package ru.deadsoftware.cavedroid.game.input.handler.keyboard import ru.deadsoftware.cavedroid.game.GameScope import ru.deadsoftware.cavedroid.game.input.IKeyboardInputHandler import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey import ru.deadsoftware.cavedroid.game.mobs.MobsController import ru.deadsoftware.cavedroid.misc.annotations.multibinding.BindKeyboardInputHandler import javax.inject.Inject @GameScope @BindKeyboardInputHandler class SelectHotbarSlotKeyboardInputHandler @Inject constructor( private val mobsController: MobsController, ) : IKeyboardInputHandler { override fun checkConditions(action: KeyboardInputAction): Boolean { return action.actionKey is KeyboardInputActionKey.SelectHotbarSlot && action.isKeyDown } override fun handle(action: KeyboardInputAction) { mobsController.player.inventory.activeSlot = (action.actionKey as KeyboardInputActionKey.SelectHotbarSlot).slot } }