package ru.deadsoftware.cavedroid.game.input.handler.keyboard import ru.deadsoftware.cavedroid.game.GameScope import ru.deadsoftware.cavedroid.game.GameUiWindow import ru.deadsoftware.cavedroid.game.input.IGameInputHandler import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager import javax.inject.Inject @GameScope class CloseGameWindowKeyboardInputHandler @Inject constructor( private val gameWindowsManager: GameWindowsManager ) : IGameInputHandler { override fun checkConditions(action: KeyboardInputAction): Boolean { return action.actionKey is KeyboardInputActionKey.OpenInventory && action.isKeyDown && gameWindowsManager.getCurrentWindow() != GameUiWindow.NONE } override fun handle(action: KeyboardInputAction) { gameWindowsManager.closeWindow() } }