package ru.deadsoftware.cavedroid.game.actions.updateblock import ru.deadsoftware.cavedroid.game.GameItems import ru.deadsoftware.cavedroid.game.GameScope import ru.deadsoftware.cavedroid.game.world.GameWorld import javax.inject.Inject @GameScope class UpdateGrassAction @Inject constructor( private val gameWorld: GameWorld, ) : IUpdateBlockAction { override fun update(x: Int, y: Int) { val blockOnTop = gameWorld.getForeMapBlock(x, y - 1) if (blockOnTop.collision || blockOnTop.isFluid()) { gameWorld.setForeMap(x, y, GameItems.getBlockId("dirt")) } } companion object { const val BLOCK_KEY = "grass" } }