1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
23 g_basic
, g_player
, e_graphics
, g_res_downloader
,
24 g_sound
, g_gui
, utils
, md5
, mempool
, xprofiler
,
28 TGameSettings
= record
35 ItemRespawnTime
: Word;
46 TDelayedEvent
= record
55 Sound
: TPlayableSound
;
56 Tags
: Array of String;
60 TPlayerSettings
= record
79 function g_Game_IsNet(): Boolean;
80 function g_Game_IsServer(): Boolean;
81 function g_Game_IsClient(): Boolean;
82 procedure g_Game_Init();
83 procedure g_Game_Free (freeTextures
: Boolean=true);
84 procedure g_Game_LoadData();
85 procedure g_Game_FreeData();
86 procedure g_Game_Update();
87 procedure g_Game_PreUpdate();
88 procedure g_Game_Draw();
89 procedure g_Game_Quit();
90 procedure g_Game_SetupScreenSize();
91 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
92 function g_Game_ModeToText(Mode
: Byte): string;
93 function g_Game_TextToMode(Mode
: string): Byte;
94 procedure g_Game_ExecuteEvent(Name
: String);
95 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
96 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
97 procedure g_Game_RemovePlayer();
98 procedure g_Game_Spectate();
99 procedure g_Game_SpectateCenterView();
100 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
101 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
102 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
103 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
104 procedure g_Game_Restart();
105 procedure g_Game_RestartLevel();
106 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
107 function g_Game_ClientWAD (NewWAD
: String; const WHash
: TMD5Digest
): AnsiString;
108 function g_Game_StartMap(asMegawad
: Boolean; Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
109 procedure g_Game_ChangeMap(const MapPath
: String);
110 procedure g_Game_ExitLevel(const Map
: AnsiString);
111 function g_Game_GetFirstMap(WAD
: String): String;
112 function g_Game_GetNextMap(): String;
113 procedure g_Game_NextLevel();
114 procedure g_Game_Pause(Enable
: Boolean);
115 procedure g_Game_HolmesPause(Enable
: Boolean);
116 procedure g_Game_InGameMenu(Show
: Boolean);
117 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
118 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
119 procedure g_Game_Message(Msg
: String; Time
: Word);
120 procedure g_Game_LoadMapList(FileName
: String);
121 procedure g_Game_PauseAllSounds(Enable
: Boolean);
122 procedure g_Game_StopAllSounds(all
: Boolean);
123 procedure g_Game_UpdateTriggerSounds();
124 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
125 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
126 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
127 procedure g_Game_Announce_KillCombo(Param
: Integer);
128 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
129 procedure g_Game_StartVote(Command
, Initiator
: string);
130 procedure g_Game_CheckVote
;
131 procedure g_TakeScreenShot(Filename
: string = '');
132 procedure g_FatalError(Text: String);
133 procedure g_SimpleError(Text: String);
134 function g_Game_IsTestMap(): Boolean;
135 procedure g_Game_DeleteTestMap();
136 procedure GameCVars(P
: SSArray
);
137 procedure PlayerSettingsCVars(P
: SSArray
);
138 procedure SystemCommands(P
: SSArray
);
139 procedure GameCommands(P
: SSArray
);
140 procedure GameCheats(P
: SSArray
);
141 procedure DebugCommands(P
: SSArray
);
142 procedure g_Game_Process_Params
;
143 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
144 procedure g_Game_StepLoading(Value
: Integer = -1);
145 procedure g_Game_ClearLoading();
146 procedure g_Game_SetDebugMode();
147 procedure DrawLoadingStat();
148 procedure DrawMenuBackground(tex
: AnsiString);
150 { procedure SetWinPause(Enable: Boolean); }
155 LOADING_SHOW_STEP
= 100;
156 LOADING_INTERLINE
= 20;
171 MESSAGE_DIKEY
= WM_USER
+ 1;
176 EXIT_ENDLEVELSINGLE
= 4;
177 EXIT_ENDLEVELCUSTOM
= 5;
179 GAME_OPTION_RESERVED
= 1;
180 GAME_OPTION_TEAMDAMAGE
= 2;
181 GAME_OPTION_ALLOWEXIT
= 4;
182 GAME_OPTION_WEAPONSTAY
= 8;
183 GAME_OPTION_MONSTERS
= 16;
184 GAME_OPTION_BOTVSPLAYER
= 32;
185 GAME_OPTION_BOTVSMONSTER
= 64;
186 GAME_OPTION_DMKEYS
= 128;
187 GAME_OPTION_TEAMHITTRACE
= 256;
188 GAME_OPTION_TEAMHITPROJECTILE
= 512;
189 GAME_OPTION_TEAMABSORBDAMAGE
= 1024;
194 STATE_INTERCUSTOM
= 3;
195 STATE_INTERSINGLE
= 4;
201 LMS_RESPAWN_NONE
= 0;
202 LMS_RESPAWN_WARMUP
= 1;
203 LMS_RESPAWN_FINAL
= 2;
220 CONFIG_FILENAME
= 'Doom2DF.cfg';
222 TEST_MAP_NAME
= '$$$_TEST_$$$';
224 STD_PLAYER_MODEL
= 'Doomer';
232 STATFILE_VERSION
= $03;
236 gGameSettings
: TGameSettings
;
237 gPlayer1Settings
: TPlayerSettings
;
238 gPlayer2Settings
: TPlayerSettings
;
240 gPlayerScreenSize
: TDFPoint
;
241 gPlayer1ScreenCoord
: TDFPoint
;
242 gPlayer2ScreenCoord
: TDFPoint
;
243 gPlayer1
: TPlayer
= nil;
244 gPlayer2
: TPlayer
= nil;
245 gPlayerDrawn
: TPlayer
= nil;
247 gLerpFactor
: Single = 1.0;
248 gSwitchGameMode
: Byte = GM_DM
;
249 gHearPoint1
, gHearPoint2
: THearPoint
;
250 gSoundEffectsDF
: Boolean = False;
251 gSoundTriggerTime
: Word = 0;
252 gAnnouncer
: Integer = ANNOUNCE_NONE
;
253 goodsnd
: array[0..3] of TPlayableSound
;
254 killsnd
: array[0..3] of TPlayableSound
;
255 hahasnd
: array[0..2] of TPlayableSound
;
256 sound_get_flag
: array[0..1] of TPlayableSound
;
257 sound_lost_flag
: array[0..1] of TPlayableSound
;
258 sound_ret_flag
: array[0..1] of TPlayableSound
;
259 sound_cap_flag
: array[0..1] of TPlayableSound
;
260 gBodyKillEvent
: Integer = -1;
261 gDefInterTime
: ShortInt = -1;
262 gInterEndTime
: LongWord = 0;
263 gInterTime
: LongWord = 0;
264 gServInterTime
: Byte = 0;
265 gGameStartTime
: LongWord = 0;
266 gTotalMonsters
: Integer = 0;
267 gPauseMain
: Boolean = false;
268 gPauseHolmes
: Boolean = false;
269 gShowTime
: Boolean = False;
270 gShowFPS
: Boolean = False;
271 gShowGoals
: Boolean = True;
272 gShowStat
: Boolean = True;
273 gShowPIDs
: Boolean = False;
274 gShowKillMsg
: Boolean = True;
275 gShowLives
: Boolean = True;
276 gShowPing
: Boolean = False;
277 gShowMap
: Boolean = False;
279 gState
: Byte = STATE_NONE
;
281 sWidth
, sHeight
: Word;
282 gSpectMode
: Byte = SPECT_NONE
;
283 gSpectHUD
: Boolean = True;
284 gSpectKeyPress
: Boolean = False;
285 gSpectX
: Integer = 0;
286 gSpectY
: Integer = 0;
287 gSpectStep
: Byte = 8;
288 gSpectViewTwo
: Boolean = False;
289 gSpectPID1
: Integer = -1;
290 gSpectPID2
: Integer = -1;
291 gSpectAuto
: Boolean = False;
292 gSpectAutoNext
: LongWord;
293 gSpectAutoStepX
: Integer;
294 gSpectAutoStepY
: Integer;
295 gMusic
: TMusic
= nil;
296 gLoadGameMode
: Boolean;
297 gCheats
: Boolean = False;
298 gMapOnce
: Boolean = False;
299 gMapToDelete
: String;
300 gTempDelete
: Boolean = False;
301 gLastMap
: Boolean = False;
304 gResolutionChange
: Boolean = False;
305 gRC_Width
, gRC_Height
: Integer;
306 gRC_FullScreen
, gRC_Maximized
: Boolean;
307 gLanguageChange
: Boolean = False;
308 gDebugMode
: Boolean = False;
309 g_debug_Sounds
: Boolean = False;
310 g_debug_Frames
: Boolean = False;
311 g_debug_WinMsgs
: Boolean = False;
312 g_debug_MonsterOff
: Boolean = False;
313 g_debug_BotAIOff
: Byte = 0;
314 g_debug_HealthBar
: Boolean = False;
315 g_Debug_Player
: Boolean = False;
316 gCoopMonstersKilled
: Word = 0;
317 gCoopSecretsFound
: Word = 0;
318 gCoopTotalMonstersKilled
: Word = 0;
319 gCoopTotalSecretsFound
: Word = 0;
320 gCoopTotalMonsters
: Word = 0;
321 gCoopTotalSecrets
: Word = 0;
322 gStatsOff
: Boolean = False;
323 gStatsPressed
: Boolean = False;
324 gExitByTrigger
: Boolean = False;
325 gNextMap
: String = '';
326 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
327 gLMSRespawnTime
: Cardinal = 0;
328 gLMSSoftSpawn
: Boolean = False;
329 gMissionFailed
: Boolean = False;
330 gVoteInProgress
: Boolean = False;
331 gVotePassed
: Boolean = False;
332 gVoteCommand
: string = '';
333 gVoteTimer
: Cardinal = 0;
334 gVoteCmdTimer
: Cardinal = 0;
335 gVoteCount
: Integer = 0;
336 gVoteTimeout
: Cardinal = 30;
337 gVoted
: Boolean = False;
338 gVotesEnabled
: Boolean = True;
339 gEvents
: Array of TGameEvent
;
340 gDelayedEvents
: Array of TDelayedEvent
;
341 gUseChatSounds
: Boolean = True;
342 gChatSounds
: Array of TChatSound
;
343 gWeaponAction
: Array [0..1, WP_FACT
..WP_LACT
] of Boolean; // [player, weapon_action]
344 gSelectWeapon
: Array [0..1, WP_FIRST
..WP_LAST
] of Boolean; // [player, weapon]
345 gInterReadyCount
: Integer = 0;
347 g_dbg_ignore_bounds
: Boolean = false;
348 r_smallmap_h
: Integer = 0; // 0: left; 1: center; 2: right
349 r_smallmap_v
: Integer = 2; // 0: top; 1: center; 2: bottom
351 // move button values:
352 // bits 0-1: l/r state:
353 // 0: neither left, nor right pressed
356 // bits 4-5: l/r state when strafe was pressed
357 P1MoveButton
: Byte = 0;
358 P2MoveButton
: Byte = 0;
360 g_profile_frame_update
: Boolean = false;
361 g_profile_frame_draw
: Boolean = false;
362 g_profile_collision
: Boolean = false;
363 g_profile_los
: Boolean = false;
364 g_profile_history_size
: Integer = 1000;
366 g_rlayer_back
: Boolean = true;
367 g_rlayer_step
: Boolean = true;
368 g_rlayer_wall
: Boolean = true;
369 g_rlayer_door
: Boolean = true;
370 g_rlayer_acid1
: Boolean = true;
371 g_rlayer_acid2
: Boolean = true;
372 g_rlayer_water
: Boolean = true;
373 g_rlayer_fore
: Boolean = true;
376 procedure g_ResetDynlights ();
377 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
378 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
380 function conIsCheatsEnabled (): Boolean; inline;
381 function gPause (): Boolean; inline;
387 {$INCLUDE ../nogl/noGLuses.inc}
388 {$IFDEF ENABLE_HOLMES}
391 e_texture
, e_res
, g_textures
, g_window
, g_menu
,
392 e_input
, e_log
, g_console
, g_items
, g_map
, g_panel
,
393 g_playermodel
, g_gfx
, g_options
, Math
,
394 g_triggers
, g_monsters
, e_sound
, CONFIG
,
395 g_language
, g_net
, g_main
, g_phys
,
396 ENet
, e_msg
, g_netmsg
, g_netmaster
,
397 sfs
, wadreader
, g_system
;
401 hasPBarGfx
: Boolean = false;
404 // ////////////////////////////////////////////////////////////////////////// //
405 function gPause (): Boolean; inline; begin result
:= gPauseMain
or gPauseHolmes
; end;
408 // ////////////////////////////////////////////////////////////////////////// //
409 function conIsCheatsEnabled (): Boolean; inline;
412 if g_Game_IsNet
then exit
;
413 if not gDebugMode
then
415 //if not gCheats then exit;
416 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
417 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then exit
;
423 // ////////////////////////////////////////////////////////////////////////// //
425 profileFrameDraw
: TProfiler
= nil;
428 // ////////////////////////////////////////////////////////////////////////// //
431 x
, y
, radius
: Integer;
434 exploRadius
: Integer;
438 g_dynLights
: array of TDynLight
= nil;
439 g_dynLightCount
: Integer = 0;
440 g_playerLight
: Boolean = false;
442 procedure g_ResetDynlights ();
446 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
448 for idx
:= 0 to g_dynLightCount
-1 do
450 if g_dynLights
[idx
].exploCount
= -666 then
457 Inc(g_dynLights
[idx
].exploCount
);
458 if (g_dynLights
[idx
].exploCount
< 10) then
460 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
461 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
462 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
463 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
468 g_dynLightCount
:= lnum
;
471 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
473 if not gwin_has_stencil
then exit
;
474 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
475 g_dynLights
[g_dynLightCount
].x
:= x
;
476 g_dynLights
[g_dynLightCount
].y
:= y
;
477 g_dynLights
[g_dynLightCount
].radius
:= radius
;
478 g_dynLights
[g_dynLightCount
].r
:= r
;
479 g_dynLights
[g_dynLightCount
].g
:= g
;
480 g_dynLights
[g_dynLightCount
].b
:= b
;
481 g_dynLights
[g_dynLightCount
].a
:= a
;
482 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
483 Inc(g_dynLightCount
);
486 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
488 if not gwin_has_stencil
then exit
;
489 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
490 g_dynLights
[g_dynLightCount
].x
:= x
;
491 g_dynLights
[g_dynLightCount
].y
:= y
;
492 g_dynLights
[g_dynLightCount
].radius
:= 0;
493 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
494 g_dynLights
[g_dynLightCount
].r
:= r
;
495 g_dynLights
[g_dynLightCount
].g
:= g
;
496 g_dynLights
[g_dynLightCount
].b
:= b
;
497 g_dynLights
[g_dynLightCount
].a
:= 0;
498 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
499 Inc(g_dynLightCount
);
503 // ////////////////////////////////////////////////////////////////////////// //
504 function calcProfilesHeight (prof
: TProfiler
): Integer;
507 if (prof
= nil) then exit
;
508 if (length(prof
.bars
) = 0) then exit
;
509 result
:= length(prof
.bars
)*(16+2);
513 function drawProfiles (x
, y
: Integer; prof
: TProfiler
): Integer;
520 if (prof
= nil) then exit
;
522 if (length(prof
.bars
) = 0) then exit
;
524 hgt
:= calcProfilesHeight(prof
);
525 if (x
< 0) then x
:= gScreenWidth
-(wdt
-1)+x
;
526 if (y
< 0) then y
:= gScreenHeight
-(hgt
-1)+y
;
528 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
529 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
530 e_DarkenQuadWH(x
, y
, wdt
, hgt
, 150);
533 for ii
:= 0 to High(prof
.bars
) do
535 e_TextureFontPrintEx(x
+2+4*prof
.bars
[ii
].level
, yy
, Format('%s: %d', [prof
.bars
[ii
].name
, prof
.bars
[ii
].value
]), gStdFont
, 255, 255, 0, 1, false);
542 // ////////////////////////////////////////////////////////////////////////// //
544 TEndCustomGameStat
= record
545 PlayerStat
: TPlayerStatArray
;
549 Map
, MapName
: String;
552 TEndSingleGameStat
= record
553 PlayerStat
: Array [0..1] of record
559 TotalSecrets
: Integer;
562 TLoadingStat
= record
566 Msgs
: Array of String;
568 PBarWasHere
: Boolean; // did we draw a progress bar for this message?
571 TParamStrValue
= record
576 TParamStrValues
= Array of TParamStrValue
;
579 INTER_ACTION_TEXT
= 1;
580 INTER_ACTION_PIC
= 2;
581 INTER_ACTION_MUSIC
= 3;
585 FPSCounter
, UPSCounter
: Word;
586 FPSTime
, UPSTime
: LongWord;
587 DataLoaded
: Boolean = False;
588 IsDrawStat
: Boolean = False;
589 CustomStat
: TEndCustomGameStat
;
590 SingleStat
: TEndSingleGameStat
;
591 LoadingStat
: TLoadingStat
;
592 EndingGameCounter
: Byte = 0;
595 MessageLineLength
: Integer = 80;
596 MapList
: SSArray
= nil;
597 MapIndex
: Integer = -1;
598 InterReadyTime
: Integer = -1;
599 StatShotDone
: Boolean = False;
600 StatFilename
: string = ''; // used by stat screenshot to save with the same name as the csv
601 StatDate
: string = '';
607 text: Array of ShortString;
608 anim
: Array of ShortString;
609 pic
: Array of ShortString;
610 mus
: Array of ShortString;
612 triggers
: Array of record
614 actions
: Array of record
615 action
, p1
, p2
: Integer;
618 cur_trigger
: Integer;
631 function Compare(a
, b
: TPlayerStat
): Integer;
633 if a
.Spectator
then Result
:= 1
634 else if b
.Spectator
then Result
:= -1
635 else if a
.Frags
< b
.Frags
then Result
:= 1
636 else if a
.Frags
> b
.Frags
then Result
:= -1
637 else if a
.Deaths
< b
.Deaths
then Result
:= -1
638 else if a
.Deaths
> b
.Deaths
then Result
:= 1
639 else if a
.Kills
< b
.Kills
then Result
:= -1
643 procedure SortGameStat(var stat
: TPlayerStatArray
);
648 if stat
= nil then Exit
;
650 for I
:= High(stat
) downto Low(stat
) do
651 for J
:= Low(stat
) to High(stat
) - 1 do
652 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
655 stat
[J
] := stat
[J
+ 1];
660 // saves a shitty CSV containing the game stats passed to it
661 procedure SaveGameStat(Stat
: TEndCustomGameStat
; Path
: string);
664 dir
, fname
, map
, mode
, etime
: String;
668 dir
:= e_GetWriteableDir(StatsDirs
);
669 // stats are placed in stats/yy/mm/dd/*.csv
670 fname
:= e_CatPath(dir
, Path
);
671 ForceDirectories(fname
); // ensure yy/mm/dd exists within the stats dir
672 fname
:= e_CatPath(fname
, StatFilename
+ '.csv');
673 AssignFile(s
, fname
);
676 // line 1: stats ver, datetime, server name, map name, game mode, time limit, score limit, dmflags, game time, num players
677 if g_Game_IsNet
then fname
:= NetServerName
else fname
:= '';
678 map
:= g_ExtractWadNameNoPath(gMapInfo
.Map
) + ':/' + g_ExtractFileName(gMapInfo
.Map
);
679 mode
:= g_Game_ModeToText(Stat
.GameMode
);
680 etime
:= Format('%d:%.2d:%.2d', [
681 Stat
.GameTime
div 1000 div 3600,
682 (Stat
.GameTime
div 1000 div 60) mod 60,
683 Stat
.GameTime
div 1000 mod 60
685 WriteLn(s
, 'stats_ver,datetime,server,map,mode,timelimit,scorelimit,dmflags,time,num_players');
686 WriteLn(s
, Format('%d,%s,%s,%s,%s,%u,%u,%u,%s,%d', [
692 gGameSettings
.TimeLimit
,
693 gGameSettings
.GoalLimit
,
694 gGameSettings
.Options
,
696 Length(Stat
.PlayerStat
)
698 // line 2: game specific shit
699 // if it's a team game: red score, blue score
700 // if it's a coop game: monsters killed, monsters total, secrets found, secrets total
702 if Stat
.GameMode
in [GM_TDM
, GM_CTF
] then
704 Format('red_score,blue_score' + LineEnding
+ '%d,%d', [Stat
.TeamStat
[TEAM_RED
].Goals
, Stat
.TeamStat
[TEAM_BLUE
].Goals
]))
705 else if Stat
.GameMode
in [GM_COOP
, GM_SINGLE
] then
707 Format('mon_killed,mon_total,secrets_found,secrets_total' + LineEnding
+ '%d,%d,%d,%d',[gCoopMonstersKilled
, gTotalMonsters
, gCoopSecretsFound
, gSecretsCount
]));
708 // lines 3-...: team, player name, frags, deaths
709 WriteLn(s
, 'team,name,frags,deaths');
710 for I
:= Low(Stat
.PlayerStat
) to High(Stat
.PlayerStat
) do
711 with Stat
.PlayerStat
[I
] do
712 WriteLn(s
, Format('%d,%s,%d,%d', [Team
, dquoteStr(Name
), Frags
, Deaths
]));
714 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_WRITE
], [fname
]));
717 g_Console_Add('could not create gamestats file "' + fname
+ '"');
722 function g_Game_ModeToText(Mode
: Byte): string;
726 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
727 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
728 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
729 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
730 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
734 function g_Game_TextToMode(Mode
: string): Byte;
737 Mode
:= UpperCase(Mode
);
738 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
743 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
748 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
753 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
758 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
765 function g_Game_IsNet(): Boolean;
767 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
770 function g_Game_IsServer(): Boolean;
772 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
775 function g_Game_IsClient(): Boolean;
777 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
780 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
787 Result
.name
:= ExtractFileName(WAD
);
788 Result
.description
:= '';
791 w
:= TWADFile
.Create();
794 if not w
.GetResource('INTERSCRIPT', p
, len
) then
800 cfg
:= TConfig
.CreateMem(p
, len
);
801 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
802 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
803 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
804 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
810 procedure g_Game_FreeWAD();
814 for a
:= 0 to High(MegaWAD
.res
.pic
) do
815 if MegaWAD
.res
.pic
[a
] <> '' then
816 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
818 for a
:= 0 to High(MegaWAD
.res
.mus
) do
819 if MegaWAD
.res
.mus
[a
] <> '' then
820 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
822 MegaWAD
.res
.pic
:= nil;
823 MegaWAD
.res
.text := nil;
824 MegaWAD
.res
.anim
:= nil;
825 MegaWAD
.res
.mus
:= nil;
826 MegaWAD
.triggers
:= nil;
828 g_Texture_Delete('TEXTURE_endpic');
829 g_Sound_Delete('MUSIC_endmus');
831 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
832 gGameSettings
.WAD
:= '';
835 procedure g_Game_LoadWAD(WAD
: string);
844 gGameSettings
.WAD
:= WAD
;
845 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
848 MegaWAD
.info
:= g_Game_GetMegaWADInfo(WAD
);
850 w
:= TWADFile
.Create();
853 if not w
.GetResource('INTERSCRIPT', p
, len
) then
859 cfg
:= TConfig
.CreateMem(p
, len
);
864 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
865 if s = '' then Break;
868 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
869 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
871 g_Texture_CreateWADEx(s, s);
877 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
878 if s = '' then Break;
881 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
882 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
884 g_Music_CreateWADEx(s, s);
887 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
888 if MegaWAD
.endpic
<> '' then
890 TEXTUREFILTER
:= GL_LINEAR
;
891 s
:= e_GetResourcePath(WadDirs
, MegaWAD
.endpic
, WAD
);
892 g_Texture_CreateWADEx('TEXTURE_endpic', s
);
893 TEXTUREFILTER
:= GL_NEAREST
;
895 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
896 if MegaWAD
.endmus
<> '' then
898 s
:= e_GetResourcePath(WadDirs
, MegaWAD
.endmus
, WAD
);
899 g_Sound_CreateWADEx('MUSIC_endmus', s
, True);
907 {procedure start_trigger(t: string);
911 function next_trigger(): Boolean;
915 procedure DisableCheats();
921 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
922 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
923 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
924 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
926 {$IF DEFINED(D2F_DEBUG)}
927 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= True;
928 gAimLine
:= g_dbg_aimline_on
;
932 procedure g_Game_ExecuteEvent(Name
: String);
938 if gEvents
= nil then
940 for a
:= 0 to High(gEvents
) do
941 if gEvents
[a
].Name
= Name
then
943 if gEvents
[a
].Command
<> '' then
944 g_Console_Process(gEvents
[a
].Command
, True);
949 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
954 if gDelayedEvents
<> nil then
955 for a
:= 0 to High(gDelayedEvents
) do
956 if not gDelayedEvents
[a
].Pending
then
963 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
964 n
:= High(gDelayedEvents
);
966 gDelayedEvents
[n
].Pending
:= True;
967 gDelayedEvents
[n
].DEType
:= DEType
;
968 gDelayedEvents
[n
].DENum
:= Num
;
969 gDelayedEvents
[n
].DEStr
:= Str
;
970 if DEType
= DE_GLOBEVENT
then
971 gDelayedEvents
[n
].Time
:= (sys_GetTicks() {div 1000}) + Time
973 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
983 if g_Game_IsNet
and g_Game_IsServer
then
984 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
988 gPauseHolmes
:= false;
991 g_Game_StopAllSounds(False);
996 EndingGameCounter
:= 0;
997 g_ActiveWindow
:= nil;
999 gLMSRespawn
:= LMS_RESPAWN_NONE
;
1000 gLMSRespawnTime
:= 0;
1003 EXIT_SIMPLE
: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
1008 begin // Ýòî áûë òåñò
1012 begin // Âûõîä â ãëàâíîå ìåíþ
1013 gMusic
.SetByName('MUSIC_MENU');
1015 if gState
<> STATE_SLIST
then
1017 g_GUI_ShowWindow('MainMenu');
1018 gState
:= STATE_MENU
;
1021 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
1022 slReturnPressed
:= True;
1023 if g_Net_Slist_Fetch(slCurrent
) then
1025 if slCurrent
= nil then
1026 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
1029 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
1030 g_Serverlist_GenerateTable(slCurrent
, slTable
);
1033 g_Game_ExecuteEvent('ongameend');
1037 EXIT_RESTART
: // Íà÷àòü óðîâåíü ñíà÷àëà
1039 if not g_Game_IsClient
then g_Game_Restart();
1042 EXIT_ENDLEVELCUSTOM
: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
1044 // Ñòàòèñòèêà Ñâîåé èãðû:
1045 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
1047 CustomStat
.GameTime
:= gTime
;
1048 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
1049 CustomStat
.MapName
:= gMapInfo
.Name
;
1050 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
1051 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1052 CustomStat
.TeamStat
:= gTeamStat
;
1054 CustomStat
.PlayerStat
:= nil;
1056 // Ñòàòèñòèêà èãðîêîâ:
1057 if gPlayers
<> nil then
1059 for a
:= 0 to High(gPlayers
) do
1060 if gPlayers
[a
] <> nil then
1062 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
1063 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
1066 Name
:= gPlayers
[a
].Name
;
1067 Frags
:= gPlayers
[a
].Frags
;
1068 Deaths
:= gPlayers
[a
].Death
;
1069 Kills
:= gPlayers
[a
].Kills
;
1070 Team
:= gPlayers
[a
].Team
;
1071 Color
:= gPlayers
[a
].Model
.Color
;
1072 Spectator
:= gPlayers
[a
].FSpectator
;
1076 SortGameStat(CustomStat
.PlayerStat
);
1078 if (gSaveStats
or gScreenshotStats
) and (Length(CustomStat
.PlayerStat
) > 1) then
1081 if g_Game_IsNet
then StatFilename
:= NetServerName
else StatFilename
:= 'local';
1082 StatDate
:= FormatDateTime('yymmdd_hhnnss', t
);
1083 StatFilename
:= StatFilename
+ '_' + CustomStat
.Map
+ '_' + g_Game_ModeToText(CustomStat
.GameMode
);
1084 StatFilename
:= sanitizeFilename(StatFilename
) + '_' + StatDate
;
1086 SaveGameStat(CustomStat
, FormatDateTime('yyyy"/"mm"/"dd', t
));
1089 StatShotDone
:= False;
1092 g_Game_ExecuteEvent('onmapend');
1093 if not g_Game_IsClient
then g_Player_ResetReady
;
1094 gInterReadyCount
:= 0;
1096 // Çàòóõàþùèé ýêðàí:
1097 EndingGameCounter
:= 255;
1098 gState
:= STATE_FOLD
;
1100 if gDefInterTime
< 0 then
1101 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
1103 gInterEndTime
:= gDefInterTime
* 1000;
1106 EXIT_ENDLEVELSINGLE
: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
1108 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
1109 SingleStat
.GameTime
:= gTime
;
1110 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
1111 SingleStat
.TotalSecrets
:= gSecretsCount
;
1112 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
1113 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
1114 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
1115 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
1116 if SingleStat
.TwoPlayers
then
1118 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
1119 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
1122 g_Game_ExecuteEvent('onmapend');
1125 if gNextMap
<> '' then
1127 gMusic
.SetByName('MUSIC_INTERMUS');
1129 gState
:= STATE_INTERSINGLE
;
1132 g_Game_ExecuteEvent('oninter');
1134 else // Áîëüøå íåò êàðò
1136 // Çàòóõàþùèé ýêðàí:
1137 EndingGameCounter
:= 255;
1138 gState
:= STATE_FOLD
;
1143 // Îêîí÷àíèå îáðàáîòàíî:
1144 if gExit
<> EXIT_QUIT
then
1148 procedure drawTime(X
, Y
: Integer); inline;
1150 e_TextureFontPrint(x
, y
,
1151 Format('%d:%.2d:%.2d', [
1152 gTime
div 1000 div 3600,
1153 (gTime
div 1000 div 60) mod 60,
1154 gTime
div 1000 mod 60
1159 procedure DrawStat();
1161 pc
, x
, y
, w
, h
: Integer;
1162 w1
, w2
, w3
, w4
: Integer;
1164 cw
, ch
, r
, g
, b
, rr
, gg
, bb
: Byte;
1167 stat
: TPlayerStatArray
;
1175 pc
:= g_Player_GetCount
;
1176 e_TextureFontGetSize(gStdFont
, cw
, ch
);
1178 w
:= gScreenWidth
-(gScreenWidth
div 5);
1179 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1182 h
:= 40+ch
*5+(ch
+8)*pc
;
1183 x
:= (gScreenWidth
div 2)-(w
div 2);
1184 y
:= (gScreenHeight
div 2)-(h
div 2);
1186 e_DrawFillQuad(x
, y
, x
+w
-1, y
+h
-1, 64, 64, 64, 32);
1187 e_DrawQuad(x
, y
, x
+w
-1, y
+h
-1, 255, 127, 0);
1189 drawTime(x
+w
-78, y
+8);
1191 wad
:= g_ExtractWadNameNoPath(gMapInfo
.Map
);
1192 map
:= g_ExtractFileName(gMapInfo
.Map
);
1193 mapstr
:= wad
+ ':\' + map
+ ' - ' + gMapInfo
.Name
;
1195 case gGameSettings
.GameMode
of
1198 if gGameSettings
.MaxLives
= 0 then
1199 s1
:= _lc
[I_GAME_DM
]
1201 s1
:= _lc
[I_GAME_LMS
];
1202 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1203 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1208 if gGameSettings
.MaxLives
= 0 then
1209 s1
:= _lc
[I_GAME_TDM
]
1211 s1
:= _lc
[I_GAME_TLMS
];
1212 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1213 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1218 s1
:= _lc
[I_GAME_CTF
];
1219 s2
:= Format(_lc
[I_GAME_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]);
1220 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1225 if gGameSettings
.MaxLives
= 0 then
1226 s1
:= _lc
[I_GAME_COOP
]
1228 s1
:= _lc
[I_GAME_SURV
];
1229 s2
:= _lc
[I_GAME_MONSTERS
] + ' ' + IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
);
1230 s3
:= _lc
[I_GAME_SECRETS
] + ' ' + IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
);
1241 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*cw
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
1243 e_TextureFontPrintEx(x
+(w
div 2)-(Length(mapstr
)*cw
div 2), _y
, mapstr
, gStdFont
, 200, 200, 200, 1);
1245 e_TextureFontPrintEx(x
+16, _y
, s2
, gStdFont
, 200, 200, 200, 1);
1247 e_TextureFontPrintEx(x
+w
-16-(Length(s3
))*cw
, _y
, s3
,
1248 gStdFont
, 200, 200, 200, 1);
1250 if NetMode
= NET_SERVER
then
1251 e_TextureFontPrintEx(x
+8, y
+ 8, _lc
[I_NET_SERVER
], gStdFont
, 255, 255, 255, 1)
1253 if NetMode
= NET_CLIENT
then
1254 e_TextureFontPrintEx(x
+8, y
+ 8,
1255 NetClientIP
+ ':' + IntToStr(NetClientPort
), gStdFont
, 255, 255, 255, 1);
1259 stat
:= g_Player_GetStats();
1262 w2
:= (w
-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1263 w3
:= (w
-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1265 w1
:= w
-16-w2
-w3
-w4
; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1267 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1271 for a
:= TEAM_RED
to TEAM_BLUE
do
1273 if a
= TEAM_RED
then
1275 s1
:= _lc
[I_GAME_TEAM_RED
];
1282 s1
:= _lc
[I_GAME_TEAM_BLUE
];
1288 e_TextureFontPrintEx(x
+16, _y
, s1
, gStdFont
, r
, g
, b
, 1);
1289 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(gTeamStat
[a
].Goals
),
1290 gStdFont
, r
, g
, b
, 1);
1292 _y
:= _y
+ch
+(ch
div 4);
1293 e_DrawLine(1, x
+16, _y
, x
+w
-16, _y
, r
, g
, b
);
1294 _y
:= _y
+(ch
div 4);
1296 for aa
:= 0 to High(stat
) do
1297 if stat
[aa
].Team
= a
then
1313 namestr
:= Format('[%5d] %s', [UID
, Name
])
1317 e_TextureFontPrintEx(x
+16, _y
, namestr
, gStdFont
, rr
, gg
, bb
, 1);
1319 e_TextureFontPrintEx(x
+w1
+16, _y
, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, rr
, gg
, bb
, 1);
1321 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
1323 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
1330 else if gGameSettings
.GameMode
in [GM_DM
, GM_COOP
] then
1333 e_TextureFontPrintEx(x
+16, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
1334 e_TextureFontPrintEx(x
+16+w1
, _y
, _lc
[I_GAME_PING
], gStdFont
, 255, 127, 0, 1);
1335 e_TextureFontPrintEx(x
+16+w1
+w2
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
1336 e_TextureFontPrintEx(x
+16+w1
+w2
+w3
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
1339 for aa
:= 0 to High(stat
) do
1353 namestr
:= Format('[%5d] %s', [UID
, Name
])
1357 e_DrawFillQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
1358 e_DrawQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, 192, 192, 192);
1360 e_TextureFontPrintEx(x
+16+16+8, _y
+4, namestr
, gStdFont
, r
, g
, 0, 1);
1362 e_TextureFontPrintEx(x
+w1
+16, _y
+4, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, r
, g
, 0, 1);
1364 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
+4, IntToStr(Frags
), gStdFont
, r
, g
, 0, 1);
1366 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
+4, IntToStr(Deaths
), gStdFont
, r
, g
, 0, 1);
1372 procedure g_Game_Init();
1375 knownFiles
: array of AnsiString = nil;
1377 wext
, s
: AnsiString;
1382 gTempDelete
:= False;
1384 sfsGCDisable(); // temporary disable removing of temporary volumes
1387 TEXTUREFILTER
:= GL_LINEAR
;
1388 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE');
1389 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER');
1390 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN');
1391 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU');
1392 TEXTUREFILTER
:= GL_NEAREST
;
1394 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1395 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1396 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1398 g_Game_ClearLoading();
1399 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1400 g_Game_SetLoadingText('', 0, False);
1402 g_Game_SetLoadingText(_lc
[I_LOAD_CONSOLE
], 0, False);
1405 g_Game_SetLoadingText(_lc
[I_LOAD_MODELS
], 0, False);
1406 g_PlayerModel_LoadData();
1408 // load models from all possible wad types, in all known directories
1409 // this does a loosy job (linear search, ooph!), but meh
1410 for wext
in wadExtensions
do
1412 for f
:= High(ModelDirs
) downto Low(ModelDirs
) do
1414 if (FindFirst(ModelDirs
[f
]+DirectorySeparator
+'*'+wext
, faAnyFile
, SR
) = 0) then
1418 for s
in knownFiles
do
1420 if (strEquCI1251(forceFilenameExt(SR
.Name
, ''), forceFilenameExt(ExtractFileName(s
), ''))) then
1428 SetLength(knownFiles
, length(knownFiles
)+1);
1429 knownFiles
[High(knownFiles
)] := ModelDirs
[f
]+DirectorySeparator
+SR
.Name
;
1431 until (FindNext(SR
) <> 0);
1437 if (length(knownFiles
) = 0) then raise Exception
.Create('no player models found!');
1439 if (length(knownFiles
) = 1) then e_LogWriteln('1 player model found.', TMsgType
.Notify
) else e_LogWritefln('%d player models found.', [Integer(length(knownFiles
))], TMsgType
.Notify
);
1440 for s
in knownFiles
do
1442 if not g_PlayerModel_Load(s
) then e_LogWritefln('Error loading model "%s"', [s
], TMsgType
.Warning
);
1446 gPauseMain
:= false;
1447 gPauseHolmes
:= false;
1450 {e_MouseInfo.Accel := 1.0;}
1452 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1455 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1456 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1457 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1458 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True, True);
1459 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1462 g_Game_SetLoadingText(_lc
[I_LOAD_MENUS
], 0, False);
1466 gMusic
:= TMusic
.Create();
1467 gMusic
.SetByName('MUSIC_MENU');
1470 gGameSettings
.WarmupTime
:= 30;
1472 gState
:= STATE_MENU
;
1474 SetLength(gEvents
, 6);
1475 gEvents
[0].Name
:= 'ongamestart';
1476 gEvents
[1].Name
:= 'ongameend';
1477 gEvents
[2].Name
:= 'onmapstart';
1478 gEvents
[3].Name
:= 'onmapend';
1479 gEvents
[4].Name
:= 'oninter';
1480 gEvents
[5].Name
:= 'onwadend';
1482 sfsGCEnable(); // enable releasing unused volumes
1486 procedure g_Game_Free(freeTextures
: Boolean=true);
1488 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1489 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1491 g_Map_Free(freeTextures
);
1493 g_Player_RemoveAllCorpses();
1495 gGameSettings
.GameType
:= GT_NONE
;
1496 if gGameSettings
.GameMode
= GM_SINGLE
then
1497 gGameSettings
.GameMode
:= GM_DM
;
1498 gSwitchGameMode
:= gGameSettings
.GameMode
;
1501 gExitByTrigger
:= False;
1504 function IsActivePlayer(p
: TPlayer
): Boolean;
1509 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1512 function GetActivePlayer_ByID(ID
: Integer): TPlayer
;
1519 if gPlayers
= nil then
1521 for a
:= Low(gPlayers
) to High(gPlayers
) do
1522 if IsActivePlayer(gPlayers
[a
]) then
1524 if gPlayers
[a
].UID
<> ID
then
1526 Result
:= gPlayers
[a
];
1531 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1537 if gPlayers
= nil then
1541 for a
:= Low(gPlayers
) to High(gPlayers
) do
1542 if IsActivePlayer(gPlayers
[a
]) then
1544 SetLength(ids
, Length(ids
) + 1);
1545 ids
[High(ids
)] := gPlayers
[a
].UID
;
1546 if gPlayers
[a
].UID
= Skip
then
1549 if Length(ids
) = 0 then
1554 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1557 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1563 if gPlayers
= nil then
1567 for a
:= Low(gPlayers
) to High(gPlayers
) do
1568 if IsActivePlayer(gPlayers
[a
]) then
1570 SetLength(ids
, Length(ids
) + 1);
1571 ids
[High(ids
)] := gPlayers
[a
].UID
;
1572 if gPlayers
[a
].UID
= Skip
then
1575 if Length(ids
) = 0 then
1578 Result
:= ids
[Length(ids
) - 1]
1580 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1583 function GetActivePlayerID_Random(Skip
: Integer = -1): Integer;
1589 if gPlayers
= nil then
1593 for a
:= Low(gPlayers
) to High(gPlayers
) do
1594 if IsActivePlayer(gPlayers
[a
]) then
1596 SetLength(ids
, Length(ids
) + 1);
1597 ids
[High(ids
)] := gPlayers
[a
].UID
;
1598 if gPlayers
[a
].UID
= Skip
then
1601 if Length(ids
) = 0 then
1603 if Length(ids
) = 1 then
1608 Result
:= ids
[Random(Length(ids
))];
1610 while (idx
<> -1) and (Result
= Skip
) and (a
> 0) do
1612 Result
:= ids
[Random(Length(ids
))];
1617 function GetRandomSpectMode(Current
: Byte): Byte;
1624 0: Result
:= SPECT_STATS
;
1625 1: Result
:= SPECT_MAPVIEW
;
1626 2: Result
:= SPECT_MAPVIEW
;
1627 3: Result
:= SPECT_PLAYERS
;
1628 4: Result
:= SPECT_PLAYERS
;
1629 5: Result
:= SPECT_PLAYERS
;
1630 6: Result
:= SPECT_PLAYERS
;
1632 if (Current
in [SPECT_STATS
, SPECT_MAPVIEW
]) and (Current
= Result
) then
1636 procedure ProcessPlayerControls (plr
: TPlayer
; p
: Integer; var MoveButton
: Byte);
1642 if (plr
= nil) then exit
;
1643 if (p
= 2) then time
:= 1000 else time
:= 1;
1644 strafeDir
:= MoveButton
shr 4;
1645 MoveButton
:= MoveButton
and $0F;
1647 if gPlayerAction
[p
, ACTION_MOVELEFT
] and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1648 MoveButton
:= 1 // Íàæàòà òîëüêî "Âëåâî"
1649 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1650 MoveButton
:= 2 // Íàæàòà òîëüêî "Âïðàâî"
1651 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1652 MoveButton
:= 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1654 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1655 if MoveButton
= 1 then
1656 plr
.PressKey(KEY_LEFT
, time
)
1657 else if MoveButton
= 2 then
1658 plr
.PressKey(KEY_RIGHT
, time
);
1660 // if we have "strafe" key, turn off old strafe mechanics
1661 if gPlayerAction
[p
, ACTION_STRAFE
] then
1663 // new strafe mechanics
1664 if (strafeDir
= 0) then
1665 strafeDir
:= MoveButton
; // start strafing
1666 // now set direction according to strafe (reversed)
1667 if (strafeDir
= 2) then
1668 plr
.SetDirection(TDirection
.D_LEFT
)
1669 else if (strafeDir
= 1) then
1670 plr
.SetDirection(TDirection
.D_RIGHT
)
1674 strafeDir
:= 0; // not strafing anymore
1675 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1676 if (MoveButton
= 2) and gPlayerAction
[p
, ACTION_MOVELEFT
] then
1677 plr
.SetDirection(TDirection
.D_LEFT
)
1678 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1679 else if (MoveButton
= 1) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1680 plr
.SetDirection(TDirection
.D_RIGHT
)
1681 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1682 else if MoveButton
<> 0 then
1683 plr
.SetDirection(TDirection(MoveButton
-1))
1686 // fix movebutton state
1687 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1689 // Îñòàëüíûå êëàâèøè:
1690 if gPlayerAction
[p
, ACTION_JUMP
] then plr
.PressKey(KEY_JUMP
, time
);
1691 if gPlayerAction
[p
, ACTION_LOOKUP
] then plr
.PressKey(KEY_UP
, time
);
1692 if gPlayerAction
[p
, ACTION_LOOKDOWN
] then plr
.PressKey(KEY_DOWN
, time
);
1693 if gPlayerAction
[p
, ACTION_ATTACK
] then plr
.PressKey(KEY_FIRE
);
1694 if gPlayerAction
[p
, ACTION_ACTIVATE
] then plr
.PressKey(KEY_OPEN
);
1696 for i
:= WP_FACT
to WP_LACT
do
1698 if gWeaponAction
[p
, i
] then
1700 plr
.ProcessWeaponAction(i
);
1701 gWeaponAction
[p
, i
] := False
1705 for i
:= WP_FIRST
to WP_LAST
do
1707 if gSelectWeapon
[p
, i
] then
1709 plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1710 gSelectWeapon
[p
, i
] := False
1714 // HACK: add dynlight here
1715 if gwin_k8_enable_light_experiments
then
1717 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1719 g_playerLight
:= true;
1721 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1723 g_playerLight
:= false;
1727 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1730 // HACK: don't have a "key was pressed" function
1731 procedure InterReady();
1733 if InterReadyTime
> gTime
then Exit
;
1734 InterReadyTime
:= gTime
+ 3000;
1735 MC_SEND_CheatRequest(NET_CHEAT_READY
);
1738 procedure g_Game_PreUpdate();
1740 // these are in separate PreUpdate functions because they can interact during Update()
1741 // and are synced over the net
1742 // we don't care that much about corpses and gibs
1743 g_Player_PreUpdate();
1744 g_Monsters_PreUpdate();
1745 g_Items_PreUpdate();
1746 g_Weapon_PreUpdate();
1749 procedure g_Game_Update();
1751 Msg
: g_gui
.TMessage
;
1757 function sendMonsPos (mon
: TMonster
): Boolean;
1759 result
:= false; // don't stop
1760 // this will also reset "need-send" flag
1761 if mon
.gncNeedSend
then
1763 MH_SEND_MonsterPos(mon
.UID
);
1765 else if (mon
.MonsterType
= MONSTER_BARREL
) then
1767 if (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1769 else if (mon
.MonsterState
<> MONSTATE_SLEEP
) then
1771 if (mon
.MonsterState
<> MONSTATE_DEAD
) or (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1775 function sendMonsPosUnexpected (mon
: TMonster
): Boolean;
1777 result
:= false; // don't stop
1778 // this will also reset "need-send" flag
1779 if mon
.gncNeedSend
then MH_SEND_MonsterPos(mon
.UID
);
1783 reliableUpdate
: Boolean;
1788 // Ïîðà âûêëþ÷àòü èãðó:
1789 if gExit
= EXIT_QUIT
then
1791 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1795 if gExit
= EXIT_QUIT
then
1799 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî
1800 // no need to, as we'll do it in event handler
1802 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1805 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1807 gExit
:= EXIT_SIMPLE
;
1812 // process master server communications
1813 g_Net_Slist_Pulse();
1816 STATE_INTERSINGLE
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1817 STATE_INTERCUSTOM
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1818 STATE_INTERTEXT
, // Òåêñò ìåæäó óðîâíÿìè
1819 STATE_INTERPIC
: // Êàðòèíêà ìåæäó óðîâíÿìè
1821 if g_Game_IsNet
and g_Game_IsServer
then
1823 gInterTime
:= gInterTime
+ GAME_TICK
;
1824 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1825 if a
<> gServInterTime
then
1827 gServInterTime
:= a
;
1828 MH_SEND_TimeSync(gServInterTime
);
1832 if (not g_Game_IsClient
) and
1836 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1837 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
) or
1838 e_KeyPressed(JOY0_ATTACK
) or e_KeyPressed(JOY1_ATTACK
) or
1839 e_KeyPressed(JOY2_ATTACK
) or e_KeyPressed(JOY3_ATTACK
)
1841 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1842 and (g_ActiveWindow
= nil)
1844 or (g_Game_IsNet
and ((gInterTime
> gInterEndTime
) or ((gInterReadyCount
>= NetClientCount
) and (NetClientCount
> 0))))
1847 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1848 g_Game_StopAllSounds(True);
1850 if gMapOnce
then // Ýòî áûë òåñò
1851 gExit
:= EXIT_SIMPLE
1853 if gNextMap
<> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1854 g_Game_ChangeMap(gNextMap
)
1855 else // Ñëåäóþùåé êàðòû íåò
1857 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1859 // Âûõîä â ãëàâíîå ìåíþ:
1861 g_GUI_ShowWindow('MainMenu');
1862 gMusic
.SetByName('MUSIC_MENU');
1864 gState
:= STATE_MENU
;
1867 // Ôèíàëüíàÿ êàðòèíêà:
1868 g_Game_ExecuteEvent('onwadend');
1870 if not gMusic
.SetByName('MUSIC_endmus') then
1871 gMusic
.SetByName('MUSIC_STDENDMUS');
1873 gState
:= STATE_ENDPIC
;
1875 g_Game_ExecuteEvent('ongameend');
1880 else if g_Game_IsClient
and
1883 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1884 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
) or
1885 e_KeyPressed(JOY0_ATTACK
) or e_KeyPressed(JOY1_ATTACK
) or
1886 e_KeyPressed(JOY2_ATTACK
) or e_KeyPressed(JOY3_ATTACK
)
1888 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1889 and (g_ActiveWindow
= nil)
1897 if gState
= STATE_INTERTEXT
then
1898 if InterText
.counter
> 0 then
1899 InterText
.counter
:= InterText
.counter
- 1;
1902 STATE_FOLD
: // Çàòóõàíèå ýêðàíà
1904 if EndingGameCounter
= 0 then
1906 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1907 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1909 InterReadyTime
:= -1;
1910 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1912 g_Game_ExecuteEvent('onwadend');
1913 if not gMusic
.SetByName('MUSIC_endmus') then
1914 gMusic
.SetByName('MUSIC_STDENDMUS');
1917 gMusic
.SetByName('MUSIC_ROUNDMUS');
1920 gState
:= STATE_INTERCUSTOM
;
1923 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1925 gMusic
.SetByName('MUSIC_INTERMUS');
1927 gState
:= STATE_INTERSINGLE
;
1930 g_Game_ExecuteEvent('oninter');
1933 DecMin(EndingGameCounter
, 6, 0);
1936 STATE_ENDPIC
: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1938 if gMapOnce
then // Ýòî áûë òåñò
1940 gExit
:= EXIT_SIMPLE
;
1946 g_Serverlist_Control(slCurrent
, slTable
);
1949 // Ñòàòèñòèêà ïî Tab:
1951 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and (gGameSettings
.GameType
<> GT_SINGLE
) and g_Console_Action(ACTION_SCORES
);
1954 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1956 // Âðåìÿ += 28 ìèëëèñåêóíä:
1957 gTime
:= gTime
+ GAME_TICK
;
1959 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1960 if MessageTime
= 0 then
1962 if MessageTime
> 0 then
1963 MessageTime
:= MessageTime
- 1;
1965 if (g_Game_IsServer
) then
1967 // Áûë çàäàí ëèìèò âðåìåíè:
1968 if (gGameSettings
.TimeLimit
> 0) then
1969 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
1970 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1975 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1976 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
1977 g_Game_RestartRound(gLMSSoftSpawn
);
1979 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1980 if gVoteInProgress
and (gVoteTimer
< gTime
) then
1982 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
1984 g_Console_Process(gVoteCommand
);
1986 gVotePassed
:= False;
1989 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1990 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
1991 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
1992 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
1993 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
1995 // Áûë çàäàí ëèìèò ïîáåä:
1996 if (gGameSettings
.GoalLimit
> 0) then
2000 if gGameSettings
.GameMode
= GM_DM
then
2001 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
2002 for i
:= 0 to High(gPlayers
) do
2003 if gPlayers
[i
] <> nil then
2004 if gPlayers
[i
].Frags
> b
then
2005 b
:= gPlayers
[i
].Frags
;
2008 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
2009 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
2010 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
2013 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
2014 if b
>= gGameSettings
.GoalLimit
then
2021 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
2022 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
2023 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
2024 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
2026 ProcessPlayerControls(gPlayer1
, 0, P1MoveButton
);
2027 ProcessPlayerControls(gPlayer2
, 1, P2MoveButton
);
2028 end // if not console
2031 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
2033 // process weapon switch queue
2037 if (gPlayer1
= nil) and (gPlayer2
= nil) and
2038 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
2040 if not gSpectKeyPress
then
2042 if gPlayerAction
[0, ACTION_JUMP
] and (not gSpectAuto
) then
2044 // switch spect mode
2046 SPECT_NONE
: ; // not spectator
2048 SPECT_MAPVIEW
: Inc(gSpectMode
);
2049 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
2051 gSpectKeyPress
:= True;
2053 if (gSpectMode
= SPECT_MAPVIEW
)
2054 and (not gSpectAuto
) then
2056 if gPlayerAction
[0, ACTION_MOVELEFT
] then
2057 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
2058 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
2059 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
2060 if gPlayerAction
[0, ACTION_LOOKUP
] then
2061 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
2062 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
2063 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
2064 if gWeaponAction
[0, WP_PREV
] then
2067 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
2068 gWeaponAction
[0, WP_PREV
] := False;
2070 if gWeaponAction
[0, WP_NEXT
] then
2073 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
2074 gWeaponAction
[0, WP_NEXT
] := False;
2077 if (gSpectMode
= SPECT_PLAYERS
)
2078 and (not gSpectAuto
) then
2080 if gPlayerAction
[0, ACTION_LOOKUP
] then
2083 gSpectViewTwo
:= True;
2084 gSpectKeyPress
:= True;
2086 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
2088 // remove second view
2089 gSpectViewTwo
:= False;
2090 gSpectKeyPress
:= True;
2092 if gPlayerAction
[0, ACTION_MOVELEFT
] then
2094 // prev player (view 1)
2095 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
2096 gSpectKeyPress
:= True;
2098 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
2100 // next player (view 1)
2101 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
2102 gSpectKeyPress
:= True;
2104 if gWeaponAction
[0, WP_PREV
] then
2106 // prev player (view 2)
2107 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
2108 gWeaponAction
[0, WP_PREV
] := False;
2110 if gWeaponAction
[0, WP_NEXT
] then
2112 // next player (view 2)
2113 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
2114 gWeaponAction
[0, WP_NEXT
] := False;
2117 if gPlayerAction
[0, ACTION_ATTACK
] then
2119 if (gSpectMode
= SPECT_STATS
) and (not gSpectAuto
) then
2122 gSpectAutoNext
:= 0;
2123 gSpectViewTwo
:= False;
2124 gSpectKeyPress
:= True;
2129 gSpectMode
:= SPECT_STATS
;
2130 gSpectAuto
:= False;
2131 gSpectKeyPress
:= True;
2136 if (not gPlayerAction
[0, ACTION_JUMP
]) and
2137 (not gPlayerAction
[0, ACTION_ATTACK
]) and
2138 (not gPlayerAction
[0, ACTION_MOVELEFT
]) and
2139 (not gPlayerAction
[0, ACTION_MOVERIGHT
]) and
2140 (not gPlayerAction
[0, ACTION_LOOKUP
]) and
2141 (not gPlayerAction
[0, ACTION_LOOKDOWN
]) then
2142 gSpectKeyPress
:= False;
2146 if gSpectMode
= SPECT_MAPVIEW
then
2148 i
:= Min(Max(gSpectX
+ gSpectAutoStepX
, 0), gMapInfo
.Width
- gScreenWidth
);
2150 gSpectAutoNext
:= gTime
2153 i
:= Min(Max(gSpectY
+ gSpectAutoStepY
, 0), gMapInfo
.Height
- gScreenHeight
);
2155 gSpectAutoNext
:= gTime
2159 if gSpectAutoNext
<= gTime
then
2161 if gSpectAutoNext
> 0 then
2163 gSpectMode
:= GetRandomSpectMode(gSpectMode
);
2167 gSpectX
:= Random(gMapInfo
.Width
- gScreenWidth
);
2168 gSpectY
:= Random(gMapInfo
.Height
- gScreenHeight
);
2169 gSpectAutoStepX
:= Random(9) - 4;
2170 gSpectAutoStepY
:= Random(9) - 4;
2171 if ((gSpectX
< 800) and (gSpectAutoStepX
< 0)) or
2172 ((gSpectX
> gMapInfo
.Width
- gScreenWidth
- 800) and (gSpectAutoStepX
> 0)) then
2173 gSpectAutoStepX
:= gSpectAutoStepX
* -1;
2174 if ((gSpectY
< 800) and (gSpectAutoStepY
< 0)) or
2175 ((gSpectY
> gMapInfo
.Height
- gScreenHeight
- 800) and (gSpectAutoStepY
> 0)) then
2176 gSpectAutoStepY
:= gSpectAutoStepY
* -1;
2180 gSpectPID1
:= GetActivePlayerID_Random(gSpectPID1
);
2185 SPECT_STATS
: gSpectAutoNext
:= gTime
+ (Random(3) + 5) * 1000;
2186 SPECT_MAPVIEW
: gSpectAutoNext
:= gTime
+ (Random(4) + 7) * 1000;
2187 SPECT_PLAYERS
: gSpectAutoNext
:= gTime
+ (Random(7) + 8) * 1000;
2193 // Îáíîâëÿåì âñå îñòàëüíîå:
2196 g_Triggers_Update();
2198 g_Monsters_Update();
2200 g_Player_UpdateAll();
2201 g_Player_UpdatePhysicalObjects();
2203 // server: send newly spawned monsters unconditionally
2204 if (gGameSettings
.GameType
= GT_SERVER
) then
2206 if (Length(gMonstersSpawned
) > 0) then
2208 for I
:= 0 to High(gMonstersSpawned
) do MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
2209 SetLength(gMonstersSpawned
, 0);
2213 if (gSoundTriggerTime
> 8) then
2215 g_Game_UpdateTriggerSounds();
2216 gSoundTriggerTime
:= 0;
2220 Inc(gSoundTriggerTime
);
2223 if (NetMode
= NET_SERVER
) then
2225 Inc(NetTimeToUpdate
);
2226 Inc(NetTimeToReliable
);
2228 // send monster updates
2229 if (NetTimeToReliable
>= NetRelupdRate
) or (NetTimeToUpdate
>= NetUpdateRate
) then
2231 // send all monsters (periodic sync)
2232 reliableUpdate
:= (NetTimeToReliable
>= NetRelupdRate
);
2234 for I
:= 0 to High(gPlayers
) do
2236 if (gPlayers
[I
] <> nil) then MH_SEND_PlayerPos(reliableUpdate
, gPlayers
[I
].UID
);
2239 g_Mons_ForEach(sendMonsPos
);
2241 if reliableUpdate
then
2243 NetTimeToReliable
:= 0;
2244 NetTimeToUpdate
:= NetUpdateRate
;
2248 NetTimeToUpdate
:= 0;
2253 // send only mosters with some unexpected changes
2254 g_Mons_ForEach(sendMonsPosUnexpected
);
2257 // send unexpected platform changes
2258 g_Map_NetSendInterestingPanels();
2260 g_Net_Slist_ServerUpdate();
2262 if NetUseMaster then
2264 if (gTime >= NetTimeToMaster) or g_Net_Slist_IsConnectionInProgress then
2266 if (not g_Net_Slist_IsConnectionActive) then g_Net_Slist_Connect(false); // non-blocking connection to the master
2268 NetTimeToMaster := gTime + NetMasterRate;
2273 else if (NetMode
= NET_CLIENT
) then
2275 MC_SEND_PlayerPos();
2277 end; // if gameOn ...
2279 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
2280 if g_ActiveWindow
<> nil then
2282 w
:= e_GetFirstKeyPressed();
2284 if (w
<> IK_INVALID
) then
2286 Msg
.Msg
:= MESSAGE_DIKEY
;
2288 g_ActiveWindow
.OnMessage(Msg
);
2291 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
2292 if g_ActiveWindow
<> nil then
2293 g_ActiveWindow
.Update();
2295 // Íóæíî ñìåíèòü ðàçðåøåíèå:
2296 if gResolutionChange
then
2298 e_WriteLog('Changing resolution', TMsgType
.Notify
);
2299 g_Game_ChangeResolution(gRC_Width
, gRC_Height
, gRC_FullScreen
, gRC_Maximized
);
2300 gResolutionChange
:= False;
2301 g_ActiveWindow
:= nil;
2304 // Íóæíî ñìåíèòü ÿçûê:
2305 if gLanguageChange
then
2307 //e_WriteLog('Read language file', MSG_NOTIFY);
2308 //g_Language_Load(DataDir + gLanguage + '.txt');
2309 g_Language_Set(gLanguage
);
2313 gLanguageChange
:= False;
2317 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
2318 if e_KeyPressed(IK_F10
) and
2320 (not gConsoleShow
) and
2321 (g_ActiveWindow
= nil) then
2326 Time
:= sys_GetTicks() {div 1000};
2328 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
2329 if gDelayedEvents
<> nil then
2330 for a
:= 0 to High(gDelayedEvents
) do
2331 if gDelayedEvents
[a
].Pending
and
2333 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
2334 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
2337 case gDelayedEvents
[a
].DEType
of
2339 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
2342 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
2346 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
2347 if g_Game_IsNet
and g_Game_IsServer
then
2348 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
2352 g_Game_Announce_BodyKill(gDelayedEvents
[a
].DENum
);
2354 gDelayedEvents
[a
].Pending
:= False;
2357 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
2358 UPSCounter
:= UPSCounter
+ 1;
2359 if Time
- UPSTime
>= 1000 then
2368 g_Weapon_AddDynLights();
2369 g_Items_AddDynLights();
2373 procedure g_Game_LoadChatSounds(Resource
: string);
2376 FileName
, Snd
: string;
2378 len
, cnt
, tags
, i
, j
: Integer;
2381 FileName
:= g_ExtractWadName(Resource
);
2383 WAD
:= TWADFile
.Create();
2384 WAD
.ReadFile(FileName
);
2386 if not WAD
.GetResource(g_ExtractFilePathName(Resource
), p
, len
) then
2393 cfg
:= TConfig
.CreateMem(p
, len
);
2394 cnt
:= cfg
.ReadInt('ChatSounds', 'Count', 0);
2396 SetLength(gChatSounds
, cnt
);
2397 for i
:= 0 to Length(gChatSounds
) - 1 do
2399 gChatSounds
[i
].Sound
:= nil;
2400 Snd
:= Trim(cfg
.ReadStr(IntToStr(i
), 'Sound', ''));
2401 tags
:= cfg
.ReadInt(IntToStr(i
), 'Tags', 0);
2402 if (Snd
= '') or (Tags
<= 0) then
2404 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i
), GameWAD
+':'+Snd
);
2405 gChatSounds
[i
].Sound
:= TPlayableSound
.Create();
2406 gChatSounds
[i
].Sound
.SetByName('SOUND_CHAT_MACRO' + IntToStr(i
));
2407 SetLength(gChatSounds
[i
].Tags
, tags
);
2408 for j
:= 0 to tags
- 1 do
2409 gChatSounds
[i
].Tags
[j
] := toLowerCase1251(cfg
.ReadStr(IntToStr(i
), 'Tag' + IntToStr(j
), ''));
2410 gChatSounds
[i
].FullWord
:= cfg
.ReadBool(IntToStr(i
), 'FullWord', False);
2417 procedure g_Game_FreeChatSounds();
2421 for i
:= 0 to Length(gChatSounds
) - 1 do
2423 gChatSounds
[i
].Sound
.Free();
2424 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i
));
2426 SetLength(gChatSounds
, 0);
2430 procedure g_Game_LoadData();
2437 if DataLoaded
then Exit
;
2439 e_WriteLog('Loading game data...', TMsgType
.Notify
);
2441 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
2442 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
2443 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
2444 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
2445 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
2446 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
2447 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_R_BASE');
2448 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_R_STOLEN');
2449 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_R_DROP');
2450 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_B_BASE');
2451 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_B_STOLEN');
2452 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_B_DROP');
2453 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
2454 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
2455 g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD
+':TEXTURES\PLRIND');
2458 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD
+':TEXTURES\LLEFT') then hasPBarGfx
:= false;
2459 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD
+':TEXTURES\LMARKER') then hasPBarGfx
:= false;
2460 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD
+':TEXTURES\LMIDDLE') then hasPBarGfx
:= false;
2461 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD
+':TEXTURES\LRIGHT') then hasPBarGfx
:= false;
2465 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2466 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2467 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2468 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2469 if (wl
> 0) and (hl
> 0) and (wr
> 0) and (hr
= hl
) and (wb
> 0) and (hb
= hl
) and (wm
> 0) and (hm
> 0) and (hm
<= hl
) then
2475 hasPBarGfx
:= false;
2479 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD
+':TEXTURES\TELEPORT', 64, 64, 10, False);
2480 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD
+':WEAPONS\PUNCH', 64, 64, 4, False);
2481 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_UP', GameWAD
+':WEAPONS\PUNCH_UP', 64, 64, 4, False);
2482 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_DN', GameWAD
+':WEAPONS\PUNCH_DN', 64, 64, 4, False);
2483 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK', GameWAD
+':WEAPONS\PUNCHB', 64, 64, 4, False);
2484 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_UP', GameWAD
+':WEAPONS\PUNCHB_UP', 64, 64, 4, False);
2485 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_DN', GameWAD
+':WEAPONS\PUNCHB_DN', 64, 64, 4, False);
2486 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
2487 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
2488 g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD
+':SOUNDS\SECRET');
2489 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
2490 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
2491 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
2492 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
2493 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
2494 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
2495 g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD
+':SOUNDS\BURNING');
2496 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
2497 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
2498 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
2499 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
2500 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2501 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2502 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2503 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2504 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2505 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2506 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2507 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD
+':SOUNDS\MUHAHA1');
2508 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD
+':SOUNDS\MUHAHA2');
2509 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD
+':SOUNDS\MUHAHA3');
2510 g_Sound_CreateWADEx('SOUND_CTF_GET1', GameWAD
+':SOUNDS\GETFLAG1');
2511 g_Sound_CreateWADEx('SOUND_CTF_GET2', GameWAD
+':SOUNDS\GETFLAG2');
2512 g_Sound_CreateWADEx('SOUND_CTF_LOST1', GameWAD
+':SOUNDS\LOSTFLG1');
2513 g_Sound_CreateWADEx('SOUND_CTF_LOST2', GameWAD
+':SOUNDS\LOSTFLG2');
2514 g_Sound_CreateWADEx('SOUND_CTF_RETURN1', GameWAD
+':SOUNDS\RETFLAG1');
2515 g_Sound_CreateWADEx('SOUND_CTF_RETURN2', GameWAD
+':SOUNDS\RETFLAG2');
2516 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE1', GameWAD
+':SOUNDS\CAPFLAG1');
2517 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE2', GameWAD
+':SOUNDS\CAPFLAG2');
2519 goodsnd
[0] := TPlayableSound
.Create();
2520 goodsnd
[1] := TPlayableSound
.Create();
2521 goodsnd
[2] := TPlayableSound
.Create();
2522 goodsnd
[3] := TPlayableSound
.Create();
2524 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2525 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2526 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2527 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2529 killsnd
[0] := TPlayableSound
.Create();
2530 killsnd
[1] := TPlayableSound
.Create();
2531 killsnd
[2] := TPlayableSound
.Create();
2532 killsnd
[3] := TPlayableSound
.Create();
2534 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2535 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2536 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2537 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2539 hahasnd
[0] := TPlayableSound
.Create();
2540 hahasnd
[1] := TPlayableSound
.Create();
2541 hahasnd
[2] := TPlayableSound
.Create();
2543 hahasnd
[0].SetByName('SOUND_ANNOUNCER_MUHAHA1');
2544 hahasnd
[1].SetByName('SOUND_ANNOUNCER_MUHAHA2');
2545 hahasnd
[2].SetByName('SOUND_ANNOUNCER_MUHAHA3');
2547 sound_get_flag
[0] := TPlayableSound
.Create();
2548 sound_get_flag
[1] := TPlayableSound
.Create();
2549 sound_lost_flag
[0] := TPlayableSound
.Create();
2550 sound_lost_flag
[1] := TPlayableSound
.Create();
2551 sound_ret_flag
[0] := TPlayableSound
.Create();
2552 sound_ret_flag
[1] := TPlayableSound
.Create();
2553 sound_cap_flag
[0] := TPlayableSound
.Create();
2554 sound_cap_flag
[1] := TPlayableSound
.Create();
2556 sound_get_flag
[0].SetByName('SOUND_CTF_GET1');
2557 sound_get_flag
[1].SetByName('SOUND_CTF_GET2');
2558 sound_lost_flag
[0].SetByName('SOUND_CTF_LOST1');
2559 sound_lost_flag
[1].SetByName('SOUND_CTF_LOST2');
2560 sound_ret_flag
[0].SetByName('SOUND_CTF_RETURN1');
2561 sound_ret_flag
[1].SetByName('SOUND_CTF_RETURN2');
2562 sound_cap_flag
[0].SetByName('SOUND_CTF_CAPTURE1');
2563 sound_cap_flag
[1].SetByName('SOUND_CTF_CAPTURE2');
2565 g_Game_LoadChatSounds(GameWAD
+':CHATSND\SNDCFG');
2567 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
2570 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
2571 g_Weapon_LoadData();
2573 g_Monsters_LoadData();
2578 procedure g_Game_FreeData();
2580 if not DataLoaded
then Exit
;
2583 g_Weapon_FreeData();
2584 g_Monsters_FreeData();
2586 e_WriteLog('Releasing game data...', TMsgType
.Notify
);
2588 g_Texture_Delete('NOTEXTURE');
2589 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2590 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2591 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2592 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2593 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2594 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2595 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2596 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2597 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2598 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2599 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2600 g_Frames_DeleteByName('FRAMES_TELEPORT');
2601 g_Frames_DeleteByName('FRAMES_PUNCH');
2602 g_Frames_DeleteByName('FRAMES_PUNCH_UP');
2603 g_Frames_DeleteByName('FRAMES_PUNCH_DN');
2604 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK');
2605 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_UP');
2606 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_DN');
2607 g_Sound_Delete('SOUND_GAME_TELEPORT');
2608 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2609 g_Sound_Delete('SOUND_GAME_SECRET');
2610 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2611 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2612 g_Sound_Delete('SOUND_GAME_BULK1');
2613 g_Sound_Delete('SOUND_GAME_BULK2');
2614 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2615 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2616 g_Sound_Delete('SOUND_GAME_BURNING');
2617 g_Sound_Delete('SOUND_GAME_SWITCH1');
2618 g_Sound_Delete('SOUND_GAME_SWITCH0');
2625 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2626 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2627 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2628 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2635 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2636 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2637 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2638 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2644 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA1');
2645 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2');
2646 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3');
2648 sound_get_flag
[0].Free();
2649 sound_get_flag
[1].Free();
2650 sound_lost_flag
[0].Free();
2651 sound_lost_flag
[1].Free();
2652 sound_ret_flag
[0].Free();
2653 sound_ret_flag
[1].Free();
2654 sound_cap_flag
[0].Free();
2655 sound_cap_flag
[1].Free();
2657 g_Sound_Delete('SOUND_CTF_GET1');
2658 g_Sound_Delete('SOUND_CTF_GET2');
2659 g_Sound_Delete('SOUND_CTF_LOST1');
2660 g_Sound_Delete('SOUND_CTF_LOST2');
2661 g_Sound_Delete('SOUND_CTF_RETURN1');
2662 g_Sound_Delete('SOUND_CTF_RETURN2');
2663 g_Sound_Delete('SOUND_CTF_CAPTURE1');
2664 g_Sound_Delete('SOUND_CTF_CAPTURE2');
2666 g_Game_FreeChatSounds();
2668 DataLoaded
:= False;
2671 procedure DrawCustomStat();
2677 ww2
, hh2
, r
, g
, b
, rr
, gg
, bb
: Byte;
2678 s1
, s2
, topstr
: String;
2680 e_TextureFontGetSize(gStdFont
, ww2
, hh2
);
2684 if g_Console_Action(ACTION_SCORES
) then
2686 if not gStatsPressed
then
2688 gStatsOff
:= not gStatsOff
;
2689 gStatsPressed
:= True;
2693 gStatsPressed
:= False;
2697 s1
:= _lc
[I_MENU_INTER_NOTICE_TAB
];
2698 w
:= (Length(s1
) * ww2
) div 2;
2699 x
:= gScreenWidth
div 2 - w
;
2701 e_TextureFontPrint(x
, y
, s1
, gStdFont
);
2705 if (gGameSettings
.GameMode
= GM_COOP
) then
2707 if gMissionFailed
then
2708 topstr
:= _lc
[I_MENU_INTER_MISSION_FAIL
]
2710 topstr
:= _lc
[I_MENU_INTER_LEVEL_COMPLETE
];
2713 topstr
:= _lc
[I_MENU_INTER_ROUND_OVER
];
2715 e_CharFont_GetSize(gMenuFont
, topstr
, ww1
, hh1
);
2716 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww1
div 2), 16, topstr
);
2718 if g_Game_IsNet
then
2720 topstr
:= Format(_lc
[I_MENU_INTER_NOTICE_TIME
], [gServInterTime
]);
2721 if not gChatShow
then
2722 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2723 gScreenHeight
-(hh2
+4)*2, topstr
, gStdFont
, 255, 255, 255, 1);
2726 if g_Game_IsClient
then
2727 topstr
:= _lc
[I_MENU_INTER_NOTICE_MAP
]
2729 topstr
:= _lc
[I_MENU_INTER_NOTICE_SPACE
];
2730 if not gChatShow
then
2731 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2732 gScreenHeight
-(hh2
+4), topstr
, gStdFont
, 255, 255, 255, 1);
2737 w
:= gScreenWidth
-x
*2;
2743 e_DrawFillQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 64, 64, 64, 32);
2744 e_DrawQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 255, 127, 0);
2746 m
:= Max(Length(_lc
[I_MENU_MAP
])+1, Length(_lc
[I_GAME_GAME_TIME
])+1)*ww2
;
2748 case CustomStat
.GameMode
of
2751 if gGameSettings
.MaxLives
= 0 then
2752 s1
:= _lc
[I_GAME_DM
]
2754 s1
:= _lc
[I_GAME_LMS
];
2758 if gGameSettings
.MaxLives
= 0 then
2759 s1
:= _lc
[I_GAME_TDM
]
2761 s1
:= _lc
[I_GAME_TLMS
];
2763 GM_CTF
: s1
:= _lc
[I_GAME_CTF
];
2766 if gGameSettings
.MaxLives
= 0 then
2767 s1
:= _lc
[I_GAME_COOP
]
2769 s1
:= _lc
[I_GAME_SURV
];
2775 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2779 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_MENU_MAP
], gStdFont
, 255, 127, 0, 1);
2780 e_TextureFontPrint(x
+8+m
, _y
, Format('%s - %s', [CustomStat
.Map
, CustomStat
.MapName
]), gStdFont
);
2783 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_GAME_TIME
], gStdFont
, 255, 127, 0, 1);
2784 e_TextureFontPrint(x
+8+m
, _y
, Format('%d:%.2d:%.2d', [CustomStat
.GameTime
div 1000 div 3600,
2785 (CustomStat
.GameTime
div 1000 div 60) mod 60,
2786 CustomStat
.GameTime
div 1000 mod 60]), gStdFont
);
2788 pc
:= Length(CustomStat
.PlayerStat
);
2789 if pc
= 0 then Exit
;
2791 if CustomStat
.GameMode
= GM_COOP
then
2793 m
:= Max(Length(_lc
[I_GAME_MONSTERS
])+1, Length(_lc
[I_GAME_SECRETS
])+1)*ww2
;
2795 s2
:= _lc
[I_GAME_MONSTERS
];
2796 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2797 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2799 s2
:= _lc
[I_GAME_SECRETS
];
2800 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2801 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
), gStdFont
, 255, 255, 255, 1);
2804 m
:= Max(Length(_lc
[I_GAME_MONSTERS_TOTAL
])+1, Length(_lc
[I_GAME_SECRETS_TOTAL
])+1)*ww2
;
2806 s2
:= _lc
[I_GAME_MONSTERS_TOTAL
];
2807 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2808 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalMonstersKilled
) + '/' + IntToStr(gCoopTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2810 s2
:= _lc
[I_GAME_SECRETS_TOTAL
];
2811 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2812 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalSecretsFound
) + '/' + IntToStr(gCoopTotalSecrets
), gStdFont
, 255, 255, 255, 1);
2816 if CustomStat
.GameMode
in [GM_TDM
, GM_CTF
] then
2821 if TeamStat
[TEAM_RED
].Goals
> TeamStat
[TEAM_BLUE
].Goals
then s1
:= _lc
[I_GAME_WIN_RED
]
2822 else if TeamStat
[TEAM_BLUE
].Goals
> TeamStat
[TEAM_RED
].Goals
then s1
:= _lc
[I_GAME_WIN_BLUE
]
2823 else s1
:= _lc
[I_GAME_WIN_DRAW
];
2825 e_TextureFontPrintEx(x
+8+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2828 for t
:= TEAM_RED
to TEAM_BLUE
do
2830 if t
= TEAM_RED
then
2832 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_RED
],
2833 gStdFont
, 255, 0, 0, 1);
2834 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_RED
].Goals
),
2835 gStdFont
, 255, 0, 0, 1);
2842 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_BLUE
],
2843 gStdFont
, 0, 0, 255, 1);
2844 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_BLUE
].Goals
),
2845 gStdFont
, 0, 0, 255, 1);
2851 e_DrawLine(1, x
+8, _y
+20, x
-8+w
, _y
+20, r
, g
, b
);
2854 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2855 if CustomStat
.PlayerStat
[p
].Team
= t
then
2856 with CustomStat
.PlayerStat
[p
] do
2870 if (gPlayers
[Num
] <> nil) and (gPlayers
[Num
].FReady
) then
2871 e_TextureFontPrintEx(x
+16, _y
, Name
+ ' *', gStdFont
, rr
, gg
, bb
, 1)
2873 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
2874 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
2875 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
2882 else if CustomStat
.GameMode
in [GM_DM
, GM_COOP
] then
2885 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
2886 e_TextureFontPrintEx(x
+8+w1
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
2887 e_TextureFontPrintEx(x
+8+w1
+w2
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
2890 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2891 with CustomStat
.PlayerStat
[p
] do
2893 e_DrawFillQuad(x
+8, _y
+4, x
+24-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
2900 if (gPlayers
[Num
] <> nil) and (gPlayers
[Num
].FReady
) then
2901 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
+ ' *', gStdFont
, r
, r
, r
, 1, True)
2903 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
, gStdFont
, r
, r
, r
, 1, True);
2904 e_TextureFontPrintEx(x
+w1
+8+16+8, _y
+4, IntToStr(Frags
), gStdFont
, r
, r
, r
, 1, True);
2905 e_TextureFontPrintEx(x
+w1
+w2
+8+16+8, _y
+4, IntToStr(Deaths
), gStdFont
, r
, r
, r
, 1, True);
2910 // HACK: take stats screenshot immediately after the first frame of the stats showing
2911 if gScreenshotStats
and (not StatShotDone
) and (Length(CustomStat
.PlayerStat
) > 1) then
2913 g_TakeScreenShot('stats/' + StatFilename
);
2914 StatShotDone
:= True;
2918 procedure DrawSingleStat();
2920 tm
, key_x
, val_x
, y
: Integer;
2924 procedure player_stat(n
: Integer);
2930 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Kills
]);
2931 s2
:= Format(' %d', [gTotalMonsters
]);
2933 e_CharFont_Print(gMenuFont
, key_x
, y
, _lc
[I_MENU_INTER_KILLS
]);
2934 e_CharFont_PrintEx(gMenuFont
, val_x
, y
, s1
, _RGB(255, 0, 0));
2935 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2936 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
, '/');
2938 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2939 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
, s2
, _RGB(255, 0, 0));
2941 // "Kills-per-minute: ##.#":
2942 s1
:= _lc
[I_MENU_INTER_KPM
];
2944 kpm
:= (SingleStat
.PlayerStat
[n
].Kills
/ tm
) * 60
2946 kpm
:= SingleStat
.PlayerStat
[n
].Kills
;
2947 s2
:= Format(' %.1f', [kpm
]);
2949 e_CharFont_Print(gMenuFont
, key_x
, y
+32, s1
);
2950 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+32, s2
, _RGB(255, 0, 0));
2952 // "Secrets found: # / #":
2953 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Secrets
]);
2954 s2
:= Format(' %d', [SingleStat
.TotalSecrets
]);
2956 e_CharFont_Print(gMenuFont
, key_x
, y
+64, _lc
[I_MENU_INTER_SECRETS
]);
2957 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+64, s1
, _RGB(255, 0, 0));
2958 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2959 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
+64, '/');
2961 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2962 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
+64, s2
, _RGB(255, 0, 0));
2966 // "Level Complete":
2967 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_INTER_LEVEL_COMPLETE
], w1
, h
);
2968 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 32, _lc
[I_MENU_INTER_LEVEL_COMPLETE
]);
2970 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2971 s1
:= _lc
[I_MENU_INTER_KPM
];
2972 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2975 e_CharFont_GetSize(gMenuFont
, s1
, w2
, h
);
2977 key_x
:= (gScreenWidth
-w1
-w2
) div 2;
2978 val_x
:= key_x
+ w1
;
2981 tm
:= SingleStat
.GameTime
div 1000;
2982 s1
:= _lc
[I_MENU_INTER_TIME
];
2983 s2
:= Format(' %d:%.2d:%.2d', [tm
div (60*60), (tm
mod (60*60)) div 60, tm
mod 60]);
2985 e_CharFont_Print(gMenuFont
, key_x
, 80, s1
);
2986 e_CharFont_PrintEx(gMenuFont
, val_x
, 80, s2
, _RGB(255, 0, 0));
2988 if SingleStat
.TwoPlayers
then
2991 s1
:= _lc
[I_MENU_PLAYER_1
];
2992 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2993 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 128, s1
);
2995 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
3000 s1
:= _lc
[I_MENU_PLAYER_2
];
3001 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
3002 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 288, s1
);
3004 // Ñòàòèñòèêà âòîðîãî èãðîêà:
3010 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
3016 procedure DrawLoadingStat();
3017 procedure drawRect (x
, y
, w
, h
: Integer);
3019 if (w
< 1) or (h
< 1) then exit
;
3021 glVertex2f(x
+0.375, y
+0.375);
3022 glVertex2f(x
+w
+0.375, y
+0.375);
3023 glVertex2f(x
+w
+0.375, y
+h
+0.375);
3024 glVertex2f(x
+0.375, y
+h
+0.375);
3028 function drawPBar (cur
, total
: Integer; washere
: Boolean): Boolean;
3030 rectW
, rectH
: Integer;
3037 idl
, idr
, idb
, idm
: LongWord;
3041 if (total
< 1) then exit
;
3042 if (cur
< 1) then exit
; // don't blink
3043 if (not washere
) and (cur
>= total
) then exit
; // don't blink
3044 //if (cur < 0) then cur := 0;
3045 //if (cur > total) then cur := total;
3048 if (hasPBarGfx
) then
3050 g_Texture_Get('UI_GFX_PBAR_LEFT', idl
);
3051 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
3052 g_Texture_Get('UI_GFX_PBAR_RIGHT', idr
);
3053 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
3054 g_Texture_Get('UI_GFX_PBAR_MIDDLE', idb
);
3055 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
3056 g_Texture_Get('UI_GFX_PBAR_MARKER', idm
);
3057 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
3059 //rectW := gScreenWidth-360;
3060 rectW
:= trunc(624.0*gScreenWidth
/1024.0);
3063 x0
:= (gScreenWidth
-rectW
) div 2;
3064 y0
:= gScreenHeight
-rectH
-64;
3065 if (y0
< 2) then y0
:= 2;
3067 glEnable(GL_SCISSOR_TEST
);
3070 glScissor(x0
, gScreenHeight
-y0
-rectH
, rectW
, rectH
);
3071 e_DrawSize(idl
, x0
, y0
, 0, true, false, wl
, hl
);
3072 e_DrawSize(idr
, x0
+rectW
-wr
, y0
, 0, true, false, wr
, hr
);
3075 glScissor(x0
+wl
, gScreenHeight
-y0
-rectH
, rectW
-wl
-wr
, rectH
);
3077 while (f
< x0
+rectW
) do
3079 e_DrawSize(idb
, f
, y0
, 0, true, false, wb
, hb
);
3084 wdt
:= (rectW
-wl
-wr
)*cur
div total
;
3085 if (wdt
> rectW
-wl
-wr
) then wdt
:= rectW
-wr
-wr
;
3088 my
:= y0
; // don't be so smart, ketmar: +(rectH-wm) div 2;
3089 glScissor(x0
+wl
, gScreenHeight
-my
-rectH
, wdt
, hm
);
3093 e_DrawSize(idm
, f
, y0
, 0, true, false, wm
, hm
);
3099 glScissor(0, 0, gScreenWidth
, gScreenHeight
);
3103 rectW
:= gScreenWidth
-64;
3106 x0
:= (gScreenWidth
-rectW
) div 2;
3107 y0
:= gScreenHeight
-rectH
-64;
3108 if (y0
< 2) then y0
:= 2;
3110 glDisable(GL_BLEND
);
3111 glDisable(GL_TEXTURE_2D
);
3113 //glClearColor(0, 0, 0, 0);
3114 //glClear(GL_COLOR_BUFFER_BIT);
3116 glColor4ub(127, 127, 127, 255);
3117 drawRect(x0
-2, y0
-2, rectW
+4, rectH
+4);
3119 glColor4ub(0, 0, 0, 255);
3120 drawRect(x0
-1, y0
-1, rectW
+2, rectH
+2);
3122 glColor4ub(127, 127, 127, 255);
3123 wdt
:= rectW
*cur
div total
;
3124 if (wdt
> rectW
) then wdt
:= rectW
;
3125 drawRect(x0
, y0
, wdt
, rectH
);
3134 if (Length(LoadingStat
.Msgs
) = 0) then exit
;
3136 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_LOADING
], ww
, hh
);
3137 yy
:= (gScreenHeight
div 3);
3138 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww
div 2), yy
-2*hh
, _lc
[I_MENU_LOADING
]);
3139 xx
:= (gScreenWidth
div 3);
3143 for i
:= 0 to NextMsg
-1 do
3145 if (i
= (NextMsg
-1)) and (MaxValue
> 0) then
3146 s
:= Format('%s: %d/%d', [Msgs
[i
], CurValue
, MaxValue
])
3150 e_CharFont_PrintEx(gMenuSmallFont
, xx
, yy
, s
, _RGB(255, 0, 0));
3151 yy
:= yy
+ LOADING_INTERLINE
;
3152 PBarWasHere
:= drawPBar(CurValue
, MaxValue
, PBarWasHere
);
3157 procedure DrawMenuBackground(tex
: AnsiString);
3163 if g_Texture_Get(tex
, ID
) then
3165 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3166 e_GetTextureSize(ID
, @w
, @h
);
3168 w
:= round(w
* 1.333 * (gScreenHeight
/ h
))
3170 w
:= trunc(w
* (gScreenHeight
/ h
));
3171 e_DrawSize(ID
, (gScreenWidth
- w
) div 2, 0, 0, False, False, w
, gScreenHeight
);
3173 else e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3176 procedure DrawMinimap(p
: TPlayer
; RenderRect
: e_graphics
.TRect
);
3178 a
, aX
, aY
, aX2
, aY2
, Scale
, ScaleSz
: Integer;
3180 function monDraw (mon
: TMonster
): Boolean;
3182 result
:= false; // don't stop
3187 // Ëåâûé âåðõíèé óãîë
3188 aX
:= Obj
.X
div ScaleSz
+ 1;
3189 aY
:= Obj
.Y
div ScaleSz
+ 1;
3191 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
3192 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
3193 // Ïðàâûé íèæíèé óãîë
3194 aX2
:= aX
+ aX2
- 1;
3195 aY2
:= aY
+ aY2
- 1;
3196 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 255, 0, 0);
3202 if (gMapInfo
.Width
> RenderRect
.Right
- RenderRect
.Left
) or
3203 (gMapInfo
.Height
> RenderRect
.Bottom
- RenderRect
.Top
) then
3206 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
3207 ScaleSz
:= 16 div Scale
;
3208 // Ðàçìåðû ìèíè-êàðòû:
3209 aX
:= max(gMapInfo
.Width
div ScaleSz
, 1);
3210 aY
:= max(gMapInfo
.Height
div ScaleSz
, 1);
3212 e_DrawFillQuad(0, 0, aX
-1, aY
-1, 0, 0, 0, 0);
3214 if gWalls
<> nil then
3217 for a
:= 0 to High(gWalls
) do
3219 if PanelType
<> 0 then
3221 // Ëåâûé âåðõíèé óãîë:
3222 aX
:= X
div ScaleSz
;
3223 aY
:= Y
div ScaleSz
;
3225 aX2
:= max(Width
div ScaleSz
, 1);
3226 aY2
:= max(Height
div ScaleSz
, 1);
3227 // Ïðàâûé íèæíèé óãîë:
3228 aX2
:= aX
+ aX2
- 1;
3229 aY2
:= aY
+ aY2
- 1;
3232 PANEL_WALL
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 208, 208, 208, 0);
3233 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
3234 if Enabled
then e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 160, 160, 160, 0);
3238 if gSteps
<> nil then
3241 for a
:= 0 to High(gSteps
) do
3243 if PanelType
<> 0 then
3245 // Ëåâûé âåðõíèé óãîë:
3246 aX
:= X
div ScaleSz
;
3247 aY
:= Y
div ScaleSz
;
3249 aX2
:= max(Width
div ScaleSz
, 1);
3250 aY2
:= max(Height
div ScaleSz
, 1);
3251 // Ïðàâûé íèæíèé óãîë:
3252 aX2
:= aX
+ aX2
- 1;
3253 aY2
:= aY
+ aY2
- 1;
3255 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 128, 128, 128, 0);
3258 if gLifts
<> nil then
3261 for a
:= 0 to High(gLifts
) do
3263 if PanelType
<> 0 then
3265 // Ëåâûé âåðõíèé óãîë:
3266 aX
:= X
div ScaleSz
;
3267 aY
:= Y
div ScaleSz
;
3269 aX2
:= max(Width
div ScaleSz
, 1);
3270 aY2
:= max(Height
div ScaleSz
, 1);
3271 // Ïðàâûé íèæíèé óãîë:
3272 aX2
:= aX
+ aX2
- 1;
3273 aY2
:= aY
+ aY2
- 1;
3276 LIFTTYPE_UP
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 72, 36, 0);
3277 LIFTTYPE_DOWN
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 124, 96, 0);
3278 LIFTTYPE_LEFT
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 200, 80, 4, 0);
3279 LIFTTYPE_RIGHT
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 252, 140, 56, 0);
3283 if gWater
<> nil then
3286 for a
:= 0 to High(gWater
) do
3288 if PanelType
<> 0 then
3290 // Ëåâûé âåðõíèé óãîë:
3291 aX
:= X
div ScaleSz
;
3292 aY
:= Y
div ScaleSz
;
3294 aX2
:= max(Width
div ScaleSz
, 1);
3295 aY2
:= max(Height
div ScaleSz
, 1);
3296 // Ïðàâûé íèæíèé óãîë:
3297 aX2
:= aX
+ aX2
- 1;
3298 aY2
:= aY
+ aY2
- 1;
3300 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 192, 0);
3303 if gAcid1
<> nil then
3305 // Ðèñóåì êèñëîòó 1:
3306 for a
:= 0 to High(gAcid1
) do
3308 if PanelType
<> 0 then
3310 // Ëåâûé âåðõíèé óãîë:
3311 aX
:= X
div ScaleSz
;
3312 aY
:= Y
div ScaleSz
;
3314 aX2
:= max(Width
div ScaleSz
, 1);
3315 aY2
:= max(Height
div ScaleSz
, 1);
3316 // Ïðàâûé íèæíèé óãîë:
3317 aX2
:= aX
+ aX2
- 1;
3318 aY2
:= aY
+ aY2
- 1;
3320 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 176, 0, 0);
3323 if gAcid2
<> nil then
3325 // Ðèñóåì êèñëîòó 2:
3326 for a
:= 0 to High(gAcid2
) do
3328 if PanelType
<> 0 then
3330 // Ëåâûé âåðõíèé óãîë:
3331 aX
:= X
div ScaleSz
;
3332 aY
:= Y
div ScaleSz
;
3334 aX2
:= max(Width
div ScaleSz
, 1);
3335 aY2
:= max(Height
div ScaleSz
, 1);
3336 // Ïðàâûé íèæíèé óãîë:
3337 aX2
:= aX
+ aX2
- 1;
3338 aY2
:= aY
+ aY2
- 1;
3340 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 176, 0, 0, 0);
3343 if gPlayers
<> nil then
3346 for a
:= 0 to High(gPlayers
) do
3347 if gPlayers
[a
] <> nil then with gPlayers
[a
] do
3349 // Ëåâûé âåðõíèé óãîë:
3350 aX
:= Obj
.X
div ScaleSz
+ 1;
3351 aY
:= Obj
.Y
div ScaleSz
+ 1;
3353 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
3354 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
3355 // Ïðàâûé íèæíèé óãîë:
3356 aX2
:= aX
+ aX2
- 1;
3357 aY2
:= aY
+ aY2
- 1;
3359 if gPlayers
[a
] = p
then
3360 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 255, 0, 0)
3363 TEAM_RED
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 0, 0, 0);
3364 TEAM_BLUE
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 255, 0);
3365 else e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 128, 0, 0);
3370 g_Mons_ForEach(monDraw
);
3375 procedure renderAmbientQuad (hasAmbient
: Boolean; constref ambColor
: TDFColor
);
3377 if not hasAmbient
then exit
;
3378 e_AmbientQuad(sX
, sY
, sWidth
, sHeight
, ambColor
.r
, ambColor
.g
, ambColor
.b
, ambColor
.a
);
3382 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3383 //FIXME: broken for splitscreen mode
3384 procedure renderDynLightsInternal ();
3386 //hasAmbient: Boolean;
3387 //ambColor: TDFColor;
3389 lx
, ly
, lrad
: Integer;
3390 scxywh
: array[0..3] of GLint
;
3393 if e_NoGraphics
then exit
;
3395 //TODO: lights should be in separate grid, i think
3396 // but on the other side: grid may be slower for dynlights, as their lifetime is short
3397 if (not gwin_k8_enable_light_experiments
) or (not gwin_has_stencil
) or (g_dynLightCount
< 1) then exit
;
3400 //ambColor := gCurrentMap['light_ambient'].rgba;
3401 //hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
3403 { // this will multiply incoming color to alpha from framebuffer
3405 glBlendFunc(GL_DST_ALPHA, GL_ONE);
3409 * light rendering: (INVALID!)
3410 * glStencilFunc(GL_EQUAL, 0, $ff);
3412 * glClear(GL_STENCIL_BUFFER_BIT);
3413 * glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
3414 * draw shadow volume into stencil buffer
3415 * glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
3416 * glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil buffer
3418 * draw color-less quad with light alpha (WARNING! don't touch color!)
3419 * glEnable(GL_BLEND);
3420 * glBlendFunc(GL_DST_ALPHA, GL_ONE);
3421 * draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
3423 wassc
:= (glIsEnabled(GL_SCISSOR_TEST
) <> 0);
3424 if wassc
then glGetIntegerv(GL_SCISSOR_BOX
, @scxywh
[0]) else glGetIntegerv(GL_VIEWPORT
, @scxywh
[0]);
3426 // setup OpenGL parameters
3427 glStencilMask($FFFFFFFF);
3428 glStencilFunc(GL_ALWAYS
, 0, $FFFFFFFF);
3429 glEnable(GL_STENCIL_TEST
);
3430 glEnable(GL_SCISSOR_TEST
);
3431 glClear(GL_STENCIL_BUFFER_BIT
);
3432 glStencilFunc(GL_EQUAL
, 0, $ff);
3434 for lln
:= 0 to g_dynLightCount
-1 do
3436 lx
:= g_dynLights
[lln
].x
;
3437 ly
:= g_dynLights
[lln
].y
;
3438 lrad
:= g_dynLights
[lln
].radius
;
3439 if (lrad
< 3) then continue
;
3441 if (lx
-sX
+lrad
< 0) then continue
;
3442 if (ly
-sY
+lrad
< 0) then continue
;
3443 if (lx
-sX
-lrad
>= gPlayerScreenSize
.X
) then continue
;
3444 if (ly
-sY
-lrad
>= gPlayerScreenSize
.Y
) then continue
;
3446 // set scissor to optimize drawing
3447 if (g_dbg_scale
= 1.0) then
3449 glScissor((lx
-sX
)-lrad
+2, gPlayerScreenSize
.Y
-(ly
-sY
)-lrad
-1+2, lrad
*2-4, lrad
*2-4);
3453 glScissor(0, 0, gScreenWidth
, gScreenHeight
);
3455 // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale
3456 if (g_dbg_scale
<> 1.0) then glClear(GL_STENCIL_BUFFER_BIT
);
3457 glStencilOp(GL_KEEP
, GL_KEEP
, GL_INCR
);
3458 // draw extruded panels
3459 glDisable(GL_TEXTURE_2D
);
3460 glDisable(GL_BLEND
);
3461 glColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
); // no need to modify color buffer
3462 if (lrad
> 4) then g_Map_DrawPanelShadowVolumes(lx
, ly
, lrad
);
3463 // render light texture
3464 glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
); // modify color buffer
3465 glStencilOp(GL_ZERO
, GL_ZERO
, GL_ZERO
); // draw light, and clear stencil buffer
3468 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
3469 glEnable(GL_TEXTURE_2D
);
3470 // color and opacity
3471 glColor4f(g_dynLights
[lln
].r
, g_dynLights
[lln
].g
, g_dynLights
[lln
].b
, g_dynLights
[lln
].a
);
3472 glBindTexture(GL_TEXTURE_2D
, g_Texture_Light());
3474 glTexCoord2f(0.0, 0.0); glVertex2i(lx
-lrad
, ly
-lrad
); // top-left
3475 glTexCoord2f(1.0, 0.0); glVertex2i(lx
+lrad
, ly
-lrad
); // top-right
3476 glTexCoord2f(1.0, 1.0); glVertex2i(lx
+lrad
, ly
+lrad
); // bottom-right
3477 glTexCoord2f(0.0, 1.0); glVertex2i(lx
-lrad
, ly
+lrad
); // bottom-left
3482 glDisable(GL_STENCIL_TEST
);
3483 glDisable(GL_BLEND
);
3484 glDisable(GL_SCISSOR_TEST
);
3485 //glScissor(0, 0, sWidth, sHeight);
3487 glScissor(scxywh
[0], scxywh
[1], scxywh
[2], scxywh
[3]);
3488 if wassc
then glEnable(GL_SCISSOR_TEST
) else glDisable(GL_SCISSOR_TEST
);
3492 function fixViewportForScale (): Boolean;
3494 nx0
, ny0
, nw
, nh
: Integer;
3497 if (g_dbg_scale
<> 1.0) then
3500 nx0
:= round(sX
-(gPlayerScreenSize
.X
-(sWidth
*g_dbg_scale
))/2/g_dbg_scale
);
3501 ny0
:= round(sY
-(gPlayerScreenSize
.Y
-(sHeight
*g_dbg_scale
))/2/g_dbg_scale
);
3502 nw
:= round(sWidth
/g_dbg_scale
);
3503 nh
:= round(sHeight
/g_dbg_scale
);
3512 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3513 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
3514 procedure renderMapInternal (backXOfs
, backYOfs
: Integer; setTransMatrix
: Boolean);
3516 TDrawCB
= procedure ();
3519 hasAmbient
: Boolean;
3521 doAmbient
: Boolean = false;
3523 procedure drawPanelType (profname
: AnsiString; panType
: DWord
; doDraw
: Boolean);
3528 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin(profname
);
3529 if gdbg_map_use_accel_render
then
3531 tagmask
:= panelTypeToTag(panType
);
3532 while (gDrawPanelList
.count
> 0) do
3534 pan
:= TPanel(gDrawPanelList
.front());
3535 if ((pan
.tag
and tagmask
) = 0) then break
;
3536 if doDraw
then pan
.Draw(doAmbient
, ambColor
);
3537 gDrawPanelList
.popFront();
3542 if doDraw
then g_Map_DrawPanels(panType
, hasAmbient
, ambColor
);
3544 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3547 procedure drawOther (profname
: AnsiString; cb
: TDrawCB
);
3549 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin(profname
);
3550 if assigned(cb
) then cb();
3551 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3555 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('total');
3557 // our accelerated renderer will collect all panels to gDrawPanelList
3558 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
3559 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('collect');
3560 if gdbg_map_use_accel_render
then
3562 g_Map_CollectDrawPanels(sX
, sY
, sWidth
, sHeight
);
3564 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3566 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('skyback');
3567 g_Map_DrawBack(backXOfs
, backYOfs
);
3568 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3570 if setTransMatrix
then
3572 //if (g_dbg_scale <> 1.0) then glTranslatef(0.0, -0.375/2, 0);
3573 glScalef(g_dbg_scale
, g_dbg_scale
, 1.0);
3574 glTranslatef(-sX
, -sY
, 0);
3578 ambColor
:= gCurrentMap
['light_ambient'].rgba
;
3579 hasAmbient
:= (not ambColor
.isOpaque
) or (not ambColor
.isBlack
);
3584 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3585 glColor4ub(ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3586 glClear(GL_COLOR_BUFFER_BIT);
3589 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3592 drawPanelType('*back', PANEL_BACK
, g_rlayer_back
);
3593 drawPanelType('*step', PANEL_STEP
, g_rlayer_step
);
3594 drawOther('items', @g_Items_Draw
);
3595 drawOther('weapons', @g_Weapon_Draw
);
3596 drawOther('shells', @g_Player_DrawShells
);
3597 drawOther('drawall', @g_Player_DrawAll
);
3598 drawOther('corpses', @g_Player_DrawCorpses
);
3599 drawPanelType('*wall', PANEL_WALL
, g_rlayer_wall
);
3600 drawOther('monsters', @g_Monsters_Draw
);
3601 drawOther('itemdrop', @g_Items_DrawDrop
);
3602 drawPanelType('*door', PANEL_CLOSEDOOR
, g_rlayer_door
);
3603 drawOther('gfx', @g_GFX_Draw
);
3604 drawOther('flags', @g_Map_DrawFlags
);
3605 drawPanelType('*acid1', PANEL_ACID1
, g_rlayer_acid1
);
3606 drawPanelType('*acid2', PANEL_ACID2
, g_rlayer_acid2
);
3607 drawPanelType('*water', PANEL_WATER
, g_rlayer_water
);
3608 drawOther('dynlights', @renderDynLightsInternal
);
3610 if hasAmbient
{and ((not g_playerLight) or (not gwin_has_stencil) or (g_dynLightCount < 1))} then
3612 renderAmbientQuad(hasAmbient
, ambColor
);
3616 drawPanelType('*fore', PANEL_FORE
, g_rlayer_fore
);
3619 if g_debug_HealthBar
then
3621 g_Monsters_DrawHealth();
3622 g_Player_DrawHealth();
3625 if (profileFrameDraw
<> nil) then profileFrameDraw
.mainEnd(); // map rendering
3629 procedure DrawMapView(x
, y
, w
, h
: Integer);
3636 bx
:= Round(x
/(gMapInfo
.Width
- w
)*(gBackSize
.X
- w
));
3637 by
:= Round(y
/(gMapInfo
.Height
- h
)*(gBackSize
.Y
- h
));
3644 fixViewportForScale();
3645 renderMapInternal(-bx
, -by
, true);
3651 procedure DrawPlayer(p
: TPlayer
);
3653 px
, py
, a
, b
, c
, d
, i
, fX
, fY
: Integer;
3657 if (p
= nil) or (p
.FDummy
) then
3660 g_Map_DrawBack(0, 0);
3665 if (profileFrameDraw
= nil) then profileFrameDraw
:= TProfiler
.Create('RENDER', g_profile_history_size
);
3666 if (profileFrameDraw
<> nil) then profileFrameDraw
.mainBegin(g_profile_frame_draw
);
3672 camObj
:= p
.getCameraObj();
3673 camObj
.lerp(gLerpFactor
, fX
, fY
);
3674 px
:= fX
+ PLAYER_RECT_CX
;
3675 py
:= fY
+ PLAYER_RECT_CY
+nlerp(p
.SlopeOld
, camObj
.slopeUpLeft
, gLerpFactor
);
3677 if (g_dbg_scale
= 1.0) and (not g_dbg_ignore_bounds
) then
3679 if (px
> (gPlayerScreenSize
.X
div 2)) then a
:= -px
+(gPlayerScreenSize
.X
div 2) else a
:= 0;
3680 if (py
> (gPlayerScreenSize
.Y
div 2)) then b
:= -py
+(gPlayerScreenSize
.Y
div 2) else b
:= 0;
3682 if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then a
:= -gMapInfo
.Width
+gPlayerScreenSize
.X
;
3683 if (py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then b
:= -gMapInfo
.Height
+gPlayerScreenSize
.Y
;
3685 if (gMapInfo
.Width
= gPlayerScreenSize
.X
) then a
:= 0
3686 else if (gMapInfo
.Width
< gPlayerScreenSize
.X
) then
3689 a
:= (gPlayerScreenSize
.X
-gMapInfo
.Width
) div 2;
3692 if (gMapInfo
.Height
= gPlayerScreenSize
.Y
) then b
:= 0
3693 else if (gMapInfo
.Height
< gPlayerScreenSize
.Y
) then
3696 b
:= (gPlayerScreenSize
.Y
-gMapInfo
.Height
) div 2;
3701 // scaled, ignore level bounds
3702 a
:= -px
+(gPlayerScreenSize
.X
div 2);
3703 b
:= -py
+(gPlayerScreenSize
.Y
div 2);
3708 sWidth
:= gPlayerScreenSize
.X
;
3709 sHeight
:= gPlayerScreenSize
.Y
;
3710 fixViewportForScale();
3712 i
:= py
- (sY
+ sHeight
div 2);
3713 if (p
.IncCam
> 0) then
3715 // clamp to level bounds
3716 if (sY
- p
.IncCam
< 0) then
3717 p
.IncCam
:= nclamp(sY
, 0, 120);
3718 // clamp around player position
3720 p
.IncCam
:= nclamp(p
.IncCam
, 0, max(0, 120 - i
));
3722 else if (p
.IncCam
< 0) then
3724 // clamp to level bounds
3725 if (sY
+ sHeight
- p
.IncCam
> gMapInfo
.Height
) then
3726 p
.IncCam
:= nclamp(sY
+ sHeight
- gMapInfo
.Height
, -120, 0);
3727 // clamp around player position
3729 p
.IncCam
:= nclamp(p
.IncCam
, min(0, -120 - i
), 0);
3732 sY
:= sY
- nlerp(p
.IncCamOld
, p
.IncCam
, gLerpFactor
);
3734 if (not g_dbg_ignore_bounds
) then
3736 if (sX
+sWidth
> gMapInfo
.Width
) then sX
:= gMapInfo
.Width
-sWidth
;
3737 if (sY
+sHeight
> gMapInfo
.Height
) then sY
:= gMapInfo
.Height
-sHeight
;
3738 if (sX
< 0) then sX
:= 0;
3739 if (sY
< 0) then sY
:= 0;
3742 if (gBackSize
.X
<= gPlayerScreenSize
.X
) or (gMapInfo
.Width
<= sWidth
) then c
:= 0 else c
:= trunc((gBackSize
.X
-gPlayerScreenSize
.X
)*sX
/(gMapInfo
.Width
-sWidth
));
3743 if (gBackSize
.Y
<= gPlayerScreenSize
.Y
) or (gMapInfo
.Height
<= sHeight
) then d
:= 0 else d
:= trunc((gBackSize
.Y
-gPlayerScreenSize
.Y
)*sY
/(gMapInfo
.Height
-sHeight
));
3745 //r_smallmap_h: 0: left; 1: center; 2: right
3746 //r_smallmap_v: 0: top; 1: center; 2: bottom
3748 if (gMapInfo
.Width
= sWidth
) then
3752 else if (gMapInfo
.Width
< sWidth
) then
3754 case r_smallmap_h
of
3755 1: sX
:= -((sWidth
-gMapInfo
.Width
) div 2); // center
3756 2: sX
:= -(sWidth
-gMapInfo
.Width
); // right
3757 else sX
:= 0; // left
3761 if (gMapInfo
.Height
= sHeight
) then
3765 else if (gMapInfo
.Height
< sHeight
) then
3767 case r_smallmap_v
of
3768 1: sY
:= -((sHeight
-gMapInfo
.Height
) div 2); // center
3769 2: sY
:= -(sHeight
-gMapInfo
.Height
); // bottom
3770 else sY
:= 0; // top
3776 p
.viewPortW
:= sWidth
;
3777 p
.viewPortH
:= sHeight
;
3779 {$IFDEF ENABLE_HOLMES}
3780 if (p
= gPlayer1
) then
3782 g_Holmes_plrViewPos(sX
, sY
);
3783 g_Holmes_plrViewSize(sWidth
, sHeight
);
3787 renderMapInternal(-c
, -d
, true);
3789 if (gGameSettings
.GameMode
<> GM_SINGLE
) and (gPlayerIndicator
> 0) then
3790 case gPlayerIndicator
of
3792 p
.DrawIndicator(_RGB(255, 255, 255));
3795 for i
:= 0 to High(gPlayers
) do
3796 if gPlayers
[i
] <> nil then
3797 if gPlayers
[i
] = p
then p
.DrawIndicator(_RGB(255, 255, 255))
3798 else if (gPlayers
[i
].Team
= p
.Team
) and (gPlayers
[i
].Team
<> TEAM_NONE
) then
3799 if gPlayerIndicatorStyle
= 1 then
3800 gPlayers
[i
].DrawIndicator(_RGB(192, 192, 192))
3801 else gPlayers
[i
].DrawIndicator(gPlayers
[i
].GetColor
);
3805 for a := 0 to High(gCollideMap) do
3806 for b := 0 to High(gCollideMap[a]) do
3809 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
3811 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
3815 1: e_DrawPoint(1, b, a, 200, 200, 200);
3816 2: e_DrawPoint(1, b, a, 64, 64, 255);
3817 3: e_DrawPoint(1, b, a, 255, 0, 255);
3827 if gShowMap
then DrawMinimap(p
, _TRect(0, 0, 128, 128));
3828 if g_Debug_Player
then
3829 g_Player_DrawDebug(p
);
3833 procedure drawProfilers ();
3838 if g_profile_frame_draw
and (profileFrameDraw
<> nil) then px
:= px
-drawProfiles(px
, py
, profileFrameDraw
);
3839 if g_profile_collision
and (profMapCollision
<> nil) then begin px
:= px
-drawProfiles(px
, py
, profMapCollision
); py
-= calcProfilesHeight(profMonsLOS
); end;
3840 if g_profile_los
and (profMonsLOS
<> nil) then begin px
:= px
-drawProfiles(px
, py
, profMonsLOS
); py
-= calcProfilesHeight(profMonsLOS
); end;
3843 procedure g_Game_Draw();
3850 plView1
, plView2
: TPlayer
;
3853 if gExit
= EXIT_QUIT
then Exit
;
3855 Time
:= sys_GetTicks() {div 1000};
3856 FPSCounter
:= FPSCounter
+1;
3857 if Time
- FPSTime
>= 1000 then
3864 e_SetRendertarget(True);
3865 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3867 if gGameOn
or (gState
= STATE_FOLD
) then
3869 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3871 gSpectMode
:= SPECT_NONE
;
3872 if not gRevertPlayers
then
3874 plView1
:= gPlayer1
;
3875 plView2
:= gPlayer2
;
3879 plView1
:= gPlayer2
;
3880 plView2
:= gPlayer1
;
3884 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
3886 gSpectMode
:= SPECT_NONE
;
3887 if gPlayer2
= nil then
3890 plView1
:= gPlayer2
;
3899 if (plView1
= nil) and (plView2
= nil) and (gSpectMode
= SPECT_NONE
) then
3900 gSpectMode
:= SPECT_STATS
;
3902 if gSpectMode
= SPECT_PLAYERS
then
3903 if gPlayers
<> nil then
3905 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3906 if plView1
= nil then
3908 gSpectPID1
:= GetActivePlayerID_Next();
3909 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3911 if gSpectViewTwo
then
3913 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3914 if plView2
= nil then
3916 gSpectPID2
:= GetActivePlayerID_Next();
3917 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3922 if gSpectMode
= SPECT_MAPVIEW
then
3924 // Ðåæèì ïðîñìîòðà êàðòû
3926 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3927 DrawMapView(gSpectX
, gSpectY
, gScreenWidth
, gScreenHeight
);
3928 gHearPoint1
.Active
:= True;
3929 gHearPoint1
.Coords
.X
:= gScreenWidth
div 2 + gSpectX
;
3930 gHearPoint1
.Coords
.Y
:= gScreenHeight
div 2 + gSpectY
;
3931 gHearPoint2
.Active
:= False;
3935 Split
:= (plView1
<> nil) and (plView2
<> nil);
3937 // Òî÷êè ñëóõà èãðîêîâ
3938 if plView1
<> nil then
3940 gHearPoint1
.Active
:= True;
3941 gHearPoint1
.Coords
.X
:= plView1
.GameX
+ PLAYER_RECT
.Width
;
3942 gHearPoint1
.Coords
.Y
:= plView1
.GameY
+ PLAYER_RECT
.Height
DIV 2;
3944 gHearPoint1
.Active
:= False;
3945 if plView2
<> nil then
3947 gHearPoint2
.Active
:= True;
3948 gHearPoint2
.Coords
.X
:= plView2
.GameX
+ PLAYER_RECT
.Width
;
3949 gHearPoint2
.Coords
.Y
:= plView2
.GameY
+ PLAYER_RECT
.Height
DIV 2;
3951 gHearPoint2
.Active
:= False;
3953 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3954 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3957 gPlayerScreenSize
.Y
:= gScreenHeight
div 2;
3958 if gScreenHeight
mod 2 = 0 then
3959 Dec(gPlayerScreenSize
.Y
);
3962 gPlayerScreenSize
.Y
:= gScreenHeight
;
3965 if gScreenHeight
mod 2 = 0 then
3966 e_SetViewPort(0, gPlayerScreenSize
.Y
+2, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
)
3968 e_SetViewPort(0, gPlayerScreenSize
.Y
+1, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3970 DrawPlayer(plView1
);
3971 gPlayer1ScreenCoord
.X
:= sX
;
3972 gPlayer1ScreenCoord
.Y
:= sY
;
3976 e_SetViewPort(0, 0, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3978 DrawPlayer(plView2
);
3979 gPlayer2ScreenCoord
.X
:= sX
;
3980 gPlayer2ScreenCoord
.Y
:= sY
;
3983 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3986 e_DrawLine(2, 0, gScreenHeight
div 2, gScreenWidth
, gScreenHeight
div 2, 0, 0, 0);
3989 {$IFDEF ENABLE_HOLMES}
3991 if (g_holmes_enabled
) then g_Holmes_Draw();
3994 if MessageText
<> '' then
3998 e_CharFont_GetSizeFmt(gMenuFont
, MessageText
, w
, h
);
4000 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
4001 (gScreenHeight
div 2)-(h
div 2), MessageText
)
4003 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
4004 Round(gScreenHeight
/ 2.75)-(h
div 2), MessageText
);
4007 if IsDrawStat
or (gSpectMode
= SPECT_STATS
) then
4010 if gSpectHUD
and (not gChatShow
) and (gSpectMode
<> SPECT_NONE
) and (not gSpectAuto
) then
4012 // Draw spectator GUI
4015 e_TextureFontGetSize(gStdFont
, ww
, hh
);
4018 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Stats', gStdFont
, 255, 255, 255, 1);
4020 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Observe Map', gStdFont
, 255, 255, 255, 1);
4022 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Watch Players', gStdFont
, 255, 255, 255, 1);
4024 e_TextureFontPrintEx(2*ww
, gScreenHeight
- (hh
+2), '< jump >', gStdFont
, 255, 255, 255, 1);
4025 if gSpectMode
= SPECT_STATS
then
4027 e_TextureFontPrintEx(16*ww
, gScreenHeight
- (hh
+2)*2, 'Autoview', gStdFont
, 255, 255, 255, 1);
4028 e_TextureFontPrintEx(16*ww
, gScreenHeight
- (hh
+2), '< fire >', gStdFont
, 255, 255, 255, 1);
4030 if gSpectMode
= SPECT_MAPVIEW
then
4032 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, '[-]', gStdFont
, 255, 255, 255, 1);
4033 e_TextureFontPrintEx(26*ww
, gScreenHeight
- (hh
+2)*2, 'Step ' + IntToStr(gSpectStep
), gStdFont
, 255, 255, 255, 1);
4034 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2)*2, '[+]', gStdFont
, 255, 255, 255, 1);
4035 e_TextureFontPrintEx(18*ww
, gScreenHeight
- (hh
+2), '<prev weap>', gStdFont
, 255, 255, 255, 1);
4036 e_TextureFontPrintEx(30*ww
, gScreenHeight
- (hh
+2), '<next weap>', gStdFont
, 255, 255, 255, 1);
4038 if gSpectMode
= SPECT_PLAYERS
then
4040 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, 'Player 1', gStdFont
, 255, 255, 255, 1);
4041 e_TextureFontPrintEx(20*ww
, gScreenHeight
- (hh
+2), '<left/right>', gStdFont
, 255, 255, 255, 1);
4042 if gSpectViewTwo
then
4044 e_TextureFontPrintEx(37*ww
, gScreenHeight
- (hh
+2)*2, 'Player 2', gStdFont
, 255, 255, 255, 1);
4045 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<prev w/next w>', gStdFont
, 255, 255, 255, 1);
4046 e_TextureFontPrintEx(52*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
4047 e_TextureFontPrintEx(51*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
4051 e_TextureFontPrintEx(35*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
4052 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
4058 if gPauseMain
and gGameOn
and (g_ActiveWindow
= nil) then
4060 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4061 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4063 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_PAUSE
], w
, h
);
4064 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
4065 (gScreenHeight
div 2)-(h
div 2), _lc
[I_MENU_PAUSE
]);
4070 if (gState
= STATE_MENU
) then
4072 if (g_ActiveWindow
= nil) or (g_ActiveWindow
.BackTexture
= '') then DrawMenuBackground('MENU_BACKGROUND');
4073 // F3 at menu will show game loading dialog
4074 if e_KeyPressed(IK_F3
) then g_Menu_Show_LoadMenu(true);
4075 if (g_ActiveWindow
<> nil) then
4077 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4078 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4082 // F3 at titlepic will show game loading dialog
4083 if e_KeyPressed(IK_F3
) then
4085 g_Menu_Show_LoadMenu(true);
4086 if (g_ActiveWindow
<> nil) then e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4091 if gState
= STATE_FOLD
then
4093 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
4096 if gState
= STATE_INTERCUSTOM
then
4098 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
4100 back
:= 'TEXTURE_endpic';
4101 if not g_Texture_Get(back
, ID
) then
4102 back
:= _lc
[I_TEXTURE_ENDPIC
];
4107 DrawMenuBackground(back
);
4111 if g_ActiveWindow
<> nil then
4113 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4114 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4118 if gState
= STATE_INTERSINGLE
then
4120 if EndingGameCounter
> 0 then
4122 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
4128 DrawMenuBackground(back
);
4132 if g_ActiveWindow
<> nil then
4134 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4135 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4140 if gState
= STATE_ENDPIC
then
4143 if g_Texture_Get('TEXTURE_endpic', ID
) then DrawMenuBackground('TEXTURE_endpic')
4144 else DrawMenuBackground(_lc
[I_TEXTURE_ENDPIC
]);
4146 if g_ActiveWindow
<> nil then
4148 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4149 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4153 if gState
= STATE_SLIST
then
4155 // if g_Texture_Get('MENU_BACKGROUND', ID) then
4157 // e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight);
4158 // //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4160 DrawMenuBackground('MENU_BACKGROUND');
4161 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4162 g_Serverlist_Draw(slCurrent
, slTable
);
4166 if g_ActiveWindow
<> nil then
4170 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4171 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4173 g_ActiveWindow
.Draw();
4180 if g_debug_Sounds
and gGameOn
then
4182 for w
:= 0 to High(e_SoundsArray
) do
4183 for h
:= 0 to e_SoundsArray
[w
].nRefs
do
4184 e_DrawPoint(1, w
+100, h
+100, 255, 0, 0);
4189 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS
]), gStdFont
);
4190 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS
]), gStdFont
);
4193 if gGameOn
and gShowTime
then
4194 drawTime(gScreenWidth
-72, gScreenHeight
-16);
4196 if gGameOn
then drawProfilers();
4198 // TODO: draw this after the FBO and remap mouse click coordinates
4200 {$IFDEF ENABLE_HOLMES}
4204 // blit framebuffer to screen
4206 e_SetRendertarget(False);
4207 e_SetViewPort(0, 0, gWinSizeX
, gWinSizeY
);
4208 e_BlitFramebuffer(gWinSizeX
, gWinSizeY
);
4210 // draw the overlay stuff on top of it
4215 procedure g_Game_Quit();
4217 g_Game_StopAllSounds(True);
4220 g_PlayerModel_FreeData();
4221 g_Texture_DeleteAll();
4222 g_Frames_DeleteAll();
4224 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
4227 if NetInitDone
then g_Net_Free
;
4229 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
4230 if gMapToDelete
<> '' then
4231 g_Game_DeleteTestMap();
4237 procedure g_FatalError(Text: String);
4239 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
4240 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), TMsgType
.Warning
);
4242 gExit
:= EXIT_SIMPLE
;
4243 if gGameOn
then EndGame
;
4246 procedure g_SimpleError(Text: String);
4248 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
4249 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), TMsgType
.Warning
);
4252 procedure g_Game_SetupScreenSize();
4254 RES_FACTOR
= 4.0 / 3.0;
4260 // Ðàçìåð ýêðàíîâ èãðîêîâ:
4261 gPlayerScreenSize
.X
:= gScreenWidth
-196;
4262 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
4263 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
4265 gPlayerScreenSize
.Y
:= gScreenHeight
;
4267 // Ðàçìåð çàäíåãî ïëàíà:
4268 if BackID
<> DWORD(-1) then
4271 if (gScreenWidth
*s
> gMapInfo
.Width
) or
4272 (gScreenHeight
*s
> gMapInfo
.Height
) then
4274 gBackSize
.X
:= gScreenWidth
;
4275 gBackSize
.Y
:= gScreenHeight
;
4279 e_GetTextureSize(BackID
, @bw
, @bh
);
4280 rf
:= Single(bw
) / Single(bh
);
4281 if (rf
> RES_FACTOR
) then bw
:= Round(Single(bh
) * RES_FACTOR
)
4282 else if (rf
< RES_FACTOR
) then bh
:= Round(Single(bw
) / RES_FACTOR
);
4283 s
:= Max(gScreenWidth
/ bw
, gScreenHeight
/ bh
);
4284 if (s
< 1.0) then s
:= 1.0;
4285 gBackSize
.X
:= Round(bw
*s
);
4286 gBackSize
.Y
:= Round(bh
*s
);
4291 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
4293 sys_SetDisplayMode(newWidth
, newHeight
, gBPP
, nowFull
, nowMax
);
4296 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
4298 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
4299 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
4302 if (gGameSettings
.MaxLives
> 0) and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
4305 if gPlayer1
= nil then
4307 if g_Game_IsClient
then
4309 if NetPlrUID1
> -1 then
4310 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
4314 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
4315 Team
:= gPlayer1Settings
.Team
;
4317 // Ñîçäàíèå ïåðâîãî èãðîêà:
4318 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4319 gPlayer1Settings
.Color
,
4321 if gPlayer1
= nil then
4322 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
4325 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4326 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
4327 if g_Game_IsServer
and g_Game_IsNet
then
4328 MH_SEND_PlayerCreate(gPlayer1
.UID
);
4329 gPlayer1
.Respawn(False, True);
4330 g_Net_Slist_ServerPlayerComes();
4335 if gPlayer2
= nil then
4337 if g_Game_IsClient
then
4339 if NetPlrUID2
> -1 then
4340 gPlayer2
:= g_Player_Get(NetPlrUID2
);
4344 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
4345 Team
:= gPlayer2Settings
.Team
;
4347 // Ñîçäàíèå âòîðîãî èãðîêà:
4348 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4349 gPlayer2Settings
.Color
,
4351 if gPlayer2
= nil then
4352 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
4355 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4356 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
4357 if g_Game_IsServer
and g_Game_IsNet
then
4358 MH_SEND_PlayerCreate(gPlayer2
.UID
);
4359 gPlayer2
.Respawn(False, True);
4360 g_Net_Slist_ServerPlayerComes();
4367 procedure g_Game_RemovePlayer();
4371 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
4372 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
4377 if g_Game_IsServer
then
4380 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
4381 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
4382 g_Player_Remove(Pl
.UID
);
4383 g_Net_Slist_ServerPlayerLeaves();
4387 gSpectLatchPID2
:= Pl
.UID
;
4395 if g_Game_IsServer
then
4398 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
4399 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
4400 g_Player_Remove(Pl
.UID
);
4401 g_Net_Slist_ServerPlayerLeaves();
4404 gSpectLatchPID1
:= Pl
.UID
;
4406 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
4410 g_Net_Slist_ServerPlayerLeaves();
4413 procedure g_Game_Spectate();
4415 g_Game_RemovePlayer();
4416 if gPlayer1
<> nil then
4417 g_Game_RemovePlayer();
4420 procedure g_Game_SpectateCenterView();
4422 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
4423 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
4426 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
4433 e_WriteLog('Starting singleplayer game...', TMsgType
.Notify
);
4435 g_Game_ClearLoading();
4438 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
4441 gGameSettings
.GameType
:= GT_SINGLE
;
4442 gGameSettings
.MaxLives
:= 0;
4443 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
4444 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
4445 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
4446 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_TEAMHITPROJECTILE
;
4447 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_TEAMHITTRACE
;
4448 gSwitchGameMode
:= GM_SINGLE
;
4450 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4451 gLMSRespawnTime
:= 0;
4452 gSpectLatchPID1
:= 0;
4453 gSpectLatchPID2
:= 0;
4455 g_Game_ExecuteEvent('ongamestart');
4457 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4458 g_Game_SetupScreenSize();
4460 // Ñîçäàíèå ïåðâîãî èãðîêà:
4461 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4462 gPlayer1Settings
.Color
,
4463 gPlayer1Settings
.Team
, False));
4464 if gPlayer1
= nil then
4466 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4470 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4473 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
4476 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4477 gPlayer2Settings
.Color
,
4478 gPlayer2Settings
.Team
, False));
4479 if gPlayer2
= nil then
4481 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4485 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4489 // Çàãðóçêà è çàïóñê êàðòû:
4490 if not g_Game_StartMap(false{asMegawad}, MAP
, True) then
4492 if (Pos(':\', Map
) > 0) or (Pos(':/', Map
) > 0) then tmps
:= Map
else tmps
:= gGameSettings
.WAD
+ ':\' + MAP
;
4493 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [tmps
]));
4497 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4501 for i
:= nPl
+1 to nPlayers
do
4502 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4505 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
4506 TimeLimit
, GoalLimit
: Word;
4508 Options
: LongWord; nPlayers
: Byte);
4514 e_WriteLog('Starting custom game...', TMsgType
.Notify
);
4516 g_Game_ClearLoading();
4519 gGameSettings
.GameType
:= GT_CUSTOM
;
4520 gGameSettings
.GameMode
:= GameMode
;
4521 gSwitchGameMode
:= GameMode
;
4522 gGameSettings
.TimeLimit
:= TimeLimit
;
4523 gGameSettings
.GoalLimit
:= GoalLimit
;
4524 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4525 gGameSettings
.Options
:= Options
;
4527 gCoopTotalMonstersKilled
:= 0;
4528 gCoopTotalSecretsFound
:= 0;
4529 gCoopTotalMonsters
:= 0;
4530 gCoopTotalSecrets
:= 0;
4534 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4535 gLMSRespawnTime
:= 0;
4536 gSpectLatchPID1
:= 0;
4537 gSpectLatchPID2
:= 0;
4539 g_Game_ExecuteEvent('ongamestart');
4541 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4542 g_Game_SetupScreenSize();
4544 // Ðåæèì íàáëþäàòåëÿ:
4545 if nPlayers
= 0 then
4552 if nPlayers
>= 1 then
4554 // Ñîçäàíèå ïåðâîãî èãðîêà:
4555 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4556 gPlayer1Settings
.Color
,
4557 gPlayer1Settings
.Team
, False));
4558 if gPlayer1
= nil then
4560 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4564 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4568 if nPlayers
>= 2 then
4570 // Ñîçäàíèå âòîðîãî èãðîêà:
4571 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4572 gPlayer2Settings
.Color
,
4573 gPlayer2Settings
.Team
, False));
4574 if gPlayer2
= nil then
4576 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4580 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4584 // Çàãðóçêà è çàïóñê êàðòû:
4585 if not g_Game_StartMap(true{asMegawad}, Map
, True) then
4587 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4591 // Íåò òî÷åê ïîÿâëåíèÿ:
4592 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4593 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4594 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4595 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4596 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4598 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4602 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4606 for i
:= nPl
+1 to nPlayers
do
4607 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4610 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
4611 TimeLimit
, GoalLimit
: Word; MaxLives
: Byte;
4612 Options
: LongWord; nPlayers
: Byte;
4613 IPAddr
: LongWord; Port
: Word);
4616 g_Net_Slist_ServerClosed();
4618 e_WriteLog('Starting net game (server)...', TMsgType
.Notify
);
4620 g_Game_ClearLoading();
4623 gGameSettings
.GameType
:= GT_SERVER
;
4624 gGameSettings
.GameMode
:= GameMode
;
4625 gSwitchGameMode
:= GameMode
;
4626 gGameSettings
.TimeLimit
:= TimeLimit
;
4627 gGameSettings
.GoalLimit
:= GoalLimit
;
4628 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4629 gGameSettings
.Options
:= Options
;
4631 gCoopTotalMonstersKilled
:= 0;
4632 gCoopTotalSecretsFound
:= 0;
4633 gCoopTotalMonsters
:= 0;
4634 gCoopTotalSecrets
:= 0;
4638 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4639 gLMSRespawnTime
:= 0;
4640 gSpectLatchPID1
:= 0;
4641 gSpectLatchPID2
:= 0;
4643 g_Game_ExecuteEvent('ongamestart');
4645 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
4646 g_Game_SetupScreenSize();
4648 // Ðåæèì íàáëþäàòåëÿ:
4649 if nPlayers
= 0 then
4655 if nPlayers
>= 1 then
4657 // Ñîçäàíèå ïåðâîãî èãðîêà:
4658 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4659 gPlayer1Settings
.Color
,
4660 gPlayer1Settings
.Team
, False));
4661 if gPlayer1
= nil then
4663 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4667 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4670 if nPlayers
>= 2 then
4672 // Ñîçäàíèå âòîðîãî èãðîêà:
4673 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4674 gPlayer2Settings
.Color
,
4675 gPlayer2Settings
.Team
, False));
4676 if gPlayer2
= nil then
4678 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4682 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4685 g_Game_SetLoadingText(_lc
[I_LOAD_HOST
], 0, False);
4686 if NetForwardPorts
then
4687 g_Game_SetLoadingText(_lc
[I_LOAD_PORTS
], 0, False);
4690 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
4692 g_FatalError(_lc
[I_NET_MSG
] + Format(_lc
[I_NET_ERR_HOST
], [Port
]));
4696 g_Net_Slist_Set(NetMasterList
);
4698 g_Net_Slist_ServerStarted();
4700 // Çàãðóçêà è çàïóñê êàðòû:
4701 if not g_Game_StartMap(false{asMegawad}, Map
, True) then
4703 g_Net_Slist_ServerClosed();
4704 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4708 // Íåò òî÷åê ïîÿâëåíèÿ:
4709 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4710 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4711 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4712 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4713 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4715 g_Net_Slist_ServerClosed();
4716 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4720 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4723 g_Net_Slist_ServerMapStarted();
4724 NetState
:= NET_STATE_GAME
;
4727 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
4742 e_WriteLog('Starting net game (client)...', TMsgType
.Notify
);
4743 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', TMsgType
.Notify
);
4745 g_Game_ClearLoading();
4748 gGameSettings
.GameType
:= GT_CLIENT
;
4750 gCoopTotalMonstersKilled
:= 0;
4751 gCoopTotalSecretsFound
:= 0;
4752 gCoopTotalMonsters
:= 0;
4753 gCoopTotalSecrets
:= 0;
4757 g_Game_ExecuteEvent('ongamestart');
4759 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4760 g_Game_SetupScreenSize();
4762 NetState
:= NET_STATE_AUTH
;
4764 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
4766 // create (or update) map/resource databases
4767 g_Res_CreateDatabases(true);
4769 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4770 gLMSRespawnTime
:= 0;
4771 gSpectLatchPID1
:= 0;
4772 gSpectLatchPID2
:= 0;
4775 if not g_Net_Connect(Addr
, Port
) then
4777 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4778 NetState
:= NET_STATE_NONE
;
4782 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
4784 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
4789 // fuck! https://www.mail-archive.com/enet-discuss@cubik.org/msg00852.html
4790 // tl;dr: on shitdows, we can get -1 sometimes, and it is *NOT* a failure.
4791 // thank you, enet. let's ignore failures altogether then.
4792 while (enet_host_service(NetHost
, @NetEvent
, 50) > 0) do
4794 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
4796 if (NetEvent
.channelID
= NET_CHAN_DOWNLOAD_EX
) then
4798 // ignore all download packets, they're processed by separate code
4799 enet_packet_destroy(NetEvent
.packet
);
4802 Ptr
:= NetEvent
.packet
^.data
;
4803 if not InMsg
.Init(Ptr
, NetEvent
.packet
^.dataLength
, True) then
4805 enet_packet_destroy(NetEvent
.packet
);
4809 InMsg
.ReadLongWord(); // skip size
4810 MID
:= InMsg
.ReadByte();
4812 if (MID
= NET_MSG_INFO
) and (State
= 0) then
4814 NetMyID
:= InMsg
.ReadByte();
4815 NetPlrUID1
:= InMsg
.ReadWord();
4817 WadName
:= InMsg
.ReadString();
4818 Map
:= InMsg
.ReadString();
4820 gWADHash
:= InMsg
.ReadMD5();
4822 gGameSettings
.GameMode
:= InMsg
.ReadByte();
4823 gSwitchGameMode
:= gGameSettings
.GameMode
;
4824 gGameSettings
.GoalLimit
:= InMsg
.ReadWord();
4825 gGameSettings
.TimeLimit
:= InMsg
.ReadWord();
4826 gGameSettings
.MaxLives
:= InMsg
.ReadByte();
4827 gGameSettings
.Options
:= InMsg
.ReadLongWord();
4828 T
:= InMsg
.ReadLongWord();
4830 //newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash);
4831 //if newResPath = '' then
4833 //g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
4834 newResPath
:= g_Res_DownloadMapWAD(ExtractFileName(WadName
), gWADHash
);
4835 if newResPath
= '' then
4837 g_FatalError(_lc
[I_NET_ERR_HASH
]);
4838 enet_packet_destroy(NetEvent
.packet
);
4839 NetState
:= NET_STATE_NONE
;
4842 e_LogWritefln('using downloaded map wad [%s] for [%s]`', [newResPath
, WadName
], TMsgType
.Notify
);
4844 //newResPath := ExtractRelativePath(MapsDir, newResPath);
4847 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4848 gPlayer1Settings
.Color
,
4849 gPlayer1Settings
.Team
, False));
4851 if gPlayer1
= nil then
4853 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4855 enet_packet_destroy(NetEvent
.packet
);
4856 NetState
:= NET_STATE_NONE
;
4860 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4861 gPlayer1
.UID
:= NetPlrUID1
;
4862 gPlayer1
.Reset(True);
4864 if not g_Game_StartMap(false{asMegawad}, newResPath
+ ':\' + Map
, True) then
4866 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
4868 enet_packet_destroy(NetEvent
.packet
);
4869 NetState
:= NET_STATE_NONE
;
4877 enet_packet_destroy(NetEvent
.packet
);
4881 enet_packet_destroy(NetEvent
.packet
);
4885 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
4888 if (NetEvent
.data
<= NET_DISC_MAX
) then
4889 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
4890 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
4897 ProcessLoading(true);
4899 if g_Net_UserRequestExit() then
4908 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4909 NetState
:= NET_STATE_NONE
;
4914 NetState
:= NET_STATE_GAME
;
4915 MC_SEND_FullStateRequest
;
4916 e_WriteLog('NET: Connection successful.', TMsgType
.Notify
);
4920 lastAsMegaWad
: Boolean = false;
4922 procedure g_Game_ChangeMap(const MapPath
: String);
4926 g_Game_ClearLoading();
4928 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
4929 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
4930 if gExitByTrigger
then
4933 gExitByTrigger
:= False;
4935 if not g_Game_StartMap(lastAsMegaWad
, MapPath
, Force
) then
4936 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
4939 procedure g_Game_Restart();
4943 if g_Game_IsClient
then
4945 map
:= g_ExtractFileName(gMapInfo
.Map
);
4946 e_LogWritefln('g_Game_Restart: map = "%s" gCurrentMapFileName = "%s"', [map
, gCurrentMapFileName
]);
4950 g_Game_ClearLoading();
4951 g_Game_StartMap(lastAsMegaWad
, Map
, True, gCurrentMapFileName
);
4954 function g_Game_StartMap (asMegawad
: Boolean; Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
4956 NewWAD
, ResName
: String;
4960 g_Map_Free((Map
<> gCurrentMapFileName
) and (oldMapPath
<> gCurrentMapFileName
));
4961 g_Player_RemoveAllCorpses();
4963 if (not g_Game_IsClient
) and
4964 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
4965 (gGameSettings
.GameMode
<> GM_SINGLE
) then
4967 if gSwitchGameMode
= GM_CTF
then
4968 gGameSettings
.MaxLives
:= 0;
4969 gGameSettings
.GameMode
:= gSwitchGameMode
;
4972 gSwitchGameMode
:= gGameSettings
.GameMode
;
4974 g_Player_ResetTeams();
4976 lastAsMegaWad
:= asMegawad
;
4977 if isWadPath(Map
) then
4979 NewWAD
:= g_ExtractWadName(Map
);
4980 ResName
:= g_ExtractFileName(Map
);
4981 if g_Game_IsServer
then
4983 nws
:= findDiskWad(NewWAD
);
4984 //writeln('000: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
4987 if (length(nws
) = 0) then nws
:= e_FindWad(MegawadDirs
, NewWAD
);
4988 if (length(nws
) = 0) then nws
:= e_FindWad(MapDirs
, NewWAD
);
4992 if (length(nws
) = 0) then nws
:= e_FindWad(MapDirs
, NewWAD
);
4993 if (length(nws
) = 0) then nws
:= e_FindWad(MegawadDirs
, NewWAD
);
4995 //if (length(nws) = 0) then nws := e_FindWad(MapDownloadDirs, NewWAD);
4996 //writeln('001: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
4998 if (length(nws
) = 0) then
5000 ResName
:= ''; // failed
5005 if (g_Game_IsNet
) then gWADHash
:= MD5File(nws
);
5006 //writeln('********: nws=', nws, ' : Map=', Map, ' : nw=', NewWAD, ' : resname=', ResName);
5007 g_Game_LoadWAD(NewWAD
);
5012 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
5013 NewWAD
:= g_Game_ClientWAD(NewWAD
, gWADHash
);
5018 NewWAD
:= gGameSettings
.WAD
;
5024 //writeln('********: gsw=', gGameSettings.WAD, '; rn=', ResName);
5026 if (ResName
<> '') and (NewWAD
<> '') then
5028 //result := g_Map_Load(gGameSettings.WAD + ':\' + ResName);
5029 result
:= g_Map_Load(NewWAD
+':\'+ResName
);
5033 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
5035 gState
:= STATE_NONE
;
5036 g_ActiveWindow
:= nil;
5042 if gGameSettings
.GameMode
= GM_CTF
then
5044 g_Map_ResetFlag(FLAG_RED
);
5045 g_Map_ResetFlag(FLAG_BLUE
);
5046 // CTF, à ôëàãîâ íåò:
5047 if not g_Map_HaveFlagPoints() then
5048 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
5053 gState
:= STATE_MENU
;
5058 gPauseMain
:= false;
5059 gPauseHolmes
:= false;
5060 NetTimeToUpdate
:= 1;
5061 NetTimeToReliable
:= 0;
5062 NetTimeToMaster
:= NetMasterRate
;
5063 gSpectLatchPID1
:= 0;
5064 gSpectLatchPID2
:= 0;
5065 gMissionFailed
:= False;
5068 gCoopMonstersKilled
:= 0;
5069 gCoopSecretsFound
:= 0;
5071 gVoteInProgress
:= False;
5072 gVotePassed
:= False;
5078 if not gGameOn
then Exit
;
5080 g_Game_SpectateCenterView();
5082 if g_Game_IsServer
then
5084 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
5086 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
5087 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
5088 gLMSSoftSpawn
:= True;
5089 if g_Game_IsNet
then
5090 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
5094 gLMSRespawn
:= LMS_RESPAWN_NONE
;
5095 gLMSRespawnTime
:= 0;
5099 if NetMode
= NET_SERVER
then
5101 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
5104 g_Net_Slist_ServerMapStarted();
5106 if NetClients
<> nil then
5107 for I
:= 0 to High(NetClients
) do
5108 if NetClients
[I
].Used
then
5110 NetClients
[I
].Voted
:= False;
5111 if NetClients
[I
].RequestedFullUpdate
then
5113 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
5114 NetClients
[I
].RequestedFullUpdate
:= False;
5118 g_Net_UnbanNonPermHosts();
5123 gCoopTotalMonstersKilled
:= 0;
5124 gCoopTotalSecretsFound
:= 0;
5125 gCoopTotalMonsters
:= 0;
5126 gCoopTotalSecrets
:= 0;
5130 g_Game_ExecuteEvent('onmapstart');
5133 procedure SetFirstLevel
;
5137 MapList
:= g_Map_GetMapsList(gGameSettings
.WAD
);
5138 if MapList
= nil then
5141 SortSArray(MapList
);
5142 gNextMap
:= MapList
[Low(MapList
)];
5147 procedure g_Game_ExitLevel(const Map
: AnsiString);
5151 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
5152 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
5153 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
5154 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
5156 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
5157 if gGameSettings
.GameType
= GT_SINGLE
then
5158 gExit
:= EXIT_ENDLEVELSINGLE
5159 else // Âûøëè â âûõîä â Ñâîåé èãðå
5161 gExit
:= EXIT_ENDLEVELCUSTOM
;
5162 if gGameSettings
.GameMode
= GM_COOP
then
5163 g_Player_RememberAll
;
5165 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + gNextMap
) then
5168 if gGameSettings
.GameMode
= GM_COOP
then
5171 gStatsPressed
:= True;
5172 gNextMap
:= 'MAP01';
5174 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + gNextMap
) then
5177 if g_Game_IsNet
then
5179 MH_SEND_GameStats();
5180 MH_SEND_CoopStats();
5186 procedure g_Game_RestartLevel();
5190 if gGameSettings
.GameMode
= GM_SINGLE
then
5195 gExit
:= EXIT_ENDLEVELCUSTOM
;
5196 Map
:= g_ExtractFileName(gMapInfo
.Map
);
5200 function g_Game_ClientWAD (NewWAD
: String; const WHash
: TMD5Digest
): AnsiString;
5202 gWAD
{, xwad}: String;
5205 if not g_Game_IsClient
then Exit
;
5206 //e_LogWritefln('*** g_Game_ClientWAD: `%s`', [NewWAD]);
5208 gWAD
:= g_Res_DownloadMapWAD(ExtractFileName(NewWAD
), WHash
);
5213 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
5217 e_LogWritefln('using downloaded client map wad [%s] for [%s]', [gWAD
, NewWAD
], TMsgType
.Notify
);
5220 g_Game_LoadWAD(NewWAD
);
5224 if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then Exit;
5225 gWAD := g_Res_SearchSameWAD(MapsDir, ExtractFileName(NewWAD), WHash);
5228 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
5229 gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
5233 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
5237 NewWAD := ExtractRelativePath(MapsDir, gWAD);
5238 g_Game_LoadWAD(NewWAD);
5242 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
5244 i
, n
, nb
, nr
: Integer;
5246 if not g_Game_IsServer
then Exit
;
5247 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
5248 gLMSRespawn
:= LMS_RESPAWN_NONE
;
5249 gLMSRespawnTime
:= 0;
5252 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
5254 gMissionFailed
:= True;
5255 g_Game_RestartLevel
;
5259 n
:= 0; nb
:= 0; nr
:= 0;
5260 for i
:= Low(gPlayers
) to High(gPlayers
) do
5261 if (gPlayers
[i
] <> nil) and
5262 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
5263 (gPlayers
[i
] is TBot
)) then
5266 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
5267 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
5270 if (n
< 1) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
5272 // wait a second until the fuckers finally decide to join
5273 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
5274 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
5275 gLMSSoftSpawn
:= NoMapRestart
;
5276 if g_Game_IsNet
then
5277 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
5281 g_Player_RemoveAllCorpses
;
5282 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
5283 if g_Game_IsNet
then
5284 MH_SEND_GameEvent(NET_EV_LMS_START
);
5286 for i
:= Low(gPlayers
) to High(gPlayers
) do
5288 if gPlayers
[i
] = nil then continue
;
5289 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
5290 // don't touch normal spectators
5291 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
5293 gPlayers
[i
].FNoRespawn
:= True;
5294 gPlayers
[i
].Lives
:= 0;
5295 if g_Game_IsNet
then
5296 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
5299 gPlayers
[i
].FNoRespawn
:= False;
5300 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
5301 gPlayers
[i
].Respawn(False, True);
5302 if gGameSettings
.GameMode
= GM_COOP
then
5304 gPlayers
[i
].Frags
:= 0;
5305 gPlayers
[i
].RecallState
;
5307 if (gPlayer1
= nil) and (gSpectLatchPID1
> 0) then
5308 gPlayer1
:= g_Player_Get(gSpectLatchPID1
);
5309 if (gPlayer2
= nil) and (gSpectLatchPID2
> 0) then
5310 gPlayer2
:= g_Player_Get(gSpectLatchPID2
);
5313 g_Items_RestartRound();
5315 gLMSSoftSpawn
:= False;
5318 function g_Game_GetFirstMap(WAD
: String): String;
5322 MapList
:= g_Map_GetMapsList(WAD
);
5323 if MapList
= nil then
5326 SortSArray(MapList
);
5327 Result
:= MapList
[Low(MapList
)];
5329 if not g_Map_Exist(WAD
+ ':\' + Result
) then
5335 function g_Game_GetNextMap(): String;
5342 MapList
:= g_Map_GetMapsList(gGameSettings
.WAD
);
5343 if MapList
= nil then
5346 Map
:= g_ExtractFileName(gMapInfo
.Map
);
5348 SortSArray(MapList
);
5350 for I
:= Low(MapList
) to High(MapList
) do
5351 if Map
= MapList
[I
] then
5357 if MapIndex
<> -255 then
5359 if MapIndex
= High(MapList
) then
5360 Result
:= MapList
[Low(MapList
)]
5362 Result
:= MapList
[MapIndex
+ 1];
5364 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
5370 procedure g_Game_NextLevel();
5372 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
5373 gExit
:= EXIT_ENDLEVELCUSTOM
5376 gExit
:= EXIT_ENDLEVELSINGLE
;
5380 if gNextMap
<> '' then Exit
;
5381 gNextMap
:= g_Game_GetNextMap();
5384 function g_Game_IsTestMap(): Boolean;
5386 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
5389 procedure g_Game_DeleteTestMap();
5392 //MapName: AnsiString;
5400 a
:= Pos('.wad:\', toLowerCase1251(gMapToDelete
));
5401 if (a
= 0) then a
:= Pos('.wad:/', toLowerCase1251(gMapToDelete
));
5402 if (a
= 0) then exit
;
5404 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû
5405 WadName
:= Copy(gMapToDelete
, 1, a
+3);
5406 Delete(gMapToDelete
, 1, a
+5);
5407 gMapToDelete
:= UpperCase(gMapToDelete
);
5409 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
5412 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
5413 if MapName <> TEST_MAP_NAME then
5416 if not gTempDelete then
5418 time := g_GetFileTime(WadName);
5419 WAD := TWADFile.Create();
5422 if not WAD.ReadFile(WadName) then
5423 begin // Íåò òàêîãî WAD-ôàéëà
5428 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
5430 MapList := WAD.GetResourcesList('');
5432 if MapList <> nil then
5433 for a := 0 to High(MapList) do
5434 if MapList[a] = MapName then
5436 // Óäàëÿåì è ñîõðàíÿåì:
5437 WAD.RemoveResource('', MapName);
5438 WAD.SaveTo(WadName);
5443 g_SetFileTime(WadName, time);
5446 if gTempDelete
then DeleteFile(WadName
);
5449 procedure GameCVars(P
: SSArray
);
5452 stat
: TPlayerStatArray
;
5455 procedure ParseGameFlag(Flag
: LongWord; OffMsg
, OnMsg
: TStrings_Locale
; OnMapChange
: Boolean = False);
5459 if Length(P
) > 1 then
5464 gsGameFlags
:= gsGameFlags
or Flag
5466 gsGameFlags
:= gsGameFlags
and (not Flag
);
5468 if g_Game_IsServer
then
5471 gGameSettings
.Options
:= gGameSettings
.Options
or Flag
5473 gGameSettings
.Options
:= gGameSettings
.Options
and (not Flag
);
5474 if g_Game_IsNet
then MH_SEND_GameSettings
;
5478 if LongBool(gsGameFlags
and Flag
) then
5479 g_Console_Add(_lc
[OnMsg
])
5481 g_Console_Add(_lc
[OffMsg
]);
5483 if OnMapChange
and g_Game_IsServer
then
5484 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5489 cmd
:= LowerCase(P
[0]);
5491 if cmd
= 'g_gamemode' then
5493 if (Length(P
) > 1) then
5495 a
:= g_Game_TextToMode(P
[1]);
5496 if a
= GM_SINGLE
then a
:= GM_COOP
;
5497 gsGameMode
:= g_Game_ModeToText(a
);
5498 if g_Game_IsServer
then
5500 gSwitchGameMode
:= a
;
5501 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
5502 (gState
= STATE_INTERSINGLE
) then
5503 gSwitchGameMode
:= GM_SINGLE
;
5505 gGameSettings
.GameMode
:= gSwitchGameMode
;
5509 if gSwitchGameMode
= gGameSettings
.GameMode
then
5510 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
5511 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
5513 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
5514 [g_Game_ModeToText(gGameSettings
.GameMode
),
5515 g_Game_ModeToText(gSwitchGameMode
)]));
5517 else if cmd
= 'g_friendlyfire' then
5519 ParseGameFlag(GAME_OPTION_TEAMDAMAGE
, I_MSG_FRIENDLY_FIRE_OFF
, I_MSG_FRIENDLY_FIRE_ON
);
5521 else if cmd
= 'g_friendly_absorb_damage' then
5523 ParseGameFlag(GAME_OPTION_TEAMABSORBDAMAGE
, I_MSG_FRIENDLY_ABSORB_DAMAGE_OFF
, I_MSG_FRIENDLY_ABSORB_DAMAGE_ON
);
5525 else if cmd
= 'g_friendly_hit_trace' then
5527 ParseGameFlag(GAME_OPTION_TEAMHITTRACE
, I_MSG_FRIENDLY_HIT_TRACE_OFF
, I_MSG_FRIENDLY_HIT_TRACE_ON
);
5529 else if cmd
= 'g_friendly_hit_projectile' then
5531 ParseGameFlag(GAME_OPTION_TEAMHITPROJECTILE
, I_MSG_FRIENDLY_PROJECT_TRACE_OFF
, I_MSG_FRIENDLY_PROJECT_TRACE_ON
);
5533 else if cmd
= 'g_weaponstay' then
5535 ParseGameFlag(GAME_OPTION_WEAPONSTAY
, I_MSG_WEAPONSTAY_OFF
, I_MSG_WEAPONSTAY_ON
);
5537 else if cmd
= 'g_allow_exit' then
5539 ParseGameFlag(GAME_OPTION_ALLOWEXIT
, I_MSG_ALLOWEXIT_OFF
, I_MSG_ALLOWEXIT_ON
, True);
5541 else if cmd
= 'g_allow_monsters' then
5543 ParseGameFlag(GAME_OPTION_MONSTERS
, I_MSG_ALLOWMON_OFF
, I_MSG_ALLOWMON_ON
, True);
5545 else if cmd
= 'g_bot_vsplayers' then
5547 ParseGameFlag(GAME_OPTION_BOTVSPLAYER
, I_MSG_BOTSVSPLAYERS_OFF
, I_MSG_BOTSVSPLAYERS_ON
);
5549 else if cmd
= 'g_bot_vsmonsters' then
5551 ParseGameFlag(GAME_OPTION_BOTVSMONSTER
, I_MSG_BOTSVSMONSTERS_OFF
, I_MSG_BOTSVSMONSTERS_ON
);
5553 else if cmd
= 'g_dm_keys' then
5555 ParseGameFlag(GAME_OPTION_DMKEYS
, I_MSG_DMKEYS_OFF
, I_MSG_DMKEYS_ON
, True);
5557 else if cmd
= 'g_gameflags' then
5559 if Length(P
) > 1 then
5561 gsGameFlags
:= StrToDWordDef(P
[1], gsGameFlags
);
5562 if g_Game_IsServer
then
5564 gGameSettings
.Options
:= gsGameFlags
;
5565 if g_Game_IsNet
then MH_SEND_GameSettings
;
5569 g_Console_Add(Format('%s %u', [cmd
, gsGameFlags
]));
5571 else if cmd
= 'g_warmup_time' then
5573 if Length(P
) > 1 then
5575 gsWarmupTime
:= nclamp(StrToIntDef(P
[1], gsWarmupTime
), 0, $FFFF);
5576 if g_Game_IsServer
then
5578 gGameSettings
.WarmupTime
:= gsWarmupTime
;
5579 // extend warmup if it's already going
5580 if gLMSRespawn
= LMS_RESPAWN_WARMUP
then
5582 gLMSRespawnTime
:= gTime
+ gsWarmupTime
* 1000;
5583 if g_Game_IsNet
then MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
5585 if g_Game_IsNet
then MH_SEND_GameSettings
;
5589 g_Console_Add(Format(_lc
[I_MSG_WARMUP
], [Integer(gsWarmupTime
)]));
5590 if g_Game_IsServer
then g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5592 else if cmd
= 'g_spawn_invul' then
5594 if Length(P
) > 1 then
5596 gsSpawnInvul
:= nclamp(StrToIntDef(P
[1], gsSpawnInvul
), 0, $FFFF);
5597 if g_Game_IsServer
then
5599 gGameSettings
.SpawnInvul
:= gsSpawnInvul
;
5600 if g_Game_IsNet
then MH_SEND_GameSettings
;
5604 g_Console_Add(Format('%s %d', [cmd
, Integer(gsSpawnInvul
)]));
5606 else if cmd
= 'g_item_respawn_time' then
5608 if Length(P
) > 1 then
5610 gsItemRespawnTime
:= nclamp(StrToIntDef(P
[1], gsItemRespawnTime
), 0, $FFFF);
5611 if g_Game_IsServer
then
5613 gGameSettings
.ItemRespawnTime
:= gsItemRespawnTime
;
5614 if g_Game_IsNet
then MH_SEND_GameSettings
;
5618 g_Console_Add(Format('%s %d', [cmd
, Integer(gsItemRespawnTime
)]));
5619 if g_Game_IsServer
then g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5621 else if cmd
= 'sv_intertime' then
5623 if (Length(P
) > 1) then
5624 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
5626 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
5628 else if cmd
= 'g_max_particles' then
5630 if Length(p
) = 2 then
5632 a
:= Max(0, StrToInt(p
[1]));
5635 else if Length(p
) = 1 then
5637 e_LogWritefln('%s', [g_GFX_GetMax()])
5641 e_LogWritefln('usage: %s <n>', [cmd
])
5644 else if cmd
= 'g_max_shells' then
5646 if Length(p
) = 2 then
5648 a
:= Max(0, StrToInt(p
[1]));
5651 else if Length(p
) = 1 then
5653 e_LogWritefln('%s', [g_Shells_GetMax()])
5657 e_LogWritefln('usage: %s <n>', [cmd
])
5660 else if cmd
= 'g_max_gibs' then
5662 if Length(p
) = 2 then
5664 a
:= Max(0, StrToInt(p
[1]));
5667 else if Length(p
) = 1 then
5669 e_LogWritefln('%s', [g_Gibs_GetMax()])
5673 e_LogWritefln('usage: %s <n>', [cmd
])
5676 else if cmd
= 'g_max_corpses' then
5678 if Length(p
) = 2 then
5680 a
:= Max(0, StrToInt(p
[1]));
5683 else if Length(p
) = 1 then
5685 e_LogWritefln('%s', [g_Corpses_GetMax()])
5689 e_LogWritefln('usage: %s <n>', [cmd
])
5692 else if cmd
= 'g_scorelimit' then
5694 if Length(P
) > 1 then
5696 gsGoalLimit
:= nclamp(StrToIntDef(P
[1], gsGoalLimit
), 0, $FFFF);
5698 if g_Game_IsServer
then
5701 if gGameSettings
.GameMode
= GM_DM
then
5703 stat
:= g_Player_GetStats();
5705 for a
:= 0 to High(stat
) do
5706 if stat
[a
].Frags
> b
then
5710 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
5712 // if someone has a higher score, set it to that instead
5713 gsGoalLimit
:= max(gsGoalLimit
, b
);
5714 gGameSettings
.GoalLimit
:= gsGoalLimit
;
5716 if g_Game_IsNet
then MH_SEND_GameSettings
;
5720 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [Integer(gsGoalLimit
)]));
5722 else if cmd
= 'g_timelimit' then
5724 if Length(P
) > 1 then
5726 gsTimeLimit
:= nclamp(StrToIntDef(P
[1], gsTimeLimit
), 0, $FFFF);
5727 if g_Game_IsServer
then
5729 gGameSettings
.TimeLimit
:= gsTimeLimit
;
5730 if g_Game_IsNet
then MH_SEND_GameSettings
;
5733 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
5734 [gsTimeLimit
div 3600,
5735 (gsTimeLimit
div 60) mod 60,
5736 gsTimeLimit
mod 60]));
5738 else if cmd
= 'g_maxlives' then
5740 if Length(P
) > 1 then
5742 gsMaxLives
:= nclamp(StrToIntDef(P
[1], gsMaxLives
), 0, $FFFF);
5743 if g_Game_IsServer
then
5745 gGameSettings
.MaxLives
:= gsMaxLives
;
5746 if g_Game_IsNet
then MH_SEND_GameSettings
;
5750 g_Console_Add(Format(_lc
[I_MSG_LIVES
], [Integer(gsMaxLives
)]));
5754 procedure PlayerSettingsCVars(P
: SSArray
);
5759 function ParseTeam(s
: string): Byte;
5763 'red', '1': result
:= TEAM_RED
;
5764 'blue', '2': result
:= TEAM_BLUE
;
5765 else result
:= TEAM_NONE
;
5769 cmd
:= LowerCase(P
[0]);
5773 if (Length(P
) > 1) then
5775 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5776 if g_Game_IsClient
then
5777 MC_SEND_PlayerSettings
5778 else if gGameOn
and (gPlayer1
<> nil) then
5780 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
5781 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5787 if (Length(P
) > 1) then
5789 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5790 if g_Game_IsClient
then
5791 MC_SEND_PlayerSettings
5792 else if gGameOn
and (gPlayer2
<> nil) then
5794 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
5795 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5801 if Length(P
) > 3 then
5803 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5804 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5805 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5806 if g_Game_IsClient
then
5807 MC_SEND_PlayerSettings
5808 else if gGameOn
and (gPlayer1
<> nil) then
5810 gPlayer1
.SetColor(gPlayer1Settings
.Color
);
5811 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5817 if Length(P
) > 3 then
5819 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5820 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5821 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5822 if g_Game_IsClient
then
5823 MC_SEND_PlayerSettings
5824 else if gGameOn
and (gPlayer2
<> nil) then
5826 gPlayer2
.SetColor(gPlayer2Settings
.Color
);
5827 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5833 if (Length(P
) > 1) then
5835 gPlayer1Settings
.Model
:= P
[1];
5836 if g_Game_IsClient
then
5837 MC_SEND_PlayerSettings
5838 else if gGameOn
and (gPlayer1
<> nil) then
5840 gPlayer1
.FActualModelName
:= gPlayer1Settings
.Model
;
5841 gPlayer1
.SetModel(gPlayer1Settings
.Model
);
5842 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5848 if (Length(P
) > 1) then
5850 gPlayer2Settings
.Model
:= P
[1];
5851 if g_Game_IsClient
then
5852 MC_SEND_PlayerSettings
5853 else if gGameOn
and (gPlayer2
<> nil) then
5855 gPlayer2
.FActualModelName
:= gPlayer2Settings
.Model
;
5856 gPlayer2
.SetModel(gPlayer2Settings
.Model
);
5857 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5863 // TODO: switch teams if in game or store this separately
5864 if (Length(P
) > 1) then
5866 team
:= ParseTeam(P
[1]);
5867 if team
= TEAM_NONE
then
5868 g_Console_Add('expected ''red'', ''blue'', 1 or 2')
5869 else if not gGameOn
and not g_Game_IsNet
then
5870 gPlayer1Settings
.Team
:= team
5872 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5877 // TODO: switch teams if in game or store this separately
5878 if (Length(P
) > 1) then
5880 team
:= ParseTeam(P
[1]);
5881 if team
= TEAM_NONE
then
5882 g_Console_Add('expected ''red'', ''blue'', 1 or 2')
5883 else if not gGameOn
and not g_Game_IsNet
then
5884 gPlayer2Settings
.Team
:= team
5886 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5892 procedure PrintHeapStats();
5896 hs
:= GetFPCHeapStatus();
5897 e_LogWriteLn ('v===== heap status =====v');
5898 e_LogWriteFln('max heap size = %d k', [hs
.MaxHeapSize
div 1024]);
5899 e_LogWriteFln('max heap used = %d k', [hs
.MaxHeapUsed
div 1024]);
5900 e_LogWriteFln('cur heap size = %d k', [hs
.CurrHeapSize
div 1024]);
5901 e_LogWriteFln('cur heap used = %d k', [hs
.CurrHeapUsed
div 1024]);
5902 e_LogWriteFln('cur heap free = %d k', [hs
.CurrHeapFree
div 1024]);
5903 e_LogWriteLn ('^=======================^');
5906 procedure DebugCommands(P
: SSArray
);
5913 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5914 if {gDebugMode}conIsCheatsEnabled
then
5916 cmd
:= LowerCase(P
[0]);
5917 if cmd
= 'd_window' then
5919 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
5920 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
5922 else if cmd
= 'd_sounds' then
5924 if (Length(P
) > 1) and
5925 ((P
[1] = '1') or (P
[1] = '0')) then
5926 g_Debug_Sounds
:= (P
[1][1] = '1');
5928 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
5930 else if cmd
= 'd_frames' then
5932 if (Length(P
) > 1) and
5933 ((P
[1] = '1') or (P
[1] = '0')) then
5934 g_Debug_Frames
:= (P
[1][1] = '1');
5936 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
5938 else if cmd
= 'd_winmsg' then
5940 if (Length(P
) > 1) and
5941 ((P
[1] = '1') or (P
[1] = '0')) then
5942 g_Debug_WinMsgs
:= (P
[1][1] = '1');
5944 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
5946 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
5948 if (Length(P
) > 1) and
5949 ((P
[1] = '1') or (P
[1] = '0')) then
5950 g_Debug_MonsterOff
:= (P
[1][1] = '1');
5952 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
5954 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
5956 if Length(P
) > 1 then
5958 '0': g_debug_BotAIOff
:= 0;
5959 '1': g_debug_BotAIOff
:= 1;
5960 '2': g_debug_BotAIOff
:= 2;
5961 '3': g_debug_BotAIOff
:= 3;
5964 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
5966 else if cmd
= 'd_monster' then
5968 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.alive
) and (not g_Game_IsNet
) then
5969 if Length(P
) < 2 then
5971 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
5972 g_Console_Add('ID | Name');
5973 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
5974 g_Console_Add(Format('%2d | %s', [b
, g_Mons_NameByTypeId(b
)]));
5975 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
5978 a
:= StrToIntDef(P
[1], 0);
5979 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5980 a
:= g_Mons_TypeIdByName(P
[1]);
5982 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5983 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
5986 with gPlayer1
.Obj
do
5988 mon
:= g_Monsters_Create(a
,
5989 X
+ Rect
.X
+ (Rect
.Width
div 2),
5990 Y
+ Rect
.Y
+ Rect
.Height
,
5991 gPlayer1
.Direction
, True);
5993 if (Length(P
) > 2) and (mon
<> nil) then
5995 if (CompareText(P
[2], 'normal') = 0) then mon
.MonsterBehaviour
:= BH_NORMAL
5996 else if (CompareText(P
[2], 'killer') = 0) then mon
.MonsterBehaviour
:= BH_KILLER
5997 else if (CompareText(P
[2], 'maniac') = 0) then mon
.MonsterBehaviour
:= BH_MANIAC
5998 else if (CompareText(P
[2], 'insane') = 0) then mon
.MonsterBehaviour
:= BH_INSANE
5999 else if (CompareText(P
[2], 'cannibal') = 0) then mon
.MonsterBehaviour
:= BH_CANNIBAL
6000 else if (CompareText(P
[2], 'good') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
6001 else if (CompareText(P
[2], 'friend') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
6002 else if (CompareText(P
[2], 'friendly') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
6003 else mon
.MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
6008 else if (cmd
= 'd_health') then
6010 if (Length(P
) > 1) and
6011 ((P
[1] = '1') or (P
[1] = '0')) then
6012 g_debug_HealthBar
:= (P
[1][1] = '1');
6014 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
6016 else if (cmd
= 'd_player') then
6018 if (Length(P
) > 1) and
6019 ((P
[1] = '1') or (P
[1] = '0')) then
6020 g_debug_Player
:= (P
[1][1] = '1');
6022 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
6024 else if (cmd
= 'd_mem') then
6030 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
6034 procedure GameCheats(P
: SSArray
);
6040 if (not gGameOn
) or (not conIsCheatsEnabled
) then
6042 g_Console_Add('not available');
6048 g_Console_Add('where is the player?!');
6051 cmd
:= LowerCase(P
[0]);
6055 plr
.GodMode
:= not plr
.GodMode
;
6056 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
6059 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
6060 if cmd
= 'give' then
6062 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
6063 for f
:= 1 to High(P
) do
6065 cmd
:= LowerCase(P
[f
]);
6066 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
6067 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
6068 if cmd
= 'exit' then
6070 if gTriggers
<> nil then
6072 for a
:= 0 to High(gTriggers
) do
6074 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
6076 g_Console_Add('player left the map');
6077 gExitByTrigger
:= True;
6078 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
6079 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
6087 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
6088 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
6089 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
6090 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
6091 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
6093 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
6094 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
6096 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
6097 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
6099 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
6100 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
6102 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
6103 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
6105 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
6106 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
6108 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
6109 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
6110 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
6112 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
6113 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
6114 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
6115 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
6116 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
6117 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
6119 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
6120 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
6121 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
6122 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
6123 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
6124 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
6126 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
6127 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
6129 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
6130 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
6132 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
6134 if cmd
= 'ammo' then
6136 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
6137 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
6138 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
6139 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
6140 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
6141 g_Console_Add('player got some ammo');
6145 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
6146 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
6148 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
6149 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
6151 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
6152 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
6154 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
6155 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
6157 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
6159 if cmd
= 'weapons' then
6161 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
6162 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
6163 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
6164 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
6165 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
6166 plr
.GiveItem(ITEM_WEAPON_BFG
);
6167 g_Console_Add('player got weapons');
6171 if cmd
= 'keys' then
6173 plr
.GiveItem(ITEM_KEY_RED
);
6174 plr
.GiveItem(ITEM_KEY_GREEN
);
6175 plr
.GiveItem(ITEM_KEY_BLUE
);
6176 g_Console_Add('player got all keys');
6180 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
6185 if cmd
= 'open' then
6187 g_Console_Add('player activated sesame');
6188 g_Triggers_OpenAll();
6195 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
6199 if cmd
= 'noclip' then
6202 g_Console_Add('wall hardeness adjusted');
6206 if cmd
= 'notarget' then
6208 plr
.NoTarget
:= not plr
.NoTarget
;
6209 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
6213 if cmd
= 'noreload' then
6215 plr
.NoReload
:= not plr
.NoReload
;
6216 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
6220 if cmd
= 'speedy' then
6222 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
6223 g_Console_Add('speed adjusted');
6227 if cmd
= 'jumpy' then
6229 VEL_JUMP
:= 30-VEL_JUMP
;
6230 g_Console_Add('jump height adjusted');
6234 if cmd
= 'automap' then
6236 gShowMap
:= not gShowMap
;
6237 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
6241 if cmd
= 'aimline' then
6243 gAimLine
:= not gAimLine
;
6244 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
6249 procedure GameCommands(P
: SSArray
);
6255 pl
: pTNetClient
= nil;
6263 cmd
:= LowerCase(P
[0]);
6265 if cmd
= 'pause' then
6267 if (g_ActiveWindow
= nil) then
6268 g_Game_Pause(not gPauseMain
);
6270 else if cmd
= 'endgame' then
6271 gExit
:= EXIT_SIMPLE
6272 else if cmd
= 'restart' then
6274 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
6276 if g_Game_IsClient
then
6278 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6283 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
6285 else if cmd
= 'kick' then
6287 if g_Game_IsServer
then
6289 if Length(P
) < 2 then
6291 g_Console_Add('kick <name>');
6296 g_Console_Add('kick <name>');
6300 if g_Game_IsNet
then
6301 pl
:= g_Net_Client_ByName(P
[1]);
6304 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6305 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
6306 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
6307 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
6308 g_Net_Slist_ServerPlayerLeaves();
6309 end else if gPlayers
<> nil then
6310 for a
:= Low(gPlayers
) to High(gPlayers
) do
6311 if gPlayers
[a
] <> nil then
6312 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
6314 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
6315 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
6317 gPlayers
[a
].Lives
:= 0;
6318 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
6319 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
6320 g_Player_Remove(gPlayers
[a
].UID
);
6321 g_Net_Slist_ServerPlayerLeaves();
6322 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
6326 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6328 else if cmd
= 'kick_id' then
6330 if g_Game_IsServer
and g_Game_IsNet
then
6332 if Length(P
) < 2 then
6334 g_Console_Add('kick_id <client ID>');
6339 g_Console_Add('kick_id <client ID>');
6343 a
:= StrToIntDef(P
[1], 0);
6344 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6346 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6348 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6349 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_KICK
);
6350 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
6351 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
6352 g_Net_Slist_ServerPlayerLeaves();
6356 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6358 else if cmd
= 'kick_pid' then
6360 if g_Game_IsServer
and g_Game_IsNet
then
6362 if Length(P
) < 2 then
6364 g_Console_Add('kick_pid <player ID>');
6369 g_Console_Add('kick_pid <player ID>');
6373 a
:= StrToIntDef(P
[1], 0);
6374 pl
:= g_Net_Client_ByPlayer(a
);
6375 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
6377 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6378 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
6379 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
6380 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
6381 g_Net_Slist_ServerPlayerLeaves();
6384 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6386 else if cmd
= 'ban' then
6388 if g_Game_IsServer
and g_Game_IsNet
then
6390 if Length(P
) < 2 then
6392 g_Console_Add('ban <name>');
6397 g_Console_Add('ban <name>');
6401 pl
:= g_Net_Client_ByName(P
[1]);
6404 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6405 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
6406 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
6407 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6408 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6409 g_Net_Slist_ServerPlayerLeaves();
6411 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6413 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6415 else if cmd
= 'ban_id' then
6417 if g_Game_IsServer
and g_Game_IsNet
then
6419 if Length(P
) < 2 then
6421 g_Console_Add('ban_id <client ID>');
6426 g_Console_Add('ban_id <client ID>');
6430 a
:= StrToIntDef(P
[1], 0);
6431 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6432 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6434 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6435 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
6436 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_TEMPBAN
);
6437 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6438 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6439 g_Net_Slist_ServerPlayerLeaves();
6442 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6444 else if cmd
= 'ban_pid' then
6446 if g_Game_IsServer
and g_Game_IsNet
then
6448 if Length(P
) < 2 then
6450 g_Console_Add('ban_pid <player ID>');
6455 g_Console_Add('ban_pid <player ID>');
6459 a
:= StrToIntDef(P
[1], 0);
6460 pl
:= g_Net_Client_ByPlayer(a
);
6461 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
6463 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6464 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
6465 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
6466 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6467 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6468 g_Net_Slist_ServerPlayerLeaves();
6471 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6473 else if cmd
= 'permban' then
6475 if g_Game_IsServer
and g_Game_IsNet
then
6477 if Length(P
) < 2 then
6479 g_Console_Add('permban <name>');
6484 g_Console_Add('permban <name>');
6488 pl
:= g_Net_Client_ByName(P
[1]);
6491 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6492 g_Net_BanHost(pl
^.Peer
^.address
.host
);
6493 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
6494 g_Net_SaveBanList();
6495 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6496 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6497 g_Net_Slist_ServerPlayerLeaves();
6499 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6501 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6503 else if cmd
= 'permban_id' then
6505 if g_Game_IsServer
and g_Game_IsNet
then
6507 if Length(P
) < 2 then
6509 g_Console_Add('permban_id <client ID>');
6514 g_Console_Add('permban_id <client ID>');
6518 a
:= StrToIntDef(P
[1], 0);
6519 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6520 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6522 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6523 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
6524 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_BAN
);
6525 g_Net_SaveBanList();
6526 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6527 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6528 g_Net_Slist_ServerPlayerLeaves();
6531 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6533 else if cmd
= 'permban_pid' then
6535 if g_Game_IsServer
and g_Game_IsNet
then
6537 if Length(P
) < 2 then
6539 g_Console_Add('permban_pid <player ID>');
6544 g_Console_Add('permban_pid <player ID>');
6548 a
:= StrToIntDef(P
[1], 0);
6549 pl
:= g_Net_Client_ByPlayer(a
);
6550 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
6552 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6553 g_Net_BanHost(pl
^.Peer
^.address
.host
);
6554 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
6555 g_Net_SaveBanList();
6556 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6557 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6558 g_Net_Slist_ServerPlayerLeaves();
6561 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6563 else if cmd
= 'permban_ip' then
6565 if g_Game_IsServer
and g_Game_IsNet
then
6567 if Length(P
) < 2 then
6569 g_Console_Add('permban_ip <IP address>');
6574 g_Console_Add('permban_ip <IP address>');
6578 g_Net_BanHost(P
[1]);
6579 g_Net_SaveBanList();
6580 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [P
[1]]));
6582 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6584 else if cmd
= 'unban' then
6586 if g_Game_IsServer
and g_Game_IsNet
then
6588 if Length(P
) < 2 then
6590 g_Console_Add('unban <IP Address>');
6595 g_Console_Add('unban <IP Address>');
6599 if g_Net_UnbanHost(P
[1]) then
6601 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
6602 g_Net_SaveBanList();
6604 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
6606 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6608 else if cmd
= 'clientlist' then
6610 if g_Game_IsServer
and g_Game_IsNet
then
6613 if NetClients
<> nil then
6614 for a
:= Low(NetClients
) to High(NetClients
) do
6615 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6617 plr
:= g_Player_Get(NetClients
[a
].Player
);
6618 if plr
= nil then continue
;
6620 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
6621 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
6624 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
6626 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6628 else if cmd
= 'connect' then
6630 if (NetMode
= NET_NONE
) then
6632 if Length(P
) < 2 then
6634 g_Console_Add('connect <IP> [port] [password]');
6639 g_Console_Add('connect <IP> [port] [password]');
6643 if Length(P
) > 2 then
6644 prt
:= StrToIntDef(P
[2], 25666)
6648 if Length(P
) > 3 then
6653 g_Game_StartClient(P
[1], prt
, pw
);
6656 else if cmd
= 'disconnect' then
6658 if (NetMode
= NET_CLIENT
) then
6661 else if cmd
= 'reconnect' then
6663 if (NetMode
= NET_SERVER
) then
6666 if (NetMode
= NET_CLIENT
) then
6669 gExit
:= EXIT_SIMPLE
;
6673 //TODO: Use last successful password to reconnect, instead of ''
6674 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
6676 else if (cmd
= 'addbot') or
6677 (cmd
= 'bot_add') then
6679 if Length(P
) > 2 then
6680 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2), StrToIntDef(P
[2], 100))
6681 else if Length(P
) > 1 then
6682 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
6684 g_Bot_Add(TEAM_NONE
, 2);
6686 else if cmd
= 'bot_addlist' then
6688 if Length(P
) > 1 then
6690 if Length(P
) = 2 then
6691 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
6692 else if Length(P
) = 3 then
6693 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1), StrToIntDef(P
[2], 100))
6695 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
6698 else if cmd
= 'bot_removeall' then
6700 else if cmd
= 'chat' then
6702 if g_Game_IsNet
then
6704 if Length(P
) > 1 then
6706 for a
:= 1 to High(P
) do
6707 chstr
:= chstr
+ P
[a
] + ' ';
6709 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6711 if Length(chstr
) < 1 then
6713 g_Console_Add('chat <text>');
6717 chstr
:= b_Text_Format(chstr
);
6718 if g_Game_IsClient
then
6719 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
6721 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
6724 g_Console_Add('chat <text>');
6726 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6728 else if cmd
= 'teamchat' then
6730 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
6732 if Length(P
) > 1 then
6734 for a
:= 1 to High(P
) do
6735 chstr
:= chstr
+ P
[a
] + ' ';
6737 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6739 if Length(chstr
) < 1 then
6741 g_Console_Add('teamchat <text>');
6745 chstr
:= b_Text_Format(chstr
);
6746 if g_Game_IsClient
then
6747 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
6749 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
6750 gPlayer1Settings
.Team
);
6753 g_Console_Add('teamchat <text>');
6755 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6757 else if cmd
= 'game' then
6759 if gGameSettings
.GameType
<> GT_NONE
then
6761 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6764 if Length(P
) = 1 then
6766 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
6769 // game not started yet, load fist map from some wad
6771 s
:= addWadExtension(P
[1]);
6772 found
:= e_FindResource(AllMapDirs
, s
);
6776 P
[1] := ExpandFileName(P
[1]);
6777 // if map not choosed then set first map
6778 if Length(P
) < 3 then
6781 P
[2] := g_Game_GetFirstMap(P
[1]);
6784 s
:= P
[1] + ':\' + UpperCase(P
[2]);
6786 if g_Map_Exist(s
) then
6790 with gGameSettings
do
6792 Options
:= gsGameFlags
;
6793 GameMode
:= g_Game_TextToMode(gsGameMode
);
6794 if gSwitchGameMode
<> GM_NONE
then
6795 GameMode
:= gSwitchGameMode
;
6796 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6797 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6799 if Length(P
) >= 4 then
6800 b
:= StrToIntDef(P
[3], 1);
6801 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
6802 GoalLimit
, MaxLives
, Options
, b
);
6807 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6809 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[2]), P
[1]]));
6811 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6813 else if cmd
= 'host' then
6815 if gGameSettings
.GameType
<> GT_NONE
then
6817 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6820 if Length(P
) < 4 then
6822 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
6825 if not StrToIp(P
[1], listen
) then
6827 prt
:= StrToIntDef(P
[2], 25666);
6829 s
:= addWadExtension(P
[3]);
6830 found
:= e_FindResource(AllMapDirs
, s
);
6834 // get first map in wad, if not specified
6835 if Length(P
) < 5 then
6838 P
[4] := g_Game_GetFirstMap(P
[1]);
6840 s
:= P
[3] + ':\' + UpperCase(P
[4]);
6841 if g_Map_Exist(s
) then
6845 with gGameSettings
do
6847 Options
:= gsGameFlags
;
6848 GameMode
:= g_Game_TextToMode(gsGameMode
);
6849 if gSwitchGameMode
<> GM_NONE
then GameMode
:= gSwitchGameMode
;
6850 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6851 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6853 if Length(P
) >= 6 then
6854 b
:= StrToIntDef(P
[5], 0);
6855 g_Game_StartServer(s
, GameMode
, TimeLimit
, GoalLimit
, MaxLives
, Options
, b
, listen
, prt
)
6861 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
6863 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[4]), P
[3]]))
6868 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]))
6871 else if cmd
= 'map' then
6873 if Length(P
) = 1 then
6875 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6877 g_Console_Add(cmd
+ ' <MAP>');
6878 g_Console_Add(cmd
+ ' <WAD> [MAP]')
6882 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
6887 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6889 if Length(P
) < 3 then
6891 // first param is map or wad
6892 s
:= UpperCase(P
[1]);
6893 if g_Map_Exist(gGameSettings
.WAD
+ ':\' + s
) then
6895 gExitByTrigger
:= False;
6898 // already in game, finish current map
6900 gExit
:= EXIT_ENDLEVELCUSTOM
;
6904 // intermission, so change map immediately
6911 found
:= e_FindResource(AllMapDirs
, s
);
6913 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, 'WAD ' + P
[1]]));
6916 // no such map, found wad
6919 P
[1] := ExpandFileName(pw
);
6920 P
[2] := g_Game_GetFirstMap(P
[1]);
6921 s
:= P
[1] + ':\' + P
[2];
6922 if g_Map_Exist(s
) then
6924 gExitByTrigger
:= False;
6927 // already in game, finish current map
6929 gExit
:= EXIT_ENDLEVELCUSTOM
6933 // intermission, so change map immediately
6940 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6942 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
6947 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
6953 s
:= addWadExtension(P
[1]);
6954 found
:= e_FindResource(AllMapDirs
, s
);
6958 P
[2] := UpperCase(P
[2]);
6959 s
:= P
[1] + ':\' + P
[2];
6960 if g_Map_Exist(s
) then
6962 gExitByTrigger
:= False;
6966 gExit
:= EXIT_ENDLEVELCUSTOM
6975 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
6980 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
6986 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
6990 else if cmd
= 'nextmap' then
6992 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
6994 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6999 if Length(P
) = 1 then
7001 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
7003 g_Console_Add(cmd
+ ' <MAP>');
7004 g_Console_Add(cmd
+ ' <WAD> [MAP]');
7009 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
7015 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
7017 if Length(P
) < 3 then
7019 // first param is map or wad
7020 s
:= UpperCase(P
[1]);
7021 if g_Map_Exist(gGameSettings
.WAD
+ ':\' + s
) then
7024 gExitByTrigger
:= False;
7030 // no such map, found wad
7031 pw
:= addWadExtension(P
[1]);
7032 found
:= e_FindResource(MapDirs
, pw
);
7034 found
:= e_FindResource(WadDirs
, pw
);
7036 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
7039 // map not specified, select first map
7041 P
[2] := g_Game_GetFirstMap(P
[1]);
7042 s
:= P
[1] + ':\' + P
[2];
7043 if g_Map_Exist(s
) then
7045 gExitByTrigger
:= False;
7052 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
7054 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
7059 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
7065 // specified two params wad + map
7066 pw
:= addWadExtension(P
[1]);
7067 found
:= e_FindResource(MapDirs
, pw
);
7069 found
:= e_FindResource(MapDirs
, pw
);
7073 P
[2] := UpperCase(P
[2]);
7074 s
:= P
[1] + ':\' + P
[2];
7075 if g_Map_Exist(s
) then
7077 gExitByTrigger
:= False;
7083 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
7088 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
7094 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
7099 if gNextMap
= '' then
7100 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
7102 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]))
7106 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
7110 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
7114 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
7116 gExitByTrigger
:= False;
7117 // next map not specified, try to find trigger EXIT
7118 if (gNextMap
= '') and (gTriggers
<> nil) then
7120 for a
:= 0 to High(gTriggers
) do
7122 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
7124 gExitByTrigger
:= True;
7125 //gNextMap := gTriggers[a].Data.MapName;
7126 gNextMap
:= gTriggers
[a
].tgcMap
;
7131 if gNextMap
= '' then
7132 gNextMap
:= g_Game_GetNextMap();
7133 if not isWadPath(gNextMap
) then
7134 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
7137 if g_Map_Exist(s
) then
7138 gExit
:= EXIT_ENDLEVELCUSTOM
7140 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]))
7144 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
7148 else if (cmd
= 'event') then
7150 if (Length(P
) <= 1) then
7152 for a
:= 0 to High(gEvents
) do
7153 if gEvents
[a
].Command
= '' then
7154 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
7156 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
7159 if (Length(P
) = 2) then
7161 for a
:= 0 to High(gEvents
) do
7162 if gEvents
[a
].Name
= P
[1] then
7163 if gEvents
[a
].Command
= '' then
7164 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
7166 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
7169 for a
:= 0 to High(gEvents
) do
7170 if gEvents
[a
].Name
= P
[1] then
7172 gEvents
[a
].Command
:= '';
7173 for b
:= 2 to High(P
) do
7174 if Pos(' ', P
[b
]) = 0 then
7175 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
7177 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
7178 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
7182 else if cmd
= 'suicide' then
7186 if g_Game_IsClient
then
7187 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
7190 if gPlayer1
<> nil then
7191 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
7192 if gPlayer2
<> nil then
7193 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
7197 else if cmd
= 'screenshot' then
7201 else if (cmd
= 'weapnext') or (cmd
= 'weapprev') then
7203 a
:= 1 - (ord(cmd
[5]) - ord('n'));
7205 gWeaponAction
[0, WP_PREV
] := True;
7207 gWeaponAction
[0, WP_NEXT
] := True;
7209 else if cmd
= 'weapon' then
7211 if Length(p
) = 2 then
7213 a
:= WP_FIRST
+ StrToInt(p
[1]) - 1;
7214 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
7215 gSelectWeapon
[0, a
] := True
7218 else if (cmd
= 'p1_weapnext') or (cmd
= 'p1_weapprev')
7219 or (cmd
= 'p2_weapnext') or (cmd
= 'p2_weapprev') then
7221 a
:= 1 - (ord(cmd
[8]) - ord('n'));
7222 b
:= ord(cmd
[2]) - ord('1');
7224 gWeaponAction
[b
, WP_PREV
] := True;
7226 gWeaponAction
[b
, WP_NEXT
] := True;
7228 else if (cmd
= 'p1_weapon') or (cmd
= 'p2_weapon') then
7230 if Length(p
) = 2 then
7232 a
:= WP_FIRST
+ StrToInt(p
[1]) - 1;
7233 b
:= ord(cmd
[2]) - ord('1');
7234 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
7235 gSelectWeapon
[b
, a
] := True
7238 // Êîìàíäû Ñâîåé èãðû:
7239 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
7241 if cmd
= 'bot_addred' then
7243 if Length(P
) > 1 then
7244 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
7246 g_Bot_Add(TEAM_RED
, 2);
7248 else if cmd
= 'bot_addblue' then
7250 if Length(P
) > 1 then
7251 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
7253 g_Bot_Add(TEAM_BLUE
, 2);
7255 else if cmd
= 'spectate' then
7261 else if cmd
= 'say' then
7263 if g_Game_IsServer
and g_Game_IsNet
then
7265 if Length(P
) > 1 then
7268 for a
:= 1 to High(P
) do
7269 chstr
:= chstr
+ P
[a
] + ' ';
7271 if Length(chstr
) > 200 then SetLength(chstr
, 200);
7273 if Length(chstr
) < 1 then
7275 g_Console_Add('say <text>');
7279 chstr
:= b_Text_Format(chstr
);
7280 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
7282 else g_Console_Add('say <text>');
7284 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
7286 else if cmd
= 'tell' then
7288 if g_Game_IsServer
and g_Game_IsNet
then
7290 if (Length(P
) > 2) and (P
[1] <> '') then
7293 for a
:= 2 to High(P
) do
7294 chstr
:= chstr
+ P
[a
] + ' ';
7296 if Length(chstr
) > 200 then SetLength(chstr
, 200);
7298 if Length(chstr
) < 1 then
7300 g_Console_Add('tell <playername> <text>');
7304 pl
:= g_Net_Client_ByName(P
[1]);
7306 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
7308 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
7310 else g_Console_Add('tell <playername> <text>');
7312 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
7314 else if cmd
= 'centerprint' then
7316 if (Length(P
) > 2) and (P
[1] <> '') then
7319 for a
:= 2 to High(P
) do
7320 chstr
:= chstr
+ P
[a
] + ' ';
7322 if Length(chstr
) > 200 then SetLength(chstr
, 200);
7324 if Length(chstr
) < 1 then
7326 g_Console_Add('centerprint <timeout> <text>');
7330 a
:= StrToIntDef(P
[1], 100);
7331 chstr
:= b_Text_Format(chstr
);
7332 g_Game_Message(chstr
, a
);
7333 if g_Game_IsNet
and g_Game_IsServer
then
7334 MH_SEND_GameEvent(NET_EV_BIGTEXT
, a
, chstr
);
7336 else g_Console_Add('centerprint <timeout> <text>');
7338 else if (cmd
= 'overtime') and not g_Game_IsClient
then
7340 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
7342 // Äîïîëíèòåëüíîå âðåìÿ:
7343 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
7345 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
7346 [gGameSettings
.TimeLimit
div 3600,
7347 (gGameSettings
.TimeLimit
div 60) mod 60,
7348 gGameSettings
.TimeLimit
mod 60]));
7349 if g_Game_IsNet
then MH_SEND_GameSettings
;
7351 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
7353 if (Length(P
) <= 1) then
7354 g_Console_Add('rcon_password <password>')
7356 MC_SEND_RCONPassword(P
[1]);
7358 else if cmd
= 'rcon' then
7360 if g_Game_IsClient
then
7362 if Length(P
) > 1 then
7365 for a
:= 1 to High(P
) do
7366 chstr
:= chstr
+ P
[a
] + ' ';
7368 if Length(chstr
) > 200 then SetLength(chstr
, 200);
7370 if Length(chstr
) < 1 then
7372 g_Console_Add('rcon <command>');
7376 MC_SEND_RCONCommand(chstr
);
7378 else g_Console_Add('rcon <command>');
7381 else if cmd
= 'ready' then
7383 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
7384 gLMSRespawnTime
:= gTime
+ 100;
7386 else if (cmd
= 'callvote') and g_Game_IsNet
then
7388 if Length(P
) > 1 then
7391 for a
:= 1 to High(P
) do begin
7392 if a
> 1 then chstr
:= chstr
+ ' ';
7393 chstr
:= chstr
+ P
[a
];
7396 if Length(chstr
) > 200 then SetLength(chstr
, 200);
7398 if Length(chstr
) < 1 then
7400 g_Console_Add('callvote <command>');
7404 if g_Game_IsClient
then
7405 MC_SEND_Vote(True, chstr
)
7407 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
7408 g_Console_Process('vote', True);
7411 g_Console_Add('callvote <command>');
7413 else if (cmd
= 'vote') and g_Game_IsNet
then
7415 if g_Game_IsClient
then
7417 else if gVoteInProgress
then
7419 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7420 a
:= Floor((NetClientCount
+1)/2.0) + 1
7422 a
:= Floor(NetClientCount
/2.0) + 1;
7427 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
7428 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
7434 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
7435 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
7443 procedure SystemCommands(P
: SSArray
);
7447 cmd
:= LowerCase(P
[0]);
7456 gRC_Width
:= Max(1, gRC_Width
);
7457 gRC_Height
:= Max(1, gRC_Height
);
7458 gBPP
:= Max(1, gBPP
);
7459 if sys_SetDisplayMode(gRC_Width
, gRC_Height
, gBPP
, gRC_FullScreen
, gRC_Maximized
) = True then
7460 e_LogWriteln('resolution changed')
7462 e_LogWriteln('resolution not changed');
7463 sys_EnableVSync(gVSync
);
7467 if Length(p
) = 2 then
7469 gMaxFPS
:= StrToIntDef(p
[1], gMaxFPS
);
7471 gFrameTime
:= 1000 div gMaxFPS
7475 e_LogWritefln('r_maxfps %d', [gMaxFPS
]);
7479 if Length(p
) = 2 then
7481 gAskLanguage
:= true;
7482 gLanguage
:= LANGUAGE_ENGLISH
;
7483 case LowerCase(p
[1]) of
7486 gAskLanguage
:= false;
7487 gLanguage
:= LANGUAGE_ENGLISH
;
7491 gAskLanguage
:= false;
7492 gLanguage
:= LANGUAGE_RUSSIAN
;
7496 gAskLanguage
:= true;
7497 gLanguage
:= LANGUAGE_ENGLISH
;
7500 g_Language_Set(gLanguage
);
7504 e_LogWritefln('usage: %s <English|Russian|Ask>', [cmd
]);
7510 procedure g_TakeScreenShot(Filename
: string = '');
7511 var s
: TStream
; t
: TDateTime
; dir
, date
, name
: String;
7513 if e_NoGraphics
then Exit
;
7515 dir
:= e_GetWriteableDir(ScreenshotDirs
);
7517 if Filename
= '' then
7520 DateTimeToString(date
, 'yyyy-mm-dd-hh-nn-ss', t
);
7521 Filename
:= 'screenshot-' + date
;
7524 name
:= e_CatPath(dir
, Filename
+ '.png');
7525 s
:= createDiskFile(name
);
7527 e_MakeScreenshot(s
, gScreenWidth
, gScreenHeight
);
7529 g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [name
]))
7531 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_WRITE
], [name
]));
7536 g_Console_Add('oh shit, i can''t create screenshot!')
7540 procedure g_Game_InGameMenu(Show
: Boolean);
7542 if (g_ActiveWindow
= nil) and Show
then
7544 if gGameSettings
.GameType
= GT_SINGLE
then
7545 g_GUI_ShowWindow('GameSingleMenu')
7548 if g_Game_IsClient
then
7549 g_GUI_ShowWindow('GameClientMenu')
7551 if g_Game_IsNet
then
7552 g_GUI_ShowWindow('GameServerMenu')
7554 g_GUI_ShowWindow('GameCustomMenu');
7556 g_Sound_PlayEx('MENU_OPEN');
7558 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7559 if (not g_Game_IsNet
) then
7563 if (g_ActiveWindow
<> nil) and (not Show
) then
7565 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7566 if (not g_Game_IsNet
) then
7567 g_Game_Pause(False);
7571 procedure g_Game_Pause (Enable
: Boolean);
7575 if not gGameOn
then exit
;
7577 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
7580 gPauseMain
:= Enable
;
7582 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
7585 procedure g_Game_HolmesPause (Enable
: Boolean);
7589 if not gGameOn
then exit
;
7590 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
7593 gPauseHolmes
:= Enable
;
7595 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
7598 procedure g_Game_PauseAllSounds(Enable
: Boolean);
7603 if gTriggers
<> nil then
7604 for i
:= 0 to High(gTriggers
) do
7605 with gTriggers
[i
] do
7606 if (TriggerType
= TRIGGER_SOUND
) and
7608 Sound
.IsPlaying() then
7610 Sound
.Pause(Enable
);
7614 if gPlayers
<> nil then
7615 for i
:= 0 to High(gPlayers
) do
7616 if gPlayers
[i
] <> nil then
7617 gPlayers
[i
].PauseSounds(Enable
);
7620 if gMusic
<> nil then
7621 gMusic
.Pause(Enable
);
7624 procedure g_Game_StopAllSounds(all
: Boolean);
7628 if gTriggers
<> nil then
7629 for i
:= 0 to High(gTriggers
) do
7630 with gTriggers
[i
] do
7631 if (TriggerType
= TRIGGER_SOUND
) and
7635 if gMusic
<> nil then
7642 procedure g_Game_UpdateTriggerSounds
;
7645 if gTriggers
<> nil then
7646 for i
:= 0 to High(gTriggers
) do
7647 with gTriggers
[i
] do
7648 if (TriggerType
= TRIGGER_SOUND
) and (Sound
<> nil) and tgcLocal
and Sound
.IsPlaying() then
7649 Sound
.SetCoordsRect(X
, Y
, Width
, Height
, tgcVolume
/ 255.0)
7652 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
7655 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
7660 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
7665 if gSpectMode
<> SPECT_PLAYERS
then
7667 if gSpectPID1
= UID
then
7672 if gSpectViewTwo
and (gSpectPID2
= UID
) then
7679 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
7684 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
7689 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
7694 if gSpectMode
<> SPECT_PLAYERS
then
7696 Pl
:= g_Player_Get(gSpectPID1
);
7697 if (Pl
<> nil) and (Pl
.Team
= Team
) then
7702 if gSpectViewTwo
then
7704 Pl
:= g_Player_Get(gSpectPID2
);
7705 if (Pl
<> nil) and (Pl
.Team
= Team
) then
7713 procedure g_Game_Message(Msg
: string; Time
: Word);
7715 MessageLineLength
:= (gScreenWidth
- 204) div e_CharFont_GetMaxWidth(gMenuFont
);
7716 MessageText
:= b_Text_Wrap(b_Text_Format(Msg
), MessageLineLength
);
7717 MessageTime
:= Time
;
7720 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
7722 punct
: Array[0..13] of String =
7723 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
7729 function IsPunctuation(S
: String): Boolean;
7734 if Length(S
) <> 1 then
7736 for i
:= Low(punct
) to High(punct
) do
7737 if S
= punct
[i
] then
7743 function FilterPunctuation(S
: String): String;
7747 for i
:= Low(punct
) to High(punct
) do
7748 S
:= StringReplace(S
, punct
[i
], ' ', [rfReplaceAll
]);
7754 if gUseChatSounds
and Taunt
and (gChatSounds
<> nil) and (Pos(': ', Text) > 0) then
7756 // remove player name
7757 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
7758 // for FullWord check
7759 Text := toLowerCase1251(' ' + Text + ' ');
7760 fpText
:= FilterPunctuation(Text);
7762 for i
:= 0 to Length(gChatSounds
) - 1 do
7765 for j
:= 0 to Length(gChatSounds
[i
].Tags
) - 1 do
7767 if gChatSounds
[i
].FullWord
and (not IsPunctuation(gChatSounds
[i
].Tags
[j
])) then
7768 ok
:= Pos(' ' + gChatSounds
[i
].Tags
[j
] + ' ', fpText
) > 0
7770 ok
:= Pos(gChatSounds
[i
].Tags
[j
], Text) > 0;
7776 gChatSounds
[i
].Sound
.Play();
7782 g_Sound_PlayEx('SOUND_GAME_RADIO');
7785 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
7794 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
7798 if goodsnd
[a
].IsPlaying() then
7801 goodsnd
[Random(4)].Play();
7804 procedure g_Game_Announce_KillCombo(Param
: Integer);
7811 UID
:= Param
and $FFFF;
7816 Pl
:= g_Player_Get(UID
);
7825 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
7829 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
7833 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
7837 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
7845 if not g_Game_IsWatchedPlayer(UID
) then
7848 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
7852 if killsnd
[n
].IsPlaying() then
7857 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
7865 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
7869 if hahasnd
[a
].IsPlaying() then
7872 hahasnd
[Random(3)].Play();
7875 procedure g_Game_StartVote(Command
, Initiator
: string);
7879 if not gVotesEnabled
then Exit
;
7880 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7881 if gVoteInProgress
or gVotePassed
then
7883 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
7884 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
7887 gVoteInProgress
:= True;
7888 gVotePassed
:= False;
7889 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
7892 gVoteCommand
:= Command
;
7894 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7895 Need
:= Floor((NetClientCount
+1)/2.0)+1
7897 Need
:= Floor(NetClientCount
/2.0)+1;
7898 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
7899 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
7902 procedure g_Game_CheckVote
;
7906 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7907 if not gVoteInProgress
then Exit
;
7909 if (gTime
>= gVoteTimer
) then
7911 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7912 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7914 Need
:= Floor(NetClientCount
/2.0) + 1;
7915 if gVoteCount
>= Need
then
7917 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7918 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7919 gVotePassed
:= True;
7920 gVoteCmdTimer
:= gTime
+ 5000;
7924 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
7925 MH_SEND_VoteEvent(NET_VE_FAILED
);
7927 if NetClients
<> nil then
7928 for I
:= Low(NetClients
) to High(NetClients
) do
7929 if NetClients
[i
].Used
then
7930 NetClients
[i
].Voted
:= False;
7931 gVoteInProgress
:= False;
7937 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7938 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7940 Need
:= Floor(NetClientCount
/2.0) + 1;
7941 if gVoteCount
>= Need
then
7943 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7944 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7945 gVoteInProgress
:= False;
7946 gVotePassed
:= True;
7947 gVoteCmdTimer
:= gTime
+ 5000;
7950 if NetClients
<> nil then
7951 for I
:= Low(NetClients
) to High(NetClients
) do
7952 if NetClients
[i
].Used
then
7953 NetClients
[i
].Voted
:= False;
7958 procedure g_Game_LoadMapList(FileName
: string);
7966 if not FileExists(FileName
) then Exit
;
7968 AssignFile(ListFile
, FileName
);
7970 while not EOF(ListFile
) do
7972 ReadLn(ListFile
, s
);
7975 if s
= '' then Continue
;
7977 SetLength(MapList
, Length(MapList
)+1);
7978 MapList
[High(MapList
)] := s
;
7980 CloseFile(ListFile
);
7983 procedure g_Game_SetDebugMode();
7986 // ×èòû (äàæå â ñâîåé èãðå):
7990 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
7994 if Length(LoadingStat
.Msgs
) = 0 then
8000 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
8001 if NextMsg
= Length(Msgs
) then
8003 for i
:= 0 to High(Msgs
)-1 do
8004 Msgs
[i
] := Msgs
[i
+1];
8012 Msgs
[NextMsg
-1] := Text;
8016 PBarWasHere
:= false;
8019 g_ActiveWindow
:= nil;
8021 ProcessLoading(true);
8024 procedure g_Game_StepLoading(Value
: Integer = -1);
8035 if (ShowCount
> LOADING_SHOW_STEP
) or (Value
> -1) then
8043 procedure g_Game_ClearLoading();
8052 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
8053 if len
< 1 then len
:= 1;
8054 SetLength(Msgs
, len
);
8055 for len
:= Low(Msgs
) to High(Msgs
) do
8058 PBarWasHere
:= false;
8062 procedure Parse_Params(var pars
: TParamStrValues
);
8069 while i
<= ParamCount
do
8072 if (Length(s
) > 1) and (s
[1] = '-') then
8074 if (Length(s
) > 2) and (s
[2] = '-') then
8075 begin // Îäèíî÷íûé ïàðàìåòð
8076 SetLength(pars
, Length(pars
) + 1);
8077 with pars
[High(pars
)] do
8079 Name
:= LowerCase(s
);
8084 if (i
< ParamCount
) then
8085 begin // Ïàðàìåòð ñî çíà÷åíèåì
8087 SetLength(pars
, Length(pars
) + 1);
8088 with pars
[High(pars
)] do
8090 Name
:= LowerCase(s
);
8091 Value
:= LowerCase(ParamStr(i
));
8100 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
8105 for i
:= 0 to High(pars
) do
8106 if pars
[i
].Name
= aName
then
8108 Result
:= pars
[i
].Value
;
8113 procedure g_Game_Process_Params();
8115 pars
: TParamStrValues
;
8118 LimT
, LimS
: Integer;
8129 s
:= Find_Param_Value(pars
, '--debug');
8132 g_Game_SetDebugMode();
8133 s
:= Find_Param_Value(pars
, '--netdump');
8138 // Connect when game loads
8139 ip
:= Find_Param_Value(pars
, '-connect');
8143 s
:= Find_Param_Value(pars
, '-port');
8144 if (s
= '') or not TryStrToInt(s
, Port
) then
8147 s
:= Find_Param_Value(pars
, '-pw');
8149 g_Game_StartClient(ip
, Port
, s
);
8153 s
:= LowerCase(Find_Param_Value(pars
, '-dbg-mainwad'));
8156 gDefaultMegawadStart
:= s
;
8159 if (Find_Param_Value(pars
, '--dbg-mainwad-restore') <> '') or
8160 (Find_Param_Value(pars
, '--dbg-mainwad-default') <> '') then
8162 gDefaultMegawadStart
:= DF_Default_Megawad_Start
;
8165 // Start map when game loads:
8166 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
8167 if isWadPath(map
) then
8170 s
:= Find_Param_Value(pars
, '-gm');
8171 GMode
:= g_Game_TextToMode(s
);
8172 if GMode
= GM_NONE
then GMode
:= GM_DM
;
8173 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
8176 s
:= Find_Param_Value(pars
, '-limt');
8177 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
8183 s
:= Find_Param_Value(pars
, '-lims');
8184 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
8190 s
:= Find_Param_Value(pars
, '-lives');
8191 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
8197 s
:= Find_Param_Value(pars
, '-opt');
8201 Opt
:= StrToIntDef(s
, 0);
8204 s
:= Find_Param_Value(pars
, '--close');
8208 // Override map to test:
8209 s
:= LowerCase(Find_Param_Value(pars
, '-testmap'));
8212 if e_IsValidResourceName(s
) then
8213 e_FindResource(AllMapDirs
, s
);
8214 gTestMap
:= ExpandFileName(s
);
8217 // Delete test map after play:
8218 s
:= Find_Param_Value(pars
, '--testdelete');
8221 //gMapToDelete := MapsDir + map;
8222 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType
.Fatal
);
8226 // Delete temporary WAD after play:
8227 s
:= Find_Param_Value(pars
, '--tempdelete');
8228 if (s
<> '') and (gTestMap
<> '') then
8230 gMapToDelete
:= gTestMap
;
8231 gTempDelete
:= True;
8234 // Number of players:
8235 s
:= Find_Param_Value(pars
, '-pl');
8237 n
:= DEFAULT_PLAYERS
8239 n
:= StrToIntDef(s
, DEFAULT_PLAYERS
);
8242 s
:= Find_Param_Value(pars
, '-port');
8243 if (s
= '') or not TryStrToInt(s
, Port
) then
8244 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
8246 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
8249 // Execute script when game loads:
8250 s
:= Find_Param_Value(pars
, '-exec');
8253 // if not isWadPath(s) then
8254 // s := GameDir + '/' + s;
8259 if IOResult
<> 0 then
8261 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
8262 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
8266 e_WriteLog('Executing script: ' + s
, TMsgType
.Notify
);
8267 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
8272 if IOResult
<> 0 then
8274 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
8275 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
8279 if Pos('#', s
) <> 1 then // script comment
8280 g_Console_Process(s
, True);
8291 conRegVar('pf_draw_frame', @g_profile_frame_draw
, 'draw frame rendering profiles', 'render profiles');
8292 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
8293 conRegVar('pf_coldet', @g_profile_collision
, 'draw collision detection profiles', 'coldet profiles');
8294 conRegVar('pf_los', @g_profile_los
, 'draw monster LOS profiles', 'monster LOS profiles');
8296 conRegVar('r_sq_draw', @gdbg_map_use_accel_render
, 'accelerated spatial queries in rendering', 'accelerated rendering');
8297 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet
, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
8298 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel
, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
8299 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace
, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
8301 conRegVar('pr_enabled', @gpart_dbg_enabled
, 'enable/disable particles', 'particles');
8302 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled
, 'enable/disable particle physics', 'particle physics');
8304 conRegVar('los_enabled', @gmon_dbg_los_enabled
, 'enable/disable monster LOS calculations', 'monster LOS', true);
8305 conRegVar('mon_think', @gmon_debug_think
, 'enable/disable monster thinking', 'monster thinking', true);
8307 {$IFDEF ENABLE_HOLMES}
8308 conRegVar('dbg_holmes', @g_holmes_enabled
, 'enable/disable Holmes', 'Holmes', true);
8311 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds
, 'ignore level bounds', '', false);
8313 conRegVar('r_scale', @g_dbg_scale
, 0.01, 100.0, 'render scale', '', false);
8314 conRegVar('r_resolution_scale', @r_pixel_scale
, 0.01, 100.0, 'upscale factor', '', false);
8316 conRegVar('light_enabled', @gwin_k8_enable_light_experiments
, 'enable/disable dynamic lighting', 'lighting');
8317 conRegVar('light_player_halo', @g_playerLight
, 'enable/disable player halo', 'player light halo');
8319 conRegVar('r_smallmap_align_h', @r_smallmap_h
, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
8320 conRegVar('r_smallmap_align_v', @r_smallmap_v
, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');
8322 conRegVar('r_showfps', @gShowFPS
, 'draw fps counter', 'draw fps counter');
8323 conRegVar('r_showtime', @gShowTime
, 'show game time', 'show game time');
8324 conRegVar('r_showping', @gShowPing
, 'show ping', 'show ping');
8325 conRegVar('r_showscore', @gShowGoals
, 'show score', 'show score');
8326 conRegVar('r_showkillmsg', @gShowKillMsg
, 'show kill log', 'show kill log');
8327 conRegVar('r_showlives', @gShowLives
, 'show lives', 'show lives');
8328 conRegVar('r_showspect', @gSpectHUD
, 'show spectator hud', 'show spectator hud');
8329 conRegVar('r_showstat', @gShowStat
, 'show stats', 'show stats');
8330 conRegVar('r_showpids', @gShowPIDs
, 'show PIDs', 'show PIDs');