1 package ru.fredboy.cavedroid.ux.controls.input.handler.keyboard
3 import ru.fredboy.cavedroid.common.di.GameScope
4 import ru.fredboy.cavedroid.domain.configuration.repository.GameConfigurationRepository
5 import ru.fredboy.cavedroid.entity.mob.model.Player
6 import ru.fredboy.cavedroid.game.controller.mob.MobController
7 import ru.fredboy.cavedroid.ux.controls.input.IKeyboardInputHandler
8 import ru.fredboy.cavedroid.ux.controls.input.action.KeyboardInputAction
9 import ru.fredboy.cavedroid.ux.controls.input.action.keys.KeyboardInputActionKey
10 import ru.fredboy.cavedroid.ux.controls.input.annotation.BindKeyboardInputHandler
11 import javax.inject.Inject
14 @BindKeyboardInputHandler
15 class ToggleControlsModeKeyboardInputHandler @Inject constructor(
16 private val gameConfigurationRepository: GameConfigurationRepository,
17 private val mobController: MobController,
18 ) : IKeyboardInputHandler {
20 override fun checkConditions(action: KeyboardInputAction): Boolean {
21 return action.actionKey is KeyboardInputActionKey.SwitchControlsMode && !action.isKeyDown
22 && gameConfigurationRepository.isTouch()
25 override fun handle(action: KeyboardInputAction) {
26 if (mobController.player.controlMode == Player.ControlMode.WALK) {
27 mobController.player.controlMode = Player.ControlMode.CURSOR
29 mobController.player.controlMode = Player.ControlMode.WALK