1d4743023c777807591226d1019440042a41c818
1 /* Copyright (C) 1996-1997 Aleksey Volynskov
2 * Copyright (C) 2011 Rambo
3 * Copyright (C) 2020 SovietPony
5 * This program is free software: you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation, version 3 of the License ONLY.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
41 SLEEP
,GO
,RUN
,CLIMB
,DIE
,DEAD
,ATTACK
,SHOOT
,PAIN
,WAIT
,REVIVE
,RUNOUT
45 int r
, h
, l
, mp
, rv
, jv
, sp
, minp
;
50 static char *sleepanim
[MN_TN
]={
51 "AAABBB","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB",
52 "A","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB",
55 "AABBCCDD","AABBCCDD","AABBDDAACCDD","AABBDDAACCDD","AABBDDCCDDBB",
56 "AABBDDAACCDD","AABBCCDD","AABBCCDD","A","AABB","AABBCCBB",
57 "AABBCCDDEEFF","AABBCCDDEEFF","AABBCCDDEEFF","AABBCCDDEEFF","AABBCCDDEEFF",
58 "AABB","A","DDEEFFGGHHIIJJKKLLAABBCC","ACDABD"
60 "H","H","G","G","G","G","H","H","F","E","G","I","I","J","L","Q","EECCDDCC",
63 "A","A","A","A","A","A","A","A","A","AABB","A","A","A","I","K","A","A",
65 }, *attackanim
[MN_TN
]={
66 "EEFFGG","EEFFGG","EEEEEF","EEEEEF","EEEEEF","EF","EEFFGG","EEFFGG",
67 "BBCCDD","CCDD","DDEEFF","GH","GH","GGGGHH","GGHHII",
68 "QQGGGHHHIIJJKKLLMMNNOOPP","BBFFAA","A","OOPPQQ","EEEEFF"
70 "IIIJJJKKKLLLMMM","IIIJJJKKKLLL","HHHIIIJJJKKK","HHHIIIJJJKKK",
71 "HHHIIIJJJKKKLLLMMMNNNOOO","HHHIIIJJJKKKLLLMMM",
72 "IIIJJJKKKLLLMMMNNN","IIIJJJKKKLLLMMMNNN","GGGHHHIIIJJJKKK",
73 "FFFGGGHHHIIIJJJKKK","HHHIIIJJJKKKLLLMMM",
74 "JJJJKKKKLLLLMMMMNNNNOOOOPPPPQQQQRRRR","JJJKKKLLLMMMNNNOOO",
75 "KKKLLLMMMNNNOOOPPPRRRSSS","MMMNNNOOOPPP","RRRSSSTTTUUUVVVWWWXXXYYY",
76 "DDDD","CCCDDDEEEFFFGGG","D","HHHHIIIIJJJJKKKKLLLLMMMM"
78 "","NNNOOOPPPRRRSSSTTT","MMMNNNOOOPPPRRRSSSTTT","MMMNNNOOOPPPRRRSSSTTT","",
79 "OOOPPPQQQRRRSSS","","","","","","","","","","","","","","OOPPQQRRSSTTUUVV"
81 "N","M","L","L","P","N","O","O","L","","","S","P","T","Q","Z","C","","D","N"
83 "","U","U","U","","T","","","","","","","","","","","","","","W"
90 static void *fsnd
,*pauksnd
,*trupsnd
;
91 static void *snd
[MN_TN
][5],*impsitsnd
[2],*impdthsnd
[2],*firsnd
,*slopsnd
,*gsnd
[4];
92 static void *swgsnd
,*pchsnd
,*telesnd
;
93 static void *positsnd
[3],*podthsnd
[3];
94 static mnsz_t mnsz
[MN_TN
+1]={
95 //rad ht life pain rv jv slop min_pn
96 0, 0, 0, 0, 0, 0, 0, 0, // none
97 15, 28, 60, 20, 7,10, 0, 10, // demon
98 10, 28, 25, 15, 3,10, 30, 0, // imp
99 10, 28, 15, 10, 3,10, 30, 0, // zomby
100 10, 28, 20, 10, 3,10, 30, 0, // sergeant
101 20, 55, 500, 70, 5,10, 0, 50, // cyberdemon
102 12, 28, 60, 20, 3,10, 30, 10, // chaingunner
103 12, 32, 150, 40, 3,10, 0, 30, // baron of hell
104 12, 32, 75, 40, 3,10, 0, 30, // hell knight
105 15, 28, 100, 10, 4, 4, 0, 0, // cacodemon
106 8, 18, 60, 10, 4, 4, 0, 0, // lost soul
107 15, 28, 100, 10, 4, 4, 0, 0, // pain elemental
108 64, 50, 500, 70, 4,10, 0, 50, // spider mastermind
109 25, 27, 150, 20, 4,10, 0, 0, // arachnotron
110 18, 30, 200, 40, 3, 7, 0, 20, // mancubus
111 17, 36, 200, 40, 6,11, 0, 20, // revenant
112 17, 36, 150, 30, 7,12, 0, 10, // archvile
113 5, 5, 35, 20,14, 6, 0, 10, // fish
114 5, 17, 20, 0, 7, 6, 0, 0, // barrel
115 17, 38, 20, 40, 3, 6, 0, 20, // robot
116 8, 26, 400, 70, 8,10, 30, 50 // man
119 void setst (int i
, int st
) {
125 if(st
!=DEAD
&& st
!=REVIVE
) return;
129 switch(mn
[i
].st
=st
) {
130 case SLEEP
: a
=sleepanim
[t
];break;
131 case PAIN
: a
=painanim
[t
];break;
132 case WAIT
: a
=waitanim
[t
];break;
134 case RUN
: case RUNOUT
:
135 case GO
: a
=goanim
[t
];break;
137 if(t
==MN_SKEL
-1) {a
="KKKKJJ";break;}
138 if(t
==MN_ROBO
-1) {a
="MN";break;}
139 case ATTACK
: a
=attackanim
[t
];
140 if(st
==ATTACK
&& t
==MN_VILE
-1) a
="[[\\\\]]";
143 if(g_map
==9 && t
==MN_BSP
-1) Z_sound(pauksnd
,128);
147 if(mn
[i
].ap
==slopanim
[t
]) a
=messanim
[t
];
148 if(t
==MN_BARREL
-1) {mn
[i
].t
=0;}
151 a
=(mn
[i
].ap
==messanim
[t
])?slopanim
[t
]:dieanim
[t
];
152 mn
[i
].ac
=strlen(a
)-1;
153 mn
[i
].o
.r
=mnsz
[t
+1].r
;mn
[i
].o
.h
=mnsz
[t
+1].h
;
154 mn
[i
].life
=mnsz
[t
+1].l
;mn
[i
].ammo
=mn
[i
].pain
=0;
161 #define GGAS_TOTAL (MN__LAST-MN_DEMON+16+10)
163 void MN_alloc (void) {
165 static char sn
[MN_TN
][5][6]={
166 {"DMACT","DMPAIN","SGTATK","SGTSIT","SGTDTH"},
167 {"BGACT","POPAIN","CLAW","",""},
168 {"POSACT","POPAIN","","",""},
169 {"POSACT","POPAIN","","",""},
170 {"","DMPAIN","HOOF","CYBSIT","CYBDTH"},
171 {"POSACT","POPAIN","","",""},
172 {"","DMPAIN","","BRSSIT","BRSDTH"},
173 {"","DMPAIN","","KNTSIT","KNTDTH"},
174 {"DMACT","DMPAIN","","CACSIT","CACDTH"},
175 {"DMACT","DMPAIN","SKLATK","SKLATK","FIRXPL"},
176 {"DMACT","PEPAIN","","PESIT","PEDTH"},
177 {"","DMPAIN","METAL","SPISIT","SPIDTH"},
178 {"BSPACT","DMPAIN","BSPWLK","BSPSIT","BSPDTH"},
179 {"DMACT","MNPAIN","MANATK","MANSIT","MANDTH"},
180 {"SKEACT","POPAIN","SKEATK","SKESIT","SKEDTH"},
181 {"VILACT","VIPAIN","VILATK","VILSIT","VILDTH"},
182 {"","","BITE1","",""},
183 {"","","","","BAREXP"},
184 {"BSPACT","","BSPWLK","BSPSIT","BSPDTH"},
185 {"HAHA1","PLPAIN","","STOP1","PDIEHI"}
187 static char gsn
[6]="GOOD0";
188 for(j
=0;j
<MN_TN
;++j
) {
191 snd
[j
][i
]=Z_getsnd(sn
[j
][i
]);
194 logo_gas(j
+5,GGAS_TOTAL
);
196 impsitsnd
[0]=Z_getsnd("BGSIT1");
197 impsitsnd
[1]=Z_getsnd("BGSIT2");
198 impdthsnd
[0]=Z_getsnd("BGDTH1");
199 impdthsnd
[1]=Z_getsnd("BGDTH2");
200 positsnd
[0]=Z_getsnd("POSIT1");
201 positsnd
[1]=Z_getsnd("POSIT2");
202 positsnd
[2]=Z_getsnd("POSIT3");
203 podthsnd
[0]=Z_getsnd("PODTH1");
204 podthsnd
[1]=Z_getsnd("PODTH2");
205 podthsnd
[2]=Z_getsnd("PODTH3");
206 fsnd
=Z_getsnd("FLAME");
207 firsnd
=Z_getsnd("FIRSHT");
208 slopsnd
=Z_getsnd("SLOP");
209 swgsnd
=Z_getsnd("SKESWG");
210 pchsnd
=Z_getsnd("SKEPCH");
211 telesnd
=Z_getsnd("TELEPT");
212 pauksnd
=Z_getsnd("PAUK1");
213 trupsnd
=Z_getsnd("UTRUP");
214 for(i
=0;i
<4;++i
) {gsn
[4]=i
+'1';gsnd
[i
]=Z_getsnd(gsn
);}
217 void MN_init (void) {
219 for(i
=0;i
<MAXMN
;++i
) {mn
[i
].t
=0;mn
[i
].st
=SLEEP
;}
223 int MN_spawn (int x
, int y
, byte d
, int t
) {
226 if(g_dm
&& nomon
&& t
<MN_PL_DEAD
) return -1;
227 for(i
=0;i
<MAXMN
;++i
) if(!mn
[i
].t
) goto ok
;
228 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
>=MN_PL_DEAD
) goto ok
;
231 mn
[i
].o
.x
=x
;mn
[i
].o
.y
=y
;
232 mn
[i
].o
.xv
=mn
[i
].o
.yv
=mn
[i
].o
.vx
=mn
[i
].o
.vy
=0;
236 mn
[i
].o
.r
=mnsz
[t
].r
;mn
[i
].o
.h
=mnsz
[t
].h
;
237 mn
[i
].life
=mnsz
[t
].l
;
238 setst(i
,SLEEP
);mn
[i
].s
=myrand(18);
240 }else {mn
[i
].o
.r
=8;mn
[i
].o
.h
=6;mn
[i
].life
=0;mn
[i
].st
=DEAD
;}
241 mn
[i
].aim
=-3;mn
[i
].atm
=0;
248 int MN_spawn_deadpl (obj_t
*o
, byte c
, int t
) {
251 if((i
=MN_spawn(o
->x
,o
->y
,c
,t
+MN_PL_DEAD
))==-1) return -1;
255 static int isfriend(int a
,int b
) {
256 if(a
==MN_BARREL
|| b
==MN_BARREL
) return 1;
258 case MN_IMP
: case MN_DEMON
:
259 case MN_BARON
: case MN_KNIGHT
:
260 case MN_CACO
: case MN_SOUL
:
261 case MN_MANCUB
: case MN_SKEL
:
265 if(a
==MN_SOUL
&& b
==MN_PAIN
) return 1;
266 if(b
==MN_SOUL
&& a
==MN_PAIN
) return 1;
270 static int MN_findnewprey(int i
) {
274 if(_2pl
) b
=!PL_isdead(&pl2
); else b
=0;
276 if(b
) mn
[i
].aim
=(abs(mn
[i
].o
.x
-pl1
.o
.x
)+abs(mn
[i
].o
.y
-pl1
.o
.y
)
277 <= abs(mn
[i
].o
.x
-pl2
.o
.x
)+abs(mn
[i
].o
.y
-pl2
.o
.y
))?-1:-2;
282 for(a
=0,b
=32000,mn
[i
].aim
=-3;a
<MAXMN
;++a
)
283 if(mn
[a
].t
&& mn
[a
].st
!=DEAD
&& a
!=i
&& !isfriend(mn
[a
].t
,mn
[i
].t
))
284 if((l
=abs(mn
[i
].o
.x
-mn
[a
].o
.x
)+abs(mn
[i
].o
.y
-mn
[a
].o
.y
))<b
)
286 if(mn
[i
].aim
<0) {mn
[i
].atm
=MAX_ATM
;return 0;} else mn
[i
].atm
=0;
292 int Z_getobjpos (int i
, obj_t
*o
) {
293 if(i
==-1) {*o
=pl1
.o
;return !PL_isdead(&pl1
);}
294 if(_2pl
) if(i
==-2) {*o
=pl2
.o
;return !PL_isdead(&pl2
);}
295 if(i
>=0 && i
<MAXMN
) if(mn
[i
].t
&& mn
[i
].st
!=DEAD
)
296 {*o
=mn
[i
].o
;return 1;}
300 static void *wakeupsnd(int t
) {
302 case MN_IMP
: return impsitsnd
[myrand(2)];
303 case MN_ZOMBY
: case MN_SERG
: case MN_CGUN
:
304 return positsnd
[myrand(3)];
309 static void *dthsnd(int t
) {
311 case MN_IMP
: return impdthsnd
[myrand(2)];
312 case MN_ZOMBY
: case MN_SERG
: case MN_CGUN
:
313 return podthsnd
[myrand(3)];
318 static int canshoot(int t
) {
320 case MN_DEMON
: case MN_FISH
: case MN_BARREL
:
326 static int shoot(int i
,obj_t
*o
,int n
) {
329 if(mn
[i
].ammo
<0) return 0;
330 if(!n
) switch(mn
[i
].t
) {
331 case MN_FISH
: case MN_BARREL
:
332 case MN_DEMON
: return 0;
336 if(++mn
[i
].ammo
>=50) mn
[i
].ammo
=(mn
[i
].t
==MN_ROBO
)?-200:-50;
341 if(++mn
[i
].ammo
>=5) mn
[i
].ammo
=-50;
344 if(++mn
[i
].ammo
>=100) mn
[i
].ammo
=-50;
347 if(rand()&1) return 0;
348 if(++mn
[i
].ammo
>=10) mn
[i
].ammo
=-50;
350 case MN_BARON
: case MN_KNIGHT
:
351 if(rand()&7) return 0;
354 if(rand()&31) return 0;
357 if(rand()&7) return 0;
360 if(rand()&7) return 0;
363 if(rand()&15) return 0;
365 if(!Z_look(&mn
[i
].o
,o
,mn
[i
].d
)) return 0;
367 mn
[i
].tx
=o
->x
+(o
->xv
+o
->vx
)*6;mn
[i
].ty
=o
->y
-o
->h
/2+(o
->yv
+o
->vy
)*6;
368 if(abs(mn
[i
].tx
-mn
[i
].o
.x
)<abs(mn
[i
].ty
-mn
[i
].o
.y
+mn
[i
].o
.h
/2)) return 0;
370 case MN_IMP
: case MN_BARON
: case MN_KNIGHT
: case MN_CACO
:
371 setst(i
,SHOOT
);Z_sound(firsnd
,128);break;
373 setst(i
,SHOOT
);Z_sound(snd
[MN_SKEL
-1][2],128);break;
375 mn
[i
].tx
=o
->x
;mn
[i
].ty
=o
->y
;
376 setst(i
,SHOOT
);Z_sound(fsnd
,128);
377 Z_sound(snd
[MN_VILE
-1][2],128);break;
379 setst(i
,ATTACK
);Z_sound(snd
[MN_SOUL
-1][2],128);
380 yd
=mn
[i
].ty
-mn
[i
].o
.y
+mn
[i
].o
.h
/2;xd
=mn
[i
].tx
-mn
[i
].o
.x
;
381 if(!(m
=max(abs(xd
),abs(yd
)))) m
=1;
382 mn
[i
].o
.xv
=xd
*16/m
;mn
[i
].o
.yv
=yd
*16/m
;
384 case MN_MANCUB
: if(mn
[i
].ammo
==1) Z_sound(snd
[MN_MANCUB
-1][2],128);
385 case MN_ZOMBY
: case MN_SERG
: case MN_BSP
: case MN_ROBO
:
386 case MN_CYBER
: case MN_CGUN
: case MN_SPIDER
:
387 case MN_PAIN
: case MN_MAN
:
388 setst(i
,SHOOT
);break;
395 static int kick(int i
,obj_t
*o
) {
398 setst(i
,ATTACK
);return 1;
400 setst(i
,ATTACK
);Z_sound(snd
[0][2],128);return 1;
402 setst(i
,ATTACK
);Z_sound(snd
[1][2],128);return 1;
404 setst(i
,ATTACK
);Z_sound(swgsnd
,128);return 1;
406 setst(i
,ATTACK
);Z_sound(swgsnd
,128);return 1;
407 case MN_BARON
: case MN_KNIGHT
: case MN_CACO
: case MN_MANCUB
:
413 static int iscorpse(obj_t
*o
,int n
) {
416 if(!n
) if(rand()&7) return -3;
417 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
) if(mn
[i
].st
==DEAD
)
418 if(Z_overlap(o
,&mn
[i
].o
)) switch(mn
[i
].t
) {
419 case MN_SOUL
: case MN_PAIN
:
420 case MN_CYBER
: case MN_SPIDER
:
421 case MN_PL_DEAD
: case MN_PL_MESS
:
422 case MN_VILE
: case MN_BARREL
:
430 static int Z_hitobj (int obj
, int d
, int own
, int t
) {
432 if(obj
==-1) return PL_hit(&pl1
,d
,own
,t
);
433 else if(obj
==-2 && _2pl
) return PL_hit(&pl2
,d
,own
,t
);
434 else if(obj
<0 || obj
>=MAXMN
) return 0;
435 if(mn
[obj
].t
) return MN_hit(obj
,d
,own
,t
);
442 static int pt_x
=0,pt_xs
=1,pt_y
=0,pt_ys
=1;
444 if(abs(pt_x
+=pt_xs
) > 123) pt_xs
=-pt_xs
;
445 if(abs(pt_y
+=pt_ys
) > 50) pt_ys
=-pt_ys
;
446 if(gsndt
>0) if(--gsndt
==0) {
447 Z_sound(gsnd
[myrand(4)],128);
449 for(i
=0;i
<MAXMN
;++i
) if((t
=mn
[i
].t
)!=0) {
452 if(!Z_inwater(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
,mn
[i
].o
.h
)) break;
453 case MN_SOUL
: case MN_PAIN
: case MN_CACO
:
454 if(mn
[i
].st
!=DIE
&& mn
[i
].st
!=DEAD
) --mn
[i
].o
.yv
;
456 }z_mon
=1;st
=Z_moveobj(&mn
[i
].o
);z_mon
=0;
457 BM_mark(&mn
[i
].o
,BM_MONSTER
);
459 if(t
==MN_ROBO
) g_exit
=1;
460 mn
[i
].t
=0;--mnum
;continue;
462 if(st
&Z_HITWATER
) Z_splash(&mn
[i
].o
,mn
[i
].o
.r
+mn
[i
].o
.h
);
463 SW_press(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
,mn
[i
].o
.h
,8,i
);
466 SMK_flame(mn
[i
].o
.x
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,
467 mn
[i
].o
.xv
+mn
[i
].o
.vx
,mn
[i
].o
.yv
+mn
[i
].o
.vy
,
468 mn
[i
].o
.r
/2,mn
[i
].o
.h
/2,rand()%(200*2+1)-200,-500,1,mn
[i
].fobj
);
470 if(st
&Z_INWATER
) mn
[i
].ftime
=0;
471 if(mn
[i
].st
==DEAD
) continue;
472 if(st
&Z_INWATER
) if(!(rand()&31)) switch(t
) {
475 case MN_ROBO
: case MN_BARREL
:
476 case MN_PL_DEAD
: case MN_PL_MESS
:
477 FX_bubble(mn
[i
].o
.x
+((rand()&1)*2-1)*myrand(mn
[i
].o
.r
+1),
478 mn
[i
].o
.y
-myrand(mn
[i
].o
.h
+1),0,0,1
482 FX_bubble(mn
[i
].o
.x
,mn
[i
].o
.y
-mn
[i
].o
.h
*3/4,0,0,5);
487 if(!mn
[i
].ap
[++mn
[i
].ac
]) {
488 mn
[i
].ac
=0;if(mn
[i
].st
==DIE
|| mn
[i
].st
==DEAD
) {mn
[i
].t
=0;}
489 }else if(mn
[i
].st
==DIE
&& mn
[i
].ac
==2) Z_explode(mn
[i
].o
.x
,mn
[i
].o
.y
-8,30,mn
[i
].aim
);
492 if(t
==MN_SOUL
) if(st
&Z_HITAIR
) Z_set_speed(&mn
[i
].o
,16);
493 if(mn
[i
].ammo
<0) ++mn
[i
].ammo
;
495 if(st
&Z_INWATER
) mn
[i
].o
.yv
=-4;
499 if(mn
[i
].pain
>=mnsz
[t
].mp
)
500 {mn
[i
].pain
=mnsz
[t
].mp
;Z_sound(snd
[t
-1][1],128);}
501 if((mn
[i
].pain
-=5)<=mnsz
[t
].minp
)
502 {setst(i
,GO
);mn
[i
].pain
=0;mn
[i
].ammo
=-9;}
505 if(++mn
[i
].s
>=18) mn
[i
].s
=0; else break;
506 if(Z_look(&mn
[i
].o
,&pl1
.o
,mn
[i
].d
))
507 {setst(i
,GO
);mn
[i
].aim
=-1;mn
[i
].atm
=0;Z_sound(wakeupsnd(t
),128);}
508 if(_2pl
) if(Z_look(&mn
[i
].o
,&pl2
.o
,mn
[i
].d
))
509 {setst(i
,GO
);mn
[i
].aim
=-2;mn
[i
].atm
=0;Z_sound(wakeupsnd(t
),128);}
512 if(--mn
[i
].s
<0) setst(i
,GO
);
515 if(st
&Z_BLOCK
) {mn
[i
].d
^=1;setst(i
,RUNOUT
);mn
[i
].s
=40;break;}
516 if(t
==MN_VILE
) if(iscorpse(&mn
[i
].o
,0)>=0) {
517 setst(i
,ATTACK
);mn
[i
].o
.xv
=0;break;
519 if(!Z_getobjpos(mn
[i
].aim
,&o
) || mn
[i
].atm
>MAX_ATM
)
520 if(!MN_findnewprey(i
)) {
522 o
.x
=mn
[i
].o
.x
+pt_x
;o
.y
=mn
[i
].o
.y
+pt_y
;
523 o
.xv
=o
.vx
=o
.yv
=o
.vy
=o
.r
=0;o
.h
=1;
524 }else Z_getobjpos(mn
[i
].aim
,&o
);
525 if(Z_overlap(&mn
[i
].o
,&o
)) {
527 if(kick(i
,&o
)) break;
530 sy
=o
.y
-o
.h
/2-mn
[i
].o
.y
+mn
[i
].o
.h
/2;
531 if(!(st
&Z_BLOCK
)) if(abs(sx
)<20)
532 if(t
!=MN_FISH
) {setst(i
,RUN
);mn
[i
].s
=15;mn
[i
].d
=rand()&1;break;}
534 if(SW_press(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
,mn
[i
].o
.h
,2,i
))
535 {setst(i
,WAIT
);mn
[i
].s
=4;break;}
537 case MN_CACO
: case MN_SOUL
: case MN_PAIN
: case MN_FISH
:
540 if(Z_canstand(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
))
541 {mn
[i
].o
.yv
=-mnsz
[t
].jv
;setst(i
,CLIMB
);break;}
546 if(abs(sx
)>abs(sy
)) if(shoot(i
,&o
,0)) break;
550 if(!(st
&Z_INWATER
)) {
551 if(Z_canstand(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
)) {
553 mn
[i
].o
.vx
+=rand()%17
-8;
554 }setst(i
,PAIN
);mn
[i
].pain
+=50;break;
556 case MN_CACO
: case MN_SOUL
: case MN_PAIN
:
557 if(abs(sy
)>4) mn
[i
].o
.yv
=(sy
<0)?-4:4; else mn
[i
].o
.yv
=0;
558 if(t
==MN_FISH
) if(mn
[i
].o
.yv
<0)
559 if(!Z_inwater(mn
[i
].o
.x
,mn
[i
].o
.y
-8,mn
[i
].o
.r
,mn
[i
].o
.h
))
560 {mn
[i
].o
.yv
=0;setst(i
,RUN
);mn
[i
].d
=rand()&1;mn
[i
].s
=20;}
563 if(sy
<-20) if(Z_canstand(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
))
564 if(!(rand()&3)) mn
[i
].o
.yv
=-mnsz
[t
].jv
;
568 if(!(rand()&7)) Z_sound(snd
[t
-1][0],128);
570 mn
[i
].o
.xv
=((mn
[i
].d
)?1:-1)*mnsz
[t
].rv
;
571 if(st
&Z_INWATER
) mn
[i
].o
.xv
/=2;
572 else if(t
==MN_FISH
) mn
[i
].o
.xv
=0;
575 if(st
&Z_BLOCK
) {setst(i
,RUNOUT
);mn
[i
].d
^=1;mn
[i
].s
=40;break;}
576 if(--mn
[i
].s
<=0 || ((st
&Z_HITWALL
) && mn
[i
].o
.yv
+mn
[i
].o
.vy
==0)) {
577 setst(i
,GO
);mn
[i
].s
=0;if(st
&(Z_HITWALL
|Z_BLOCK
)) mn
[i
].d
^=1;
578 if(!(rand()&7)) Z_sound(snd
[t
-1][0],128);
579 }mn
[i
].o
.xv
=((mn
[i
].d
)?1:-1)*mnsz
[t
].rv
;
580 if(st
&Z_INWATER
) mn
[i
].o
.xv
/=2;
581 else if(t
==MN_FISH
) mn
[i
].o
.xv
=0;
584 if(!(st
&Z_BLOCK
) && mn
[i
].s
>0) mn
[i
].s
=0;
586 setst(i
,GO
);mn
[i
].s
=0;if(st
&(Z_HITWALL
|Z_BLOCK
)) mn
[i
].d
^=1;
587 if(!(rand()&7)) Z_sound(snd
[t
-1][0],128);
588 }mn
[i
].o
.xv
=((mn
[i
].d
)?1:-1)*mnsz
[t
].rv
;
589 if(st
&Z_INWATER
) mn
[i
].o
.xv
/=2;
590 else if(t
==MN_FISH
) mn
[i
].o
.xv
=0;
593 if(mn
[i
].o
.yv
+mn
[i
].o
.vy
>=0 || !(st
&Z_HITWALL
)) {
594 setst(i
,GO
);mn
[i
].s
=0;
595 if(st
&(Z_HITWALL
|Z_BLOCK
)) {mn
[i
].d
^=1;setst(i
,RUN
);mn
[i
].s
=15;}
596 }mn
[i
].o
.xv
=((mn
[i
].d
)?1:-1)*mnsz
[t
].rv
;
597 if(st
&Z_INWATER
) mn
[i
].o
.xv
/=2;
598 else if(t
==MN_FISH
) mn
[i
].o
.xv
=0;
602 if(t
==MN_SOUL
) {if(st
&(Z_HITWALL
|Z_HITCEIL
|Z_HITLAND
)) setst(i
,GO
); break;}
603 if(t
!=MN_FISH
) mn
[i
].o
.xv
=Z_dec(mn
[i
].o
.xv
,1);
604 if(t
==MN_VILE
&& mn
[i
].st
==SHOOT
) {
605 if(!Z_getobjpos(mn
[i
].aim
,&o
)) {setst(i
,GO
);break;}
606 if(!Z_look(&mn
[i
].o
,&o
,mn
[i
].d
)) {setst(i
,GO
);break;}
607 if(Z_inwater(o
.x
,o
.y
,o
.r
,o
.h
)) {setst(i
,GO
);break;}
608 mn
[i
].tx
=o
.x
;mn
[i
].ty
=o
.y
;
609 Z_hitobj(mn
[i
].aim
,2,i
,HIT_SOME
);
612 if(mn
[i
].st
==REVIVE
) {
613 if(--mn
[i
].ac
==0) setst(i
,GO
);
615 if(!mn
[i
].ap
[mn
[i
].ac
]) switch(mn
[i
].st
) {
618 case MN_SOUL
: mn
[i
].ac
=0;
621 if(Z_hit(&mn
[i
].o
,15,i
,HIT_SOME
)) if(t
==MN_SOUL
) setst(i
,GO
);
624 if(Z_hit(&mn
[i
].o
,10,i
,HIT_SOME
))
625 Z_sound(snd
[MN_FISH
-1][2],128);
627 case MN_SKEL
: case MN_ROBO
:
628 o
=mn
[i
].o
;o
.xv
=mn
[i
].d
?50:-50;
629 if(Z_hit(&o
,50,i
,HIT_SOME
)) Z_sound(pchsnd
,128);
632 sx
=iscorpse(&mn
[i
].o
,1);
634 if(!mn
[sx
].t
|| mn
[sx
].st
!=DEAD
) break;
635 setst(sx
,REVIVE
);Z_sound(slopsnd
,128);
636 hit_xv
=hit_yv
=0;MN_hit(i
,5,-3,HIT_SOME
);
638 }if(t
!=MN_SOUL
&& mn
[i
].st
!=DIE
) setst(i
,GO
);
643 WP_ball1(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
646 WP_pistol(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
649 WP_shotgun(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
652 WP_dshotgun(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
653 mn
[i
].ammo
=-36;break;
655 WP_rocket(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
658 WP_revf(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
,mn
[i
].aim
);
662 WP_mgun(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
665 WP_aplasma(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
668 WP_plasma(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*15,mn
[i
].o
.y
-30,mn
[i
].tx
,mn
[i
].ty
,i
);
671 WP_manfire(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
673 case MN_BARON
: case MN_KNIGHT
:
674 WP_ball7(mn
[i
].o
.x
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
677 WP_ball2(mn
[i
].o
.x
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
680 if((sx
=MN_spawn(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].d
,MN_SOUL
))==-1) break;
681 Z_getobjpos(mn
[sx
].aim
=mn
[i
].aim
,&o
);mn
[sx
].atm
=0;
685 if(t
==MN_CGUN
|| t
==MN_SPIDER
|| t
==MN_BSP
|| t
==MN_MANCUB
|| t
==MN_ROBO
)
686 if(!Z_getobjpos(mn
[i
].aim
,&o
)) MN_findnewprey(i
);
687 else if(shoot(i
,&o
,0)) break;
691 if(t
==MN_PAIN
|| t
==MN_SOUL
) mn
[i
].ftime
=0;
693 if((sx
=MN_spawn(mn
[i
].o
.x
-15,mn
[i
].o
.y
,0,MN_SOUL
))==-1) break;
695 if((sx
=MN_spawn(mn
[i
].o
.x
+15,mn
[i
].o
.y
,1,MN_SOUL
))==-1) break;
697 if((sx
=MN_spawn(mn
[i
].o
.x
,mn
[i
].o
.y
-10,1,MN_SOUL
))==-1) break;
703 case GO
: case RUN
: case CLIMB
: case RUNOUT
:
704 if(t
==MN_CYBER
|| t
==MN_SPIDER
|| t
==MN_BSP
) {
705 if(mn
[i
].ac
==0 || mn
[i
].ac
==6) Z_sound(snd
[t
-1][2],128);
707 if(mn
[i
].ac
==0 || mn
[i
].ac
==12) Z_sound(snd
[t
-1][2],128);
712 void MN_mark (void) {
714 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
!=0) BM_mark(&mn
[i
].o
,BM_MONSTER
);
717 int MN_hit(int n
,int d
,int o
,int t
) {
720 if(mn
[n
].st
==DEAD
|| mn
[n
].st
==DIE
) return 0;
722 if(t
!=HIT_ROCKET
&& t
!=HIT_ELECTRO
) return 0;
723 if(mn
[n
].t
==MN_CYBER
|| mn
[n
].t
==MN_BARREL
) return 1;
726 if(mn
[o
].t
==MN_SOUL
&& mn
[n
].t
==MN_PAIN
) return 0;
727 if(mn
[o
].t
==mn
[n
].t
) switch(mn
[n
].t
) {
728 case MN_IMP
: case MN_DEMON
:
729 case MN_BARON
: case MN_KNIGHT
:
730 case MN_CACO
: case MN_SOUL
:
731 case MN_MANCUB
: case MN_SKEL
:
736 if(t
==HIT_FLAME
) if(mn
[n
].ftime
&& mn
[n
].fobj
==o
) {if(g_time
&31) return 1;}
737 else {mn
[n
].ftime
=255;mn
[n
].fobj
=o
;}
738 if(t
==HIT_ELECTRO
) if(mn
[n
].t
==MN_FISH
)
739 {setst(n
,RUN
);mn
[n
].s
=20;mn
[n
].d
=rand()&1;return 1;}
740 if(t
==HIT_TRAP
) mn
[n
].life
=-100;
741 if(mn
[n
].t
==MN_ROBO
) d
=0;
742 if((mn
[n
].life
-=d
)<=0) --mnum
;
743 if(!mn
[n
].pain
) mn
[n
].pain
=3;
746 if(mn
[n
].pain
>=mnsz
[mn
[n
].t
].minp
) setst(n
,PAIN
);
748 if(mn
[n
].t
!=MN_BARREL
)
749 DOT_blood(mn
[n
].o
.x
,mn
[n
].o
.y
-mn
[n
].o
.h
/2,hit_xv
,hit_yv
,d
*2);
750 mn
[n
].aim
=o
;mn
[n
].atm
=0;
752 if(mn
[n
].t
!=MN_BARREL
)
753 if(o
==-1) ++pl1
.kills
;
754 else if(o
==-2) ++pl2
.kills
;
757 case MN_ZOMBY
: i
=I_CLIP
;break;
758 case MN_SERG
: i
=I_SGUN
;break;
759 case MN_CGUN
: i
=I_MGUN
;break;
760 case MN_MAN
: i
=I_KEYR
;break;
762 }if(i
) IT_spawn(mn
[n
].o
.x
,mn
[n
].o
.y
,i
);
763 mn
[n
].o
.xv
=0;mn
[n
].o
.h
=6;
764 if(mn
[n
].life
<=-mnsz
[mn
[n
].t
].sp
)
766 case MN_IMP
: case MN_ZOMBY
: case MN_SERG
: case MN_CGUN
:
768 mn
[n
].ap
=slopanim
[mn
[n
].t
-1];
769 Z_sound(slopsnd
,128);
771 case MN_BSP
: if(g_map
==9) break;
773 Z_sound(dthsnd(mn
[n
].t
),128);
775 else if(mn
[n
].t
!=MN_BSP
|| g_map
!=9) Z_sound(dthsnd(mn
[n
].t
),128);
777 }else if(mn
[n
].st
==SLEEP
) {setst(n
,GO
);mn
[n
].pain
=mnsz
[mn
[n
].t
].mp
;}
781 #define hit(o,x,y) (y<=o.y && y>o.y-o.h && x>=o.x-o.r && x<=o.x+o.r)
783 int Z_gunhit (int x
, int y
, int o
, int xv
, int yv
) {
786 if(o
!=-1) if(hit(pl1
.o
,x
,y
)) if(PL_hit(&pl1
,3,o
,HIT_SOME
))
787 {pl1
.o
.vx
+=xv
;pl1
.o
.vy
+=yv
;return -1;}
788 if(_2pl
&& o
!=-2) if(hit(pl2
.o
,x
,y
)) if(PL_hit(&pl2
,3,o
,HIT_SOME
))
789 {pl2
.o
.vx
+=xv
;pl2
.o
.vy
+=yv
;return -2;}
791 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
&& o
!=i
)
792 if(hit(mn
[i
].o
,x
,y
)) if(MN_hit(i
,3,o
,HIT_SOME
))
793 {mn
[i
].o
.vx
+=xv
;mn
[i
].o
.vy
+=yv
;return 1;}
797 static void goodsnd(void) {
802 int Z_hit (obj_t
*o
, int d
, int own
, int t
) {
807 if(Z_overlap(o
,&pl1
.o
)) if(PL_hit(&pl1
,d
,own
,t
)) {
808 pl1
.o
.vx
+=(o
->xv
+o
->vx
)*((t
==HIT_BFG
)?8:1)/4;
809 pl1
.o
.vy
+=(o
->yv
+o
->vy
)*((t
==HIT_BFG
)?8:1)/4;
810 if(t
==HIT_BFG
) goodsnd();
813 if(_2pl
) if(Z_overlap(o
,&pl2
.o
)) if(PL_hit(&pl2
,d
,own
,t
)) {
814 pl2
.o
.vx
+=(o
->xv
+o
->vx
)*((t
==HIT_BFG
)?8:1)/4;
815 pl2
.o
.vy
+=(o
->yv
+o
->vy
)*((t
==HIT_BFG
)?8:1)/4;
816 if(t
==HIT_BFG
) goodsnd();
820 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
)
821 if(Z_overlap(o
,&mn
[i
].o
)) if(MN_hit(i
,d
,own
,t
)) {
822 mn
[i
].o
.vx
+=(o
->xv
+o
->vx
)*((t
==HIT_BFG
)?8:1)/4;
823 mn
[i
].o
.vy
+=(o
->yv
+o
->vy
)*((t
==HIT_BFG
)?8:1)/4;
829 void MN_killedp (void) {
831 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
==MN_MAN
)
832 if(mn
[i
].st
!=DEAD
&& mn
[i
].st
!=DIE
&& mn
[i
].st
!=SLEEP
)
833 Z_sound(trupsnd
,128);
836 void Z_explode (int x
,int y
,int rad
,int own
) {
840 if(x
<-100 || x
>FLDW
*CELW
+100) return;
841 if(y
<-100 || y
>FLDH
*CELH
+100) return;
843 dx
=pl1
.o
.x
-x
;dy
=pl1
.o
.y
-pl1
.o
.h
/2-y
;
844 if((long)dx
*dx
+(long)dy
*dy
<r
) {
845 if(!(m
=max(abs(dx
),abs(dy
)))) m
=1;
846 pl1
.o
.vx
+=hit_xv
=dx
*10/m
;
847 pl1
.o
.vy
+=hit_yv
=dy
*10/m
;
848 PL_hit(&pl1
,100*(rad
-m
)/rad
,own
,HIT_ROCKET
);
851 dx
=pl2
.o
.x
-x
;dy
=pl2
.o
.y
-pl2
.o
.h
/2-y
;
852 if((long)dx
*dx
+(long)dy
*dy
<r
) {
853 if(!(m
=max(abs(dx
),abs(dy
)))) m
=1;
854 pl2
.o
.vx
+=hit_xv
=dx
*10/m
;
855 pl2
.o
.vy
+=hit_yv
=dy
*10/m
;
856 PL_hit(&pl2
,100*(rad
-m
)/rad
,own
,HIT_ROCKET
);
859 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
) {
860 dx
=mn
[i
].o
.x
-x
;dy
=mn
[i
].o
.y
-mn
[i
].o
.h
/2-y
;
861 if((long)dx
*dx
+(long)dy
*dy
<r
) {
862 if(!(m
=max(abs(dx
),abs(dy
)))) m
=1;
863 mn
[i
].o
.vx
+=hit_xv
=dx
*10/m
;
864 mn
[i
].o
.vy
+=hit_yv
=dy
*10/m
;
865 MN_hit(i
,mn
[i
].o
.r
*10*(rad
-m
)/rad
,own
,HIT_ROCKET
);
870 void Z_bfg9000 (int x
,int y
,int own
) {
874 if(x
<-100 || x
>FLDW
*CELW
+100) return;
875 if(y
<-100 || y
>FLDH
*CELH
+100) return;
876 dx
=pl1
.o
.x
-x
;dy
=pl1
.o
.y
-pl1
.o
.h
/2-y
;
877 if(own
!=-1) if((long)dx
*dx
+(long)dy
*dy
<16000)
878 if(Z_cansee(x
,y
,pl1
.o
.x
,pl1
.o
.y
-pl1
.o
.h
/2)) {
879 if(PL_hit(&pl1
,50,own
,HIT_SOME
))
880 WP_bfghit(pl1
.o
.x
,pl1
.o
.y
-pl1
.o
.h
/2,own
);
883 dx
=pl2
.o
.x
-x
;dy
=pl2
.o
.y
-pl2
.o
.h
/2-y
;
884 if(own
!=-2) if((long)dx
*dx
+(long)dy
*dy
<16000)
885 if(Z_cansee(x
,y
,pl2
.o
.x
,pl2
.o
.y
-pl2
.o
.h
/2)) {
886 if(PL_hit(&pl2
,50,own
,HIT_SOME
))
887 WP_bfghit(pl2
.o
.x
,pl2
.o
.y
-pl2
.o
.h
/2,own
);
890 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
&& own
!=i
) {
891 dx
=mn
[i
].o
.x
-x
;dy
=mn
[i
].o
.y
-mn
[i
].o
.h
/2-y
;
892 if((long)dx
*dx
+(long)dy
*dy
<16000)
893 if(Z_cansee(x
,y
,mn
[i
].o
.x
,mn
[i
].o
.y
-mn
[i
].o
.h
/2)) {
894 if(MN_hit(i
,50,own
,HIT_SOME
))
895 WP_bfghit(mn
[i
].o
.x
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,own
);
900 int Z_chktrap (int t
, int d
, int o
, int ht
) {
905 if(Z_istrapped(pl1
.o
.x
,pl1
.o
.y
,pl1
.o
.r
,pl1
.o
.h
)) {
907 if(t
) PL_hit(&pl1
,d
,o
,ht
);
909 if(_2pl
) if(Z_istrapped(pl2
.o
.x
,pl2
.o
.y
,pl2
.o
.r
,pl2
.o
.h
)) {
911 if(t
) PL_hit(&pl2
,d
,o
,ht
);
913 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
&& mn
[i
].st
!=DEAD
)
914 if(Z_istrapped(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
,mn
[i
].o
.h
)) {
916 if(t
) MN_hit(i
,d
,o
,ht
);
921 void Z_teleobj (int o
, int x
, int y
) {
925 else if(o
==-2) p
=&pl2
.o
;
926 else if(o
>=0 && o
<MAXMN
) p
=&mn
[o
].o
;
928 FX_tfog(p
->x
,p
->y
);FX_tfog(p
->x
=x
,p
->y
=y
);
929 Z_sound(telesnd
,128);
932 void MN_warning (int l
,int t
,int r
,int b
) {
935 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
&& mn
[i
].t
!=MN_CACO
&& mn
[i
].t
!=MN_SOUL
936 && mn
[i
].t
!=MN_PAIN
&& mn
[i
].t
!=MN_FISH
)
937 if(mn
[i
].st
!=DIE
&& mn
[i
].st
!=DEAD
&& mn
[i
].st
!=SLEEP
)
938 if(mn
[i
].o
.x
+mn
[i
].o
.r
>=l
&& mn
[i
].o
.x
-mn
[i
].o
.r
<=r
939 && mn
[i
].o
.y
>=t
&& mn
[i
].o
.y
-mn
[i
].o
.h
<=b
)
940 if(Z_canstand(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
))
941 mn
[i
].o
.yv
=-mnsz
[mn
[i
].t
].jv
;