(* Copyright (C) Doom 2D: Forever Developers
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License ONLY.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*)
{$INCLUDE ../shared/a_modes.inc}
unit g_main;
interface
uses Utils;
procedure Main ();
procedure Init ();
procedure Release ();
procedure Update ();
procedure Draw ();
procedure KeyPress (K: Word);
procedure CharPress (C: AnsiChar);
var
{--- Read-only dirs ---}
GameWAD: string;
DataDirs: SSArray;
ModelDirs: SSArray;
MegawadDirs: SSArray;
MapDirs: SSArray;
WadDirs: SSArray;
AllMapDirs: SSArray; // Maps + Megawads
{--- Read-Write dirs ---}
LogFileName: string;
LogDirs: SSArray;
SaveDirs: SSArray;
CacheDirs: SSArray;
ConfigDirs: SSArray;
ScreenshotDirs: SSArray;
StatsDirs: SSArray;
MapDownloadDirs: SSArray;
WadDownloadDirs: SSArray;
GameWADName: string = 'GAME';
implementation
uses
{$INCLUDE ../nogl/noGLuses.inc}
{$IFDEF ENABLE_HOLMES}
g_holmes, sdlcarcass, fui_ctls, fui_wadread, fui_style, fui_gfx_gl,
{$ENDIF}
{$IFDEF LINUX}
BaseUnix,
{$ENDIF}
{$IFDEF DARWIN}
MacOSAll, CocoaAll,
{$ENDIF}
{$IFDEF USE_SDL2}
SDL2,
{$ENDIF}
wadreader, e_log, g_window,
e_graphics, e_input, g_game, g_console, g_gui,
e_sound, g_options, g_sound, g_player, g_basic,
g_weapons, SysUtils, g_triggers, MAPDEF, g_map, e_res,
g_menu, g_language, g_net, g_touch, g_system, g_res_downloader,
conbuf, envvars,
xparser;
var
charbuff: packed array [0..15] of AnsiChar;
binPath: AnsiString = '';
forceBinDir: Boolean;
function GetBinaryPath (): AnsiString;
{$IFDEF LINUX}
var
//cd: AnsiString;
sl: AnsiString;
{$ENDIF}
begin
result := ExtractFilePath(ParamStr(0));
{$IFDEF LINUX}
// it may be a symlink; do some guesswork here
sl := fpReadLink(ExtractFileName(ParamStr(0)));
if (sl = ParamStr(0)) then
begin
// use current directory, as we don't have anything better
//result := '.';
GetDir(0, result);
end;
{$ENDIF}
result := fixSlashes(result);
if (length(result) > 0) and (result[length(result)] <> '/') then result := result+'/';
end;
procedure PrintDirs (msg: AnsiString; dirs: SSArray);
var dir: AnsiString;
begin
e_LogWriteln(msg + ':');
for dir in dirs do
e_LogWriteln(' ' + dir);
end;
{$IFDEF DARWIN}
function NSStringToAnsiString (s: NSString): AnsiString;
var i: Integer;
begin
result := '';
for i := 0 to s.length - 1 do
result := result + AnsiChar(s.characterAtIndex(i));
end;
function GetBundlePath (): AnsiString;
var pathRef: CFURLRef; pathCFStr: CFStringRef; pathStr: ShortString;
begin
pathRef := CFBundleCopyBundleURL(CFBundleGetMainBundle());
pathCFStr := CFURLCopyFileSystemPath(pathRef, kCFURLPOSIXPathStyle);
CFStringGetPascalString(pathCFStr, @pathStr, 255, CFStringGetSystemEncoding());
CFRelease(pathRef);
CFRelease(pathCFStr);
Result := pathStr;
end;
{$ENDIF}
procedure InitPath;
var i: Integer; rwdir, rodir: AnsiString; rwdirs, rodirs: SSArray;
procedure AddDir (var dirs: SSArray; append: AnsiString);
begin
SetLength(dirs, Length(dirs) + 1);
dirs[High(dirs)] := ExpandFileName(append)
end;
function IsSep (ch: Char): Boolean;
begin
{$IFDEF WINDOWS}
result := (ch = '/') or (ch = '\');
{$ELSE}
result := (ch = '/');
{$ENDIF}
end;
function OptimizePath (dir: AnsiString): AnsiString;
var i, len: Integer; s: AnsiString;
begin
i := 1; len := Length(dir); s := '';
while i <= len do
begin
if IsSep(dir[i]) then
begin
s := s + DirectorySeparator;
Inc(i);
while (i <= len) and IsSep(dir[i]) do Inc(i);
if (i <= len) and (dir[i] = '.') then
begin
if (i = len) or IsSep(dir[i + 1]) then
begin
Inc(i)
end
else if (i + 1 <= len) and (dir[i + 1] = '.') then
begin
if (i + 1 = len) or IsSep(dir[i + 2]) then
begin
s := e_UpperDir(s);
Inc(i, 2)
end
end
end
end
else
begin
s := s + dir[i];
Inc(i)
end
end;
result := s
end;
procedure OptimizeDirs (var dirs: SSArray);
var i, j, k: Integer;
begin
for i := 0 to High(dirs) do
dirs[i] := OptimizePath(dirs[i]);
// deduplicate
i := High(dirs);
while i >= 0 do
begin
j := 0;
while j < i do
begin
if dirs[j] = dirs[i] then
begin
for k := j + 1 to High(dirs) do
dirs[k - 1] := dirs[k];
Dec(i);
SetLength(dirs, High(dirs))
end
else
begin
Inc(j)
end
end;
Dec(i)
end
end;
procedure AddDef (var dirs: SSArray; base: SSArray; append: AnsiString);
var s: AnsiString;
begin
if Length(dirs) = 0 then
for s in base do
AddDir(dirs, e_CatPath(s, append));
OptimizeDirs(dirs)
end;
function GetDefaultRODirs (): SSArray;
{$IF DEFINED(UNIX) AND NOT DEFINED(DARWIN) AND NOT DEFINED(ANDROID)}
var home: AnsiString;
{$ENDIF}
{$IFDEF WINDOWS}
var appdata: AnsiString;
{$ENDIF}
{$IFDEF DARWIN}
var bundle, s: AnsiString; dirArr: NSArray; i: Integer;
{$ENDIF}
begin
result := nil;
{$IFDEF DARWIN}
bundle := GetBundlePath();
if ExtractFileExt(bundle) <> '.app' then
AddDir(result, binpath);
{$ELSE}
AddDir(result, binPath);
{$ENDIF}
if forceBinDir = false then
begin
{$IFDEF USE_SDL2}
AddDir(result, SDL_GetBasePath());
AddDir(result, SDL_GetPrefPath('', 'doom2df'));
{$ENDIF}
{$IFDEF WINDOWS}
appdata := GetEnvironmentVariable('APPDATA') + '\doom2df';
if appdata <> '' then
AddDir(result, appdata);
{$ENDIF}
{$IF DEFINED(UNIX) AND NOT DEFINED(DARWIN) AND NOT DEFINED(ANDROID)}
AddDir(result, '/usr/share/doom2df');
AddDir(result, '/usr/local/share/doom2df');
home := GetEnvironmentVariable('HOME');
if home <> '' then
AddDir(result, e_CatPath(home, '.doom2df'));
{$ENDIF}
{$IFDEF DARWIN}
bundle := GetBundlePath();
if bundle <> '' then
AddDir(result, e_CatPath(bundle, 'Contents/Resources'));
dirArr := NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, true);
for i := 0 to dirArr.count - 1 do
begin
s := NSStringToAnsiString(dirArr.objectAtIndex(i));
AddDir(result, e_CatPath(s, 'Doom 2D Forever'))
end;
{$ENDIF}
{$IF DEFINED(ANDROID) AND DEFINED(USE_SDL2)}
AddDir(result, SDL_AndroidGetInternalStoragePath());
if SDL_AndroidGetExternalStorageState() <> 0 then
AddDir(result, SDL_AndroidGetExternalStoragePath());
{$ENDIF}
end
end;
function GetDefaultRWDirs (): SSArray;
{$IF DEFINED(UNIX) AND NOT DEFINED(DARWIN) AND NOT DEFINED(ANDROID)}
var home: AnsiString;
{$ENDIF}
{$IFDEF WINDOWS}
var appdata: AnsiString;
{$ENDIF}
{$IFDEF DARWIN}
var bundle, s: AnsiString; dirArr: NSArray; i: Integer;
{$ENDIF}
begin
result := nil;
{$IFDEF DARWIN}
bundle := GetBundlePath();
if ExtractFileExt(bundle) <> '.app' then
AddDir(result, binPath);
{$ELSE}
AddDir(result, binPath);
{$ENDIF}
if forceBinDir = false then
begin
{$IFDEF USE_SDL2}
AddDir(result, SDL_GetPrefPath('', 'doom2df'));
{$ENDIF}
{$IFDEF WINDOWS}
appdata := GetEnvironmentVariable('APPDATA') + '\doom2df';
if appdata <> '' then
AddDir(result, appdata);
{$ENDIF}
{$IF DEFINED(UNIX) AND NOT DEFINED(DARWIN) AND NOT DEFINED(ANDROID)}
home := GetEnvironmentVariable('HOME');
if home <> '' then
AddDir(result, e_CatPath(home, '.doom2df'));
{$ENDIF}
{$IFDEF DARWIN}
dirArr := NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, true);
for i := 0 to dirArr.count - 1 do
begin
s := NSStringToAnsiString(dirArr.objectAtIndex(i));
AddDir(result, e_CatPath(s, 'Doom 2D Forever'))
end;
{$ENDIF}
{$IF DEFINED(ANDROID) AND DEFINED(USE_SDL2)}
if SDL_AndroidGetExternalStorageState() <> 0 then
AddDir(result, SDL_AndroidGetExternalStoragePath());
{$ENDIF}
end
end;
begin
forceBinDir := false;
binPath := GetBinaryPath();
i := 1;
while i < ParamCount do
begin
case ParamStr(i) of
'--like-windoze': forceBinDir := true;
'--rw-dir':
begin
Inc(i);
rwdir := ParamStr(i);
(* RW *)
AddDir(LogDirs, e_CatPath(rwdir, ''));
AddDir(SaveDirs, e_CatPath(rwdir, 'data'));
AddDir(CacheDirs, e_CatPath(rwdir, 'data/cache'));
AddDir(ConfigDirs, e_CatPath(rwdir, ''));
AddDir(MapDownloadDirs, e_CatPath(rwdir, 'maps/downloads'));
AddDir(WadDownloadDirs, e_CatPath(rwdir, 'wads/downloads'));
AddDir(ScreenshotDirs, e_CatPath(rwdir, 'screenshots'));
AddDir(StatsDirs, e_CatPath(rwdir, 'stats'));
(* RO *)
AddDir(DataDirs, e_CatPath(rwdir, 'data'));
AddDir(ModelDirs, e_CatPath(rwdir, 'data/models'));
AddDir(MegawadDirs, e_CatPath(rwdir, 'maps/megawads'));
AddDir(MapDirs, e_CatPath(rwdir, 'maps'));
AddDir(WadDirs, e_CatPath(rwdir, 'wads'));
end;
'--ro-dir':
begin
Inc(i);
rodir := ParamStr(i);
(* RO *)
AddDir(DataDirs, e_CatPath(rodir, 'data'));
AddDir(ModelDirs, e_CatPath(rodir, 'data/models'));
AddDir(MegawadDirs, e_CatPath(rodir, 'maps/megawads'));
AddDir(MapDirs, e_CatPath(rodir, 'maps'));
AddDir(WadDirs, e_CatPath(rodir, 'wads'));
end;
'--game-wad':
begin
Inc(i);
GameWADName := ParamStr(i);
end;
'--config':
begin
Inc(i);
gConfigScript := ParamStr(i);
end;
end;
Inc(i)
end;
// prefer bin dir if it writable and contains game.wad
if forceBinDir = false then
begin
if findDiskWad(binPath + 'data' + '/' + GameWADName) <> '' then
if e_CanCreateFilesAt(binPath) then
forceBinDir := true
end;
(* RO *)
rodirs := GetDefaultRODirs();
AddDef(DataDirs, rodirs, 'data');
AddDef(ModelDirs, rodirs, 'data/models');
AddDef(MegawadDirs, rodirs, 'maps/megawads');
AddDef(MapDirs, rodirs, 'maps');
AddDef(WadDirs, rodirs, 'wads');
(* RW *)
rwdirs := GetDefaultRWDirs();
AddDef(LogDirs, rwdirs, '');
AddDef(SaveDirs, rwdirs, 'data');
AddDef(CacheDirs, rwdirs, 'data/cache');
AddDef(ConfigDirs, rwdirs, '');
AddDef(MapDownloadDirs, rwdirs, 'maps/downloads');
AddDef(WadDownloadDirs, rwdirs, 'wads/downloads');
AddDef(ScreenshotDirs, rwdirs, 'screenshots');
AddDef(StatsDirs, rwdirs, 'stats');
for i := 0 to High(MapDirs) do
AddDir(AllMapDirs, MapDirs[i]);
for i := 0 to High(MegawadDirs) do
AddDir(AllMapDirs, MegawadDirs[i]);
OptimizeDirs(AllMapDirs);
if LogFileName = '' then
begin
rwdir := e_GetWriteableDir(LogDirs, false);
if rwdir <> '' then
begin
{$IFDEF HEADLESS}
LogFileName := e_CatPath(rwdir, 'Doom2DF_H.log');
{$ELSE}
LogFileName := e_CatPath(rwdir, 'Doom2DF.log');
{$ENDIF}
end
end;
// HACK: ensure the screenshots folder also has a stats subfolder in it
rwdir := e_GetWriteableDir(ScreenshotDirs, false);
if rwdir <> '' then CreateDir(rwdir + '/stats');
end;
procedure InitPrep;
{$IF DEFINED(ANDROID) AND DEFINED(USE_SDLMIXER)}
var timiditycfg: AnsiString;
{$ENDIF}
var i: Integer;
begin
{$IFDEF HEADLESS}
conbufDumpToStdOut := true;
{$ENDIF}
for i := 1 to ParamCount do
begin
case ParamStr(i) of
'--con-stdout': conbufDumpToStdOut := true;
'--no-fbo': glRenderToFBO := false;
end
end;
if LogFileName <> '' then
e_InitLog(LogFileName, TWriteMode.WM_NEWFILE);
e_InitWritelnDriver();
e_WriteLog('Doom 2D: Forever version ' + GAME_VERSION + ' proto ' + IntToStr(NET_PROTOCOL_VER), TMsgType.Notify);
e_WriteLog('Build date: ' + GAME_BUILDDATE + ' ' + GAME_BUILDTIME, TMsgType.Notify);
e_WriteLog('Build hash: ' + g_GetBuildHash(), TMsgType.Notify);
e_WriteLog('Build by: ' + g_GetBuilderName(), TMsgType.Notify);
e_LogWritefln('Force bin dir: %s', [forceBinDir], TMsgType.Notify);
e_LogWritefln('BINARY PATH: [%s]', [binPath], TMsgType.Notify);
PrintDirs('DataDirs', DataDirs);
PrintDirs('ModelDirs', ModelDirs);
PrintDirs('MegawadDirs', MegawadDirs);
PrintDirs('MapDirs', MapDirs);
PrintDirs('WadDirs', WadDirs);
PrintDirs('LogDirs', LogDirs);
PrintDirs('SaveDirs', SaveDirs);
PrintDirs('CacheDirs', CacheDirs);
PrintDirs('ConfigDirs', ConfigDirs);
PrintDirs('ScreenshotDirs', ScreenshotDirs);
PrintDirs('StatsDirs', StatsDirs);
PrintDirs('MapDownloadDirs', MapDownloadDirs);
PrintDirs('WadDownloadDirs', WadDownloadDirs);
GameWAD := e_FindWad(DataDirs, GameWADName);
if GameWad = '' then
begin
e_WriteLog('WAD ' + GameWADName + ' not found in data directories.', TMsgType.Fatal);
{$IF DEFINED(USE_SDL2) AND NOT DEFINED(HEADLESS)}
if forceBinDir = false then
SDL_ShowSimpleMessageBox(
SDL_MESSAGEBOX_ERROR,
'Doom 2D Forever',
PChar('WAD ' + GameWADName + ' not found in data directories.'),
nil
);
{$ENDIF}
e_DeinitLog;
Halt(1);
end;
{$IF DEFINED(ANDROID) AND DEFINED(USE_SDLMIXER)}
timiditycfg := 'timidity.cfg';
if e_FindResource(ConfigDirs, timiditycfg) = true then
begin
timiditycfg := ExpandFileName(timiditycfg);
SetEnvVar('TIMIDITY_CFG', timiditycfg);
e_LogWritefln('Set TIMIDITY_CFG = "%s"', [timiditycfg]);
end;
{$ENDIF}
end;
procedure Main();
{$IFDEF ENABLE_HOLMES}
var flexloaded: Boolean;
{$ENDIF}
begin
InitPath;
InitPrep;
e_InitInput;
sys_Init;
g_Options_SetDefault;
g_Options_SetDefaultVideo;
g_Console_SysInit;
if sys_SetDisplayMode(gRC_Width, gRC_Height, gBPP, gRC_FullScreen, gRC_Maximized) = False then
raise Exception.Create('Failed to set videomode on startup.');
e_WriteLog(gLanguage, TMsgType.Notify);
g_Language_Set(gLanguage);
{$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)}
flexloaded := true;
if not fuiAddWad('flexui.wad') then
begin
if not fuiAddWad('./data/flexui.wad') then fuiAddWad('./flexui.wad');
end;
try
fuiGfxLoadFont('win8', 'flexui/fonts/win8.fuifont');
fuiGfxLoadFont('win14', 'flexui/fonts/win14.fuifont');
fuiGfxLoadFont('win16', 'flexui/fonts/win16.fuifont');
fuiGfxLoadFont('dos8', 'flexui/fonts/dos8.fuifont');
fuiGfxLoadFont('msx6', 'flexui/fonts/msx6.fuifont');
except on e: Exception do
begin
writeln('ERROR loading FlexUI fonts');
flexloaded := false;
//raise;
end;
else
begin
flexloaded := false;
//raise;
end;
end;
if (flexloaded) then
begin
try
e_LogWriteln('FlexUI: loading stylesheet...');
uiLoadStyles('flexui/widgets.wgs');
except on e: TParserException do
begin
writeln('ERROR at (', e.tokLine, ',', e.tokCol, '): ', e.message);
//raise;
flexloaded := false;
end;
else
begin
//raise;
flexloaded := false;
end;
end;
end;
g_holmes_imfunctional := not flexloaded;
if (not g_holmes_imfunctional) then
begin
uiInitialize();
uiContext.font := 'win14';
end;
if assigned(oglInitCB) then oglInitCB;
{$ENDIF}
//g_Res_CreateDatabases(true); // it will be done before connecting to the server for the first time
e_WriteLog('Entering SDLMain', TMsgType.Notify);
{$WARNINGS OFF}
SDLMain();
{$WARNINGS ON}
{$IFDEF ENABLE_HOLMES}
if assigned(oglDeinitCB) then oglDeinitCB;
{$ENDIF}
g_Console_WriteGameConfig;
sys_Final;
end;
procedure Init();
var
NoSound: Boolean;
begin
Randomize;
{$IFDEF HEADLESS}
{$IFDEF USE_SDLMIXER}
NoSound := False; // hope env has set SDL_AUDIODRIVER to dummy
{$ELSE}
NoSound := True; // FMOD backend will sort it out
{$ENDIF}
{$ELSE}
NoSound := False;
{$ENDIF}
g_Touch_Init;
(*
if (e_JoysticksAvailable > 0) then
e_WriteLog('Input: Joysticks available.', TMsgType.Notify)
else
e_WriteLog('Input: No Joysticks.', TMsgType.Notify);
*)
if (not gNoSound) then
begin
e_WriteLog('Initializing sound system', TMsgType.Notify);
e_InitSoundSystem(NoSound);
end;
e_WriteLog('Init game', TMsgType.Notify);
g_Game_Init();
FillChar(charbuff, sizeof(charbuff), ' ');
end;
procedure Release();
begin
e_WriteLog('Releasing engine', TMsgType.Notify);
e_ReleaseEngine();
e_WriteLog('Releasing input', TMsgType.Notify);
e_ReleaseInput();
if not gNoSound then
begin
e_WriteLog('Releasing sound', TMsgType.Notify);
e_ReleaseSoundSystem();
end;
end;
procedure Update ();
begin
g_Game_Update();
end;
procedure Draw ();
begin
g_Game_Draw();
end;
function Translit (const S: AnsiString): AnsiString;
var
i: Integer;
begin
Result := S;
for i := 1 to Length(Result) do
begin
case Result[i] of
'É': Result[i] := 'Q';
'Ö': Result[i] := 'W';
'Ó': Result[i] := 'E';
'Ê': Result[i] := 'R';
'Å': Result[i] := 'T';
'Í': Result[i] := 'Y';
'Ã': Result[i] := 'U';
'Ø': Result[i] := 'I';
'Ù': Result[i] := 'O';
'Ç': Result[i] := 'P';
'Õ': Result[i] := '['; //Chr(219);
'Ú': Result[i] := ']'; //Chr(221);
'Ô': Result[i] := 'A';
'Û': Result[i] := 'S';
'Â': Result[i] := 'D';
'À': Result[i] := 'F';
'Ï': Result[i] := 'G';
'Ð': Result[i] := 'H';
'Î': Result[i] := 'J';
'Ë': Result[i] := 'K';
'Ä': Result[i] := 'L';
'Æ': Result[i] := ';'; //Chr(186);
'Ý': Result[i] := #39; //Chr(222);
'ß': Result[i] := 'Z';
'×': Result[i] := 'X';
'Ñ': Result[i] := 'C';
'Ì': Result[i] := 'V';
'È': Result[i] := 'B';
'Ò': Result[i] := 'N';
'Ü': Result[i] := 'M';
'Á': Result[i] := ','; //Chr(188);
'Þ': Result[i] := '.'; //Chr(190);
end;
end;
end;
function CheckCheat (ct: TStrings_Locale; eofs: Integer=0): Boolean;
var
ls1, ls2: string;
begin
ls1 := CheatEng[ct];
ls2 := Translit(CheatRus[ct]);
if length(ls1) = 0 then ls1 := '~';
if length(ls2) = 0 then ls2 := '~';
result :=
(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)) = ls1) or
(Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))) = ls1) or
(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)) = ls2) or
(Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))) = ls2);
{
if ct = I_GAME_CHEAT_JETPACK then
begin
e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
end;
}
end;
procedure Cheat ();
const
CHEAT_DAMAGE = 500;
label
Cheated;
var
s, s2: string;
c: ShortString;
a: Integer;
begin
{
if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
(gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
or g_Game_IsNet then Exit;
}
if not gGameOn then exit;
if not conIsCheatsEnabled then exit;
s := 'SOUND_GAME_RADIO';
//
if CheckCheat(I_GAME_CHEAT_GODMODE) then
begin
if gPlayer1 <> nil then gPlayer1.GodMode := not gPlayer1.GodMode;
if gPlayer2 <> nil then gPlayer2.GodMode := not gPlayer2.GodMode;
goto Cheated;
end;
// RAMBO
if CheckCheat(I_GAME_CHEAT_WEAPONS) then
begin
if gPlayer1 <> nil then gPlayer1.AllRulez(False);
if gPlayer2 <> nil then gPlayer2.AllRulez(False);
goto Cheated;
end;
// TANK
if CheckCheat(I_GAME_CHEAT_HEALTH) then
begin
if gPlayer1 <> nil then gPlayer1.AllRulez(True);
if gPlayer2 <> nil then gPlayer2.AllRulez(True);
goto Cheated;
end;
// IDDQD
if CheckCheat(I_GAME_CHEAT_DEATH) then
begin
if gPlayer1 <> nil then gPlayer1.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
if gPlayer2 <> nil then gPlayer2.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
s := 'SOUND_MONSTER_HAHA';
goto Cheated;
end;
//
if CheckCheat(I_GAME_CHEAT_DOORS) then
begin
g_Triggers_OpenAll();
goto Cheated;
end;
// GOODBYE
if CheckCheat(I_GAME_CHEAT_NEXTMAP) then
begin
if gTriggers <> nil then
for a := 0 to High(gTriggers) do
if gTriggers[a].TriggerType = TRIGGER_EXIT then
begin
gExitByTrigger := True;
//g_Game_ExitLevel(gTriggers[a].Data.MapName);
g_Game_ExitLevel(gTriggers[a].tgcMap);
Break;
end;
goto Cheated;
end;
//
s2 := Copy(charbuff, 15, 2);
if CheckCheat(I_GAME_CHEAT_CHANGEMAP, 2) and (s2[1] >= '0') and (s2[1] <= '9') and (s2[2] >= '0') and (s2[2] <= '9') then
begin
if g_Map_Exist(gGameSettings.WAD + ':\MAP' + s2) then
begin
c := 'MAP' + s2;
g_Game_ExitLevel(c);
end;
goto Cheated;
end;
//
if CheckCheat(I_GAME_CHEAT_FLY) then
begin
gFly := not gFly;
goto Cheated;
end;
// BULLFROG
if CheckCheat(I_GAME_CHEAT_JUMPS) then
begin
VEL_JUMP := 30-VEL_JUMP;
goto Cheated;
end;
// FORMULA1
if CheckCheat(I_GAME_CHEAT_SPEED) then
begin
MAX_RUNVEL := 32-MAX_RUNVEL;
goto Cheated;
end;
// CONDOM
if CheckCheat(I_GAME_CHEAT_SUIT) then
begin
if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_SUIT);
if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_SUIT);
goto Cheated;
end;
//
if CheckCheat(I_GAME_CHEAT_AIR) then
begin
if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_OXYGEN);
if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_OXYGEN);
goto Cheated;
end;
// PURELOVE
if CheckCheat(I_GAME_CHEAT_BERSERK) then
begin
if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_MEDKIT_BLACK);
if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_MEDKIT_BLACK);
goto Cheated;
end;
//
if CheckCheat(I_GAME_CHEAT_JETPACK) then
begin
if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_JETPACK);
if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_JETPACK);
goto Cheated;
end;
// CASPER
if CheckCheat(I_GAME_CHEAT_NOCLIP) then
begin
if gPlayer1 <> nil then gPlayer1.SwitchNoClip;
if gPlayer2 <> nil then gPlayer2.SwitchNoClip;
goto Cheated;
end;
//
if CheckCheat(I_GAME_CHEAT_NOTARGET) then
begin
if gPlayer1 <> nil then gPlayer1.NoTarget := not gPlayer1.NoTarget;
if gPlayer2 <> nil then gPlayer2.NoTarget := not gPlayer2.NoTarget;
goto Cheated;
end;
// INFERNO
if CheckCheat(I_GAME_CHEAT_NORELOAD) then
begin
if gPlayer1 <> nil then gPlayer1.NoReload := not gPlayer1.NoReload;
if gPlayer2 <> nil then gPlayer2.NoReload := not gPlayer2.NoReload;
goto Cheated;
end;
if CheckCheat(I_GAME_CHEAT_AIMLINE) then
begin
gAimLine := not gAimLine;
goto Cheated;
end;
if CheckCheat(I_GAME_CHEAT_AUTOMAP) then
begin
gShowMap := not gShowMap;
goto Cheated;
end;
Exit;
Cheated:
g_Sound_PlayEx(s);
end;
procedure KeyPress (K: Word);
{$IFNDEF HEADLESS}
var
Msg: g_gui.TMessage;
{$ENDIF}
begin
{$IFNDEF HEADLESS}
case K of
VK_ESCAPE: // :
begin
if (g_ActiveWindow <> nil) then
begin
Msg.Msg := WM_KEYDOWN;
Msg.WParam := VK_ESCAPE;
g_ActiveWindow.OnMessage(Msg);
if (not g_Game_IsNet) and (g_ActiveWindow = nil) then g_Game_Pause(false); //Fn loves to do this
end
else if (gState <> STATE_FOLD) then
begin
if gGameOn or (gState = STATE_INTERSINGLE) or (gState = STATE_INTERCUSTOM) then
begin
g_Game_InGameMenu(True);
end
else if (gExit = 0) and (gState <> STATE_SLIST) then
begin
if (gState <> STATE_MENU) then
begin
if (NetMode <> NET_NONE) then
begin
g_Game_StopAllSounds(True);
g_Game_Free;
gState := STATE_MENU;
Exit;
end;
end;
g_GUI_ShowWindow('MainMenu');
g_Sound_PlayEx('MENU_OPEN');
end;
end;
end;
IK_F2, IK_F3, IK_F4, IK_F5, IK_F6, IK_F7, IK_F10:
begin // .. �
if gGameOn and (not gConsoleShow) and (not gChatShow) then
begin
while (g_ActiveWindow <> nil) do g_GUI_HideWindow(False);
if (not g_Game_IsNet) then g_Game_Pause(True);
case K of
IK_F2: g_Menu_Show_SaveMenu();
IK_F3: g_Menu_Show_LoadMenu();
IK_F4: g_Menu_Show_GameSetGame();
IK_F5: g_Menu_Show_OptionsVideo();
IK_F6: g_Menu_Show_OptionsSound();
IK_F7: g_Menu_Show_EndGameMenu();
IK_F10: g_Menu_Show_QuitGameMenu();
end;
end;
end;
else
begin
gJustChatted := False;
if gConsoleShow or gChatShow then
begin
g_Console_Control(K);
end
else if (g_ActiveWindow <> nil) then
begin
Msg.Msg := WM_KEYDOWN;
Msg.WParam := K;
g_ActiveWindow.OnMessage(Msg);
end
else if (gState = STATE_MENU) then
begin
g_GUI_ShowWindow('MainMenu');
g_Sound_PlayEx('MENU_OPEN');
end;
end;
end;
{$ENDIF}
end;
procedure CharPress (C: AnsiChar);
var
Msg: g_gui.TMessage;
a: Integer;
begin
if gConsoleShow or gChatShow then
begin
g_Console_Char(C)
end
else if (g_ActiveWindow <> nil) then
begin
Msg.Msg := WM_CHAR;
Msg.WParam := Ord(C);
g_ActiveWindow.OnMessage(Msg);
end
else
begin
for a := 0 to 14 do charbuff[a] := charbuff[a+1];
charbuff[15] := upcase1251(C);
Cheat();
end;
end;
end.