package ru.deadsoftware.cavedroid.game.input.handler.mouse import com.badlogic.gdx.Gdx import ru.deadsoftware.cavedroid.game.GameItemsHolder import ru.deadsoftware.cavedroid.game.GameScope import ru.deadsoftware.cavedroid.game.GameUiWindow import ru.deadsoftware.cavedroid.game.input.IGameInputHandler import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction import ru.deadsoftware.cavedroid.game.input.action.keys.MouseInputActionKey import ru.deadsoftware.cavedroid.game.input.isInsideWindow import ru.deadsoftware.cavedroid.game.mobs.MobsController import ru.deadsoftware.cavedroid.game.model.item.InventoryItem import ru.deadsoftware.cavedroid.game.objects.DropController import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsConfigs import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager import ru.deadsoftware.cavedroid.game.ui.windows.inventory.SurvivalInventoryWindow import ru.deadsoftware.cavedroid.misc.Assets import javax.inject.Inject @GameScope class SelectSurvivalInventoryItemMouseInputHandler @Inject constructor( private val gameWindowsManager: GameWindowsManager, private val mobsController: MobsController, private val gameItemsHolder: GameItemsHolder, private val dropController: DropController, ) : IGameInputHandler { private val survivalWindowTexture get() = requireNotNull(Assets.textureRegions["survival"]) override fun checkConditions(action: MouseInputAction): Boolean { return gameWindowsManager.getCurrentWindow() == GameUiWindow.SURVIVAL_INVENTORY && isInsideWindow(action, survivalWindowTexture) && (action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Right || action.actionKey is MouseInputActionKey.Screen) && (action.actionKey.touchUp || action.actionKey is MouseInputActionKey.Screen) } private fun handleInsideInventoryGrid(action: MouseInputAction, xOnGrid: Int, yOnGrid: Int) { val window = gameWindowsManager.currentWindow as SurvivalInventoryWindow var itemIndex = ((xOnGrid.toInt() + yOnGrid.toInt() * GameWindowsConfigs.Survival.itemsInRow)) itemIndex += GameWindowsConfigs.Survival.hotbarCells if (itemIndex >= mobsController.player.inventory.size) { itemIndex -= mobsController.player.inventory.size } if (action.actionKey is MouseInputActionKey.Screen) { if (!action.actionKey.touchUp) { window.onLeftCLick(mobsController.player.inventory.items as MutableList, gameItemsHolder, itemIndex, action.actionKey.pointer) } else { if (action.actionKey.pointer == window.selectItemPointer) { window.onLeftCLick(mobsController.player.inventory.items as MutableList, gameItemsHolder, itemIndex, action.actionKey.pointer) } else { window.onRightClick(mobsController.player.inventory.items as MutableList, itemIndex) } } } else if (action.actionKey is MouseInputActionKey.Left) { window.onLeftCLick(mobsController.player.inventory.items as MutableList, gameItemsHolder, itemIndex) } else { window.onRightClick(mobsController.player.inventory.items as MutableList, itemIndex) } Gdx.app.debug( TAG, "selected item: ${window.selectedItem?.item?.params?.key ?: "null"}; index $itemIndex, grid ($xOnGrid;$yOnGrid)" ) } private fun handleInsideCraft(action: MouseInputAction, xOnCraft: Int, yOnCraft: Int) { val window = gameWindowsManager.currentWindow as SurvivalInventoryWindow val index = xOnCraft + yOnCraft * GameWindowsConfigs.Crafting.craftGridSize // this is crafting on purpose!! if (action.actionKey is MouseInputActionKey.Screen) { if (!action.actionKey.touchUp) { window.onLeftCLick(window.craftingItems, gameItemsHolder, index, action.actionKey.pointer) } else { if (action.actionKey.pointer == window.selectItemPointer) { window.onLeftCLick(window.craftingItems, gameItemsHolder, index, action.actionKey.pointer) } else { window.onRightClick(window.craftingItems, index) } } } else if (action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Screen) { window.onLeftCLick(window.craftingItems, gameItemsHolder, index) } else { window.onRightClick(window.craftingItems, index) } window.craftResult = gameItemsHolder.craftItem(window.craftingItems.map { it?.item ?: gameItemsHolder.fallbackItem }) } override fun handle(action: MouseInputAction) { val survivalTexture = survivalWindowTexture val window = gameWindowsManager.currentWindow as SurvivalInventoryWindow val xOnWindow = action.screenX - (action.cameraViewport.width / 2 - survivalTexture.regionWidth / 2) val yOnWindow = action.screenY - (action.cameraViewport.height / 2 - survivalTexture.regionHeight / 2) val xOnGrid = (xOnWindow - GameWindowsConfigs.Survival.itemsGridMarginLeft) / GameWindowsConfigs.Survival.itemsGridColWidth val yOnGrid = (yOnWindow - GameWindowsConfigs.Survival.itemsGridMarginTop) / GameWindowsConfigs.Survival.itemsGridRowHeight val xOnCraft = (xOnWindow - GameWindowsConfigs.Survival.craftOffsetX) / GameWindowsConfigs.Survival.itemsGridColWidth val yOnCraft = (yOnWindow - GameWindowsConfigs.Survival.craftOffsetY) / GameWindowsConfigs.Survival.itemsGridRowHeight val isInsideInventoryGrid = xOnGrid >= 0 && xOnGrid < GameWindowsConfigs.Survival.itemsInRow && yOnGrid >= 0 && yOnGrid < GameWindowsConfigs.Survival.itemsInCol val isInsideCraftGrid = xOnCraft >= 0 && xOnCraft < GameWindowsConfigs.Survival.craftGridSize && yOnCraft >= 0 && yOnCraft < GameWindowsConfigs.Survival.craftGridSize val isInsideCraftResult = xOnWindow > GameWindowsConfigs.Survival.craftResultOffsetX && xOnWindow < GameWindowsConfigs.Survival.craftResultOffsetX + GameWindowsConfigs.Survival.itemsGridColWidth && yOnWindow > GameWindowsConfigs.Survival.craftResultOffsetY && yOnWindow < GameWindowsConfigs.Survival.craftResultOffsetY + GameWindowsConfigs.Survival.itemsGridRowHeight if (isInsideInventoryGrid) { handleInsideInventoryGrid(action, xOnGrid.toInt(), yOnGrid.toInt()) } else if (isInsideCraftGrid) { handleInsideCraft(action, xOnCraft.toInt(), yOnCraft.toInt()) } else if (isInsideCraftResult && action.actionKey.touchUp) { val selectedItem = window.selectedItem if (selectedItem == null || selectedItem.item.isNone() || (selectedItem.item == window.craftResult?.item && selectedItem.amount + (window.craftResult?.amount ?: 0) <= selectedItem.item.params.maxStack)) { for (i in window.craftingItems.indices) { if ((window.craftingItems[i]?.amount ?: 0) > 1) { window.craftingItems[i]?.amount = window.craftingItems[i]?.amount!! - 1 } else { window.craftingItems[i] = null } } if (selectedItem != null && !selectedItem.item.isNone()) { selectedItem.amount += (window.craftResult?.amount ?: 0) } else { window.selectedItem = window.craftResult } window.craftResult = gameItemsHolder.craftItem(window.craftingItems .map { it?.item ?: gameItemsHolder.fallbackItem }) } } else if (action.actionKey.touchUp) { window.selectedItem?.let { selectedItem -> dropController.addDrop( /* x = */ mobsController.player.x + (32f * mobsController.player.direction.basis), /* y = */ mobsController.player.y, /* item = */ selectedItem.item, /* count = */ selectedItem.amount, ) window.selectedItem = null } } } companion object { private const val TAG = "SelectSurvivalInventoryItemMouseInputHandler" } }