(* Copyright (C) DooM 2D:Forever Developers
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*)
{$MODE DELPHI}
unit g_game;
interface
uses
g_basic, g_player, e_graphics, Classes, g_res_downloader,
SysUtils, g_sound, g_gui, MAPSTRUCT, wadreader, md5;
type
TGameSettings = record
GameType: Byte;
GameMode: Byte;
TimeLimit: Word;
GoalLimit: Word;
WarmupTime: Word;
MaxLives: Byte;
Options: LongWord;
WAD: String;
end;
TGameEvent = record
Name: String;
Command: String;
end;
TDelayedEvent = record
Pending: Boolean;
Time: LongWord;
DEType: Byte;
DENum: Integer;
DEStr: String;
end;
TPlayerSettings = record
Name: String;
Model: String;
Color: TRGB;
Team: Byte;
end;
TMegaWADInfo = record
Name: String;
Description: String;
Author: String;
Pic: String;
end;
THearPoint = record
Active: Boolean;
Coords: TPoint;
end;
function g_Game_IsNet(): Boolean;
function g_Game_IsServer(): Boolean;
function g_Game_IsClient(): Boolean;
procedure g_Game_Init();
procedure g_Game_Free();
procedure g_Game_LoadData();
procedure g_Game_FreeData();
procedure g_Game_Update();
procedure g_Game_Draw();
procedure g_Game_Quit();
procedure g_Game_SetupScreenSize();
procedure g_Game_ChangeResolution(newWidth, newHeight: Word; nowFull, nowMax: Boolean);
function g_Game_ModeToText(Mode: Byte): string;
function g_Game_TextToMode(Mode: string): Byte;
procedure g_Game_ExecuteEvent(Name: String);
function g_Game_DelayEvent(DEType: Byte; Time: LongWord; Num: Integer = 0; Str: String = ''): Integer;
procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE);
procedure g_Game_RemovePlayer();
procedure g_Game_Spectate();
procedure g_Game_SpectateCenterView();
procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte);
procedure g_Game_StartCustom(Map: String; GameMode: Byte; TimeLimit, GoalLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte);
procedure g_Game_StartServer(Map: String; GameMode: Byte; TimeLimit, GoalLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte; IPAddr: LongWord; Port: Word);
procedure g_Game_StartClient(Addr: String; Port: Word; PW: String);
procedure g_Game_Restart();
procedure g_Game_RestartLevel();
procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
procedure g_Game_ClientWAD(NewWAD: String; WHash: TMD5Digest);
procedure g_Game_SaveOptions();
function g_Game_StartMap(Map: String; Force: Boolean = False): Boolean;
procedure g_Game_ChangeMap(MapPath: String);
procedure g_Game_ExitLevel(Map: Char16);
function g_Game_GetFirstMap(WAD: String): String;
function g_Game_GetNextMap(): String;
procedure g_Game_NextLevel();
procedure g_Game_Pause(Enable: Boolean);
procedure g_Game_InGameMenu(Show: Boolean);
function g_Game_IsWatchedPlayer(UID: Word): Boolean;
function g_Game_IsWatchedTeam(Team: Byte): Boolean;
procedure g_Game_Message(Msg: String; Time: Word);
procedure g_Game_LoadMapList(FileName: String);
procedure g_Game_PauseAllSounds(Enable: Boolean);
procedure g_Game_StopAllSounds(all: Boolean);
procedure g_Game_UpdateTriggerSounds();
function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo;
procedure g_Game_Announce_GoodShot(SpawnerUID: Word);
procedure g_Game_Announce_KillCombo(Param: Integer);
procedure g_Game_StartVote(Command, Initiator: string);
procedure g_Game_CheckVote;
procedure g_TakeScreenShot();
procedure g_FatalError(Text: String);
procedure g_SimpleError(Text: String);
function g_Game_IsTestMap(): Boolean;
procedure g_Game_DeleteTestMap();
procedure GameCVars(P: SArray);
procedure GameCommands(P: SArray);
procedure GameCheats(P: SArray);
procedure DebugCommands(P: SArray);
procedure g_Game_Process_Params;
procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean);
procedure g_Game_StepLoading();
procedure g_Game_ClearLoading();
procedure g_Game_SetDebugMode();
procedure DrawLoadingStat();
{ procedure SetWinPause(Enable: Boolean); }
const
GAME_TICK = 28;
LOADING_SHOW_STEP = 100;
LOADING_INTERLINE = 20;
GT_NONE = 0;
GT_SINGLE = 1;
GT_CUSTOM = 2;
GT_SERVER = 3;
GT_CLIENT = 4;
GM_NONE = 0;
GM_DM = 1;
GM_TDM = 2;
GM_CTF = 3;
GM_COOP = 4;
GM_SINGLE = 5;
MESSAGE_DIKEY = WM_USER + 1;
EXIT_QUIT = 1;
EXIT_SIMPLE = 2;
EXIT_RESTART = 3;
EXIT_ENDLEVELSINGLE = 4;
EXIT_ENDLEVELCUSTOM = 5;
GAME_OPTION_RESERVED = 1;
GAME_OPTION_TEAMDAMAGE = 2;
GAME_OPTION_ALLOWEXIT = 4;
GAME_OPTION_WEAPONSTAY = 8;
GAME_OPTION_MONSTERS = 16;
GAME_OPTION_BOTVSPLAYER = 32;
GAME_OPTION_BOTVSMONSTER = 64;
STATE_NONE = 0;
STATE_MENU = 1;
STATE_FOLD = 2;
STATE_INTERCUSTOM = 3;
STATE_INTERSINGLE = 4;
STATE_INTERTEXT = 5;
STATE_INTERPIC = 6;
STATE_ENDPIC = 7;
STATE_SLIST = 8;
LMS_RESPAWN_NONE = 0;
LMS_RESPAWN_WARMUP = 1;
LMS_RESPAWN_FINAL = 2;
SPECT_NONE = 0;
SPECT_STATS = 1;
SPECT_MAPVIEW = 2;
SPECT_PLAYERS = 3;
DE_GLOBEVENT = 0;
DE_BFGHIT = 1;
DE_KILLCOMBO = 2;
ANNOUNCE_NONE = 0;
ANNOUNCE_ME = 1;
ANNOUNCE_MEPLUS = 2;
ANNOUNCE_ALL = 3;
CONFIG_FILENAME = 'Doom2DF.cfg';
LOG_FILENAME = 'Doom2DF.log';
TEST_MAP_NAME = '$$$_TEST_$$$';
STD_PLAYER_MODEL = 'Doomer';
var
gStdFont: DWORD;
gGameSettings: TGameSettings;
gPlayer1Settings: TPlayerSettings;
gPlayer2Settings: TPlayerSettings;
gGameOn: Boolean;
gPlayerScreenSize: TPoint;
gPlayer1ScreenCoord: TPoint;
gPlayer2ScreenCoord: TPoint;
gPlayer1: TPlayer = nil;
gPlayer2: TPlayer = nil;
gPlayerDrawn: TPlayer = nil;
gTime: LongWord;
gSwitchGameMode: Byte = GM_DM;
gHearPoint1, gHearPoint2: THearPoint;
gSoundEffectsDF: Boolean = False;
gSoundTriggerTime: Word = 0;
gAnnouncer: Byte = ANNOUNCE_NONE;
goodsnd: array[0..3] of TPlayableSound;
killsnd: array[0..3] of TPlayableSound;
gDefInterTime: ShortInt = -1;
gInterEndTime: LongWord = 0;
gInterTime: LongWord = 0;
gServInterTime: Byte = 0;
gGameStartTime: LongWord = 0;
gTotalMonsters: Integer = 0;
gPause: Boolean;
gShowTime: Boolean = True;
gShowFPS: Boolean = False;
gShowGoals: Boolean = True;
gShowStat: Boolean = True;
gShowKillMsg: Boolean = True;
gShowLives: Boolean = True;
gShowPing: Boolean = False;
gShowMap: Boolean = False;
gExit: Byte = 0;
gState: Byte = STATE_NONE;
sX, sY: Integer;
sWidth, sHeight: Word;
gSpectMode: Byte = SPECT_NONE;
gSpectHUD: Boolean = True;
gSpectKeyPress: Boolean = False;
gSpectX: Integer = 0;
gSpectY: Integer = 0;
gSpectStep: Byte = 8;
gSpectViewTwo: Boolean = False;
gSpectPID1: Integer = -1;
gSpectPID2: Integer = -1;
gMusic: TMusic = nil;
gLoadGameMode: Boolean;
gCheats: Boolean = False;
gMapOnce: Boolean = False;
gMapToDelete: String;
gTempDelete: Boolean = False;
gLastMap: Boolean = False;
gWinPosX, gWinPosY: Integer;
gWinSizeX, gWinSizeY: Integer;
gWinFrameX, gWinFrameY, gWinCaption: Integer;
gWinActive: Boolean = True; // by default window is active, lol
gResolutionChange: Boolean = False;
gRC_Width, gRC_Height: Word;
gRC_FullScreen, gRC_Maximized: Boolean;
gLanguageChange: Boolean = False;
gDebugMode: Boolean = False;
g_debug_Sounds: Boolean = False;
g_debug_Frames: Boolean = False;
g_debug_WinMsgs: Boolean = False;
g_debug_MonsterOff: Boolean = False;
g_debug_BotAIOff: Byte = 0;
g_debug_HealthBar: Boolean = False;
g_Debug_Player: Boolean = False;
gCoopMonstersKilled: Word = 0;
gCoopSecretsFound: Word = 0;
gCoopTotalMonstersKilled: Word = 0;
gCoopTotalSecretsFound: Word = 0;
gCoopTotalMonsters: Word = 0;
gCoopTotalSecrets: Word = 0;
gStatsOff: Boolean = False;
gStatsPressed: Boolean = False;
gExitByTrigger: Boolean = False;
gNextMap: String = '';
gLMSRespawn: Byte = LMS_RESPAWN_NONE;
gLMSRespawnTime: Cardinal = 0;
gLMSSoftSpawn: Boolean = False;
gMissionFailed: Boolean = False;
gVoteInProgress: Boolean = False;
gVotePassed: Boolean = False;
gVoteCommand: string = '';
gVoteTimer: Cardinal = 0;
gVoteCmdTimer: Cardinal = 0;
gVoteCount: Integer = 0;
gVoteTimeout: Cardinal = 30;
gVoted: Boolean = False;
gVotesEnabled: Boolean = True;
gEvents: Array of TGameEvent;
gDelayedEvents: Array of TDelayedEvent;
// move button values:
// bits 0-1: l/r state:
// 0: neither left, nor right pressed
// 1: left pressed
// 2: right pressed
// bits 4-5: l/r state when strafe was pressed
P1MoveButton: Byte = 0;
P2MoveButton: Byte = 0;
implementation
uses
g_textures, g_main, g_window, g_menu,
e_input, e_log, g_console, g_items, g_map,
g_playermodel, g_gfx, g_options, g_weapons, Math,
g_triggers, MAPDEF, g_monsters, e_sound, CONFIG,
BinEditor, g_language, g_net, SDL,
ENet, e_fixedbuffer, g_netmsg, g_netmaster, GL, GLExt,
utils, sfs;
type
TEndCustomGameStat = record
PlayerStat: TPlayerStatArray;
TeamStat: TTeamStat;
GameTime: LongWord;
GameMode: Byte;
Map, MapName: String;
end;
TEndSingleGameStat = record
PlayerStat: Array [0..1] of record
Kills: Integer;
Secrets: Integer;
end;
GameTime: LongWord;
TwoPlayers: Boolean;
TotalSecrets: Integer;
end;
TLoadingStat = record
CurValue: Integer;
MaxValue: Integer;
ShowCount: Integer;
Msgs: Array of String;
NextMsg: Word;
end;
TParamStrValue = record
Name: String;
Value: String;
end;
TParamStrValues = Array of TParamStrValue;
const
INTER_ACTION_TEXT = 1;
INTER_ACTION_PIC = 2;
INTER_ACTION_MUSIC = 3;
var
FPS, UPS: Word;
FPSCounter, UPSCounter: Word;
FPSTime, UPSTime: LongWord;
DataLoaded: Boolean = False;
LastScreenShot: Int64;
IsDrawStat: Boolean = False;
CustomStat: TEndCustomGameStat;
SingleStat: TEndSingleGameStat;
LoadingStat: TLoadingStat;
EndingGameCounter: Byte = 0;
MessageText: String;
MessageTime: Word;
MapList: SArray = nil;
MapIndex: Integer = -1;
MegaWAD: record
info: TMegaWADInfo;
endpic: String;
endmus: String;
res: record
text: Array of ShortString;
anim: Array of ShortString;
pic: Array of ShortString;
mus: Array of ShortString;
end;
triggers: Array of record
event: ShortString;
actions: Array of record
action, p1, p2: Integer;
end;
end;
cur_trigger: Integer;
cur_action: Integer;
end;
//InterPic: String;
InterText: record
lines: SArray;
img: String;
cur_line: Integer;
cur_char: Integer;
counter: Integer;
endtext: Boolean;
end;
function Compare(a, b: TPlayerStat): Integer;
begin
if a.Spectator then Result := 1
else if b.Spectator then Result := -1
else if a.Frags < b.Frags then Result := 1
else if a.Frags > b.Frags then Result := -1
else if a.Deaths < b.Deaths then Result := -1
else if a.Deaths > b.Deaths then Result := 1
else if a.Kills < b.Kills then Result := -1
else Result := 1;
end;
procedure SortGameStat(var stat: TPlayerStatArray);
var
I, J: Integer;
T: TPlayerStat;
begin
if stat = nil then Exit;
for I := High(stat) downto Low(stat) do
for J := Low(stat) to High(stat) - 1 do
if Compare(stat[J], stat[J + 1]) = 1 then
begin
T := stat[J];
stat[J] := stat[J + 1];
stat[J + 1] := T;
end;
end;
function g_Game_ModeToText(Mode: Byte): string;
begin
Result := '';
case Mode of
GM_DM: Result := _lc[I_MENU_GAME_TYPE_DM];
GM_TDM: Result := _lc[I_MENU_GAME_TYPE_TDM];
GM_CTF: Result := _lc[I_MENU_GAME_TYPE_CTF];
GM_COOP: Result := _lc[I_MENU_GAME_TYPE_COOP];
GM_SINGLE: Result := _lc[I_MENU_GAME_TYPE_SINGLE];
end;
end;
function g_Game_TextToMode(Mode: string): Byte;
begin
Result := GM_NONE;
Mode := UpperCase(Mode);
if Mode = _lc[I_MENU_GAME_TYPE_DM] then
begin
Result := GM_DM;
Exit;
end;
if Mode = _lc[I_MENU_GAME_TYPE_TDM] then
begin
Result := GM_TDM;
Exit;
end;
if Mode = _lc[I_MENU_GAME_TYPE_CTF] then
begin
Result := GM_CTF;
Exit;
end;
if Mode = _lc[I_MENU_GAME_TYPE_COOP] then
begin
Result := GM_COOP;
Exit;
end;
if Mode = _lc[I_MENU_GAME_TYPE_SINGLE] then
begin
Result := GM_SINGLE;
Exit;
end;
end;
function g_Game_IsNet(): Boolean;
begin
Result := (gGameSettings.GameType in [GT_SERVER, GT_CLIENT]);
end;
function g_Game_IsServer(): Boolean;
begin
Result := (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM, GT_SERVER]);
end;
function g_Game_IsClient(): Boolean;
begin
Result := (gGameSettings.GameType = GT_CLIENT);
end;
function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo;
var
w: TWADFile;
cfg: TConfig;
p: Pointer;
len: Integer;
begin
Result.name := ExtractFileName(WAD);
Result.description := '';
Result.author := '';
w := TWADFile.Create();
w.ReadFile(WAD);
if not w.GetResource('INTERSCRIPT', p, len) then
begin
w.Free();
Exit;
end;
cfg := TConfig.CreateMem(p, len);
Result.name := cfg.ReadStr('megawad', 'name', ExtractFileName(WAD));
Result.description := cfg.ReadStr('megawad', 'description', '');
Result.author := cfg.ReadStr('megawad', 'author', '');
Result.pic := cfg.ReadStr('megawad', 'pic', '');
cfg.Free();
FreeMem(p);
end;
procedure g_Game_FreeWAD();
var
a: Integer;
begin
for a := 0 to High(MegaWAD.res.pic) do
if MegaWAD.res.pic[a] <> '' then
g_Texture_Delete(MegaWAD.res.pic[a]);
for a := 0 to High(MegaWAD.res.mus) do
if MegaWAD.res.mus[a] <> '' then
g_Sound_Delete(MegaWAD.res.mus[a]);
MegaWAD.res.pic := nil;
MegaWAD.res.text := nil;
MegaWAD.res.anim := nil;
MegaWAD.res.mus := nil;
MegaWAD.triggers := nil;
g_Texture_Delete('TEXTURE_endpic');
g_Sound_Delete('MUSIC_endmus');
ZeroMemory(@MegaWAD, SizeOf(MegaWAD));
gGameSettings.WAD := '';
end;
procedure g_Game_LoadWAD(WAD: string);
var
w: TWADFile;
cfg: TConfig;
p: Pointer;
{b, }len: Integer;
s: string;
begin
g_Game_FreeWAD();
gGameSettings.WAD := WAD;
if not (gGameSettings.GameMode in [GM_COOP, GM_SINGLE]) then
Exit;
MegaWAD.info := g_Game_GetMegaWADInfo(MapsDir + WAD);
w := TWADFile.Create();
w.ReadFile(MapsDir + WAD);
if not w.GetResource('INTERSCRIPT', p, len) then
begin
w.Free();
Exit;
end;
cfg := TConfig.CreateMem(p, len);
{b := 1;
while True do
begin
s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
if s = '' then Break;
b := b+1;
SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
g_Texture_CreateWADEx(s, s);
end;
b := 1;
while True do
begin
s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
if s = '' then Break;
b := b+1;
SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
g_Music_CreateWADEx(s, s);
end;}
MegaWAD.endpic := cfg.ReadStr('megawad', 'endpic', '');
if MegaWAD.endpic <> '' then
begin
s := g_ExtractWadName(MegaWAD.endpic);
if s = '' then s := MapsDir+WAD else s := GameDir+'/wads/';
g_Texture_CreateWADEx('TEXTURE_endpic', s+MegaWAD.endpic);
end;
MegaWAD.endmus := cfg.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\КОНЕЦ');
if MegaWAD.endmus <> '' then
begin
s := g_ExtractWadName(MegaWAD.endmus);
if s = '' then s := MapsDir+WAD else s := GameDir+'/wads/';
g_Sound_CreateWADEx('MUSIC_endmus', s+MegaWAD.endmus, True);
end;
cfg.Free();
FreeMem(p);
w.Free();
end;
{procedure start_trigger(t: string);
begin
end;
function next_trigger(): Boolean;
begin
end;}
procedure DisableCheats();
begin
MAX_RUNVEL := 8;
VEL_JUMP := 10;
gFly := False;
if gPlayer1 <> nil then gPlayer1.GodMode := False;
if gPlayer2 <> nil then gPlayer2.GodMode := False;
if gPlayer1 <> nil then gPlayer1.NoTarget := False;
if gPlayer2 <> nil then gPlayer2.NoTarget := False;
end;
procedure g_Game_ExecuteEvent(Name: String);
var
a: Integer;
begin
if Name = '' then
Exit;
if gEvents = nil then
Exit;
for a := 0 to High(gEvents) do
if gEvents[a].Name = Name then
begin
if gEvents[a].Command <> '' then
g_Console_Process(gEvents[a].Command, True);
break;
end;
end;
function g_Game_DelayEvent(DEType: Byte; Time: LongWord; Num: Integer = 0; Str: String = ''): Integer;
var
a, n: Integer;
begin
n := -1;
if gDelayedEvents <> nil then
for a := 0 to High(gDelayedEvents) do
if not gDelayedEvents[a].Pending then
begin
n := a;
break;
end;
if n = -1 then
begin
SetLength(gDelayedEvents, Length(gDelayedEvents) + 1);
n := High(gDelayedEvents);
end;
gDelayedEvents[n].Pending := True;
gDelayedEvents[n].DEType := DEType;
gDelayedEvents[n].DENum := Num;
gDelayedEvents[n].DEStr := Str;
if DEType = DE_GLOBEVENT then
gDelayedEvents[n].Time := (GetTimer() {div 1000}) + Time
else
gDelayedEvents[n].Time := gTime + Time;
Result := n;
end;
procedure EndGame();
var
a: Integer;
FileName: string;
begin
if g_Game_IsNet and g_Game_IsServer then
MH_SEND_GameEvent(NET_EV_MAPEND, Byte(gMissionFailed));
// Стоп игра:
gPause := False;
gGameOn := False;
g_Game_StopAllSounds(False);
MessageTime := 0;
MessageText := '';
EndingGameCounter := 0;
g_ActiveWindow := nil;
gLMSRespawn := LMS_RESPAWN_NONE;
gLMSRespawnTime := 0;
case gExit of
EXIT_SIMPLE: // Выход через меню или конец теста
begin
g_Game_Free();
if gMapOnce then
begin // Это был тест
g_Game_Quit();
end
else
begin // Выход в главное меню
gMusic.SetByName('MUSIC_MENU');
gMusic.Play();
if gState <> STATE_SLIST then
begin
g_GUI_ShowWindow('MainMenu');
gState := STATE_MENU;
end else
begin
// Обновляем список серверов
slReturnPressed := True;
if g_Net_Slist_Fetch(slCurrent) then
begin
if slCurrent = nil then
slWaitStr := _lc[I_NET_SLIST_NOSERVERS];
end
else
slWaitStr := _lc[I_NET_SLIST_ERROR];
end;
g_Game_ExecuteEvent('ongameend');
end;
end;
EXIT_RESTART: // Начать уровень сначала
begin
if not g_Game_IsClient then g_Game_Restart();
end;
EXIT_ENDLEVELCUSTOM: // Закончился уровень в Своей игре
begin
// Статистика Своей игры:
FileName := g_ExtractWadName(gMapInfo.Map);
CustomStat.GameTime := gTime;
CustomStat.Map := ExtractFileName(FileName)+':'+g_ExtractFileName(gMapInfo.Map); //ResName;
CustomStat.MapName := gMapInfo.Name;
CustomStat.GameMode := gGameSettings.GameMode;
if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
CustomStat.TeamStat := gTeamStat;
CustomStat.PlayerStat := nil;
// Статистика игроков:
if gPlayers <> nil then
begin
for a := 0 to High(gPlayers) do
if gPlayers[a] <> nil then
begin
SetLength(CustomStat.PlayerStat, Length(CustomStat.PlayerStat)+1);
with CustomStat.PlayerStat[High(CustomStat.PlayerStat)] do
begin
Name := gPlayers[a].Name;
Frags := gPlayers[a].Frags;
Deaths := gPlayers[a].Death;
Kills := gPlayers[a].Kills;
Team := gPlayers[a].Team;
Color := gPlayers[a].Model.Color;
Spectator := gPlayers[a].FSpectator;
end;
end;
SortGameStat(CustomStat.PlayerStat);
end;
g_Game_ExecuteEvent('onmapend');
// Затухающий экран:
EndingGameCounter := 255;
gState := STATE_FOLD;
gInterTime := 0;
if gDefInterTime < 0 then
gInterEndTime := IfThen((gGameSettings.GameType = GT_SERVER) and (gPlayer1 = nil), 15000, 25000)
else
gInterEndTime := gDefInterTime * 1000;
end;
EXIT_ENDLEVELSINGLE: // Закончился уровень в Одиночной игре
begin
// Статистика Одиночной игры:
SingleStat.GameTime := gTime;
SingleStat.TwoPlayers := gPlayer2 <> nil;
SingleStat.TotalSecrets := gSecretsCount;
// Статистика первого игрока:
SingleStat.PlayerStat[0].Kills := gPlayer1.MonsterKills;
SingleStat.PlayerStat[0].Secrets := gPlayer1.Secrets;
// Статистика второго игрока (если есть):
if SingleStat.TwoPlayers then
begin
SingleStat.PlayerStat[1].Kills := gPlayer2.MonsterKills;
SingleStat.PlayerStat[1].Secrets := gPlayer2.Secrets;
end;
g_Game_ExecuteEvent('onmapend');
// Есть еще карты:
if gNextMap <> '' then
begin
gMusic.SetByName('MUSIC_INTERMUS');
gMusic.Play();
gState := STATE_INTERSINGLE;
g_Game_ExecuteEvent('oninter');
end
else // Больше нет карт
begin
// Затухающий экран:
EndingGameCounter := 255;
gState := STATE_FOLD;
end;
end;
end;
// Окончание обработано:
if gExit <> EXIT_QUIT then
gExit := 0;
end;
procedure DrawStat();
var
pc, x, y, w, h: Integer;
w1, w2, w3, w4: Integer;
a, aa: Integer;
cw, ch, r, g, b, rr, gg, bb: Byte;
s1, s2, s3: String;
_y: Integer;
stat: TPlayerStatArray;
wad, map: string;
mapstr: string;
begin
s1 := '';
s2 := '';
s3 := '';
pc := g_Player_GetCount;
e_TextureFontGetSize(gStdFont, cw, ch);
w := gScreenWidth-(gScreenWidth div 5);
if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
h := 32+ch*(11+pc)
else
h := 40+ch*5+(ch+8)*pc;
x := (gScreenWidth div 2)-(w div 2);
y := (gScreenHeight div 2)-(h div 2);
e_DrawFillQuad(x, y, x+w-1, y+h-1, 64, 64, 64, 32);
e_DrawQuad(x, y, x+w-1, y+h-1, 255, 127, 0);
wad := g_ExtractWadNameNoPath(gMapInfo.Map);
map := g_ExtractFileName(gMapInfo.Map);
mapstr := wad + ':\' + map + ' - ' + gMapInfo.Name;
case gGameSettings.GameMode of
GM_DM:
begin
if gGameSettings.MaxLives = 0 then
s1 := _lc[I_GAME_DM]
else
s1 := _lc[I_GAME_LMS];
s2 := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.GoalLimit]);
s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
end;
GM_TDM:
begin
if gGameSettings.MaxLives = 0 then
s1 := _lc[I_GAME_TDM]
else
s1 := _lc[I_GAME_TLMS];
s2 := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.GoalLimit]);
s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
end;
GM_CTF:
begin
s1 := _lc[I_GAME_CTF];
s2 := Format(_lc[I_GAME_SCORE_LIMIT], [gGameSettings.GoalLimit]);
s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
end;
GM_COOP:
begin
if gGameSettings.MaxLives = 0 then
s1 := _lc[I_GAME_COOP]
else
s1 := _lc[I_GAME_SURV];
s2 := _lc[I_GAME_MONSTERS] + ' ' + IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters);
s3 := _lc[I_GAME_SECRETS] + ' ' + IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount);
end;
else
begin
s1 := '';
s2 := '';
end;
end;
_y := y+8;
e_TextureFontPrintEx(x+(w div 2)-(Length(s1)*cw div 2), _y, s1, gStdFont, 255, 255, 255, 1);
_y := _y+ch+8;
e_TextureFontPrintEx(x+(w div 2)-(Length(mapstr)*cw div 2), _y, mapstr, gStdFont, 200, 200, 200, 1);
_y := _y+ch+8;
e_TextureFontPrintEx(x+16, _y, s2, gStdFont, 200, 200, 200, 1);
e_TextureFontPrintEx(x+w-16-(Length(s3))*cw, _y, s3,
gStdFont, 200, 200, 200, 1);
if NetMode = NET_SERVER then
e_TextureFontPrintEx(x+8, y + 8, _lc[I_NET_SERVER], gStdFont, 255, 255, 255, 1)
else
if NetMode = NET_CLIENT then
e_TextureFontPrintEx(x+8, y + 8,
NetClientIP + ':' + IntToStr(NetClientPort), gStdFont, 255, 255, 255, 1);
if pc = 0 then
Exit;
stat := g_Player_GetStats();
SortGameStat(stat);
w2 := (w-16) div 6 + 48; // ширина 2 столбца
w3 := (w-16) div 6; // ширина 3 и 4 столбцов
w4 := w3;
w1 := w-16-w2-w3-w4; // оставшееся пространство - для цвета и имени игрока
if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
begin
_y := _y+ch+ch;
for a := TEAM_RED to TEAM_BLUE do
begin
if a = TEAM_RED then
begin
s1 := _lc[I_GAME_TEAM_RED];
r := 255;
g := 0;
b := 0;
end
else
begin
s1 := _lc[I_GAME_TEAM_BLUE];
r := 0;
g := 0;
b := 255;
end;
e_TextureFontPrintEx(x+16, _y, s1, gStdFont, r, g, b, 1);
e_TextureFontPrintEx(x+w1+16, _y, IntToStr(gTeamStat[a].Goals),
gStdFont, r, g, b, 1);
_y := _y+ch+(ch div 4);
e_DrawLine(1, x+16, _y, x+w-16, _y, r, g, b);
_y := _y+(ch div 4);
for aa := 0 to High(stat) do
if stat[aa].Team = a then
with stat[aa] do
begin
if Spectator then
begin
rr := r div 2;
gg := g div 2;
bb := b div 2;
end
else
begin
rr := r;
gg := g;
bb := b;
end;
// Имя
e_TextureFontPrintEx(x+16, _y, Name, gStdFont, rr, gg, bb, 1);
// Пинг/потери
e_TextureFontPrintEx(x+w1+16, _y, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, rr, gg, bb, 1);
// Фраги
e_TextureFontPrintEx(x+w1+w2+16, _y, IntToStr(Frags), gStdFont, rr, gg, bb, 1);
// Смерти
e_TextureFontPrintEx(x+w1+w2+w3+16, _y, IntToStr(Deaths), gStdFont, rr, gg, bb, 1);
_y := _y+ch;
end;
_y := _y+ch;
end;
end
else if gGameSettings.GameMode in [GM_DM, GM_COOP] then
begin
_y := _y+ch+ch;
e_TextureFontPrintEx(x+16, _y, _lc[I_GAME_PLAYER_NAME], gStdFont, 255, 127, 0, 1);
e_TextureFontPrintEx(x+16+w1, _y, _lc[I_GAME_PING], gStdFont, 255, 127, 0, 1);
e_TextureFontPrintEx(x+16+w1+w2, _y, _lc[I_GAME_FRAGS], gStdFont, 255, 127, 0, 1);
e_TextureFontPrintEx(x+16+w1+w2+w3, _y, _lc[I_GAME_DEATHS], gStdFont, 255, 127, 0, 1);
_y := _y+ch+8;
for aa := 0 to High(stat) do
with stat[aa] do
begin
if Spectator then
begin
r := 127;
g := 64;
end
else
begin
r := 255;
g := 127;
end;
// Цвет игрока
e_DrawFillQuad(x+16, _y+4, x+32-1, _y+16+4-1, Color.R, Color.G, Color.B, 0);
e_DrawQuad(x+16, _y+4, x+32-1, _y+16+4-1, 192, 192, 192);
// Имя
e_TextureFontPrintEx(x+16+16+8, _y+4, Name, gStdFont, r, g, 0, 1);
// Пинг/потери
e_TextureFontPrintEx(x+w1+16, _y+4, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, r, g, 0, 1);
// Фраги
e_TextureFontPrintEx(x+w1+w2+16, _y+4, IntToStr(Frags), gStdFont, r, g, 0, 1);
// Смерти
e_TextureFontPrintEx(x+w1+w2+w3+16, _y+4, IntToStr(Deaths), gStdFont, r, g, 0, 1);
_y := _y+ch+8;
end;
end
end;
procedure g_Game_Init();
var
SR: TSearchRec;
begin
gExit := 0;
gMapToDelete := '';
gTempDelete := False;
sfsGCDisable(); // temporary disable removing of temporary volumes
try
g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD+':TEXTURES\TITLE');
g_Texture_CreateWADEx('INTER', GameWAD+':TEXTURES\INTER');
g_Texture_CreateWADEx('ENDGAME_EN', GameWAD+':TEXTURES\ENDGAME_EN');
g_Texture_CreateWADEx('ENDGAME_RU', GameWAD+':TEXTURES\ENDGAME_RU');
LoadStdFont('STDTXT', 'STDFONT', gStdFont);
LoadFont('MENUTXT', 'MENUFONT', gMenuFont);
LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont);
g_Game_ClearLoading();
g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION]), 0, False);
g_Game_SetLoadingText('', 0, False);
g_Game_SetLoadingText(_lc[I_LOAD_CONSOLE], 0, False);
g_Console_Init();
g_Game_SetLoadingText(_lc[I_LOAD_MODELS], 0, False);
g_PlayerModel_LoadData();
if FindFirst(ModelsDir+'*.wad', faAnyFile, SR) = 0 then
repeat
if not g_PlayerModel_Load(ModelsDir+SR.Name) then
e_WriteLog(Format('Error loading model %s', [SR.Name]), MSG_WARNING);
until FindNext(SR) <> 0;
FindClose(SR);
if FindFirst(ModelsDir+'*.pk3', faAnyFile, SR) = 0 then
repeat
if not g_PlayerModel_Load(ModelsDir+SR.Name) then
e_WriteLog(Format('Error loading model %s', [SR.Name]), MSG_WARNING);
until FindNext(SR) <> 0;
FindClose(SR);
if FindFirst(ModelsDir+'*.zip', faAnyFile, SR) = 0 then
repeat
if not g_PlayerModel_Load(ModelsDir+SR.Name) then
e_WriteLog(Format('Error loading model %s', [SR.Name]), MSG_WARNING);
until FindNext(SR) <> 0;
FindClose(SR);
gGameOn := False;
gPause := False;
gTime := 0;
LastScreenShot := 0;
{e_MouseInfo.Accel := 1.0;}
g_Game_SetLoadingText(_lc[I_LOAD_GAME_DATA], 0, False);
g_Game_LoadData();
g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False);
g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD+':MUSIC\INTERMUS', True);
g_Sound_CreateWADEx('MUSIC_MENU', GameWAD+':MUSIC\MENU', True);
g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD+':MUSIC\ROUNDMUS', True);
g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD+':MUSIC\ENDMUS', True);
g_Game_SetLoadingText(_lc[I_LOAD_MENUS], 0, False);
g_Menu_Init();
gMusic := TMusic.Create();
gMusic.SetByName('MUSIC_MENU');
gMusic.Play();
gGameSettings.WarmupTime := 30;
gState := STATE_MENU;
SetLength(gEvents, 6);
gEvents[0].Name := 'ongamestart';
gEvents[1].Name := 'ongameend';
gEvents[2].Name := 'onmapstart';
gEvents[3].Name := 'onmapend';
gEvents[4].Name := 'oninter';
gEvents[5].Name := 'onwadend';
finally
sfsGCEnable(); // enable releasing unused volumes
end;
end;
procedure g_Game_Free();
begin
if NetMode = NET_CLIENT then g_Net_Disconnect();
if NetMode = NET_SERVER then g_Net_Host_Die();
g_Map_Free();
g_Player_Free();
g_Player_RemoveAllCorpses();
gGameSettings.GameType := GT_NONE;
if gGameSettings.GameMode = GM_SINGLE then
gGameSettings.GameMode := GM_DM;
gSwitchGameMode := gGameSettings.GameMode;
gChatShow := False;
gExitByTrigger := False;
end;
function IsActivePlayer(p: TPlayer): Boolean;
begin
Result := False;
if p = nil then
Exit;
Result := (not p.FDummy) and (not p.FSpectator);
end;
function GetActivePlayer_ByID(ID: Integer): TPlayer;
var
a: Integer;
begin
Result := nil;
if ID < 0 then
Exit;
if gPlayers = nil then
Exit;
for a := Low(gPlayers) to High(gPlayers) do
if IsActivePlayer(gPlayers[a]) then
begin
if gPlayers[a].UID <> ID then
continue;
Result := gPlayers[a];
break;
end;
end;
function GetActivePlayerID_Next(Skip: Integer = -1): Integer;
var
a, idx: Integer;
ids: Array of Word;
begin
Result := -1;
if gPlayers = nil then
Exit;
SetLength(ids, 0);
idx := -1;
for a := Low(gPlayers) to High(gPlayers) do
if IsActivePlayer(gPlayers[a]) then
begin
SetLength(ids, Length(ids) + 1);
ids[High(ids)] := gPlayers[a].UID;
if gPlayers[a].UID = Skip then
idx := High(ids);
end;
if Length(ids) = 0 then
Exit;
if idx = -1 then
Result := ids[0]
else
Result := ids[(idx + 1) mod Length(ids)];
end;
function GetActivePlayerID_Prev(Skip: Integer = -1): Integer;
var
a, idx: Integer;
ids: Array of Word;
begin
Result := -1;
if gPlayers = nil then
Exit;
SetLength(ids, 0);
idx := -1;
for a := Low(gPlayers) to High(gPlayers) do
if IsActivePlayer(gPlayers[a]) then
begin
SetLength(ids, Length(ids) + 1);
ids[High(ids)] := gPlayers[a].UID;
if gPlayers[a].UID = Skip then
idx := High(ids);
end;
if Length(ids) = 0 then
Exit;
if idx = -1 then
Result := ids[Length(ids) - 1]
else
Result := ids[(Length(ids) - 1 + idx) mod Length(ids)];
end;
function isKeyPressed (key1: Word; key2: Word): Boolean;
begin
if (key1 <> 0) and e_KeyPressed(key1) then begin result := true; exit; end;
if (key2 <> 0) and e_KeyPressed(key2) then begin result := true; exit; end;
result := false;
end;
procedure processPlayerControls (plr: TPlayer; var ctrl: TPlayerControl; var MoveButton: Byte; p2hack: Boolean=false);
var
time: Word;
strafeDir: Byte;
i: Integer;
begin
if (plr = nil) then exit;
if (p2hack) then time := 1000 else time := 1;
strafeDir := MoveButton shr 4;
MoveButton := MoveButton and $0F;
with ctrl do
begin
if isKeyPressed(KeyLeft, KeyLeft2) and (not isKeyPressed(KeyRight, KeyRight2)) then MoveButton := 1 // Нажата только "Влево"
else if (not isKeyPressed(KeyLeft, KeyLeft2)) and isKeyPressed(KeyRight, KeyRight2) then MoveButton := 2 // Нажата только "Вправо"
else if (not isKeyPressed(KeyLeft, KeyLeft2)) and (not isKeyPressed(KeyRight, KeyRight2)) then MoveButton := 0; // Не нажаты ни "Влево", ни "Вправо"
// Сейчас или раньше были нажаты "Влево"/"Вправо" => передаем игроку:
if MoveButton = 1 then plr.PressKey(KEY_LEFT, time)
else if MoveButton = 2 then plr.PressKey(KEY_RIGHT, time);
// if we have "strafe" key, turn off old strafe mechanics
if isKeyPressed(KeyStrafe, KeyStrafe2) then
begin
// new strafe mechanics
if (strafeDir = 0) then strafeDir := MoveButton; // start strafing
// now set direction according to strafe (reversed)
if (strafeDir = 2) then plr.SetDirection(D_LEFT)
else if (strafeDir = 1) then plr.SetDirection(D_RIGHT);
end
else
begin
strafeDir := 0; // not strafing anymore
// Раньше была нажата "Вправо", а сейчас "Влево" => бежим вправо, смотрим влево:
if (MoveButton = 2) and isKeyPressed(KeyLeft, KeyLeft2) then plr.SetDirection(D_LEFT)
// Раньше была нажата "Влево", а сейчас "Вправо" => бежим влево, смотрим вправо:
else if (MoveButton = 1) and isKeyPressed(KeyRight, KeyRight2) then plr.SetDirection(D_RIGHT)
// Что-то было нажато и не изменилось => куда бежим, туда и смотрим:
else if MoveButton <> 0 then plr.SetDirection(TDirection(MoveButton-1));
end;
// fix movebutton state
MoveButton := MoveButton or (strafeDir shl 4);
// Остальные клавиши:
if isKeyPressed(KeyJump, KeyJump2) then plr.PressKey(KEY_JUMP, time);
if isKeyPressed(KeyUp, KeyUp2) then plr.PressKey(KEY_UP, time);
if isKeyPressed(KeyDown, KeyDown2) then plr.PressKey(KEY_DOWN, time);
if isKeyPressed(KeyFire, KeyFire2) then plr.PressKey(KEY_FIRE);
if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) then plr.PressKey(KEY_NEXTWEAPON);
if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) then plr.PressKey(KEY_PREVWEAPON);
if isKeyPressed(KeyOpen, KeyOpen2) then plr.PressKey(KEY_OPEN);
for i := 0 to High(KeyWeapon) do
if isKeyPressed(KeyWeapon[i], KeyWeapon2[i]) then
plr.QueueWeaponSwitch(i); // all choices are passed there, and god will take the best
end;
end;
procedure g_Game_Update();
var
Msg: g_gui.TMessage;
Time: Int64;
a: Byte;
w: Word;
i, b: Integer;
begin
// Пора выключать игру:
if gExit = EXIT_QUIT then
Exit;
// Игра закончилась - обрабатываем:
if gExit <> 0 then
begin
EndGame();
if gExit = EXIT_QUIT then
Exit;
end;
// Читаем клавиатуру и джойстик, если окно активно:
e_PollInput();
// Обновляем консоль (движение и сообщения):
g_Console_Update();
if (NetMode = NET_NONE) and (g_Game_IsNet) and (gGameOn or (gState in [STATE_FOLD, STATE_INTERCUSTOM])) then
begin
gExit := EXIT_SIMPLE;
EndGame();
Exit;
end;
case gState of
STATE_INTERSINGLE, // Статистка после прохождения уровня в Одиночной игре
STATE_INTERCUSTOM, // Статистка после прохождения уровня в Своей игре
STATE_INTERTEXT, // Текст между уровнями
STATE_INTERPIC: // Картинка между уровнями
begin
if g_Game_IsNet and g_Game_IsServer then
begin
gInterTime := gInterTime + GAME_TICK;
a := Min((gInterEndTime - gInterTime) div 1000 + 1, 255);
if a <> gServInterTime then
begin
gServInterTime := a;
MH_SEND_TimeSync(gServInterTime);
end;
end;
if (not g_Game_IsClient) and
(
(
(e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE))
and (not gJustChatted) and (not gConsoleShow) and (not gChatShow)
and (g_ActiveWindow = nil)
)
or (g_Game_IsNet and (gInterTime > gInterEndTime))
)
then
begin // Нажали /<Пробел> или прошло достаточно времени:
g_Game_StopAllSounds(True);
if gMapOnce then // Это был тест
gExit := EXIT_SIMPLE
else
if gNextMap <> '' then // Переходим на следующую карту
g_Game_ChangeMap(gNextMap)
else // Следующей карты нет
begin
if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER] then
begin
// Выход в главное меню:
g_Game_Free;
g_GUI_ShowWindow('MainMenu');
gMusic.SetByName('MUSIC_MENU');
gMusic.Play();
gState := STATE_MENU;
end else
begin
// Финальная картинка:
g_Game_ExecuteEvent('onwadend');
g_Game_Free();
if not gMusic.SetByName('MUSIC_endmus') then
gMusic.SetByName('MUSIC_STDENDMUS');
gMusic.Play();
gState := STATE_ENDPIC;
end;
g_Game_ExecuteEvent('ongameend');
end;
Exit;
end;
if gState = STATE_INTERTEXT then
if InterText.counter > 0 then
InterText.counter := InterText.counter - 1;
end;
STATE_FOLD: // Затухание экрана
begin
if EndingGameCounter = 0 then
begin
// Закончился уровень в Своей игре:
if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
begin
if gLastMap and (gGameSettings.GameMode = GM_COOP) then
begin
g_Game_ExecuteEvent('onwadend');
if not gMusic.SetByName('MUSIC_endmus') then
gMusic.SetByName('MUSIC_STDENDMUS');
end
else
gMusic.SetByName('MUSIC_ROUNDMUS');
gMusic.Play();
gState := STATE_INTERCUSTOM;
end
else // Закончилась последняя карта в Одиночной игре
begin
gMusic.SetByName('MUSIC_INTERMUS');
gMusic.Play();
gState := STATE_INTERSINGLE;
end;
g_Game_ExecuteEvent('oninter');
end
else
DecMin(EndingGameCounter, 6, 0);
end;
STATE_ENDPIC: // Картинка окончания мегаВада
begin
if gMapOnce then // Это был тест
begin
gExit := EXIT_SIMPLE;
Exit;
end;
end;
STATE_SLIST:
g_Serverlist_Control(slCurrent);
end;
if g_Game_IsNet then
if not gConsoleShow then
if not gChatShow then
begin
if g_ActiveWindow = nil then
begin
if e_KeyPressed(gGameControls.GameControls.Chat) then
g_Console_Chat_Switch(False)
else if (e_KeyPressed(gGameControls.GameControls.TeamChat)) and
(gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
g_Console_Chat_Switch(True);
end;
end else
if not gChatEnter then
if (not e_KeyPressed(gGameControls.GameControls.Chat))
and (not e_KeyPressed(gGameControls.GameControls.TeamChat)) then
gChatEnter := True;
// Статистика по Tab:
if gGameOn then
IsDrawStat := (not gConsoleShow) and (not gChatShow) and
(gGameSettings.GameType <> GT_SINGLE) and
e_KeyPressed(gGameControls.GameControls.Stat);
// Игра идет:
if gGameOn and not gPause and (gState <> STATE_FOLD) then
begin
// Время += 28 миллисекунд:
gTime := gTime + GAME_TICK;
// Сообщение посередине экрана:
if MessageTime = 0 then
MessageText := '';
if MessageTime > 0 then
MessageTime := MessageTime - 1;
if (g_Game_IsServer) then
begin
// Был задан лимит времени:
if (gGameSettings.TimeLimit > 0) then
if (gTime - gGameStartTime) div 1000 >= gGameSettings.TimeLimit then
begin // Он прошел => конец уровня
g_Game_NextLevel();
Exit;
end;
// Надо респавнить игроков в LMS:
if (gLMSRespawn > LMS_RESPAWN_NONE) and (gLMSRespawnTime < gTime) then
g_Game_RestartRound(gLMSSoftSpawn);
// Проверим результат голосования, если время прошло
if gVoteInProgress and (gVoteTimer < gTime) then
g_Game_CheckVote
else if gVotePassed and (gVoteCmdTimer < gTime) then
begin
g_Console_Process(gVoteCommand);
gVoteCommand := '';
gVotePassed := False;
end;
// Замеряем время захвата флагов
if gFlags[FLAG_RED].State = FLAG_STATE_CAPTURED then
gFlags[FLAG_RED].CaptureTime := gFlags[FLAG_RED].CaptureTime + GAME_TICK;
if gFlags[FLAG_BLUE].State = FLAG_STATE_CAPTURED then
gFlags[FLAG_BLUE].CaptureTime := gFlags[FLAG_BLUE].CaptureTime + GAME_TICK;
// Был задан лимит побед:
if (gGameSettings.GoalLimit > 0) then
begin
b := 0;
if gGameSettings.GameMode = GM_DM then
begin // В DM ищем игрока с max фрагами
for i := 0 to High(gPlayers) do
if gPlayers[i] <> nil then
if gPlayers[i].Frags > b then
b := gPlayers[i].Frags;
end
else
if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
begin // В CTF/TDM выбираем команду с наибольшим счетом
b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals);
end;
// Лимит побед набран => конец уровня:
if b >= gGameSettings.GoalLimit then
begin
g_Game_NextLevel();
Exit;
end;
end;
// Обрабатываем клавиши игроков:
if gPlayer1 <> nil then gPlayer1.ReleaseKeys();
if gPlayer2 <> nil then gPlayer2.ReleaseKeys();
if (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
begin
processPlayerControls(gPlayer1, gGameControls.P1Control, P1MoveButton);
processPlayerControls(gPlayer2, gGameControls.P2Control, P2MoveButton, true);
end // if not console
else
begin
if g_Game_IsNet and (gPlayer1 <> nil) then gPlayer1.PressKey(KEY_CHAT, 10000);
end;
// process weapon switch queue
if gPlayer1 <> nil then gPlayer1.RealizeCurrentWeapon();
if gPlayer2 <> nil then gPlayer2.RealizeCurrentWeapon();
end; // if server
// Наблюдатель
if (gPlayer1 = nil) and (gPlayer2 = nil) and
(not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
begin
if not gSpectKeyPress then
begin
if isKeyPressed(gGameControls.P1Control.KeyJump, gGameControls.P1Control.KeyJump2) then
begin
// switch spect mode
case gSpectMode of
SPECT_NONE: ; // not spectator
SPECT_STATS,
SPECT_MAPVIEW: Inc(gSpectMode);
SPECT_PLAYERS: gSpectMode := SPECT_STATS; // reset to 1
end;
gSpectKeyPress := True;
end;
if gSpectMode = SPECT_MAPVIEW then
begin
if isKeyPressed(gGameControls.P1Control.KeyLeft, gGameControls.P1Control.KeyLeft2) then
gSpectX := Max(gSpectX - gSpectStep, 0);
if isKeyPressed(gGameControls.P1Control.KeyRight, gGameControls.P1Control.KeyRight2) then
gSpectX := Min(gSpectX + gSpectStep, gMapInfo.Width - gScreenWidth);
if isKeyPressed(gGameControls.P1Control.KeyUp, gGameControls.P1Control.KeyUp2) then
gSpectY := Max(gSpectY - gSpectStep, 0);
if isKeyPressed(gGameControls.P1Control.KeyDown, gGameControls.P1Control.KeyDown2) then
gSpectY := Min(gSpectY + gSpectStep, gMapInfo.Height - gScreenHeight);
if isKeyPressed(gGameControls.P1Control.KeyPrevWeapon, gGameControls.P1Control.KeyPrevWeapon2) then
begin
// decrease step
if gSpectStep > 4 then gSpectStep := gSpectStep shr 1;
gSpectKeyPress := True;
end;
if isKeyPressed(gGameControls.P1Control.KeyNextWeapon, gGameControls.P1Control.KeyNextWeapon2) then
begin
// increase step
if gSpectStep < 64 then gSpectStep := gSpectStep shl 1;
gSpectKeyPress := True;
end;
end;
if gSpectMode = SPECT_PLAYERS then
begin
if isKeyPressed(gGameControls.P1Control.KeyUp, gGameControls.P1Control.KeyUp2) then
begin
// add second view
gSpectViewTwo := True;
gSpectKeyPress := True;
end;
if isKeyPressed(gGameControls.P1Control.KeyDown, gGameControls.P1Control.KeyDown2) then
begin
// remove second view
gSpectViewTwo := False;
gSpectKeyPress := True;
end;
if isKeyPressed(gGameControls.P1Control.KeyLeft, gGameControls.P1Control.KeyLeft2) then
begin
// prev player (view 1)
gSpectPID1 := GetActivePlayerID_Prev(gSpectPID1);
gSpectKeyPress := True;
end;
if isKeyPressed(gGameControls.P1Control.KeyRight, gGameControls.P1Control.KeyRight2) then
begin
// next player (view 1)
gSpectPID1 := GetActivePlayerID_Next(gSpectPID1);
gSpectKeyPress := True;
end;
if isKeyPressed(gGameControls.P1Control.KeyPrevWeapon, gGameControls.P1Control.KeyPrevWeapon2) then
begin
// prev player (view 2)
gSpectPID2 := GetActivePlayerID_Prev(gSpectPID2);
gSpectKeyPress := True;
end;
if isKeyPressed(gGameControls.P1Control.KeyNextWeapon, gGameControls.P1Control.KeyNextWeapon2) then
begin
// next player (view 2)
gSpectPID2 := GetActivePlayerID_Next(gSpectPID2);
gSpectKeyPress := True;
end;
end;
end
else
if (not isKeyPressed(gGameControls.P1Control.KeyJump, gGameControls.P1Control.KeyJump2)) and
(not isKeyPressed(gGameControls.P1Control.KeyLeft, gGameControls.P1Control.KeyLeft2)) and
(not isKeyPressed(gGameControls.P1Control.KeyRight, gGameControls.P1Control.KeyRight2)) and
(not isKeyPressed(gGameControls.P1Control.KeyUp, gGameControls.P1Control.KeyUp2)) and
(not isKeyPressed(gGameControls.P1Control.KeyDown, gGameControls.P1Control.KeyDown2)) and
(not isKeyPressed(gGameControls.P1Control.KeyPrevWeapon, gGameControls.P1Control.KeyPrevWeapon2)) and
(not isKeyPressed(gGameControls.P1Control.KeyNextWeapon, gGameControls.P1Control.KeyNextWeapon2)) then
gSpectKeyPress := False;
end;
// Обновляем все остальное:
g_Map_Update();
g_Items_Update();
g_Triggers_Update();
g_Weapon_Update();
g_Monsters_Update();
g_GFX_Update();
g_Player_UpdateAll();
g_Player_UpdatePhysicalObjects();
if gGameSettings.GameType = GT_SERVER then
if Length(gMonstersSpawned) > 0 then
begin
for I := 0 to High(gMonstersSpawned) do
MH_SEND_MonsterSpawn(gMonstersSpawned[I]);
SetLength(gMonstersSpawned, 0);
end;
if (gSoundTriggerTime > 8) then
begin
g_Game_UpdateTriggerSounds();
gSoundTriggerTime := 0;
end
else
Inc(gSoundTriggerTime);
if (NetMode = NET_SERVER) then
begin
Inc(NetTimeToUpdate);
Inc(NetTimeToReliable);
if NetTimeToReliable >= NetRelupdRate then
begin
for I := 0 to High(gPlayers) do
if gPlayers[I] <> nil then
MH_SEND_PlayerPos(True, gPlayers[I].UID);
if gMonsters <> nil then
for I := 0 to High(gMonsters) do
if gMonsters[I] <> nil then
begin
if (gMonsters[I].MonsterType = MONSTER_BARREL) then
begin
if (gMonsters[I].GameVelX <> 0) or (gMonsters[I].GameVelY <> 0) then
MH_SEND_MonsterPos(gMonsters[I].UID);
end
else
if (gMonsters[I].MonsterState <> MONSTATE_SLEEP) then
if (gMonsters[I].MonsterState <> MONSTATE_DEAD) or
(gMonsters[I].GameVelX <> 0) or
(gMonsters[I].GameVelY <> 0) then
MH_SEND_MonsterPos(gMonsters[I].UID);
end;
NetTimeToReliable := 0;
NetTimeToUpdate := NetUpdateRate;
end
else if NetTimeToUpdate >= NetUpdateRate then
begin
if gPlayers <> nil then
for I := 0 to High(gPlayers) do
if gPlayers[I] <> nil then
MH_SEND_PlayerPos(False, gPlayers[I].UID);
if gMonsters <> nil then
for I := 0 to High(gMonsters) do
if gMonsters[I] <> nil then
begin
if (gMonsters[I].MonsterType = MONSTER_BARREL) then
begin
if (gMonsters[I].GameVelX <> 0) or (gMonsters[I].GameVelY <> 0) then
MH_SEND_MonsterPos(gMonsters[I].UID);
end
else
if (gMonsters[I].MonsterState <> MONSTATE_SLEEP) then
if (gMonsters[I].MonsterState <> MONSTATE_DEAD) or
(gMonsters[I].GameVelX <> 0) or
(gMonsters[I].GameVelY <> 0) then
MH_SEND_MonsterPos(gMonsters[I].UID);
end;
NetTimeToUpdate := 0;
end;
if NetUseMaster then
if gTime >= NetTimeToMaster then
begin
if (NetMHost = nil) or (NetMPeer = nil) then
if not g_Net_Slist_Connect then
g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR]);
g_Net_Slist_Update;
NetTimeToMaster := gTime + NetMasterRate;
end;
end
else
if NetMode = NET_CLIENT then
MC_SEND_PlayerPos();
end; // if gameOn ...
// Активно окно интерфейса - передаем клавиши ему:
if g_ActiveWindow <> nil then
begin
w := e_GetFirstKeyPressed();
if (w <> IK_INVALID) then
begin
Msg.Msg := MESSAGE_DIKEY;
Msg.wParam := w;
g_ActiveWindow.OnMessage(Msg);
end;
// Если оно от этого не закрылось, то обновляем:
if g_ActiveWindow <> nil then
g_ActiveWindow.Update();
// Нужно сменить разрешение:
if gResolutionChange then
begin
e_WriteLog('Changing resolution', MSG_NOTIFY);
g_Game_ChangeResolution(gRC_Width, gRC_Height, gRC_FullScreen, gRC_Maximized);
gResolutionChange := False;
end;
// Нужно сменить язык:
if gLanguageChange then
begin
//e_WriteLog('Read language file', MSG_NOTIFY);
//g_Language_Load(DataDir + gLanguage + '.txt');
g_Language_Set(gLanguage);
g_Menu_Reset();
gLanguageChange := False;
end;
end;
// Делаем скриншот (не чаще 200 миллисекунд):
if e_KeyPressed(gGameControls.GameControls.TakeScreenshot) then
if (GetTimer()-LastScreenShot) > 200000 div 1000 then
begin
g_TakeScreenShot();
LastScreenShot := GetTimer();
end;
// Горячая клавиша для вызова меню выхода из игры (F10):
if e_KeyPressed(IK_F10) and
gGameOn and
(not gConsoleShow) and
(g_ActiveWindow = nil) then
begin
KeyPress(IK_F10);
end;
Time := GetTimer() {div 1000};
// Обработка отложенных событий:
if gDelayedEvents <> nil then
for a := 0 to High(gDelayedEvents) do
if gDelayedEvents[a].Pending and
(
((gDelayedEvents[a].DEType = DE_GLOBEVENT) and (gDelayedEvents[a].Time <= Time)) or
((gDelayedEvents[a].DEType > DE_GLOBEVENT) and (gDelayedEvents[a].Time <= gTime))
) then
begin
case gDelayedEvents[a].DEType of
DE_GLOBEVENT:
g_Game_ExecuteEvent(gDelayedEvents[a].DEStr);
DE_BFGHIT:
if gGameOn then
g_Game_Announce_GoodShot(gDelayedEvents[a].DENum);
DE_KILLCOMBO:
if gGameOn then
begin
g_Game_Announce_KillCombo(gDelayedEvents[a].DENum);
if g_Game_IsNet and g_Game_IsServer then
MH_SEND_GameEvent(NET_EV_KILLCOMBO, gDelayedEvents[a].DENum);
end;
end;
gDelayedEvents[a].Pending := False;
end;
// Каждую секунду обновляем счетчик обновлений:
UPSCounter := UPSCounter + 1;
if Time - UPSTime >= 1000 then
begin
UPS := UPSCounter;
UPSCounter := 0;
UPSTime := Time;
end;
end;
procedure g_Game_LoadData();
begin
if DataLoaded then Exit;
e_WriteLog('Loading game data...', MSG_NOTIFY);
g_Texture_CreateWADEx('NOTEXTURE', GameWAD+':TEXTURES\NOTEXTURE');
g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD+':TEXTURES\HUD');
g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD+':TEXTURES\AIRBAR');
g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD+':TEXTURES\JETBAR');
g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD+':TEXTURES\HUDBG');
g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD+':TEXTURES\ARMORHUD');
g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD+':TEXTURES\FLAGHUD_RB');
g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD+':TEXTURES\FLAGHUD_RS');
g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD+':TEXTURES\FLAGHUD_RD');
g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD+':TEXTURES\FLAGHUD_BB');
g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD+':TEXTURES\FLAGHUD_BS');
g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD+':TEXTURES\FLAGHUD_BD');
g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD+':TEXTURES\TALKBUBBLE');
g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD+':TEXTURES\PENTA');
g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD+':TEXTURES\TELEPORT', 64, 64, 10, False);
g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD+':SOUNDS\TELEPORT');
g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD+':SOUNDS\NOTELEPORT');
g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD+':SOUNDS\DOOROPEN');
g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD+':SOUNDS\DOORCLOSE');
g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD+':SOUNDS\BULK1');
g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD+':SOUNDS\BULK2');
g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD+':SOUNDS\BUBBLE1');
g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD+':SOUNDS\BUBBLE2');
g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD+':SOUNDS\SWITCH1');
g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD+':SOUNDS\SWITCH0');
g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD+':SOUNDS\RADIO');
g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD+':SOUNDS\GOOD1');
g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD+':SOUNDS\GOOD2');
g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD+':SOUNDS\GOOD3');
g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD+':SOUNDS\GOOD4');
g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD+':SOUNDS\KILL2X');
g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD+':SOUNDS\KILL3X');
g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD+':SOUNDS\KILL4X');
g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD+':SOUNDS\KILLMX');
goodsnd[0] := TPlayableSound.Create();
goodsnd[1] := TPlayableSound.Create();
goodsnd[2] := TPlayableSound.Create();
goodsnd[3] := TPlayableSound.Create();
goodsnd[0].SetByName('SOUND_ANNOUNCER_GOOD1');
goodsnd[1].SetByName('SOUND_ANNOUNCER_GOOD2');
goodsnd[2].SetByName('SOUND_ANNOUNCER_GOOD3');
goodsnd[3].SetByName('SOUND_ANNOUNCER_GOOD4');
killsnd[0] := TPlayableSound.Create();
killsnd[1] := TPlayableSound.Create();
killsnd[2] := TPlayableSound.Create();
killsnd[3] := TPlayableSound.Create();
killsnd[0].SetByName('SOUND_ANNOUNCER_KILL2X');
killsnd[1].SetByName('SOUND_ANNOUNCER_KILL3X');
killsnd[2].SetByName('SOUND_ANNOUNCER_KILL4X');
killsnd[3].SetByName('SOUND_ANNOUNCER_KILLMX');
g_Game_SetLoadingText(_lc[I_LOAD_ITEMS_DATA], 0, False);
g_Items_LoadData();
g_Game_SetLoadingText(_lc[I_LOAD_WEAPONS_DATA], 0, False);
g_Weapon_LoadData();
g_Monsters_LoadData();
DataLoaded := True;
end;
procedure g_Game_FreeData();
begin
if not DataLoaded then Exit;
g_Items_FreeData();
g_Weapon_FreeData();
g_Monsters_FreeData();
e_WriteLog('Releasing game data...', MSG_NOTIFY);
g_Texture_Delete('NOTEXTURE');
g_Texture_Delete('TEXTURE_PLAYER_HUD');
g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
g_Frames_DeleteByName('FRAMES_TELEPORT');
g_Sound_Delete('SOUND_GAME_TELEPORT');
g_Sound_Delete('SOUND_GAME_NOTELEPORT');
g_Sound_Delete('SOUND_GAME_DOOROPEN');
g_Sound_Delete('SOUND_GAME_DOORCLOSE');
g_Sound_Delete('SOUND_GAME_BULK1');
g_Sound_Delete('SOUND_GAME_BULK2');
g_Sound_Delete('SOUND_GAME_BUBBLE1');
g_Sound_Delete('SOUND_GAME_BUBBLE2');
g_Sound_Delete('SOUND_GAME_SWITCH1');
g_Sound_Delete('SOUND_GAME_SWITCH0');
goodsnd[0].Free();
goodsnd[1].Free();
goodsnd[2].Free();
goodsnd[3].Free();
g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
killsnd[0].Free();
killsnd[1].Free();
killsnd[2].Free();
killsnd[3].Free();
g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
DataLoaded := False;
end;
procedure DrawCustomStat();
var
pc, x, y, w, _y,
w1, w2, w3,
t, p, m: Integer;
ww1, hh1: Word;
ww2, hh2, r, g, b, rr, gg, bb: Byte;
s1, s2, topstr: String;
begin
e_TextureFontGetSize(gStdFont, ww2, hh2);
e_PollInput();
if e_KeyPressed(IK_TAB) then
begin
if not gStatsPressed then
begin
gStatsOff := not gStatsOff;
gStatsPressed := True;
end;
end
else
gStatsPressed := False;
if gStatsOff then
begin
s1 := _lc[I_MENU_INTER_NOTICE_TAB];
w := (Length(s1) * ww2) div 2;
x := gScreenWidth div 2 - w;
y := 8;
e_TextureFontPrint(x, y, s1, gStdFont);
Exit;
end;
if (gGameSettings.GameMode = GM_COOP) then
begin
if gMissionFailed then
topstr := _lc[I_MENU_INTER_MISSION_FAIL]
else
topstr := _lc[I_MENU_INTER_LEVEL_COMPLETE];
end
else
topstr := _lc[I_MENU_INTER_ROUND_OVER];
e_CharFont_GetSize(gMenuFont, topstr, ww1, hh1);
e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(ww1 div 2), 16, topstr);
if g_Game_IsNet then
begin
topstr := Format(_lc[I_MENU_INTER_NOTICE_TIME], [gServInterTime]);
if not gChatShow then
e_TextureFontPrintEx((gScreenWidth div 2)-(Length(topstr)*ww2 div 2),
gScreenHeight-(hh2+4)*2, topstr, gStdFont, 255, 255, 255, 1);
end;
if g_Game_IsClient then
topstr := _lc[I_MENU_INTER_NOTICE_MAP]
else
topstr := _lc[I_MENU_INTER_NOTICE_SPACE];
if not gChatShow then
e_TextureFontPrintEx((gScreenWidth div 2)-(Length(topstr)*ww2 div 2),
gScreenHeight-(hh2+4), topstr, gStdFont, 255, 255, 255, 1);
x := 32;
y := 16+hh1+16;
w := gScreenWidth-x*2;
w2 := (w-16) div 6;
w3 := w2;
w1 := w-16-w2-w3;
e_DrawFillQuad(x, y, gScreenWidth-x-1, gScreenHeight-y-1, 64, 64, 64, 32);
e_DrawQuad(x, y, gScreenWidth-x-1, gScreenHeight-y-1, 255, 127, 0);
m := Max(Length(_lc[I_MENU_MAP])+1, Length(_lc[I_GAME_GAME_TIME])+1)*ww2;
case CustomStat.GameMode of
GM_DM:
begin
if gGameSettings.MaxLives = 0 then
s1 := _lc[I_GAME_DM]
else
s1 := _lc[I_GAME_LMS];
end;
GM_TDM:
begin
if gGameSettings.MaxLives = 0 then
s1 := _lc[I_GAME_TDM]
else
s1 := _lc[I_GAME_TLMS];
end;
GM_CTF: s1 := _lc[I_GAME_CTF];
GM_COOP:
begin
if gGameSettings.MaxLives = 0 then
s1 := _lc[I_GAME_COOP]
else
s1 := _lc[I_GAME_SURV];
end;
else s1 := '';
end;
_y := y+16;
e_TextureFontPrintEx(x+(w div 2)-(Length(s1)*ww2 div 2), _y, s1, gStdFont, 255, 255, 255, 1);
_y := _y+8;
_y := _y+16;
e_TextureFontPrintEx(x+8, _y, _lc[I_MENU_MAP], gStdFont, 255, 127, 0, 1);
e_TextureFontPrint(x+8+m, _y, Format('%s - %s', [CustomStat.Map, CustomStat.MapName]), gStdFont);
_y := _y+16;
e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_GAME_TIME], gStdFont, 255, 127, 0, 1);
e_TextureFontPrint(x+8+m, _y, Format('%d:%.2d:%.2d', [CustomStat.GameTime div 1000 div 3600,
(CustomStat.GameTime div 1000 div 60) mod 60,
CustomStat.GameTime div 1000 mod 60]), gStdFont);
pc := Length(CustomStat.PlayerStat);
if pc = 0 then Exit;
if CustomStat.GameMode = GM_COOP then
begin
m := Max(Length(_lc[I_GAME_MONSTERS])+1, Length(_lc[I_GAME_SECRETS])+1)*ww2;
_y := _y+32;
s2 := _lc[I_GAME_MONSTERS];
e_TextureFontPrintEx(x+8, _y, s2, gStdFont, 255, 127, 0, 1);
e_TextureFontPrintEx(x+8+m, _y, IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters), gStdFont, 255, 255, 255, 1);
_y := _y+16;
s2 := _lc[I_GAME_SECRETS];
e_TextureFontPrintEx(x+8, _y, s2, gStdFont, 255, 127, 0, 1);
e_TextureFontPrintEx(x+8+m, _y, IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount), gStdFont, 255, 255, 255, 1);
if gLastMap then
begin
m := Max(Length(_lc[I_GAME_MONSTERS_TOTAL])+1, Length(_lc[I_GAME_SECRETS_TOTAL])+1)*ww2;
_y := _y-16;
s2 := _lc[I_GAME_MONSTERS_TOTAL];
e_TextureFontPrintEx(x+250, _y, s2, gStdFont, 255, 127, 0, 1);
e_TextureFontPrintEx(x+250+m, _y, IntToStr(gCoopTotalMonstersKilled) + '/' + IntToStr(gCoopTotalMonsters), gStdFont, 255, 255, 255, 1);
_y := _y+16;
s2 := _lc[I_GAME_SECRETS_TOTAL];
e_TextureFontPrintEx(x+250, _y, s2, gStdFont, 255, 127, 0, 1);
e_TextureFontPrintEx(x+250+m, _y, IntToStr(gCoopTotalSecretsFound) + '/' + IntToStr(gCoopTotalSecrets), gStdFont, 255, 255, 255, 1);
end;
end;
if CustomStat.GameMode in [GM_TDM, GM_CTF] then
begin
_y := _y+16+16;
with CustomStat do
if TeamStat[TEAM_RED].Goals > TeamStat[TEAM_BLUE].Goals then s1 := _lc[I_GAME_WIN_RED]
else if TeamStat[TEAM_BLUE].Goals > TeamStat[TEAM_RED].Goals then s1 := _lc[I_GAME_WIN_BLUE]
else s1 := _lc[I_GAME_WIN_DRAW];
e_TextureFontPrintEx(x+8+(w div 2)-(Length(s1)*ww2 div 2), _y, s1, gStdFont, 255, 255, 255, 1);
_y := _y+40;
for t := TEAM_RED to TEAM_BLUE do
begin
if t = TEAM_RED then
begin
e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_TEAM_RED],
gStdFont, 255, 0, 0, 1);
e_TextureFontPrintEx(x+w1+8, _y, IntToStr(CustomStat.TeamStat[TEAM_RED].Goals),
gStdFont, 255, 0, 0, 1);
r := 255;
g := 0;
b := 0;
end
else
begin
e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_TEAM_BLUE],
gStdFont, 0, 0, 255, 1);
e_TextureFontPrintEx(x+w1+8, _y, IntToStr(CustomStat.TeamStat[TEAM_BLUE].Goals),
gStdFont, 0, 0, 255, 1);
r := 0;
g := 0;
b := 255;
end;
e_DrawLine(1, x+8, _y+20, x-8+w, _y+20, r, g, b);
_y := _y+24;
for p := 0 to High(CustomStat.PlayerStat) do
if CustomStat.PlayerStat[p].Team = t then
with CustomStat.PlayerStat[p] do
begin
if Spectator then
begin
rr := r div 2;
gg := g div 2;
bb := b div 2;
end
else
begin
rr := r;
gg := g;
bb := b;
end;
e_TextureFontPrintEx(x+8, _y, Name, gStdFont, rr, gg, bb, 1);
e_TextureFontPrintEx(x+w1+8, _y, IntToStr(Frags), gStdFont, rr, gg, bb, 1);
e_TextureFontPrintEx(x+w1+w2+8, _y, IntToStr(Deaths), gStdFont, rr, gg, bb, 1);
_y := _y+24;
end;
_y := _y+16+16;
end;
end
else if CustomStat.GameMode in [GM_DM, GM_COOP] then
begin
_y := _y+40;
e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_PLAYER_NAME], gStdFont, 255, 127, 0, 1);
e_TextureFontPrintEx(x+8+w1, _y, _lc[I_GAME_FRAGS], gStdFont, 255, 127, 0, 1);
e_TextureFontPrintEx(x+8+w1+w2, _y, _lc[I_GAME_DEATHS], gStdFont, 255, 127, 0, 1);
_y := _y+24;
for p := 0 to High(CustomStat.PlayerStat) do
with CustomStat.PlayerStat[p] do
begin
e_DrawFillQuad(x+8, _y+4, x+24-1, _y+16+4-1, Color.R, Color.G, Color.B, 0);
if Spectator then
r := 127
else
r := 255;
e_TextureFontPrintEx(x+8+16+8, _y+4, Name, gStdFont, r, r, r, 1, True);
e_TextureFontPrintEx(x+w1+8+16+8, _y+4, IntToStr(Frags), gStdFont, r, r, r, 1, True);
e_TextureFontPrintEx(x+w1+w2+8+16+8, _y+4, IntToStr(Deaths), gStdFont, r, r, r, 1, True);
_y := _y+24;
end;
end;
end;
procedure DrawSingleStat();
var
tm, key_x, val_x, y: Integer;
w1, w2, h: Word;
s1, s2: String;
procedure player_stat(n: Integer);
var
kpm: Real;
begin
// "Kills: # / #":
s1 := Format(' %d ', [SingleStat.PlayerStat[n].Kills]);
s2 := Format(' %d', [gTotalMonsters]);
e_CharFont_Print(gMenuFont, key_x, y, _lc[I_MENU_INTER_KILLS]);
e_CharFont_PrintEx(gMenuFont, val_x, y, s1, _RGB(255, 0, 0));
e_CharFont_GetSize(gMenuFont, s1, w1, h);
e_CharFont_Print(gMenuFont, val_x+w1, y, '/');
s1 := s1 + '/';
e_CharFont_GetSize(gMenuFont, s1, w1, h);
e_CharFont_PrintEx(gMenuFont, val_x+w1, y, s2, _RGB(255, 0, 0));
// "Kills-per-minute: ##.#":
s1 := _lc[I_MENU_INTER_KPM];
if tm > 0 then
kpm := (SingleStat.PlayerStat[n].Kills / tm) * 60
else
kpm := SingleStat.PlayerStat[n].Kills;
s2 := Format(' %.1f', [kpm]);
e_CharFont_Print(gMenuFont, key_x, y+32, s1);
e_CharFont_PrintEx(gMenuFont, val_x, y+32, s2, _RGB(255, 0, 0));
// "Secrets found: # / #":
s1 := Format(' %d ', [SingleStat.PlayerStat[n].Secrets]);
s2 := Format(' %d', [SingleStat.TotalSecrets]);
e_CharFont_Print(gMenuFont, key_x, y+64, _lc[I_MENU_INTER_SECRETS]);
e_CharFont_PrintEx(gMenuFont, val_x, y+64, s1, _RGB(255, 0, 0));
e_CharFont_GetSize(gMenuFont, s1, w1, h);
e_CharFont_Print(gMenuFont, val_x+w1, y+64, '/');
s1 := s1 + '/';
e_CharFont_GetSize(gMenuFont, s1, w1, h);
e_CharFont_PrintEx(gMenuFont, val_x+w1, y+64, s2, _RGB(255, 0, 0));
end;
begin
// "Level Complete":
e_CharFont_GetSize(gMenuFont, _lc[I_MENU_INTER_LEVEL_COMPLETE], w1, h);
e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 32, _lc[I_MENU_INTER_LEVEL_COMPLETE]);
// Определяем координаты выравнивания по самой длинной строке:
s1 := _lc[I_MENU_INTER_KPM];
e_CharFont_GetSize(gMenuFont, s1, w1, h);
Inc(w1, 16);
s1 := ' 9999.9';
e_CharFont_GetSize(gMenuFont, s1, w2, h);
key_x := (gScreenWidth-w1-w2) div 2;
val_x := key_x + w1;
// "Time: #:##:##":
tm := SingleStat.GameTime div 1000;
s1 := _lc[I_MENU_INTER_TIME];
s2 := Format(' %d:%.2d:%.2d', [tm div (60*60), (tm mod (60*60)) div 60, tm mod 60]);
e_CharFont_Print(gMenuFont, key_x, 80, s1);
e_CharFont_PrintEx(gMenuFont, val_x, 80, s2, _RGB(255, 0, 0));
if SingleStat.TwoPlayers then
begin
// "Player 1":
s1 := _lc[I_MENU_PLAYER_1];
e_CharFont_GetSize(gMenuFont, s1, w1, h);
e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 128, s1);
// Статистика первого игрока:
y := 176;
player_stat(0);
// "Player 2":
s1 := _lc[I_MENU_PLAYER_2];
e_CharFont_GetSize(gMenuFont, s1, w1, h);
e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 288, s1);
// Статистика второго игрока:
y := 336;
player_stat(1);
end
else
begin
// Статистика первого игрока:
y := 128;
player_stat(0);
end;
end;
procedure DrawLoadingStat();
var
ww, hh: Word;
xx, yy, i: Integer;
s: String;
begin
if Length(LoadingStat.Msgs) = 0 then
Exit;
e_CharFont_GetSize(gMenuFont, _lc[I_MENU_LOADING], ww, hh);
yy := (gScreenHeight div 3);
e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(ww div 2), yy-2*hh, _lc[I_MENU_LOADING]);
xx := (gScreenWidth div 3);
with LoadingStat do
for i := 0 to NextMsg-1 do
begin
if (i = (NextMsg-1)) and (MaxValue > 0) then
s := Format('%s: %d/%d', [Msgs[i], CurValue, MaxValue])
else
s := Msgs[i];
e_CharFont_PrintEx(gMenuSmallFont, xx, yy, s, _RGB(255, 0, 0));
yy := yy + LOADING_INTERLINE;
end;
end;
procedure DrawMinimap(p: TPlayer; RenderRect: e_graphics.TRect);
var
a, aX, aY, aX2, aY2, Scale, ScaleSz: Integer;
begin
if (gMapInfo.Width > RenderRect.Right - RenderRect.Left) or
(gMapInfo.Height > RenderRect.Bottom - RenderRect.Top) then
begin
Scale := 1;
// Сколько пикселов карты в 1 пикселе мини-карты:
ScaleSz := 16 div Scale;
// Размеры мини-карты:
aX := max(gMapInfo.Width div ScaleSz, 1);
aY := max(gMapInfo.Height div ScaleSz, 1);
// Рамка карты:
e_DrawFillQuad(0, 0, aX-1, aY-1, 0, 0, 0, 0);
if gWalls <> nil then
begin
// Рисуем стены:
for a := 0 to High(gWalls) do
with gWalls[a] do
if PanelType <> 0 then
begin
// Левый верхний угол:
aX := X div ScaleSz;
aY := Y div ScaleSz;
// Размеры:
aX2 := max(Width div ScaleSz, 1);
aY2 := max(Height div ScaleSz, 1);
// Правый нижний угол:
aX2 := aX + aX2 - 1;
aY2 := aY + aY2 - 1;
case PanelType of
PANEL_WALL: e_DrawFillQuad(aX, aY, aX2, aY2, 208, 208, 208, 0);
PANEL_OPENDOOR, PANEL_CLOSEDOOR:
if Enabled then e_DrawFillQuad(aX, aY, aX2, aY2, 160, 160, 160, 0);
end;
end;
end;
if gSteps <> nil then
begin
// Рисуем ступени:
for a := 0 to High(gSteps) do
with gSteps[a] do
if PanelType <> 0 then
begin
// Левый верхний угол:
aX := X div ScaleSz;
aY := Y div ScaleSz;
// Размеры:
aX2 := max(Width div ScaleSz, 1);
aY2 := max(Height div ScaleSz, 1);
// Правый нижний угол:
aX2 := aX + aX2 - 1;
aY2 := aY + aY2 - 1;
e_DrawFillQuad(aX, aY, aX2, aY2, 128, 128, 128, 0);
end;
end;
if gLifts <> nil then
begin
// Рисуем лифты:
for a := 0 to High(gLifts) do
with gLifts[a] do
if PanelType <> 0 then
begin
// Левый верхний угол:
aX := X div ScaleSz;
aY := Y div ScaleSz;
// Размеры:
aX2 := max(Width div ScaleSz, 1);
aY2 := max(Height div ScaleSz, 1);
// Правый нижний угол:
aX2 := aX + aX2 - 1;
aY2 := aY + aY2 - 1;
case LiftType of
0: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 72, 36, 0);
1: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 124, 96, 0);
2: e_DrawFillQuad(aX, aY, aX2, aY2, 200, 80, 4, 0);
3: e_DrawFillQuad(aX, aY, aX2, aY2, 252, 140, 56, 0);
end;
end;
end;
if gWater <> nil then
begin
// Рисуем воду:
for a := 0 to High(gWater) do
with gWater[a] do
if PanelType <> 0 then
begin
// Левый верхний угол:
aX := X div ScaleSz;
aY := Y div ScaleSz;
// Размеры:
aX2 := max(Width div ScaleSz, 1);
aY2 := max(Height div ScaleSz, 1);
// Правый нижний угол:
aX2 := aX + aX2 - 1;
aY2 := aY + aY2 - 1;
e_DrawFillQuad(aX, aY, aX2, aY2, 0, 0, 192, 0);
end;
end;
if gAcid1 <> nil then
begin
// Рисуем кислоту 1:
for a := 0 to High(gAcid1) do
with gAcid1[a] do
if PanelType <> 0 then
begin
// Левый верхний угол:
aX := X div ScaleSz;
aY := Y div ScaleSz;
// Размеры:
aX2 := max(Width div ScaleSz, 1);
aY2 := max(Height div ScaleSz, 1);
// Правый нижний угол:
aX2 := aX + aX2 - 1;
aY2 := aY + aY2 - 1;
e_DrawFillQuad(aX, aY, aX2, aY2, 0, 176, 0, 0);
end;
end;
if gAcid2 <> nil then
begin
// Рисуем кислоту 2:
for a := 0 to High(gAcid2) do
with gAcid2[a] do
if PanelType <> 0 then
begin
// Левый верхний угол:
aX := X div ScaleSz;
aY := Y div ScaleSz;
// Размеры:
aX2 := max(Width div ScaleSz, 1);
aY2 := max(Height div ScaleSz, 1);
// Правый нижний угол:
aX2 := aX + aX2 - 1;
aY2 := aY + aY2 - 1;
e_DrawFillQuad(aX, aY, aX2, aY2, 176, 0, 0, 0);
end;
end;
if gPlayers <> nil then
begin
// Рисуем игроков:
for a := 0 to High(gPlayers) do
if gPlayers[a] <> nil then with gPlayers[a] do
if Live then begin
// Левый верхний угол:
aX := Obj.X div ScaleSz + 1;
aY := Obj.Y div ScaleSz + 1;
// Размеры:
aX2 := max(Obj.Rect.Width div ScaleSz, 1);
aY2 := max(Obj.Rect.Height div ScaleSz, 1);
// Правый нижний угол:
aX2 := aX + aX2 - 1;
aY2 := aY + aY2 - 1;
if gPlayers[a] = p then
e_DrawFillQuad(aX, aY, aX2, aY2, 0, 255, 0, 0)
else
case Team of
TEAM_RED: e_DrawFillQuad(aX, aY, aX2, aY2, 255, 0, 0, 0);
TEAM_BLUE: e_DrawFillQuad(aX, aY, aX2, aY2, 0, 0, 255, 0);
else e_DrawFillQuad(aX, aY, aX2, aY2, 255, 128, 0, 0);
end;
end;
end;
if gMonsters <> nil then
begin
// Рисуем монстров:
for a := 0 to High(gMonsters) do
if gMonsters[a] <> nil then with gMonsters[a] do
if Live then begin
// Левый верхний угол:
aX := Obj.X div ScaleSz + 1;
aY := Obj.Y div ScaleSz + 1;
// Размеры:
aX2 := max(Obj.Rect.Width div ScaleSz, 1);
aY2 := max(Obj.Rect.Height div ScaleSz, 1);
// Правый нижний угол:
aX2 := aX + aX2 - 1;
aY2 := aY + aY2 - 1;
e_DrawFillQuad(aX, aY, aX2, aY2, 255, 255, 0, 0);
end;
end;
end;
end;
procedure DrawMapView(x, y, w, h: Integer);
var
bx, by: Integer;
begin
glPushMatrix();
bx := Round(x/(gMapInfo.Width - w)*(gBackSize.X - w));
by := Round(y/(gMapInfo.Height - h)*(gBackSize.Y - h));
g_Map_DrawBack(-bx, -by);
sX := x;
sY := y;
sWidth := w;
sHeight := h;
glTranslatef(-x, -y, 0);
g_Map_DrawPanels(PANEL_BACK);
g_Map_DrawPanels(PANEL_STEP);
g_Items_Draw();
g_Weapon_Draw();
g_Player_DrawShells();
g_Player_DrawAll();
g_Player_DrawCorpses();
g_Map_DrawPanels(PANEL_WALL);
g_Monsters_Draw();
g_Map_DrawPanels(PANEL_CLOSEDOOR);
g_GFX_Draw();
g_Map_DrawFlags();
g_Map_DrawPanels(PANEL_ACID1);
g_Map_DrawPanels(PANEL_ACID2);
g_Map_DrawPanels(PANEL_WATER);
g_Map_DrawPanels(PANEL_FORE);
if g_debug_HealthBar then
begin
g_Monsters_DrawHealth();
g_Player_DrawHealth();
end;
glPopMatrix();
end;
procedure DrawPlayer(p: TPlayer);
var
px, py, a, b, c, d: Integer;
//R: TRect;
begin
if (p = nil) or (p.FDummy) then
begin
glPushMatrix();
g_Map_DrawBack(0, 0);
glPopMatrix();
Exit;
end;
gPlayerDrawn := p;
glPushMatrix();
px := p.GameX + PLAYER_RECT_CX;
py := p.GameY + PLAYER_RECT_CY;
if px > (gPlayerScreenSize.X div 2) then
a := -px + (gPlayerScreenSize.X div 2)
else
a := 0;
if py > (gPlayerScreenSize.Y div 2) then
b := -py + (gPlayerScreenSize.Y div 2)
else
b := 0;
if px > (gMapInfo.Width - (gPlayerScreenSize.X div 2)) then
a := -gMapInfo.Width + gPlayerScreenSize.X;
if py > (gMapInfo.Height - (gPlayerScreenSize.Y div 2)) then
b := -gMapInfo.Height + gPlayerScreenSize.Y;
if gMapInfo.Width <= gPlayerScreenSize.X then
a := 0;
if gMapInfo.Height <= gPlayerScreenSize.Y then
b := 0;
if p.IncCam <> 0 then
begin
if py > (gMapInfo.Height - (gPlayerScreenSize.Y div 2)) then
begin
if p.IncCam > 120-(py-(gMapInfo.Height-(gPlayerScreenSize.Y div 2))) then
p.IncCam := 120-(py-(gMapInfo.Height-(gPlayerScreenSize.Y div 2)));
end;
if py < (gPlayerScreenSize.Y div 2) then
begin
if p.IncCam < -120+((gPlayerScreenSize.Y div 2)-py) then
p.IncCam := -120+((gPlayerScreenSize.Y div 2)-py);
end;
if p.IncCam < 0 then
while (py+(gPlayerScreenSize.Y div 2)-p.IncCam > gMapInfo.Height) and
(p.IncCam < 0) do
p.IncCam := p.IncCam + 1;
if p.IncCam > 0 then
while (py-(gPlayerScreenSize.Y div 2)-p.IncCam < 0) and
(p.IncCam > 0) do
p.IncCam := p.IncCam - 1;
end;
if (px< gPlayerScreenSize.X div 2) or
(gMapInfo.Width-gPlayerScreenSize.X <= 256) then
c := 0
else
if (px > gMapInfo.Width-(gPlayerScreenSize.X div 2)) then
c := gBackSize.X - gPlayerScreenSize.X
else
c := Round((px-(gPlayerScreenSize.X div 2))/(gMapInfo.Width-gPlayerScreenSize.X)*(gBackSize.X-gPlayerScreenSize.X));
if (py-p.IncCam <= gPlayerScreenSize.Y div 2) or
(gMapInfo.Height-gPlayerScreenSize.Y <= 256) then
d := 0
else
if (py-p.IncCam >= gMapInfo.Height-(gPlayerScreenSize.Y div 2)) then
d := gBackSize.Y - gPlayerScreenSize.Y
else
d := Round((py-p.IncCam-(gPlayerScreenSize.Y div 2))/(gMapInfo.Height-gPlayerScreenSize.Y)*(gBackSize.Y-gPlayerScreenSize.Y));
g_Map_DrawBack(-c, -d);
sX := -a;
sY := -(b+p.IncCam);
sWidth := gPlayerScreenSize.X;
sHeight := gPlayerScreenSize.Y;
glTranslatef(a, b+p.IncCam, 0);
g_Map_DrawPanels(PANEL_BACK);
g_Map_DrawPanels(PANEL_STEP);
g_Items_Draw();
g_Weapon_Draw();
g_Player_DrawShells();
g_Player_DrawAll();
g_Player_DrawCorpses();
g_Map_DrawPanels(PANEL_WALL);
g_Monsters_Draw();
g_Map_DrawPanels(PANEL_CLOSEDOOR);
g_GFX_Draw();
g_Map_DrawFlags();
g_Map_DrawPanels(PANEL_ACID1);
g_Map_DrawPanels(PANEL_ACID2);
g_Map_DrawPanels(PANEL_WATER);
g_Map_DrawPanels(PANEL_FORE);
if g_debug_HealthBar then
begin
g_Monsters_DrawHealth();
g_Player_DrawHealth();
end;
if p.FSpectator then
e_TextureFontPrintEx(p.GameX + PLAYER_RECT_CX - 4,
p.GameY + PLAYER_RECT_CY - 4,
'X', gStdFont, 255, 255, 255, 1, True);
{
for a := 0 to High(gCollideMap) do
for b := 0 to High(gCollideMap[a]) do
begin
d := 0;
if ByteBool(gCollideMap[a, b] and MARK_WALL) then
d := d + 1;
if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
d := d + 2;
case d of
1: e_DrawPoint(1, b, a, 200, 200, 200);
2: e_DrawPoint(1, b, a, 64, 64, 255);
3: e_DrawPoint(1, b, a, 255, 0, 255);
end;
end;
}
glPopMatrix();
p.DrawPain();
p.DrawPickup();
p.DrawRulez();
if gShowMap then DrawMinimap(p, _TRect(0, 0, 128, 128));
if g_Debug_Player then
g_Player_DrawDebug(p);
p.DrawGUI();
end;
procedure g_Game_Draw();
var
ID: DWORD;
w, h: Word;
ww, hh: Byte;
Time: Int64;
back: string;
plView1, plView2: TPlayer;
Split: Boolean;
begin
if gExit = EXIT_QUIT then Exit;
Time := GetTimer() {div 1000};
FPSCounter := FPSCounter+1;
if Time - FPSTime >= 1000 then
begin
FPS := FPSCounter;
FPSCounter := 0;
FPSTime := Time;
end;
if gGameOn or (gState = STATE_FOLD) then
begin
if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
begin
gSpectMode := SPECT_NONE;
if not gRevertPlayers then
begin
plView1 := gPlayer1;
plView2 := gPlayer2;
end
else
begin
plView1 := gPlayer2;
plView2 := gPlayer1;
end;
end
else
if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
begin
gSpectMode := SPECT_NONE;
if gPlayer2 = nil then
plView1 := gPlayer1
else
plView1 := gPlayer2;
plView2 := nil;
end
else
begin
plView1 := nil;
plView2 := nil;
end;
if (plView1 = nil) and (plView2 = nil) and (gSpectMode = SPECT_NONE) then
gSpectMode := SPECT_STATS;
if gSpectMode = SPECT_PLAYERS then
if gPlayers <> nil then
begin
plView1 := GetActivePlayer_ByID(gSpectPID1);
if plView1 = nil then
begin
gSpectPID1 := GetActivePlayerID_Next();
plView1 := GetActivePlayer_ByID(gSpectPID1);
end;
if gSpectViewTwo then
begin
plView2 := GetActivePlayer_ByID(gSpectPID2);
if plView2 = nil then
begin
gSpectPID2 := GetActivePlayerID_Next();
plView2 := GetActivePlayer_ByID(gSpectPID2);
end;
end;
end;
if gSpectMode = SPECT_MAPVIEW then
begin
// Режим просмотра карты
Split := False;
e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
DrawMapView(gSpectX, gSpectY, gScreenWidth, gScreenHeight);
gHearPoint1.Active := True;
gHearPoint1.Coords.X := gScreenWidth div 2 + gSpectX;
gHearPoint1.Coords.Y := gScreenHeight div 2 + gSpectY;
gHearPoint2.Active := False;
end
else
begin
Split := (plView1 <> nil) and (plView2 <> nil);
// Точки слуха игроков
if plView1 <> nil then
begin
gHearPoint1.Active := True;
gHearPoint1.Coords.X := plView1.GameX;
gHearPoint1.Coords.Y := plView1.GameY;
end else
gHearPoint1.Active := False;
if plView2 <> nil then
begin
gHearPoint2.Active := True;
gHearPoint2.Coords.X := plView2.GameX;
gHearPoint2.Coords.Y := plView2.GameY;
end else
gHearPoint2.Active := False;
// Размер экранов игроков:
gPlayerScreenSize.X := gScreenWidth-196;
if Split then
begin
gPlayerScreenSize.Y := gScreenHeight div 2;
if gScreenHeight mod 2 = 0 then
Dec(gPlayerScreenSize.Y);
end
else
gPlayerScreenSize.Y := gScreenHeight;
if Split then
if gScreenHeight mod 2 = 0 then
e_SetViewPort(0, gPlayerScreenSize.Y+2, gPlayerScreenSize.X+196, gPlayerScreenSize.Y)
else
e_SetViewPort(0, gPlayerScreenSize.Y+1, gPlayerScreenSize.X+196, gPlayerScreenSize.Y);
DrawPlayer(plView1);
gPlayer1ScreenCoord.X := sX;
gPlayer1ScreenCoord.Y := sY;
if Split then
begin
e_SetViewPort(0, 0, gPlayerScreenSize.X+196, gPlayerScreenSize.Y);
DrawPlayer(plView2);
gPlayer2ScreenCoord.X := sX;
gPlayer2ScreenCoord.Y := sY;
end;
e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
if Split then
e_DrawLine(2, 0, gScreenHeight div 2, gScreenWidth, gScreenHeight div 2, 0, 0, 0);
end;
if MessageText <> '' then
begin
w := 0;
h := 0;
e_CharFont_GetSizeFmt(gMenuFont, MessageText, w, h);
if Split then
e_CharFont_PrintFmt(gMenuFont, (gScreenWidth div 2)-(w div 2),
(gScreenHeight div 2)-(h div 2), MessageText)
else
e_CharFont_PrintFmt(gMenuFont, (gScreenWidth div 2)-(w div 2),
Round(gScreenHeight / 2.75)-(h div 2), MessageText);
end;
if IsDrawStat or (gSpectMode = 1) then DrawStat();
if gSpectHUD and (not gChatShow) and (gSpectMode <> SPECT_NONE) then
begin
// Draw spectator GUI
ww := 0;
hh := 0;
e_TextureFontGetSize(gStdFont, ww, hh);
case gSpectMode of
SPECT_STATS:
e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Stats', gStdFont, 255, 255, 255, 1);
SPECT_MAPVIEW:
e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Observe Map', gStdFont, 255, 255, 255, 1);
SPECT_PLAYERS:
e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Watch Players', gStdFont, 255, 255, 255, 1);
end;
e_TextureFontPrintEx(2*ww, gScreenHeight - (hh+2), '< jump >', gStdFont, 255, 255, 255, 1);
if gSpectMode = SPECT_MAPVIEW then
begin
e_TextureFontPrintEx(22*ww, gScreenHeight - (hh+2)*2, '[-]', gStdFont, 255, 255, 255, 1);
e_TextureFontPrintEx(26*ww, gScreenHeight - (hh+2)*2, 'Step ' + IntToStr(gSpectStep), gStdFont, 255, 255, 255, 1);
e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2)*2, '[+]', gStdFont, 255, 255, 255, 1);
e_TextureFontPrintEx(18*ww, gScreenHeight - (hh+2), '', gStdFont, 255, 255, 255, 1);
e_TextureFontPrintEx(30*ww, gScreenHeight - (hh+2), '', gStdFont, 255, 255, 255, 1);
end;
if gSpectMode = SPECT_PLAYERS then
begin
e_TextureFontPrintEx(22*ww, gScreenHeight - (hh+2)*2, 'Player 1', gStdFont, 255, 255, 255, 1);
e_TextureFontPrintEx(20*ww, gScreenHeight - (hh+2), '', gStdFont, 255, 255, 255, 1);
if gSpectViewTwo then
begin
e_TextureFontPrintEx(37*ww, gScreenHeight - (hh+2)*2, 'Player 2', gStdFont, 255, 255, 255, 1);
e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2), '', gStdFont, 255, 255, 255, 1);
e_TextureFontPrintEx(52*ww, gScreenHeight - (hh+2)*2, '2x View', gStdFont, 255, 255, 255, 1);
e_TextureFontPrintEx(51*ww, gScreenHeight - (hh+2), '', gStdFont, 255, 255, 255, 1);
end
else
begin
e_TextureFontPrintEx(35*ww, gScreenHeight - (hh+2)*2, '2x View', gStdFont, 255, 255, 255, 1);
e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2), '', gStdFont, 255, 255, 255, 1);
end;
end;
end;
end;
if gPause and gGameOn and (g_ActiveWindow = nil) then
begin
e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
e_CharFont_GetSize(gMenuFont, _lc[I_MENU_PAUSE], w, h);
e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(w div 2),
(gScreenHeight div 2)-(h div 2), _lc[I_MENU_PAUSE]);
end;
if not gGameOn then
begin
if (gState = STATE_MENU) then
begin
if ((g_ActiveWindow = nil) or (g_ActiveWindow.BackTexture = '')) then
begin
if g_Texture_Get('MENU_BACKGROUND', ID) then
e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight)
else e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
end;
if g_ActiveWindow <> nil then
e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
end;
if gState = STATE_FOLD then
e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 0, 0, 0, EndingGameCounter);
if gState = STATE_INTERCUSTOM then
begin
if gLastMap and (gGameSettings.GameMode = GM_COOP) then
begin
back := 'TEXTURE_endpic';
if not g_Texture_Get(back, ID) then
back := _lc[I_TEXTURE_ENDPIC];
end
else
back := 'INTER';
if g_Texture_Get(back, ID) then
e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight)
else
e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
DrawCustomStat();
if g_ActiveWindow <> nil then
e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
end;
if gState = STATE_INTERSINGLE then
begin
if EndingGameCounter > 0 then
e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 0, 0, 0, EndingGameCounter)
else
begin
back := 'INTER';
if g_Texture_Get(back, ID) then
e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight)
else
e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
DrawSingleStat();
if g_ActiveWindow <> nil then
e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
end;
end;
if gState = STATE_ENDPIC then
begin
ID := DWORD(-1);
if not g_Texture_Get('TEXTURE_endpic', ID) then
g_Texture_Get(_lc[I_TEXTURE_ENDPIC], ID);
if ID <> DWORD(-1) then
e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight)
else
e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
if g_ActiveWindow <> nil then
e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
end;
if gState = STATE_SLIST then
begin
if g_Texture_Get('MENU_BACKGROUND', ID) then
begin
e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight);
e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
end;
g_Serverlist_Draw(slCurrent);
end;
end;
if g_ActiveWindow <> nil then
begin
if gGameOn then
e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
g_ActiveWindow.Draw();
end;
g_Console_Draw();
if g_debug_Sounds and gGameOn then
begin
for w := 0 to High(e_SoundsArray) do
for h := 0 to e_SoundsArray[w].nRefs do
e_DrawPoint(1, w+100, h+100, 255, 0, 0);
end;
if gShowFPS then
begin
e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS]), gStdFont);
e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS]), gStdFont);
end;
if gGameOn and gShowTime and (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT]) then
e_TextureFontPrint(gScreenWidth-72, 0,
Format('%d:%.2d:%.2d', [gTime div 1000 div 3600, (gTime div 1000 div 60) mod 60, gTime div 1000 mod 60]),
gStdFont);
end;
procedure g_Game_Quit();
begin
g_Game_StopAllSounds(True);
gMusic.Free();
g_Game_SaveOptions();
g_Game_FreeData();
g_PlayerModel_FreeData();
g_Texture_DeleteAll();
g_Frames_DeleteAll();
g_Menu_Free();
if NetInitDone then g_Net_Free;
// Надо удалить карту после теста:
if gMapToDelete <> '' then
g_Game_DeleteTestMap();
gExit := EXIT_QUIT;
PushExitEvent();
end;
procedure g_FatalError(Text: String);
begin
g_Console_Add(Format(_lc[I_FATAL_ERROR], [Text]), True);
e_WriteLog(Format(_lc[I_FATAL_ERROR], [Text]), MSG_WARNING);
gExit := EXIT_SIMPLE;
end;
procedure g_SimpleError(Text: String);
begin
g_Console_Add(Format(_lc[I_SIMPLE_ERROR], [Text]), True);
e_WriteLog(Format(_lc[I_SIMPLE_ERROR], [Text]), MSG_WARNING);
end;
procedure g_Game_SetupScreenSize();
var
d: Single;
begin
// Размер экранов игроков:
gPlayerScreenSize.X := gScreenWidth-196;
if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
gPlayerScreenSize.Y := gScreenHeight div 2
else
gPlayerScreenSize.Y := gScreenHeight;
// Размер заднего плана:
if BackID <> DWORD(-1) then
begin
d := SKY_STRETCH;
if (gScreenWidth*d > gMapInfo.Width) or
(gScreenHeight*d > gMapInfo.Height) then
d := 1.0;
gBackSize.X := Round(gScreenWidth*d);
gBackSize.Y := Round(gScreenHeight*d);
end;
end;
procedure g_Game_ChangeResolution(newWidth, newHeight: Word; nowFull, nowMax: Boolean);
begin
g_Window_SetSize(newWidth, newHeight, nowFull);
end;
procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE);
begin
if ((not gGameOn) and (gState <> STATE_INTERCUSTOM))
or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then
Exit;
if gPlayer1 = nil then
begin
if g_Game_IsClient then
begin
if NetPlrUID1 > -1 then
begin
MC_SEND_CheatRequest(NET_CHEAT_SPECTATE);
gPlayer1 := g_Player_Get(NetPlrUID1);
end;
Exit;
end;
if not (Team in [TEAM_RED, TEAM_BLUE]) then
Team := gPlayer1Settings.Team;
// Создание первого игрока:
gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
gPlayer1Settings.Color,
Team, False));
if gPlayer1 = nil then
g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]))
else
begin
gPlayer1.Name := gPlayer1Settings.Name;
g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer1.Name]), True);
if g_Game_IsServer and g_Game_IsNet then
MH_SEND_PlayerCreate(gPlayer1.UID);
gPlayer1.Respawn(False, True);
if g_Game_IsNet and NetUseMaster then
g_Net_Slist_Update;
end;
Exit;
end;
if gPlayer2 = nil then
begin
if g_Game_IsClient then
begin
if NetPlrUID2 > -1 then
gPlayer2 := g_Player_Get(NetPlrUID2);
Exit;
end;
if not (Team in [TEAM_RED, TEAM_BLUE]) then
Team := gPlayer2Settings.Team;
// Создание второго игрока:
gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
gPlayer2Settings.Color,
Team, False));
if gPlayer2 = nil then
g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]))
else
begin
gPlayer2.Name := gPlayer2Settings.Name;
g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer2.Name]), True);
if g_Game_IsServer and g_Game_IsNet then
MH_SEND_PlayerCreate(gPlayer2.UID);
gPlayer2.Respawn(False, True);
if g_Game_IsNet and NetUseMaster then
g_Net_Slist_Update;
end;
Exit;
end;
end;
procedure g_Game_RemovePlayer();
var
Pl: TPlayer;
begin
if ((not gGameOn) and (gState <> STATE_INTERCUSTOM))
or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then
Exit;
Pl := gPlayer2;
if Pl <> nil then
begin
if g_Game_IsServer then
begin
Pl.Lives := 0;
Pl.Kill(K_SIMPLEKILL, 0, HIT_DISCON);
g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
g_Player_Remove(Pl.UID);
if g_Game_IsNet and NetUseMaster then
g_Net_Slist_Update;
end else
gPlayer2 := nil;
Exit;
end;
Pl := gPlayer1;
if Pl <> nil then
begin
if g_Game_IsServer then
begin
Pl.Lives := 0;
Pl.Kill(K_SIMPLEKILL, 0, HIT_DISCON);
g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
g_Player_Remove(Pl.UID);
if g_Game_IsNet and NetUseMaster then
g_Net_Slist_Update;
end else
begin
gPlayer1 := nil;
MC_SEND_CheatRequest(NET_CHEAT_SPECTATE);
end;
Exit;
end;
end;
procedure g_Game_Spectate();
begin
g_Game_RemovePlayer();
if gPlayer1 <> nil then
g_Game_RemovePlayer();
end;
procedure g_Game_SpectateCenterView();
begin
gSpectX := Max(gMapInfo.Width div 2 - gScreenWidth div 2, 0);
gSpectY := Max(gMapInfo.Height div 2 - gScreenHeight div 2, 0);
end;
procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte);
var
i, nPl: Integer;
begin
g_Game_Free();
e_WriteLog('Starting singleplayer game...', MSG_NOTIFY);
g_Game_ClearLoading();
// Настройки игры:
FillByte(gGameSettings, SizeOf(TGameSettings), 0);
gAimLine := False;
gShowMap := False;
gGameSettings.GameType := GT_SINGLE;
gGameSettings.MaxLives := 0;
gGameSettings.Options := gGameSettings.Options + GAME_OPTION_ALLOWEXIT;
gGameSettings.Options := gGameSettings.Options + GAME_OPTION_MONSTERS;
gGameSettings.Options := gGameSettings.Options + GAME_OPTION_BOTVSMONSTER;
gSwitchGameMode := GM_SINGLE;
g_Game_ExecuteEvent('ongamestart');
// Установка размеров окон игроков:
g_Game_SetupScreenSize();
// Создание первого игрока:
gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
gPlayer1Settings.Color,
gPlayer1Settings.Team, False));
if gPlayer1 = nil then
begin
g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
Exit;
end;
gPlayer1.Name := gPlayer1Settings.Name;
nPl := 1;
// Создание второго игрока, если есть:
if TwoPlayers then
begin
gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
gPlayer2Settings.Color,
gPlayer2Settings.Team, False));
if gPlayer2 = nil then
begin
g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
Exit;
end;
gPlayer2.Name := gPlayer2Settings.Name;
Inc(nPl);
end;
// Загрузка и запуск карты:
if not g_Game_StartMap(MAP, True) then
begin
g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [gGameSettings.WAD + ':\' + MAP]));
Exit;
end;
// Настройки игроков и ботов:
g_Player_Init();
// Создаем ботов:
for i := nPl+1 to nPlayers do
g_Player_Create(STD_PLAYER_MODEL, _RGB(0, 0, 0), 0, True);
end;
procedure g_Game_StartCustom(Map: String; GameMode: Byte;
TimeLimit, GoalLimit: Word;
MaxLives: Byte;
Options: LongWord; nPlayers: Byte);
var
i, nPl: Integer;
begin
g_Game_Free();
e_WriteLog('Starting custom game...', MSG_NOTIFY);
g_Game_ClearLoading();
// Настройки игры:
gGameSettings.GameType := GT_CUSTOM;
gGameSettings.GameMode := GameMode;
gSwitchGameMode := GameMode;
gGameSettings.TimeLimit := TimeLimit;
gGameSettings.GoalLimit := GoalLimit;
gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives);
gGameSettings.Options := Options;
gCoopTotalMonstersKilled := 0;
gCoopTotalSecretsFound := 0;
gCoopTotalMonsters := 0;
gCoopTotalSecrets := 0;
gAimLine := False;
gShowMap := False;
g_Game_ExecuteEvent('ongamestart');
// Установка размеров окон игроков:
g_Game_SetupScreenSize();
// Режим наблюдателя:
if nPlayers = 0 then
begin
gPlayer1 := nil;
gPlayer2 := nil;
end;
nPl := 0;
if nPlayers >= 1 then
begin
// Создание первого игрока:
gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
gPlayer1Settings.Color,
gPlayer1Settings.Team, False));
if gPlayer1 = nil then
begin
g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
Exit;
end;
gPlayer1.Name := gPlayer1Settings.Name;
Inc(nPl);
end;
if nPlayers >= 2 then
begin
// Создание второго игрока:
gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
gPlayer2Settings.Color,
gPlayer2Settings.Team, False));
if gPlayer2 = nil then
begin
g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
Exit;
end;
gPlayer2.Name := gPlayer2Settings.Name;
Inc(nPl);
end;
// Загрузка и запуск карты:
if not g_Game_StartMap(Map, True) then
begin
g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map]));
Exit;
end;
// Нет точек появления:
if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1) +
g_Map_GetPointCount(RESPAWNPOINT_PLAYER2) +
g_Map_GetPointCount(RESPAWNPOINT_DM) +
g_Map_GetPointCount(RESPAWNPOINT_RED)+
g_Map_GetPointCount(RESPAWNPOINT_BLUE)) < 1 then
begin
g_FatalError(_lc[I_GAME_ERROR_GET_SPAWN]);
Exit;
end;
// Настройки игроков и ботов:
g_Player_Init();
// Создаем ботов:
for i := nPl+1 to nPlayers do
g_Player_Create(STD_PLAYER_MODEL, _RGB(0, 0, 0), 0, True);
end;
procedure g_Game_StartServer(Map: String; GameMode: Byte;
TimeLimit, GoalLimit: Word; MaxLives: Byte;
Options: LongWord; nPlayers: Byte;
IPAddr: LongWord; Port: Word);
begin
g_Game_Free();
e_WriteLog('Starting net game (server)...', MSG_NOTIFY);
g_Game_ClearLoading();
// Настройки игры:
gGameSettings.GameType := GT_SERVER;
gGameSettings.GameMode := GameMode;
gSwitchGameMode := GameMode;
gGameSettings.TimeLimit := TimeLimit;
gGameSettings.GoalLimit := GoalLimit;
gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives);
gGameSettings.Options := Options;
gCoopTotalMonstersKilled := 0;
gCoopTotalSecretsFound := 0;
gCoopTotalMonsters := 0;
gCoopTotalSecrets := 0;
gAimLine := False;
gShowMap := False;
g_Game_ExecuteEvent('ongamestart');
// Установка размеров окна игрока
g_Game_SetupScreenSize();
// Режим наблюдателя:
if nPlayers = 0 then
begin
gPlayer1 := nil;
gPlayer2 := nil;
end;
if nPlayers >= 1 then
begin
// Создание первого игрока:
gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
gPlayer1Settings.Color,
gPlayer1Settings.Team, False));
if gPlayer1 = nil then
begin
g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
Exit;
end;
gPlayer1.Name := gPlayer1Settings.Name;
end;
if nPlayers >= 2 then
begin
// Создание второго игрока:
gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
gPlayer2Settings.Color,
gPlayer2Settings.Team, False));
if gPlayer2 = nil then
begin
g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
Exit;
end;
gPlayer2.Name := gPlayer2Settings.Name;
end;
// Стартуем сервер
if not g_Net_Host(IPAddr, Port, NetMaxClients) then
begin
g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_HOST]);
Exit;
end;
g_Net_Slist_Set(NetSlistIP, NetSlistPort);
// Загрузка и запуск карты:
if not g_Game_StartMap(Map, True) then
begin
g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map]));
Exit;
end;
// Нет точек появления:
if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1) +
g_Map_GetPointCount(RESPAWNPOINT_PLAYER2) +
g_Map_GetPointCount(RESPAWNPOINT_DM) +
g_Map_GetPointCount(RESPAWNPOINT_RED)+
g_Map_GetPointCount(RESPAWNPOINT_BLUE)) < 1 then
begin
g_FatalError(_lc[I_GAME_ERROR_GET_SPAWN]);
Exit;
end;
// Настройки игроков и ботов:
g_Player_Init();
NetState := NET_STATE_GAME;
end;
procedure g_Game_StartClient(Addr: String; Port: Word; PW: String);
var
Map: String;
WadName: string;
Ptr: Pointer;
T: Cardinal;
MID: Byte;
State: Byte;
OuterLoop: Boolean;
newResPath: string;
begin
g_Game_Free();
State := 0;
e_WriteLog('Starting net game (client)...', MSG_NOTIFY);
e_WriteLog('NET: Trying to connect to ' + Addr + ':' + IntToStr(Port) + '...', MSG_NOTIFY);
g_Game_ClearLoading();
// Настройки игры:
gGameSettings.GameType := GT_CLIENT;
gCoopTotalMonstersKilled := 0;
gCoopTotalSecretsFound := 0;
gCoopTotalMonsters := 0;
gCoopTotalSecrets := 0;
gAimLine := False;
gShowMap := False;
g_Game_ExecuteEvent('ongamestart');
// Установка размеров окон игроков:
g_Game_SetupScreenSize();
NetState := NET_STATE_AUTH;
g_Game_SetLoadingText(_lc[I_LOAD_CONNECT], 0, False);
// Стартуем клиент
if not g_Net_Connect(Addr, Port) then
begin
g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_CONN]);
NetState := NET_STATE_NONE;
Exit;
end;
g_Game_SetLoadingText(_lc[I_LOAD_SEND_INFO], 0, False);
MC_SEND_Info(PW);
g_Game_SetLoadingText(_lc[I_LOAD_WAIT_INFO], 0, False);
OuterLoop := True;
while OuterLoop do
begin
while (enet_host_service(NetHost, @NetEvent, 0) > 0) do
begin
if (NetEvent.kind = ENET_EVENT_TYPE_RECEIVE) then
begin
Ptr := NetEvent.packet^.data;
e_Raw_Seek(0);
MID := e_Raw_Read_Byte(Ptr);
if (MID = NET_MSG_INFO) and (State = 0) then
begin
NetMyID := e_Raw_Read_Byte(Ptr);
NetPlrUID1 := e_Raw_Read_Word(Ptr);
WadName := e_Raw_Read_String(Ptr);
Map := e_Raw_Read_String(Ptr);
gWADHash := e_Raw_Read_MD5(Ptr);
gGameSettings.GameMode := e_Raw_Read_Byte(Ptr);
gSwitchGameMode := gGameSettings.GameMode;
gGameSettings.GoalLimit := e_Raw_Read_Word(Ptr);
gGameSettings.TimeLimit := e_Raw_Read_Word(Ptr);
gGameSettings.MaxLives := e_Raw_Read_Byte(Ptr);
gGameSettings.Options := e_Raw_Read_LongWord(Ptr);
T := e_Raw_Read_LongWord(Ptr);
newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash);
if newResPath = '' then
begin
g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
newResPath := g_Res_DownloadWAD(WadName);
if newResPath = '' then
begin
g_FatalError(_lc[I_NET_ERR_HASH]);
enet_packet_destroy(NetEvent.packet);
NetState := NET_STATE_NONE;
Exit;
end;
end;
newResPath := ExtractRelativePath(MapsDir, newResPath);
gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
gPlayer1Settings.Color,
gPlayer1Settings.Team, False));
if gPlayer1 = nil then
begin
g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
enet_packet_destroy(NetEvent.packet);
NetState := NET_STATE_NONE;
Exit;
end;
gPlayer1.Name := gPlayer1Settings.Name;
gPlayer1.UID := NetPlrUID1;
gPlayer1.Reset(True);
if not g_Game_StartMap(newResPath + ':\' + Map, True) then
begin
g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [WadName + ':\' + Map]));
enet_packet_destroy(NetEvent.packet);
NetState := NET_STATE_NONE;
Exit;
end;
gTime := T;
State := 1;
OuterLoop := False;
enet_packet_destroy(NetEvent.packet);
break;
end
else
enet_packet_destroy(NetEvent.packet);
end
else
if (NetEvent.kind = ENET_EVENT_TYPE_DISCONNECT) then
begin
State := 0;
if (NetEvent.data <= NET_DISC_MAX) then
g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_ERR_CONN] + ' ' +
_lc[TStrings_Locale(Cardinal(I_NET_DISC_NONE) + NetEvent.data)], True);
OuterLoop := False;
Break;
end;
end;
ProcessLoading();
e_PollInput();
if e_KeyPressed(IK_ESCAPE) or e_KeyPressed(IK_SPACE) then
begin
State := 0;
break;
end;
end;
if State <> 1 then
begin
g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_CONN]);
NetState := NET_STATE_NONE;
Exit;
end;
gLMSRespawn := LMS_RESPAWN_NONE;
gLMSRespawnTime := 0;
g_Player_Init();
NetState := NET_STATE_GAME;
MC_SEND_FullStateRequest;
e_WriteLog('NET: Connection successful.', MSG_NOTIFY);
end;
procedure g_Game_SaveOptions();
begin
g_Options_Write_Video(GameDir+'/'+CONFIG_FILENAME);
end;
procedure g_Game_ChangeMap(MapPath: String);
var
Force: Boolean;
begin
g_Game_ClearLoading();
Force := gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF];
// Если уровень завершился по триггеру Выход, не очищать инвентарь
if gExitByTrigger then
begin
Force := False;
gExitByTrigger := False;
end;
if not g_Game_StartMap(MapPath, Force) then
g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [MapPath]));
end;
procedure g_Game_Restart();
var
Map: string;
begin
if g_Game_IsClient then
Exit;
map := g_ExtractFileName(gMapInfo.Map);
MessageTime := 0;
gGameOn := False;
g_Game_ClearLoading();
g_Game_StartMap(Map, True);
end;
function g_Game_StartMap(Map: String; Force: Boolean = False): Boolean;
var
NewWAD, ResName: String;
I: Integer;
begin
g_Map_Free();
g_Player_RemoveAllCorpses();
if (not g_Game_IsClient) and
(gSwitchGameMode <> gGameSettings.GameMode) and
(gGameSettings.GameMode <> GM_SINGLE) then
begin
if gSwitchGameMode = GM_CTF then
gGameSettings.MaxLives := 0;
gGameSettings.GameMode := gSwitchGameMode;
Force := True;
end else
gSwitchGameMode := gGameSettings.GameMode;
g_Player_ResetTeams();
if Pos(':\', Map) > 0 then
begin
NewWAD := g_ExtractWadName(Map);
ResName := g_ExtractFileName(Map);
if g_Game_IsServer then
begin
gWADHash := MD5File(MapsDir + NewWAD);
g_Game_LoadWAD(NewWAD);
end else
// hash recieved in MC_RECV_GameEvent -> NET_EV_MAPSTART
g_Game_ClientWAD(NewWAD, gWADHash);
end else
ResName := Map;
Result := g_Map_Load(MapsDir + gGameSettings.WAD + ':\' + ResName);
if Result then
begin
g_Player_ResetAll(Force or gLastMap, gGameSettings.GameType = GT_SINGLE);
gState := STATE_NONE;
g_ActiveWindow := nil;
gGameOn := True;
DisableCheats();
ResetTimer();
if gGameSettings.GameMode = GM_CTF then
begin
g_Map_ResetFlag(FLAG_RED);
g_Map_ResetFlag(FLAG_BLUE);
// CTF, а флагов нет:
if not g_Map_HaveFlagPoints() then
g_SimpleError(_lc[I_GAME_ERROR_CTF]);
end;
end
else
begin
gState := STATE_MENU;
gGameOn := False;
end;
gExit := 0;
gPause := False;
gTime := 0;
NetTimeToUpdate := 1;
NetTimeToReliable := 0;
NetTimeToMaster := NetMasterRate;
gLMSRespawn := LMS_RESPAWN_NONE;
gLMSRespawnTime := 0;
gMissionFailed := False;
gNextMap := '';
gCoopMonstersKilled := 0;
gCoopSecretsFound := 0;
gVoteInProgress := False;
gVotePassed := False;
gVoteCount := 0;
gVoted := False;
gStatsOff := False;
if not gGameOn then Exit;
g_Game_SpectateCenterView();
if (gGameSettings.MaxLives > 0) and (gGameSettings.WarmupTime > 0) then
begin
gLMSRespawn := LMS_RESPAWN_WARMUP;
gLMSRespawnTime := gTime + gGameSettings.WarmupTime*1000;
gLMSSoftSpawn := True;
if NetMode = NET_SERVER then
MH_SEND_GameEvent(NET_EV_LMS_WARMUP, (gLMSRespawnTime - gTime) div 1000)
else
g_Console_Add(Format(_lc[I_MSG_WARMUP_START], [(gLMSRespawnTime - gTime) div 1000]), True);
end;
if NetMode = NET_SERVER then
begin
MH_SEND_GameEvent(NET_EV_MAPSTART, gGameSettings.GameMode, Map);
// Мастерсервер
if NetUseMaster then
begin
if (NetMHost = nil) or (NetMPeer = nil) then
if not g_Net_Slist_Connect then
g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR]);
g_Net_Slist_Update;
end;
if NetClients <> nil then
for I := 0 to High(NetClients) do
if NetClients[I].Used then
begin
NetClients[I].Voted := False;
if NetClients[I].RequestedFullUpdate then
begin
MH_SEND_Everything((NetClients[I].State = NET_STATE_AUTH), I);
NetClients[I].RequestedFullUpdate := False;
end;
end;
g_Net_UnbanNonPermHosts();
end;
if gLastMap then
begin
gCoopTotalMonstersKilled := 0;
gCoopTotalSecretsFound := 0;
gCoopTotalMonsters := 0;
gCoopTotalSecrets := 0;
gLastMap := False;
end;
g_Game_ExecuteEvent('onmapstart');
end;
procedure SetFirstLevel();
begin
gNextMap := '';
MapList := g_Map_GetMapsList(MapsDir + gGameSettings.WAD);
if MapList = nil then
Exit;
SortSArray(MapList);
gNextMap := MapList[Low(MapList)];
MapList := nil;
end;
procedure g_Game_ExitLevel(Map: Char16);
begin
gNextMap := Map;
gCoopTotalMonstersKilled := gCoopTotalMonstersKilled + gCoopMonstersKilled;
gCoopTotalSecretsFound := gCoopTotalSecretsFound + gCoopSecretsFound;
gCoopTotalMonsters := gCoopTotalMonsters + gTotalMonsters;
gCoopTotalSecrets := gCoopTotalSecrets + gSecretsCount;
// Вышли в выход в Одиночной игре:
if gGameSettings.GameType = GT_SINGLE then
gExit := EXIT_ENDLEVELSINGLE
else // Вышли в выход в Своей игре
begin
gExit := EXIT_ENDLEVELCUSTOM;
if gGameSettings.GameMode = GM_COOP then
g_Player_RememberAll;
if not g_Map_Exist(MapsDir + gGameSettings.WAD + ':\' + gNextMap) then
begin
gLastMap := True;
if gGameSettings.GameMode = GM_COOP then
gStatsOff := True;
gStatsPressed := True;
gNextMap := 'MAP01';
if not g_Map_Exist(MapsDir + gGameSettings.WAD + ':\' + gNextMap) then
g_Game_NextLevel;
if g_Game_IsNet then
begin
MH_SEND_GameStats();
MH_SEND_CoopStats();
end;
end;
end;
end;
procedure g_Game_RestartLevel();
var
Map: string;
begin
if gGameSettings.GameMode = GM_SINGLE then
begin
g_Game_Restart();
Exit;
end;
gExit := EXIT_ENDLEVELCUSTOM;
Map := g_ExtractFileName(gMapInfo.Map);
gNextMap := Map;
end;
procedure g_Game_ClientWAD(NewWAD: String; WHash: TMD5Digest);
var
gWAD: String;
begin
if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then
Exit;
if not g_Game_IsClient then
Exit;
gWAD := g_Res_SearchSameWAD(MapsDir, ExtractFileName(NewWAD), WHash);
if gWAD = '' then
begin
g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
gWAD := g_Res_DownloadWAD(ExtractFileName(NewWAD));
if gWAD = '' then
begin
g_Game_Free();
g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
Exit;
end;
end;
NewWAD := ExtractRelativePath(MapsDir, gWAD);
g_Game_LoadWAD(NewWAD);
end;
procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
var
i, n, nb, nr: Integer;
begin
if not g_Game_IsServer then Exit;
if gLMSRespawn = LMS_RESPAWN_NONE then Exit;
gLMSRespawn := LMS_RESPAWN_NONE;
gLMSRespawnTime := 0;
MessageTime := 0;
if (gGameSettings.GameMode = GM_COOP) and not NoMapRestart then
begin
gMissionFailed := True;
g_Game_RestartLevel;
Exit;
end;
n := 0; nb := 0; nr := 0;
for i := Low(gPlayers) to High(gPlayers) do
if (gPlayers[i] <> nil) and
((not gPlayers[i].FSpectator) or gPlayers[i].FWantsInGame or
(gPlayers[i] is TBot)) then
begin
Inc(n);
if gPlayers[i].Team = TEAM_RED then Inc(nr)
else if gPlayers[i].Team = TEAM_BLUE then Inc(nb)
end;
if (n < 2) or ((gGameSettings.GameMode = GM_TDM) and ((nr = 0) or (nb = 0))) then
begin
// wait a second until the fuckers finally decide to join
gLMSRespawn := LMS_RESPAWN_WARMUP;
gLMSRespawnTime := gTime + 1000;
gLMSSoftSpawn := NoMapRestart;
Exit;
end;
g_Player_RemoveAllCorpses;
g_Game_Message(_lc[I_MESSAGE_LMS_START], 144);
if g_Game_IsNet then
MH_SEND_GameEvent(NET_EV_LMS_START);
for i := Low(gPlayers) to High(gPlayers) do
begin
if gPlayers[i] = nil then continue;
if gPlayers[i] is TBot then gPlayers[i].FWantsInGame := True;
// don't touch normal spectators
if gPlayers[i].FSpectator and not gPlayers[i].FWantsInGame then
begin
gPlayers[i].FNoRespawn := True;
gPlayers[i].Lives := 0;
if g_Game_IsNet then
MH_SEND_PlayerStats(gPlayers[I].UID);
continue;
end;
gPlayers[i].FNoRespawn := False;
gPlayers[i].Lives := gGameSettings.MaxLives;
gPlayers[i].Respawn(False, True);
if gGameSettings.GameMode = GM_COOP then
begin
gPlayers[i].Frags := 0;
gPlayers[i].RecallState;
end;
if (gPlayer1 = nil) and (gLMSPID1 > 0) then
gPlayer1 := g_Player_Get(gLMSPID1);
if (gPlayer2 = nil) and (gLMSPID2 > 0) then
gPlayer2 := g_Player_Get(gLMSPID2);
end;
for i := Low(gItems) to High(gItems) do
begin
if gItems[i].Respawnable then
begin
gItems[i].QuietRespawn := True;
gItems[i].RespawnTime := 0;
end
else
begin
g_Items_Remove(i);
if g_Game_IsNet then MH_SEND_ItemDestroy(True, i);
end;
end;
for i := Low(gMonsters) to High(gMonsters) do
begin
if (gMonsters[i] <> nil) and not gMonsters[i].FNoRespawn then
gMonsters[i].Respawn;
end;
gLMSSoftSpawn := False;
end;
function g_Game_GetFirstMap(WAD: String): String;
begin
Result := '';
MapList := g_Map_GetMapsList(WAD);
if MapList = nil then
Exit;
SortSArray(MapList);
Result := MapList[Low(MapList)];
if not g_Map_Exist(WAD + ':\' + Result) then
Result := '';
MapList := nil;
end;
function g_Game_GetNextMap(): String;
var
I: Integer;
Map: string;
begin
Result := '';
MapList := g_Map_GetMapsList(MapsDir + gGameSettings.WAD);
if MapList = nil then
Exit;
Map := g_ExtractFileName(gMapInfo.Map);
SortSArray(MapList);
MapIndex := -255;
for I := Low(MapList) to High(MapList) do
if Map = MapList[I] then
begin
MapIndex := I;
Break;
end;
if MapIndex <> -255 then
begin
if MapIndex = High(MapList) then
Result := MapList[Low(MapList)]
else
Result := MapList[MapIndex + 1];
if not g_Map_Exist(MapsDir + gGameSettings.WAD + ':\' + Result) then Result := Map;
end;
MapList := nil;
end;
procedure g_Game_NextLevel();
begin
if gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF, GM_COOP] then
gExit := EXIT_ENDLEVELCUSTOM
else
begin
gExit := EXIT_ENDLEVELSINGLE;
Exit;
end;
if gNextMap <> '' then Exit;
gNextMap := g_Game_GetNextMap();
end;
function g_Game_IsTestMap(): Boolean;
begin
result := StrEquCI1251(TEST_MAP_NAME, g_ExtractFileName(gMapInfo.Map));
end;
procedure g_Game_DeleteTestMap();
var
a: Integer;
MapName: Char16;
WadName: string;
{
WAD: TWADFile;
MapList: SArray;
time: Integer;
}
begin
a := Pos('.wad:\', gMapToDelete);
if a = 0 then
Exit;
// Выделяем имя wad-файла и имя карты:
WadName := Copy(gMapToDelete, 1, a + 3);
Delete(gMapToDelete, 1, a + 5);
gMapToDelete := UpperCase(gMapToDelete);
MapName := '';
CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
{
// Имя карты не стандартное тестовое:
if MapName <> TEST_MAP_NAME then
Exit;
if not gTempDelete then
begin
time := g_GetFileTime(WadName);
WAD := TWADFile.Create();
// Читаем Wad-файл:
if not WAD.ReadFile(WadName) then
begin // Нет такого WAD-файла
WAD.Free();
Exit;
end;
// Составляем список карт и ищем нужную:
WAD.CreateImage();
MapList := WAD.GetResourcesList('');
if MapList <> nil then
for a := 0 to High(MapList) do
if MapList[a] = MapName then
begin
// Удаляем и сохраняем:
WAD.RemoveResource('', MapName);
WAD.SaveTo(WadName);
Break;
end;
WAD.Free();
g_SetFileTime(WadName, time);
end else
}
if gTempDelete then DeleteFile(WadName);
end;
procedure GameCVars(P: SArray);
var
a, b: Integer;
stat: TPlayerStatArray;
cmd, s: string;
config: TConfig;
begin
stat := nil;
cmd := LowerCase(P[0]);
if cmd = 'r_showfps' then
begin
if (Length(P) > 1) and
((P[1] = '1') or (P[1] = '0')) then
gShowFPS := (P[1][1] = '1');
if gShowFPS then
g_Console_Add(_lc[I_MSG_SHOW_FPS_ON])
else
g_Console_Add(_lc[I_MSG_SHOW_FPS_OFF]);
end
else if (cmd = 'g_friendlyfire') and not g_Game_IsClient then
begin
with gGameSettings do
begin
if (Length(P) > 1) and
((P[1] = '1') or (P[1] = '0')) then
begin
if (P[1][1] = '1') then
Options := Options or GAME_OPTION_TEAMDAMAGE
else
Options := Options and (not GAME_OPTION_TEAMDAMAGE);
end;
if (LongBool(Options and GAME_OPTION_TEAMDAMAGE)) then
g_Console_Add(_lc[I_MSG_FRIENDLY_FIRE_ON])
else
g_Console_Add(_lc[I_MSG_FRIENDLY_FIRE_OFF]);
if g_Game_IsNet then MH_SEND_GameSettings;
end;
end
else if (cmd = 'g_weaponstay') and not g_Game_IsClient then
begin
with gGameSettings do
begin
if (Length(P) > 1) and
((P[1] = '1') or (P[1] = '0')) then
begin
if (P[1][1] = '1') then
Options := Options or GAME_OPTION_WEAPONSTAY
else
Options := Options and (not GAME_OPTION_WEAPONSTAY);
end;
if (LongBool(Options and GAME_OPTION_WEAPONSTAY)) then
g_Console_Add(_lc[I_MSG_WEAPONSTAY_ON])
else
g_Console_Add(_lc[I_MSG_WEAPONSTAY_OFF]);
if g_Game_IsNet then MH_SEND_GameSettings;
end;
end
else if cmd = 'g_gamemode' then
begin
a := g_Game_TextToMode(P[1]);
if a = GM_SINGLE then a := GM_COOP;
if (Length(P) > 1) and (a <> GM_NONE) and (not g_Game_IsClient) then
begin
gSwitchGameMode := a;
if (gGameOn and (gGameSettings.GameMode = GM_SINGLE)) or
(gState = STATE_INTERSINGLE) then
gSwitchGameMode := GM_SINGLE;
if not gGameOn then
gGameSettings.GameMode := gSwitchGameMode;
end;
if gSwitchGameMode = gGameSettings.GameMode then
g_Console_Add(Format(_lc[I_MSG_GAMEMODE_CURRENT],
[g_Game_ModeToText(gGameSettings.GameMode)]))
else
g_Console_Add(Format(_lc[I_MSG_GAMEMODE_CHANGE],
[g_Game_ModeToText(gGameSettings.GameMode),
g_Game_ModeToText(gSwitchGameMode)]));
end
else if (cmd = 'g_allow_exit') and not g_Game_IsClient then
begin
with gGameSettings do
begin
if (Length(P) > 1) and
((P[1] = '1') or (P[1] = '0')) then
begin
if (P[1][1] = '1') then
Options := Options or GAME_OPTION_ALLOWEXIT
else
Options := Options and (not GAME_OPTION_ALLOWEXIT);
end;
if (LongBool(Options and GAME_OPTION_ALLOWEXIT)) then
g_Console_Add(_lc[I_MSG_ALLOWEXIT_ON])
else
g_Console_Add(_lc[I_MSG_ALLOWEXIT_OFF]);
g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
if g_Game_IsNet then MH_SEND_GameSettings;
end;
end
else if (cmd = 'g_allow_monsters') and not g_Game_IsClient then
begin
with gGameSettings do
begin
if (Length(P) > 1) and
((P[1] = '1') or (P[1] = '0')) then
begin
if (P[1][1] = '1') then
Options := Options or GAME_OPTION_MONSTERS
else
Options := Options and (not GAME_OPTION_MONSTERS);
end;
if (LongBool(Options and GAME_OPTION_MONSTERS)) then
g_Console_Add(_lc[I_MSG_ALLOWMON_ON])
else
g_Console_Add(_lc[I_MSG_ALLOWMON_OFF]);
g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
if g_Game_IsNet then MH_SEND_GameSettings;
end;
end
else if (cmd = 'g_bot_vsplayers') and not g_Game_IsClient then
begin
with gGameSettings do
begin
if (Length(P) > 1) and
((P[1] = '1') or (P[1] = '0')) then
begin
if (P[1][1] = '1') then
Options := Options or GAME_OPTION_BOTVSPLAYER
else
Options := Options and (not GAME_OPTION_BOTVSPLAYER);
end;
if (LongBool(Options and GAME_OPTION_BOTVSPLAYER)) then
g_Console_Add(_lc[I_MSG_BOTSVSPLAYERS_ON])
else
g_Console_Add(_lc[I_MSG_BOTSVSPLAYERS_OFF]);
if g_Game_IsNet then MH_SEND_GameSettings;
end;
end
else if (cmd = 'g_bot_vsmonsters') and not g_Game_IsClient then
begin
with gGameSettings do
begin
if (Length(P) > 1) and
((P[1] = '1') or (P[1] = '0')) then
begin
if (P[1][1] = '1') then
Options := Options or GAME_OPTION_BOTVSMONSTER
else
Options := Options and (not GAME_OPTION_BOTVSMONSTER);
end;
if (LongBool(Options and GAME_OPTION_BOTVSMONSTER)) then
g_Console_Add(_lc[I_MSG_BOTSVSMONSTERS_ON])
else
g_Console_Add(_lc[I_MSG_BOTSVSMONSTERS_OFF]);
if g_Game_IsNet then MH_SEND_GameSettings;
end;
end
else if (cmd = 'g_warmuptime') and not g_Game_IsClient then
begin
if Length(P) > 1 then
begin
if StrToIntDef(P[1], gGameSettings.WarmupTime) = 0 then
gGameSettings.WarmupTime := 30
else
gGameSettings.WarmupTime := StrToIntDef(P[1], gGameSettings.WarmupTime);
end;
g_Console_Add(Format(_lc[I_MSG_WARMUP],
[gGameSettings.WarmupTime]));
g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
end
else if cmd = 'net_interp' then
begin
if (Length(P) > 1) then
NetInterpLevel := StrToIntDef(P[1], NetInterpLevel);
g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel));
config := TConfig.CreateFile(GameDir+'/'+CONFIG_FILENAME);
config.WriteInt('Client', 'InterpolationSteps', NetInterpLevel);
config.SaveFile(GameDir+'/'+CONFIG_FILENAME);
config.Free();
end
else if cmd = 'net_forceplayerupdate' then
begin
if (Length(P) > 1) and
((P[1] = '1') or (P[1] = '0')) then
NetForcePlayerUpdate := (P[1][1] = '1');
if NetForcePlayerUpdate then
g_Console_Add('net_forceplayerupdate = 1')
else
g_Console_Add('net_forceplayerupdate = 0');
config := TConfig.CreateFile(GameDir+'/'+CONFIG_FILENAME);
config.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate);
config.SaveFile(GameDir+'/'+CONFIG_FILENAME);
config.Free();
end
else if cmd = 'net_predictself' then
begin
if (Length(P) > 1) and
((P[1] = '1') or (P[1] = '0')) then
NetPredictSelf := (P[1][1] = '1');
if NetPredictSelf then
g_Console_Add('net_predictself = 1')
else
g_Console_Add('net_predictself = 0');
config := TConfig.CreateFile(GameDir+'/'+CONFIG_FILENAME);
config.WriteBool('Client', 'PredictSelf', NetPredictSelf);
config.SaveFile(GameDir+'/'+CONFIG_FILENAME);
config.Free();
end
else if cmd = 'sv_name' then
begin
if (Length(P) > 1) and (Length(P[1]) > 0) then
begin
NetServerName := P[1];
if Length(NetServerName) > 64 then
SetLength(NetServerName, 64);
if g_Game_IsServer and g_Game_IsNet and NetUseMaster then
g_Net_Slist_Update;
end;
g_Console_Add(cmd + ' = "' + NetServerName + '"');
end
else if cmd = 'sv_passwd' then
begin
if (Length(P) > 1) and (Length(P[1]) > 0) then
begin
NetPassword := P[1];
if Length(NetPassword) > 24 then
SetLength(NetPassword, 24);
if g_Game_IsServer and g_Game_IsNet and NetUseMaster then
g_Net_Slist_Update;
end;
g_Console_Add(cmd + ' = "' + AnsiLowerCase(NetPassword) + '"');
end
else if cmd = 'sv_maxplrs' then
begin
if (Length(P) > 1) then
begin
NetMaxClients := Min(Max(StrToIntDef(P[1], NetMaxClients), 1), NET_MAXCLIENTS);
if g_Game_IsServer and g_Game_IsNet then
begin
b := 0;
for a := 0 to High(NetClients) do
if NetClients[a].Used then
begin
Inc(b);
if b > NetMaxClients then
begin
s := g_Player_Get(NetClients[a].Player).Name;
enet_peer_disconnect(NetClients[a].Peer, NET_DISC_FULL);
g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
end;
end;
if NetUseMaster then
g_Net_Slist_Update;
end;
end;
g_Console_Add(cmd + ' = ' + IntToStr(NetMaxClients));
end
else if cmd = 'sv_public' then
begin
if (Length(P) > 1) then
begin
NetUseMaster := StrToIntDef(P[1], Byte(NetUseMaster)) > 0;
if g_Game_IsServer and g_Game_IsNet then
if NetUseMaster then
begin
if NetMPeer = nil then
if not g_Net_Slist_Connect() then
g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR]);
g_Net_Slist_Update();
end
else
if NetMPeer <> nil then
g_Net_Slist_Disconnect();
end;
g_Console_Add(cmd + ' = ' + IntToStr(Byte(NetUseMaster)));
end
else if cmd = 'sv_intertime' then
begin
if (Length(P) > 1) then
gDefInterTime := Min(Max(StrToIntDef(P[1], gDefInterTime), -1), 120);
g_Console_Add(cmd + ' = ' + IntToStr(gDefInterTime));
end
else if cmd = 'p1_name' then
begin
if (Length(P) > 1) and gGameOn then
begin
if g_Game_IsClient then
begin
gPlayer1Settings.Name := b_Text_Unformat(P[1]);
MC_SEND_PlayerSettings;
end
else
if gPlayer1 <> nil then
begin
gPlayer1.Name := b_Text_Unformat(P[1]);
if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
end
else
gPlayer1Settings.Name := b_Text_Unformat(P[1]);
end;
end
else if cmd = 'p2_name' then
begin
if (Length(P) > 1) and gGameOn then
begin
if g_Game_IsClient then
begin
gPlayer2Settings.Name := b_Text_Unformat(P[1]);
MC_SEND_PlayerSettings;
end
else
if gPlayer2 <> nil then
begin
gPlayer2.Name := b_Text_Unformat(P[1]);
if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
end
else
gPlayer2Settings.Name := b_Text_Unformat(P[1]);
end;
end
else if cmd = 'p1_color' then
begin
if Length(P) > 3 then
if g_Game_IsClient then
begin
gPlayer1Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
EnsureRange(StrToIntDef(P[2], 0), 0, 255),
EnsureRange(StrToIntDef(P[3], 0), 0, 255));
MC_SEND_PlayerSettings;
end
else
if gPlayer1 <> nil then
begin
gPlayer1.Model.SetColor(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
EnsureRange(StrToIntDef(P[2], 0), 0, 255),
EnsureRange(StrToIntDef(P[3], 0), 0, 255));
if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
end
else
gPlayer1Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
EnsureRange(StrToIntDef(P[2], 0), 0, 255),
EnsureRange(StrToIntDef(P[3], 0), 0, 255));
end
else if (cmd = 'p2_color') and not g_Game_IsNet then
begin
if Length(P) > 3 then
if g_Game_IsClient then
begin
gPlayer2Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
EnsureRange(StrToIntDef(P[2], 0), 0, 255),
EnsureRange(StrToIntDef(P[3], 0), 0, 255));
MC_SEND_PlayerSettings;
end
else
if gPlayer2 <> nil then
begin
gPlayer2.Model.SetColor(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
EnsureRange(StrToIntDef(P[2], 0), 0, 255),
EnsureRange(StrToIntDef(P[3], 0), 0, 255));
if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
end
else
gPlayer2Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
EnsureRange(StrToIntDef(P[2], 0), 0, 255),
EnsureRange(StrToIntDef(P[3], 0), 0, 255));
end
else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
begin
if cmd = 'r_showtime' then
begin
if (Length(P) > 1) and
((P[1] = '1') or (P[1] = '0')) then
gShowTime := (P[1][1] = '1');
if gShowTime then
g_Console_Add(_lc[I_MSG_TIME_ON])
else
g_Console_Add(_lc[I_MSG_TIME_OFF]);
end
else if cmd = 'r_showscore' then
begin
if (Length(P) > 1) and
((P[1] = '1') or (P[1] = '0')) then
gShowGoals := (P[1][1] = '1');
if gShowGoals then
g_Console_Add(_lc[I_MSG_SCORE_ON])
else
g_Console_Add(_lc[I_MSG_SCORE_OFF]);
end
else if cmd = 'r_showstat' then
begin
if (Length(P) > 1) and
((P[1] = '1') or (P[1] = '0')) then
gShowStat := (P[1][1] = '1');
if gShowStat then
g_Console_Add(_lc[I_MSG_STATS_ON])
else
g_Console_Add(_lc[I_MSG_STATS_OFF]);
end
else if cmd = 'r_showkillmsg' then
begin
if (Length(P) > 1) and
((P[1] = '1') or (P[1] = '0')) then
gShowKillMsg := (P[1][1] = '1');
if gShowKillMsg then
g_Console_Add(_lc[I_MSG_KILL_MSGS_ON])
else
g_Console_Add(_lc[I_MSG_KILL_MSGS_OFF]);
end
else if cmd = 'r_showlives' then
begin
if (Length(P) > 1) and
((P[1] = '1') or (P[1] = '0')) then
gShowLives := (P[1][1] = '1');
if gShowLives then
g_Console_Add(_lc[I_MSG_LIVES_ON])
else
g_Console_Add(_lc[I_MSG_LIVES_OFF]);
end
else if cmd = 'r_showspect' then
begin
if (Length(P) > 1) and
((P[1] = '1') or (P[1] = '0')) then
gSpectHUD := (P[1][1] = '1');
if gSpectHUD then
g_Console_Add(_lc[I_MSG_SPECT_HUD_ON])
else
g_Console_Add(_lc[I_MSG_SPECT_HUD_OFF]);
end
else if cmd = 'r_showping' then
begin
if (Length(P) > 1) and
((P[1] = '1') or (P[1] = '0')) then
gShowPing := (P[1][1] = '1');
if gShowPing then
g_Console_Add(_lc[I_MSG_PING_ON])
else
g_Console_Add(_lc[I_MSG_PING_OFF]);
end
else if (cmd = 'g_scorelimit') and not g_Game_IsClient then
begin
if Length(P) > 1 then
begin
if StrToIntDef(P[1], gGameSettings.GoalLimit) = 0 then
gGameSettings.GoalLimit := 0
else
begin
b := 0;
if gGameSettings.GameMode = GM_DM then
begin // DM
stat := g_Player_GetStats();
if stat <> nil then
for a := 0 to High(stat) do
if stat[a].Frags > b then
b := stat[a].Frags;
end
else // TDM/CTF
b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals);
gGameSettings.GoalLimit := Max(StrToIntDef(P[1], gGameSettings.GoalLimit), b);
end;
if g_Game_IsNet then MH_SEND_GameSettings;
end;
g_Console_Add(Format(_lc[I_MSG_SCORE_LIMIT], [gGameSettings.GoalLimit]));
end
else if (cmd = 'g_timelimit') and not g_Game_IsClient then
begin
if (Length(P) > 1) and (StrToIntDef(P[1], -1) >= 0) then
gGameSettings.TimeLimit := StrToIntDef(P[1], -1);
g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT],
[gGameSettings.TimeLimit div 3600,
(gGameSettings.TimeLimit div 60) mod 60,
gGameSettings.TimeLimit mod 60]));
if g_Game_IsNet then MH_SEND_GameSettings;
end
else if (cmd = 'g_maxlives') and not g_Game_IsClient then
begin
if Length(P) > 1 then
begin
if StrToIntDef(P[1], gGameSettings.MaxLives) = 0 then
gGameSettings.MaxLives := 0
else
begin
b := 0;
stat := g_Player_GetStats();
if stat <> nil then
for a := 0 to High(stat) do
if stat[a].Lives > b then
b := stat[a].Lives;
gGameSettings.MaxLives :=
Max(StrToIntDef(P[1], gGameSettings.MaxLives), b);
end;
end;
g_Console_Add(Format(_lc[I_MSG_LIVES],
[gGameSettings.MaxLives]));
if g_Game_IsNet then MH_SEND_GameSettings;
end;
end;
end;
procedure DebugCommands(P: SArray);
var
a, b: Integer;
cmd: string;
//pt: TPoint;
begin
// Команды отладочного режима:
if gDebugMode then
begin
cmd := LowerCase(P[0]);
if cmd = 'd_window' then
begin
g_Console_Add(Format('gWinPosX = %d, gWinPosY %d', [gWinPosX, gWinPosY]));
g_Console_Add(Format('gWinRealPosX = %d, gWinRealPosY %d', [gWinRealPosX, gWinRealPosY]));
g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth, gScreenHeight]));
g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX, gWinSizeY]));
g_Console_Add(Format('Frame X = %d, Y = %d, Caption Y = %d', [gWinFrameX, gWinFrameY, gWinCaption]));
end
else if cmd = 'd_sounds' then
begin
if (Length(P) > 1) and
((P[1] = '1') or (P[1] = '0')) then
g_Debug_Sounds := (P[1][1] = '1');
g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds)]));
end
else if cmd = 'd_frames' then
begin
if (Length(P) > 1) and
((P[1] = '1') or (P[1] = '0')) then
g_Debug_Frames := (P[1][1] = '1');
g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames)]));
end
else if cmd = 'd_winmsg' then
begin
if (Length(P) > 1) and
((P[1] = '1') or (P[1] = '0')) then
g_Debug_WinMsgs := (P[1][1] = '1');
g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs)]));
end
else if (cmd = 'd_monoff') and not g_Game_IsNet then
begin
if (Length(P) > 1) and
((P[1] = '1') or (P[1] = '0')) then
g_Debug_MonsterOff := (P[1][1] = '1');
g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff)]));
end
else if (cmd = 'd_botoff') and not g_Game_IsNet then
begin
if Length(P) > 1 then
case P[1][1] of
'0': g_debug_BotAIOff := 0;
'1': g_debug_BotAIOff := 1;
'2': g_debug_BotAIOff := 2;
'3': g_debug_BotAIOff := 3;
end;
g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff]));
end
else if cmd = 'd_monster' then
begin
if gGameOn and (gPlayer1 <> nil) and (gPlayer1.Live) and (not g_Game_IsNet) then
if Length(P) < 2 then
begin
g_Console_Add(cmd + ' [ID | Name] [behaviour]');
g_Console_Add('ID | Name');
for b := MONSTER_DEMON to MONSTER_MAN do
g_Console_Add(Format('%2d | %s', [b, g_Monsters_GetNameByID(b)]));
end else
begin
a := StrToIntDef(P[1], 0);
if (a < MONSTER_DEMON) or (a > MONSTER_MAN) then
a := g_Monsters_GetIDByName(P[1]);
if (a < MONSTER_DEMON) or (a > MONSTER_MAN) then
g_Console_Add(Format(_lc[I_MSG_NO_MONSTER], [P[1]]))
else
begin
with gPlayer1.Obj do
b := g_Monsters_Create(a,
X + Rect.X + (Rect.Width div 2),
Y + Rect.Y + Rect.Height,
gPlayer1.Direction, True);
if (Length(P) > 2) and (b >= 0) then
gMonsters[b].MonsterBehaviour := Min(Max(StrToIntDef(P[2], BH_NORMAL), BH_NORMAL), BH_GOOD);
end;
end;
end
else if (cmd = 'd_health') then
begin
if (Length(P) > 1) and
((P[1] = '1') or (P[1] = '0')) then
g_debug_HealthBar := (P[1][1] = '1');
g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar)]));
end
else if (cmd = 'd_player') then
begin
if (Length(P) > 1) and
((P[1] = '1') or (P[1] = '0')) then
g_debug_Player := (P[1][1] = '1');
g_Console_Add(Format(cmd + ' is %d', [Byte(g_Debug_Player)]));
end
else if (cmd = 'd_joy') then
begin
for a := 1 to 8 do
g_Console_Add(e_JoystickStateToString(a));
end;
end
else
g_Console_Add(_lc[I_MSG_NOT_DEBUG]);
end;
procedure GameCheats(P: SArray);
var
cmd: string;
f, a: Integer;
plr: TPlayer;
begin
if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
(gGameSettings.GameMode <> GM_COOP) and (not gDebugMode)) or g_Game_IsNet then
begin
g_Console_Add('not available');
exit;
end;
plr := gPlayer1;
if plr = nil then
begin
g_Console_Add('where is the player?!');
exit;
end;
cmd := LowerCase(P[0]);
// god
if cmd = 'god' then
begin
plr.GodMode := not plr.GodMode;
if plr.GodMode then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
exit;
end;
// give
if cmd = 'give' then
begin
if length(P) < 2 then begin g_Console_Add('give what?!'); exit; end;
for f := 1 to High(P) do
begin
cmd := LowerCase(P[f]);
if cmd = 'health' then begin plr.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue; end;
if (cmd = 'all') {or (cmd = 'weapons')} then begin plr.AllRulez(False); g_Console_Add('player got the gifts'); continue; end;
if cmd = 'exit' then
begin
if gTriggers <> nil then
begin
for a := 0 to High(gTriggers) do
begin
if gTriggers[a].TriggerType = TRIGGER_EXIT then
begin
g_Console_Add('player left the map');
gExitByTrigger := True;
g_Game_ExitLevel(gTriggers[a].Data.MapName);
break;
end;
end;
end;
continue;
end;
if cmd = 'air' then begin plr.GiveItem(ITEM_OXYGEN); g_Console_Add('player got some air'); continue; end;
if cmd = 'jetpack' then begin plr.GiveItem(ITEM_JETPACK); g_Console_Add('player got a jetpack'); continue; end;
if cmd = 'suit' then begin plr.GiveItem(ITEM_SUIT); g_Console_Add('player got an envirosuit'); continue; end;
if cmd = 'berserk' then begin plr.GiveItem(ITEM_MEDKIT_BLACK); g_Console_Add('player got a berserk pack'); continue; end;
if cmd = 'backpack' then begin plr.GiveItem(ITEM_AMMO_BACKPACK); g_Console_Add('player got a backpack'); continue; end;
if cmd = 'helmet' then begin plr.GiveItem(ITEM_HELMET); g_Console_Add('player got a helmet'); continue; end;
if cmd = 'bottle' then begin plr.GiveItem(ITEM_BOTTLE); g_Console_Add('player got a bottle of health'); continue; end;
if cmd = 'stimpack' then begin plr.GiveItem(ITEM_MEDKIT_SMALL); g_Console_Add('player got a stimpack'); continue; end;
if (cmd = 'medkit') or (cmd = 'medikit') or (cmd = 'medpack') or (cmd = 'medipack') then begin plr.GiveItem(ITEM_MEDKIT_LARGE); g_Console_Add('player got a '+cmd); continue; end;
if cmd = 'greenarmor' then begin plr.GiveItem(ITEM_ARMOR_GREEN); g_Console_Add('player got a security armor'); continue; end;
if cmd = 'bluearmor' then begin plr.GiveItem(ITEM_ARMOR_BLUE); g_Console_Add('player got a combat armor'); continue; end;
if (cmd = 'megasphere') or (cmd = 'mega') then begin plr.GiveItem(ITEM_SPHERE_BLUE); g_Console_Add('player got a megasphere'); continue; end;
if (cmd = 'soulsphere') or (cmd = 'soul')then begin plr.GiveItem(ITEM_SPHERE_WHITE); g_Console_Add('player got a soul sphere'); continue; end;
if (cmd = 'invul') or (cmd = 'invulnerability') then begin plr.GiveItem(ITEM_INVUL); g_Console_Add('player got invulnerability'); continue; end;
if (cmd = 'invis') or (cmd = 'invisibility') then begin plr.GiveItem(ITEM_INVIS); g_Console_Add('player got invisibility'); continue; end;
if cmd = 'redkey' then begin plr.GiveItem(ITEM_KEY_RED); g_Console_Add('player got the red key'); continue; end;
if cmd = 'greenkey' then begin plr.GiveItem(ITEM_KEY_GREEN); g_Console_Add('player got the green key'); continue; end;
if cmd = 'bluekey' then begin plr.GiveItem(ITEM_KEY_BLUE); g_Console_Add('player got the blue key'); continue; end;
if (cmd = 'shotgun') or (cmd = 'sg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); g_Console_Add('player got a shotgun'); continue; end;
if (cmd = 'supershotgun') or (cmd = 'ssg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); g_Console_Add('player got a supershotgun'); continue; end;
if cmd = 'chaingun' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); g_Console_Add('player got a chaingun'); continue; end;
if (cmd = 'launcher') or (cmd = 'rocketlauncher') or (cmd = 'rl') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); g_Console_Add('player got a rocket launcher'); continue; end;
if cmd = 'plasmagun' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); g_Console_Add('player got a plasma gun'); continue; end;
if cmd = 'bfg' then begin plr.GiveItem(ITEM_WEAPON_BFG); g_Console_Add('player got a BFG-9000'); continue; end;
if (cmd = 'shotgunzz') or (cmd = 'sgzz') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a shotgun'); continue; end;
if (cmd = 'supershotgunzz') or (cmd = 'ssgzz') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a supershotgun'); continue; end;
if cmd = 'chaingunzz' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a chaingun'); continue; end;
if (cmd = 'launcherzz') or (cmd = 'rocketlauncherzz') or (cmd = 'rlzz') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got a rocket launcher'); continue; end;
if cmd = 'plasmagunzz' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a plasma gun'); continue; end;
if cmd = 'bfgzz' then begin plr.GiveItem(ITEM_WEAPON_BFG); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a BFG-9000'); continue; end;
if cmd = 'superchaingun' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); g_Console_Add('player got a superchaingun'); continue; end;
if cmd = 'superchaingunzz' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a superchaingun'); continue; end;
if cmd = 'chainsaw' then begin plr.GiveItem(ITEM_WEAPON_SAW); g_Console_Add('player got a chainsaw'); continue; end;
if cmd = 'ammo' then
begin
plr.GiveItem(ITEM_AMMO_SHELLS_BOX);
plr.GiveItem(ITEM_AMMO_BULLETS_BOX);
plr.GiveItem(ITEM_AMMO_CELL_BIG);
plr.GiveItem(ITEM_AMMO_ROCKET_BOX);
g_Console_Add('player got some ammo');
continue;
end;
if cmd = 'clip' then begin plr.GiveItem(ITEM_AMMO_BULLETS); g_Console_Add('player got some bullets'); continue; end;
if cmd = 'bullets' then begin plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a box of bullets'); continue; end;
if cmd = 'shells' then begin plr.GiveItem(ITEM_AMMO_SHELLS); g_Console_Add('player got some shells'); continue; end;
if cmd = 'shellbox' then begin plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a box of shells'); continue; end;
if cmd = 'cells' then begin plr.GiveItem(ITEM_AMMO_CELL); g_Console_Add('player got some cells'); continue; end;
if cmd = 'battery' then begin plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got cell battery'); continue; end;
if cmd = 'rocket' then begin plr.GiveItem(ITEM_AMMO_ROCKET); g_Console_Add('player got a rocket'); continue; end;
if cmd = 'rocketbox' then begin plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got some rockets'); continue; end;
if cmd = 'weapons' then
begin
plr.GiveItem(ITEM_WEAPON_SHOTGUN1);
plr.GiveItem(ITEM_WEAPON_SHOTGUN2);
plr.GiveItem(ITEM_WEAPON_CHAINGUN);
plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER);
plr.GiveItem(ITEM_WEAPON_PLASMA);
plr.GiveItem(ITEM_WEAPON_BFG);
g_Console_Add('player got weapons');
continue;
end;
if cmd = 'keys' then
begin
plr.GiveItem(ITEM_KEY_RED);
plr.GiveItem(ITEM_KEY_GREEN);
plr.GiveItem(ITEM_KEY_BLUE);
g_Console_Add('player got all keys');
continue;
end;
g_Console_Add('i don''t know how to give '''+cmd+'''!');
end;
exit;
end;
// open
if cmd = 'open' then
begin
g_Console_Add('player activated sesame');
g_Triggers_OpenAll();
exit;
end;
// fly
if cmd = 'fly' then
begin
gFly := not gFly;
if gFly then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
exit;
end;
// noclip
if cmd = 'noclip' then
begin
plr.SwitchNoClip;
g_Console_Add('wall hardeness adjusted');
exit;
end;
// notarget
if cmd = 'notarget' then
begin
plr.NoTarget := not plr.NoTarget;
if plr.NoTarget then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
exit;
end;
// noreload
if cmd = 'noreload' then
begin
plr.NoReload := not plr.NoReload;
if plr.NoReload then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
exit;
end;
// speedy
if cmd = 'speedy' then
begin
MAX_RUNVEL := 32-MAX_RUNVEL;
g_Console_Add('speed adjusted');
exit;
end;
// jumpy
if cmd = 'jumpy' then
begin
VEL_JUMP := 30-VEL_JUMP;
g_Console_Add('jump height adjusted');
exit;
end;
// automap
if cmd = 'automap' then
begin
gShowMap := not gShowMap;
if gShowMap then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
exit;
end;
// aimline
if cmd = 'aimline' then
begin
gAimLine := not gAimLine;
if gAimLine then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
exit;
end;
end;
procedure GameCommands(P: SArray);
var
a, b: Integer;
s, pw: String;
chstr: string;
cmd: string;
pl: pTNetClient = nil;
plr: TPlayer;
prt: Word;
nm: Boolean;
listen: LongWord;
begin
// Общие команды:
cmd := LowerCase(P[0]);
chstr := '';
if (cmd = 'quit') or
(cmd = 'exit') then
begin
g_Game_Free();
g_Game_Quit();
Exit;
end
else if cmd = 'pause' then
begin
if (g_ActiveWindow = nil) then
g_Game_Pause(not gPause);
end
else if cmd = 'endgame' then
gExit := EXIT_SIMPLE
else if cmd = 'restart' then
begin
if gGameOn or (gState in [STATE_INTERSINGLE, STATE_INTERCUSTOM]) then
begin
if g_Game_IsClient then
begin
g_Console_Add(_lc[I_MSG_SERVERONLY]);
Exit;
end;
g_Game_Restart();
end else
g_Console_Add(_lc[I_MSG_NOT_GAME]);
end
else if cmd = 'kick' then
begin
if g_Game_IsServer then
begin
if Length(P) < 2 then
begin
g_Console_Add('kick ');
Exit;
end;
if P[1] = '' then
begin
g_Console_Add('kick ');
Exit;
end;
if g_Game_IsNet then
pl := g_Net_Client_ByName(P[1]);
if (pl <> nil) then
begin
s := g_Net_ClientName_ByID(pl^.ID);
enet_peer_disconnect(pl^.Peer, NET_DISC_KICK);
g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
if NetUseMaster then
g_Net_Slist_Update;
end else if gPlayers <> nil then
for a := Low(gPlayers) to High(gPlayers) do
if gPlayers[a] <> nil then
if Copy(LowerCase(gPlayers[a].Name), 1, Length(P[1])) = LowerCase(P[1]) then
begin
// Не отключать основных игроков в сингле
if not(gPlayers[a] is TBot) and (gGameSettings.GameType = GT_SINGLE) then
continue;
gPlayers[a].Lives := 0;
gPlayers[a].Kill(K_SIMPLEKILL, 0, HIT_DISCON);
g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [gPlayers[a].Name]), True);
g_Player_Remove(gPlayers[a].UID);
if NetUseMaster then
g_Net_Slist_Update;
// Если не перемешать, при добавлении новых ботов появятся старые
g_Bot_MixNames();
end;
end else
g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
end
else if cmd = 'kick_id' then
begin
if g_Game_IsServer and g_Game_IsNet then
begin
if Length(P) < 2 then
begin
g_Console_Add('kick_id ');
Exit;
end;
if P[1] = '' then
begin
g_Console_Add('kick_id ');
Exit;
end;
a := StrToIntDef(P[1], 0);
if (NetClients <> nil) and (a <= High(NetClients)) then
begin
if NetClients[a].Used and (NetClients[a].Peer <> nil) then
begin
s := g_Net_ClientName_ByID(NetClients[a].ID);
enet_peer_disconnect(NetClients[a].Peer, NET_DISC_KICK);
g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
if NetUseMaster then
g_Net_Slist_Update;
end;
end;
end else
g_Console_Add(_lc[I_MSG_SERVERONLY]);
end
else if cmd = 'ban' then
begin
if g_Game_IsServer and g_Game_IsNet then
begin
if Length(P) < 2 then
begin
g_Console_Add('ban ');
Exit;
end;
if P[1] = '' then
begin
g_Console_Add('ban ');
Exit;
end;
pl := g_Net_Client_ByName(P[1]);
if (pl <> nil) then
begin
s := g_Net_ClientName_ByID(pl^.ID);
g_Net_BanHost(pl^.Peer^.address.host, False);
enet_peer_disconnect(pl^.Peer, NET_DISC_TEMPBAN);
g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
if NetUseMaster then
g_Net_Slist_Update;
end else
g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
end else
g_Console_Add(_lc[I_MSG_SERVERONLY]);
end
else if cmd = 'ban_id' then
begin
if g_Game_IsServer and g_Game_IsNet then
begin
if Length(P) < 2 then
begin
g_Console_Add('ban_id ');
Exit;
end;
if P[1] = '' then
begin
g_Console_Add('ban_id ');
Exit;
end;
a := StrToIntDef(P[1], 0);
if (NetClients <> nil) and (a <= High(NetClients)) then
if NetClients[a].Used and (NetClients[a].Peer <> nil) then
begin
s := g_Net_ClientName_ByID(NetClients[a].ID);
g_Net_BanHost(NetClients[a].Peer^.address.host, False);
enet_peer_disconnect(NetClients[a].Peer, NET_DISC_TEMPBAN);
g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
if NetUseMaster then
g_Net_Slist_Update;
end;
end else
g_Console_Add(_lc[I_MSG_SERVERONLY]);
end
else if cmd = 'permban' then
begin
if g_Game_IsServer and g_Game_IsNet then
begin
if Length(P) < 2 then
begin
g_Console_Add('permban ');
Exit;
end;
if P[1] = '' then
begin
g_Console_Add('permban ');
Exit;
end;
pl := g_Net_Client_ByName(P[1]);
if (pl <> nil) then
begin
s := g_Net_ClientName_ByID(pl^.ID);
g_Net_BanHost(pl^.Peer^.address.host);
enet_peer_disconnect(pl^.Peer, NET_DISC_BAN);
g_Net_SaveBanList();
g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
if NetUseMaster then
g_Net_Slist_Update;
end else
g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
end else
g_Console_Add(_lc[I_MSG_SERVERONLY]);
end
else if cmd = 'permban_id' then
begin
if g_Game_IsServer and g_Game_IsNet then
begin
if Length(P) < 2 then
begin
g_Console_Add('permban_id ');
Exit;
end;
if P[1] = '' then
begin
g_Console_Add('permban_id ');
Exit;
end;
a := StrToIntDef(P[1], 0);
if (NetClients <> nil) and (a <= High(NetClients)) then
if NetClients[a].Used and (NetClients[a].Peer <> nil) then
begin
s := g_Net_ClientName_ByID(NetClients[a].ID);
g_Net_BanHost(NetClients[a].Peer^.address.host);
enet_peer_disconnect(NetClients[a].Peer, NET_DISC_BAN);
g_Net_SaveBanList();
g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
if NetUseMaster then
g_Net_Slist_Update;
end;
end else
g_Console_Add(_lc[I_MSG_SERVERONLY]);
end
else if cmd = 'unban' then
begin
if g_Game_IsServer and g_Game_IsNet then
begin
if Length(P) < 2 then
begin
g_Console_Add('unban ');
Exit;
end;
if P[1] = '' then
begin
g_Console_Add('unban ');
Exit;
end;
if g_Net_UnbanHost(P[1]) then
begin
g_Console_Add(Format(_lc[I_MSG_UNBAN_OK], [P[1]]));
g_Net_SaveBanList();
end else
g_Console_Add(Format(_lc[I_MSG_UNBAN_FAIL], [P[1]]));
end else
g_Console_Add(_lc[I_MSG_SERVERONLY]);
end
else if cmd = 'clientlist' then
begin
if g_Game_IsServer and g_Game_IsNet then
begin
b := 0;
if NetClients <> nil then
for a := Low(NetClients) to High(NetClients) do
if NetClients[a].Used and (NetClients[a].Peer <> nil) then
begin
plr := g_Player_Get(NetClients[a].Player);
if plr = nil then continue;
Inc(b);
g_Console_Add(Format('#%2d: %-15s | %s', [a,
IpToStr(NetClients[a].Peer^.address.host), plr.Name]));
end;
if b = 0 then
g_Console_Add(_lc[I_MSG_NOCLIENTS]);
end else
g_Console_Add(_lc[I_MSG_SERVERONLY]);
end
else if cmd = 'connect' then
begin
if (NetMode = NET_NONE) then
begin
if Length(P) < 2 then
begin
g_Console_Add('connect [port] [password]');
Exit;
end;
if P[1] = '' then
begin
g_Console_Add('connect [port] [password]');
Exit;
end;
if Length(P) > 2 then
prt := StrToIntDef(P[2], 25666)
else
prt := 25666;
if Length(P) > 3 then
pw := P[3]
else
pw := '';
g_Game_StartClient(P[1], prt, pw);
end;
end
else if cmd = 'disconnect' then
begin
if (NetMode = NET_CLIENT) then
g_Net_Disconnect();
end
else if cmd = 'reconnect' then
begin
if (NetMode = NET_SERVER) then
Exit;
if (NetMode = NET_CLIENT) then
begin
g_Net_Disconnect();
gExit := EXIT_SIMPLE;
EndGame;
end;
//TODO: Use last successful password to reconnect, instead of ''
g_Game_StartClient(NetClientIP, NetClientPort, '');
end
else if (cmd = 'addbot') or
(cmd = 'bot_add') then
begin
if Length(P) > 1 then
g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2))
else
g_Bot_Add(TEAM_NONE, 2);
end
else if cmd = 'bot_addlist' then
begin
if Length(P) > 1 then
if Length(P) = 2 then
g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1))
else
g_Bot_AddList(IfThen(P[2] = 'red', TEAM_RED, TEAM_BLUE), P[1], StrToIntDef(P[1], -1));
end
else if cmd = 'bot_removeall' then
g_Bot_RemoveAll()
else if cmd = 'chat' then
begin
if g_Game_IsNet then
begin
if Length(P) > 1 then
begin
for a := 1 to High(P) do
chstr := chstr + P[a] + ' ';
if Length(chstr) > 200 then SetLength(chstr, 200);
if Length(chstr) < 1 then
begin
g_Console_Add('chat ');
Exit;
end;
chstr := b_Text_Format(chstr);
if g_Game_IsClient then
MC_SEND_Chat(chstr, NET_CHAT_PLAYER)
else
MH_SEND_Chat(gPlayer1Settings.Name + ': ' + chstr, NET_CHAT_PLAYER);
end
else
g_Console_Add('chat ');
end else
g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
end
else if cmd = 'teamchat' then
begin
if g_Game_IsNet and (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
begin
if Length(P) > 1 then
begin
for a := 1 to High(P) do
chstr := chstr + P[a] + ' ';
if Length(chstr) > 200 then SetLength(chstr, 200);
if Length(chstr) < 1 then
begin
g_Console_Add('teamchat ');
Exit;
end;
chstr := b_Text_Format(chstr);
if g_Game_IsClient then
MC_SEND_Chat(chstr, NET_CHAT_TEAM)
else
MH_SEND_Chat(gPlayer1Settings.Name + ': ' + chstr, NET_CHAT_TEAM,
gPlayer1Settings.Team);
end
else
g_Console_Add('teamchat ');
end else
g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
end
else if cmd = 'game' then
begin
if gGameSettings.GameType <> GT_NONE then
begin
g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
Exit;
end;
if Length(P) = 1 then
begin
g_Console_Add(cmd + ' [MAP] [# players]');
Exit;
end;
// Игра ещё не запущена, сначала нам надо загрузить какой-то WAD
P[1] := addWadExtension(P[1]);
if FileExists(MapsDir + P[1]) then
begin
// Если карта не указана, берём первую карту в файле
if Length(P) < 3 then
begin
SetLength(P, 3);
P[2] := g_Game_GetFirstMap(MapsDir + P[1]);
end;
s := P[1] + ':\' + UpperCase(P[2]);
if g_Map_Exist(MapsDir + s) then
begin
// Запускаем свою игру
g_Game_Free();
with gGameSettings do
begin
GameMode := g_Game_TextToMode(gcGameMode);
if gSwitchGameMode <> GM_NONE then
GameMode := gSwitchGameMode;
if GameMode = GM_NONE then GameMode := GM_DM;
if GameMode = GM_SINGLE then GameMode := GM_COOP;
b := 1;
if Length(P) >= 4 then
b := StrToIntDef(P[3], 1);
g_Game_StartCustom(s, GameMode, TimeLimit,
GoalLimit, MaxLives, Options, b);
end;
end
else
if P[2] = '' then
g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
else
g_Console_Add(Format(_lc[I_MSG_NO_MAP], [UpperCase(P[2])]));
end else
g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
end
else if cmd = 'host' then
begin
if gGameSettings.GameType <> GT_NONE then
begin
g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
Exit;
end;
if Length(P) < 4 then
begin
g_Console_Add(cmd + ' [MAP] [# players]');
Exit;
end;
if not StrToIp(P[1], listen) then
Exit;
prt := StrToIntDef(P[2], 25666);
P[3] := addWadExtension(P[3]);
if FileExists(MapsDir + P[3]) then
begin
// Если карта не указана, берём первую карту в файле
if Length(P) < 5 then
begin
SetLength(P, 5);
P[4] := g_Game_GetFirstMap(MapsDir + P[1]);
end;
s := P[3] + ':\' + UpperCase(P[4]);
if g_Map_Exist(MapsDir + s) then
begin
// Запускаем свою игру
g_Game_Free();
with gGameSettings do
begin
GameMode := g_Game_TextToMode(gcGameMode);
if gSwitchGameMode <> GM_NONE then
GameMode := gSwitchGameMode;
if GameMode = GM_NONE then GameMode := GM_DM;
if GameMode = GM_SINGLE then GameMode := GM_COOP;
b := 0;
if Length(P) >= 6 then
b := StrToIntDef(P[5], 0);
g_Game_StartServer(s, GameMode, TimeLimit,
GoalLimit, MaxLives, Options, b, listen, prt);
end;
end
else
if P[4] = '' then
g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[3]]))
else
g_Console_Add(Format(_lc[I_MSG_NO_MAP], [UpperCase(P[4])]));
end else
g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[3]]));
end
else if cmd = 'map' then
begin
if Length(P) = 1 then
begin
if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
begin
g_Console_Add(cmd + '