67cfef4608605a425b8c4c1261017b63f77c6e68
20 static vgaimg
*scrnh
[3]; // TITLEPIC INTERPIC ENDPIC
21 static vgaimg
*ltn
[2][2];
24 static vgaimg
*smk_spr
[SMSN
];
25 static vgaimg
*smk_fspr
[FLSN
];
27 static vgaimg
*fx_spr
[15];
28 static char fx_sprd
[15];
30 static vgaimg
*wp_spr
[49*2];
31 static char wp_sprd
[49*2];
33 static vgaimg
*item_spr
[58];
34 static char item_sprd
[58];
36 static vgaimg
*plr_spr
[27*2];
37 static char plr_sprd
[27*2];
38 static vgaimg
*plr_wpn
[11][6];
40 static vgaimg
*pl_spr
[2];
41 static vgaimg
*mn_spr
[MN_TN
][29*2];
42 static char mn_sprd
[MN_TN
][29*2];
43 static vgaimg
*mn_fspr
[8];
44 static vgaimg
*mn_sgun
[2];
47 static vgaimg
*sth
[22], *bfh
[160 - '!'], *sfh
[160 - '!'], *stone
, *stone2
, *keys
[3];
48 static int prx
= 0, pry
= 0;
50 static vgaimg
*msklh
[2], *mbarl
, *mbarm
, *mbarr
, *mbaro
, *mslotl
, *mslotm
, *mslotr
;
52 extern byte clrmap
[256*12]; // main.c
54 extern int g_trans
; // game.c
55 extern byte transdraw
; // game.c
56 extern void *horiz
; // view.c
57 extern int sky_type
; // view.c
58 extern int lt_time
, lt_type
, lt_side
, lt_ypos
, lt_force
; // game.c
60 extern byte savname
[7][24]; // files.c
61 extern char g_music
[8]; // game.c
62 extern short snd_vol
; // sound.c
63 extern short mus_vol
; // music.c
65 void Z_drawfld(byte
*, int); // vga.c
69 static void *Z_getspr (char n
[4], int s
, int d
, char *dir
) {
70 int h
= F_getsprid(n
, s
, d
);
72 *dir
= (h
& 0x8000) ? 1 : 0;
74 return V_getvgaimg(h
);
77 static void Z_putbfch (int c
) {
79 if (c
> 32 && c
< 160) {
92 static void Z_putsfch(int c
) {
94 if (c
> 32 && c
< 160) {
107 static void Z_gotoxy (int x
, int y
) {
112 static void Z_printbf(char *s
, ...) {
117 vsprintf(buf
, s
, ap
);
119 for (i
= 0; buf
[i
]; ++i
) {
127 Z_putbfch((byte
)buf
[i
]);
132 static void Z_printsf (char *s
, ...) {
137 vsprintf(buf
, s
, ap
);
139 for (i
= 0; buf
[i
]; ++i
) {
147 Z_putsfch((byte
)buf
[i
]);
152 static void Z_drawspr (int x
, int y
, void *p
, char d
) {
154 V_spr2(x
- w_x
+ WD
/ 2, y
- w_y
+ HT
/ 2 + 1 + w_o
, p
);
156 V_spr(x
- w_x
+ WD
/ 2, y
- w_y
+ HT
/ 2 + 1 + w_o
, p
);
160 static void Z_clrst (void) {
161 V_pic(SCRW
- 120, w_o
, stone
);
162 int y
= ((vgaimg
*)stone
)->h
;
164 V_pic(SCRW
- 120, w_o
+ y
, stone2
);
165 y
+= ((vgaimg
*)stone
)->h
;
169 static void Z_drawstlives (char n
) {
170 V_setrect(SCRW
- 40, 30, w_o
, 40);
171 V_spr(SCRW
- 35, w_o
+ 17, sth
[n
]);
174 static void Z_drawstkeys (byte k
) {
176 V_setrect(SCRW
- 120, 70, w_o
+ 77, 23);
177 for (k
>>= 4, n
= 0, x
= SCRW
- 75; n
< 3; ++n
, k
>>= 1, x
+= 9) {
179 V_spr(x
, w_o
+ 91, keys
[n
]);
184 static void Z_drawstair (int a
) {
185 V_setrect(SCRW
- 120, 120, w_o
+ 49, 2);
190 a
= a
* 100 / MAXAIR
;
191 V_clr(SCRW
- 110, a
, w_o
+ 49, 2, 0xC8);
195 static void Z_drawstprcnt (int y
, int n
) {
198 V_setrect(SCRW
- 120, 70, y
* 19 + 7 + w_o
, 19);
199 sprintf(s
, "%3d%%", n
);
202 for (i
= 0; i
< l
; ++i
, x
+= 14) {
203 if (s
[i
] >='0' && s
[i
] <= '9') {
205 } else if (s
[i
] == '-') {
207 } else if (s
[i
] == '%') {
213 V_spr(x
, y
* 19 + 7 + w_o
, sth
[c
]);
218 static void Z_drawstnum (int n
) {
221 V_setrect(SCRW
- 50, 50, w_o
+ 77, 23);
225 x
= (115 - l
* 14) + SCRW
- 120;
226 for (i
= 0; i
< l
; ++i
, x
+= 14) {
227 if (s
[i
] >= '0' && s
[i
] <= '9') {
229 } else if (s
[i
] == '-') {
231 } else if(s
[i
] == '%') {
237 V_spr(x
, w_o
+ 77 + 5, sth
[c
]);
243 static void Z_drawstwpn (int n
, int a
) {
247 V_setrect(SCRW
- 120, 120, w_o
+ 58, 23);
249 V_spr(SCRW
- 88, w_o
+ 58 + 19, sth
[i
+ 12]);
254 x
= SCRW
- 10 - l
* 14;
255 for (i
= 0; i
< l
; ++i
, x
+= 14) {
256 if (s
[i
] >= '0' && s
[i
] <= '9') {
258 } else if (s
[i
] == '-') {
260 } else if (s
[i
] == '%') {
266 V_spr(x
, w_o
+ 58 + 2, sth
[c
]);
272 static void Z_drawmanspr (int x
, int y
, void *p
, char d
, byte color
) {
274 V_manspr2(x
- w_x
+ WD
/ 2, y
- w_y
+ HT
/ 2 + 1 + w_o
, p
, color
);
276 V_manspr(x
- w_x
+ WD
/ 2, y
- w_y
+ HT
/ 2 + 1 + w_o
, p
, color
);
282 static int gm_tm
= 0; // ???
284 static vgaimg
*PL_getspr (int s
, int d
) {
285 return plr_spr
[(s
- 'A') * 2 + d
];
288 static int GM_draw (void) {
289 enum {MENU
, MSG
}; // copypasted from menu.c!
291 CANCEL
, NEWGAME
, LOADGAME
, SAVEGAME
, OPTIONS
, QUITGAME
, QUIT
, ENDGAME
, ENDGM
,
292 PLR1
, PLR2
, COOP
, DM
, VOLUME
, GAMMA
, LOAD
, SAVE
, PLCOLOR
, PLCEND
, MUSIC
, INTERP
,
293 SVOLM
, SVOLP
, MVOLM
, MVOLP
, GAMMAM
, GAMMAP
, PL1CM
, PL1CP
, PL2CM
, PL2CP
294 }; // copypasted from menu.c!
297 V_setrect(0, SCRW
, 0, SCRH
);
298 if (!mnu
&& !gm_redraw
) {
305 if (mnu
->type
== MENU
) {
306 y
= (200 - mnu
-> n
* 16 - 20) / 2;
307 Z_gotoxy(mnu
->x
, y
- 10); Z_printbf(mnu
->ttl
);
308 for (i
= 0; i
< mnu
->n
; ++i
) {
309 if (mnu
->t
[i
] == LOAD
|| mnu
->t
[i
] == SAVE
) {
311 V_spr(mnu
->x
, j
, mslotl
);
312 for (k
= 8; k
< 184; k
+= 8) {
313 V_spr(mnu
->x
+ k
, j
, mslotm
);
315 V_spr(mnu
->x
+184,j
,mslotr
);
316 Z_gotoxy(mnu
->x
+4,j
-8);
317 if (input
&& i
== save_mnu
.cur
) {
318 Z_printsf("%s_", ibuf
);
320 Z_printsf("%s", savname
[i
]);
323 Z_gotoxy(mnu
->x
+ (mnu
->t
[i
] >= SVOLM
? (mnu
->t
[i
] >= PL1CM
? 50 : 152) : 0), y
+ i
* 16 + 20);
324 Z_printbf(mnu
->m
[i
]);
326 if (mnu
->t
[i
] == MUSIC
) {
327 Z_printbf(" '%.8s'",g_music
);
328 } else if(mnu
->t
[i
] == INTERP
) {
329 Z_printbf("%s", fullscreen
? "ON" : "OFF");
330 } else if(mnu
->t
[i
] >= PL1CM
) {
331 V_manspr(mnu
->x
+ (mnu
->t
[i
] == PL1CM
? 15 : 35), y
+ i
* 16 + 20 + 14, PL_getspr(*panimp
, 0), pcolortab
[(mnu
->t
[i
] == PL1CM
) ? p1color
: p2color
]);
332 } else if(mnu
->t
[i
] >= SVOLM
) {
334 V_spr(mnu
->x
, j
, mbarl
);
335 for (k
= 8; k
< 144; k
+= 8) {
336 V_spr(mnu
->x
+ k
, j
, mbarm
);
338 V_spr(mnu
->x
+ 144, j
, mbarr
);
340 case SVOLM
: k
= snd_vol
; break;
341 case MVOLM
: k
= mus_vol
; break;
342 case GAMMAM
: k
= gammaa
<< 5; break;
344 V_spr(mnu
->x
+ 8 + k
, j
, mbaro
);
347 V_spr(mnu
->x
- 25, y
+ mnu
->cur
* 16 + 20 - 8, msklh
[(gm_tm
/ 6) & 1]);
349 Z_gotoxy((320 - strlen(mnu
->ttl
) * 7) / 2, 90); Z_printsf(mnu
->ttl
);
350 Z_gotoxy(136, 100); Z_printsf("(Y/N)");
357 static void DOT_draw (void) {
359 for (i
= 0; i
< MAXDOT
; ++i
) {
361 V_dot(dot
[i
].o
.x
- w_x
+ WD
/ 2, dot
[i
].o
.y
- w_y
+ HT
/ 2 + 1 + w_o
, dot
[i
].c
);
368 static void IT_draw (void) {
370 for (i
= 0; i
< MAXITEM
; ++i
) {
372 if (it
[i
].t
&& it
[i
].s
>= 0) {
373 switch(it
[i
].t
& 0x7FFF) {
375 s
= it
[i
].s
/ 9 + 18;
378 s
= it
[i
].s
/ 9 + 20;
381 s
= it
[i
].s
/ 2 + 22;
384 s
= it
[i
].s
/ 2 + 26;
390 s
= it
[i
].s
/ 2 + (it
[i
].t
- I_SUPER
) * 4 + 35;
392 case I_GOR1
: case I_FCAN
:
393 s
= it
[i
].s
/ 2 + (it
[i
].t
- I_GOR1
) * 3 + 51;
404 s
= (it
[i
].t
& 0x7FFF) - I_KEYR
+ 31;
410 s
= (it
[i
].t
& 0x7FFF) - 1;
414 Z_drawspr(it
[i
].o
.x
, it
[i
].o
.y
, item_spr
[s
], item_sprd
[s
]);
421 static int standspr (player_t
*p
) {
424 } else if (p
->f
& PLF_DOWN
) {
431 static int wpnspr (player_t
*p
) {
434 } else if(p
->f
& PLF_DOWN
) {
441 static void PL_draw (player_t
*p
) {
442 enum {STAND
, GO
, DIE
, SLOP
, DEAD
, MESS
, OUT
, FALL
}; // copypasted from player.c!
443 static int wytab
[] = {-1, -2, -1, 0};
450 if (p
->f
& PLF_FIRE
) {
453 } else if (p
->pain
) {
476 s
= plr_goanim
[p
->s
/ 8];
477 w
= (p
->f
& PLF_FIRE
) ? 'B' : 'A';
479 wy
= 1 + wytab
[s
- 'A'];
483 s
= plr_dieanim
[p
->s
];
486 s
= plr_slopanim
[p
->s
];
496 Z_drawspr(p
->o
.x
+ wx
, p
->o
.y
+ wy
, plr_wpn
[p
->wpn
][w
- 'A'], p
->d
);
499 Z_drawmanspr(p
->o
.x
, p
->o
.y
, plr_spr
[(s
- 'A') * 2 + p
->d
], plr_sprd
[(s
- 'A') * 2 + p
->d
], p
->color
);
503 static void PL_drawst (player_t
*p
) {
505 V_setrect(WD
, 120, w_o
, HT
);
507 if (p
->drawst
& PL_DRAWAIR
) {
508 if (p
->air
< PL_AIR
) {
512 if (p
->drawst
& PL_DRAWLIFE
) {
513 Z_drawstprcnt(0, p
->life
);
515 if (p
->drawst
& PL_DRAWARMOR
) {
516 Z_drawstprcnt(1, p
->armor
);
518 if (p
->drawst
& PL_DRAWWPN
) {
540 Z_drawstwpn(p
->wpn
, i
);
542 if (p
->drawst
& PL_DRAWFRAG
) {
543 Z_drawstnum(p
->frag
);
545 if (p
->drawst
& PL_DRAWKEYS
) {
546 Z_drawstkeys(p
->keys
);
549 if (p
->drawst
& PL_DRAWLIVES
) {
550 Z_drawstlives(p
->lives
);
555 /* --- monster --- */
557 #define MANCOLOR 0xD0
559 static void MN_draw (void) {
560 enum {SLEEP
, GO
, RUN
, CLIMB
, DIE
, DEAD
, ATTACK
, SHOOT
, PAIN
, WAIT
, REVIVE
, RUNOUT
}; // copypasted from monster.c!
562 for (i
= 0; i
< MAXMN
; ++i
) {
564 if (mn
[i
].t
>= MN_PL_DEAD
) {
565 Z_drawmanspr(mn
[i
].o
.x
, mn
[i
].o
.y
, pl_spr
[mn
[i
].t
- MN_PL_DEAD
], 0, mn
[i
].d
);
568 if ((mn
[i
].t
!= MN_SOUL
&& mn
[i
].t
!= MN_PAIN
) || mn
[i
].st
!= DEAD
) {
569 if (mn
[i
].t
!= MN_MAN
) {
570 Z_drawspr(mn
[i
].o
.x
, mn
[i
].o
.y
, mn_spr
[mn
[i
].t
- 1][(mn
[i
].ap
[mn
[i
].ac
] - 'A') * 2 + mn
[i
].d
], mn_sprd
[mn
[i
].t
- 1][(mn
[i
].ap
[mn
[i
].ac
] - 'A') * 2 + mn
[i
].d
]);
572 if (mn
[i
].ap
[mn
[i
].ac
] == 'E' || mn
[i
].ap
[mn
[i
].ac
] == 'F') {
573 Z_drawspr(mn
[i
].o
.x
, mn
[i
].o
.y
, mn_sgun
[mn
[i
].ap
[mn
[i
].ac
] - 'E'], mn
[i
].d
);
575 Z_drawmanspr(mn
[i
].o
.x
, mn
[i
].o
.y
, mn_spr
[mn
[i
].t
- 1][(mn
[i
].ap
[mn
[i
].ac
] - 'A') * 2 + mn
[i
].d
], mn_sprd
[mn
[i
].t
- 1][(mn
[i
].ap
[mn
[i
].ac
] - 'A') * 2 + mn
[i
].d
], MANCOLOR
);
578 if (mn
[i
].t
== MN_VILE
&& mn
[i
].st
== SHOOT
) {
579 Z_drawspr(mn
[i
].tx
, mn
[i
].ty
, mn_fspr
[mn
[i
].ac
/ 3], 0);
587 static void WP_draw (void) {
588 enum {NONE
, ROCKET
, PLASMA
, APLASMA
, BALL1
, BALL2
, BALL7
, BFGBALL
, BFGHIT
, MANF
, REVF
, FIRE
}; // copypasted from weapons.c!
590 for (i
= 0; i
< MAXWPN
; ++i
) {
601 d
= wp
[i
].o
.xv
> 0 ? 1 : 0;
649 d
= wp
[i
].o
.xv
>= 0 ? 1 : 0;
653 d
=(wp
[i
].o
.xv
>=0)?1:0;break;
664 s
= wp
[i
].s
/ 2 + 26;
668 Z_drawspr(wp
[i
].o
.x
, wp
[i
].o
.y
, wp_spr
[s
* 2 + d
], wp_sprd
[s
* 2 + d
]);
675 static void SMK_draw (void) {
677 for (i
= 0; i
< MAXSMOK
; ++i
) {
682 if (s
>= (SMSN
- 1) * 3) {
685 s
= SMSN
- 1 - s
/ 3;
687 V_sprf((sm
[i
].x
>> 8) - w_x
+ WD
/ 2, (sm
[i
].y
>> 8) - w_y
+ HT
/ 2 + 1 + w_o
, smk_spr
[s
], &smoke_sprf
);
696 V_sprf((sm
[i
].x
>> 8) - w_x
+ WD
/ 2, (sm
[i
].y
>> 8) - w_y
+ HT
/ 2 + 1 + w_o
, smk_fspr
[s
], &flame_sprf
);
705 static void FX_draw (void) {
706 enum {NONE
, TFOG
, IFOG
, BUBL
}; // copypasted from fx.c
708 for (i
= 0; i
< MAXFX
; ++i
) {
715 s
= fx
[i
].s
/ 2 + 10;
718 V_dot((fx
[i
].x
>> 8) - w_x
+ WD
/ 2, (fx
[i
].y
>> 8) - w_y
+ HT
/ 2 + 1 + w_o
, 0xC0 + fx
[i
].s
);
722 Z_drawspr(fx
[i
].x
, fx
[i
].y
, fx_spr
[s
], fx_sprd
[s
]);
729 static void W_adjust (void) {
730 int MAXX
= FLDW
* CELW
- WD
/ 2;
731 int MAXY
= FLDH
* CELH
- HT
/ 2;
732 if (w_x
< WD
/ 2) w_x
= WD
/ 2;
733 if (w_y
< HT
/ 2) w_y
= HT
/ 2;
734 if (w_x
> MAXX
) w_x
= MAXX
;
735 if (w_y
> MAXY
) w_y
= MAXY
;
738 static void W_draw(void) {
740 V_setrect(0, WD
, w_o
+ 1, HT
);
742 vgaimg
*img
= (vgaimg
*)horiz
;
749 V_rotspr(x
, y
, img
, d
);
752 } while (y
< HT
+ w_o
);
759 V_spr(0, w_o
+ lt_ypos
, ltn
[lt_type
][lt_time
< -5 ? 0 : 1]);
761 V_spr2(WD
- 1, w_o
+ lt_ypos
, ltn
[lt_type
][lt_time
< -5 ? 0 : 1]);
766 V_clr(0, WD
, w_o
+ 1, HT
, 0x97);
768 Z_drawfld((byte
*)fldb
, 1);
779 Z_drawfld((byte
*)fldf
, 0);
781 if (lt_time
== -4 || lt_time
== -2) {
782 V_remap_rect(0, WD
, w_o
+ 1, HT
, clrmap
+ 256 * 11);
791 static void drawview (player_t
*p
) {
792 if (p
->looky
< -SCRH
/ 4) {
793 p
->looky
= -SCRH
/ 4;
794 } else if (p
->looky
> SCRH
/ 4) {
798 w_y
= p
->o
.y
- 12 + p
->looky
;
803 static int get_pu_st (int t
) {
806 } else if((t
/ 9) & 1) {
813 static void pl_info (player_t
*p
, int y
) {
814 dword t
= p
->kills
* 10920 / g_time
;
815 Z_gotoxy(25, y
); Z_printbf("KILLS");
816 Z_gotoxy(25, y
+ 15); Z_printbf("KPM");
817 Z_gotoxy(25, y
+ 30); Z_printbf("SECRETS %u / %u", p
->secrets
, sw_secrets
);
818 Z_gotoxy(255, y
); Z_printbf("%u", p
->kills
);
819 Z_gotoxy(255, y
+ 15); Z_printbf("%u.%u", t
/ 10, t
% 10);
825 if (g_trans
&& !transdraw
) {
838 V_pic(0, 0, scrnh
[0]);
843 V_clr(0, SCRW
, 0, SCRH
, 0);
844 V_pic(0, 0, scrnh
[2]);
849 V_clr(0, SCRW
, 0, SCRH
, 0);
850 V_pic(0, 0, scrnh
[1]);
852 Z_printbf("LEVEL COMPLETE");
853 Z_calc_time(g_time
, &hr
, &mn
, &sc
);
855 Z_printbf("TIME %u:%02u:%02u", hr
, mn
, sc
);
859 Z_printbf("PLAYER ONE");
860 Z_gotoxy(80, h
+ 70);
861 Z_printbf("PLAYER TWO");
866 pl_info(&pl2
, h
+ 70);
872 if (g_st
!= GS_GAME
) {
877 V_copytoscr(0, SCRW
, 0, SCRH
);
903 V_copytoscr(0,SCRW
,0,SCRH
);
908 h
= get_pu_st(pl1
.invl
) * 6;
909 } else if (pl1
.pain
< 15) {
911 } else if (pl1
.pain
< 35) {
913 } else if (pl1
.pain
< 55) {
915 } else if (pl1
.pain
< 75) {
917 } else if (pl1
.pain
< 95) {
923 V_maptoscr(0, SCRW
- 120, 1, _2pl
? SCRH
/ 2 - 2 : SCRH
- 2, clrmap
+ h
* 256);
925 V_copytoscr(0, SCRW
- 120, 1, _2pl
? SCRH
/ 2 - 2 : SCRH
- 2);
928 V_copytoscr(SCRW
- 120, 120, 0, _2pl
? SCRH
/ 2 : SCRH
);
933 h
= get_pu_st(pl2
.invl
) * 6;
934 } else if (pl2
.pain
< 15) {
936 } else if (pl2
.pain
< 35) {
938 } else if (pl2
.pain
< 55) {
940 } else if (pl2
.pain
< 75) {
942 } else if (pl2
.pain
< 95) {
948 V_maptoscr(0, SCRW
- 120, SCRH
/ 2 + 1, SCRH
/ 2 - 2, clrmap
+ h
* 256);
950 V_copytoscr(0, SCRW
- 120, SCRH
/ 2 + 1, SCRH
/ 2 - 2);
953 V_copytoscr(SCRW
- 120, 120, SCRH
/ 2, SCRH
/ 2);
959 void R_alloc (void) {
963 scrnh
[0] = V_loadvgaimg("TITLEPIC");
964 scrnh
[1] = V_loadvgaimg("INTERPIC");
965 scrnh
[2] = V_loadvgaimg("ENDPIC");
966 cd_scr
= M_lock(F_getresid("CD1PIC"));
967 for (i
= 0; i
< 2; ++i
) {
968 sprintf(s
, "LTN%c", i
+ '1');
969 for (j
= 0; j
< 2; ++j
) {
970 ltn
[i
][j
] = Z_getspr(s
, j
, 0, NULL
);
974 for (i
= 0; i
< SMSN
; ++i
) {
975 smk_spr
[i
] = Z_getspr("SMOK", i
, 0, NULL
);
977 for (i
= 0; i
< FLSN
; ++i
) {
978 smk_fspr
[i
] = Z_getspr("FLAM", i
, 0, NULL
);
981 for (i
= 0; i
< 10; ++i
) {
982 fx_spr
[i
] = Z_getspr("TFOG", i
, 0, fx_sprd
+ i
);
984 for (; i
< 15; ++i
) {
985 fx_spr
[i
] = Z_getspr("IFOG", i
- 10, 0, fx_sprd
+ i
);
988 for (i
= 0; i
< 4; ++i
) {
989 wp_spr
[i
* 2] = Z_getspr("MISL", i
, 1, wp_sprd
+ i
* 2);
990 wp_spr
[i
* 2 + 1] = Z_getspr("MISL", i
, 2, wp_sprd
+ i
* 2 + 1);
993 wp_spr
[i
* 2] = Z_getspr("PLSS", i
- 4, 1, wp_sprd
+ i
* 2);
994 wp_spr
[i
* 2 + 1] = Z_getspr("PLSS", i
- 4, 2, wp_sprd
+ i
* 2 + 1);
996 for (; i
< 11; ++i
) {
997 wp_spr
[i
* 2] = Z_getspr("PLSE", i
- 6, 1, wp_sprd
+ i
* 2);
998 wp_spr
[i
* 2 + 1] = Z_getspr("PLSE", i
- 6, 2, wp_sprd
+ i
* 2 + 1);
1000 for (; i
< 13; ++i
) {
1001 wp_spr
[i
* 2] = Z_getspr("APLS", i
- 11, 1, wp_sprd
+ i
* 2);
1002 wp_spr
[i
* 2 + 1] = Z_getspr("APLS", i
- 11, 2, wp_sprd
+ i
* 2 + 1);
1004 for (; i
< 18; ++i
) {
1005 wp_spr
[i
* 2] = Z_getspr("APBX", i
- 13, 1, wp_sprd
+ i
* 2);
1006 wp_spr
[i
* 2 + 1] = Z_getspr("APBX", i
- 13, 2, wp_sprd
+ i
* 2 + 1);
1008 for(; i
< 20; ++i
) {
1009 wp_spr
[i
* 2] = Z_getspr("BFS1", i
- 18, 1, wp_sprd
+ i
* 2);
1010 wp_spr
[i
* 2 + 1] = Z_getspr("BFS1", i
- 18, 2, wp_sprd
+ i
* 2 + 1);
1012 for (; i
< 26; ++i
) {
1013 wp_spr
[i
* 2] = Z_getspr("BFE1", i
- 20, 1, wp_sprd
+ i
* 2);
1014 wp_spr
[i
* 2 + 1] = Z_getspr("BFE1", i
- 20, 2, wp_sprd
+ i
* 2 + 1);
1016 for (; i
< 30; ++i
) {
1017 wp_spr
[i
* 2] = Z_getspr("BFE2", i
- 26, 1, wp_sprd
+ i
* 2);
1018 wp_spr
[i
* 2 + 1] = Z_getspr("BFE2", i
- 26, 2, wp_sprd
+ i
* 2 + 1);
1020 for (; i
< 32; ++i
) {
1021 wp_spr
[i
* 2] = Z_getspr("MISL", i
- 30 + 4, 1, wp_sprd
+ i
* 2);
1022 wp_spr
[i
* 2 + 1] = Z_getspr("MISL", i
- 30 + 4, 2, wp_sprd
+ i
* 2 + 1);
1024 for (; i
< 37; ++i
) {
1025 wp_spr
[i
* 2] = Z_getspr("BAL1", i
- 32, 1, wp_sprd
+ i
* 2);
1026 wp_spr
[i
* 2 + 1] = Z_getspr("BAL1", i
- 32, 2, wp_sprd
+ i
* 2 + 1);
1028 for (; i
< 42; ++i
) {
1029 wp_spr
[i
* 2] = Z_getspr("BAL7", i
- 37, 1, wp_sprd
+ i
* 2);
1030 wp_spr
[i
* 2 + 1] = Z_getspr("BAL7", i
- 37, 2, wp_sprd
+ i
* 2 + 1);
1032 for (; i
< 47; ++i
) {
1033 wp_spr
[i
* 2] = Z_getspr("BAL2", i
- 42, 1, wp_sprd
+ i
* 2);
1034 wp_spr
[i
* 2 + 1] = Z_getspr("BAL2", i
- 42, 2, wp_sprd
+ i
* 2 + 1);
1036 for (; i
< 49; ++i
) {
1037 wp_spr
[i
* 2] = Z_getspr("MANF", i
- 47, 1, wp_sprd
+ i
* 2);
1038 wp_spr
[i
* 2 + 1] = Z_getspr("MANF", i
- 47, 2, wp_sprd
+ i
* 2 + 1);
1041 static char snm
[18][4] = {
1042 "CLIP", "SHEL", "ROCK", "CELL", "AMMO", "SBOX", "BROK", "CELP",
1043 "STIM", "MEDI", "BPAK",
1044 "CSAW", "SHOT", "SGN2", "MGUN", "LAUN", "PLAS", "BFUG"
1046 static char n4
[4][4] = {
1047 "SOUL", "SMRT", "SMGT", "SMBT"
1049 static char n3
[2][4] = {
1052 for (i
= 0; i
< 18; ++i
) {
1053 item_spr
[i
] = Z_getspr(snm
[i
], 0, 0, item_sprd
+ i
);
1055 for (; i
< 20; ++i
) {
1056 item_spr
[i
] = Z_getspr("ARM1", i
- 18, 0, item_sprd
+ i
);
1057 item_spr
[i
+ 2] = Z_getspr("ARM2", i
- 18, 0, item_sprd
+ i
);
1060 for (; i
< 26; ++i
) {
1061 item_spr
[i
] = Z_getspr("MEGA", i
- 22, 0, item_sprd
+ i
);
1063 for (; i
< 30; ++i
) {
1064 item_spr
[i
] = Z_getspr("PINV", i
- 26, 0, item_sprd
+ i
);
1066 item_spr
[30] = Z_getspr("AQUA", 0, 0, item_sprd
+ 30);
1067 item_spr
[31] = Z_getspr("KEYR", 0, 0, item_sprd
+ 31);
1068 item_spr
[32] = Z_getspr("KEYG", 0, 0, item_sprd
+ 32);
1069 item_spr
[33] = Z_getspr("KEYB", 0, 0, item_sprd
+ 33);
1070 item_spr
[34] = Z_getspr("SUIT", 0, 0, item_sprd
+ 34);
1071 for (n
= 35, j
= 0; j
< 4; ++j
) {
1072 for (i
= 0; i
< 4; ++i
, ++n
) {
1073 item_spr
[n
] = Z_getspr(n4
[j
], i
, 0, item_sprd
+ n
);
1076 for (j
= 0; j
< 2; ++j
) {
1077 for (i
= 0; i
< 3; ++i
, ++n
) {
1078 item_spr
[n
] = Z_getspr(n3
[j
], i
, 0, item_sprd
+ n
);
1081 item_spr
[57] = Z_getspr("GUN2", 0, 0, item_sprd
+ 57);
1083 for (i
= 0; i
< 27; ++i
) {
1084 plr_spr
[i
* 2] = Z_getspr("PLAY", i
, 1, plr_sprd
+ i
* 2);
1085 plr_spr
[i
* 2 + 1] = Z_getspr("PLAY", i
, 2, plr_sprd
+ i
* 2 + 1);
1087 strncpy(s
, "PWPx", 4);
1088 for (i
= 1; i
< 11; ++i
) {
1089 s
[3] = (i
< 10 ? '0' : 'A' - 10) + i
;
1090 for (j
= 0; j
< 6; ++j
) {
1091 plr_wpn
[i
][j
] = Z_getspr(s
, j
, 1, NULL
);
1095 static char msn
[MN_TN
][4] = {
1096 "SARG", "TROO", "POSS", "SPOS", "CYBR", "CPOS", "BOSS", "BOS2", "HEAD", "SKUL",
1097 "PAIN", "SPID", "BSPI", "FATT", "SKEL", "VILE", "FISH", "BAR1", "ROBO", "PLAY"
1099 static int mms
[MN_TN
] = {
1100 14*2, 21*2, 21*2, 21*2, 16*2, 20*2, 15*2, 15*2, 12*2, 11*2, 13*2, 19*2, 16*2,
1101 20*2, 17*2, 29*2, 6*2, 2*2, 17*2, 23*2
1103 mn_sgun
[0] = Z_getspr("PWP4", 0, 1, NULL
);
1104 mn_sgun
[1] = Z_getspr("PWP4", 1, 1, NULL
);
1105 for (j
= 0; j
< MN_TN
; ++j
) {
1106 for (i
= 0; i
< mms
[j
]; ++i
) {
1107 mn_spr
[j
][i
] = Z_getspr(msn
[j
], i
/ 2, (i
& 1) + 1, &mn_sprd
[j
][i
]);
1109 if (j
== MN_BARREL
- 1) {
1110 for (i
= 4; i
< 14; ++i
) {
1111 mn_spr
[j
][i
] = Z_getspr("BEXP", i
/ 2 - 2, (i
& 1) + 1, &mn_sprd
[j
][i
]);
1115 for (i
= 0; i
< 8; ++i
) {
1116 mn_fspr
[i
] = Z_getspr("FIRE", i
, 0, NULL
);
1118 pl_spr
[0] = Z_getspr("PLAY", 'N' - 'A', 0, NULL
);
1119 pl_spr
[1] = Z_getspr("PLAY", 'W' - 'A', 0, NULL
);
1121 static char mnm
[22][8]={
1122 "STTNUM0","STTNUM1","STTNUM2","STTNUM3","STTNUM4",
1123 "STTNUM5","STTNUM6","STTNUM7","STTNUM8","STTNUM9",
1124 "STTMINUS","STTPRCNT",
1125 "FISTA0","CSAWA0","PISTA0","SHOTA0","SGN2A0","MGUNA0","LAUNA0",
1126 "PLASA0","BFUGA0","GUN2A0"
1128 stone
=V_loadvgaimg("STONE");
1129 stone2
=V_loadvgaimg("STONE2");
1130 keys
[0]=V_loadvgaimg("KEYRA0");
1131 keys
[1]=V_loadvgaimg("KEYGA0");
1132 keys
[2]=V_loadvgaimg("KEYBA0");
1133 for (i
= 0; i
< 22; ++i
) {
1134 sth
[i
] = V_loadvgaimg(mnm
[i
]);
1136 strcpy(s
, "STBF_*");
1137 for (i
= '!'; i
< 160; ++i
) {
1139 bfh
[i
- '!'] = V_getvgaimg(F_findres(s
));
1141 for (i
= '!'; i
< 160; ++i
) {
1142 sprintf(s
, "STCFN%03d", i
);
1143 sfh
[i
- '!'] = V_getvgaimg(F_findres(s
));
1145 strcpy(s
, "WINUM*");
1146 for (i
= '0'; i
<= '9'; ++i
) {
1148 bfh
[i
- '!'] = V_loadvgaimg(s
);
1150 bfh
[':' - '!'] = V_loadvgaimg("WICOLON");
1152 msklh
[0] = V_loadvgaimg("M_SKULL1");
1153 msklh
[1] = V_loadvgaimg("M_SKULL2");
1154 mbarl
= V_loadvgaimg("M_THERML");
1155 mbarm
= V_loadvgaimg("M_THERMM");
1156 mbarr
= V_loadvgaimg("M_THERMR");
1157 mbaro
= V_loadvgaimg("M_THERMO");
1158 mslotl
= V_loadvgaimg("M_LSLEFT");
1159 mslotm
= V_loadvgaimg("M_LSCNTR");
1160 mslotr
= V_loadvgaimg("M_LSRGHT");