1 package ru.fredboy.cavedroid.ux.controls.input.handler.keyboard
3 import ru.fredboy.cavedroid.common.di.GameScope
4 import ru.fredboy.cavedroid.domain.configuration.repository.GameConfigurationRepository
5 import ru.fredboy.cavedroid.entity.mob.model.Player
6 import ru.fredboy.cavedroid.game.controller.mob.MobController
7 import ru.fredboy.cavedroid.ux.controls.input.IKeyboardInputHandler
8 import ru.fredboy.cavedroid.ux.controls.input.action.KeyboardInputAction
9 import ru.fredboy.cavedroid.ux.controls.input.action.keys.KeyboardInputActionKey
10 import ru.fredboy.cavedroid.ux.controls.input.annotation.BindKeyboardInputHandler
11 import javax.inject.Inject
14 @BindKeyboardInputHandler
15 class FlyUpKeyboardInputHandler @Inject constructor(
16 private val gameConfigurationRepository: GameConfigurationRepository,
17 private val mobController: MobController,
18 ) : IKeyboardInputHandler {
20 override fun checkConditions(action: KeyboardInputAction): Boolean {
21 return action.actionKey is KeyboardInputActionKey.Up &&
22 !mobController.player.swim &&
23 mobController.player.isFlyMode &&
24 (mobController.player.controlMode == Player.ControlMode.WALK || !gameConfigurationRepository.isTouch())
27 override fun handle(action: KeyboardInputAction) {
28 if (action.isKeyDown) {
29 mobController.player.velocity.y = -mobController.player.speed
31 mobController.player.velocity.y = 0f