPV4(SvAddr.host);
Port := InMsg.ReadWord();
Ping := InMsg.ReadInt64();
Ping := GetTimerMS() - Ping;
Name := InMsg.ReadString();
Map := InMsg.ReadString();
GameMode := InMsg.ReadByte();
Players := InMsg.ReadByte();
MaxPlayers := InMsg.ReadByte();
Protocol := InMsg.ReadByte();
Password := InMsg.ReadByte() = 1;
LocalPl := InMsg.ReadByte();
Bots := InMsg.ReadWord();
end;
end;
procedure CheckLocalServers ();
begin
SetLength(SL, 0);
Sock := enet_socket_create(ENET_SOCKET_TYPE_DATAGRAM);
if Sock = ENET_SOCKET_NULL then Exit;
enet_socket_set_option(Sock, ENET_SOCKOPT_NONBLOCK, 1);
enet_socket_set_option(Sock, ENET_SOCKOPT_BROADCAST, 1);
PingBcast(Sock);
T := GetTimerMS();
InMsg.Alloc(NET_BUFSIZE);
Buf.data := InMsg.Data;
Buf.dataLength := InMsg.MaxSize;
while GetTimerMS() - T <= 500 do
begin
InMsg.Clear();
RX := enet_socket_receive(Sock, @SvAddr, @Buf, 1);
if RX <= 0 then continue;
InMsg.CurSize := RX;
InMsg.BeginReading();
if InMsg.ReadChar() <> 'D' then continue;
if InMsg.ReadChar() <> 'F' then continue;
ProcessLocal();
end;
InMsg.Free();
enet_socket_destroy(Sock);
if Length(SL) = 0 then SL := nil;
end;
var
f, c, n, pos: Integer;
aliveCount: Integer;
hasUnanswered: Boolean;
stt, ct: Int64;
tmpsv: TNetServer;
begin
result := false;
SL := nil;
if (not g_Net_IsNetworkAvailable()) then
begin
SetLength(SL, 0);
exit;
end;
g_Net_Slist_Pulse(); // this will create mhost
DisconnectAll(true); // forced disconnect
for f := 0 to High(mlist) do
begin
mlist[f].connectCount := 0;
mlist[f].srvAnswered := 0;
end;
NetOut.Clear();
NetOut.Write(Byte(NET_MMSG_GET));
// TODO: what should we identify the build with?
MyVer := GAME_VERSION;
NetOut.Write(MyVer);
try
e_WriteLog('Fetching serverlist...', TMsgType.Notify);
g_Console_Add(_lc[I_NET_MSG]+_lc[I_NET_SLIST_FETCH]);
// wait until all servers connected and answered
stt := GetTimerMS();
while true do
begin
aliveCount := 0;
hasUnanswered := false;
for f := 0 to High(mlist) do
begin
{
e_LogWritefln(' master #%d: [%s] valid=%d; alive=%d; connected=%d; connecting=%d',
[f, mlist[f].hostName, Integer(mlist[f].isValid()), Integer(mlist[f].isAlive()),
Integer(mlist[f].isConnected()), Integer(mlist[f].isConnecting())], TMsgType.Notify);
}
if (not mlist[f].isValid()) then continue;
if (not mlist[f].isAlive()) then
begin
if (mlist[f].connectCount = 0) then
begin
mlist[f].connect();
if (mlist[f].isAlive()) then
begin
//g_Console_Add(Format(_lc[I_NET_MSG]+_lc[I_NET_SLIST_WCONN], [mlist[f].hostName]));
hasUnanswered := true;
stt := GetTimerMS();
end;
end
else if (mlist[f].srvAnswered > 1) then
begin
Inc(aliveCount);
end;
end
else if (mlist[f].isConnected()) then
begin
//g_Console_Add(Format(_lc[I_NET_MSG]+_lc[I_NET_SLIST_CONN], [mlist[f].hostName]));
if (mlist[f].srvAnswered = 0) then
begin
pkt := enet_packet_create(NetOut.Data, NetOut.CurSize, Cardinal(ENET_PACKET_FLAG_RELIABLE));
if assigned(pkt) then
begin
if (enet_peer_send(mlist[f].peer, NET_MCHAN_MAIN, pkt) = 0) then
begin
hasUnanswered := true;
mlist[f].srvAnswered := 1;
stt := GetTimerMS();
end;
end;
end
else if (mlist[f].srvAnswered = 1) then
begin
hasUnanswered := true;
end
else if (mlist[f].srvAnswered > 1) then
begin
Inc(aliveCount);
mlist[f].disconnect(false); // not forced
end;
end
else if (mlist[f].isConnecting()) then
begin
hasUnanswered := true;
end;
end;
if (not hasUnanswered) then break;
// check for timeout
ct := GetTimerMS();
if (ct < stt) or (ct-stt > 4000) then break;
g_Net_Slist_Pulse(300);
end;
if (aliveCount = 0) then
begin
DisconnectAll();
CheckLocalServers();
exit;
end;
Result := True;
slMOTD := '';
{
slUrgent := '';
slReadUrgent := true;
}
SetLength(SL, 0);
for f := 0 to High(mlist) do
begin
if (mlist[f].srvAnswered < 2) then continue;
for n := 0 to High(mlist[f].srvAnswer) do
begin
pos := -1;
for c := 0 to High(SL) do
begin
if (SL[c].IP = mlist[f].srvAnswer[n].IP) and (SL[c].Port = mlist[f].srvAnswer[n].Port) then
begin
pos := c;
break;
end;
end;
if (pos < 0) then
begin
pos := length(SL);
SetLength(SL, pos+1);
SL[pos] := mlist[f].srvAnswer[n];
SL[pos].Number := pos;
end;
end;
if (not mlist[f].slReadUrgent) and (mlist[f].slUrgent <> '') then
begin
if (mlist[f].slUrgent <> slUrgent) then
begin
slUrgent := mlist[f].slUrgent;
slReadUrgent := false;
end;
end;
if (slMOTD <> '') and (mlist[f].slMOTD <> '') then
begin
slMOTD := mlist[f].slMOTD;
end;
end;
DisconnectAll();
if (length(SL) = 0) then
begin
CheckLocalServers();
exit;
end;
Sock := enet_socket_create(ENET_SOCKET_TYPE_DATAGRAM);
if Sock = ENET_SOCKET_NULL then Exit;
enet_socket_set_option(Sock, ENET_SOCKOPT_NONBLOCK, 1);
for I := Low(SL) to High(SL) do PingServer(SL[I], Sock);
enet_socket_set_option(Sock, ENET_SOCKOPT_BROADCAST, 1);
PingBcast(Sock);
T := GetTimerMS();
InMsg.Alloc(NET_BUFSIZE);
Buf.data := InMsg.Data;
Buf.dataLength := InMsg.MaxSize;
Cnt := 0;
while GetTimerMS() - T <= 500 do
begin
InMsg.Clear();
RX := enet_socket_receive(Sock, @SvAddr, @Buf, 1);
if RX <= 0 then continue;
InMsg.CurSize := RX;
InMsg.BeginReading();
if InMsg.ReadChar() <> 'D' then continue;
if InMsg.ReadChar() <> 'F' then continue;
with tmpsv do
begin
Port := InMsg.ReadWord();
Ping := InMsg.ReadInt64();
Ping := GetTimerMS() - Ping;
Name := InMsg.ReadString();
Map := InMsg.ReadString();
GameMode := InMsg.ReadByte();
Players := InMsg.ReadByte();
MaxPlayers := InMsg.ReadByte();
Protocol := InMsg.ReadByte();
Password := InMsg.ReadByte() = 1;
LocalPl := InMsg.ReadByte();
Bots := InMsg.ReadWord();
PingAddr := SvAddr;
end;
FromSL := False;
for I := Low(SL) to High(SL) do
if (SL[I].PingAddr.host = SvAddr.host) and
(SL[I].PingAddr.port = SvAddr.port) and
(SL[I].Port = tmpsv.Port) and
(SL[I].Name = tmpsv.Name) then
begin
tmpsv.IP := SL[I].IP;
SL[I] := tmpsv;
FromSL := True;
Inc(Cnt);
break;
end;
if not FromSL then
begin
I := Length(SL);
SetLength(SL, I + 1);
tmpsv.IP := DecodeIPV4(SvAddr.host);
SL[I] := tmpsv;
end;
end;
InMsg.Free();
enet_socket_destroy(Sock);
finally
NetOut.Clear();
end;
end;
//==========================================================================
//
// GetServerFromTable
//
//==========================================================================
function GetServerFromTable (Index: Integer; SL: TNetServerList; ST: TNetServerTable): TNetServer;
begin
Result.Number := 0;
Result.Protocol := 0;
Result.Name := '';
Result.IP := '';
Result.Port := 0;
Result.Map := '';
Result.Players := 0;
Result.MaxPlayers := 0;
Result.LocalPl := 0;
Result.Bots := 0;
Result.Ping := 0;
Result.GameMode := 0;
Result.Password := false;
FillChar(Result.PingAddr, SizeOf(ENetAddress), 0);
if ST = nil then
Exit;
if (Index < 0) or (Index >= Length(ST)) then
Exit;
Result := SL[ST[Index].Indices[ST[Index].Current]];
end;
//==========================================================================
//
// g_Serverlist_GenerateTable
//
//==========================================================================
procedure g_Serverlist_GenerateTable (SL: TNetServerList; var ST: TNetServerTable);
var
i, j: Integer;
function FindServerInTable(Name: AnsiString; Port: Word): Integer;
var
i: Integer;
begin
Result := -1;
if ST = nil then
Exit;
for i := Low(ST) to High(ST) do
begin
if Length(ST[i].Indices) = 0 then
continue;
if (SL[ST[i].Indices[0]].Name = Name) and (SL[ST[i].Indices[0]].Port = Port) then
begin
Result := i;
Exit;
end;
end;
end;
function ComparePing(i1, i2: Integer): Boolean;
var
p1, p2: Int64;
begin
p1 := SL[i1].Ping;
p2 := SL[i2].Ping;
if (p1 < 0) then p1 := 999;
if (p2 < 0) then p2 := 999;
Result := p1 > p2;
end;
procedure SortIndices(var ind: Array of Integer);
var
I, J: Integer;
T: Integer;
begin
for I := High(ind) downto Low(ind) do
for J := Low(ind) to High(ind) - 1 do
if ComparePing(ind[j], ind[j+1]) then
begin
T := ind[j];
ind[j] := ind[j+1];
ind[j+1] := T;
end;
end;
procedure SortRows();
var
I, J: Integer;
T: TNetServerRow;
begin
for I := High(ST) downto Low(ST) do
for J := Low(ST) to High(ST) - 1 do
if ComparePing(ST[j].Indices[0], ST[j+1].Indices[0]) then
begin
T := ST[j];
ST[j] := ST[j+1];
ST[j+1] := T;
end;
end;
begin
ST := nil;
if SL = nil then
Exit;
for i := Low(SL) to High(SL) do
begin
j := FindServerInTable(SL[i].Name, SL[i].Port);
if j = -1 then
begin
j := Length(ST);
SetLength(ST, j + 1);
ST[j].Current := 0;
SetLength(ST[j].Indices, 1);
ST[j].Indices[0] := i;
end
else
begin
SetLength(ST[j].Indices, Length(ST[j].Indices) + 1);
ST[j].Indices[High(ST[j].Indices)] := i;
end;
end;
for i := Low(ST) to High(ST) do
SortIndices(ST[i].Indices);
SortRows();
end;
//==========================================================================
//
// g_Serverlist_Control
//
//==========================================================================
procedure g_Serverlist_Control (var SL: TNetServerList; var ST: TNetServerTable);
var
qm: Boolean;
Srv: TNetServer;
begin
g_Net_Slist_Pulse();
if gConsoleShow or gChatShow then
Exit;
qm := sys_HandleInput(); // this updates kbd
if qm or e_KeyPressed(IK_ESCAPE) or e_KeyPressed(VK_ESCAPE) or
e_KeyPressed(JOY0_JUMP) or e_KeyPressed(JOY1_JUMP) or
e_KeyPressed(JOY2_JUMP) or e_KeyPressed(JOY3_JUMP) then
begin
SL := nil;
ST := nil;
gState := STATE_MENU;
g_GUI_ShowWindow('MainMenu');
g_GUI_ShowWindow('NetGameMenu');
g_GUI_ShowWindow('NetClientMenu');
g_Sound_PlayEx(WINDOW_CLOSESOUND);
Exit;
end;
// if there's a message on the screen,
if not slReadUrgent and (slUrgent <> '') then
begin
if e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or
e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK) then
slReadUrgent := True;
Exit;
end;
if e_KeyPressed(IK_SPACE) or e_KeyPressed(VK_JUMP) or
e_KeyPressed(JOY0_ACTIVATE) or e_KeyPressed(JOY1_ACTIVATE) or e_KeyPressed(JOY2_ACTIVATE) or e_KeyPressed(JOY3_ACTIVATE) then
begin
if not slFetched then
begin
slWaitStr := _lc[I_NET_SLIST_WAIT];
r_Game_Draw;
sys_Repaint;
if g_Net_Slist_Fetch(SL) then
begin
if SL = nil then
slWaitStr := _lc[I_NET_SLIST_NOSERVERS];
end
else
if SL = nil then
slWaitStr := _lc[I_NET_SLIST_ERROR];
slFetched := True;
slSelection := 0;
g_Serverlist_GenerateTable(SL, ST);
end;
end
else
slFetched := False;
if SL = nil then Exit;
if e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or
e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK) then
begin
if not slReturnPressed then
begin
Srv := GetServerFromTable(slSelection, SL, ST);
if Srv.Password then
begin
PromptIP := Srv.IP;
PromptPort := Srv.Port;
gState := STATE_MENU;
g_GUI_ShowWindow('ClientPasswordMenu');
SL := nil;
ST := nil;
slReturnPressed := True;
Exit;
end
else
g_Game_StartClient(Srv.IP, Srv.Port, '');
SL := nil;
ST := nil;
slReturnPressed := True;
Exit;
end;
end
else
slReturnPressed := False;
if e_KeyPressed(IK_DOWN) or e_KeyPressed(IK_KPDOWN) or e_KeyPressed(VK_DOWN) or
e_KeyPressed(JOY0_DOWN) or e_KeyPressed(JOY1_DOWN) or e_KeyPressed(JOY2_DOWN) or e_KeyPressed(JOY3_DOWN) then
begin
if not slDirPressed then
begin
Inc(slSelection);
if slSelection > High(ST) then slSelection := 0;
slDirPressed := True;
end;
end;
if e_KeyPressed(IK_UP) or e_KeyPressed(IK_KPUP) or e_KeyPressed(VK_UP) or
e_KeyPressed(JOY0_UP) or e_KeyPressed(JOY1_UP) or e_KeyPressed(JOY2_UP) or e_KeyPressed(JOY3_UP) then
begin
if not slDirPressed then
begin
if slSelection = 0 then slSelection := Length(ST);
Dec(slSelection);
slDirPressed := True;
end;
end;
if e_KeyPressed(IK_RIGHT) or e_KeyPressed(IK_KPRIGHT) or e_KeyPressed(VK_RIGHT) or
e_KeyPressed(JOY0_RIGHT) or e_KeyPressed(JOY1_RIGHT) or e_KeyPressed(JOY2_RIGHT) or e_KeyPressed(JOY3_RIGHT) then
begin
if not slDirPressed then
begin
Inc(ST[slSelection].Current);
if ST[slSelection].Current > High(ST[slSelection].Indices) then ST[slSelection].Current := 0;
slDirPressed := True;
end;
end;
if e_KeyPressed(IK_LEFT) or e_KeyPressed(IK_KPLEFT) or e_KeyPressed(VK_LEFT) or
e_KeyPressed(JOY0_LEFT) or e_KeyPressed(JOY1_LEFT) or e_KeyPressed(JOY2_LEFT) or e_KeyPressed(JOY3_LEFT) then
begin
if not slDirPressed then
begin
if ST[slSelection].Current = 0 then ST[slSelection].Current := Length(ST[slSelection].Indices);
Dec(ST[slSelection].Current);
slDirPressed := True;
end;
end;
if (not e_KeyPressed(IK_DOWN)) and
(not e_KeyPressed(IK_UP)) and
(not e_KeyPressed(IK_RIGHT)) and
(not e_KeyPressed(IK_LEFT)) and
(not e_KeyPressed(IK_KPDOWN)) and
(not e_KeyPressed(IK_KPUP)) and
(not e_KeyPressed(IK_KPRIGHT)) and
(not e_KeyPressed(IK_KPLEFT)) and
(not e_KeyPressed(VK_DOWN)) and
(not e_KeyPressed(VK_UP)) and
(not e_KeyPressed(VK_RIGHT)) and
(not e_KeyPressed(VK_LEFT)) and
(not e_KeyPressed(JOY0_UP)) and (not e_KeyPressed(JOY1_UP)) and (not e_KeyPressed(JOY2_UP)) and (not e_KeyPressed(JOY3_UP)) and
(not e_KeyPressed(JOY0_DOWN)) and (not e_KeyPressed(JOY1_DOWN)) and (not e_KeyPressed(JOY2_DOWN)) and (not e_KeyPressed(JOY3_DOWN)) and
(not e_KeyPressed(JOY0_LEFT)) and (not e_KeyPressed(JOY1_LEFT)) and (not e_KeyPressed(JOY2_LEFT)) and (not e_KeyPressed(JOY3_LEFT)) and
(not e_KeyPressed(JOY0_RIGHT)) and (not e_KeyPressed(JOY1_RIGHT)) and (not e_KeyPressed(JOY2_RIGHT)) and (not e_KeyPressed(JOY3_RIGHT))
then
slDirPressed := False;
end;
end.