1 package ru.fredboy.cavedroid.ux.controls.input.handler.keyboard
3 import ru.fredboy.cavedroid.common.di.GameScope
4 import ru.fredboy.cavedroid.domain.configuration.repository.GameConfigurationRepository
5 import ru.fredboy.cavedroid.entity.mob.model.Direction
6 import ru.fredboy.cavedroid.entity.mob.model.Player
7 import ru.fredboy.cavedroid.game.controller.mob.MobController
8 import ru.fredboy.cavedroid.ux.controls.input.IKeyboardInputHandler
9 import ru.fredboy.cavedroid.ux.controls.input.action.KeyboardInputAction
10 import ru.fredboy.cavedroid.ux.controls.input.action.keys.KeyboardInputActionKey
11 import ru.fredboy.cavedroid.ux.controls.input.annotation.BindKeyboardInputHandler
12 import javax.inject.Inject
15 @BindKeyboardInputHandler
16 class GoRightKeyboardInputHandler @Inject constructor(
17 private val gameConfigurationRepository: GameConfigurationRepository,
18 private val mobController: MobController
19 ) : IKeyboardInputHandler {
21 override fun checkConditions(action: KeyboardInputAction): Boolean {
22 return action.actionKey is KeyboardInputActionKey.Right &&
23 (mobController.player.controlMode == Player.ControlMode.WALK || !gameConfigurationRepository.isTouch())
26 override fun handle(action: KeyboardInputAction) {
27 if (action.isKeyDown) {
28 mobController.player.velocity.x = mobController.player.speed
29 mobController.player.direction = Direction.RIGHT
31 mobController.player.velocity.x = 0f