1357446b1dd45abbffc46d0ee6709d2fd2c8a467
2 Copyright (C) Prikol Software 1996-1997
3 Copyright (C) Aleksey Volynskov 1996-1997
4 Copyright (C) <ARembo@gmail.com> 2011
6 This file is part of the Doom2D:Rembo project.
8 Doom2D:Rembo is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License version 2 as
10 published by the Free Software Foundation.
12 Doom2D:Rembo is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, see <http://www.gnu.org/licenses/> or
19 write to the Free Software Foundation, Inc.,
20 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
45 SLEEP
,GO
,RUN
,CLIMB
,DIE
,DEAD
,ATTACK
,SHOOT
,PAIN
,WAIT
,REVIVE
,RUNOUT
49 int r
,h
,l
,mp
,rv
,jv
,sp
,minp
;
54 static char *sleepanim
[MN_TN
]={
55 "AAABBB","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB",
56 "A","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB",
59 "AABBCCDD","AABBCCDD","AABBDDAACCDD","AABBDDAACCDD","AABBDDCCDDBB",
60 "AABBDDAACCDD","AABBCCDD","AABBCCDD","A","AABB","AABBCCBB",
61 "AABBCCDDEEFF","AABBCCDDEEFF","AABBCCDDEEFF","AABBCCDDEEFF","AABBCCDDEEFF",
62 "AABB","A","DDEEFFGGHHIIJJKKLLAABBCC","ACDABD"
64 "H","H","G","G","G","G","H","H","F","E","G","I","I","J","L","Q","EECCDDCC",
67 "A","A","A","A","A","A","A","A","A","AABB","A","A","A","I","K","A","A",
69 }, *attackanim
[MN_TN
]={
70 "EEFFGG","EEFFGG","EEEEEF","EEEEEF","EEEEEF","EF","EEFFGG","EEFFGG",
71 "BBCCDD","CCDD","DDEEFF","GH","GH","GGGGHH","GGHHII",
72 "QQGGGHHHIIJJKKLLMMNNOOPP","BBFFAA","A","OOPPQQ","EEEEFF"
74 "IIIJJJKKKLLLMMM","IIIJJJKKKLLL","HHHIIIJJJKKK","HHHIIIJJJKKK",
75 "HHHIIIJJJKKKLLLMMMNNNOOO","HHHIIIJJJKKKLLLMMM",
76 "IIIJJJKKKLLLMMMNNN","IIIJJJKKKLLLMMMNNN","GGGHHHIIIJJJKKK",
77 "FFFGGGHHHIIIJJJKKK","HHHIIIJJJKKKLLLMMM",
78 "JJJJKKKKLLLLMMMMNNNNOOOOPPPPQQQQRRRR","JJJKKKLLLMMMNNNOOO",
79 "KKKLLLMMMNNNOOOPPPRRRSSS","MMMNNNOOOPPP","RRRSSSTTTUUUVVVWWWXXXYYY",
80 "DDDD","CCCDDDEEEFFFGGG","D","HHHHIIIIJJJJKKKKLLLLMMMM"
82 "","NNNOOOPPPRRRSSSTTT","MMMNNNOOOPPPRRRSSSTTT","MMMNNNOOOPPPRRRSSSTTT","",
83 "OOOPPPQQQRRRSSS","","","","","","","","","","","","","","OOPPQQRRSSTTUUVV"
85 "N","M","L","L","P","N","O","O","L","","","S","P","T","Q","Z","C","","D","N"
87 "","U","U","U","","T","","","","","","","","","","","","","","W"
93 static void *fsnd
,*pauksnd
,*trupsnd
;
94 static void *snd
[MN_TN
][5],*impsitsnd
[2],*impdthsnd
[2],*firsnd
,*slopsnd
,*gsnd
[4];
95 static void *swgsnd
,*pchsnd
,*telesnd
;
96 static void *positsnd
[3],*podthsnd
[3];
97 static int mnum
,gsndt
;
98 static mnsz_t mnsz
[MN_TN
+1]={
99 //rad ht life pain rv jv slop min_pn
100 0, 0, 0, 0, 0, 0, 0, 0, // none
101 15, 28, 60, 20, 7,10, 0, 10, // demon
102 10, 28, 25, 15, 3,10, 30, 0, // imp
103 10, 28, 15, 10, 3,10, 30, 0, // zomby
104 10, 28, 20, 10, 3,10, 30, 0, // sergeant
105 20, 55, 500, 70, 5,10, 0, 50, // cyberdemon
106 12, 28, 60, 20, 3,10, 30, 10, // chaingunner
107 12, 32, 150, 40, 3,10, 0, 30, // baron of hell
108 12, 32, 75, 40, 3,10, 0, 30, // hell knight
109 15, 28, 100, 10, 4, 4, 0, 0, // cacodemon
110 8, 18, 60, 10, 4, 4, 0, 0, // lost soul
111 15, 28, 100, 10, 4, 4, 0, 0, // pain elemental
112 64, 50, 500, 70, 4,10, 0, 50, // spider mastermind
113 25, 27, 150, 20, 4,10, 0, 0, // arachnotron
114 18, 30, 200, 40, 3, 7, 0, 20, // mancubus
115 17, 36, 200, 40, 6,11, 0, 20, // revenant
116 17, 36, 150, 30, 7,12, 0, 10, // archvile
117 5, 5, 35, 20,14, 6, 0, 10, // fish
118 5, 17, 20, 0, 7, 6, 0, 0, // barrel
119 17, 38, 20, 40, 3, 6, 0, 20, // robot
120 8, 26, 400, 70, 8,10, 30, 50 // man
123 void MN_savegame (FILE *h
) {
125 for (n
= MAXMN
- 1; n
>= 0 && mn
[n
].t
== 0; n
--) {
130 for (i
= 0; i
< n
; i
++) {
131 myfwrite32(mn
[i
].o
.x
, h
);
132 myfwrite32(mn
[i
].o
.y
, h
);
133 myfwrite32(mn
[i
].o
.xv
, h
);
134 myfwrite32(mn
[i
].o
.yv
, h
);
135 myfwrite32(mn
[i
].o
.vx
, h
);
136 myfwrite32(mn
[i
].o
.vy
, h
);
137 myfwrite32(mn
[i
].o
.r
, h
);
138 myfwrite32(mn
[i
].o
.h
, h
);
139 myfwrite8(mn
[i
].t
, h
);
140 myfwrite8(mn
[i
].d
, h
);
141 myfwrite8(mn
[i
].st
, h
);
142 myfwrite8(mn
[i
].ftime
, h
);
143 myfwrite32(mn
[i
].fobj
, h
);
144 myfwrite32(mn
[i
].s
, h
);
145 myfwrite32(0, h
); // mn[i].ap useless, changed after load
146 myfwrite32(mn
[i
].aim
, h
);
147 myfwrite32(mn
[i
].life
, h
);
148 myfwrite32(mn
[i
].pain
, h
);
149 myfwrite32(mn
[i
].ac
, h
);
150 myfwrite32(mn
[i
].tx
, h
);
151 myfwrite32(mn
[i
].ty
, h
);
152 myfwrite32(mn
[i
].ammo
, h
);
153 myfwrite16(mn
[i
].atm
, h
);
156 myfwrite32(gsndt
, h
);
159 static void setst(int,int);
161 static int MN_hit(int n
,int d
,int o
,int t
);
163 void MN_loadgame (FILE *h
) {
166 for (i
= 0; i
< n
; i
++) {
167 mn
[i
].o
.x
= myfread32(h
);
168 mn
[i
].o
.y
= myfread32(h
);
169 mn
[i
].o
.xv
= myfread32(h
);
170 mn
[i
].o
.yv
= myfread32(h
);
171 mn
[i
].o
.vx
= myfread32(h
);
172 mn
[i
].o
.vy
= myfread32(h
);
173 mn
[i
].o
.r
= myfread32(h
);
174 mn
[i
].o
.h
= myfread32(h
);
175 mn
[i
].t
= myfread8(h
);
176 mn
[i
].d
= myfread8(h
);
177 mn
[i
].st
= myfread8(h
);
178 mn
[i
].ftime
= myfread8(h
);
179 mn
[i
].fobj
= myfread32(h
);
180 mn
[i
].s
= myfread32(h
);
181 mn
[i
].ap
= NULL
; myfread32(h
); // useless, changed after loading
182 mn
[i
].aim
= myfread32(h
);
183 mn
[i
].life
= myfread32(h
);
184 mn
[i
].pain
= myfread32(h
);
185 mn
[i
].ac
= myfread32(h
);
186 mn
[i
].tx
= myfread32(h
);
187 mn
[i
].ty
= myfread32(h
);
188 mn
[i
].ammo
= myfread32(h
);
189 mn
[i
].atm
= myfread16(h
);
192 gsndt
= myfread32(h
);
193 for (n
= 0; n
< MAXMN
; ++n
) {
202 #define GGAS_TOTAL (MN__LAST-MN_DEMON+16+10)
204 void MN_alloc(void) {
206 static char sn
[MN_TN
][5][6]={
207 {"DMACT","DMPAIN","SGTATK","SGTSIT","SGTDTH"},
208 {"BGACT","POPAIN","CLAW","",""},
209 {"POSACT","POPAIN","","",""},
210 {"POSACT","POPAIN","","",""},
211 {"","DMPAIN","HOOF","CYBSIT","CYBDTH"},
212 {"POSACT","POPAIN","","",""},
213 {"","DMPAIN","","BRSSIT","BRSDTH"},
214 {"","DMPAIN","","KNTSIT","KNTDTH"},
215 {"DMACT","DMPAIN","","CACSIT","CACDTH"},
216 {"DMACT","DMPAIN","SKLATK","SKLATK","FIRXPL"},
217 {"DMACT","PEPAIN","","PESIT","PEDTH"},
218 {"","DMPAIN","METAL","SPISIT","SPIDTH"},
219 {"BSPACT","DMPAIN","BSPWLK","BSPSIT","BSPDTH"},
220 {"DMACT","MNPAIN","MANATK","MANSIT","MANDTH"},
221 {"SKEACT","POPAIN","SKEATK","SKESIT","SKEDTH"},
222 {"VILACT","VIPAIN","VILATK","VILSIT","VILDTH"},
223 {"","","BITE1","",""},
224 {"","","","","BAREXP"},
225 {"BSPACT","","BSPWLK","BSPSIT","BSPDTH"},
226 {"HAHA1","PLPAIN","","STOP1","PDIEHI"}
228 static char gsn
[6]="GOOD0";
229 for(j
=0;j
<MN_TN
;++j
) {
232 snd
[j
][i
]=Z_getsnd(sn
[j
][i
]);
235 logo_gas(j
+5,GGAS_TOTAL
);
237 impsitsnd
[0]=Z_getsnd("BGSIT1");
238 impsitsnd
[1]=Z_getsnd("BGSIT2");
239 impdthsnd
[0]=Z_getsnd("BGDTH1");
240 impdthsnd
[1]=Z_getsnd("BGDTH2");
241 positsnd
[0]=Z_getsnd("POSIT1");
242 positsnd
[1]=Z_getsnd("POSIT2");
243 positsnd
[2]=Z_getsnd("POSIT3");
244 podthsnd
[0]=Z_getsnd("PODTH1");
245 podthsnd
[1]=Z_getsnd("PODTH2");
246 podthsnd
[2]=Z_getsnd("PODTH3");
247 fsnd
=Z_getsnd("FLAME");
248 firsnd
=Z_getsnd("FIRSHT");
249 slopsnd
=Z_getsnd("SLOP");
250 swgsnd
=Z_getsnd("SKESWG");
251 pchsnd
=Z_getsnd("SKEPCH");
252 telesnd
=Z_getsnd("TELEPT");
253 pauksnd
=Z_getsnd("PAUK1");
254 trupsnd
=Z_getsnd("UTRUP");
255 for(i
=0;i
<4;++i
) {gsn
[4]=i
+'1';gsnd
[i
]=Z_getsnd(gsn
);}
261 for(i
=0;i
<MAXMN
;++i
) {mn
[i
].t
=0;mn
[i
].st
=SLEEP
;}
265 static void setst(int i
,int st
) {
271 if(st
!=DEAD
&& st
!=REVIVE
) return;
275 switch(mn
[i
].st
=st
) {
276 case SLEEP
: a
=sleepanim
[t
];break;
277 case PAIN
: a
=painanim
[t
];break;
278 case WAIT
: a
=waitanim
[t
];break;
280 case RUN
: case RUNOUT
:
281 case GO
: a
=goanim
[t
];break;
283 if(t
==MN_SKEL
-1) {a
="KKKKJJ";break;}
284 if(t
==MN_ROBO
-1) {a
="MN";break;}
285 case ATTACK
: a
=attackanim
[t
];
286 if(st
==ATTACK
&& t
==MN_VILE
-1) a
="[[\\\\]]";
289 if(g_map
==9 && t
==MN_BSP
-1) Z_sound(pauksnd
,128);
293 if(mn
[i
].ap
==slopanim
[t
]) a
=messanim
[t
];
294 if(t
==MN_BARREL
-1) {mn
[i
].t
=0;}
297 a
=(mn
[i
].ap
==messanim
[t
])?slopanim
[t
]:dieanim
[t
];
298 mn
[i
].ac
=strlen(a
)-1;
299 mn
[i
].o
.r
=mnsz
[t
+1].r
;mn
[i
].o
.h
=mnsz
[t
+1].h
;
300 mn
[i
].life
=mnsz
[t
+1].l
;mn
[i
].ammo
=mn
[i
].pain
=0;
307 int MN_spawn(int x
,int y
,byte d
,int t
) {
310 if(g_dm
&& nomon
&& t
<MN_PL_DEAD
) return -1;
311 for(i
=0;i
<MAXMN
;++i
) if(!mn
[i
].t
) goto ok
;
312 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
>=MN_PL_DEAD
) goto ok
;
315 mn
[i
].o
.x
=x
;mn
[i
].o
.y
=y
;
316 mn
[i
].o
.xv
=mn
[i
].o
.yv
=mn
[i
].o
.vx
=mn
[i
].o
.vy
=0;
320 mn
[i
].o
.r
=mnsz
[t
].r
;mn
[i
].o
.h
=mnsz
[t
].h
;
321 mn
[i
].life
=mnsz
[t
].l
;
322 setst(i
,SLEEP
);mn
[i
].s
=myrand(18);
324 }else {mn
[i
].o
.r
=8;mn
[i
].o
.h
=6;mn
[i
].life
=0;mn
[i
].st
=DEAD
;}
325 mn
[i
].aim
=-3;mn
[i
].atm
=0;
332 int MN_spawn_deadpl(obj_t
*o
,byte c
,int t
) {
335 if((i
=MN_spawn(o
->x
,o
->y
,c
,t
+MN_PL_DEAD
))==-1) return -1;
339 static int isfriend(int a
,int b
) {
340 if(a
==MN_BARREL
|| b
==MN_BARREL
) return 1;
342 case MN_IMP
: case MN_DEMON
:
343 case MN_BARON
: case MN_KNIGHT
:
344 case MN_CACO
: case MN_SOUL
:
345 case MN_MANCUB
: case MN_SKEL
:
349 if(a
==MN_SOUL
&& b
==MN_PAIN
) return 1;
350 if(b
==MN_SOUL
&& a
==MN_PAIN
) return 1;
354 static int MN_findnewprey(int i
) {
358 if(_2pl
) b
=!PL_isdead(&pl2
); else b
=0;
360 if(b
) mn
[i
].aim
=(abs(mn
[i
].o
.x
-pl1
.o
.x
)+abs(mn
[i
].o
.y
-pl1
.o
.y
)
361 <= abs(mn
[i
].o
.x
-pl2
.o
.x
)+abs(mn
[i
].o
.y
-pl2
.o
.y
))?-1:-2;
366 for(a
=0,b
=32000,mn
[i
].aim
=-3;a
<MAXMN
;++a
)
367 if(mn
[a
].t
&& mn
[a
].st
!=DEAD
&& a
!=i
&& !isfriend(mn
[a
].t
,mn
[i
].t
))
368 if((l
=abs(mn
[i
].o
.x
-mn
[a
].o
.x
)+abs(mn
[i
].o
.y
-mn
[a
].o
.y
))<b
)
370 if(mn
[i
].aim
<0) {mn
[i
].atm
=MAX_ATM
;return 0;} else mn
[i
].atm
=0;
376 int Z_getobjpos(int i
,obj_t
*o
) {
377 if(i
==-1) {*o
=pl1
.o
;return !PL_isdead(&pl1
);}
378 if(_2pl
) if(i
==-2) {*o
=pl2
.o
;return !PL_isdead(&pl2
);}
379 if(i
>=0 && i
<MAXMN
) if(mn
[i
].t
&& mn
[i
].st
!=DEAD
)
380 {*o
=mn
[i
].o
;return 1;}
384 static void *wakeupsnd(int t
) {
386 case MN_IMP
: return impsitsnd
[myrand(2)];
387 case MN_ZOMBY
: case MN_SERG
: case MN_CGUN
:
388 return positsnd
[myrand(3)];
393 static void *dthsnd(int t
) {
395 case MN_IMP
: return impdthsnd
[myrand(2)];
396 case MN_ZOMBY
: case MN_SERG
: case MN_CGUN
:
397 return podthsnd
[myrand(3)];
402 static int canshoot(int t
) {
404 case MN_DEMON
: case MN_FISH
: case MN_BARREL
:
410 static int shoot(int i
,obj_t
*o
,int n
) {
413 if(mn
[i
].ammo
<0) return 0;
414 if(!n
) switch(mn
[i
].t
) {
415 case MN_FISH
: case MN_BARREL
:
416 case MN_DEMON
: return 0;
420 if(++mn
[i
].ammo
>=50) mn
[i
].ammo
=(mn
[i
].t
==MN_ROBO
)?-200:-50;
425 if(++mn
[i
].ammo
>=5) mn
[i
].ammo
=-50;
428 if(++mn
[i
].ammo
>=100) mn
[i
].ammo
=-50;
431 if(rand()&1) return 0;
432 if(++mn
[i
].ammo
>=10) mn
[i
].ammo
=-50;
434 case MN_BARON
: case MN_KNIGHT
:
435 if(rand()&7) return 0;
438 if(rand()&31) return 0;
441 if(rand()&7) return 0;
444 if(rand()&7) return 0;
447 if(rand()&15) return 0;
449 if(!Z_look(&mn
[i
].o
,o
,mn
[i
].d
)) return 0;
451 mn
[i
].tx
=o
->x
+(o
->xv
+o
->vx
)*6;mn
[i
].ty
=o
->y
-o
->h
/2+(o
->yv
+o
->vy
)*6;
452 if(abs(mn
[i
].tx
-mn
[i
].o
.x
)<abs(mn
[i
].ty
-mn
[i
].o
.y
+mn
[i
].o
.h
/2)) return 0;
454 case MN_IMP
: case MN_BARON
: case MN_KNIGHT
: case MN_CACO
:
455 setst(i
,SHOOT
);Z_sound(firsnd
,128);break;
457 setst(i
,SHOOT
);Z_sound(snd
[MN_SKEL
-1][2],128);break;
459 mn
[i
].tx
=o
->x
;mn
[i
].ty
=o
->y
;
460 setst(i
,SHOOT
);Z_sound(fsnd
,128);
461 Z_sound(snd
[MN_VILE
-1][2],128);break;
463 setst(i
,ATTACK
);Z_sound(snd
[MN_SOUL
-1][2],128);
464 yd
=mn
[i
].ty
-mn
[i
].o
.y
+mn
[i
].o
.h
/2;xd
=mn
[i
].tx
-mn
[i
].o
.x
;
465 if(!(m
=max(abs(xd
),abs(yd
)))) m
=1;
466 mn
[i
].o
.xv
=xd
*16/m
;mn
[i
].o
.yv
=yd
*16/m
;
468 case MN_MANCUB
: if(mn
[i
].ammo
==1) Z_sound(snd
[MN_MANCUB
-1][2],128);
469 case MN_ZOMBY
: case MN_SERG
: case MN_BSP
: case MN_ROBO
:
470 case MN_CYBER
: case MN_CGUN
: case MN_SPIDER
:
471 case MN_PAIN
: case MN_MAN
:
472 setst(i
,SHOOT
);break;
479 static int kick(int i
,obj_t
*o
) {
482 setst(i
,ATTACK
);return 1;
484 setst(i
,ATTACK
);Z_sound(snd
[0][2],128);return 1;
486 setst(i
,ATTACK
);Z_sound(snd
[1][2],128);return 1;
488 setst(i
,ATTACK
);Z_sound(swgsnd
,128);return 1;
490 setst(i
,ATTACK
);Z_sound(swgsnd
,128);return 1;
491 case MN_BARON
: case MN_KNIGHT
: case MN_CACO
: case MN_MANCUB
:
497 static int iscorpse(obj_t
*o
,int n
) {
500 if(!n
) if(rand()&7) return -3;
501 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
) if(mn
[i
].st
==DEAD
)
502 if(Z_overlap(o
,&mn
[i
].o
)) switch(mn
[i
].t
) {
503 case MN_SOUL
: case MN_PAIN
:
504 case MN_CYBER
: case MN_SPIDER
:
505 case MN_PL_DEAD
: case MN_PL_MESS
:
506 case MN_VILE
: case MN_BARREL
:
517 static int pt_x
=0,pt_xs
=1,pt_y
=0,pt_ys
=1;
519 if(abs(pt_x
+=pt_xs
) > 123) pt_xs
=-pt_xs
;
520 if(abs(pt_y
+=pt_ys
) > 50) pt_ys
=-pt_ys
;
521 if(gsndt
>0) if(--gsndt
==0) {
522 Z_sound(gsnd
[myrand(4)],128);
524 for(i
=0;i
<MAXMN
;++i
) if((t
=mn
[i
].t
)!=0) {
527 if(!Z_inwater(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
,mn
[i
].o
.h
)) break;
528 case MN_SOUL
: case MN_PAIN
: case MN_CACO
:
529 if(mn
[i
].st
!=DIE
&& mn
[i
].st
!=DEAD
) --mn
[i
].o
.yv
;
531 }z_mon
=1;st
=Z_moveobj(&mn
[i
].o
);z_mon
=0;
532 BM_mark(&mn
[i
].o
,BM_MONSTER
);
534 if(t
==MN_ROBO
) g_exit
=1;
535 mn
[i
].t
=0;--mnum
;continue;
537 if(st
&Z_HITWATER
) Z_splash(&mn
[i
].o
,mn
[i
].o
.r
+mn
[i
].o
.h
);
538 SW_press(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
,mn
[i
].o
.h
,8,i
);
541 SMK_flame(mn
[i
].o
.x
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,
542 mn
[i
].o
.xv
+mn
[i
].o
.vx
,mn
[i
].o
.yv
+mn
[i
].o
.vy
,
543 mn
[i
].o
.r
/2,mn
[i
].o
.h
/2,rand()%(200*2+1)-200,-500,1,mn
[i
].fobj
);
545 if(st
&Z_INWATER
) mn
[i
].ftime
=0;
546 if(mn
[i
].st
==DEAD
) continue;
547 if(st
&Z_INWATER
) if(!(rand()&31)) switch(t
) {
550 case MN_ROBO
: case MN_BARREL
:
551 case MN_PL_DEAD
: case MN_PL_MESS
:
552 FX_bubble(mn
[i
].o
.x
+((rand()&1)*2-1)*myrand(mn
[i
].o
.r
+1),
553 mn
[i
].o
.y
-myrand(mn
[i
].o
.h
+1),0,0,1
557 FX_bubble(mn
[i
].o
.x
,mn
[i
].o
.y
-mn
[i
].o
.h
*3/4,0,0,5);
562 if(!mn
[i
].ap
[++mn
[i
].ac
]) {
563 mn
[i
].ac
=0;if(mn
[i
].st
==DIE
|| mn
[i
].st
==DEAD
) {mn
[i
].t
=0;}
564 }else if(mn
[i
].st
==DIE
&& mn
[i
].ac
==2) Z_explode(mn
[i
].o
.x
,mn
[i
].o
.y
-8,30,mn
[i
].aim
);
567 if(t
==MN_SOUL
) if(st
&Z_HITAIR
) Z_set_speed(&mn
[i
].o
,16);
568 if(mn
[i
].ammo
<0) ++mn
[i
].ammo
;
570 if(st
&Z_INWATER
) mn
[i
].o
.yv
=-4;
574 if(mn
[i
].pain
>=mnsz
[t
].mp
)
575 {mn
[i
].pain
=mnsz
[t
].mp
;Z_sound(snd
[t
-1][1],128);}
576 if((mn
[i
].pain
-=5)<=mnsz
[t
].minp
)
577 {setst(i
,GO
);mn
[i
].pain
=0;mn
[i
].ammo
=-9;}
580 if(++mn
[i
].s
>=18) mn
[i
].s
=0; else break;
581 if(Z_look(&mn
[i
].o
,&pl1
.o
,mn
[i
].d
))
582 {setst(i
,GO
);mn
[i
].aim
=-1;mn
[i
].atm
=0;Z_sound(wakeupsnd(t
),128);}
583 if(_2pl
) if(Z_look(&mn
[i
].o
,&pl2
.o
,mn
[i
].d
))
584 {setst(i
,GO
);mn
[i
].aim
=-2;mn
[i
].atm
=0;Z_sound(wakeupsnd(t
),128);}
587 if(--mn
[i
].s
<0) setst(i
,GO
);
590 if(st
&Z_BLOCK
) {mn
[i
].d
^=1;setst(i
,RUNOUT
);mn
[i
].s
=40;break;}
591 if(t
==MN_VILE
) if(iscorpse(&mn
[i
].o
,0)>=0) {
592 setst(i
,ATTACK
);mn
[i
].o
.xv
=0;break;
594 if(!Z_getobjpos(mn
[i
].aim
,&o
) || mn
[i
].atm
>MAX_ATM
)
595 if(!MN_findnewprey(i
)) {
597 o
.x
=mn
[i
].o
.x
+pt_x
;o
.y
=mn
[i
].o
.y
+pt_y
;
598 o
.xv
=o
.vx
=o
.yv
=o
.vy
=o
.r
=0;o
.h
=1;
599 }else Z_getobjpos(mn
[i
].aim
,&o
);
600 if(Z_overlap(&mn
[i
].o
,&o
)) {
602 if(kick(i
,&o
)) break;
605 sy
=o
.y
-o
.h
/2-mn
[i
].o
.y
+mn
[i
].o
.h
/2;
606 if(!(st
&Z_BLOCK
)) if(abs(sx
)<20)
607 if(t
!=MN_FISH
) {setst(i
,RUN
);mn
[i
].s
=15;mn
[i
].d
=rand()&1;break;}
609 if(SW_press(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
,mn
[i
].o
.h
,2,i
))
610 {setst(i
,WAIT
);mn
[i
].s
=4;break;}
612 case MN_CACO
: case MN_SOUL
: case MN_PAIN
: case MN_FISH
:
615 if(Z_canstand(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
))
616 {mn
[i
].o
.yv
=-mnsz
[t
].jv
;setst(i
,CLIMB
);break;}
621 if(abs(sx
)>abs(sy
)) if(shoot(i
,&o
,0)) break;
625 if(!(st
&Z_INWATER
)) {
626 if(Z_canstand(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
)) {
628 mn
[i
].o
.vx
+=rand()%17
-8;
629 }setst(i
,PAIN
);mn
[i
].pain
+=50;break;
631 case MN_CACO
: case MN_SOUL
: case MN_PAIN
:
632 if(abs(sy
)>4) mn
[i
].o
.yv
=(sy
<0)?-4:4; else mn
[i
].o
.yv
=0;
633 if(t
==MN_FISH
) if(mn
[i
].o
.yv
<0)
634 if(!Z_inwater(mn
[i
].o
.x
,mn
[i
].o
.y
-8,mn
[i
].o
.r
,mn
[i
].o
.h
))
635 {mn
[i
].o
.yv
=0;setst(i
,RUN
);mn
[i
].d
=rand()&1;mn
[i
].s
=20;}
638 if(sy
<-20) if(Z_canstand(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
))
639 if(!(rand()&3)) mn
[i
].o
.yv
=-mnsz
[t
].jv
;
643 if(!(rand()&7)) Z_sound(snd
[t
-1][0],128);
645 mn
[i
].o
.xv
=((mn
[i
].d
)?1:-1)*mnsz
[t
].rv
;
646 if(st
&Z_INWATER
) mn
[i
].o
.xv
/=2;
647 else if(t
==MN_FISH
) mn
[i
].o
.xv
=0;
650 if(st
&Z_BLOCK
) {setst(i
,RUNOUT
);mn
[i
].d
^=1;mn
[i
].s
=40;break;}
651 if(--mn
[i
].s
<=0 || ((st
&Z_HITWALL
) && mn
[i
].o
.yv
+mn
[i
].o
.vy
==0)) {
652 setst(i
,GO
);mn
[i
].s
=0;if(st
&(Z_HITWALL
|Z_BLOCK
)) mn
[i
].d
^=1;
653 if(!(rand()&7)) Z_sound(snd
[t
-1][0],128);
654 }mn
[i
].o
.xv
=((mn
[i
].d
)?1:-1)*mnsz
[t
].rv
;
655 if(st
&Z_INWATER
) mn
[i
].o
.xv
/=2;
656 else if(t
==MN_FISH
) mn
[i
].o
.xv
=0;
659 if(!(st
&Z_BLOCK
) && mn
[i
].s
>0) mn
[i
].s
=0;
661 setst(i
,GO
);mn
[i
].s
=0;if(st
&(Z_HITWALL
|Z_BLOCK
)) mn
[i
].d
^=1;
662 if(!(rand()&7)) Z_sound(snd
[t
-1][0],128);
663 }mn
[i
].o
.xv
=((mn
[i
].d
)?1:-1)*mnsz
[t
].rv
;
664 if(st
&Z_INWATER
) mn
[i
].o
.xv
/=2;
665 else if(t
==MN_FISH
) mn
[i
].o
.xv
=0;
668 if(mn
[i
].o
.yv
+mn
[i
].o
.vy
>=0 || !(st
&Z_HITWALL
)) {
669 setst(i
,GO
);mn
[i
].s
=0;
670 if(st
&(Z_HITWALL
|Z_BLOCK
)) {mn
[i
].d
^=1;setst(i
,RUN
);mn
[i
].s
=15;}
671 }mn
[i
].o
.xv
=((mn
[i
].d
)?1:-1)*mnsz
[t
].rv
;
672 if(st
&Z_INWATER
) mn
[i
].o
.xv
/=2;
673 else if(t
==MN_FISH
) mn
[i
].o
.xv
=0;
677 if(t
==MN_SOUL
) {if(st
&(Z_HITWALL
|Z_HITCEIL
|Z_HITLAND
)) setst(i
,GO
); break;}
678 if(t
!=MN_FISH
) mn
[i
].o
.xv
=Z_dec(mn
[i
].o
.xv
,1);
679 if(t
==MN_VILE
&& mn
[i
].st
==SHOOT
) {
680 if(!Z_getobjpos(mn
[i
].aim
,&o
)) {setst(i
,GO
);break;}
681 if(!Z_look(&mn
[i
].o
,&o
,mn
[i
].d
)) {setst(i
,GO
);break;}
682 if(Z_inwater(o
.x
,o
.y
,o
.r
,o
.h
)) {setst(i
,GO
);break;}
683 mn
[i
].tx
=o
.x
;mn
[i
].ty
=o
.y
;
684 Z_hitobj(mn
[i
].aim
,2,i
,HIT_SOME
);
687 if(mn
[i
].st
==REVIVE
) {
688 if(--mn
[i
].ac
==0) setst(i
,GO
);
690 if(!mn
[i
].ap
[mn
[i
].ac
]) switch(mn
[i
].st
) {
693 case MN_SOUL
: mn
[i
].ac
=0;
696 if(Z_hit(&mn
[i
].o
,15,i
,HIT_SOME
)) if(t
==MN_SOUL
) setst(i
,GO
);
699 if(Z_hit(&mn
[i
].o
,10,i
,HIT_SOME
))
700 Z_sound(snd
[MN_FISH
-1][2],128);
702 case MN_SKEL
: case MN_ROBO
:
703 o
=mn
[i
].o
;o
.xv
=mn
[i
].d
?50:-50;
704 if(Z_hit(&o
,50,i
,HIT_SOME
)) Z_sound(pchsnd
,128);
707 sx
=iscorpse(&mn
[i
].o
,1);
709 if(!mn
[sx
].t
|| mn
[sx
].st
!=DEAD
) break;
710 setst(sx
,REVIVE
);Z_sound(slopsnd
,128);
711 hit_xv
=hit_yv
=0;MN_hit(i
,5,-3,HIT_SOME
);
713 }if(t
!=MN_SOUL
&& mn
[i
].st
!=DIE
) setst(i
,GO
);
718 WP_ball1(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
721 WP_pistol(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
724 WP_shotgun(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
727 WP_dshotgun(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
728 mn
[i
].ammo
=-36;break;
730 WP_rocket(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
733 WP_revf(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
,mn
[i
].aim
);
737 WP_mgun(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
740 WP_aplasma(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
743 WP_plasma(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*15,mn
[i
].o
.y
-30,mn
[i
].tx
,mn
[i
].ty
,i
);
746 WP_manfire(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
748 case MN_BARON
: case MN_KNIGHT
:
749 WP_ball7(mn
[i
].o
.x
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
752 WP_ball2(mn
[i
].o
.x
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
755 if((sx
=MN_spawn(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].d
,MN_SOUL
))==-1) break;
756 Z_getobjpos(mn
[sx
].aim
=mn
[i
].aim
,&o
);mn
[sx
].atm
=0;
760 if(t
==MN_CGUN
|| t
==MN_SPIDER
|| t
==MN_BSP
|| t
==MN_MANCUB
|| t
==MN_ROBO
)
761 if(!Z_getobjpos(mn
[i
].aim
,&o
)) MN_findnewprey(i
);
762 else if(shoot(i
,&o
,0)) break;
766 if(t
==MN_PAIN
|| t
==MN_SOUL
) mn
[i
].ftime
=0;
768 if((sx
=MN_spawn(mn
[i
].o
.x
-15,mn
[i
].o
.y
,0,MN_SOUL
))==-1) break;
770 if((sx
=MN_spawn(mn
[i
].o
.x
+15,mn
[i
].o
.y
,1,MN_SOUL
))==-1) break;
772 if((sx
=MN_spawn(mn
[i
].o
.x
,mn
[i
].o
.y
-10,1,MN_SOUL
))==-1) break;
778 case GO
: case RUN
: case CLIMB
: case RUNOUT
:
779 if(t
==MN_CYBER
|| t
==MN_SPIDER
|| t
==MN_BSP
) {
780 if(mn
[i
].ac
==0 || mn
[i
].ac
==6) Z_sound(snd
[t
-1][2],128);
782 if(mn
[i
].ac
==0 || mn
[i
].ac
==12) Z_sound(snd
[t
-1][2],128);
789 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
!=0) BM_mark(&mn
[i
].o
,BM_MONSTER
);
792 int MN_hit(int n
,int d
,int o
,int t
) {
795 if(mn
[n
].st
==DEAD
|| mn
[n
].st
==DIE
) return 0;
797 if(t
!=HIT_ROCKET
&& t
!=HIT_ELECTRO
) return 0;
798 if(mn
[n
].t
==MN_CYBER
|| mn
[n
].t
==MN_BARREL
) return 1;
801 if(mn
[o
].t
==MN_SOUL
&& mn
[n
].t
==MN_PAIN
) return 0;
802 if(mn
[o
].t
==mn
[n
].t
) switch(mn
[n
].t
) {
803 case MN_IMP
: case MN_DEMON
:
804 case MN_BARON
: case MN_KNIGHT
:
805 case MN_CACO
: case MN_SOUL
:
806 case MN_MANCUB
: case MN_SKEL
:
811 if(t
==HIT_FLAME
) if(mn
[n
].ftime
&& mn
[n
].fobj
==o
) {if(g_time
&31) return 1;}
812 else {mn
[n
].ftime
=255;mn
[n
].fobj
=o
;}
813 if(t
==HIT_ELECTRO
) if(mn
[n
].t
==MN_FISH
)
814 {setst(n
,RUN
);mn
[n
].s
=20;mn
[n
].d
=rand()&1;return 1;}
815 if(t
==HIT_TRAP
) mn
[n
].life
=-100;
816 if(mn
[n
].t
==MN_ROBO
) d
=0;
817 if((mn
[n
].life
-=d
)<=0) --mnum
;
818 if(!mn
[n
].pain
) mn
[n
].pain
=3;
821 if(mn
[n
].pain
>=mnsz
[mn
[n
].t
].minp
) setst(n
,PAIN
);
823 if(mn
[n
].t
!=MN_BARREL
)
824 DOT_blood(mn
[n
].o
.x
,mn
[n
].o
.y
-mn
[n
].o
.h
/2,hit_xv
,hit_yv
,d
*2);
825 mn
[n
].aim
=o
;mn
[n
].atm
=0;
827 if(mn
[n
].t
!=MN_BARREL
)
828 if(o
==-1) ++pl1
.kills
;
829 else if(o
==-2) ++pl2
.kills
;
832 case MN_ZOMBY
: i
=I_CLIP
;break;
833 case MN_SERG
: i
=I_SGUN
;break;
834 case MN_CGUN
: i
=I_MGUN
;break;
835 case MN_MAN
: i
=I_KEYR
;break;
837 }if(i
) IT_spawn(mn
[n
].o
.x
,mn
[n
].o
.y
,i
);
838 mn
[n
].o
.xv
=0;mn
[n
].o
.h
=6;
839 if(mn
[n
].life
<=-mnsz
[mn
[n
].t
].sp
)
841 case MN_IMP
: case MN_ZOMBY
: case MN_SERG
: case MN_CGUN
:
843 mn
[n
].ap
=slopanim
[mn
[n
].t
-1];
844 Z_sound(slopsnd
,128);
846 case MN_BSP
: if(g_map
==9) break;
848 Z_sound(dthsnd(mn
[n
].t
),128);
850 else if(mn
[n
].t
!=MN_BSP
|| g_map
!=9) Z_sound(dthsnd(mn
[n
].t
),128);
852 }else if(mn
[n
].st
==SLEEP
) {setst(n
,GO
);mn
[n
].pain
=mnsz
[mn
[n
].t
].mp
;}
856 #define hit(o,x,y) (y<=o.y && y>o.y-o.h && x>=o.x-o.r && x<=o.x+o.r)
858 int Z_gunhit(int x
,int y
,int o
,int xv
,int yv
) {
861 if(o
!=-1) if(hit(pl1
.o
,x
,y
)) if(PL_hit(&pl1
,3,o
,HIT_SOME
))
862 {pl1
.o
.vx
+=xv
;pl1
.o
.vy
+=yv
;return -1;}
863 if(_2pl
&& o
!=-2) if(hit(pl2
.o
,x
,y
)) if(PL_hit(&pl2
,3,o
,HIT_SOME
))
864 {pl2
.o
.vx
+=xv
;pl2
.o
.vy
+=yv
;return -2;}
866 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
&& o
!=i
)
867 if(hit(mn
[i
].o
,x
,y
)) if(MN_hit(i
,3,o
,HIT_SOME
))
868 {mn
[i
].o
.vx
+=xv
;mn
[i
].o
.vy
+=yv
;return 1;}
872 static void goodsnd(void) {
877 int Z_hit(obj_t
*o
,int d
,int own
,int t
) {
882 if(Z_overlap(o
,&pl1
.o
)) if(PL_hit(&pl1
,d
,own
,t
)) {
883 pl1
.o
.vx
+=(o
->xv
+o
->vx
)*((t
==HIT_BFG
)?8:1)/4;
884 pl1
.o
.vy
+=(o
->yv
+o
->vy
)*((t
==HIT_BFG
)?8:1)/4;
885 if(t
==HIT_BFG
) goodsnd();
888 if(_2pl
) if(Z_overlap(o
,&pl2
.o
)) if(PL_hit(&pl2
,d
,own
,t
)) {
889 pl2
.o
.vx
+=(o
->xv
+o
->vx
)*((t
==HIT_BFG
)?8:1)/4;
890 pl2
.o
.vy
+=(o
->yv
+o
->vy
)*((t
==HIT_BFG
)?8:1)/4;
891 if(t
==HIT_BFG
) goodsnd();
895 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
)
896 if(Z_overlap(o
,&mn
[i
].o
)) if(MN_hit(i
,d
,own
,t
)) {
897 mn
[i
].o
.vx
+=(o
->xv
+o
->vx
)*((t
==HIT_BFG
)?8:1)/4;
898 mn
[i
].o
.vy
+=(o
->yv
+o
->vy
)*((t
==HIT_BFG
)?8:1)/4;
904 void MN_killedp(void) {
907 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
==MN_MAN
)
908 if(mn
[i
].st
!=DEAD
&& mn
[i
].st
!=DIE
&& mn
[i
].st
!=SLEEP
)
909 Z_sound(trupsnd
,128);
912 int Z_hitobj(int obj
,int d
,int own
,int t
) {
914 if(obj
==-1) return PL_hit(&pl1
,d
,own
,t
);
915 else if(obj
==-2 && _2pl
) return PL_hit(&pl2
,d
,own
,t
);
916 else if(obj
<0 || obj
>=MAXMN
) return 0;
917 if(mn
[obj
].t
) return MN_hit(obj
,d
,own
,t
);
921 void Z_explode(int x
,int y
,int rad
,int own
) {
925 if(x
<-100 || x
>FLDW
*CELW
+100) return;
926 if(y
<-100 || y
>FLDH
*CELH
+100) return;
928 dx
=pl1
.o
.x
-x
;dy
=pl1
.o
.y
-pl1
.o
.h
/2-y
;
929 if((long)dx
*dx
+(long)dy
*dy
<r
) {
930 if(!(m
=max(abs(dx
),abs(dy
)))) m
=1;
931 pl1
.o
.vx
+=hit_xv
=dx
*10/m
;
932 pl1
.o
.vy
+=hit_yv
=dy
*10/m
;
933 PL_hit(&pl1
,100*(rad
-m
)/rad
,own
,HIT_ROCKET
);
936 dx
=pl2
.o
.x
-x
;dy
=pl2
.o
.y
-pl2
.o
.h
/2-y
;
937 if((long)dx
*dx
+(long)dy
*dy
<r
) {
938 if(!(m
=max(abs(dx
),abs(dy
)))) m
=1;
939 pl2
.o
.vx
+=hit_xv
=dx
*10/m
;
940 pl2
.o
.vy
+=hit_yv
=dy
*10/m
;
941 PL_hit(&pl2
,100*(rad
-m
)/rad
,own
,HIT_ROCKET
);
944 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
) {
945 dx
=mn
[i
].o
.x
-x
;dy
=mn
[i
].o
.y
-mn
[i
].o
.h
/2-y
;
946 if((long)dx
*dx
+(long)dy
*dy
<r
) {
947 if(!(m
=max(abs(dx
),abs(dy
)))) m
=1;
948 mn
[i
].o
.vx
+=hit_xv
=dx
*10/m
;
949 mn
[i
].o
.vy
+=hit_yv
=dy
*10/m
;
950 MN_hit(i
,mn
[i
].o
.r
*10*(rad
-m
)/rad
,own
,HIT_ROCKET
);
955 void Z_bfg9000(int x
,int y
,int own
) {
959 if(x
<-100 || x
>FLDW
*CELW
+100) return;
960 if(y
<-100 || y
>FLDH
*CELH
+100) return;
961 dx
=pl1
.o
.x
-x
;dy
=pl1
.o
.y
-pl1
.o
.h
/2-y
;
962 if(own
!=-1) if((long)dx
*dx
+(long)dy
*dy
<16000)
963 if(Z_cansee(x
,y
,pl1
.o
.x
,pl1
.o
.y
-pl1
.o
.h
/2)) {
964 if(PL_hit(&pl1
,50,own
,HIT_SOME
))
965 WP_bfghit(pl1
.o
.x
,pl1
.o
.y
-pl1
.o
.h
/2,own
);
968 dx
=pl2
.o
.x
-x
;dy
=pl2
.o
.y
-pl2
.o
.h
/2-y
;
969 if(own
!=-2) if((long)dx
*dx
+(long)dy
*dy
<16000)
970 if(Z_cansee(x
,y
,pl2
.o
.x
,pl2
.o
.y
-pl2
.o
.h
/2)) {
971 if(PL_hit(&pl2
,50,own
,HIT_SOME
))
972 WP_bfghit(pl2
.o
.x
,pl2
.o
.y
-pl2
.o
.h
/2,own
);
975 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
&& own
!=i
) {
976 dx
=mn
[i
].o
.x
-x
;dy
=mn
[i
].o
.y
-mn
[i
].o
.h
/2-y
;
977 if((long)dx
*dx
+(long)dy
*dy
<16000)
978 if(Z_cansee(x
,y
,mn
[i
].o
.x
,mn
[i
].o
.y
-mn
[i
].o
.h
/2)) {
979 if(MN_hit(i
,50,own
,HIT_SOME
))
980 WP_bfghit(mn
[i
].o
.x
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,own
);
985 int Z_chktrap(int t
,int d
,int o
,int ht
) {
990 if(Z_istrapped(pl1
.o
.x
,pl1
.o
.y
,pl1
.o
.r
,pl1
.o
.h
)) {
992 if(t
) PL_hit(&pl1
,d
,o
,ht
);
994 if(_2pl
) if(Z_istrapped(pl2
.o
.x
,pl2
.o
.y
,pl2
.o
.r
,pl2
.o
.h
)) {
996 if(t
) PL_hit(&pl2
,d
,o
,ht
);
998 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
&& mn
[i
].st
!=DEAD
)
999 if(Z_istrapped(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
,mn
[i
].o
.h
)) {
1001 if(t
) MN_hit(i
,d
,o
,ht
);
1006 void Z_teleobj(int o
,int x
,int y
) {
1010 else if(o
==-2) p
=&pl2
.o
;
1011 else if(o
>=0 && o
<MAXMN
) p
=&mn
[o
].o
;
1013 FX_tfog(p
->x
,p
->y
);FX_tfog(p
->x
=x
,p
->y
=y
);
1014 Z_sound(telesnd
,128);
1017 void MN_warning(int l
,int t
,int r
,int b
) {
1020 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
&& mn
[i
].t
!=MN_CACO
&& mn
[i
].t
!=MN_SOUL
1021 && mn
[i
].t
!=MN_PAIN
&& mn
[i
].t
!=MN_FISH
)
1022 if(mn
[i
].st
!=DIE
&& mn
[i
].st
!=DEAD
&& mn
[i
].st
!=SLEEP
)
1023 if(mn
[i
].o
.x
+mn
[i
].o
.r
>=l
&& mn
[i
].o
.x
-mn
[i
].o
.r
<=r
1024 && mn
[i
].o
.y
>=t
&& mn
[i
].o
.y
-mn
[i
].o
.h
<=b
)
1025 if(Z_canstand(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
))
1026 mn
[i
].o
.yv
=-mnsz
[mn
[i
].t
].jv
;