1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
26 procedure KeyPress (K
: Word);
27 procedure CharPress (C
: AnsiChar);
40 {$INCLUDE ../nogl/noGLuses.inc}
41 {$IFDEF ENABLE_HOLMES}
42 g_holmes
, fui_wadread
, fui_style
, fui_gfx_gl
,
44 SDL2
, wadreader
, e_log
, g_window
,
45 e_graphics
, e_input
, g_game
, g_console
, g_gui
,
46 e_sound
, g_options
, g_sound
, g_player
, g_basic
,
47 g_weapons
, SysUtils
, g_triggers
, MAPDEF
, g_map
,
48 g_menu
, g_language
, g_net
, g_touch
,
49 utils
, conbuf
, envvars
,
54 charbuff
: packed array [0..15] of AnsiChar;
59 {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)}
63 e_InitWritelnDriver();
66 MapsDir
:= GameDir
+ '/maps/';
67 DataDir
:= GameDir
+ '/data/';
68 ModelsDir
:= DataDir
+ 'models/';
69 GameWAD
:= DataDir
+ 'Game.wad';
71 e_InitLog(GameDir
+ '/' + LogFileName
, TWriteMode
.WM_NEWFILE
);
74 'Doom 2D: Forever version ' + GAME_VERSION
+
75 ' proto ' + IntToStr(NET_PROTOCOL_VER
),
79 'Build date: ' + GAME_BUILDDATE
+ ' ' + GAME_BUILDTIME
,
84 conbufDumpToStdOut
:= true;
86 e_WriteToStdOut
:= False; //{$IFDEF HEADLESS}True;{$ELSE}False;{$ENDIF}
90 sdlflags
:= SDL_INIT_TIMER
or SDL_INIT_AUDIO
or $00004000;
91 // HACK: shit this into env and hope for the best
92 SetEnvVar('SDL_AUDIODRIVER', 'dummy');
94 sdlflags
:= SDL_INIT_TIMER
or $00004000;
98 {*sdlflags := SDL_INIT_EVERYTHING;*}
99 sdlflags
:= SDL_INIT_JOYSTICK
or SDL_INIT_TIMER
or SDL_INIT_VIDEO
;
101 sdlflags
:= SDL_INIT_JOYSTICK
or SDL_INIT_TIMER
or SDL_INIT_VIDEO
;
105 SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK
, '0');
107 if SDL_Init(sdlflags
) < 0 then
108 raise Exception
.Create('SDL: Init failed: ' + SDL_GetError());
110 e_WriteLog('Read config file', TMsgType
.Notify
);
111 g_Options_Read(GameDir
+ '/' + CONFIG_FILENAME
);
113 //GetSystemDefaultLCID()
115 //e_WriteLog('Read language file', MSG_NOTIFY);
116 //g_Language_Load(DataDir + gLanguage + '.txt');
117 e_WriteLog(gLanguage
, TMsgType
.Notify
);
118 g_Language_Set(gLanguage
);
120 {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)}
122 if not fuiAddWad('flexui.wad') then
124 if not fuiAddWad('./data/flexui.wad') then fuiAddWad('./flexui.wad');
127 fuiGfxLoadFont('win8', 'flexui/fonts/win8.fuifont');
128 fuiGfxLoadFont('win14', 'flexui/fonts/win14.fuifont');
129 fuiGfxLoadFont('win16', 'flexui/fonts/win16.fuifont');
130 fuiGfxLoadFont('dos8', 'flexui/fonts/dos8.fuifont');
131 fuiGfxLoadFont('msx6', 'flexui/fonts/msx6.fuifont');
132 except on e
: Exception
do
134 writeln('ERROR loading FlexUI fonts');
147 e_LogWriteln('FlexUI: loading stylesheet...');
148 uiLoadStyles('flexui/widgets.wgs');
149 except on e
: TParserException
do
151 writeln('ERROR at (', e
.tokLine
, ',', e
.tokCol
, '): ', e
.message);
162 g_holmes_imfunctional
:= not flexloaded
;
165 e_WriteLog('Entering SDLMain', TMsgType
.Notify
);
171 e_WriteLog('Releasing SDL', TMsgType
.Notify
);
182 {$IFDEF USE_SDLMIXER}
183 NoSound
:= False; // hope env has set SDL_AUDIODRIVER to dummy
185 NoSound
:= True; // FMOD backend will sort it out
191 e_WriteLog('Init Input', TMsgType
.Notify
);
196 if (e_JoysticksAvailable > 0) then
197 e_WriteLog('Input: Joysticks available.', TMsgType.Notify)
199 e_WriteLog('Input: No Joysticks.', TMsgType.Notify);
202 if (not gNoSound
) then
204 e_WriteLog('Initializing sound system', TMsgType
.Notify
);
205 e_InitSoundSystem(NoSound
);
208 e_WriteLog('Init game', TMsgType
.Notify
);
211 FillChar(charbuff
, sizeof(charbuff
), ' ');
217 e_WriteLog('Releasing engine', TMsgType
.Notify
);
220 e_WriteLog('Releasing Input', TMsgType
.Notify
);
225 e_WriteLog('Releasing FMOD', TMsgType
.Notify
);
226 e_ReleaseSoundSystem();
243 function Translit (const S
: AnsiString): AnsiString;
248 for i
:= 1 to Length(Result
) do
251 'É': Result
[i
] := 'Q';
252 'Ö': Result
[i
] := 'W';
253 'Ó': Result
[i
] := 'E';
254 'Ê': Result
[i
] := 'R';
255 'Å': Result
[i
] := 'T';
256 'Í': Result
[i
] := 'Y';
257 'Ã': Result
[i
] := 'U';
258 'Ø': Result
[i
] := 'I';
259 'Ù': Result
[i
] := 'O';
260 'Ç': Result
[i
] := 'P';
261 'Õ': Result
[i
] := '['; //Chr(219);
262 'Ú': Result
[i
] := ']'; //Chr(221);
263 'Ô': Result
[i
] := 'A';
264 'Û': Result
[i
] := 'S';
265 'Â': Result
[i
] := 'D';
266 'À': Result
[i
] := 'F';
267 'Ï': Result
[i
] := 'G';
268 'Ð': Result
[i
] := 'H';
269 'Î': Result
[i
] := 'J';
270 'Ë': Result
[i
] := 'K';
271 'Ä': Result
[i
] := 'L';
272 'Æ': Result
[i
] := ';'; //Chr(186);
273 'Ý': Result
[i
] := #39; //Chr(222);
274 'ß': Result
[i
] := 'Z';
275 '×': Result
[i
] := 'X';
276 'Ñ': Result
[i
] := 'C';
277 'Ì': Result
[i
] := 'V';
278 'È': Result
[i
] := 'B';
279 'Ò': Result
[i
] := 'N';
280 'Ü': Result
[i
] := 'M';
281 'Á': Result
[i
] := ','; //Chr(188);
282 'Þ': Result
[i
] := '.'; //Chr(190);
288 function CheckCheat (ct
: TStrings_Locale
; eofs
: Integer=0): Boolean;
293 ls2
:= Translit(CheatRus
[ct
]);
294 if length(ls1
) = 0 then ls1
:= '~';
295 if length(ls2
) = 0 then ls2
:= '~';
297 (Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
)) = ls1
) or
298 (Translit(Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
))) = ls1
) or
299 (Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
)) = ls2
) or
300 (Translit(Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
))) = ls2
);
302 if ct = I_GAME_CHEAT_JETPACK then
304 e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
305 e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
306 e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
307 e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
308 e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
309 e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
326 if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
327 (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
328 or g_Game_IsNet then Exit;
330 if not gGameOn
then exit
;
331 if not conIsCheatsEnabled
then exit
;
333 s
:= 'SOUND_GAME_RADIO';
336 if CheckCheat(I_GAME_CHEAT_GODMODE
) then
338 if gPlayer1
<> nil then gPlayer1
.GodMode
:= not gPlayer1
.GodMode
;
339 if gPlayer2
<> nil then gPlayer2
.GodMode
:= not gPlayer2
.GodMode
;
343 if CheckCheat(I_GAME_CHEAT_WEAPONS
) then
345 if gPlayer1
<> nil then gPlayer1
.AllRulez(False);
346 if gPlayer2
<> nil then gPlayer2
.AllRulez(False);
350 if CheckCheat(I_GAME_CHEAT_HEALTH
) then
352 if gPlayer1
<> nil then gPlayer1
.AllRulez(True);
353 if gPlayer2
<> nil then gPlayer2
.AllRulez(True);
357 if CheckCheat(I_GAME_CHEAT_DEATH
) then
359 if gPlayer1
<> nil then gPlayer1
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
360 if gPlayer2
<> nil then gPlayer2
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
361 s
:= 'SOUND_MONSTER_HAHA';
365 if CheckCheat(I_GAME_CHEAT_DOORS
) then
367 g_Triggers_OpenAll();
371 if CheckCheat(I_GAME_CHEAT_NEXTMAP
) then
373 if gTriggers
<> nil then
374 for a
:= 0 to High(gTriggers
) do
375 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
377 gExitByTrigger
:= True;
378 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
379 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
385 s2
:= Copy(charbuff
, 15, 2);
386 if CheckCheat(I_GAME_CHEAT_CHANGEMAP
, 2) and (s2
[1] >= '0') and (s2
[1] <= '9') and (s2
[2] >= '0') and (s2
[2] <= '9') then
388 if g_Map_Exist(MapsDir
+gGameSettings
.WAD
+':\MAP'+s2
) then
396 if CheckCheat(I_GAME_CHEAT_FLY
) then
402 if CheckCheat(I_GAME_CHEAT_JUMPS
) then
404 VEL_JUMP
:= 30-VEL_JUMP
;
408 if CheckCheat(I_GAME_CHEAT_SPEED
) then
410 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
414 if CheckCheat(I_GAME_CHEAT_SUIT
) then
416 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_SUIT
);
417 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_SUIT
);
421 if CheckCheat(I_GAME_CHEAT_AIR
) then
423 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_OXYGEN
);
424 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_OXYGEN
);
428 if CheckCheat(I_GAME_CHEAT_BERSERK
) then
430 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_MEDKIT_BLACK
);
431 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_MEDKIT_BLACK
);
435 if CheckCheat(I_GAME_CHEAT_JETPACK
) then
437 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_JETPACK
);
438 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_JETPACK
);
442 if CheckCheat(I_GAME_CHEAT_NOCLIP
) then
444 if gPlayer1
<> nil then gPlayer1
.SwitchNoClip
;
445 if gPlayer2
<> nil then gPlayer2
.SwitchNoClip
;
449 if CheckCheat(I_GAME_CHEAT_NOTARGET
) then
451 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= not gPlayer1
.NoTarget
;
452 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= not gPlayer2
.NoTarget
;
456 if CheckCheat(I_GAME_CHEAT_NORELOAD
) then
458 if gPlayer1
<> nil then gPlayer1
.NoReload
:= not gPlayer1
.NoReload
;
459 if gPlayer2
<> nil then gPlayer2
.NoReload
:= not gPlayer2
.NoReload
;
462 if CheckCheat(I_GAME_CHEAT_AIMLINE
) then
464 gAimLine
:= not gAimLine
;
467 if CheckCheat(I_GAME_CHEAT_AUTOMAP
) then
469 gShowMap
:= not gShowMap
;
479 procedure KeyPress (K
: Word);
489 if (g_ActiveWindow
<> nil) then
491 Msg
.Msg
:= WM_KEYDOWN
;
492 Msg
.WParam
:= VK_ESCAPE
;
493 g_ActiveWindow
.OnMessage(Msg
);
494 if (not g_Game_IsNet
) and (g_ActiveWindow
= nil) then g_Game_Pause(false); //Fn loves to do this
496 else if (gState
<> STATE_FOLD
) then
498 if gGameOn
or (gState
= STATE_INTERSINGLE
) or (gState
= STATE_INTERCUSTOM
) then
500 g_Game_InGameMenu(True);
502 else if (gExit
= 0) and (gState
<> STATE_SLIST
) then
504 if (gState
<> STATE_MENU
) then
506 if (NetMode
<> NET_NONE
) then
508 g_Game_StopAllSounds(True);
510 gState
:= STATE_MENU
;
514 g_GUI_ShowWindow('MainMenu');
515 g_Sound_PlayEx('MENU_OPEN');
520 IK_F2
, IK_F3
, IK_F4
, IK_F5
, IK_F6
, IK_F7
, IK_F10
:
521 begin // <F2> .. <F6> � <F12>
522 if gGameOn
and (not gConsoleShow
) and (not gChatShow
) then
524 while (g_ActiveWindow
<> nil) do g_GUI_HideWindow(False);
525 if (not g_Game_IsNet
) then g_Game_Pause(True);
527 IK_F2
: g_Menu_Show_SaveMenu();
528 IK_F3
: g_Menu_Show_LoadMenu();
529 IK_F4
: g_Menu_Show_GameSetGame();
530 IK_F5
: g_Menu_Show_OptionsVideo();
531 IK_F6
: g_Menu_Show_OptionsSound();
532 IK_F7
: g_Menu_Show_EndGameMenu();
533 IK_F10
: g_Menu_Show_QuitGameMenu();
540 gJustChatted
:= False;
541 if gConsoleShow
or gChatShow
then
543 g_Console_Control(K
);
545 else if (g_ActiveWindow
<> nil) then
547 Msg
.Msg
:= WM_KEYDOWN
;
549 g_ActiveWindow
.OnMessage(Msg
);
551 else if (gState
= STATE_MENU
) then
553 g_GUI_ShowWindow('MainMenu');
554 g_Sound_PlayEx('MENU_OPEN');
562 procedure CharPress (C
: AnsiChar);
567 if gConsoleShow
or gChatShow
then
571 else if (g_ActiveWindow
<> nil) then
574 Msg
.WParam
:= Ord(C
);
575 g_ActiveWindow
.OnMessage(Msg
);
579 for a
:= 0 to 14 do charbuff
[a
] := charbuff
[a
+1];
580 charbuff
[15] := upcase1251(C
);