package ru.deadsoftware.cavedroid.game.input.handler.mouse import com.badlogic.gdx.utils.Timer import ru.deadsoftware.cavedroid.game.GameScope import ru.deadsoftware.cavedroid.game.GameUiWindow import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager import ru.deadsoftware.cavedroid.game.input.IGameInputHandler import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction import ru.deadsoftware.cavedroid.game.input.action.keys.MouseInputActionKey import ru.deadsoftware.cavedroid.game.input.isInsideHotbar import ru.deadsoftware.cavedroid.game.mobs.MobsController import ru.deadsoftware.cavedroid.misc.Assets import javax.inject.Inject @GameScope class HotbarMouseInputHandler @Inject constructor( private val gameWindowsManager: GameWindowsManager, private val mobsController: MobsController, ) : IGameInputHandler { private val hotbarTexture get() = requireNotNull(Assets.textureRegions["hotbar"]) private var buttonHoldTask: Timer.Task? = null override fun checkConditions(action: MouseInputAction): Boolean { return buttonHoldTask?.isScheduled == true || (action.actionKey is MouseInputActionKey.Left && isInsideHotbar(action) || action.actionKey is MouseInputActionKey.Scroll) && gameWindowsManager.getCurrentWindow() == GameUiWindow.NONE } private fun cancelHold() { buttonHoldTask?.cancel() buttonHoldTask = null } private fun handleHold() { buttonHoldTask = null gameWindowsManager.openInventory() } private fun handleDown(action: MouseInputAction) { buttonHoldTask = object : Timer.Task() { override fun run() { handleHold() } } Timer.schedule(buttonHoldTask, TOUCH_HOLD_TIME_SEC) } private fun handleUp(action: MouseInputAction) { mobsController.player.slot = ((action.screenX - (action.cameraViewport.width / 2 - hotbarTexture.regionWidth / 2)) / HOTBAR_CELL_WIDTH).toInt() } private fun handleScroll(action: MouseInputAction) { if (action.actionKey !is MouseInputActionKey.Scroll) { return } mobsController.player.slot += action.actionKey.amountY.toInt() if (mobsController.player.slot < 0) { mobsController.player.slot = HOTBAR_ITEMS - 1 } else if (mobsController.player.slot >= HOTBAR_ITEMS){ mobsController.player.slot = 0 } } override fun handle(action: MouseInputAction) { if (buttonHoldTask != null && buttonHoldTask?.isScheduled == true) { cancelHold() } if (action.actionKey !is MouseInputActionKey.Left) { if (action.actionKey is MouseInputActionKey.Scroll) { handleScroll(action) } return } if (action.actionKey.touchUp) { handleUp(action) } else { handleDown(action) } } companion object { private const val TOUCH_HOLD_TIME_SEC = 0.5f private const val HOTBAR_CELL_WIDTH = 20 private const val HOTBAR_ITEMS = 9 } }