package ru.deadsoftware.cavedroid.game.actions.updateblock import ru.deadsoftware.cavedroid.game.GameScope import ru.deadsoftware.cavedroid.game.mobs.FallingSand import ru.deadsoftware.cavedroid.game.mobs.MobsController import ru.deadsoftware.cavedroid.game.world.GameWorld import javax.inject.Inject @GameScope class UpdateSandAction @Inject constructor( private val gameWorld: GameWorld, private val mobsController: MobsController, ) : IUpdateBlockAction { override fun update(x: Int, y: Int) { val shouldFall = gameWorld.getForeMapBlock(x, y + 1).collision.not() if (shouldFall) { gameWorld.setForeMap(x, y, 0) mobsController.addMob(FallingSand(x * 16f, y * 16f)) } } companion object { const val BLOCK_KEY = "sand" } }