package ru.deadsoftware.cavedroid.game.input.handler.keyboard import ru.deadsoftware.cavedroid.game.GameScope import ru.deadsoftware.cavedroid.game.GameUiWindow import ru.deadsoftware.cavedroid.game.input.IKeyboardInputHandler import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager import ru.deadsoftware.cavedroid.misc.annotations.multibinding.BindKeyboardInputHandler import javax.inject.Inject @GameScope @BindKeyboardInputHandler class OpenInventoryKeyboardInputHandler @Inject constructor( private val gameWindowsManager: GameWindowsManager, ) : IKeyboardInputHandler { override fun checkConditions(action: KeyboardInputAction): Boolean { return action.actionKey is KeyboardInputActionKey.OpenInventory && !action.isKeyDown && gameWindowsManager.getCurrentWindow() == GameUiWindow.NONE } override fun handle(action: KeyboardInputAction) { gameWindowsManager.openInventory() } }