1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
24 SysUtils
, Classes
, MAPDEF
,
25 g_base
, g_basic
, g_player
, g_res_downloader
,
26 g_sound
, utils
, md5
, mempool
, xprofiler
,
31 TGameSettings
= record
38 ItemRespawnTime
: Word;
49 TDelayedEvent
= record
58 Sound
: TPlayableSound
;
59 Tags
: Array of String;
63 TPlayerSettings
= record
68 // ones below are sent only to the server
70 WeaponPreferences
: Array[WP_FIRST
..WP_LAST
+1] of Byte;
87 function g_Game_IsNet(): Boolean;
88 function g_Game_IsServer(): Boolean;
89 function g_Game_IsClient(): Boolean;
90 procedure g_Game_Init();
91 procedure g_Game_Free (freeTextures
: Boolean=true);
92 procedure g_Game_LoadData();
93 procedure g_Game_FreeData();
94 procedure g_Game_Update();
95 procedure g_Game_PreUpdate();
96 procedure g_Game_Quit();
97 function g_Game_ModeToText(Mode
: Byte): string;
98 function g_Game_TextToMode(Mode
: string): Byte;
99 procedure g_Game_ExecuteEvent(Name
: String);
100 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
101 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
102 procedure g_Game_RemovePlayer();
103 procedure g_Game_Spectate();
104 procedure g_Game_SpectateCenterView();
105 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
106 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, ScoreLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
107 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, ScoreLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
108 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
109 procedure g_Game_Restart();
110 procedure g_Game_RestartLevel();
111 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
112 function g_Game_ClientWAD (NewWAD
: String; const WHash
: TMD5Digest
): AnsiString;
113 function g_Game_StartMap(asMegawad
: Boolean; Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
114 procedure g_Game_ChangeMap(const MapPath
: String);
115 procedure g_Game_ExitLevel(const Map
: AnsiString);
116 function g_Game_GetFirstMap(WAD
: String): String;
117 function g_Game_GetNextMap(): String;
118 procedure g_Game_NextLevel();
119 procedure g_Game_Pause(Enable
: Boolean);
120 procedure g_Game_HolmesPause(Enable
: Boolean);
121 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
122 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
123 procedure g_Game_Message(Msg
: String; Time
: Word);
124 procedure g_Game_LoadMapList(FileName
: String);
125 procedure g_Game_PauseAllSounds(Enable
: Boolean);
126 procedure g_Game_StopAllSounds(all
: Boolean);
127 procedure g_Game_UpdateTriggerSounds();
128 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
129 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
130 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
131 procedure g_Game_Announce_KillCombo(Param
: Integer);
132 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
133 procedure g_Game_StartVote(Command
, Initiator
: string);
134 procedure g_Game_CheckVote
;
135 procedure g_FatalError(Text: String);
136 procedure g_SimpleError(Text: String);
137 function g_Game_IsTestMap(): Boolean;
138 procedure g_Game_DeleteTestMap();
139 procedure GameCVars(P
: SSArray
);
140 procedure PlayerSettingsCVars(P
: SSArray
);
141 procedure SystemCommands(P
: SSArray
);
142 procedure GameCommands(P
: SSArray
);
143 procedure GameCheats(P
: SSArray
);
144 procedure DebugCommands(P
: SSArray
);
145 procedure g_Game_Process_Params
;
146 procedure g_Game_SetDebugMode();
148 function IsActivePlayer(p
: TPlayer
): Boolean;
149 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
150 procedure SortGameStat(var stat
: TPlayerStatArray
);
154 procedure g_Game_InGameMenu(Show
: Boolean);
156 {$IFDEF ENABLE_SYSTEM}
157 procedure CharPress (C
: AnsiChar);
160 procedure KeyPress (K
: Word);
162 { procedure SetWinPause(Enable: Boolean); }
183 EXIT_ENDLEVELSINGLE
= 4;
184 EXIT_ENDLEVELCUSTOM
= 5;
186 GAME_OPTION_RESERVED
= 1;
187 GAME_OPTION_TEAMDAMAGE
= 2;
188 GAME_OPTION_ALLOWEXIT
= 4;
189 GAME_OPTION_WEAPONSTAY
= 8;
190 GAME_OPTION_MONSTERS
= 16;
191 GAME_OPTION_BOTVSPLAYER
= 32;
192 GAME_OPTION_BOTVSMONSTER
= 64;
193 GAME_OPTION_DMKEYS
= 128;
194 GAME_OPTION_TEAMHITTRACE
= 256;
195 GAME_OPTION_TEAMHITPROJECTILE
= 512;
196 GAME_OPTION_TEAMABSORBDAMAGE
= 1024;
197 GAME_OPTION_ALLOWDROPFLAG
= 2048;
198 GAME_OPTION_THROWFLAG
= 4096;
203 STATE_INTERCUSTOM
= 3;
204 STATE_INTERSINGLE
= 4;
210 LMS_RESPAWN_NONE
= 0;
211 LMS_RESPAWN_WARMUP
= 1;
212 LMS_RESPAWN_FINAL
= 2;
229 CONFIG_FILENAME
= 'Doom2DF.cfg';
231 TEST_MAP_NAME
= '$$$_TEST_$$$';
233 STD_PLAYER_MODEL
= 'Doomer';
241 STATFILE_VERSION
= $03;
244 gGameSettings
: TGameSettings
;
245 gPlayer1Settings
: TPlayerSettings
;
246 gPlayer2Settings
: TPlayerSettings
;
248 gPlayerScreenSize
: TDFPoint
;
249 gPlayer1
: TPlayer
= nil;
250 gPlayer2
: TPlayer
= nil;
252 gLerpFactor
: Single = 1.0;
253 gSwitchGameMode
: Byte = GM_DM
;
254 gHearPoint1
, gHearPoint2
: THearPoint
;
255 gMaxDist
: Integer = 1; // for sound
256 gSoundEffectsDF
: Boolean = False;
257 gSoundTriggerTime
: Word = 0;
258 gAnnouncer
: Integer = ANNOUNCE_NONE
;
259 goodsnd
: array[0..3] of TPlayableSound
;
260 killsnd
: array[0..3] of TPlayableSound
;
261 hahasnd
: array[0..2] of TPlayableSound
;
262 sound_get_flag
: array[0..1] of TPlayableSound
;
263 sound_lost_flag
: array[0..1] of TPlayableSound
;
264 sound_ret_flag
: array[0..1] of TPlayableSound
;
265 sound_cap_flag
: array[0..1] of TPlayableSound
;
266 gBodyKillEvent
: Integer = -1;
267 gDefInterTime
: ShortInt = -1;
268 gInterEndTime
: LongWord = 0;
269 gInterTime
: LongWord = 0;
270 gServInterTime
: Byte = 0;
271 gGameStartTime
: LongWord = 0;
272 gTotalMonsters
: Integer = 0;
273 gPauseMain
: Boolean = false;
274 gPauseHolmes
: Boolean = false;
275 gShowTime
: Boolean = False;
276 gShowFPS
: Boolean = False;
277 gShowScore
: Boolean = True;
278 gShowStat
: Boolean = True;
279 gShowPIDs
: Boolean = False;
280 gShowKillMsg
: Boolean = True;
281 gShowLives
: Boolean = True;
282 gShowPing
: Boolean = False;
283 gShowMap
: Boolean = False;
285 gState
: Byte = STATE_NONE
;
287 sWidth
, sHeight
: Word;
288 gSpectMode
: Byte = SPECT_NONE
;
289 gSpectHUD
: Boolean = True;
290 gSpectKeyPress
: Boolean = False;
291 gSpectX
: Integer = 0;
292 gSpectY
: Integer = 0;
293 gSpectStep
: Byte = 8;
294 gSpectViewTwo
: Boolean = False;
295 gSpectPID1
: Integer = -1;
296 gSpectPID2
: Integer = -1;
297 gSpectAuto
: Boolean = False;
298 gSpectAutoNext
: LongWord;
299 gSpectAutoStepX
: Integer;
300 gSpectAutoStepY
: Integer;
301 gMusic
: TMusic
= nil;
302 gLoadGameMode
: Boolean;
303 gCheats
: Boolean = False;
304 gMapOnce
: Boolean = False;
305 gMapToDelete
: String;
306 gTempDelete
: Boolean = False;
307 gLastMap
: Boolean = False;
310 gResolutionChange
: Boolean = False;
311 gRC_Width
, gRC_Height
: Integer;
312 gRC_FullScreen
, gRC_Maximized
: Boolean;
313 gLanguageChange
: Boolean = False;
314 gDebugMode
: Boolean = False;
315 g_debug_MonsterOff
: Boolean = False;
316 g_debug_BotAIOff
: Byte = 0;
317 gCoopMonstersKilled
: Word = 0;
318 gCoopSecretsFound
: Word = 0;
319 gCoopTotalMonstersKilled
: Word = 0;
320 gCoopTotalSecretsFound
: Word = 0;
321 gCoopTotalMonsters
: Word = 0;
322 gCoopTotalSecrets
: Word = 0;
323 gStatsOff
: Boolean = False;
324 gStatsPressed
: Boolean = False;
325 gExitByTrigger
: Boolean = False;
326 gNextMap
: String = '';
327 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
328 gLMSRespawnTime
: Cardinal = 0;
329 gLMSSoftSpawn
: Boolean = False;
330 gMissionFailed
: Boolean = False;
331 gVoteInProgress
: Boolean = False;
332 gVotePassed
: Boolean = False;
333 gVoteCommand
: string = '';
334 gVoteTimer
: Cardinal = 0;
335 gVoteCmdTimer
: Cardinal = 0;
336 gVoteCount
: Integer = 0;
337 gVoteTimeout
: Cardinal = 30;
338 gVoted
: Boolean = False;
339 gVotesEnabled
: Boolean = True;
340 gEvents
: Array of TGameEvent
;
341 gDelayedEvents
: Array of TDelayedEvent
;
342 gUseChatSounds
: Boolean = True;
343 gChatSounds
: Array of TChatSound
;
344 gWeaponAction
: Array [0..1, WP_FACT
..WP_LACT
] of Boolean; // [player, weapon_action]
345 gSelectWeapon
: Array [0..1, WP_FIRST
..WP_LAST
] of Boolean; // [player, weapon]
346 gInterReadyCount
: Integer = 0;
347 gMaxBots
: Integer = 127;
349 g_dbg_ignore_bounds
: Boolean = false;
350 r_smallmap_h
: Integer = 0; // 0: left; 1: center; 2: right
351 r_smallmap_v
: Integer = 2; // 0: top; 1: center; 2: bottom
353 // move button values:
354 // bits 0-1: l/r state:
355 // 0: neither left, nor right pressed
358 // bits 4-5: l/r state when strafe was pressed
359 P1MoveButton
: Byte = 0;
360 P2MoveButton
: Byte = 0;
362 g_profile_frame_update
: Boolean = false;
363 g_profile_frame_draw
: Boolean = false;
364 g_profile_collision
: Boolean = false;
365 g_profile_los
: Boolean = false;
366 g_profile_history_size
: Integer = 1000;
368 g_rlayer_back
: Boolean = true;
369 g_rlayer_step
: Boolean = true;
370 g_rlayer_wall
: Boolean = true;
371 g_rlayer_door
: Boolean = true;
372 g_rlayer_acid1
: Boolean = true;
373 g_rlayer_acid2
: Boolean = true;
374 g_rlayer_water
: Boolean = true;
375 g_rlayer_fore
: Boolean = true;
377 wNeedTimeReset
: Boolean = false;
379 procedure g_ResetDynlights ();
380 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
381 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
383 function conIsCheatsEnabled (): Boolean; inline;
384 function gPause (): Boolean; inline;
386 type (* private state *)
387 TEndCustomGameStat
= record
388 PlayerStat
: TPlayerStatArray
;
392 Map
, MapName
: String;
395 TEndSingleGameStat
= record
396 PlayerStat
: Array [0..1] of record
402 TotalSecrets
: Integer;
406 x
, y
, radius
: Integer;
409 exploRadius
: Integer;
412 var (* private state *)
413 CustomStat
: TEndCustomGameStat
;
414 StatShotDone
: Boolean;
415 StatFilename
: string = ''; // used by stat screenshot to save with the same name as the csv
416 SingleStat
: TEndSingleGameStat
;
419 EndingGameCounter
: Byte;
421 g_playerLight
: Boolean;
422 g_dynLights
: array of TDynLight
= nil;
423 g_dynLightCount
: Integer = 0;
424 EndPicPath
: AnsiString; // full path, used by render
429 {$IFDEF ENABLE_HOLMES}
441 {$IFDEF ENABLE_SHELLS}
444 {$IFDEF ENABLE_CORPSES}
447 {$IFDEF ENABLE_RENDER}
450 {$IFDEF ENABLE_SYSTEM}
454 e_input
, e_log
, g_console
, g_items
, g_map
, g_panel
,
455 g_playermodel
, g_options
, Math
,
456 g_triggers
, g_monsters
, e_sound
, CONFIG
,
457 g_language
, g_net
, g_phys
,
458 ENet
, e_msg
, g_netmsg
, g_netmaster
,
462 charbuff
: packed array [0..15] of AnsiChar = (
463 ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '
466 function Translit (const S
: AnsiString): AnsiString;
471 for i
:= 1 to Length(Result
) do
474 #
$C9: Result
[i
] := 'Q';
475 #
$D6: Result
[i
] := 'W';
476 #
$D3: Result
[i
] := 'E';
477 #
$CA: Result
[i
] := 'R';
478 #
$C5: Result
[i
] := 'T';
479 #
$CD: Result
[i
] := 'Y';
480 #
$C3: Result
[i
] := 'U';
481 #
$D8: Result
[i
] := 'I';
482 #
$D9: Result
[i
] := 'O';
483 #
$C7: Result
[i
] := 'P';
484 #
$D5: Result
[i
] := '['; //Chr(219);
485 #
$DA: Result
[i
] := ']'; //Chr(221);
486 #
$D4: Result
[i
] := 'A';
487 #
$DB: Result
[i
] := 'S';
488 #
$C2: Result
[i
] := 'D';
489 #
$C0: Result
[i
] := 'F';
490 #
$CF: Result
[i
] := 'G';
491 #
$D0: Result
[i
] := 'H';
492 #
$CE: Result
[i
] := 'J';
493 #
$CB: Result
[i
] := 'K';
494 #
$C4: Result
[i
] := 'L';
495 #
$C6: Result
[i
] := ';'; //Chr(186);
496 #
$DD: Result
[i
] := #39; //Chr(222);
497 #
$DF: Result
[i
] := 'Z';
498 #
$D7: Result
[i
] := 'X';
499 #
$D1: Result
[i
] := 'C';
500 #
$CC: Result
[i
] := 'V';
501 #
$C8: Result
[i
] := 'B';
502 #
$D2: Result
[i
] := 'N';
503 #
$DC: Result
[i
] := 'M';
504 #
$C1: Result
[i
] := ','; //Chr(188);
505 #
$DE: Result
[i
] := '.'; //Chr(190);
511 function CheckCheat (ct
: TStrings_Locale
; eofs
: Integer=0): Boolean;
516 ls2
:= Translit(CheatRus
[ct
]);
517 if length(ls1
) = 0 then ls1
:= '~';
518 if length(ls2
) = 0 then ls2
:= '~';
520 (Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
)) = ls1
) or
521 (Translit(Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
))) = ls1
) or
522 (Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
)) = ls2
) or
523 (Translit(Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
))) = ls2
);
525 if ct = I_GAME_CHEAT_JETPACK then
527 e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
528 e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
529 e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
530 e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
531 e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
532 e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
548 if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
549 (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
550 or g_Game_IsNet then Exit;
552 if not gGameOn
then exit
;
553 if not conIsCheatsEnabled
then exit
;
555 s
:= 'SOUND_GAME_RADIO';
558 if CheckCheat(I_GAME_CHEAT_GODMODE
) then
560 if gPlayer1
<> nil then gPlayer1
.GodMode
:= not gPlayer1
.GodMode
;
561 if gPlayer2
<> nil then gPlayer2
.GodMode
:= not gPlayer2
.GodMode
;
565 if CheckCheat(I_GAME_CHEAT_WEAPONS
) then
567 if gPlayer1
<> nil then gPlayer1
.AllRulez(False);
568 if gPlayer2
<> nil then gPlayer2
.AllRulez(False);
572 if CheckCheat(I_GAME_CHEAT_HEALTH
) then
574 if gPlayer1
<> nil then gPlayer1
.AllRulez(True);
575 if gPlayer2
<> nil then gPlayer2
.AllRulez(True);
579 if CheckCheat(I_GAME_CHEAT_DEATH
) then
581 if gPlayer1
<> nil then gPlayer1
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
582 if gPlayer2
<> nil then gPlayer2
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
583 s
:= 'SOUND_MONSTER_HAHA';
587 if CheckCheat(I_GAME_CHEAT_DOORS
) then
589 g_Triggers_OpenAll();
593 if CheckCheat(I_GAME_CHEAT_NEXTMAP
) then
595 if gTriggers
<> nil then
596 for a
:= 0 to High(gTriggers
) do
597 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
599 gExitByTrigger
:= True;
600 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
601 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
607 s2
:= Copy(charbuff
, 15, 2);
608 if CheckCheat(I_GAME_CHEAT_CHANGEMAP
, 2) and (s2
[1] >= '0') and (s2
[1] <= '9') and (s2
[2] >= '0') and (s2
[2] <= '9') then
610 if g_Map_Exist(gGameSettings
.WAD
+ ':\MAP' + s2
) then
618 if CheckCheat(I_GAME_CHEAT_FLY
) then
624 if CheckCheat(I_GAME_CHEAT_JUMPS
) then
626 VEL_JUMP
:= 30-VEL_JUMP
;
630 if CheckCheat(I_GAME_CHEAT_SPEED
) then
632 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
636 if CheckCheat(I_GAME_CHEAT_SUIT
) then
638 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_SUIT
);
639 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_SUIT
);
643 if CheckCheat(I_GAME_CHEAT_AIR
) then
645 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_OXYGEN
);
646 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_OXYGEN
);
650 if CheckCheat(I_GAME_CHEAT_BERSERK
) then
652 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_MEDKIT_BLACK
);
653 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_MEDKIT_BLACK
);
657 if CheckCheat(I_GAME_CHEAT_JETPACK
) then
659 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_JETPACK
);
660 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_JETPACK
);
664 if CheckCheat(I_GAME_CHEAT_NOCLIP
) then
666 if gPlayer1
<> nil then gPlayer1
.SwitchNoClip
;
667 if gPlayer2
<> nil then gPlayer2
.SwitchNoClip
;
671 if CheckCheat(I_GAME_CHEAT_NOTARGET
) then
673 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= not gPlayer1
.NoTarget
;
674 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= not gPlayer2
.NoTarget
;
678 if CheckCheat(I_GAME_CHEAT_NORELOAD
) then
680 if gPlayer1
<> nil then gPlayer1
.NoReload
:= not gPlayer1
.NoReload
;
681 if gPlayer2
<> nil then gPlayer2
.NoReload
:= not gPlayer2
.NoReload
;
684 if CheckCheat(I_GAME_CHEAT_AIMLINE
) then
686 gAimLine
:= not gAimLine
;
689 if CheckCheat(I_GAME_CHEAT_AUTOMAP
) then
691 gShowMap
:= not gShowMap
;
702 procedure KeyPress (K
: Word);
703 var Msg
: g_gui
.TMessage
;
708 if (g_ActiveWindow
<> nil) then
710 Msg
.Msg
:= WM_KEYDOWN
;
711 Msg
.WParam
:= VK_ESCAPE
;
712 g_ActiveWindow
.OnMessage(Msg
);
713 if (not g_Game_IsNet
) and (g_ActiveWindow
= nil) then g_Game_Pause(false); //Fn loves to do this
715 else if (gState
<> STATE_FOLD
) then
717 if gGameOn
or (gState
= STATE_INTERSINGLE
) or (gState
= STATE_INTERCUSTOM
) then
719 g_Game_InGameMenu(True);
721 else if (gExit
= 0) and (gState
<> STATE_SLIST
) then
723 if (gState
<> STATE_MENU
) then
725 if (NetMode
<> NET_NONE
) then
727 g_Game_StopAllSounds(True);
729 gState
:= STATE_MENU
;
733 g_GUI_ShowWindow('MainMenu');
734 g_Sound_PlayEx('MENU_OPEN');
739 IK_F2
, IK_F3
, IK_F4
, IK_F5
, IK_F6
, IK_F7
, IK_F10
:
740 begin // <F2> .. <F6> � <F12>
741 if gGameOn
and (not gConsoleShow
) and (not gChatShow
) then
743 while (g_ActiveWindow
<> nil) do g_GUI_HideWindow(False);
744 if (not g_Game_IsNet
) then g_Game_Pause(True);
746 IK_F2
: g_Menu_Show_SaveMenu();
747 IK_F3
: g_Menu_Show_LoadMenu();
748 IK_F4
: g_Menu_Show_GameSetGame();
749 IK_F5
: g_Menu_Show_OptionsVideo();
750 IK_F6
: g_Menu_Show_OptionsSound();
751 IK_F7
: g_Menu_Show_EndGameMenu();
752 IK_F10
: g_Menu_Show_QuitGameMenu();
759 gJustChatted
:= False;
760 if gConsoleShow
or gChatShow
then
762 g_Console_Control(K
);
764 else if (g_ActiveWindow
<> nil) then
766 Msg
.Msg
:= WM_KEYDOWN
;
768 g_ActiveWindow
.OnMessage(Msg
);
770 else if (gState
= STATE_MENU
) then
772 g_GUI_ShowWindow('MainMenu');
773 g_Sound_PlayEx('MENU_OPEN');
779 procedure KeyPress (K
: Word);
781 gJustChatted
:= False;
782 if gConsoleShow
or gChatShow
then
784 g_Console_Control(K
);
789 {$IFDEF ENABLE_SYSTEM}
790 procedure CharPress (C
: AnsiChar);
792 var Msg
: g_gui
.TMessage
;
796 if gConsoleShow
or gChatShow
then
801 else if g_ActiveWindow
<> nil then
804 Msg
.WParam
:= Ord(C
);
805 g_ActiveWindow
.OnMessage(Msg
);
812 charbuff
[a
] := charbuff
[a
+ 1];
814 charbuff
[15] := upcase1251(C
);
821 // ////////////////////////////////////////////////////////////////////////// //
822 function gPause (): Boolean; inline; begin result
:= gPauseMain
or gPauseHolmes
; end;
824 procedure g_ResetDynlights ();
828 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
830 for idx
:= 0 to g_dynLightCount
-1 do
832 if g_dynLights
[idx
].exploCount
= -666 then
839 Inc(g_dynLights
[idx
].exploCount
);
840 if (g_dynLights
[idx
].exploCount
< 10) then
842 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
843 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
844 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
845 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
850 g_dynLightCount
:= lnum
;
853 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
855 if not gwin_has_stencil
then exit
;
856 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
857 g_dynLights
[g_dynLightCount
].x
:= x
;
858 g_dynLights
[g_dynLightCount
].y
:= y
;
859 g_dynLights
[g_dynLightCount
].radius
:= radius
;
860 g_dynLights
[g_dynLightCount
].r
:= r
;
861 g_dynLights
[g_dynLightCount
].g
:= g
;
862 g_dynLights
[g_dynLightCount
].b
:= b
;
863 g_dynLights
[g_dynLightCount
].a
:= a
;
864 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
865 Inc(g_dynLightCount
);
868 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
870 if not gwin_has_stencil
then exit
;
871 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
872 g_dynLights
[g_dynLightCount
].x
:= x
;
873 g_dynLights
[g_dynLightCount
].y
:= y
;
874 g_dynLights
[g_dynLightCount
].radius
:= 0;
875 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
876 g_dynLights
[g_dynLightCount
].r
:= r
;
877 g_dynLights
[g_dynLightCount
].g
:= g
;
878 g_dynLights
[g_dynLightCount
].b
:= b
;
879 g_dynLights
[g_dynLightCount
].a
:= 0;
880 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
881 Inc(g_dynLightCount
);
884 // ////////////////////////////////////////////////////////////////////////// //
885 function conIsCheatsEnabled (): Boolean; inline;
888 if g_Game_IsNet
then exit
;
889 if not gDebugMode
then
891 //if not gCheats then exit;
892 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
893 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then exit
;
898 // ////////////////////////////////////////////////////////////////////////// //
900 TParamStrValue
= record
905 TParamStrValues
= Array of TParamStrValue
;
908 INTER_ACTION_TEXT
= 1;
909 INTER_ACTION_PIC
= 2;
910 INTER_ACTION_MUSIC
= 3;
915 DataLoaded
: Boolean = False;
917 MapList
: SSArray
= nil;
918 MapIndex
: Integer = -1;
919 InterReadyTime
: Integer = -1;
920 StatDate
: string = '';
935 function Compare(a
, b
: TPlayerStat
): Integer;
937 if a
.Spectator
then Result
:= 1
938 else if b
.Spectator
then Result
:= -1
939 else if a
.Frags
< b
.Frags
then Result
:= 1
940 else if a
.Frags
> b
.Frags
then Result
:= -1
941 else if a
.Deaths
< b
.Deaths
then Result
:= -1
942 else if a
.Deaths
> b
.Deaths
then Result
:= 1
943 else if a
.Kills
< b
.Kills
then Result
:= -1
947 procedure SortGameStat(var stat
: TPlayerStatArray
);
952 if stat
= nil then Exit
;
954 for I
:= High(stat
) downto Low(stat
) do
955 for J
:= Low(stat
) to High(stat
) - 1 do
956 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
959 stat
[J
] := stat
[J
+ 1];
964 // saves a shitty CSV containing the game stats passed to it
965 procedure SaveGameStat(Stat
: TEndCustomGameStat
; Path
: string);
968 dir
, fname
, map
, mode
, etime
: String;
972 dir
:= e_GetWriteableDir(StatsDirs
);
973 // stats are placed in stats/yy/mm/dd/*.csv
974 fname
:= e_CatPath(dir
, Path
);
975 ForceDirectories(fname
); // ensure yy/mm/dd exists within the stats dir
976 fname
:= e_CatPath(fname
, StatFilename
+ '.csv');
977 AssignFile(s
, fname
);
979 SetTextCodePage(s
, CP_UTF8
);
981 // line 1: stats ver, datetime, server name, map name, game mode, time limit, score limit, dmflags, game time, num players
982 if g_Game_IsNet
then fname
:= NetServerName
else fname
:= '';
983 map
:= g_ExtractWadNameNoPath(gMapInfo
.Map
) + ':/' + g_ExtractFileName(gMapInfo
.Map
);
984 mode
:= g_Game_ModeToText(Stat
.GameMode
);
985 etime
:= Format('%d:%.2d:%.2d', [
986 Stat
.GameTime
div 1000 div 3600,
987 (Stat
.GameTime
div 1000 div 60) mod 60,
988 Stat
.GameTime
div 1000 mod 60
990 WriteLn(s
, 'stats_ver,datetime,server,map,mode,timelimit,scorelimit,dmflags,time,num_players');
991 WriteLn(s
, Format('%d,%s,%s,%s,%s,%u,%u,%u,%s,%d', [
997 gGameSettings
.TimeLimit
,
998 gGameSettings
.ScoreLimit
,
999 gGameSettings
.Options
,
1001 Length(Stat
.PlayerStat
)
1003 // line 2: game specific shit
1004 // if it's a team game: red score, blue score
1005 // if it's a coop game: monsters killed, monsters total, secrets found, secrets total
1006 // otherwise nothing
1007 if Stat
.GameMode
in [GM_TDM
, GM_CTF
] then
1009 Format('red_score,blue_score' + LineEnding
+ '%d,%d', [Stat
.TeamStat
[TEAM_RED
].Score
, Stat
.TeamStat
[TEAM_BLUE
].Score
]))
1010 else if Stat
.GameMode
in [GM_COOP
, GM_SINGLE
] then
1012 Format('mon_killed,mon_total,secrets_found,secrets_total' + LineEnding
+ '%d,%d,%d,%d',[gCoopMonstersKilled
, gTotalMonsters
, gCoopSecretsFound
, gSecretsCount
]));
1013 // lines 3-...: team, player name, frags, deaths
1014 WriteLn(s
, 'team,name,frags,deaths');
1015 for I
:= Low(Stat
.PlayerStat
) to High(Stat
.PlayerStat
) do
1016 with Stat
.PlayerStat
[I
] do
1017 WriteLn(s
, Format('%d,%s,%d,%d', [Team
, dquoteStr(Name
), Frags
, Deaths
]));
1019 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_WRITE
], [fname
]));
1022 g_Console_Add('could not create gamestats file "' + fname
+ '"');
1027 procedure ClearDebugCvars();
1029 g_debug_MonsterOff
:= False;
1030 g_debug_BotAIOff
:= 0;
1033 function g_Game_ModeToText(Mode
: Byte): string;
1037 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
1038 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
1039 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
1040 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
1041 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
1045 function g_Game_TextToMode(Mode
: string): Byte;
1048 Mode
:= UpperCase(Mode
);
1049 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
1054 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
1059 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
1064 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
1069 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
1071 Result
:= GM_SINGLE
;
1076 function g_Game_IsNet(): Boolean;
1078 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
1081 function g_Game_IsServer(): Boolean;
1083 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
1086 function g_Game_IsClient(): Boolean;
1088 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
1091 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
1098 Result
.name
:= ExtractFileName(WAD
);
1099 Result
.description
:= '';
1100 Result
.author
:= '';
1102 w
:= TWADFile
.Create();
1105 if not w
.GetResource('INTERSCRIPT', p
, len
) then
1111 cfg
:= TConfig
.CreateMem(p
, len
);
1112 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
1113 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
1114 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
1115 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
1121 procedure g_Game_FreeWAD
;
1124 g_Sound_Delete('MUSIC_endmus');
1125 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
1126 gGameSettings
.WAD
:= '';
1129 procedure g_Game_LoadWAD(WAD
: string);
1138 gGameSettings
.WAD
:= WAD
;
1139 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
1142 MegaWAD
.info
:= g_Game_GetMegaWADInfo(WAD
);
1144 w
:= TWADFile
.Create();
1147 if not w
.GetResource('INTERSCRIPT', p
, len
) then
1153 cfg
:= TConfig
.CreateMem(p
, len
);
1156 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
1157 if MegaWAD
.endpic
<> '' then
1158 EndPicPath
:= e_GetResourcePath(WadDirs
, MegaWAD
.endpic
, WAD
);
1160 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\КОНЕЦ');
1161 if MegaWAD
.endmus
<> '' then
1163 s
:= e_GetResourcePath(WadDirs
, MegaWAD
.endmus
, WAD
);
1164 g_Sound_CreateWADEx('MUSIC_endmus', s
, True);
1172 {procedure start_trigger(t: string);
1176 function next_trigger(): Boolean;
1180 procedure DisableCheats();
1186 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
1187 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
1188 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
1189 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
1191 {$IF DEFINED(D2F_DEBUG)}
1192 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= True;
1193 gAimLine
:= g_dbg_aimline_on
;
1197 procedure g_Game_ExecuteEvent(Name
: String);
1203 if gEvents
= nil then
1205 for a
:= 0 to High(gEvents
) do
1206 if gEvents
[a
].Name
= Name
then
1208 if gEvents
[a
].Command
<> '' then
1209 g_Console_Process(gEvents
[a
].Command
, True);
1214 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
1219 if gDelayedEvents
<> nil then
1220 for a
:= 0 to High(gDelayedEvents
) do
1221 if not gDelayedEvents
[a
].Pending
then
1228 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
1229 n
:= High(gDelayedEvents
);
1231 gDelayedEvents
[n
].Pending
:= True;
1232 gDelayedEvents
[n
].DEType
:= DEType
;
1233 gDelayedEvents
[n
].DENum
:= Num
;
1234 gDelayedEvents
[n
].DEStr
:= Str
;
1235 if DEType
= DE_GLOBEVENT
then
1236 gDelayedEvents
[n
].Time
:= (GetTickCount64() {div 1000}) + Time
1238 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
1242 procedure EndGame();
1248 if g_Game_IsNet
and g_Game_IsServer
then
1249 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
1252 gPauseMain
:= false;
1253 gPauseHolmes
:= false;
1256 g_Game_StopAllSounds(False);
1261 EndingGameCounter
:= 0;
1263 {$IFDEF ENABLE_MENU}
1264 g_ActiveWindow
:= nil;
1267 gLMSRespawn
:= LMS_RESPAWN_NONE
;
1268 gLMSRespawnTime
:= 0;
1271 EXIT_SIMPLE
: // Выход через меню или конец теста
1275 begin // Это был тест
1279 begin // Выход в главное меню
1280 {$IFDEF DISABLE_MENU}
1281 gState
:= STATE_MENU
; // ???
1283 gMusic
.SetByName('MUSIC_MENU');
1285 if gState
<> STATE_SLIST
then
1287 g_GUI_ShowWindow('MainMenu');
1288 gState
:= STATE_MENU
;
1292 // Обновляем список серверов
1293 slReturnPressed
:= True;
1294 if g_Net_Slist_Fetch(slCurrent
) then
1296 if slCurrent
= nil then
1297 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
1300 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
1301 g_Serverlist_GenerateTable(slCurrent
, slTable
);
1304 g_Game_ExecuteEvent('ongameend');
1308 EXIT_RESTART
: // Начать уровень сначала
1310 if not g_Game_IsClient
then g_Game_Restart();
1313 EXIT_ENDLEVELCUSTOM
: // Закончился уровень в Своей игре
1315 // Статистика Своей игры:
1316 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
1318 CustomStat
.GameTime
:= gTime
;
1319 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
1320 CustomStat
.MapName
:= gMapInfo
.Name
;
1321 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
1322 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1323 CustomStat
.TeamStat
:= gTeamStat
;
1325 CustomStat
.PlayerStat
:= nil;
1327 // Статистика игроков:
1328 if gPlayers
<> nil then
1330 for a
:= 0 to High(gPlayers
) do
1331 if gPlayers
[a
] <> nil then
1333 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
1334 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
1337 Name
:= gPlayers
[a
].Name
;
1338 Frags
:= gPlayers
[a
].Frags
;
1339 Deaths
:= gPlayers
[a
].Death
;
1340 Kills
:= gPlayers
[a
].Kills
;
1341 Team
:= gPlayers
[a
].Team
;
1342 Color
:= gPlayers
[a
].Model
.Color
;
1343 Spectator
:= gPlayers
[a
].FSpectator
;
1347 SortGameStat(CustomStat
.PlayerStat
);
1349 if (gSaveStats
or gScreenshotStats
) and (Length(CustomStat
.PlayerStat
) > 1) then
1352 if g_Game_IsNet
then StatFilename
:= NetServerName
else StatFilename
:= 'local';
1353 StatDate
:= FormatDateTime('yymmdd_hhnnss', t
);
1354 StatFilename
:= StatFilename
+ '_' + CustomStat
.Map
+ '_' + g_Game_ModeToText(CustomStat
.GameMode
);
1355 StatFilename
:= sanitizeFilename(StatFilename
) + '_' + StatDate
;
1357 SaveGameStat(CustomStat
, FormatDateTime('yyyy"/"mm"/"dd', t
));
1360 StatShotDone
:= False;
1363 g_Game_ExecuteEvent('onmapend');
1364 if not g_Game_IsClient
then g_Player_ResetReady
;
1365 gInterReadyCount
:= 0;
1367 // Затухающий экран:
1368 EndingGameCounter
:= 255;
1369 gState
:= STATE_FOLD
;
1371 if gDefInterTime
< 0 then
1372 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
1374 gInterEndTime
:= gDefInterTime
* 1000;
1377 EXIT_ENDLEVELSINGLE
: // Закончился уровень в Одиночной игре
1379 // Статистика Одиночной игры:
1380 SingleStat
.GameTime
:= gTime
;
1381 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
1382 SingleStat
.TotalSecrets
:= gSecretsCount
;
1383 // Статистика первого игрока:
1384 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
1385 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
1386 // Статистика второго игрока (если есть):
1387 if SingleStat
.TwoPlayers
then
1389 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
1390 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
1393 g_Game_ExecuteEvent('onmapend');
1396 if gNextMap
<> '' then
1398 gMusic
.SetByName('MUSIC_INTERMUS');
1400 gState
:= STATE_INTERSINGLE
;
1403 g_Game_ExecuteEvent('oninter');
1405 else // Больше нет карт
1407 // Затухающий экран:
1408 EndingGameCounter
:= 255;
1409 gState
:= STATE_FOLD
;
1414 // Окончание обработано:
1415 if gExit
<> EXIT_QUIT
then
1419 procedure g_Game_Init();
1423 gTempDelete
:= False;
1425 sfsGCDisable(); // temporary disable removing of temporary volumes
1429 gPauseMain
:= false;
1430 gPauseHolmes
:= false;
1433 {e_MouseInfo.Accel := 1.0;}
1437 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1438 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1439 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1440 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True, True);
1441 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1443 gMusic
:= TMusic
.Create();
1444 gMusic
.SetByName('MUSIC_MENU');
1447 gGameSettings
.WarmupTime
:= 30;
1449 gState
:= STATE_MENU
;
1451 SetLength(gEvents
, 6);
1452 gEvents
[0].Name
:= 'ongamestart';
1453 gEvents
[1].Name
:= 'ongameend';
1454 gEvents
[2].Name
:= 'onmapstart';
1455 gEvents
[3].Name
:= 'onmapend';
1456 gEvents
[4].Name
:= 'oninter';
1457 gEvents
[5].Name
:= 'onwadend';
1459 sfsGCEnable(); // enable releasing unused volumes
1463 procedure g_Game_Free(freeTextures
: Boolean=true);
1465 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1466 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1468 g_Map_Free(freeTextures
);
1471 {$IFDEF ENABLE_GIBS}
1474 {$IFDEF ENABLE_SHELLS}
1477 {$IFDEF ENABLE_CORPSES}
1478 g_Corpses_RemoveAll
;
1481 gGameSettings
.GameType
:= GT_NONE
;
1482 if gGameSettings
.GameMode
= GM_SINGLE
then
1483 gGameSettings
.GameMode
:= GM_DM
;
1484 gSwitchGameMode
:= gGameSettings
.GameMode
;
1487 gExitByTrigger
:= False;
1490 function IsActivePlayer(p
: TPlayer
): Boolean;
1495 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1498 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1504 if gPlayers
= nil then
1508 for a
:= Low(gPlayers
) to High(gPlayers
) do
1509 if IsActivePlayer(gPlayers
[a
]) then
1511 SetLength(ids
, Length(ids
) + 1);
1512 ids
[High(ids
)] := gPlayers
[a
].UID
;
1513 if gPlayers
[a
].UID
= Skip
then
1516 if Length(ids
) = 0 then
1521 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1524 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1530 if gPlayers
= nil then
1534 for a
:= Low(gPlayers
) to High(gPlayers
) do
1535 if IsActivePlayer(gPlayers
[a
]) then
1537 SetLength(ids
, Length(ids
) + 1);
1538 ids
[High(ids
)] := gPlayers
[a
].UID
;
1539 if gPlayers
[a
].UID
= Skip
then
1542 if Length(ids
) = 0 then
1545 Result
:= ids
[Length(ids
) - 1]
1547 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1550 function GetActivePlayerID_Random(Skip
: Integer = -1): Integer;
1556 if gPlayers
= nil then
1560 for a
:= Low(gPlayers
) to High(gPlayers
) do
1561 if IsActivePlayer(gPlayers
[a
]) then
1563 SetLength(ids
, Length(ids
) + 1);
1564 ids
[High(ids
)] := gPlayers
[a
].UID
;
1565 if gPlayers
[a
].UID
= Skip
then
1568 if Length(ids
) = 0 then
1570 if Length(ids
) = 1 then
1575 Result
:= ids
[Random(Length(ids
))];
1577 while (idx
<> -1) and (Result
= Skip
) and (a
> 0) do
1579 Result
:= ids
[Random(Length(ids
))];
1584 function GetRandomSpectMode(Current
: Byte): Byte;
1591 0: Result
:= SPECT_STATS
;
1592 1: Result
:= SPECT_MAPVIEW
;
1593 2: Result
:= SPECT_MAPVIEW
;
1594 3: Result
:= SPECT_PLAYERS
;
1595 4: Result
:= SPECT_PLAYERS
;
1596 5: Result
:= SPECT_PLAYERS
;
1597 6: Result
:= SPECT_PLAYERS
;
1599 if (Current
in [SPECT_STATS
, SPECT_MAPVIEW
]) and (Current
= Result
) then
1603 procedure ProcessPlayerControls (plr
: TPlayer
; p
: Integer; var MoveButton
: Byte);
1609 if (plr
= nil) then exit
;
1610 if (p
= 2) then time
:= 1000 else time
:= 1;
1611 strafeDir
:= MoveButton
shr 4;
1612 MoveButton
:= MoveButton
and $0F;
1614 if gPlayerAction
[p
, ACTION_MOVELEFT
] and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1615 MoveButton
:= 1 // Нажата только "Влево"
1616 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1617 MoveButton
:= 2 // Нажата только "Вправо"
1618 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1619 MoveButton
:= 0; // Не нажаты ни "Влево", ни "Вправо"
1621 // Сейчас или раньше были нажаты "Влево"/"Вправо" => передаем игроку:
1622 if MoveButton
= 1 then
1623 plr
.PressKey(KEY_LEFT
, time
)
1624 else if MoveButton
= 2 then
1625 plr
.PressKey(KEY_RIGHT
, time
);
1627 // if we have "strafe" key, turn off old strafe mechanics
1628 if gPlayerAction
[p
, ACTION_STRAFE
] then
1630 // new strafe mechanics
1631 if (strafeDir
= 0) then
1632 strafeDir
:= MoveButton
; // start strafing
1633 // now set direction according to strafe (reversed)
1634 if (strafeDir
= 2) then
1635 plr
.SetDirection(TDirection
.D_LEFT
)
1636 else if (strafeDir
= 1) then
1637 plr
.SetDirection(TDirection
.D_RIGHT
)
1641 strafeDir
:= 0; // not strafing anymore
1642 // Раньше была нажата "Вправо", а сейчас "Влево" => бежим вправо, смотрим влево:
1643 if (MoveButton
= 2) and gPlayerAction
[p
, ACTION_MOVELEFT
] then
1644 plr
.SetDirection(TDirection
.D_LEFT
)
1645 // Раньше была нажата "Влево", а сейчас "Вправо" => бежим влево, смотрим вправо:
1646 else if (MoveButton
= 1) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1647 plr
.SetDirection(TDirection
.D_RIGHT
)
1648 // Что-то было нажато и не изменилось => куда бежим, туда и смотрим:
1649 else if MoveButton
<> 0 then
1650 plr
.SetDirection(TDirection(MoveButton
-1))
1653 // fix movebutton state
1654 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1656 // Остальные клавиши:
1657 if gPlayerAction
[p
, ACTION_JUMP
] then plr
.PressKey(KEY_JUMP
, time
);
1658 if gPlayerAction
[p
, ACTION_LOOKUP
] then plr
.PressKey(KEY_UP
, time
);
1659 if gPlayerAction
[p
, ACTION_LOOKDOWN
] then plr
.PressKey(KEY_DOWN
, time
);
1660 if gPlayerAction
[p
, ACTION_ATTACK
] then plr
.PressKey(KEY_FIRE
);
1661 if gPlayerAction
[p
, ACTION_ACTIVATE
] then plr
.PressKey(KEY_OPEN
);
1663 for i
:= WP_FACT
to WP_LACT
do
1665 if gWeaponAction
[p
, i
] then
1667 plr
.ProcessWeaponAction(i
);
1668 gWeaponAction
[p
, i
] := False
1672 for i
:= WP_FIRST
to WP_LAST
do
1674 if gSelectWeapon
[p
, i
] then
1676 plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1677 gSelectWeapon
[p
, i
] := False
1681 {$IFDEF ENABLE_MENU}
1682 // HACK: add dynlight here
1683 if gwin_k8_enable_light_experiments
then
1685 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1687 g_playerLight
:= true;
1689 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1691 g_playerLight
:= false;
1695 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1699 // HACK: don't have a "key was pressed" function
1700 procedure InterReady();
1702 if InterReadyTime
> gTime
then Exit
;
1703 InterReadyTime
:= gTime
+ 3000;
1704 MC_SEND_CheatRequest(NET_CHEAT_READY
);
1707 procedure g_Game_PreUpdate();
1709 // these are in separate PreUpdate functions because they can interact during Update()
1710 // and are synced over the net
1711 // we don't care that much about corpses and gibs
1712 g_Player_PreUpdate();
1713 g_Monsters_PreUpdate();
1714 g_Items_PreUpdate();
1715 g_Weapon_PreUpdate();
1718 procedure g_Game_SetupHearPoints
;
1719 var p1
, p2
: TPlayer
; a
, b
: Integer;
1723 gHearPoint1
.Active
:= false;
1724 gHearPoint2
.Active
:= false;
1725 if gSpectMode
= SPECT_MAPVIEW
then
1727 // TODO something better (render dependency)
1728 gHearPoint1
.Active
:= true;
1729 gHearPoint1
.Coords
.X
:= gSpectX
+ gScreenWidth
div 2;
1730 gHearPoint1
.Coords
.Y
:= gSpectY
+ gScreenHeight
div 2;
1732 else if gSpectMode
= SPECT_PLAYERS
then
1734 p1
:= g_Player_Get(gSpectPID1
);
1735 if gSpectViewTwo
then
1736 p2
:= g_Player_Get(gSpectPID2
);
1738 else if gSpectMode
= SPECT_NONE
then
1745 gHearPoint1
.Active
:= true;
1746 gHearPoint1
.Coords
.X
:= p1
.obj
.x
+ p1
.obj
.rect
.width
div 2;
1747 gHearPoint1
.Coords
.Y
:= p1
.obj
.y
+ p1
.obj
.rect
.height
div 2;
1749 if (p2
<> nil) and (p1
<> p2
) then
1751 gHearPoint2
.Active
:= true;
1752 gHearPoint2
.Coords
.X
:= p2
.obj
.x
+ p2
.obj
.rect
.width
div 2;
1753 gHearPoint2
.Coords
.Y
:= p2
.obj
.y
+ p2
.obj
.rect
.height
div 2;
1755 // TODO something better (render dependency)
1756 if (p1
<> nil) and (p2
<> nil) then
1758 gPlayerScreenSize
.X
:= gScreenWidth
- 196;
1759 gPlayerScreenSize
.Y
:= gScreenHeight
div 2;
1763 gPlayerScreenSize
.X
:= gScreenWidth
- 196;
1764 gPlayerScreenSize
.Y
:= gScreenHeight
;
1767 if gMapInfo
.Height
> gPlayerScreenSize
.Y
then a
:= gMapInfo
.Height
- gPlayerScreenSize
.Y
else a
:= gMapInfo
.Height
;
1768 if gMapInfo
.Width
> gPlayerScreenSize
.X
then b
:= gMapInfo
.Width
- gPlayerScreenSize
.X
else b
:= gMapInfo
.Width
;
1769 gMaxDist
:= Trunc(Hypot(a
, b
));
1772 procedure g_Game_Update();
1774 {$IFDEF ENABLE_MENU}
1775 Msg
: g_gui
.TMessage
;
1782 function sendMonsPos (mon
: TMonster
): Boolean;
1784 result
:= false; // don't stop
1785 // this will also reset "need-send" flag
1786 if mon
.gncNeedSend
then
1788 MH_SEND_MonsterPos(mon
.UID
);
1790 else if (mon
.MonsterType
= MONSTER_BARREL
) then
1792 if (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1794 else if (mon
.MonsterState
<> MONSTATE_SLEEP
) then
1796 if (mon
.MonsterState
<> MONSTATE_DEAD
) or (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1800 function sendMonsPosUnexpected (mon
: TMonster
): Boolean;
1802 result
:= false; // don't stop
1803 // this will also reset "need-send" flag
1804 if mon
.gncNeedSend
then MH_SEND_MonsterPos(mon
.UID
);
1807 function sendItemPos (it
: PItem
): Boolean;
1809 result
:= false; // don't stop
1812 MH_SEND_ItemPos(it
.myId
);
1813 it
.needSend
:= False;
1818 reliableUpdate
: Boolean;
1819 rSpectX0
, rSpectY0
: Integer;
1820 rSpectX1
, rSpectY1
: Integer;
1825 // Пора выключать игру:
1826 if gExit
= EXIT_QUIT
then
1828 // Игра закончилась - обрабатываем:
1832 if gExit
= EXIT_QUIT
then
1836 // Читаем клавиатуру и джойстик, если окно активно
1837 // no need to, as we'll do it in event handler
1839 // Обновляем консоль (движение и сообщения):
1842 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1844 gExit
:= EXIT_SIMPLE
;
1849 // process master server communications
1850 g_Net_Slist_Pulse();
1853 STATE_INTERSINGLE
, // Статистка после прохождения уровня в Одиночной игре
1854 STATE_INTERCUSTOM
, // Статистка после прохождения уровня в Своей игре
1855 STATE_INTERTEXT
, // Текст между уровнями
1856 STATE_INTERPIC
: // Картинка между уровнями
1858 if g_Game_IsNet
and g_Game_IsServer
then
1860 gInterTime
:= gInterTime
+ GAME_TICK
;
1861 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1862 if a
<> gServInterTime
then
1864 gServInterTime
:= a
;
1865 MH_SEND_TimeSync(gServInterTime
);
1869 if (not g_Game_IsClient
) and
1873 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1874 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
) or
1875 e_KeyPressed(JOY0_ATTACK
) or e_KeyPressed(JOY1_ATTACK
) or
1876 e_KeyPressed(JOY2_ATTACK
) or e_KeyPressed(JOY3_ATTACK
)
1878 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1879 {$IFDEF ENABLE_MENU}
1880 and (g_ActiveWindow
= nil)
1883 or (g_Game_IsNet
and ((gInterTime
> gInterEndTime
) or ((gInterReadyCount
>= NetClientCount
) and (NetClientCount
> 0))))
1886 begin // Нажали <Enter>/<Пробел> или прошло достаточно времени:
1887 g_Game_StopAllSounds(True);
1889 if gMapOnce
then // Это был тест
1890 gExit
:= EXIT_SIMPLE
1892 if gNextMap
<> '' then // Переходим на следующую карту
1893 g_Game_ChangeMap(gNextMap
)
1894 else // Следующей карты нет
1896 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1898 // Выход в главное меню:
1900 {$IFDEF ENABLE_MENU}
1901 g_GUI_ShowWindow('MainMenu');
1902 gMusic
.SetByName('MUSIC_MENU');
1905 gState
:= STATE_MENU
;
1908 // Финальная картинка:
1909 g_Game_ExecuteEvent('onwadend');
1911 if not gMusic
.SetByName('MUSIC_endmus') then
1912 gMusic
.SetByName('MUSIC_STDENDMUS');
1914 gState
:= STATE_ENDPIC
;
1916 g_Game_ExecuteEvent('ongameend');
1921 else if g_Game_IsClient
and
1924 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1925 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
) or
1926 e_KeyPressed(JOY0_ATTACK
) or e_KeyPressed(JOY1_ATTACK
) or
1927 e_KeyPressed(JOY2_ATTACK
) or e_KeyPressed(JOY3_ATTACK
)
1929 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1930 {$IFDEF ENABLE_MENU}
1931 and (g_ActiveWindow
= nil)
1940 if gState
= STATE_INTERTEXT
then
1941 if InterText
.counter
> 0 then
1942 InterText
.counter
:= InterText
.counter
- 1;
1945 STATE_FOLD
: // Затухание экрана
1947 if EndingGameCounter
= 0 then
1949 // Закончился уровень в Своей игре:
1950 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1952 gState
:= STATE_INTERCUSTOM
;
1953 InterReadyTime
:= -1;
1954 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1956 g_Game_ExecuteEvent('onwadend');
1957 if not gMusic
.SetByName('MUSIC_endmus') then
1958 gMusic
.SetByName('MUSIC_STDENDMUS');
1961 gMusic
.SetByName('MUSIC_ROUNDMUS');
1965 else // Закончилась последняя карта в Одиночной игре
1967 gMusic
.SetByName('MUSIC_INTERMUS');
1969 gState
:= STATE_INTERSINGLE
;
1972 g_Game_ExecuteEvent('oninter');
1975 DecMin(EndingGameCounter
, 6, 0);
1978 STATE_ENDPIC
: // Картинка окончания мегаВада
1980 if gMapOnce
then // Это был тест
1982 gExit
:= EXIT_SIMPLE
;
1988 g_Serverlist_Control(slCurrent
, slTable
);
1991 // Статистика по Tab:
1994 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and (gGameSettings
.GameType
<> GT_SINGLE
) and g_Console_Action(ACTION_SCORES
);
1998 if g_Console_Action(ACTION_SCORES
) then
2000 if not gStatsPressed
then
2002 gStatsOff
:= not gStatsOff
;
2003 gStatsPressed
:= True;
2007 gStatsPressed
:= False;
2011 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
2013 // Время += 28 миллисекунд:
2014 gTime
:= gTime
+ GAME_TICK
;
2016 // Сообщение посередине экрана:
2017 if MessageTime
= 0 then
2019 if MessageTime
> 0 then
2020 MessageTime
:= MessageTime
- 1;
2022 if (g_Game_IsServer
) then
2024 // Был задан лимит времени:
2025 if (gGameSettings
.TimeLimit
> 0) then
2026 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
2027 begin // Он прошел => конец уровня
2032 // Надо респавнить игроков в LMS:
2033 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
2034 g_Game_RestartRound(gLMSSoftSpawn
);
2036 // Проверим результат голосования, если время прошло
2037 if gVoteInProgress
and (gVoteTimer
< gTime
) then
2039 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
2041 g_Console_Process(gVoteCommand
);
2043 gVotePassed
:= False;
2046 // Замеряем время захвата флагов
2047 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
2048 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
2049 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
2050 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
2052 // Был задан лимит побед:
2053 if (gGameSettings
.ScoreLimit
> 0) then
2057 if gGameSettings
.GameMode
= GM_DM
then
2058 begin // В DM ищем игрока с max фрагами
2059 for i
:= 0 to High(gPlayers
) do
2060 if gPlayers
[i
] <> nil then
2061 if gPlayers
[i
].Frags
> b
then
2062 b
:= gPlayers
[i
].Frags
;
2065 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
2066 begin // В CTF/TDM выбираем команду с наибольшим счетом
2067 b
:= Max(gTeamStat
[TEAM_RED
].Score
, gTeamStat
[TEAM_BLUE
].Score
);
2070 // Лимит побед набран => конец уровня:
2071 if b
>= gGameSettings
.ScoreLimit
then
2078 // Обрабатываем клавиши игроков:
2079 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
2080 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
2081 {$IFDEF DISABLE_MENU}
2082 if (not gConsoleShow
) and (not gChatShow
) then
2084 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
2087 ProcessPlayerControls(gPlayer1
, 0, P1MoveButton
);
2088 ProcessPlayerControls(gPlayer2
, 1, P2MoveButton
);
2089 end // if not console
2092 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
2094 // process weapon switch queue
2099 {$IFDEF ENABLE_RENDER}
2100 r_Render_GetSpectatorLimits(rSpectX0
, rSpectY0
, rSpectX1
, rSpectY1
);
2102 rSpectX0
:= 0; rSpectY0
:= 0;
2103 rSpectX1
:= gMapInfo
.Width
- 1; rSpectY1
:= gMapInfo
.Height
- 1;
2106 if (gPlayer1
= nil) and (gPlayer2
= nil)
2107 and (not gConsoleShow
) and (not gChatShow
)
2108 {$IFDEF ENABLE_MENU}
2109 and (g_ActiveWindow
= nil)
2113 if not gSpectKeyPress
then
2115 if gPlayerAction
[0, ACTION_JUMP
] and (not gSpectAuto
) then
2117 // switch spect mode
2119 SPECT_NONE
: ; // not spectator
2121 SPECT_MAPVIEW
: Inc(gSpectMode
);
2122 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
2124 gSpectKeyPress
:= True;
2126 if (gSpectMode
= SPECT_MAPVIEW
)
2127 and (not gSpectAuto
) then
2129 if gPlayerAction
[0, ACTION_MOVELEFT
] then gSpectX
:= gSpectX
- gSpectStep
;
2130 if gPlayerAction
[0, ACTION_MOVERIGHT
] then gSpectX
:= gSpectX
+ gSpectStep
;
2131 if gPlayerAction
[0, ACTION_LOOKUP
] then gSpectY
:= gSpectY
- gSpectStep
;
2132 if gPlayerAction
[0, ACTION_LOOKDOWN
] then gSpectY
:= gSpectY
+ gSpectStep
;
2133 if gWeaponAction
[0, WP_PREV
] then
2136 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
2137 gWeaponAction
[0, WP_PREV
] := False;
2139 if gWeaponAction
[0, WP_NEXT
] then
2142 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
2143 gWeaponAction
[0, WP_NEXT
] := False;
2146 if (gSpectMode
= SPECT_PLAYERS
)
2147 and (not gSpectAuto
) then
2149 if gPlayerAction
[0, ACTION_LOOKUP
] then
2152 gSpectViewTwo
:= True;
2153 gSpectKeyPress
:= True;
2155 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
2157 // remove second view
2158 gSpectViewTwo
:= False;
2159 gSpectKeyPress
:= True;
2161 if gPlayerAction
[0, ACTION_MOVELEFT
] then
2163 // prev player (view 1)
2164 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
2165 gSpectKeyPress
:= True;
2167 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
2169 // next player (view 1)
2170 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
2171 gSpectKeyPress
:= True;
2173 if gWeaponAction
[0, WP_PREV
] then
2175 // prev player (view 2)
2176 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
2177 gWeaponAction
[0, WP_PREV
] := False;
2179 if gWeaponAction
[0, WP_NEXT
] then
2181 // next player (view 2)
2182 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
2183 gWeaponAction
[0, WP_NEXT
] := False;
2186 if gPlayerAction
[0, ACTION_ATTACK
] then
2188 if (gSpectMode
= SPECT_STATS
) and (not gSpectAuto
) then
2191 gSpectAutoNext
:= 0;
2192 gSpectViewTwo
:= False;
2193 gSpectKeyPress
:= True;
2198 gSpectMode
:= SPECT_STATS
;
2199 gSpectAuto
:= False;
2200 gSpectKeyPress
:= True;
2205 if (not gPlayerAction
[0, ACTION_JUMP
]) and
2206 (not gPlayerAction
[0, ACTION_ATTACK
]) and
2207 (not gPlayerAction
[0, ACTION_MOVELEFT
]) and
2208 (not gPlayerAction
[0, ACTION_MOVERIGHT
]) and
2209 (not gPlayerAction
[0, ACTION_LOOKUP
]) and
2210 (not gPlayerAction
[0, ACTION_LOOKDOWN
]) then
2211 gSpectKeyPress
:= False;
2215 if gSpectMode
= SPECT_MAPVIEW
then
2217 i
:= Min(Max(gSpectX
+ gSpectAutoStepX
, rSpectX0
), rSpectX1
);
2219 gSpectAutoNext
:= gTime
2222 i
:= Min(Max(gSpectY
+ gSpectAutoStepY
, rSpectY0
), rSpectY1
);
2224 gSpectAutoNext
:= gTime
2228 if gSpectAutoNext
<= gTime
then
2230 if gSpectAutoNext
> 0 then
2232 gSpectMode
:= GetRandomSpectMode(gSpectMode
);
2236 gSpectX
:= rSpectX0
+ Random(rSpectX1
- rSpectX0
);
2237 gSpectY
:= rSpectY0
+ Random(rSpectY1
- rSpectY0
);
2238 gSpectAutoStepX
:= Random(9) - 4;
2239 gSpectAutoStepY
:= Random(9) - 4;
2240 if ((gSpectX
< rSpectX0
) and (gSpectAutoStepX
< 0)) or
2241 ((gSpectX
> rSpectX1
) and (gSpectAutoStepX
> 0)) then
2242 gSpectAutoStepX
:= gSpectAutoStepX
* -1;
2243 if ((gSpectY
< rSpectY0
) and (gSpectAutoStepY
< 0)) or
2244 ((gSpectY
> rSpectY1
) and (gSpectAutoStepY
> 0)) then
2245 gSpectAutoStepY
:= gSpectAutoStepY
* -1;
2249 gSpectPID1
:= GetActivePlayerID_Random(gSpectPID1
);
2254 SPECT_STATS
: gSpectAutoNext
:= gTime
+ (Random(3) + 5) * 1000;
2255 SPECT_MAPVIEW
: gSpectAutoNext
:= gTime
+ (Random(4) + 7) * 1000;
2256 SPECT_PLAYERS
: gSpectAutoNext
:= gTime
+ (Random(7) + 8) * 1000;
2261 if gSpectMode
= SPECT_MAPVIEW
then
2263 gSpectX
:= Max(gSpectX
, rSpectX0
);
2264 gSpectX
:= Min(gSpectX
, rSpectX1
);
2265 gSpectY
:= Max(gSpectY
, rSpectY0
);
2266 gSpectY
:= Min(gSpectY
, rSpectY1
);
2270 (* spectator state check from render *)
2272 if (gPlayer1
= nil) and (gPlayer2
= nil) then
2274 (* no local players -> automatically enable to spectator mode *)
2275 if gSpectMode
= SPECT_NONE
then gSpectMode
:= SPECT_STATS
;
2279 (* at least one local player -> automatically disable spectator mode *)
2280 gSpectMode
:= SPECT_NONE
;
2283 if IsActivePlayer(g_Player_Get(gSpectPID1
)) = false then
2284 gSpectPID1
:= GetActivePlayerID_Next();
2286 if IsActivePlayer(g_Player_Get(gSpectPID2
)) = false then
2287 gSpectPID2
:= GetActivePlayerID_Next();
2289 g_Game_SetupHearPoints
;
2291 // Обновляем все остальное:
2294 g_Triggers_Update();
2296 g_Monsters_Update();
2300 g_Player_UpdateAll();
2301 {$IFDEF ENABLE_GIBS}
2304 {$IFDEF ENABLE_CORPSES}
2307 {$IFDEF ENABLE_SHELLS}
2311 // server: send newly spawned monsters unconditionally
2312 if (gGameSettings
.GameType
= GT_SERVER
) then
2314 if (Length(gMonstersSpawned
) > 0) then
2316 for I
:= 0 to High(gMonstersSpawned
) do MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
2317 SetLength(gMonstersSpawned
, 0);
2321 if (gSoundTriggerTime
> 8) then
2323 g_Game_UpdateTriggerSounds();
2324 gSoundTriggerTime
:= 0;
2328 Inc(gSoundTriggerTime
);
2331 if (NetMode
= NET_SERVER
) then
2333 Inc(NetTimeToUpdate
);
2334 Inc(NetTimeToReliable
);
2336 // send monster updates
2337 if (NetTimeToReliable
>= NetRelupdRate
) or (NetTimeToUpdate
>= NetUpdateRate
) then
2339 // send all monsters (periodic sync)
2340 reliableUpdate
:= (NetTimeToReliable
>= NetRelupdRate
);
2342 for I
:= 0 to High(gPlayers
) do
2344 if (gPlayers
[I
] <> nil) then MH_SEND_PlayerPos(reliableUpdate
, gPlayers
[I
].UID
);
2347 g_Mons_ForEach(sendMonsPos
);
2349 // update flags that aren't stationary
2350 if gGameSettings
.GameMode
= GM_CTF
then
2351 for I
:= FLAG_RED
to FLAG_BLUE
do
2352 if gFlags
[I
].NeedSend
then
2354 gFlags
[I
].NeedSend
:= False;
2358 // update items that aren't stationary
2359 g_Items_ForEachAlive(sendItemPos
);
2361 if reliableUpdate
then
2363 NetTimeToReliable
:= 0;
2364 NetTimeToUpdate
:= NetUpdateRate
;
2368 NetTimeToUpdate
:= 0;
2373 // send only mosters with some unexpected changes
2374 g_Mons_ForEach(sendMonsPosUnexpected
);
2377 // send unexpected platform changes
2378 g_Map_NetSendInterestingPanels();
2380 g_Net_Slist_ServerUpdate();
2382 if NetUseMaster then
2384 if (gTime >= NetTimeToMaster) or g_Net_Slist_IsConnectionInProgress then
2386 if (not g_Net_Slist_IsConnectionActive) then g_Net_Slist_Connect(false); // non-blocking connection to the master
2388 NetTimeToMaster := gTime + NetMasterRate;
2393 else if (NetMode
= NET_CLIENT
) then
2395 MC_SEND_PlayerPos();
2397 end; // if gameOn ...
2399 // Активно окно интерфейса - передаем клавиши ему:
2400 {$IFDEF ENABLE_MENU}
2401 if g_ActiveWindow
<> nil then
2403 w
:= e_GetFirstKeyPressed();
2405 if (w
<> IK_INVALID
) then
2407 Msg
.Msg
:= MESSAGE_DIKEY
;
2409 g_ActiveWindow
.OnMessage(Msg
);
2412 // Если оно от этого не закрылось, то обновляем:
2413 if g_ActiveWindow
<> nil then
2414 g_ActiveWindow
.Update();
2416 // Нужно сменить разрешение:
2417 if gResolutionChange
then
2419 {$IFDEF ENABLE_RENDER}
2420 e_WriteLog('Changing resolution', TMsgType
.Notify
);
2423 gResolutionChange
:= False;
2424 g_ActiveWindow
:= nil;
2427 // Нужно сменить язык:
2428 if gLanguageChange
then
2430 //e_WriteLog('Read language file', MSG_NOTIFY);
2431 //g_Language_Load(DataDir + gLanguage + '.txt');
2432 g_Language_Set(gLanguage
);
2434 gLanguageChange
:= False;
2438 // Горячая клавиша для вызова меню выхода из игры (F10):
2439 if e_KeyPressed(IK_F10
) and
2441 (not gConsoleShow
) and
2442 (g_ActiveWindow
= nil) then
2448 Time
:= GetTickCount64() {div 1000};
2450 // Обработка отложенных событий:
2451 if gDelayedEvents
<> nil then
2452 for a
:= 0 to High(gDelayedEvents
) do
2453 if gDelayedEvents
[a
].Pending
and
2455 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
2456 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
2459 case gDelayedEvents
[a
].DEType
of
2461 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
2464 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
2468 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
2469 if g_Game_IsNet
and g_Game_IsServer
then
2470 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
2474 g_Game_Announce_BodyKill(gDelayedEvents
[a
].DENum
);
2476 gDelayedEvents
[a
].Pending
:= False;
2479 // Каждую секунду обновляем счетчик обновлений:
2480 UPSCounter
:= UPSCounter
+ 1;
2481 if Time
- UPSTime
>= 1000 then
2490 g_Weapon_AddDynLights();
2491 g_Items_AddDynLights();
2495 procedure g_Game_LoadChatSounds(Resource
: string);
2498 FileName
, Snd
: string;
2500 len
, cnt
, tags
, i
, j
: Integer;
2503 FileName
:= g_ExtractWadName(Resource
);
2505 WAD
:= TWADFile
.Create();
2506 WAD
.ReadFile(FileName
);
2508 if not WAD
.GetResource(g_ExtractFilePathName(Resource
), p
, len
) then
2515 cfg
:= TConfig
.CreateMem(p
, len
);
2516 cnt
:= cfg
.ReadInt('ChatSounds', 'Count', 0);
2518 SetLength(gChatSounds
, cnt
);
2519 for i
:= 0 to Length(gChatSounds
) - 1 do
2521 gChatSounds
[i
].Sound
:= nil;
2522 Snd
:= Trim(cfg
.ReadStr(IntToStr(i
), 'Sound', ''));
2523 tags
:= cfg
.ReadInt(IntToStr(i
), 'Tags', 0);
2524 if (Snd
= '') or (Tags
<= 0) then
2526 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i
), GameWAD
+':'+Snd
);
2527 gChatSounds
[i
].Sound
:= TPlayableSound
.Create();
2528 gChatSounds
[i
].Sound
.SetByName('SOUND_CHAT_MACRO' + IntToStr(i
));
2529 SetLength(gChatSounds
[i
].Tags
, tags
);
2530 for j
:= 0 to tags
- 1 do
2531 gChatSounds
[i
].Tags
[j
] := toLowerCase1251(cfg
.ReadStr(IntToStr(i
), 'Tag' + IntToStr(j
), ''));
2532 gChatSounds
[i
].FullWord
:= cfg
.ReadBool(IntToStr(i
), 'FullWord', False);
2539 procedure g_Game_FreeChatSounds();
2543 for i
:= 0 to Length(gChatSounds
) - 1 do
2545 gChatSounds
[i
].Sound
.Free();
2546 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i
));
2548 SetLength(gChatSounds
, 0);
2552 procedure g_Game_LoadData();
2554 if DataLoaded
then Exit
;
2556 e_WriteLog('Loading game data...', TMsgType
.Notify
);
2557 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
2559 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
2560 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
2561 g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD
+':SOUNDS\SECRET');
2562 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
2563 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
2564 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
2565 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
2566 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
2567 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
2568 g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD
+':SOUNDS\BURNING');
2569 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
2570 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
2571 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
2572 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
2573 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2574 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2575 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2576 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2577 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2578 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2579 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2580 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD
+':SOUNDS\MUHAHA1');
2581 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD
+':SOUNDS\MUHAHA2');
2582 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD
+':SOUNDS\MUHAHA3');
2583 g_Sound_CreateWADEx('SOUND_CTF_GET1', GameWAD
+':SOUNDS\GETFLAG1');
2584 g_Sound_CreateWADEx('SOUND_CTF_GET2', GameWAD
+':SOUNDS\GETFLAG2');
2585 g_Sound_CreateWADEx('SOUND_CTF_LOST1', GameWAD
+':SOUNDS\LOSTFLG1');
2586 g_Sound_CreateWADEx('SOUND_CTF_LOST2', GameWAD
+':SOUNDS\LOSTFLG2');
2587 g_Sound_CreateWADEx('SOUND_CTF_RETURN1', GameWAD
+':SOUNDS\RETFLAG1');
2588 g_Sound_CreateWADEx('SOUND_CTF_RETURN2', GameWAD
+':SOUNDS\RETFLAG2');
2589 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE1', GameWAD
+':SOUNDS\CAPFLAG1');
2590 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE2', GameWAD
+':SOUNDS\CAPFLAG2');
2592 goodsnd
[0] := TPlayableSound
.Create();
2593 goodsnd
[1] := TPlayableSound
.Create();
2594 goodsnd
[2] := TPlayableSound
.Create();
2595 goodsnd
[3] := TPlayableSound
.Create();
2597 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2598 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2599 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2600 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2602 killsnd
[0] := TPlayableSound
.Create();
2603 killsnd
[1] := TPlayableSound
.Create();
2604 killsnd
[2] := TPlayableSound
.Create();
2605 killsnd
[3] := TPlayableSound
.Create();
2607 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2608 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2609 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2610 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2612 hahasnd
[0] := TPlayableSound
.Create();
2613 hahasnd
[1] := TPlayableSound
.Create();
2614 hahasnd
[2] := TPlayableSound
.Create();
2616 hahasnd
[0].SetByName('SOUND_ANNOUNCER_MUHAHA1');
2617 hahasnd
[1].SetByName('SOUND_ANNOUNCER_MUHAHA2');
2618 hahasnd
[2].SetByName('SOUND_ANNOUNCER_MUHAHA3');
2620 sound_get_flag
[0] := TPlayableSound
.Create();
2621 sound_get_flag
[1] := TPlayableSound
.Create();
2622 sound_lost_flag
[0] := TPlayableSound
.Create();
2623 sound_lost_flag
[1] := TPlayableSound
.Create();
2624 sound_ret_flag
[0] := TPlayableSound
.Create();
2625 sound_ret_flag
[1] := TPlayableSound
.Create();
2626 sound_cap_flag
[0] := TPlayableSound
.Create();
2627 sound_cap_flag
[1] := TPlayableSound
.Create();
2629 sound_get_flag
[0].SetByName('SOUND_CTF_GET1');
2630 sound_get_flag
[1].SetByName('SOUND_CTF_GET2');
2631 sound_lost_flag
[0].SetByName('SOUND_CTF_LOST1');
2632 sound_lost_flag
[1].SetByName('SOUND_CTF_LOST2');
2633 sound_ret_flag
[0].SetByName('SOUND_CTF_RETURN1');
2634 sound_ret_flag
[1].SetByName('SOUND_CTF_RETURN2');
2635 sound_cap_flag
[0].SetByName('SOUND_CTF_CAPTURE1');
2636 sound_cap_flag
[1].SetByName('SOUND_CTF_CAPTURE2');
2638 g_Game_LoadChatSounds(GameWAD
+':CHATSND\SNDCFG');
2642 g_Weapon_LoadData();
2644 g_Monsters_LoadData();
2649 procedure g_Game_Quit();
2651 g_Game_StopAllSounds(True);
2654 g_PlayerModel_FreeData();
2655 {$IFDEF ENABLE_MENU}
2656 // g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
2659 if NetInitDone
then g_Net_Free
;
2661 // remove map after test
2662 if gMapToDelete
<> '' then
2663 g_Game_DeleteTestMap();
2667 {$IFDEF ENABLE_SYSTEM}
2672 procedure g_Game_FreeData();
2674 if not DataLoaded
then Exit
;
2677 g_Weapon_FreeData();
2678 g_Monsters_FreeData();
2680 e_WriteLog('Releasing game data...', TMsgType
.Notify
);
2682 g_Sound_Delete('SOUND_GAME_TELEPORT');
2683 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2684 g_Sound_Delete('SOUND_GAME_SECRET');
2685 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2686 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2687 g_Sound_Delete('SOUND_GAME_BULK1');
2688 g_Sound_Delete('SOUND_GAME_BULK2');
2689 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2690 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2691 g_Sound_Delete('SOUND_GAME_BURNING');
2692 g_Sound_Delete('SOUND_GAME_SWITCH1');
2693 g_Sound_Delete('SOUND_GAME_SWITCH0');
2700 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2701 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2702 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2703 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2710 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2711 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2712 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2713 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2719 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA1');
2720 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2');
2721 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3');
2723 sound_get_flag
[0].Free();
2724 sound_get_flag
[1].Free();
2725 sound_lost_flag
[0].Free();
2726 sound_lost_flag
[1].Free();
2727 sound_ret_flag
[0].Free();
2728 sound_ret_flag
[1].Free();
2729 sound_cap_flag
[0].Free();
2730 sound_cap_flag
[1].Free();
2732 g_Sound_Delete('SOUND_CTF_GET1');
2733 g_Sound_Delete('SOUND_CTF_GET2');
2734 g_Sound_Delete('SOUND_CTF_LOST1');
2735 g_Sound_Delete('SOUND_CTF_LOST2');
2736 g_Sound_Delete('SOUND_CTF_RETURN1');
2737 g_Sound_Delete('SOUND_CTF_RETURN2');
2738 g_Sound_Delete('SOUND_CTF_CAPTURE1');
2739 g_Sound_Delete('SOUND_CTF_CAPTURE2');
2741 g_Game_FreeChatSounds();
2743 DataLoaded
:= False;
2746 procedure g_FatalError(Text: String);
2748 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
2749 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), TMsgType
.Warning
);
2751 gExit
:= EXIT_SIMPLE
;
2752 if gGameOn
then EndGame
;
2755 procedure g_SimpleError(Text: String);
2757 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
2758 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), TMsgType
.Warning
);
2761 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
2763 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
2764 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
2767 if (gGameSettings
.MaxLives
> 0) and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
2770 if gPlayer1
= nil then
2772 if g_Game_IsClient
then
2774 if NetPlrUID1
> -1 then
2775 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
2779 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
2780 Team
:= gPlayer1Settings
.Team
;
2782 // Создание первого игрока:
2783 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
2784 gPlayer1Settings
.Color
,
2786 if gPlayer1
= nil then
2787 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
2790 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
2791 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
2792 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
2793 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
2794 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
2795 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
2796 if g_Game_IsServer
and g_Game_IsNet
then
2797 MH_SEND_PlayerCreate(gPlayer1
.UID
);
2798 gPlayer1
.Respawn(False, True);
2799 g_Net_Slist_ServerPlayerComes();
2804 if gPlayer2
= nil then
2806 if g_Game_IsClient
then
2808 if NetPlrUID2
> -1 then
2809 gPlayer2
:= g_Player_Get(NetPlrUID2
);
2813 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
2814 Team
:= gPlayer2Settings
.Team
;
2816 // Создание второго игрока:
2817 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
2818 gPlayer2Settings
.Color
,
2820 if gPlayer2
= nil then
2821 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
2824 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
2825 gPlayer2
.WeapSwitchMode
:= gPlayer2Settings
.WeaponSwitch
;
2826 gPlayer2
.setWeaponPrefs(gPlayer2Settings
.WeaponPreferences
);
2827 gPlayer2
.SwitchToEmpty
:= gPlayer2Settings
.SwitchToEmpty
;
2828 gPlayer2
.SkipFist
:= gPlayer2Settings
.SkipFist
;
2829 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
2830 if g_Game_IsServer
and g_Game_IsNet
then
2831 MH_SEND_PlayerCreate(gPlayer2
.UID
);
2832 gPlayer2
.Respawn(False, True);
2833 g_Net_Slist_ServerPlayerComes();
2840 procedure g_Game_RemovePlayer();
2844 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
2845 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
2850 if g_Game_IsServer
then
2853 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
2854 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
2855 g_Player_Remove(Pl
.UID
);
2856 g_Net_Slist_ServerPlayerLeaves();
2860 gSpectLatchPID2
:= Pl
.UID
;
2868 if g_Game_IsServer
then
2871 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
2872 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
2873 g_Player_Remove(Pl
.UID
);
2874 g_Net_Slist_ServerPlayerLeaves();
2877 gSpectLatchPID1
:= Pl
.UID
;
2879 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
2883 g_Net_Slist_ServerPlayerLeaves();
2886 procedure g_Game_Spectate();
2888 g_Game_RemovePlayer();
2889 if gPlayer1
<> nil then
2890 g_Game_RemovePlayer();
2893 procedure g_Game_SpectateCenterView();
2895 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
2896 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
2899 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
2906 e_WriteLog('Starting singleplayer game...', TMsgType
.Notify
);
2908 g_Game_ClearLoading();
2911 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
2914 gGameSettings
.GameType
:= GT_SINGLE
;
2915 gGameSettings
.MaxLives
:= 0;
2916 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
2917 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
2918 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
2919 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_TEAMHITPROJECTILE
;
2920 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_TEAMHITTRACE
;
2921 gSwitchGameMode
:= GM_SINGLE
;
2923 gLMSRespawn
:= LMS_RESPAWN_NONE
;
2924 gLMSRespawnTime
:= 0;
2925 gSpectLatchPID1
:= 0;
2926 gSpectLatchPID2
:= 0;
2928 g_Game_ExecuteEvent('ongamestart');
2930 // Создание первого игрока:
2931 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
2932 gPlayer1Settings
.Color
,
2933 gPlayer1Settings
.Team
, False));
2934 if gPlayer1
= nil then
2936 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
2940 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
2941 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
2942 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
2943 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
2944 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
2947 // Создание второго игрока, если есть:
2950 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
2951 gPlayer2Settings
.Color
,
2952 gPlayer2Settings
.Team
, False));
2953 if gPlayer2
= nil then
2955 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
2959 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
2960 gPlayer2
.WeapSwitchMode
:= gPlayer2Settings
.WeaponSwitch
;
2961 gPlayer2
.setWeaponPrefs(gPlayer2Settings
.WeaponPreferences
);
2962 gPlayer2
.SwitchToEmpty
:= gPlayer2Settings
.SwitchToEmpty
;
2963 gPlayer2
.SkipFist
:= gPlayer2Settings
.SkipFist
;
2967 // Загрузка и запуск карты:
2968 if not g_Game_StartMap(false{asMegawad}, MAP
, True) then
2970 if (Pos(':\', Map
) > 0) or (Pos(':/', Map
) > 0) then tmps
:= Map
else tmps
:= gGameSettings
.WAD
+ ':\' + MAP
;
2971 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [tmps
]));
2975 // Настройки игроков и ботов:
2979 for i
:= nPl
+1 to nPlayers
do
2980 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
2983 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
2984 TimeLimit
, ScoreLimit
: Word;
2986 Options
: LongWord; nPlayers
: Byte);
2992 e_WriteLog('Starting custom game...', TMsgType
.Notify
);
2994 g_Game_ClearLoading();
2997 gGameSettings
.GameType
:= GT_CUSTOM
;
2998 gGameSettings
.GameMode
:= GameMode
;
2999 gSwitchGameMode
:= GameMode
;
3000 gGameSettings
.TimeLimit
:= TimeLimit
;
3001 gGameSettings
.ScoreLimit
:= ScoreLimit
;
3002 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
3003 gGameSettings
.Options
:= Options
;
3005 gCoopTotalMonstersKilled
:= 0;
3006 gCoopTotalSecretsFound
:= 0;
3007 gCoopTotalMonsters
:= 0;
3008 gCoopTotalSecrets
:= 0;
3012 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3013 gLMSRespawnTime
:= 0;
3014 gSpectLatchPID1
:= 0;
3015 gSpectLatchPID2
:= 0;
3017 g_Game_ExecuteEvent('ongamestart');
3019 // Режим наблюдателя:
3020 if nPlayers
= 0 then
3027 if nPlayers
>= 1 then
3029 // Создание первого игрока:
3030 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3031 gPlayer1Settings
.Color
,
3032 gPlayer1Settings
.Team
, False));
3033 if gPlayer1
= nil then
3035 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3039 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3040 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
3041 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
3042 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
3043 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
3047 if nPlayers
>= 2 then
3049 // Создание второго игрока:
3050 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3051 gPlayer2Settings
.Color
,
3052 gPlayer2Settings
.Team
, False));
3053 if gPlayer2
= nil then
3055 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3059 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3060 gPlayer2
.WeapSwitchMode
:= gPlayer2Settings
.WeaponSwitch
;
3061 gPlayer2
.setWeaponPrefs(gPlayer2Settings
.WeaponPreferences
);
3062 gPlayer2
.SwitchToEmpty
:= gPlayer2Settings
.SwitchToEmpty
;
3063 gPlayer2
.SkipFist
:= gPlayer2Settings
.SkipFist
;
3067 // Загрузка и запуск карты:
3068 if not g_Game_StartMap(true{asMegawad}, Map
, True) then
3070 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3074 // Нет точек появления:
3075 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3076 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3077 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3078 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3079 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3081 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3085 // Настройки игроков и ботов:
3089 for i
:= nPl
+1 to nPlayers
do
3090 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
3093 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
3094 TimeLimit
, ScoreLimit
: Word; MaxLives
: Byte;
3095 Options
: LongWord; nPlayers
: Byte;
3096 IPAddr
: LongWord; Port
: Word);
3099 g_Net_Slist_ServerClosed();
3101 e_WriteLog('Starting net game (server)...', TMsgType
.Notify
);
3103 g_Game_ClearLoading();
3108 gGameSettings
.GameType
:= GT_SERVER
;
3109 gGameSettings
.GameMode
:= GameMode
;
3110 gSwitchGameMode
:= GameMode
;
3111 gGameSettings
.TimeLimit
:= TimeLimit
;
3112 gGameSettings
.ScoreLimit
:= ScoreLimit
;
3113 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
3114 gGameSettings
.Options
:= Options
;
3116 gCoopTotalMonstersKilled
:= 0;
3117 gCoopTotalSecretsFound
:= 0;
3118 gCoopTotalMonsters
:= 0;
3119 gCoopTotalSecrets
:= 0;
3123 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3124 gLMSRespawnTime
:= 0;
3125 gSpectLatchPID1
:= 0;
3126 gSpectLatchPID2
:= 0;
3128 g_Game_ExecuteEvent('ongamestart');
3130 // Режим наблюдателя:
3131 if nPlayers
= 0 then
3137 if nPlayers
>= 1 then
3139 // Создание первого игрока:
3140 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3141 gPlayer1Settings
.Color
,
3142 gPlayer1Settings
.Team
, False));
3143 if gPlayer1
= nil then
3145 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3149 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3150 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
3151 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
3152 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
3153 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
3156 if nPlayers
>= 2 then
3158 // Создание второго игрока:
3159 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3160 gPlayer2Settings
.Color
,
3161 gPlayer2Settings
.Team
, False));
3162 if gPlayer2
= nil then
3164 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3168 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3169 gPlayer2
.WeapSwitchMode
:= gPlayer2Settings
.WeaponSwitch
;
3170 gPlayer2
.setWeaponPrefs(gPlayer2Settings
.WeaponPreferences
);
3171 gPlayer2
.SwitchToEmpty
:= gPlayer2Settings
.SwitchToEmpty
;
3172 gPlayer2
.SkipFist
:= gPlayer2Settings
.SkipFist
;
3175 g_Game_SetLoadingText(_lc
[I_LOAD_HOST
], 0, False);
3176 if NetForwardPorts
then
3177 g_Game_SetLoadingText(_lc
[I_LOAD_PORTS
], 0, False);
3180 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
3182 g_FatalError(_lc
[I_NET_MSG
] + Format(_lc
[I_NET_ERR_HOST
], [Port
]));
3186 g_Net_Slist_Set(NetMasterList
);
3188 g_Net_Slist_ServerStarted();
3190 // Загрузка и запуск карты:
3191 if not g_Game_StartMap(false{asMegawad}, Map
, True) then
3193 g_Net_Slist_ServerClosed();
3194 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3198 // Нет точек появления:
3199 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3200 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3201 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3202 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3203 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3205 g_Net_Slist_ServerClosed();
3206 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3210 // Настройки игроков и ботов:
3213 g_Net_Slist_ServerMapStarted();
3214 NetState
:= NET_STATE_GAME
;
3217 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
3232 e_WriteLog('Starting net game (client)...', TMsgType
.Notify
);
3233 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', TMsgType
.Notify
);
3235 g_Game_ClearLoading();
3240 gGameSettings
.GameType
:= GT_CLIENT
;
3242 gCoopTotalMonstersKilled
:= 0;
3243 gCoopTotalSecretsFound
:= 0;
3244 gCoopTotalMonsters
:= 0;
3245 gCoopTotalSecrets
:= 0;
3249 g_Game_ExecuteEvent('ongamestart');
3251 NetState
:= NET_STATE_AUTH
;
3253 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
3255 // create (or update) map/resource databases
3256 g_Res_CreateDatabases(true);
3258 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3259 gLMSRespawnTime
:= 0;
3260 gSpectLatchPID1
:= 0;
3261 gSpectLatchPID2
:= 0;
3264 if not g_Net_Connect(Addr
, Port
) then
3266 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3267 NetState
:= NET_STATE_NONE
;
3271 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
3273 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
3278 // fuck! https://www.mail-archive.com/enet-discuss@cubik.org/msg00852.html
3279 // tl;dr: on shitdows, we can get -1 sometimes, and it is *NOT* a failure.
3280 // thank you, enet. let's ignore failures altogether then.
3281 while (enet_host_service(NetHost
, @NetEvent
, 50) > 0) do
3283 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
3285 Ptr
:= NetEvent
.packet
^.data
;
3286 if not InMsg
.Init(Ptr
, NetEvent
.packet
^.dataLength
, True) then
3288 enet_packet_destroy(NetEvent
.packet
);
3292 InMsg
.ReadLongWord(); // skip size
3293 MID
:= InMsg
.ReadByte();
3295 if (MID
= NET_MSG_INFO
) and (State
= 0) then
3297 NetMyID
:= InMsg
.ReadByte();
3298 NetPlrUID1
:= InMsg
.ReadWord();
3300 WadName
:= InMsg
.ReadString();
3301 Map
:= InMsg
.ReadString();
3303 gWADHash
:= InMsg
.ReadMD5();
3305 gGameSettings
.GameMode
:= InMsg
.ReadByte();
3306 gSwitchGameMode
:= gGameSettings
.GameMode
;
3307 gGameSettings
.ScoreLimit
:= InMsg
.ReadWord();
3308 gGameSettings
.TimeLimit
:= InMsg
.ReadWord();
3309 gGameSettings
.MaxLives
:= InMsg
.ReadByte();
3310 gGameSettings
.Options
:= InMsg
.ReadLongWord();
3311 T
:= InMsg
.ReadLongWord();
3313 //newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash);
3314 //if newResPath = '' then
3316 //g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
3317 newResPath
:= g_Res_DownloadMapWAD(ExtractFileName(WadName
), gWADHash
);
3318 if newResPath
= '' then
3320 g_FatalError(_lc
[I_NET_ERR_HASH
]);
3321 enet_packet_destroy(NetEvent
.packet
);
3322 NetState
:= NET_STATE_NONE
;
3325 e_LogWritefln('using downloaded map wad [%s] for [%s]`', [newResPath
, WadName
], TMsgType
.Notify
);
3327 //newResPath := ExtractRelativePath(MapsDir, newResPath);
3330 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3331 gPlayer1Settings
.Color
,
3332 gPlayer1Settings
.Team
, False));
3334 if gPlayer1
= nil then
3336 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3338 enet_packet_destroy(NetEvent
.packet
);
3339 NetState
:= NET_STATE_NONE
;
3343 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3344 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
3345 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
3346 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
3347 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
3348 gPlayer1
.UID
:= NetPlrUID1
;
3349 gPlayer1
.Reset(True);
3351 if not g_Game_StartMap(false{asMegawad}, newResPath
+ ':\' + Map
, True) then
3353 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
3355 enet_packet_destroy(NetEvent
.packet
);
3356 NetState
:= NET_STATE_NONE
;
3364 enet_packet_destroy(NetEvent
.packet
);
3368 enet_packet_destroy(NetEvent
.packet
);
3372 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
3375 if (NetEvent
.data
<= NET_DISC_MAX
) then
3376 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
3377 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
3384 ProcessLoading(True);
3385 if g_Net_UserRequestExit() then
3394 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3395 NetState
:= NET_STATE_NONE
;
3400 NetState
:= NET_STATE_GAME
;
3401 MC_SEND_FullStateRequest
;
3402 e_WriteLog('NET: Connection successful.', TMsgType
.Notify
);
3406 lastAsMegaWad
: Boolean = false;
3408 procedure g_Game_ChangeMap(const MapPath
: String);
3412 g_Game_ClearLoading();
3414 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
3415 // Если уровень завершился по триггеру Выход, не очищать инвентарь
3416 if gExitByTrigger
then
3419 gExitByTrigger
:= False;
3421 if not g_Game_StartMap(lastAsMegaWad
, MapPath
, Force
) then
3422 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
3425 procedure g_Game_Restart();
3429 if g_Game_IsClient
then
3431 map
:= g_ExtractFileName(gMapInfo
.Map
);
3432 e_LogWritefln('g_Game_Restart: map = "%s" gCurrentMapFileName = "%s"', [map
, gCurrentMapFileName
]);
3436 g_Game_ClearLoading();
3437 g_Game_StartMap(lastAsMegaWad
, Map
, True, gCurrentMapFileName
);
3440 function g_Game_StartMap (asMegawad
: Boolean; Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
3442 NewWAD
, ResName
: String;
3446 g_Map_Free((Map
<> gCurrentMapFileName
) and (oldMapPath
<> gCurrentMapFileName
));
3448 {$IFDEF ENABLE_GIBS}
3451 {$IFDEF ENABLE_SHELLS}
3454 {$IFDEF ENABLE_CORPSES}
3455 g_Corpses_RemoveAll
;
3458 if (not g_Game_IsClient
) and
3459 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
3460 (gGameSettings
.GameMode
<> GM_SINGLE
) then
3462 if gSwitchGameMode
= GM_CTF
then
3463 gGameSettings
.MaxLives
:= 0;
3464 gGameSettings
.GameMode
:= gSwitchGameMode
;
3467 gSwitchGameMode
:= gGameSettings
.GameMode
;
3469 g_Player_ResetTeams();
3471 lastAsMegaWad
:= asMegawad
;
3472 if isWadPath(Map
) then
3474 NewWAD
:= g_ExtractWadName(Map
);
3475 ResName
:= g_ExtractFileName(Map
);
3476 if g_Game_IsServer
then
3478 nws
:= findDiskWad(NewWAD
);
3479 //writeln('000: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
3482 if (length(nws
) = 0) then nws
:= e_FindWad(MegawadDirs
, NewWAD
);
3483 if (length(nws
) = 0) then nws
:= e_FindWad(MapDirs
, NewWAD
);
3487 if (length(nws
) = 0) then nws
:= e_FindWad(MapDirs
, NewWAD
);
3488 if (length(nws
) = 0) then nws
:= e_FindWad(MegawadDirs
, NewWAD
);
3490 //if (length(nws) = 0) then nws := e_FindWad(MapDownloadDirs, NewWAD);
3491 //writeln('001: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
3493 if (length(nws
) = 0) then
3495 ResName
:= ''; // failed
3500 if (g_Game_IsNet
) then gWADHash
:= MD5File(nws
);
3501 //writeln('********: nws=', nws, ' : Map=', Map, ' : nw=', NewWAD, ' : resname=', ResName);
3502 g_Game_LoadWAD(NewWAD
);
3507 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
3508 NewWAD
:= g_Game_ClientWAD(NewWAD
, gWADHash
);
3513 NewWAD
:= gGameSettings
.WAD
;
3519 //writeln('********: gsw=', gGameSettings.WAD, '; rn=', ResName);
3521 if (ResName
<> '') and (NewWAD
<> '') then
3523 //result := g_Map_Load(gGameSettings.WAD + ':\' + ResName);
3524 result
:= g_Map_Load(NewWAD
+':\'+ResName
);
3528 {$IFDEF ENABLE_RENDER}
3529 r_Render_LoadTextures
;
3532 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
3534 gState
:= STATE_NONE
;
3535 {$IFDEF ENABLE_MENU}
3536 g_ActiveWindow
:= nil;
3541 wNeedTimeReset
:= True;
3543 if gGameSettings
.GameMode
= GM_CTF
then
3545 g_Map_ResetFlag(FLAG_RED
);
3546 g_Map_ResetFlag(FLAG_BLUE
);
3547 // CTF, а флагов нет:
3548 if not g_Map_HaveFlagPoints() then
3549 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
3554 gState
:= STATE_MENU
;
3559 gPauseMain
:= false;
3560 gPauseHolmes
:= false;
3561 NetTimeToUpdate
:= 1;
3562 NetTimeToReliable
:= 0;
3563 NetTimeToMaster
:= NetMasterRate
;
3564 gSpectLatchPID1
:= 0;
3565 gSpectLatchPID2
:= 0;
3566 gMissionFailed
:= False;
3569 gCoopMonstersKilled
:= 0;
3570 gCoopSecretsFound
:= 0;
3572 gVoteInProgress
:= False;
3573 gVotePassed
:= False;
3579 if not gGameOn
then Exit
;
3581 g_Game_SpectateCenterView();
3583 if g_Game_IsServer
then
3585 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
3587 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
3588 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
3589 gLMSSoftSpawn
:= True;
3590 if g_Game_IsNet
then
3591 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
3595 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3596 gLMSRespawnTime
:= 0;
3600 if NetMode
= NET_SERVER
then
3602 // reset full state flags
3603 if NetClients
<> nil then
3604 for I
:= 0 to High(NetClients
) do
3605 NetClients
[I
].FullUpdateSent
:= False;
3607 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
3610 g_Net_Slist_ServerMapStarted();
3612 if NetClients
<> nil then
3613 for I
:= 0 to High(NetClients
) do
3614 if NetClients
[I
].Used
then
3616 NetClients
[I
].Voted
:= False;
3617 if NetClients
[I
].RequestedFullUpdate
then
3619 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
3620 NetClients
[I
].RequestedFullUpdate
:= False;
3624 g_Net_UnbanNonPermHosts();
3629 gCoopTotalMonstersKilled
:= 0;
3630 gCoopTotalSecretsFound
:= 0;
3631 gCoopTotalMonsters
:= 0;
3632 gCoopTotalSecrets
:= 0;
3636 g_Game_ExecuteEvent('onmapstart');
3639 procedure SetFirstLevel
;
3643 MapList
:= g_Map_GetMapsList(gGameSettings
.WAD
);
3644 if MapList
= nil then
3647 SortSArray(MapList
);
3648 gNextMap
:= MapList
[Low(MapList
)];
3653 procedure g_Game_ExitLevel(const Map
: AnsiString);
3657 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
3658 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
3659 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
3660 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
3662 // Вышли в выход в Одиночной игре:
3663 if gGameSettings
.GameType
= GT_SINGLE
then
3664 gExit
:= EXIT_ENDLEVELSINGLE
3665 else // Вышли в выход в Своей игре
3667 gExit
:= EXIT_ENDLEVELCUSTOM
;
3668 if gGameSettings
.GameMode
= GM_COOP
then
3669 g_Player_RememberAll
;
3671 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + gNextMap
) then
3674 if gGameSettings
.GameMode
= GM_COOP
then
3677 gStatsPressed
:= True;
3678 gNextMap
:= 'MAP01';
3680 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + gNextMap
) then
3683 if g_Game_IsNet
then
3685 MH_SEND_GameStats();
3686 MH_SEND_CoopStats();
3692 procedure g_Game_RestartLevel();
3696 if gGameSettings
.GameMode
= GM_SINGLE
then
3701 gExit
:= EXIT_ENDLEVELCUSTOM
;
3702 Map
:= g_ExtractFileName(gMapInfo
.Map
);
3706 function g_Game_ClientWAD (NewWAD
: String; const WHash
: TMD5Digest
): AnsiString;
3708 gWAD
{, xwad}: String;
3711 if not g_Game_IsClient
then Exit
;
3712 //e_LogWritefln('*** g_Game_ClientWAD: `%s`', [NewWAD]);
3714 gWAD
:= g_Res_DownloadMapWAD(ExtractFileName(NewWAD
), WHash
);
3719 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
3723 e_LogWritefln('using downloaded client map wad [%s] for [%s]', [gWAD
, NewWAD
], TMsgType
.Notify
);
3726 g_Game_LoadWAD(NewWAD
);
3730 if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then Exit;
3731 gWAD := g_Res_SearchSameWAD(MapsDir, ExtractFileName(NewWAD), WHash);
3734 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
3735 gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
3739 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
3743 NewWAD := ExtractRelativePath(MapsDir, gWAD);
3744 g_Game_LoadWAD(NewWAD);
3748 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
3750 i
, n
, nb
, nr
: Integer;
3752 if not g_Game_IsServer
then Exit
;
3753 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
3754 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3755 gLMSRespawnTime
:= 0;
3758 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
3760 gMissionFailed
:= True;
3761 g_Game_RestartLevel
;
3765 n
:= 0; nb
:= 0; nr
:= 0;
3766 for i
:= Low(gPlayers
) to High(gPlayers
) do
3767 if (gPlayers
[i
] <> nil) and
3768 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
3769 (gPlayers
[i
] is TBot
)) then
3772 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
3773 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
3776 if (n
< 1) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
3778 // wait a second until the fuckers finally decide to join
3779 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
3780 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
3781 gLMSSoftSpawn
:= NoMapRestart
;
3782 if g_Game_IsNet
then
3783 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
3787 {$IFDEF ENABLE_GIBS}
3790 {$IFDEF ENABLE_SHELLS}
3793 {$IFDEF ENABLE_CORPSES}
3794 g_Corpses_RemoveAll
;
3797 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
3798 if g_Game_IsNet
then
3799 MH_SEND_GameEvent(NET_EV_LMS_START
);
3801 for i
:= Low(gPlayers
) to High(gPlayers
) do
3803 if gPlayers
[i
] = nil then continue
;
3804 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
3805 // don't touch normal spectators
3806 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
3808 gPlayers
[i
].FNoRespawn
:= True;
3809 gPlayers
[i
].Lives
:= 0;
3810 if g_Game_IsNet
then
3811 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
3814 gPlayers
[i
].FNoRespawn
:= False;
3815 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
3816 gPlayers
[i
].Respawn(False, True);
3817 if gGameSettings
.GameMode
= GM_COOP
then
3819 gPlayers
[i
].Frags
:= 0;
3820 gPlayers
[i
].RecallState
;
3822 if (gPlayer1
= nil) and (gSpectLatchPID1
> 0) then
3823 gPlayer1
:= g_Player_Get(gSpectLatchPID1
);
3824 if (gPlayer2
= nil) and (gSpectLatchPID2
> 0) then
3825 gPlayer2
:= g_Player_Get(gSpectLatchPID2
);
3828 g_Items_RestartRound();
3830 gLMSSoftSpawn
:= False;
3833 function g_Game_GetFirstMap(WAD
: String): String;
3837 MapList
:= g_Map_GetMapsList(WAD
);
3838 if MapList
= nil then
3841 SortSArray(MapList
);
3842 Result
:= MapList
[Low(MapList
)];
3844 if not g_Map_Exist(WAD
+ ':\' + Result
) then
3850 function g_Game_GetNextMap(): String;
3857 MapList
:= g_Map_GetMapsList(gGameSettings
.WAD
);
3858 if MapList
= nil then
3861 Map
:= g_ExtractFileName(gMapInfo
.Map
);
3863 SortSArray(MapList
);
3865 for I
:= Low(MapList
) to High(MapList
) do
3866 if Map
= MapList
[I
] then
3872 if MapIndex
<> -255 then
3874 if MapIndex
= High(MapList
) then
3875 Result
:= MapList
[Low(MapList
)]
3877 Result
:= MapList
[MapIndex
+ 1];
3879 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
3885 procedure g_Game_NextLevel();
3887 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
3888 gExit
:= EXIT_ENDLEVELCUSTOM
3891 gExit
:= EXIT_ENDLEVELSINGLE
;
3895 if gNextMap
<> '' then Exit
;
3896 gNextMap
:= g_Game_GetNextMap();
3899 function g_Game_IsTestMap(): Boolean;
3901 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
3904 procedure g_Game_DeleteTestMap();
3907 //MapName: AnsiString;
3915 a
:= Pos('.wad:\', toLowerCase1251(gMapToDelete
));
3916 if (a
= 0) then a
:= Pos('.wad:/', toLowerCase1251(gMapToDelete
));
3917 if (a
= 0) then exit
;
3919 // Выделяем имя wad-файла и имя карты
3920 WadName
:= Copy(gMapToDelete
, 1, a
+3);
3921 Delete(gMapToDelete
, 1, a
+5);
3922 gMapToDelete
:= UpperCase(gMapToDelete
);
3924 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
3927 // Имя карты не стандартное тестовое:
3928 if MapName <> TEST_MAP_NAME then
3931 if not gTempDelete then
3933 time := g_GetFileTime(WadName);
3934 WAD := TWADFile.Create();
3937 if not WAD.ReadFile(WadName) then
3938 begin // Нет такого WAD-файла
3943 // Составляем список карт и ищем нужную:
3945 MapList := WAD.GetResourcesList('');
3947 if MapList <> nil then
3948 for a := 0 to High(MapList) do
3949 if MapList[a] = MapName then
3951 // Удаляем и сохраняем:
3952 WAD.RemoveResource('', MapName);
3953 WAD.SaveTo(WadName);
3958 g_SetFileTime(WadName, time);
3961 if gTempDelete
then DeleteFile(WadName
);
3964 procedure GameCVars(P
: SSArray
);
3967 stat
: TPlayerStatArray
;
3970 procedure ParseGameFlag(Flag
: LongWord; OffMsg
, OnMsg
: TStrings_Locale
; OnMapChange
: Boolean = False);
3974 if Length(P
) > 1 then
3979 gsGameFlags
:= gsGameFlags
or Flag
3981 gsGameFlags
:= gsGameFlags
and (not Flag
);
3983 if g_Game_IsServer
then
3986 gGameSettings
.Options
:= gGameSettings
.Options
or Flag
3988 gGameSettings
.Options
:= gGameSettings
.Options
and (not Flag
);
3989 if g_Game_IsNet
then MH_SEND_GameSettings
;
3993 if LongBool(gsGameFlags
and Flag
) then
3994 g_Console_Add(_lc
[OnMsg
])
3996 g_Console_Add(_lc
[OffMsg
]);
3998 if OnMapChange
and g_Game_IsServer
then
3999 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4004 cmd
:= LowerCase(P
[0]);
4006 if cmd
= 'g_gamemode' then
4008 if (Length(P
) > 1) then
4010 a
:= g_Game_TextToMode(P
[1]);
4011 if a
= GM_SINGLE
then a
:= GM_COOP
;
4012 gsGameMode
:= g_Game_ModeToText(a
);
4013 if g_Game_IsServer
then
4015 gSwitchGameMode
:= a
;
4016 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
4017 (gState
= STATE_INTERSINGLE
) then
4018 gSwitchGameMode
:= GM_SINGLE
;
4020 gGameSettings
.GameMode
:= gSwitchGameMode
;
4024 if gSwitchGameMode
= gGameSettings
.GameMode
then
4025 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
4026 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
4028 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
4029 [g_Game_ModeToText(gGameSettings
.GameMode
),
4030 g_Game_ModeToText(gSwitchGameMode
)]));
4032 else if cmd
= 'g_friendlyfire' then
4034 ParseGameFlag(GAME_OPTION_TEAMDAMAGE
, I_MSG_FRIENDLY_FIRE_OFF
, I_MSG_FRIENDLY_FIRE_ON
);
4036 else if cmd
= 'g_friendly_absorb_damage' then
4038 ParseGameFlag(GAME_OPTION_TEAMABSORBDAMAGE
, I_MSG_FRIENDLY_ABSORB_DAMAGE_OFF
, I_MSG_FRIENDLY_ABSORB_DAMAGE_ON
);
4040 else if cmd
= 'g_friendly_hit_trace' then
4042 ParseGameFlag(GAME_OPTION_TEAMHITTRACE
, I_MSG_FRIENDLY_HIT_TRACE_OFF
, I_MSG_FRIENDLY_HIT_TRACE_ON
);
4044 else if cmd
= 'g_friendly_hit_projectile' then
4046 ParseGameFlag(GAME_OPTION_TEAMHITPROJECTILE
, I_MSG_FRIENDLY_PROJECT_TRACE_OFF
, I_MSG_FRIENDLY_PROJECT_TRACE_ON
);
4048 else if cmd
= 'g_weaponstay' then
4050 ParseGameFlag(GAME_OPTION_WEAPONSTAY
, I_MSG_WEAPONSTAY_OFF
, I_MSG_WEAPONSTAY_ON
);
4052 else if cmd
= 'g_allow_exit' then
4054 ParseGameFlag(GAME_OPTION_ALLOWEXIT
, I_MSG_ALLOWEXIT_OFF
, I_MSG_ALLOWEXIT_ON
, True);
4056 else if cmd
= 'g_allow_monsters' then
4058 ParseGameFlag(GAME_OPTION_MONSTERS
, I_MSG_ALLOWMON_OFF
, I_MSG_ALLOWMON_ON
, True);
4060 else if cmd
= 'g_allow_dropflag' then
4062 ParseGameFlag(GAME_OPTION_ALLOWDROPFLAG
, I_MSG_ALLOWDROPFLAG_OFF
, I_MSG_ALLOWDROPFLAG_ON
);
4064 else if cmd
= 'g_throw_flag' then
4066 ParseGameFlag(GAME_OPTION_THROWFLAG
, I_MSG_THROWFLAG_OFF
, I_MSG_THROWFLAG_ON
);
4068 else if cmd
= 'g_bot_vsplayers' then
4070 ParseGameFlag(GAME_OPTION_BOTVSPLAYER
, I_MSG_BOTSVSPLAYERS_OFF
, I_MSG_BOTSVSPLAYERS_ON
);
4072 else if cmd
= 'g_bot_vsmonsters' then
4074 ParseGameFlag(GAME_OPTION_BOTVSMONSTER
, I_MSG_BOTSVSMONSTERS_OFF
, I_MSG_BOTSVSMONSTERS_ON
);
4076 else if cmd
= 'g_dm_keys' then
4078 ParseGameFlag(GAME_OPTION_DMKEYS
, I_MSG_DMKEYS_OFF
, I_MSG_DMKEYS_ON
, True);
4080 else if cmd
= 'g_gameflags' then
4082 if Length(P
) > 1 then
4084 gsGameFlags
:= StrToDWordDef(P
[1], gsGameFlags
);
4085 if g_Game_IsServer
then
4087 gGameSettings
.Options
:= gsGameFlags
;
4088 if g_Game_IsNet
then MH_SEND_GameSettings
;
4092 g_Console_Add(Format('%s %u', [cmd
, gsGameFlags
]));
4094 else if cmd
= 'g_warmup_time' then
4096 if Length(P
) > 1 then
4098 gsWarmupTime
:= nclamp(StrToIntDef(P
[1], gsWarmupTime
), 0, $FFFF);
4099 if g_Game_IsServer
then
4101 gGameSettings
.WarmupTime
:= gsWarmupTime
;
4102 // extend warmup if it's already going
4103 if gLMSRespawn
= LMS_RESPAWN_WARMUP
then
4105 gLMSRespawnTime
:= gTime
+ gsWarmupTime
* 1000;
4106 if g_Game_IsNet
then MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
4108 if g_Game_IsNet
then MH_SEND_GameSettings
;
4112 g_Console_Add(Format(_lc
[I_MSG_WARMUP
], [Integer(gsWarmupTime
)]));
4113 if g_Game_IsServer
then g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4115 else if cmd
= 'g_spawn_invul' then
4117 if Length(P
) > 1 then
4119 gsSpawnInvul
:= nclamp(StrToIntDef(P
[1], gsSpawnInvul
), 0, $FFFF);
4120 if g_Game_IsServer
then
4122 gGameSettings
.SpawnInvul
:= gsSpawnInvul
;
4123 if g_Game_IsNet
then MH_SEND_GameSettings
;
4127 g_Console_Add(Format('%s %d', [cmd
, Integer(gsSpawnInvul
)]));
4129 else if cmd
= 'g_item_respawn_time' then
4131 if Length(P
) > 1 then
4133 gsItemRespawnTime
:= nclamp(StrToIntDef(P
[1], gsItemRespawnTime
), 0, $FFFF);
4134 if g_Game_IsServer
then
4136 gGameSettings
.ItemRespawnTime
:= gsItemRespawnTime
;
4137 if g_Game_IsNet
then MH_SEND_GameSettings
;
4141 g_Console_Add(Format('%s %d', [cmd
, Integer(gsItemRespawnTime
)]));
4142 if g_Game_IsServer
then g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4144 else if cmd
= 'sv_intertime' then
4146 if (Length(P
) > 1) then
4147 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
4149 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
4151 else if cmd
= 'g_max_particles' then
4153 if Length(p
) = 2 then
4156 a
:= Max(0, StrToIntDef(p
[1], 0));
4160 else if Length(p
) = 1 then
4163 e_LogWritefln('%s', [g_GFX_GetMax()])
4165 e_LogWritefln('%s', [0])
4170 e_LogWritefln('usage: %s <n>', [cmd
])
4173 else if cmd
= 'g_max_shells' then
4175 if Length(p
) = 2 then
4177 {$IFDEF ENABLE_SHELLS}
4178 a
:= Max(0, StrToIntDef(p
[1], 0));
4182 else if Length(p
) = 1 then
4184 {$IFDEF ENABLE_SHELLS}
4185 e_LogWritefln('%s', [g_Shells_GetMax()])
4187 e_LogWritefln('%s', [0])
4192 e_LogWritefln('usage: %s <n>', [cmd
])
4195 else if cmd
= 'g_max_gibs' then
4197 if Length(p
) = 2 then
4199 {$IFDEF ENABLE_GIBS}
4200 a
:= Max(0, StrToIntDef(p
[1], 0));
4204 else if Length(p
) = 1 then
4206 {$IFDEF ENABLE_GIBS}
4207 e_LogWritefln('%s', [g_Gibs_GetMax()])
4209 e_LogWritefln('%s', [0])
4214 e_LogWritefln('usage: %s <n>', [cmd
])
4217 else if cmd
= 'g_max_corpses' then
4219 if Length(p
) = 2 then
4221 {$IFDEF ENABLE_CORPSES}
4222 a
:= Max(0, StrToIntDef(p
[1], 0));
4226 else if Length(p
) = 1 then
4228 {$IFDEF ENABLE_CORPSES}
4229 e_LogWritefln('%s', [g_Corpses_GetMax()])
4231 e_LogWritefln('%s', [0])
4236 e_LogWritefln('usage: %s <n>', [cmd
])
4239 else if cmd
= 'g_force_model' then
4241 if Length(p
) = 2 then
4243 a
:= StrToIntDef(p
[1], 0);
4244 g_Force_Model_Set(a
);
4245 if (g_Force_Model_Get() <> 0) and (gPlayers
<> nil) then
4247 for a
:= Low(gPlayers
) to High(gPlayers
) do
4249 if (gPlayers
[a
] <> nil) then
4251 if (gPlayers
[a
].UID
= gPlayer1
.UID
) then
4253 else if (gPlayer2
<> nil) and (gPlayers
[a
].UID
= gPlayer2
.UID
) then
4255 gPlayers
[a
].setModel(g_Forced_Model_GetName());
4259 else if (g_Force_Model_Get() = 0) and (gPlayers
<> nil) then
4261 for a
:= Low(gPlayers
) to High(gPlayers
) do
4263 if (gPlayers
[a
] <> nil) then
4265 if (gPlayers
[a
].UID
= gPlayer1
.UID
) then
4267 else if (gPlayer2
<> nil) and (gPlayers
[a
].UID
= gPlayer2
.UID
) then
4269 gPlayers
[a
].setModel(gPlayers
[a
].FActualModelName
);
4275 else if cmd
= 'g_force_model_name' then
4277 if (Length(P
) > 1) then
4279 cmd
:= b_Text_Unformat(P
[1]);
4280 g_Forced_Model_SetName(cmd
);
4281 if (g_Force_Model_Get() <> 0) and (gPlayers
<> nil) then
4283 for a
:= Low(gPlayers
) to High(gPlayers
) do
4285 if (gPlayers
[a
] <> nil) then
4287 if (gPlayers
[a
].UID
= gPlayer1
.UID
) then
4289 else if (gPlayer2
<> nil) and (gPlayers
[a
].UID
= gPlayer2
.UID
) then
4291 gPlayers
[a
].setModel(g_Forced_Model_GetName());
4297 else if cmd
= 'g_scorelimit' then
4299 if Length(P
) > 1 then
4301 gsScoreLimit
:= nclamp(StrToIntDef(P
[1], gsScoreLimit
), 0, $FFFF);
4303 if g_Game_IsServer
then
4306 if gGameSettings
.GameMode
= GM_DM
then
4308 stat
:= g_Player_GetStats();
4310 for a
:= 0 to High(stat
) do
4311 if stat
[a
].Frags
> b
then
4315 b
:= Max(gTeamStat
[TEAM_RED
].Score
, gTeamStat
[TEAM_BLUE
].Score
);
4317 // if someone has a higher score, set it to that instead
4318 gsScoreLimit
:= max(gsScoreLimit
, b
);
4319 gGameSettings
.ScoreLimit
:= gsScoreLimit
;
4321 if g_Game_IsNet
then MH_SEND_GameSettings
;
4325 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [Integer(gsScoreLimit
)]));
4327 else if cmd
= 'g_timelimit' then
4329 if Length(P
) > 1 then
4331 gsTimeLimit
:= nclamp(StrToIntDef(P
[1], gsTimeLimit
), 0, $FFFF);
4332 if g_Game_IsServer
then
4334 gGameSettings
.TimeLimit
:= gsTimeLimit
;
4335 if g_Game_IsNet
then MH_SEND_GameSettings
;
4338 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
4339 [gsTimeLimit
div 3600,
4340 (gsTimeLimit
div 60) mod 60,
4341 gsTimeLimit
mod 60]));
4343 else if cmd
= 'g_max_bots' then
4345 if Length(P
) > 1 then
4346 gMaxBots
:= nclamp(StrToIntDef(P
[1], gMaxBots
), 0, 127);
4347 g_Console_Add('g_max_bots = ' + IntToStr(gMaxBots
));
4349 else if cmd
= 'g_maxlives' then
4351 if Length(P
) > 1 then
4353 gsMaxLives
:= nclamp(StrToIntDef(P
[1], gsMaxLives
), 0, $FFFF);
4354 if g_Game_IsServer
then
4356 gGameSettings
.MaxLives
:= gsMaxLives
;
4357 if g_Game_IsNet
then MH_SEND_GameSettings
;
4361 g_Console_Add(Format(_lc
[I_MSG_LIVES
], [Integer(gsMaxLives
)]));
4365 procedure PlayerSettingsCVars(P
: SSArray
);
4370 function ParseTeam(s
: string): Byte;
4374 'red', '1': result
:= TEAM_RED
;
4375 'blue', '2': result
:= TEAM_BLUE
;
4376 else result
:= TEAM_NONE
;
4380 cmd
:= LowerCase(P
[0]);
4384 if (Length(P
) > 1) then
4386 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
4387 if g_Game_IsClient
then
4388 MC_SEND_PlayerSettings
4389 else if gGameOn
and (gPlayer1
<> nil) then
4391 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
4392 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4398 if (Length(P
) > 1) then
4400 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
4401 if g_Game_IsClient
then
4402 MC_SEND_PlayerSettings
4403 else if gGameOn
and (gPlayer2
<> nil) then
4405 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
4406 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4412 if Length(P
) > 3 then
4414 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4415 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4416 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4417 if g_Game_IsClient
then
4418 MC_SEND_PlayerSettings
4419 else if gGameOn
and (gPlayer1
<> nil) then
4421 gPlayer1
.SetColor(gPlayer1Settings
.Color
);
4422 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4428 if Length(P
) > 3 then
4430 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4431 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4432 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4433 if g_Game_IsClient
then
4434 MC_SEND_PlayerSettings
4435 else if gGameOn
and (gPlayer2
<> nil) then
4437 gPlayer2
.SetColor(gPlayer2Settings
.Color
);
4438 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4444 if (Length(P
) > 1) then
4446 gPlayer1Settings
.Model
:= P
[1];
4447 if g_Game_IsClient
then
4448 MC_SEND_PlayerSettings
4449 else if gGameOn
and (gPlayer1
<> nil) then
4451 gPlayer1
.FActualModelName
:= gPlayer1Settings
.Model
;
4452 gPlayer1
.SetModel(gPlayer1Settings
.Model
);
4453 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4459 if (Length(P
) > 1) then
4461 gPlayer2Settings
.Model
:= P
[1];
4462 if g_Game_IsClient
then
4463 MC_SEND_PlayerSettings
4464 else if gGameOn
and (gPlayer2
<> nil) then
4466 gPlayer2
.FActualModelName
:= gPlayer2Settings
.Model
;
4467 gPlayer2
.SetModel(gPlayer2Settings
.Model
);
4468 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4474 // TODO: switch teams if in game or store this separately
4475 if (Length(P
) > 1) then
4477 team
:= ParseTeam(P
[1]);
4478 if team
= TEAM_NONE
then
4479 g_Console_Add('expected ''red'', ''blue'', 1 or 2')
4480 else if not gGameOn
and not g_Game_IsNet
then
4481 gPlayer1Settings
.Team
:= team
4483 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4488 // TODO: switch teams if in game or store this separately
4489 if (Length(P
) > 1) then
4491 team
:= ParseTeam(P
[1]);
4492 if team
= TEAM_NONE
then
4493 g_Console_Add('expected ''red'', ''blue'', 1 or 2')
4494 else if not gGameOn
and not g_Game_IsNet
then
4495 gPlayer2Settings
.Team
:= team
4497 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4502 if (Length(P
) = 2) then
4503 gPlayer1Settings
.WeaponSwitch
:= EnsureRange(StrTointDef(P
[1], 0), 0, 2);
4507 if (Length(P
) = 2) then
4508 gPlayer2Settings
.WeaponSwitch
:= EnsureRange(StrTointDef(P
[1], 0), 0, 2);
4512 if (Length(P
) = 2) then
4513 gPlayer1Settings
.SwitchToEmpty
:= EnsureRange(StrTointDef(P
[1], 0), 0, 1);
4517 if (Length(P
) = 2) then
4518 gPlayer2Settings
.SwitchToEmpty
:= EnsureRange(StrTointDef(P
[1], 0), 0, 1);
4522 if (Length(P
) = 2) then
4523 gPlayer1Settings
.SkipFist
:= EnsureRange(StrTointDef(P
[1], 0), 0, 1);
4527 if (Length(P
) = 2) then
4528 gPlayer2Settings
.SkipFist
:= EnsureRange(StrTointDef(P
[1], 0), 0, 1);
4530 'p1_priority_kastet':
4532 if (Length(P
) = 2) then
4533 gPlayer1Settings
.WeaponPreferences
[WEAPON_KASTET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4535 'p2_priority_kastet':
4537 if (Length(P
) = 2) then
4538 gPlayer2Settings
.WeaponPreferences
[WEAPON_KASTET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4542 if (Length(P
) = 2) then
4543 gPlayer1Settings
.WeaponPreferences
[WEAPON_SAW
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4547 if (Length(P
) = 2) then
4548 gPlayer2Settings
.WeaponPreferences
[WEAPON_SAW
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4550 'p1_priority_pistol':
4552 if (Length(P
) = 2) then
4553 gPlayer1Settings
.WeaponPreferences
[WEAPON_KASTET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4555 'p2_priority_pistol':
4557 if (Length(P
) = 2) then
4558 gPlayer2Settings
.WeaponPreferences
[WEAPON_KASTET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4560 'p1_priority_shotgun1':
4562 if (Length(P
) = 2) then
4563 gPlayer1Settings
.WeaponPreferences
[WEAPON_SHOTGUN1
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4565 'p2_priority_shotgun1':
4567 if (Length(P
) = 2) then
4568 gPlayer2Settings
.WeaponPreferences
[WEAPON_SHOTGUN1
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4570 'p1_priority_shotgun2':
4572 if (Length(P
) = 2) then
4573 gPlayer1Settings
.WeaponPreferences
[WEAPON_SHOTGUN2
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4575 'p2_priority_shotgun2':
4577 if (Length(P
) = 2) then
4578 gPlayer2Settings
.WeaponPreferences
[WEAPON_SHOTGUN2
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4580 'p1_priority_chaingun':
4582 if (Length(P
) = 2) then
4583 gPlayer1Settings
.WeaponPreferences
[WEAPON_CHAINGUN
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4585 'p2_priority_chaingun':
4587 if (Length(P
) = 2) then
4588 gPlayer2Settings
.WeaponPreferences
[WEAPON_CHAINGUN
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4590 'p1_priority_rocketlauncher':
4592 if (Length(P
) = 2) then
4593 gPlayer1Settings
.WeaponPreferences
[WEAPON_ROCKETLAUNCHER
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4595 'p2_priority_rocketlauncher':
4597 if (Length(P
) = 2) then
4598 gPlayer2Settings
.WeaponPreferences
[WEAPON_ROCKETLAUNCHER
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4600 'p1_priority_plasma':
4602 if (Length(P
) = 2) then
4603 gPlayer1Settings
.WeaponPreferences
[WEAPON_PLASMA
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4605 'p2_priority_plasma':
4607 if (Length(P
) = 2) then
4608 gPlayer2Settings
.WeaponPreferences
[WEAPON_PLASMA
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4612 if (Length(P
) = 2) then
4613 gPlayer1Settings
.WeaponPreferences
[WEAPON_BFG
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4617 if (Length(P
) = 2) then
4618 gPlayer2Settings
.WeaponPreferences
[WEAPON_BFG
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4620 'p1_priority_super':
4622 if (Length(P
) = 2) then
4623 gPlayer1Settings
.WeaponPreferences
[WEAPON_SUPERPULEMET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4625 'p2_priority_super':
4627 if (Length(P
) = 2) then
4628 gPlayer2Settings
.WeaponPreferences
[WEAPON_SUPERPULEMET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4630 'p1_priority_flamethrower':
4632 if (Length(P
) = 2) then
4633 gPlayer1Settings
.WeaponPreferences
[WEAPON_FLAMETHROWER
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4635 'p2_priority_flamethrower':
4637 if (Length(P
) = 2) then
4638 gPlayer2Settings
.WeaponPreferences
[WEAPON_FLAMETHROWER
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4640 'p1_priority_berserk':
4642 if (Length(P
) = 2) then
4643 gPlayer1Settings
.WeaponPreferences
[WP_LAST
+1] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4645 'p2_priority_berserk':
4647 if (Length(P
) = 2) then
4648 gPlayer2Settings
.WeaponPreferences
[WP_LAST
+1] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
4653 procedure PrintHeapStats();
4657 hs
:= GetFPCHeapStatus();
4658 e_LogWriteLn ('v===== heap status =====v');
4659 e_LogWriteFln('max heap size = %d k', [hs
.MaxHeapSize
div 1024]);
4660 e_LogWriteFln('max heap used = %d k', [hs
.MaxHeapUsed
div 1024]);
4661 e_LogWriteFln('cur heap size = %d k', [hs
.CurrHeapSize
div 1024]);
4662 e_LogWriteFln('cur heap used = %d k', [hs
.CurrHeapUsed
div 1024]);
4663 e_LogWriteFln('cur heap free = %d k', [hs
.CurrHeapFree
div 1024]);
4664 e_LogWriteLn ('^=======================^');
4667 procedure DebugCommands(P
: SSArray
);
4674 // Команды отладочного режима:
4675 if {gDebugMode}conIsCheatsEnabled
then
4677 cmd
:= LowerCase(P
[0]);
4678 if cmd
= 'd_window' then
4680 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
4681 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
4683 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
4685 if (Length(P
) > 1) and
4686 ((P
[1] = '1') or (P
[1] = '0')) then
4687 g_Debug_MonsterOff
:= (P
[1][1] = '1');
4689 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
4691 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
4693 if Length(P
) > 1 then
4695 '0': g_debug_BotAIOff
:= 0;
4696 '1': g_debug_BotAIOff
:= 1;
4697 '2': g_debug_BotAIOff
:= 2;
4698 '3': g_debug_BotAIOff
:= 3;
4701 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
4703 else if cmd
= 'd_monster' then
4705 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.alive
) and (not g_Game_IsNet
) then
4706 if Length(P
) < 2 then
4708 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
4709 g_Console_Add('ID | Name');
4710 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
4711 g_Console_Add(Format('%2d | %s', [b
, g_Mons_NameByTypeId(b
)]));
4712 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
4715 a
:= StrToIntDef(P
[1], 0);
4716 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
4717 a
:= g_Mons_TypeIdByName(P
[1]);
4719 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
4720 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
4723 with gPlayer1
.Obj
do
4725 mon
:= g_Monsters_Create(a
,
4726 X
+ Rect
.X
+ (Rect
.Width
div 2),
4727 Y
+ Rect
.Y
+ Rect
.Height
,
4728 gPlayer1
.Direction
, True);
4730 if (Length(P
) > 2) and (mon
<> nil) then
4732 if (CompareText(P
[2], 'normal') = 0) then mon
.MonsterBehaviour
:= BH_NORMAL
4733 else if (CompareText(P
[2], 'killer') = 0) then mon
.MonsterBehaviour
:= BH_KILLER
4734 else if (CompareText(P
[2], 'maniac') = 0) then mon
.MonsterBehaviour
:= BH_MANIAC
4735 else if (CompareText(P
[2], 'insane') = 0) then mon
.MonsterBehaviour
:= BH_INSANE
4736 else if (CompareText(P
[2], 'cannibal') = 0) then mon
.MonsterBehaviour
:= BH_CANNIBAL
4737 else if (CompareText(P
[2], 'good') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
4738 else if (CompareText(P
[2], 'friend') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
4739 else if (CompareText(P
[2], 'friendly') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
4740 else mon
.MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
4745 else if (cmd
= 'd_mem') then
4751 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
4755 procedure GameCheats(P
: SSArray
);
4761 if (not gGameOn
) or (not conIsCheatsEnabled
) then
4763 g_Console_Add('not available');
4769 g_Console_Add('where is the player?!');
4772 cmd
:= LowerCase(P
[0]);
4776 plr
.GodMode
:= not plr
.GodMode
;
4777 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
4780 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
4781 if cmd
= 'give' then
4783 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
4784 for f
:= 1 to High(P
) do
4786 cmd
:= LowerCase(P
[f
]);
4787 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
4788 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
4789 if cmd
= 'exit' then
4791 if gTriggers
<> nil then
4793 for a
:= 0 to High(gTriggers
) do
4795 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
4797 g_Console_Add('player left the map');
4798 gExitByTrigger
:= True;
4799 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
4800 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
4808 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
4809 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
4810 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
4811 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
4812 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
4814 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
4815 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
4817 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
4818 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
4820 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
4821 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
4823 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
4824 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
4826 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
4827 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
4829 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
4830 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
4831 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
4833 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
4834 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
4835 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
4836 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
4837 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
4838 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
4840 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
4841 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
4842 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
4843 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
4844 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
4845 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
4847 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
4848 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
4850 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
4851 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
4853 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
4855 if cmd
= 'ammo' then
4857 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
4858 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
4859 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
4860 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
4861 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
4862 g_Console_Add('player got some ammo');
4866 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
4867 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
4869 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
4870 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
4872 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
4873 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
4875 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
4876 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
4878 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
4880 if cmd
= 'weapons' then
4882 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
4883 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
4884 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
4885 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
4886 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
4887 plr
.GiveItem(ITEM_WEAPON_BFG
);
4888 g_Console_Add('player got weapons');
4892 if cmd
= 'keys' then
4894 plr
.GiveItem(ITEM_KEY_RED
);
4895 plr
.GiveItem(ITEM_KEY_GREEN
);
4896 plr
.GiveItem(ITEM_KEY_BLUE
);
4897 g_Console_Add('player got all keys');
4901 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
4906 if cmd
= 'open' then
4908 g_Console_Add('player activated sesame');
4909 g_Triggers_OpenAll();
4916 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
4920 if cmd
= 'noclip' then
4923 g_Console_Add('wall hardeness adjusted');
4927 if cmd
= 'notarget' then
4929 plr
.NoTarget
:= not plr
.NoTarget
;
4930 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
4934 if cmd
= 'noreload' then
4936 plr
.NoReload
:= not plr
.NoReload
;
4937 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
4941 if cmd
= 'speedy' then
4943 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
4944 g_Console_Add('speed adjusted');
4948 if cmd
= 'jumpy' then
4950 VEL_JUMP
:= 30-VEL_JUMP
;
4951 g_Console_Add('jump height adjusted');
4955 if cmd
= 'automap' then
4957 gShowMap
:= not gShowMap
;
4958 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
4962 if cmd
= 'aimline' then
4964 gAimLine
:= not gAimLine
;
4965 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
4970 procedure GameCommands(P
: SSArray
);
4976 pl
: pTNetClient
= nil;
4984 cmd
:= LowerCase(P
[0]);
4986 if cmd
= 'pause' then
4988 {$IFDEF ENABLE_MENU}
4989 if (g_ActiveWindow
= nil) then
4990 g_Game_Pause(not gPauseMain
);
4992 g_Game_Pause(not gPauseMain
);
4995 else if cmd
= 'endgame' then
4996 gExit
:= EXIT_SIMPLE
4997 else if cmd
= 'restart' then
4999 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
5001 if g_Game_IsClient
then
5003 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5008 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
5010 else if cmd
= 'kick' then
5012 if g_Game_IsServer
then
5014 if Length(P
) < 2 then
5016 g_Console_Add('kick <name>');
5021 g_Console_Add('kick <name>');
5025 if g_Game_IsNet
then
5026 pl
:= g_Net_Client_ByName(P
[1]);
5029 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5030 g_Net_Host_Kick(pl
^.ID
, NET_DISC_KICK
);
5031 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5032 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5033 g_Net_Slist_ServerPlayerLeaves();
5034 end else if gPlayers
<> nil then
5035 for a
:= Low(gPlayers
) to High(gPlayers
) do
5036 if gPlayers
[a
] <> nil then
5037 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
5039 // Не отключать основных игроков в сингле
5040 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
5042 gPlayers
[a
].Lives
:= 0;
5043 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
5044 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
5045 g_Player_Remove(gPlayers
[a
].UID
);
5046 g_Net_Slist_ServerPlayerLeaves();
5047 // Если не перемешать, при добавлении новых ботов появятся старые
5051 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5053 else if cmd
= 'kick_id' then
5055 if g_Game_IsServer
and g_Game_IsNet
then
5057 if Length(P
) < 2 then
5059 g_Console_Add('kick_id <client ID>');
5064 g_Console_Add('kick_id <client ID>');
5068 a
:= StrToIntDef(P
[1], 0);
5069 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5071 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5073 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5074 g_Net_Host_Kick(NetClients
[a
].ID
, NET_DISC_KICK
);
5075 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5076 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5077 g_Net_Slist_ServerPlayerLeaves();
5081 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5083 else if cmd
= 'kick_pid' then
5085 if g_Game_IsServer
and g_Game_IsNet
then
5087 if Length(P
) < 2 then
5089 g_Console_Add('kick_pid <player ID>');
5094 g_Console_Add('kick_pid <player ID>');
5098 a
:= StrToIntDef(P
[1], 0);
5099 pl
:= g_Net_Client_ByPlayer(a
);
5100 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
5102 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5103 g_Net_Host_Kick(pl
^.ID
, NET_DISC_KICK
);
5104 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5105 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5106 g_Net_Slist_ServerPlayerLeaves();
5109 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5111 else if cmd
= 'ban' then
5113 if g_Game_IsServer
and g_Game_IsNet
then
5115 if Length(P
) < 2 then
5117 g_Console_Add('ban <name>');
5122 g_Console_Add('ban <name>');
5126 pl
:= g_Net_Client_ByName(P
[1]);
5129 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5130 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
5131 g_Net_Host_Kick(pl
^.ID
, NET_DISC_TEMPBAN
);
5132 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5133 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5134 g_Net_Slist_ServerPlayerLeaves();
5136 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5138 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5140 else if cmd
= 'ban_id' then
5142 if g_Game_IsServer
and g_Game_IsNet
then
5144 if Length(P
) < 2 then
5146 g_Console_Add('ban_id <client ID>');
5151 g_Console_Add('ban_id <client ID>');
5155 a
:= StrToIntDef(P
[1], 0);
5156 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5157 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5159 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5160 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
5161 g_Net_Host_Kick(NetClients
[a
].ID
, NET_DISC_TEMPBAN
);
5162 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5163 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5164 g_Net_Slist_ServerPlayerLeaves();
5167 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5169 else if cmd
= 'ban_pid' then
5171 if g_Game_IsServer
and g_Game_IsNet
then
5173 if Length(P
) < 2 then
5175 g_Console_Add('ban_pid <player ID>');
5180 g_Console_Add('ban_pid <player ID>');
5184 a
:= StrToIntDef(P
[1], 0);
5185 pl
:= g_Net_Client_ByPlayer(a
);
5186 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
5188 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5189 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
5190 g_Net_Host_Kick(pl
^.ID
, NET_DISC_TEMPBAN
);
5191 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5192 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5193 g_Net_Slist_ServerPlayerLeaves();
5196 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5198 else if cmd
= 'permban' then
5200 if g_Game_IsServer
and g_Game_IsNet
then
5202 if Length(P
) < 2 then
5204 g_Console_Add('permban <name>');
5209 g_Console_Add('permban <name>');
5213 pl
:= g_Net_Client_ByName(P
[1]);
5216 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5217 g_Net_BanHost(pl
^.Peer
^.address
.host
);
5218 g_Net_Host_Kick(pl
^.ID
, NET_DISC_BAN
);
5219 g_Net_SaveBanList();
5220 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5221 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5222 g_Net_Slist_ServerPlayerLeaves();
5224 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5226 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5228 else if cmd
= 'permban_id' then
5230 if g_Game_IsServer
and g_Game_IsNet
then
5232 if Length(P
) < 2 then
5234 g_Console_Add('permban_id <client ID>');
5239 g_Console_Add('permban_id <client ID>');
5243 a
:= StrToIntDef(P
[1], 0);
5244 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5245 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5247 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5248 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
5249 g_Net_Host_Kick(NetClients
[a
].ID
, NET_DISC_BAN
);
5250 g_Net_SaveBanList();
5251 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5252 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5253 g_Net_Slist_ServerPlayerLeaves();
5256 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5258 else if cmd
= 'permban_pid' then
5260 if g_Game_IsServer
and g_Game_IsNet
then
5262 if Length(P
) < 2 then
5264 g_Console_Add('permban_pid <player ID>');
5269 g_Console_Add('permban_pid <player ID>');
5273 a
:= StrToIntDef(P
[1], 0);
5274 pl
:= g_Net_Client_ByPlayer(a
);
5275 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
5277 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5278 g_Net_BanHost(pl
^.Peer
^.address
.host
);
5279 g_Net_Host_Kick(pl
^.ID
, NET_DISC_TEMPBAN
);
5280 g_Net_SaveBanList();
5281 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5282 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5283 g_Net_Slist_ServerPlayerLeaves();
5286 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5288 else if cmd
= 'permban_ip' then
5290 if g_Game_IsServer
and g_Game_IsNet
then
5292 if Length(P
) < 2 then
5294 g_Console_Add('permban_ip <IP address>');
5299 g_Console_Add('permban_ip <IP address>');
5303 g_Net_BanHost(P
[1]);
5304 g_Net_SaveBanList();
5305 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [P
[1]]));
5307 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5309 else if cmd
= 'unban' then
5311 if g_Game_IsServer
and g_Game_IsNet
then
5313 if Length(P
) < 2 then
5315 g_Console_Add('unban <IP Address>');
5320 g_Console_Add('unban <IP Address>');
5324 if g_Net_UnbanHost(P
[1]) then
5326 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
5327 g_Net_SaveBanList();
5329 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
5331 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5333 else if cmd
= 'clientlist' then
5335 if g_Game_IsServer
and g_Game_IsNet
then
5338 if NetClients
<> nil then
5339 for a
:= Low(NetClients
) to High(NetClients
) do
5340 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5342 plr
:= g_Player_Get(NetClients
[a
].Player
);
5343 if plr
= nil then continue
;
5345 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
5346 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
5349 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
5351 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5353 else if cmd
= 'connect' then
5355 if (NetMode
= NET_NONE
) then
5357 if Length(P
) < 2 then
5359 g_Console_Add('connect <IP> [port] [password]');
5364 g_Console_Add('connect <IP> [port] [password]');
5368 if Length(P
) > 2 then
5369 prt
:= StrToIntDef(P
[2], 25666)
5373 if Length(P
) > 3 then
5378 g_Game_StartClient(P
[1], prt
, pw
);
5381 else if cmd
= 'disconnect' then
5383 if (NetMode
= NET_CLIENT
) then
5386 else if cmd
= 'reconnect' then
5388 if (NetMode
= NET_SERVER
) then
5391 if (NetMode
= NET_CLIENT
) then
5394 gExit
:= EXIT_SIMPLE
;
5398 //TODO: Use last successful password to reconnect, instead of ''
5399 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
5401 else if (cmd
= 'addbot') or
5402 (cmd
= 'bot_add') then
5404 if Length(P
) > 2 then
5405 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2), StrToIntDef(P
[2], 100))
5406 else if Length(P
) > 1 then
5407 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
5409 g_Bot_Add(TEAM_NONE
, 2);
5411 else if cmd
= 'bot_addlist' then
5413 if Length(P
) > 1 then
5415 if Length(P
) = 2 then
5416 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
5417 else if Length(P
) = 3 then
5418 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1), StrToIntDef(P
[2], 100))
5420 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
5423 else if cmd
= 'bot_removeall' then
5425 else if cmd
= 'chat' then
5427 if g_Game_IsNet
then
5429 if Length(P
) > 1 then
5431 for a
:= 1 to High(P
) do
5432 chstr
:= chstr
+ P
[a
] + ' ';
5434 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5436 if Length(chstr
) < 1 then
5438 g_Console_Add('chat <text>');
5442 chstr
:= b_Text_Format(chstr
);
5443 if g_Game_IsClient
then
5444 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
5446 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
5449 g_Console_Add('chat <text>');
5451 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5453 else if cmd
= 'teamchat' then
5455 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
5457 if Length(P
) > 1 then
5459 for a
:= 1 to High(P
) do
5460 chstr
:= chstr
+ P
[a
] + ' ';
5462 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5464 if Length(chstr
) < 1 then
5466 g_Console_Add('teamchat <text>');
5470 chstr
:= b_Text_Format(chstr
);
5471 if g_Game_IsClient
then
5472 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
5474 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
5475 gPlayer1Settings
.Team
);
5478 g_Console_Add('teamchat <text>');
5480 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5482 else if (cmd
= 'an') or (cmd
= 'announce') then
5484 if g_Game_IsNet
then
5486 if Length(P
) > 1 then
5488 for a
:= 1 to High(P
) do
5489 chstr
:= chstr
+ P
[a
] + ' ';
5491 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5493 if Length(chstr
) < 1 then
5495 g_Console_Add('announce <text>');
5499 chstr
:= 'centerprint 100 ' + b_Text_Format(chstr
);
5500 if g_Game_IsClient
then
5501 MC_SEND_RCONCommand(chstr
)
5503 g_Console_Process(chstr
, True);
5506 g_Console_Add('announce <text>');
5508 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5510 else if cmd
= 'game' then
5512 if gGameSettings
.GameType
<> GT_NONE
then
5514 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5517 if Length(P
) = 1 then
5519 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
5522 // game not started yet, load fist map from some wad
5524 s
:= addWadExtension(P
[1]);
5525 found
:= e_FindResource(AllMapDirs
, s
);
5529 P
[1] := ExpandFileName(P
[1]);
5530 // if map not choosed then set first map
5531 if Length(P
) < 3 then
5534 P
[2] := g_Game_GetFirstMap(P
[1]);
5537 s
:= P
[1] + ':\' + UpperCase(P
[2]);
5539 if g_Map_Exist(s
) then
5543 with gGameSettings
do
5545 Options
:= gsGameFlags
;
5546 GameMode
:= g_Game_TextToMode(gsGameMode
);
5547 if gSwitchGameMode
<> GM_NONE
then
5548 GameMode
:= gSwitchGameMode
;
5549 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5550 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5552 if Length(P
) >= 4 then
5553 b
:= StrToIntDef(P
[3], 1);
5554 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
5555 ScoreLimit
, MaxLives
, Options
, b
);
5560 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5562 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[2]), P
[1]]));
5564 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5566 else if cmd
= 'host' then
5568 if gGameSettings
.GameType
<> GT_NONE
then
5570 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5573 if Length(P
) < 4 then
5575 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
5578 if not StrToIp(P
[1], listen
) then
5580 prt
:= StrToIntDef(P
[2], 25666);
5582 s
:= addWadExtension(P
[3]);
5583 found
:= e_FindResource(AllMapDirs
, s
);
5587 // get first map in wad, if not specified
5588 if Length(P
) < 5 then
5591 P
[4] := g_Game_GetFirstMap(P
[1]);
5593 s
:= P
[3] + ':\' + UpperCase(P
[4]);
5594 if g_Map_Exist(s
) then
5598 with gGameSettings
do
5600 Options
:= gsGameFlags
;
5601 GameMode
:= g_Game_TextToMode(gsGameMode
);
5602 if gSwitchGameMode
<> GM_NONE
then GameMode
:= gSwitchGameMode
;
5603 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5604 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5606 if Length(P
) >= 6 then
5607 b
:= StrToIntDef(P
[5], 0);
5608 g_Game_StartServer(s
, GameMode
, TimeLimit
, ScoreLimit
, MaxLives
, Options
, b
, listen
, prt
)
5614 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
5616 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[4]), P
[3]]))
5621 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]))
5624 else if cmd
= 'map' then
5626 if Length(P
) = 1 then
5628 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5630 g_Console_Add(cmd
+ ' <MAP>');
5631 g_Console_Add(cmd
+ ' <WAD> [MAP]')
5635 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5640 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5642 if Length(P
) < 3 then
5644 // first param is map or wad
5645 s
:= UpperCase(P
[1]);
5646 if g_Map_Exist(gGameSettings
.WAD
+ ':\' + s
) then
5648 gExitByTrigger
:= False;
5651 // already in game, finish current map
5653 gExit
:= EXIT_ENDLEVELCUSTOM
;
5657 // intermission, so change map immediately
5664 found
:= e_FindResource(AllMapDirs
, s
);
5666 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, 'WAD ' + P
[1]]));
5669 // no such map, found wad
5672 P
[1] := ExpandFileName(pw
);
5673 P
[2] := g_Game_GetFirstMap(P
[1]);
5674 s
:= P
[1] + ':\' + P
[2];
5675 if g_Map_Exist(s
) then
5677 gExitByTrigger
:= False;
5680 // already in game, finish current map
5682 gExit
:= EXIT_ENDLEVELCUSTOM
5686 // intermission, so change map immediately
5693 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5695 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5700 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5706 s
:= addWadExtension(P
[1]);
5707 found
:= e_FindResource(AllMapDirs
, s
);
5711 P
[2] := UpperCase(P
[2]);
5712 s
:= P
[1] + ':\' + P
[2];
5713 if g_Map_Exist(s
) then
5715 gExitByTrigger
:= False;
5719 gExit
:= EXIT_ENDLEVELCUSTOM
5728 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5733 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5739 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5743 else if cmd
= 'nextmap' then
5745 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
5747 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
5752 if Length(P
) = 1 then
5754 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5756 g_Console_Add(cmd
+ ' <MAP>');
5757 g_Console_Add(cmd
+ ' <WAD> [MAP]');
5762 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5768 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5770 if Length(P
) < 3 then
5772 // first param is map or wad
5773 s
:= UpperCase(P
[1]);
5774 if g_Map_Exist(gGameSettings
.WAD
+ ':\' + s
) then
5777 gExitByTrigger
:= False;
5783 // no such map, found wad
5784 pw
:= addWadExtension(P
[1]);
5785 found
:= e_FindResource(MapDirs
, pw
);
5787 found
:= e_FindResource(WadDirs
, pw
);
5789 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
5792 // map not specified, select first map
5794 P
[2] := g_Game_GetFirstMap(P
[1]);
5795 s
:= P
[1] + ':\' + P
[2];
5796 if g_Map_Exist(s
) then
5798 gExitByTrigger
:= False;
5805 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5807 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5812 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5818 // specified two params wad + map
5819 pw
:= addWadExtension(P
[1]);
5820 found
:= e_FindResource(MapDirs
, pw
);
5822 found
:= e_FindResource(MapDirs
, pw
);
5826 P
[2] := UpperCase(P
[2]);
5827 s
:= P
[1] + ':\' + P
[2];
5828 if g_Map_Exist(s
) then
5830 gExitByTrigger
:= False;
5836 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5841 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5847 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5852 if gNextMap
= '' then
5853 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
5855 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]))
5859 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
5863 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
5867 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5869 gExitByTrigger
:= False;
5870 // next map not specified, try to find trigger EXIT
5871 if (gNextMap
= '') and (gTriggers
<> nil) then
5873 for a
:= 0 to High(gTriggers
) do
5875 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5877 gExitByTrigger
:= True;
5878 //gNextMap := gTriggers[a].Data.MapName;
5879 gNextMap
:= gTriggers
[a
].tgcMap
;
5884 if gNextMap
= '' then
5885 gNextMap
:= g_Game_GetNextMap();
5886 if not isWadPath(gNextMap
) then
5887 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
5890 if g_Map_Exist(s
) then
5891 gExit
:= EXIT_ENDLEVELCUSTOM
5893 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]))
5897 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5901 else if (cmd
= 'event') then
5903 if (Length(P
) <= 1) then
5905 for a
:= 0 to High(gEvents
) do
5906 if gEvents
[a
].Command
= '' then
5907 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
5909 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
5912 if (Length(P
) = 2) then
5914 for a
:= 0 to High(gEvents
) do
5915 if gEvents
[a
].Name
= P
[1] then
5916 if gEvents
[a
].Command
= '' then
5917 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
5919 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
5922 for a
:= 0 to High(gEvents
) do
5923 if gEvents
[a
].Name
= P
[1] then
5925 gEvents
[a
].Command
:= '';
5926 for b
:= 2 to High(P
) do
5927 if Pos(' ', P
[b
]) = 0 then
5928 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
5930 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
5931 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
5935 else if cmd
= 'suicide' then
5939 if g_Game_IsClient
then
5940 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
5943 if gPlayer1
<> nil then
5944 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
5945 if gPlayer2
<> nil then
5946 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
5950 else if cmd
= 'screenshot' then
5952 {$IFDEF ENABLE_RENDER}
5953 r_Render_RequestScreenShot
;
5956 else if (cmd
= 'weapnext') or (cmd
= 'weapprev') then
5958 a
:= 1 - (ord(cmd
[5]) - ord('n'));
5960 gWeaponAction
[0, WP_PREV
] := True;
5962 gWeaponAction
[0, WP_NEXT
] := True;
5964 else if cmd
= 'weapon' then
5966 if Length(p
) = 2 then
5968 a
:= WP_FIRST
+ StrToIntDef(p
[1], 0) - 1;
5969 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
5970 gSelectWeapon
[0, a
] := True
5973 else if (cmd
= 'p1_weapnext') or (cmd
= 'p1_weapprev')
5974 or (cmd
= 'p2_weapnext') or (cmd
= 'p2_weapprev') then
5976 a
:= 1 - (ord(cmd
[8]) - ord('n'));
5977 b
:= ord(cmd
[2]) - ord('1');
5979 gWeaponAction
[b
, WP_PREV
] := True;
5981 gWeaponAction
[b
, WP_NEXT
] := True;
5983 else if (cmd
= 'p1_weapon') or (cmd
= 'p2_weapon') then
5985 if Length(p
) = 2 then
5987 a
:= WP_FIRST
+ StrToIntDef(p
[1], 0) - 1;
5988 b
:= ord(cmd
[2]) - ord('1');
5989 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
5990 gSelectWeapon
[b
, a
] := True
5993 else if (cmd
= 'p1_weapbest') or (cmd
= 'p2_weapbest') then
5995 b
:= ord(cmd
[2]) - ord('1');
5997 gSelectWeapon
[b
, gPlayer1
.GetMorePrefered()] := True
5999 gSelectWeapon
[b
, gPlayer2
.GetMorePrefered()] := True;
6001 else if (cmd
= 'dropflag') then
6003 if g_Game_IsServer
then
6005 if gPlayer2
<> nil then gPlayer2
.TryDropFlag();
6006 if gPlayer1
<> nil then gPlayer1
.TryDropFlag();
6009 MC_SEND_CheatRequest(NET_CHEAT_DROPFLAG
);
6011 else if (cmd
= 'p1_dropflag') or (cmd
= 'p2_dropflag') then
6013 b
:= ord(cmd
[2]) - ord('1');
6014 if g_Game_IsServer
then
6016 if (b
= 1) and (gPlayer2
<> nil) then gPlayer2
.TryDropFlag()
6017 else if (b
= 0) and (gPlayer1
<> nil) then gPlayer1
.TryDropFlag();
6020 MC_SEND_CheatRequest(NET_CHEAT_DROPFLAG
);
6022 // Команды Своей игры:
6023 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
6025 if cmd
= 'bot_addred' then
6027 if Length(P
) > 1 then
6028 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
6030 g_Bot_Add(TEAM_RED
, 2);
6032 else if cmd
= 'bot_addblue' then
6034 if Length(P
) > 1 then
6035 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
6037 g_Bot_Add(TEAM_BLUE
, 2);
6039 else if cmd
= 'spectate' then
6045 else if cmd
= 'say' then
6047 if g_Game_IsServer
and g_Game_IsNet
then
6049 if Length(P
) > 1 then
6052 for a
:= 1 to High(P
) do
6053 chstr
:= chstr
+ P
[a
] + ' ';
6055 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6057 if Length(chstr
) < 1 then
6059 g_Console_Add('say <text>');
6063 chstr
:= b_Text_Format(chstr
);
6064 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
6066 else g_Console_Add('say <text>');
6068 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6070 else if cmd
= 'tell' then
6072 if g_Game_IsServer
and g_Game_IsNet
then
6074 if (Length(P
) > 2) and (P
[1] <> '') then
6077 for a
:= 2 to High(P
) do
6078 chstr
:= chstr
+ P
[a
] + ' ';
6080 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6082 if Length(chstr
) < 1 then
6084 g_Console_Add('tell <playername> <text>');
6088 pl
:= g_Net_Client_ByName(P
[1]);
6090 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
6092 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6094 else g_Console_Add('tell <playername> <text>');
6096 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6098 else if cmd
= 'centerprint' then
6100 if (Length(P
) > 2) and (P
[1] <> '') then
6103 for a
:= 2 to High(P
) do
6104 chstr
:= chstr
+ P
[a
] + ' ';
6106 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6108 if Length(chstr
) < 1 then
6110 g_Console_Add('centerprint <timeout> <text>');
6114 a
:= StrToIntDef(P
[1], 100);
6115 chstr
:= b_Text_Format(chstr
);
6116 g_Game_Message(chstr
, a
);
6117 if g_Game_IsNet
and g_Game_IsServer
then
6118 MH_SEND_GameEvent(NET_EV_BIGTEXT
, a
, chstr
);
6120 else g_Console_Add('centerprint <timeout> <text>');
6122 else if (cmd
= 'overtime') and not g_Game_IsClient
then
6124 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
6126 // Дополнительное время:
6127 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
6129 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
6130 [gGameSettings
.TimeLimit
div 3600,
6131 (gGameSettings
.TimeLimit
div 60) mod 60,
6132 gGameSettings
.TimeLimit
mod 60]));
6133 if g_Game_IsNet
then MH_SEND_GameSettings
;
6135 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
6137 if (Length(P
) <= 1) then
6138 g_Console_Add('rcon_password <password>')
6140 MC_SEND_RCONPassword(P
[1]);
6142 else if cmd
= 'rcon' then
6144 if g_Game_IsClient
then
6146 if Length(P
) > 1 then
6149 for a
:= 1 to High(P
) do
6150 chstr
:= chstr
+ P
[a
] + ' ';
6152 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6154 if Length(chstr
) < 1 then
6156 g_Console_Add('rcon <command>');
6160 MC_SEND_RCONCommand(chstr
);
6162 else g_Console_Add('rcon <command>');
6165 else if cmd
= 'ready' then
6167 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
6168 gLMSRespawnTime
:= gTime
+ 100;
6170 else if (cmd
= 'callvote') and g_Game_IsNet
then
6172 if Length(P
) > 1 then
6175 for a
:= 1 to High(P
) do begin
6176 if a
> 1 then chstr
:= chstr
+ ' ';
6177 chstr
:= chstr
+ P
[a
];
6180 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6182 if Length(chstr
) < 1 then
6184 g_Console_Add('callvote <command>');
6188 if g_Game_IsClient
then
6189 MC_SEND_Vote(True, chstr
)
6191 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
6192 g_Console_Process('vote', True);
6195 g_Console_Add('callvote <command>');
6197 else if (cmd
= 'vote') and g_Game_IsNet
then
6199 if g_Game_IsClient
then
6201 else if gVoteInProgress
then
6203 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6204 a
:= Floor((NetClientCount
+1)/2.0) + 1
6206 a
:= Floor(NetClientCount
/2.0) + 1;
6211 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6212 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6218 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6219 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6227 procedure SystemCommands(P
: SSArray
);
6231 cmd
:= LowerCase(P
[0]);
6238 {$IFDEF ENABLE_RENDER}
6244 if Length(p
) = 2 then
6246 gMaxFPS
:= StrToIntDef(p
[1], gMaxFPS
);
6248 gFrameTime
:= 1000 div gMaxFPS
6252 e_LogWritefln('r_maxfps %d', [gMaxFPS
]);
6256 if Length(p
) = 2 then
6258 gAskLanguage
:= true;
6259 gLanguage
:= LANGUAGE_ENGLISH
;
6260 case LowerCase(p
[1]) of
6263 gAskLanguage
:= false;
6264 gLanguage
:= LANGUAGE_ENGLISH
;
6268 gAskLanguage
:= false;
6269 gLanguage
:= LANGUAGE_RUSSIAN
;
6273 gAskLanguage
:= true;
6274 gLanguage
:= LANGUAGE_ENGLISH
;
6277 g_Language_Set(gLanguage
);
6281 e_LogWritefln('usage: %s <English|Russian|Ask>', [cmd
]);
6287 {$IFDEF ENABLE_MENU}
6288 procedure g_Game_InGameMenu(Show
: Boolean);
6290 if (g_ActiveWindow
= nil) and Show
then
6292 if gGameSettings
.GameType
= GT_SINGLE
then
6293 g_GUI_ShowWindow('GameSingleMenu')
6296 if g_Game_IsClient
then
6297 g_GUI_ShowWindow('GameClientMenu')
6299 if g_Game_IsNet
then
6300 g_GUI_ShowWindow('GameServerMenu')
6302 g_GUI_ShowWindow('GameCustomMenu');
6304 g_Sound_PlayEx('MENU_OPEN');
6306 // Пауза при меню только в одиночной игре:
6307 if (not g_Game_IsNet
) then
6311 if (g_ActiveWindow
<> nil) and (not Show
) then
6313 // Пауза при меню только в одиночной игре:
6314 if (not g_Game_IsNet
) then
6315 g_Game_Pause(False);
6320 procedure g_Game_Pause (Enable
: Boolean);
6324 if not gGameOn
then exit
;
6326 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
6329 gPauseMain
:= Enable
;
6331 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
6334 procedure g_Game_HolmesPause (Enable
: Boolean);
6338 if not gGameOn
then exit
;
6339 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
6342 gPauseHolmes
:= Enable
;
6344 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
6347 procedure g_Game_PauseAllSounds(Enable
: Boolean);
6352 if gTriggers
<> nil then
6353 for i
:= 0 to High(gTriggers
) do
6354 with gTriggers
[i
] do
6355 if (TriggerType
= TRIGGER_SOUND
) and
6357 Sound
.IsPlaying() then
6359 Sound
.Pause(Enable
);
6363 if gPlayers
<> nil then
6364 for i
:= 0 to High(gPlayers
) do
6365 if gPlayers
[i
] <> nil then
6366 gPlayers
[i
].PauseSounds(Enable
);
6369 if gMusic
<> nil then
6370 gMusic
.Pause(Enable
);
6373 procedure g_Game_StopAllSounds(all
: Boolean);
6377 if gTriggers
<> nil then
6378 for i
:= 0 to High(gTriggers
) do
6379 with gTriggers
[i
] do
6380 if (TriggerType
= TRIGGER_SOUND
) and
6384 if gMusic
<> nil then
6391 procedure g_Game_UpdateTriggerSounds
;
6394 if gTriggers
<> nil then
6395 for i
:= 0 to High(gTriggers
) do
6396 with gTriggers
[i
] do
6397 if (TriggerType
= TRIGGER_SOUND
) and (Sound
<> nil) and tgcLocal
and Sound
.IsPlaying() then
6398 Sound
.SetCoordsRect(X
, Y
, Width
, Height
, tgcVolume
/ 255.0)
6401 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
6404 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
6409 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
6414 if gSpectMode
<> SPECT_PLAYERS
then
6416 if gSpectPID1
= UID
then
6421 if gSpectViewTwo
and (gSpectPID2
= UID
) then
6428 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
6433 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
6438 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
6443 if gSpectMode
<> SPECT_PLAYERS
then
6445 Pl
:= g_Player_Get(gSpectPID1
);
6446 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6451 if gSpectViewTwo
then
6453 Pl
:= g_Player_Get(gSpectPID2
);
6454 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6462 procedure g_Game_Message (Msg
: string; Time
: Word);
6465 MessageTime
:= Time
;
6468 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
6470 punct
: Array[0..13] of String =
6471 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
6477 function IsPunctuation(S
: String): Boolean;
6482 if Length(S
) <> 1 then
6484 for i
:= Low(punct
) to High(punct
) do
6485 if S
= punct
[i
] then
6491 function FilterPunctuation(S
: String): String;
6495 for i
:= Low(punct
) to High(punct
) do
6496 S
:= StringReplace(S
, punct
[i
], ' ', [rfReplaceAll
]);
6502 if gUseChatSounds
and Taunt
and (gChatSounds
<> nil) and (Pos(': ', Text) > 0) then
6504 // remove player name
6505 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
6506 // for FullWord check
6507 Text := toLowerCase1251(' ' + Text + ' ');
6508 fpText
:= FilterPunctuation(Text);
6510 for i
:= 0 to Length(gChatSounds
) - 1 do
6513 for j
:= 0 to Length(gChatSounds
[i
].Tags
) - 1 do
6515 if gChatSounds
[i
].FullWord
and (not IsPunctuation(gChatSounds
[i
].Tags
[j
])) then
6516 ok
:= Pos(' ' + gChatSounds
[i
].Tags
[j
] + ' ', fpText
) > 0
6518 ok
:= Pos(gChatSounds
[i
].Tags
[j
], Text) > 0;
6524 gChatSounds
[i
].Sound
.Play();
6530 g_Sound_PlayEx('SOUND_GAME_RADIO');
6533 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
6542 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
6546 if goodsnd
[a
].IsPlaying() then
6549 goodsnd
[Random(4)].Play();
6552 procedure g_Game_Announce_KillCombo(Param
: Integer);
6559 UID
:= Param
and $FFFF;
6564 Pl
:= g_Player_Get(UID
);
6573 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
6577 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
6581 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
6585 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
6593 if not g_Game_IsWatchedPlayer(UID
) then
6596 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
6600 if killsnd
[n
].IsPlaying() then
6605 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
6613 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
6617 if hahasnd
[a
].IsPlaying() then
6620 hahasnd
[Random(3)].Play();
6623 procedure g_Game_StartVote(Command
, Initiator
: string);
6627 if not gVotesEnabled
then Exit
;
6628 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6629 if gVoteInProgress
or gVotePassed
then
6631 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
6632 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
6635 gVoteInProgress
:= True;
6636 gVotePassed
:= False;
6637 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
6640 gVoteCommand
:= Command
;
6642 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6643 Need
:= Floor((NetClientCount
+1)/2.0)+1
6645 Need
:= Floor(NetClientCount
/2.0)+1;
6646 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
6647 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
6650 procedure g_Game_CheckVote
;
6654 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6655 if not gVoteInProgress
then Exit
;
6657 if (gTime
>= gVoteTimer
) then
6659 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6660 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6662 Need
:= Floor(NetClientCount
/2.0) + 1;
6663 if gVoteCount
>= Need
then
6665 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6666 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6667 gVotePassed
:= True;
6668 gVoteCmdTimer
:= gTime
+ 5000;
6672 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
6673 MH_SEND_VoteEvent(NET_VE_FAILED
);
6675 if NetClients
<> nil then
6676 for I
:= Low(NetClients
) to High(NetClients
) do
6677 if NetClients
[i
].Used
then
6678 NetClients
[i
].Voted
:= False;
6679 gVoteInProgress
:= False;
6685 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6686 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6688 Need
:= Floor(NetClientCount
/2.0) + 1;
6689 if gVoteCount
>= Need
then
6691 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6692 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6693 gVoteInProgress
:= False;
6694 gVotePassed
:= True;
6695 gVoteCmdTimer
:= gTime
+ 5000;
6698 if NetClients
<> nil then
6699 for I
:= Low(NetClients
) to High(NetClients
) do
6700 if NetClients
[i
].Used
then
6701 NetClients
[i
].Voted
:= False;
6706 procedure g_Game_LoadMapList(FileName
: string);
6714 if not FileExists(FileName
) then Exit
;
6716 AssignFile(ListFile
, FileName
);
6718 while not EOF(ListFile
) do
6720 ReadLn(ListFile
, s
);
6723 if s
= '' then Continue
;
6725 SetLength(MapList
, Length(MapList
)+1);
6726 MapList
[High(MapList
)] := s
;
6728 CloseFile(ListFile
);
6731 procedure g_Game_SetDebugMode();
6734 // Читы (даже в своей игре):
6738 procedure Parse_Params(var pars
: TParamStrValues
);
6745 while i
<= ParamCount
do
6748 if (Length(s
) > 1) and (s
[1] = '-') then
6750 if (Length(s
) > 2) and (s
[2] = '-') then
6751 begin // Одиночный параметр
6752 SetLength(pars
, Length(pars
) + 1);
6753 with pars
[High(pars
)] do
6755 Name
:= LowerCase(s
);
6760 if (i
< ParamCount
) then
6761 begin // Параметр со значением
6763 SetLength(pars
, Length(pars
) + 1);
6764 with pars
[High(pars
)] do
6766 Name
:= LowerCase(s
);
6767 Value
:= LowerCase(ParamStr(i
));
6776 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
6781 for i
:= 0 to High(pars
) do
6782 if pars
[i
].Name
= aName
then
6784 Result
:= pars
[i
].Value
;
6789 procedure g_Game_Process_Params();
6791 pars
: TParamStrValues
;
6794 LimT
, LimS
: Integer;
6805 s
:= Find_Param_Value(pars
, '--debug');
6808 g_Game_SetDebugMode();
6809 s
:= Find_Param_Value(pars
, '--netdump');
6814 // Connect when game loads
6815 ip
:= Find_Param_Value(pars
, '-connect');
6819 s
:= Find_Param_Value(pars
, '-port');
6820 if (s
= '') or not TryStrToInt(s
, Port
) then
6823 s
:= Find_Param_Value(pars
, '-pw');
6825 g_Game_StartClient(ip
, Port
, s
);
6829 s
:= LowerCase(Find_Param_Value(pars
, '-dbg-mainwad'));
6832 gDefaultMegawadStart
:= s
;
6835 if (Find_Param_Value(pars
, '--dbg-mainwad-restore') <> '') or
6836 (Find_Param_Value(pars
, '--dbg-mainwad-default') <> '') then
6838 gDefaultMegawadStart
:= DF_Default_Megawad_Start
;
6841 // Start map when game loads:
6842 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
6843 if isWadPath(map
) then
6846 s
:= Find_Param_Value(pars
, '-gm');
6847 GMode
:= g_Game_TextToMode(s
);
6848 if GMode
= GM_NONE
then GMode
:= GM_DM
;
6849 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
6852 s
:= Find_Param_Value(pars
, '-limt');
6853 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
6859 s
:= Find_Param_Value(pars
, '-lims');
6860 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
6866 s
:= Find_Param_Value(pars
, '-lives');
6867 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
6873 s
:= Find_Param_Value(pars
, '-opt');
6877 Opt
:= StrToIntDef(s
, 0);
6880 s
:= Find_Param_Value(pars
, '--close');
6884 // Override map to test:
6885 s
:= LowerCase(Find_Param_Value(pars
, '-testmap'));
6888 if e_IsValidResourceName(s
) then
6889 e_FindResource(AllMapDirs
, s
);
6890 gTestMap
:= ExpandFileName(s
);
6893 // Delete test map after play:
6894 s
:= Find_Param_Value(pars
, '--testdelete');
6897 //gMapToDelete := MapsDir + map;
6898 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType
.Fatal
);
6902 // Delete temporary WAD after play:
6903 s
:= Find_Param_Value(pars
, '--tempdelete');
6904 if (s
<> '') and (gTestMap
<> '') then
6906 gMapToDelete
:= gTestMap
;
6907 gTempDelete
:= True;
6910 // Number of players:
6911 s
:= Find_Param_Value(pars
, '-pl');
6913 n
:= DEFAULT_PLAYERS
6915 n
:= StrToIntDef(s
, DEFAULT_PLAYERS
);
6918 s
:= Find_Param_Value(pars
, '-port');
6919 if (s
= '') or not TryStrToInt(s
, Port
) then
6920 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
6922 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
6925 // Execute script when game loads:
6926 s
:= Find_Param_Value(pars
, '-exec');
6929 // if not isWadPath(s) then
6930 // s := GameDir + '/' + s;
6935 if IOResult
<> 0 then
6937 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
6938 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
6942 e_WriteLog('Executing script: ' + s
, TMsgType
.Notify
);
6943 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
6948 if IOResult
<> 0 then
6950 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
6951 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
6955 if Pos('#', s
) <> 1 then // script comment
6956 g_Console_Process(s
, True);
6967 conRegVar('pf_draw_frame', @g_profile_frame_draw
, 'draw frame rendering profiles', 'render profiles');
6968 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
6969 conRegVar('pf_coldet', @g_profile_collision
, 'draw collision detection profiles', 'coldet profiles');
6970 conRegVar('pf_los', @g_profile_los
, 'draw monster LOS profiles', 'monster LOS profiles');
6972 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet
, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
6973 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel
, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
6974 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace
, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
6977 conRegVar('pr_enabled', @gpart_dbg_enabled
, 'enable/disable particles', 'particles');
6978 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled
, 'enable/disable particle physics', 'particle physics');
6981 conRegVar('los_enabled', @gmon_dbg_los_enabled
, 'enable/disable monster LOS calculations', 'monster LOS', true);
6982 conRegVar('mon_think', @gmon_debug_think
, 'enable/disable monster thinking', 'monster thinking', true);
6984 {$IFDEF ENABLE_HOLMES}
6985 conRegVar('dbg_holmes', @g_holmes_enabled
, 'enable/disable Holmes', 'Holmes', true);
6988 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds
, 'ignore level bounds', '', false);
6990 conRegVar('light_enabled', @gwin_k8_enable_light_experiments
, 'enable/disable dynamic lighting', 'lighting');
6991 conRegVar('light_player_halo', @g_playerLight
, 'enable/disable player halo', 'player light halo');
6993 conRegVar('r_smallmap_align_h', @r_smallmap_h
, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
6994 conRegVar('r_smallmap_align_v', @r_smallmap_v
, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');
6996 conRegVar('r_showfps', @gShowFPS
, 'draw fps counter', 'draw fps counter');
6997 conRegVar('r_showtime', @gShowTime
, 'show game time', 'show game time');
6998 conRegVar('r_showping', @gShowPing
, 'show ping', 'show ping');
6999 conRegVar('r_showscore', @gShowScore
, 'show score', 'show score');
7000 conRegVar('r_showkillmsg', @gShowKillMsg
, 'show kill log', 'show kill log');
7001 conRegVar('r_showlives', @gShowLives
, 'show lives', 'show lives');
7002 conRegVar('r_showspect', @gSpectHUD
, 'show spectator hud', 'show spectator hud');
7003 conRegVar('r_showstat', @gShowStat
, 'show stats', 'show stats');
7004 conRegVar('r_showpids', @gShowPIDs
, 'show PIDs', 'show PIDs');