package ru.deadsoftware.cavedroid.game.ui.windows.inventory import ru.deadsoftware.cavedroid.game.GameUiWindow import ru.deadsoftware.cavedroid.game.model.item.InventoryItem class CreativeInventoryWindow() : AbstractInventoryWindow() { override val type = GameUiWindow.CREATIVE_INVENTORY override var selectedItem: InventoryItem? = null }