package ru.deadsoftware.cavedroid.game.actions.updateblock import ru.deadsoftware.cavedroid.game.GameItemsHolder import ru.deadsoftware.cavedroid.game.GameScope import ru.deadsoftware.cavedroid.game.world.GameWorld import ru.deadsoftware.cavedroid.misc.annotations.multibinding.BindUpdateBlockAction import javax.inject.Inject @GameScope @BindUpdateBlockAction(stringKey = UpdateSnowedGrassAction.BLOCK_KEY) class UpdateSnowedGrassAction @Inject constructor( private val gameWorld: GameWorld, private val mGameItemsHolder: GameItemsHolder, ) : IUpdateBlockAction { override fun update(x: Int, y: Int) { val blockOnTop = gameWorld.getForeMap(x, y - 1) val makesDirt = blockOnTop.params.hasCollision || blockOnTop.isFluid() when { makesDirt -> gameWorld.setForeMap(x, y, mGameItemsHolder.getBlock("dirt")) blockOnTop.params.key != "snow" -> gameWorld.setForeMap(x, y, mGameItemsHolder.getBlock("grass")) } } companion object { const val BLOCK_KEY = "grass_snowed" } }