3 {$INCLUDE ../shared/a_modes.inc}
30 I_ARRAY_PANEL_DOOR_OPEN
,
31 I_ARRAY_PANEL_DOOR_CLOSE
,
36 I_ARRAY_PANEL_LIFT_UP
,
37 I_ARRAY_PANEL_LIFT_DOWN
,
38 I_ARRAY_PANEL_LIFT_LEFT
,
39 I_ARRAY_PANEL_LIFT_RIGHT
,
40 I_ARRAY_PANEL_BLOCKMON
,
48 I_ARRAY_ITEM_LARGE_MEDKIT
,
49 I_ARRAY_ITEM_BLACK_MEDKIT
,
50 I_ARRAY_ITEM_GREEN_ARMOR
,
51 I_ARRAY_ITEM_BLUE_ARMOR
,
52 I_ARRAY_ITEM_BLUE_SPHERE
,
53 I_ARRAY_ITEM_MEGASPHERE
,
54 I_ARRAY_ITEM_HAZ_SUIT
,
56 I_ARRAY_ITEM_INVULNERABILITY
,
57 I_ARRAY_ITEM_CHAINSAW
,
59 I_ARRAY_ITEM_DB_SHOTGUN
,
60 I_ARRAY_ITEM_CHAINGUN
,
61 I_ARRAY_ITEM_ROCKET_LAUNCHER
,
62 I_ARRAY_ITEM_PLASMA_RIFLE
,
64 I_ARRAY_ITEM_SUPER_MINIGUN
,
65 I_ARRAY_ITEM_FLAMETHROWER
,
67 I_ARRAY_ITEM_AMMO_BOX
,
68 I_ARRAY_ITEM_4_SHELLS
,
69 I_ARRAY_ITEM_25_SHELLS
,
70 I_ARRAY_ITEM_1_ROCKET
,
71 I_ARRAY_ITEM_ROCKET_BOX
,
73 I_ARRAY_ITEM_LARGE_CELL
,
75 I_ARRAY_ITEM_BACKPACK
,
77 I_ARRAY_ITEM_KEY_GREEN
,
78 I_ARRAY_ITEM_KEY_BLUE
,
103 I_ARRAY_MON_SERGEANT
,
106 I_ARRAY_MON_HELL_BARON
,
107 I_ARRAY_MON_HELL_KNIGHT
,
108 I_ARRAY_MON_CACODEMON
,
109 I_ARRAY_MON_LOST_SOUL
,
110 I_ARRAY_MON_PAIN_ELEMENTAL
,
111 I_ARRAY_MON_MASTERMIND
,
112 I_ARRAY_MON_ARACHNATRON
,
113 I_ARRAY_MON_MANCUBUS
,
114 I_ARRAY_MON_REVENANT
,
115 I_ARRAY_MON_ARCHVILE
,
119 I_ARRAY_MON_PRIKOLIST
,
121 I_ARRAY_AREA_PLAYER_ONE
,
122 I_ARRAY_AREA_PLAYER_TWO
,
124 I_ARRAY_AREA_FLAG_RED
,
125 I_ARRAY_AREA_FLAG_BLUE
,
126 I_ARRAY_AREA_FLAG_DOM
,
127 I_ARRAY_AREA_TEAM_RED
,
128 I_ARRAY_AREA_TEAM_BLUE
,
132 I_ARRAY_TR_DOOR_OPEN
,
133 I_ARRAY_TR_DOOR_CLOSE
,
134 I_ARRAY_TR_DOOR_SWITCH
,
135 I_ARRAY_TR_DOOR_5_SEC
,
136 I_ARRAY_TR_TRAP_CLOSE
,
141 I_ARRAY_TR_LIFT_DOWN
,
142 I_ARRAY_TR_LIFT_SWITCH
,
148 I_ARRAY_TR_SPAWN_MONSTER
,
149 I_ARRAY_TR_SPAWN_ITEM
,
174 I_PROP_TR_TEXTURE_PANEL
,
175 I_PROP_TR_ACTIVATION
,
183 I_PROP_TR_TELEPORT_TO
,
184 I_PROP_TR_TELEPORT_SILENT
,
185 I_PROP_TR_TELEPORT_DIR
,
186 I_PROP_TR_DOOR_PANEL
,
187 I_PROP_TR_TRAP_PANEL
,
191 I_PROP_TR_EX_MONSTER
,
193 I_PROP_TR_LIFT_PANEL
,
194 I_PROP_TR_TEXTURE_ONCE
,
195 I_PROP_TR_TEXTURE_ANIM_ONCE
,
196 I_PROP_TR_SOUND_NAME
,
197 I_PROP_TR_SOUND_VOLUME
,
199 I_PROP_TR_SOUND_COUNT
,
200 I_PROP_TR_SOUND_LOCAL
,
201 I_PROP_TR_SOUND_SWITCH
,
205 I_PROP_TR_SPAWN_DELAY
,
206 I_PROP_TR_MONSTER_TYPE
,
207 I_PROP_TR_MONSTER_ACTIVE
,
208 I_PROP_TR_MONSTER_BEHAVIOUR
,
209 I_PROP_TR_MONSTER_BEHAVIOUR_0
,
210 I_PROP_TR_MONSTER_BEHAVIOUR_1
,
211 I_PROP_TR_MONSTER_BEHAVIOUR_2
,
212 I_PROP_TR_MONSTER_BEHAVIOUR_3
,
213 I_PROP_TR_MONSTER_BEHAVIOUR_4
,
214 I_PROP_TR_MONSTER_BEHAVIOUR_5
,
216 I_PROP_TR_MUSIC_NAME
,
220 I_PROP_TR_PUSH_ANGLE
,
221 I_PROP_TR_PUSH_FORCE
,
222 I_PROP_TR_PUSH_RESET
,
224 I_PROP_TR_SCORE_ACT_0
,
225 I_PROP_TR_SCORE_ACT_1
,
226 I_PROP_TR_SCORE_ACT_2
,
227 I_PROP_TR_SCORE_ACT_3
,
228 I_PROP_TR_SCORE_TEAM
,
229 I_PROP_TR_SCORE_TEAM_0
,
230 I_PROP_TR_SCORE_TEAM_1
,
231 I_PROP_TR_SCORE_TEAM_2
,
232 I_PROP_TR_SCORE_TEAM_3
,
235 I_PROP_TR_DAMAGE_VALUE
,
236 I_PROP_TR_HEALTH_MAX
,
238 I_PROP_TR_SHOT_SOUND
,
239 I_PROP_TR_SHOT_ANGLE
,
250 I_PROP_TR_SHOT_AIM_0
,
251 I_PROP_TR_SHOT_AIM_1
,
252 I_PROP_TR_SHOT_AIM_2
,
253 I_PROP_TR_SHOT_AIM_3
,
255 I_PROP_TR_SHOT_RELOAD
,
256 I_PROP_TR_SHOT_SIGHT
,
257 I_PROP_TR_SHOT_PANEL
,
258 I_PROP_TR_MESSAGE_KIND
,
259 I_PROP_TR_MESSAGE_KIND_0
,
260 I_PROP_TR_MESSAGE_KIND_1
,
261 I_PROP_TR_MESSAGE_TO
,
262 I_PROP_TR_MESSAGE_TO_0
,
263 I_PROP_TR_MESSAGE_TO_1
,
264 I_PROP_TR_MESSAGE_TO_2
,
265 I_PROP_TR_MESSAGE_TO_3
,
266 I_PROP_TR_MESSAGE_TO_4
,
267 I_PROP_TR_MESSAGE_TO_5
,
268 I_PROP_TR_MESSAGE_TEXT
,
269 I_PROP_TR_MESSAGE_TIME
,
270 I_PROP_TR_EFFECT_TYPE
,
271 I_PROP_TR_EFFECT_SUBTYPE
,
272 I_PROP_TR_EFFECT_COLOR
,
273 I_PROP_TR_EFFECT_CENTER
,
274 I_PROP_TR_EFFECT_VELX
,
275 I_PROP_TR_EFFECT_VELY
,
276 I_PROP_TR_EFFECT_SPL
,
277 I_PROP_TR_EFFECT_SPR
,
278 I_PROP_TR_EFFECT_SPU
,
279 I_PROP_TR_EFFECT_SPD
,
280 I_PROP_TR_EFFECT_PARTICLE
,
281 I_PROP_TR_EFFECT_ANIMATION
,
282 I_PROP_TR_EFFECT_SLIQUID
,
283 I_PROP_TR_EFFECT_LLIQUID
,
284 I_PROP_TR_EFFECT_DLIQUID
,
285 I_PROP_TR_EFFECT_BLOOD
,
286 I_PROP_TR_EFFECT_SPARK
,
287 I_PROP_TR_EFFECT_BUBBLE
,
290 I_MSG_WRONG_TEXWIDTH
,
291 I_MSG_WRONG_TEXHEIGHT
,
295 I_MSG_TEXTURE_ALREADY
,
298 I_MSG_CHOOSE_MONSTER
,
300 I_MSG_CHOOSE_TEXTURE
,
305 I_MSG_DEL_TEXTURE_PROMT
,
306 I_MSG_DEL_TEXTURE_CANT
,
308 I_MSG_DEL_RECENT_PROMT
,
310 I_MSG_CLEAR_MAP_PROMT
,
312 I_MSG_DELETE_MAP_PROMT
,
314 I_MSG_MAP_DELETED_PROMT
,
326 I_HINT_PANEL_TEXTURE
,
339 I_MENU_FILE_OPEN_WAD
,
340 I_MENU_FILE_SAVE_MINI
,
342 I_MENU_FILE_PACK_MAP
,
350 I_MENU_EDIT_SELECT_ALL
,
355 I_MENU_TOOLS_SNAP_GRID
,
356 I_MENU_TOOLS_MINIMAP
,
357 I_MENU_TOOLS_STEP_GRID
,
358 I_MENU_TOOLS_SHOW_EDGES
,
381 I_MENU_LAYER_MONSTER
,
383 I_MENU_LAYER_TRIGGER
,
440 I_CTRL_ACT_PLAYER_CLOSE
,
441 I_CTRL_ACT_MONSTER_CLOSE
,
442 I_CTRL_ACT_PLAYER_PRESS
,
443 I_CTRL_ACT_MONSTER_PRESS
,
445 I_CTRL_ACT_NO_MONSTER
,
450 I_CTRL_KEYS_TEAM_RED
,
451 I_CTRL_KEYS_TEAM_BLUE
,
465 I_CTRL_OPT_DESC_TEXTURE
,
466 I_CTRL_OPT_DESC_PANEL
,
478 I_CTRL_LAUNCH_WEAPONS
,
479 I_CTRL_LAUNCH_MONSTERS
,
485 I_CTRL_ES_PANEL_SIZE
,
487 I_CTRL_PACK_TEXTURES
,
500 I_LAB_ABOUT_AUTHOR_2
,
559 I_BTN_TEXTURE_DELETE
,
572 I_TEST_AREA_WALL_STR
,
579 I_TEST_MONSTER_WALL_STR
,
582 I_OPT_DELETED_TEXTURES
,
583 I_OPT_TOTAL_TEXTURES
,
609 LANGUAGE_RUSSIAN
= 'Russian';
610 LANGUAGE_ENGLISH
= 'English';
611 LANGUAGE_RUSSIAN_N
= 3;
612 LANGUAGE_ENGLISH_N
= 2;
615 _lc
: Array [TStrings_Locale
] of String; // for the GUI (in UTF-8)
616 _glc
: Array [TStrings_Locale
] of String; // for GL text (in CP1251)
618 BoolNames
: Array [False..True] of String;
619 DirNames
: Array [D_LEFT
..D_RIGHT
] of String;
620 DirNamesAdv
: Array [0..3] of String;
621 DirButtonNames
: Array [1..4] of String;
622 PANELNAMES
: Array[0..13] of String;
623 EffectNames
: Array [EFFECT_NONE
..EFFECT_FIRE
] of String;
624 ItemNames
: Array [ITEM_MEDKIT_SMALL
..ITEM_MAX
] of String;
625 ShotNames
: Array [TRIGGER_SHOT_PISTOL
..TRIGGER_SHOT_MAX
] of String;
626 MonsterNames
: Array [MONSTER_DEMON
..MONSTER_MAN
] of String;
627 AreaNames
: Array [AREA_PLAYERPOINT1
..AREA_BLUETEAMPOINT
] of String;
628 TriggerNames
: Array [TRIGGER_EXIT
..TRIGGER_MAX
] of String;
631 procedure g_Language_Load(fileName
: String);
632 procedure g_Language_Set(lang
: String);
633 procedure g_Language_Dump(fileName
: String);
638 SysUtils
, e_log
, f_main
, f_about
, f_activationtype
,
639 f_addresource_sky
, f_addresource_sound
,
640 f_addresource_texture
, f_choosetype
, f_keys
, f_mapcheck
,
641 f_mapoptions
, f_maptest
, f_mapoptimization
, f_options
,
642 f_packmap
, f_savemap
, f_saveminimap
, f_selectmap
, Forms
, utils
;
645 g_lang_default
: Array [TStrings_Locale
] of Array [1..3] of String = (
646 ('NOT ACCESSIBLE', 'N/A',
649 ('ARRAY BOOL FALSE', 'No',
651 ('ARRAY BOOL TRUE', 'Yes',
654 ('ARRAY DIR LEFT', 'Left',
656 ('ARRAY DIR RIGHT', 'Right',
658 ('ARRAY DIR SAME', 'Don''t change',
660 ('ARRAY DIR REVERSED', 'Reversed',
663 ('ARRAY DIRBTN LEFT', 'Left',
665 ('ARRAY DIRBTN RIGHT', 'Right',
667 ('ARRAY DIRBTN UP', 'Up',
669 ('ARRAY DIRBTN DOWN', 'Down',
672 ('ARRAY PANEL WALL', 'Wall',
674 ('ARRAY PANEL BACK', 'Background',
676 ('ARRAY PANEL FRONT', 'Foreground',
678 ('ARRAY PANEL DOOR OPEN', 'Open Door',
680 ('ARRAY PANEL DOOR CLOSE', 'Closed Door',
682 ('ARRAY PANEL STAIR', 'Step',
684 ('ARRAY PANEL WATER', 'Water',
686 ('ARRAY PANEL ACID 1', 'Acid 1',
688 ('ARRAY PANEL ACID 2', 'Acid 2',
690 ('ARRAY PANEL LIFT UP', 'Stream Up',
692 ('ARRAY PANEL LIFT DOWN', 'Stream Down',
694 ('ARRAY PANEL LIFT LEFT', 'Stream Left',
696 ('ARRAY PANEL LIFT RIGHT', 'Stream Right',
698 ('ARRAY PANEL BLOCKMON', 'Monster Boundary',
699 'Блокиратор монстров'),
701 ('ARRAY FX NONE', 'None',
703 ('ARRAY FX TELEPORT', 'Teleport',
705 ('ARRAY FX RESPAWN', 'Respawn',
707 ('ARRAY FX FIRE', 'Arch-Vile Fire',
710 ('ARRAY ITEM MEDKIT', 'Stimpack',
712 ('ARRAY ITEM LARGE MEDKIT', 'Medikit',
714 ('ARRAY ITEM BLACK MEDKIT', 'Berserk Pack',
716 ('ARRAY ITEM GREEN ARMOR', 'Green Armor',
718 ('ARRAY ITEM BLUE ARMOR', 'Blue Armor',
720 ('ARRAY ITEM BLUE SPHERE', 'Soulsphere',
722 ('ARRAY ITEM MEGASPHERE', 'Megasphere',
724 ('ARRAY ITEM HAZ SUIT', 'Envirosuit',
726 ('ARRAY ITEM OXYGEN', 'Scuba',
728 ('ARRAY ITEM INVULNERABILITY', 'Invulnerability',
730 ('ARRAY ITEM CHAINSAW', 'Chainsaw',
732 ('ARRAY ITEM SHOTGUN', 'Shotgun',
734 ('ARRAY ITEM DB SHOTGUN', 'Super Shotgun',
736 ('ARRAY ITEM CHAINGUN', 'Chaingun',
738 ('ARRAY ITEM ROCKET LAUNCHER', 'Rocket Launcher',
740 ('ARRAY ITEM PLASMA RIFLE', 'Plasma Rifle',
742 ('ARRAY ITEM BFG', 'BFG9000',
744 ('ARRAY ITEM SUPER MINIGUN', 'Super Chaingun',
746 ('ARRAY ITEM FLAMETHROWER', 'Flamethrower',
748 ('ARRAY ITEM CLIP', 'Clip',
750 ('ARRAY ITEM AMMO BOX', 'Box of Bullets',
752 ('ARRAY ITEM 4 SHELLS', '4 Shells',
754 ('ARRAY ITEM 25 SHELLS', 'Box of Shells',
756 ('ARRAY ITEM 1 ROCKET', 'Rocket',
758 ('ARRAY ITEM ROCKET BOX', 'Box of Rockets',
760 ('ARRAY ITEM CELL', 'Energy Cell',
762 ('ARRAY ITEM LARGE CELL', 'Energy Cell Pack',
764 ('ARRAY ITEM FUELCAN', 'Fuel Canister',
766 ('ARRAY ITEM BACKPACK', 'Backpack',
768 ('ARRAY ITEM KEY RED', 'Red Key',
770 ('ARRAY ITEM KEY GREEN', 'Green Key',
772 ('ARRAY ITEM KEY BLUE', 'Blue Key',
774 ('ARRAY ITEM BOTTLE', 'Health Globe',
776 ('ARRAY ITEM HELMET', 'Armor Shard',
778 ('ARRAY ITEM JETPACK', 'Jetpack',
780 ('ARRAY ITEM INVIS', 'Invisibility',
783 ('ARRAY SHOT PISTOL', 'Pistol shot',
784 'Выстрел пистолета'),
785 ('ARRAY SHOT BULLET', 'Chaingun shot',
787 ('ARRAY SHOT SHOTGUN', 'Shotgun shot',
789 ('ARRAY SHOT SSG', 'Super Shotgun shot',
790 'Выстрел двустволки'),
791 ('ARRAY SHOT IMP', 'Imp fireball',
793 ('ARRAY SHOT PLASMA', 'Blue plasma',
795 ('ARRAY SHOT SPIDER', 'Arachnotron plasma',
796 'Плазма арахнотрона'),
797 ('ARRAY SHOT CACO', 'Cacodemon fireball',
799 ('ARRAY SHOT BARON', 'Hell Baron projectile',
800 'Выстрел барона ада'),
801 ('ARRAY SHOT MANCUB', 'Mancubus gunshot',
803 ('ARRAY SHOT REV', 'Revenant projectile',
805 ('ARRAY SHOT ROCKET', 'Rocket',
807 ('ARRAY SHOT BFG', 'BFG ball',
809 ('ARRAY SHOT EXPL', 'Explosion',
811 ('ARRAY SHOT BFGEXPL', 'BFG explosion',
814 ('ARRAY MON DEMON', 'Pinky',
816 ('ARRAY MON IMP', 'Imp',
818 ('ARRAY MON ZOMBIE', 'Zombie',
820 ('ARRAY MON SERGEANT', 'Sergeant',
822 ('ARRAY MON CYBER', 'Cyberdemon',
824 ('ARRAY MON CGUN', 'Commando',
826 ('ARRAY MON HELL BARON', 'Hell Baron',
828 ('ARRAY MON HELL KNIGHT', 'Hell Knight',
830 ('ARRAY MON CACODEMON', 'Cacodemon',
832 ('ARRAY MON LOST SOUL', 'Lost Soul',
834 ('ARRAY MON PAIN ELEMENTAL', 'Pain Elemental',
836 ('ARRAY MON MASTERMIND', 'Spider Mastermind',
838 ('ARRAY MON ARACHNATRON', 'Arachnotron',
840 ('ARRAY MON MANCUBUS', 'Mancubus',
842 ('ARRAY MON REVENANT', 'Revenant',
844 ('ARRAY MON ARCHVILE', 'Arch-Vile',
846 ('ARRAY MON FISH', 'Piranha',
848 ('ARRAY MON BARREL', 'Barrel',
850 ('ARRAY MON ROBOT', 'Robot',
852 ('ARRAY MON PRIKOLIST', 'Prikolist',
855 ('ARRAY AREA PLAYER ONE', 'Player 1',
857 ('ARRAY AREA PLAYER TWO', 'Player 2',
859 ('ARRAY AREA DM', 'DM Spawn Point',
861 ('ARRAY AREA FLAG RED', 'Red Flag',
863 ('ARRAY AREA FLAG BLUE', 'Blue Flag',
865 ('ARRAY AREA FLAG DOM', 'Domination Flag',
867 ('ARRAY AREA TEAM RED', 'Red Team',
869 ('ARRAY AREA TEAM BLUE', 'Blue Team',
872 ('ARRAY TR EXIT', 'Exit',
874 ('ARRAY TR TELEPORT', 'Teleport',
876 ('ARRAY TR DOOR OPEN', 'Open Door',
878 ('ARRAY TR DOOR CLOSE', 'Close Door',
880 ('ARRAY TR DOOR SWITCH', 'Door',
882 ('ARRAY TR DOOR 5 SEC', 'Door (5 sec)',
884 ('ARRAY TR TRAP CLOSE', 'Close Trap',
886 ('ARRAY TR TRAP', 'Trap',
888 ('ARRAY TR EXTEND', 'Extender',
890 ('ARRAY TR SECRET', 'Secret',
892 ('ARRAY TR LIFT UP', 'Turn stream up/left',
893 'Лифт вверх/поток влево'),
894 ('ARRAY TR LIFT DOWN', 'Turn stream down/right',
895 'Лифт вниз/поток вправо'),
896 ('ARRAY TR LIFT SWITCH', 'Revert stream',
898 ('ARRAY TR TEXTURE', 'Change Texture',
900 ('ARRAY TR ON', 'Enable Trigger',
902 ('ARRAY TR OFF', 'Disable Trigger',
903 'Выключить триггер'),
904 ('ARRAY TR SWITCH', 'Trigger Toggle',
905 'Переключить триггер'),
906 ('ARRAY TR SOUND', 'Play Sound',
908 ('ARRAY TR SPAWN MONSTER', 'Spawn Monster',
910 ('ARRAY TR SPAWN ITEM', 'Spawn Item',
912 ('ARRAY TR MUSIC', 'Play Music',
914 ('ARRAY TR PUSH', 'Push',
916 ('ARRAY TR SCORE', 'Team Score',
918 ('ARRAY TR MESSAGE', 'Message',
920 ('ARRAY TR DAMAGE', 'Damage',
922 ('ARRAY TR HEALTH', 'Healer',
924 ('ARRAY TR SHOT', 'Turret',
926 ('ARRAY TR EFFECT', 'Effect',
935 ('PROP WIDTH', 'Width',
937 ('PROP HEIGHT', 'Height',
939 ('PROP PANEL TYPE', 'Panel Type',
941 ('PROP PANEL TEX', 'Texture',
943 ('PROP PANEL ALPHA', 'Transparency',
945 ('PROP PANEL BLEND', 'Blending',
947 ('PROP DM ONLY', 'DM Only',
949 ('PROP ITEM FALLS', 'Falls',
951 ('PROP DIRECTION', 'Direction',
954 ('PROP TR TYPE', 'Trigger Type',
956 ('PROP TR ENABLED', 'Enabled',
958 ('PROP TR TEXTURE PANEL', 'Textured Panel',
959 'Панель с текстурой'),
960 ('PROP TR ACTIVATION', 'Activation Type',
962 ('PROP TR KEYS', 'Keys',
964 ('PROP TR D2D', 'D2D-like',
966 ('PROP TR SILENT', 'Silent',
968 ('PROP TR COUNT', 'Count',
970 ('PROP TR INTERVAL', 'Interval (in ticks)',
971 'Интервал (в тиках)'),
972 ('PROP TR HEALTH', 'Health',
974 ('PROP TR NEXT MAP', 'Next Map',
976 ('PROP TR TELEPORT TO', 'Teleport to',
978 ('PROP TR TELEPORT SILENT', 'Silent',
980 ('PROP TR TELEPORT DIR', 'New Direction',
981 'Направление после'),
982 ('PROP TR DOOR PANEL', 'Door Panel',
984 ('PROP TR TRAP PANEL', 'Trap Panel',
986 ('PROP TR EX AREA', 'Action Area',
987 'Область воздействия'),
988 ('PROP TR EX DELAY', 'Delay',
990 ('PROP TR EX COUNT', 'Count',
992 ('PROP TR EX MONSTER', 'Monster ID',
994 ('PROP TR EX RANDOM', 'Random',
996 ('PROP TR LIFT PANEL', 'Stream Panel',
998 ('PROP TR TEXTURE ONCE', 'Once',
1000 ('PROP TR TEXTURE ANIM ONCE', 'Animate Once',
1002 ('PROP TR SOUND NAME', 'Sound (snd)',
1004 ('PROP TR SOUND VOLUME', 'Volume',
1006 ('PROP TR SOUND PAN', 'Pan',
1008 ('PROP TR SOUND COUNT', 'Loops',
1010 ('PROP TR SOUND LOCAL', 'Local',
1012 ('PROP TR SOUND SWITCH', 'Switch',
1014 ('PROP TR FX TYPE', 'Effect',
1016 ('PROP TR SPAWN TO', 'Spawn at',
1018 ('PROP TR SPAWN MAX', 'Maximum',
1020 ('PROP TR SPAWN DELAY', 'Autospawn (in ticks)',
1021 'Автоспаун (в тиках)'),
1022 ('PROP TR MONSTER TYPE', 'Monster',
1024 ('PROP TR MONSTER ACTIVE', 'Active',
1026 ('PROP TR MONSTER BEHAVIOUR', 'Behaviour',
1028 ('PROP TR MONSTER BEHAVIOUR 0', 'Normal',
1030 ('PROP TR MONSTER BEHAVIOUR 1', 'Killer',
1032 ('PROP TR MONSTER BEHAVIOUR 2', 'Maniac',
1034 ('PROP TR MONSTER BEHAVIOUR 3', 'Insane',
1036 ('PROP TR MONSTER BEHAVIOUR 4', 'Cannibal',
1038 ('PROP TR MONSTER BEHAVIOUR 5', 'Good',
1040 ('PROP TR ITEM TYPE', 'Item',
1042 ('PROP TR MUSIC NAME', 'Music',
1044 ('PROP TR MUSIC ACT', 'Action (m)',
1046 ('PROP TR MUSIC ON', 'Play',
1048 ('PROP TR MUSIC OFF', 'Pause',
1050 ('PROP TR PUSH ANGLE', 'Angle',
1052 ('PROP TR PUSH FORCE', 'Force',
1054 ('PROP TR PUSH RESET', 'Reset velocity',
1055 'Сбрасывать скорость'),
1056 ('PROP TR SCORE ACT', 'Action (s)',
1058 ('PROP TR SCORE ACT 0', 'Add points',
1060 ('PROP TR SCORE ACT 1', 'Subtract points',
1062 ('PROP TR SCORE ACT 2', 'Team Wins',
1064 ('PROP TR SCORE ACT 3', 'Team Loses',
1066 ('PROP TR SCORE TEAM', 'Team',
1068 ('PROP TR SCORE TEAM 0', 'My',
1070 ('PROP TR SCORE TEAM 1', 'Enemy',
1072 ('PROP TR SCORE TEAM 2', 'Red',
1074 ('PROP TR SCORE TEAM 3', 'Blue',
1076 ('PROP TR SCORE CON', 'Console message',
1077 'Сообщение в консоль'),
1078 ('PROP TR SCORE MSG', 'Game message',
1079 'Сообщение в игру'),
1080 ('PROP TR DAMAGE VALUE', 'Damage',
1082 ('PROP TR HEALTH MAX', 'To maximum',
1084 ('PROP TR SHOT TYPE', 'Projectile',
1086 ('PROP TR SHOT SOUND', 'Shot sound',
1088 ('PROP TR SHOT ANGLE', 'Angle',
1090 ('PROP TR SHOT ACC', 'Spread',
1092 ('PROP TR SHOT TO', 'Auto targeting',
1094 ('PROP TR SHOT TO 0', 'None',
1096 ('PROP TR SHOT TO 1', 'Monsters',
1098 ('PROP TR SHOT TO 2', 'Players',
1100 ('PROP TR SHOT TO 3', 'Red team',
1102 ('PROP TR SHOT TO 4', 'Blue team',
1104 ('PROP TR SHOT TO 5', 'Monsters, players',
1106 ('PROP TR SHOT TO 6', 'Players, monsters',
1108 ('PROP TR SHOT AIM', 'Auto-aiming mode',
1109 'Режим автонаведения'),
1110 ('PROP TR SHOT AIM 0', 'Trigger area',
1111 'Область триггера'),
1112 ('PROP TR SHOT AIM 1', 'Entire map',
1114 ('PROP TR SHOT AIM 2', 'Trace trigger area',
1115 'Область триггера с трассировкой'),
1116 ('PROP TR SHOT AIM 3', 'Trace entire map',
1117 'Вся карта с трассировкой'),
1118 ('PROP TR SHOT AMMO', 'Ammo limit',
1120 ('PROP TR SHOT RELOAD', 'Reload interval (in ticks)',
1121 'Перезарядка (в тиках)'),
1122 ('PROP TR SHOT SIGHT', 'Sight interval (in ticks)',
1123 'Реакция (в тиках)'),
1124 ('PROP TR SHOT PANEL', 'Indicator panel',
1125 'Панель индикации'),
1126 ('PROP TR MESSAGE KIND', 'Message kind',
1128 ('PROP TR MESSAGE KIND 0', 'Console message',
1130 ('PROP TR MESSAGE KIND 1', 'Event message',
1131 'Крупный текст по центру'),
1132 ('PROP TR MESSAGE TO', 'Send to',
1134 ('PROP TR MESSAGE TO 0', 'Me',
1136 ('PROP TR MESSAGE TO 1', 'My team',
1138 ('PROP TR MESSAGE TO 2', 'Enemy team',
1139 'Вражеская команда'),
1140 ('PROP TR MESSAGE TO 3', 'Red team',
1142 ('PROP TR MESSAGE TO 4', 'Blue team',
1144 ('PROP TR MESSAGE TO 5', 'Everyone',
1146 ('PROP TR MESSAGE TEXT', 'Message text',
1148 ('PROP TR MESSAGE TIME', 'Time (in ticks)',
1149 'Время показа (в тиках)'),
1150 ('PROP TR EFFECT TYPE', 'Effect type',
1152 ('PROP TR EFFECT SUBTYPE', 'Effect subtype',
1154 ('PROP TR EFFECT COLOR', 'Effect color',
1156 ('PROP TR EFFECT CENTER', 'Trigger center',
1158 ('PROP TR EFFECT VELX', 'Horizontal speed',
1159 'Скорость по горизонтали'),
1160 ('PROP TR EFFECT VELY', 'Vertical speed',
1161 'Скорость по вертикали'),
1162 ('PROP TR EFFECT SPL', 'Speed variance left',
1163 'Отклонение влево'),
1164 ('PROP TR EFFECT SPR', 'Speed variance right',
1165 'Отклонение вправо'),
1166 ('PROP TR EFFECT SPU', 'Speed variance up',
1167 'Отклонение вверх'),
1168 ('PROP TR EFFECT SPD', 'Speed variance down',
1170 ('PROP TR EFFECT PARTICLE', 'Particle generator',
1171 'Генератор частиц'),
1172 ('PROP TR EFFECT ANIMATION', 'Animation',
1174 ('PROP TR EFFECT SLIQUID', 'Water splash',
1176 ('PROP TR EFFECT LLIQUID', 'Light colored splash',
1177 'Цветные брызги (светлее)'),
1178 ('PROP TR EFFECT DLIQUID', 'Dark colored splash',
1179 'Цветные брызги (темнее)'),
1180 ('PROP TR EFFECT BLOOD', 'Blood',
1182 ('PROP TR EFFECT SPARK', 'Sparks',
1184 ('PROP TR EFFECT BUBBLE', 'Bubbles',
1187 ('MSG ERROR', 'Error',
1189 ('MSG WRONG TEXWIDTH', 'Panel Width must be a multiple of Texture Width (%d)',
1190 'Ширина панели должна быть кратна ширине текстуры (%d)'),
1191 ('MSG WRONG TEXHEIGHT', 'Panel Height must be a multiple of Texture Height (%d)',
1192 'Высота панели должна быть кратна высоте текстуры (%d)'),
1193 ('MSG WRONG ALPHA', 'Transparency must be in [0..255] interval',
1194 'Прозрачность должна быть в интервале [0..255]'),
1195 ('MSG WRONG SIZE', 'Width and Height must be greater than 0',
1196 'Ширина и высота должны быть больше 0'),
1197 ('MSG WRONG XY', 'X or Y coordinate hasn''t been set',
1198 'Не задана X или Y координата'),
1199 ('MSG TEXTURE ALREADY', 'Texture "%s" already exists',
1200 'Текстура "%s" уже добавлена'),
1201 ('MSG RES NAME 64', 'Resource "%s" name must not be longer than 64 chars',
1202 'Имя ресурса "%s" должно быть не длиннее 64 символов'),
1203 ('MSG CHOOSE ITEM', 'Select Item',
1204 'Выберите предмет'),
1205 ('MSG CHOOSE MONSTER', 'Select Monster',
1206 'Выберите монстра'),
1207 ('MSG CHOOSE AREA', 'Select Area',
1208 'Выберите область'),
1209 ('MSG CHOOSE TEXTURE', 'Select Texture',
1210 'Выберите текстуру'),
1211 ('MSG CHOOSE RES', 'Resource hasn''t been selected',
1212 'Не выбран ресурс'),
1213 ('MSG EXIT', 'Exit',
1215 ('MSG EXIT PROMT', 'Leaving so soon?',
1217 ('MSG DEL TEXTURE', 'Delete the texture',
1218 'Удалить текстуру'),
1219 ('MSG DEL TEXTURE PROMT', 'Delete the texture "%s" ?',
1220 'Удалить текстуру "%s" ?'),
1221 ('MSG DEL TEXTURE CANT', 'Can''t delete texture in use. Replace it on all panels with this texture.',
1222 'Нельзя удалить используемую текстуру. Замените её на каждой панели с ней.'),
1223 ('MSG DEL RECENT', 'File does not longer exist',
1224 'Этого файла больше нет'),
1225 ('MSG DEL RECENT PROMT', 'Remove entry from recent list?',
1226 'Убрать запись из истории?'),
1227 ('MSG CLEAR MAP', 'New map',
1229 ('MSG CLEAR MAP PROMT', 'Clear the entire map?',
1230 'Очистить всю карту?'),
1231 ('MSG DELETE MAP', 'Delete the map',
1233 ('MSG DELETE MAP PROMT', 'Delete the map "%s" from "%s" ?',
1234 'Удалить карту "%s" из "%s" ?'),
1235 ('MSG MAP DELETED', 'Map is deleted',
1237 ('MSG MAP DELETED PROMT', 'Map "%s" is deleted',
1238 'Карта "%s" удалена'),
1239 ('MSG EXEC ERROR', 'Game start error',
1240 'Ошибка запуска игры'),
1241 ('MSG SOUND ERROR', 'Can''t play sound',
1242 'Не удалось проиграть звук'),
1243 ('MSG WAD ERROR', 'Can''t open WAD: %s',
1244 'Ошибка при открытии WAD: %s'),
1245 ('MSG RES ERROR', 'Can''t read resource: %s:%s\%s',
1246 'Ошибка при чтении ресурса: %s:%s\%s'),
1247 ('MSG PACKED', 'Map "%s" with resources saved to "%s"',
1248 'Карта "%s" вместе с ресурсами сохранена в "%s"'),
1249 ('MSG MAP EXISTS', 'Map "%s" already exists. Overwrite?',
1250 'Карта "%s" уже существует. Заменить?'),
1251 ('MSG SAVE MAP', 'Save the map',
1254 ('HINT TELEPORT', 'Choose destination of Teleport',
1255 'Выберите точку телепорта'),
1256 ('HINT SPAWN', 'Choose Spawn point',
1257 'Выберите точку появления'),
1258 ('HINT PANEL DOOR', 'Choose Door',
1259 'Выберите панель двери'),
1260 ('HINT PANEL TEXTURE', 'Choose textured Panel',
1261 'Выберите панель с текстурой'),
1262 ('HINT PANEL SHOT', 'Choose textured shot indicator Panel',
1263 'Выберите панель индикации выстрела с текстурой'),
1264 ('HINT PANEL LIFT', 'Choose Stream Panel',
1265 'Выберите панель лифта'),
1266 ('HINT MONSTER', 'Choose Monster',
1267 'Выберите монстра'),
1268 ('HINT EXT AREA', 'Specify action Area',
1269 'Укажите область воздействия'),
1270 ('HINT WIDTH', 'Width: %d',
1272 ('HINT HEIGHT', 'Height: %d',
1275 ('MENU FILE', 'File',
1277 ('MENU FILE NEW', 'New Map',
1279 ('MENU FILE OPEN', 'Open Map',
1281 ('MENU FILE SAVE', 'Save Map',
1283 ('MENU FILE SAVE AS', 'Save Map As...',
1284 'Сохранить карту как...'),
1285 ('MENU FILE OPEN WAD', 'Select Map',
1287 ('MENU FILE SAVE MINI', 'Save Mini-map',
1288 'Сохранить мини-карту'),
1289 ('MENU FILE DELETE', 'Delete Map from WAD...',
1290 'Удалить карту из WAD...'),
1291 ('MENU FILE PACK MAP', 'Pack Map',
1293 ('MENU FILE EXIT', 'Exit',
1296 ('MENU EDIT', 'Edit',
1298 ('MENU EDIT UNDO', 'Undo',
1300 ('MENU EDIT COPY', 'Copy',
1302 ('MENU EDIT CUT', 'Cut',
1304 ('MENU EDIT PASTE', 'Paste',
1306 ('MENU EDIT SELECT ALL', 'Select All',
1308 ('MENU EDIT TO FORE', 'Bring to Front',
1309 'Передвинуть вперёд'),
1310 ('MENU EDIT TO BACK', 'Send to Back',
1311 'Передвинуть назад'),
1313 ('MENU TOOLS', 'Tools',
1315 ('MENU TOOLS SNAP GRID', 'Snap to Grid',
1316 'Привязка к сетке'),
1317 ('MENU TOOLS MINIMAP', 'Show Mini-map',
1319 ('MENU TOOLS STEP GRID', 'Switch Grid step',
1320 'Сменить шаг сетки'),
1321 ('MENU TOOLS SHOW EDGES', 'Switch Map edges',
1323 ('MENU TOOLS LAYERS', 'Layers',
1326 ('MENU SERV', 'Service',
1328 ('MENU SERV TEST', 'Check the Map',
1330 ('MENU SERV OPT', 'Optimize the Map',
1331 'Оптимизация карты'),
1332 ('MENU SERV PREVIEW', 'Map Preview',
1333 'Предварительный просмотр'),
1334 ('MENU SERV LAUNCH', 'In-game test',
1335 'Тест карты в игре'),
1337 ('MENU SETS', 'Settings',
1339 ('MENU SETS MAP', 'Map parameters',
1341 ('MENU SETS EDITOR', 'Editor settings',
1342 'Настройки редактора'),
1343 ('MENU SETS LAUNCH', 'In-game test settings',
1344 'Настройки теста в игре'),
1346 ('MENU HELP', 'Help',
1348 ('MENU HELP ABOUT', 'About',
1351 ('MENU LAYER BACK', '1. Background',
1353 ('MENU LAYER WALL', '2. Walls',
1355 ('MENU LAYER FORE', '3. Foreground',
1356 '3. Передний план'),
1357 ('MENU LAYER STAIR', '4. Steps',
1359 ('MENU LAYER WATER', '5. Liquids',
1361 ('MENU LAYER ITEM', '6. Items',
1363 ('MENU LAYER MONSTER', '7. Monsters',
1365 ('MENU LAYER AREA', '8. Areas',
1367 ('MENU LAYER TRIGGER', '9. Triggers',
1370 ('MENU TB NEW', 'New Map',
1372 ('MENU TB OPEN', 'Open Map',
1374 ('MENU TB SAVE', 'Save Map',
1376 ('MENU TB OPEN WAD', 'Open another Map from same WAD',
1377 'Открыть другую карту из этого же WAD''а'),
1378 ('MENU TB MINIMAP', 'Show Mini-map',
1379 'Показать мини-карту'),
1380 ('MENU TB LAYERS', 'Show/Hide Objects',
1381 'Отрисовка панелей/объектов'),
1382 ('MENU TB GRID', 'Grid On/Off',
1383 'Включить/Отключить отображение сетки'),
1384 ('MENU TB GRID STEP', 'Switch Grid step',
1385 'Изменить шаг сетки'),
1386 ('MENU TB LAUNCH', 'In-game test',
1387 'Тест карты в игре'),
1389 ('MENU LAUNCH SETS', 'Settings...',
1392 ('CAP FX TYPE', 'Select Effect type',
1393 'Выберите тип эффекта'),
1394 ('CAP MONSTER TYPE', 'Select Monster type',
1395 'Выберите тип монстра'),
1396 ('CAP ITEM TYPE', 'Select Item type',
1397 'Выберите тип предмета'),
1398 ('CAP ABOUT', 'About Map Editor',
1400 ('CAP ACT', 'Activation type',
1402 ('CAP ADD SKY', 'Select Sky Texture',
1403 'Выберите текстуру неба'),
1404 ('CAP ADD SOUND', 'Select Sound/Music',
1405 'Выберите звук/музыку'),
1406 ('CAP ADD TEXTURE', 'Select Texture',
1407 'Выберите текстуру'),
1408 ('CAP KEYS', 'Keys',
1410 ('CAP TEST', 'Map Checking',
1412 ('CAP OPT', 'Map Optimization',
1413 'Оптимизация карты'),
1414 ('CAP SETS', 'Map Parameters',
1416 ('CAP LAUNCH', 'In-game test Settings',
1417 'Настройки теста в игре'),
1418 ('CAP ES', 'Editor Settings',
1419 'Настройки редактора'),
1420 ('CAP PACK', 'Pack Map',
1422 ('CAP SAVE', 'Save Map',
1424 ('CAP MINI', 'Save Mini-map',
1425 'Сохранить мини-карту'),
1426 ('CAP SELECT', 'Select Map',
1428 ('CAP OPEN', 'Open Map',
1430 ('CAP REMOVE', 'Remove Map',
1433 ('CTRL PROP KEY', 'Property',
1435 ('CTRL PROP VALUE', 'Value',
1438 ('CTRL PANELS', 'Panels',
1440 ('CTRL ITEMS', 'Items',
1442 ('CTRL MONSTERS', 'Monsters',
1444 ('CTRL AREAS', 'Areas',
1446 ('CTRL TRIGGERS', 'Triggers',
1449 ('CTRL LIST TEXTURE', 'Texture List',
1451 ('CTRL LIST ITEM', 'Item List',
1452 'Список предметов'),
1453 ('CTRL LIST MONSTER', 'Monster List',
1455 ('CTRL LIST AREA', 'Area List',
1457 ('CTRL LIST TRIGGER', 'Trigger List',
1458 'Список триггеров'),
1459 ('CTRL LIST ACTIVE', 'Activation Type',
1460 'Тип активации триггера'),
1461 ('CTRL LIST KEYS', 'Keys Needed',
1462 'Ключи для активации'),
1464 ('CTRL PREVIEW', 'Texture Preview',
1465 'Предварительный просмотр'),
1466 ('CTRL ITEM DM', 'DM Only',
1468 ('CTRL ITEM FALLS', 'Falls',
1470 ('CTRL LEFT', 'Left',
1472 ('CTRL RIGHT', 'Right',
1475 ('CTRL ACT PLAYER CLOSE', 'Player Collides',
1477 ('CTRL ACT MONSTER CLOSE', 'Monster Collides',
1479 ('CTRL ACT PLAYER PRESS', 'Player Pressed',
1481 ('CTRL ACT MONSTER PRESS', 'Monster Pressed',
1483 ('CTRL ACT SHOT', 'Shot',
1485 ('CTRL ACT NO MONSTER', 'No Monsters',
1488 ('CTRL KEYS RED', 'Red Key',
1490 ('CTRL KEYS GREEN', 'Green Key',
1492 ('CTRL KEYS BLUE', 'Blue Key',
1494 ('CTRL KEYS TEAM RED', 'Red Team',
1496 ('CTRL KEYS TEAM BLUE', 'Blue Team',
1499 ('CTRL OPT GB', 'Optimization',
1501 ('CTRL OPT TEXTURE', 'Texture Optimization',
1502 'Оптимизация текстур'),
1503 ('CTRL OPT PANEL', 'Panel Optimization',
1504 'Оптимизация панелей'),
1505 ('CTRL OPT WALL', 'Walls',
1507 ('CTRL OPT FORE', 'Foreground',
1509 ('CTRL OPT BACK', 'Background',
1511 ('CTRL OPT STAIR', 'Steps',
1513 ('CTRL OPT WATER', 'Water',
1515 ('CTRL OPT ACID1', 'Acid 1',
1517 ('CTRL OPT ACID2', 'Acid 2',
1519 ('CTRL OPT LIFT', 'Streams',
1521 ('CTRL OPT BLOCKMON', 'Monster Boundary',
1522 'Блокиратор монстров'),
1523 ('CTRL OPT DESC TEXTURE', 'Deletes unused textures from texture list.',
1524 'Удаляет неиспользуемые текстуры из списка.'),
1525 ('CTRL OPT DESC PANEL', 'Merges nearby panels of same type. Increases game performance.',
1526 'Объединяет одинаковые панели, расположенные вплотную друг к другу, увеличивая тем самым производительность игры.'),
1527 ('CTRL SETS STATS', 'Statistics:',
1529 ('CTRL SETS SIZES', 'Map Size:',
1532 ('CTRL LAUNCH DM', 'Deathmatch',
1534 ('CTRL LAUNCH TDM', 'Team Deathmatch',
1536 ('CTRL LAUNCH CTF', 'Capture the Flag',
1537 'Capture the Flag'),
1538 ('CTRL LAUNCH COOP', 'Cooperative',
1540 ('CTRL LAUNCH 2P', 'Two Players',
1542 ('CTRL LAUNCH FF', 'Friendly Fire',
1544 ('CTRL LAUNCH EXIT', 'Enable Exit',
1546 ('CTRL LAUNCH WEAPONS', 'Weapons Stay',
1548 ('CTRL LAUNCH MONSTERS', 'Enable Monsters',
1550 ('CTRL LAUNCH CLOSE', 'Close the game after exiting the map',
1551 'Закрыть игру после выхода из карты'),
1552 ('CTRL LAUNCH OPEN', 'Select Doom 2D: Forever executable',
1553 'Выберите файл игры Doom 2D: Forever'),
1555 ('CTRL ES GRID', 'Show Grid',
1556 'Показывать сетку'),
1557 ('CTRL ES TEXTURE', 'Show Panel Texture',
1558 'Показывать текстуру панели'),
1559 ('CTRL ES PANEL SIZE', 'Show Panel Size',
1560 'Показывать размеры панели '),
1562 ('CTRL PACK TEXTURES', 'Textures',
1564 ('CTRL PACK SKY', 'Sky',
1566 ('CTRL PACK MUSIC', 'Music',
1568 ('CTRL PACK ADD', 'Don''t overwrite WAD',
1569 'Не перезаписывать WAD'),
1570 ('CTRL PACK NON STD', 'Non-standard Resources only',
1571 'Только нестандартные ресурсы'),
1573 ('LAB TEX WIDTH', 'Texture Width:',
1574 'Ширина текстуры:'),
1575 ('LAB TEX HEIGHT', 'Texture Height:',
1576 'Высота текстуры:'),
1578 ('LAB SPECTRUM', 'Show the Spectrum',
1581 ('LAB ABOUT VER', 'Version 2.1.5',
1583 ('LAB ABOUT AUTHOR', 'Author: rs.falcon',
1584 'Автор: rs.falcon'),
1585 ('LAB ABOUT AUTHOR 2', 'Additions: Pss',
1586 'Дорабатывал: Pss'),
1587 ('LAB ABOUT MAIL', 'rmw.falcon@mail.ru',
1588 'rmw.falcon@mail.ru'),
1589 ('LAB ABOUT MAIL 2', 'pssxx@mail.ru',
1591 ('LAB ABOUT SITE', 'Doom 2D: Forever Web-site',
1592 'Сайт Doom 2D: Forever'),
1593 ('LAB ABOUT HTTP', 'www.doom2d.org',
1596 ('LAB ADD WADS', 'WAD Files:',
1597 'Список WAD-файлов:'),
1598 ('LAB ADD SECTIONS', 'WAD Sections:',
1599 'Список секций WAD-файла:'),
1601 ('LAB SETS NAME', 'Map Name:',
1603 ('LAB SETS DESC', 'Map Description',
1605 ('LAB SETS AUTHOR', 'Author:',
1607 ('LAB SETS BACK', 'Background/Sky:',
1609 ('LAB SETS MUSIC', 'Music:',
1611 ('LAB SETS TEXTURES', 'Textures:',
1613 ('LAB SETS PANELS', 'Panels:',
1615 ('LAB SETS ITEMS', 'Items:',
1617 ('LAB SETS MONSTERS', 'Monsters:',
1619 ('LAB SETS AREAS', 'Areas:',
1621 ('LAB SETS TRIGGERS', 'Triggers:',
1623 ('LAB SETS SIZES', 'Current:',
1625 ('LAB SETS WIDTH', 'Width:',
1627 ('LAB SETS HEIGHT', 'Height:',
1629 ('LAB SETS MAPMOVE', 'Direction to shift map objects:',
1630 'Направление смещения объектов карты:'),
1631 ('LAB SETS SNAPPING', 'Preserve snapping',
1632 'Сохранять привязку'),
1634 ('LAB LAUNCH TIME', 'Time Limit:',
1636 ('LAB LAUNCH SECS', 'seconds',
1638 ('LAB LAUNCH SCORE', 'Score Limit:',
1640 ('LAB LAUNCH PATH', 'Path to Doom2DF.exe:',
1641 'Путь к Doom2DF.exe:'),
1643 ('LAB ES GRID', 'Grid Step:',
1645 ('LAB ES GRID COLOR', 'Grid Color:',
1647 ('LAB ES BACK', 'Background Color:',
1649 ('LAB ES PREVIEW', 'Texture Preview Background Color:',
1650 'Цвет фона поля предпросмотра текстуры:'),
1651 ('LAB ES MINIMAP', 'Mini-map Scale:',
1652 'Масштаб мини-карты:'),
1653 ('LAB ES RECENT', 'Recent Maps List Contains:',
1654 'Запоминать последних открытых карт:'),
1655 ('LAB ES LANGUAGE', 'Language:',
1658 ('LAB PACK SAVE TO', 'Save to:',
1660 ('LAB PACK MAP NAME', 'Map Resource Name:',
1661 'Название ресурса карты:'),
1662 ('LAB PACK TEXTURES', 'Texture Section:',
1663 'Секция для текстур:'),
1664 ('LAB PACK SKY', 'Sky Section:',
1665 'Секция для неба:'),
1666 ('LAB PACK MUSIC', 'Music Section:',
1667 'Секция для музыки:'),
1669 ('LAB MINI SCALE', 'Scale:',
1672 ('BTN APPLY PROPS', 'Apply Properties',
1673 'Применить свойства'),
1676 ('BTN CANCEL', 'Cancel',
1680 ('BTN CLOSE', 'Close',
1682 ('BTN ADD CLOSE', 'Add and Close',
1683 'Добавить и закрыть'),
1684 ('BTN TEST AGAIN', 'Check',
1686 ('BTN START', 'Run',
1688 ('BTN PACK', 'Pack',
1690 ('BTN SAVE', 'Save',
1692 ('BTN NO SOUND', 'No sound',
1694 ('BTN TEXTURE ADD', 'Add texture to the list',
1695 'Добавить текстуру в список'),
1696 ('BTN TEXTURE DELETE', 'Delete texture from the list',
1697 'Удалить текстуру из списка'),
1698 ('BTN TEXTURE EMPTY', 'Deselect texture',
1699 'Снять выбор с текстуры'),
1701 ('LOAD WAD', 'Reading WAD',
1703 ('LOAD MAP', 'Loading Map',
1705 ('LOAD TEXTURES', 'Reading Textures',
1707 ('LOAD PANELS', 'Reading Panels',
1709 ('LOAD ITEMS', 'Reading Items',
1710 'Чтение предметов'),
1711 ('LOAD MONSTERS', 'Reading Monsters',
1713 ('LOAD AREAS', 'Reading Areas',
1715 ('LOAD TRIGGERS', 'Reading Triggers',
1716 'Чтение триггеров'),
1718 ('TEST AREA WALL', 'Player collides with the wall and will be stuck.',
1719 'Если в этой области появится игрок, то он застрянет в стене и не сможет двигаться.'),
1720 ('TEST AREA WALL STR', 'Area #%d collides with Map (%d:%d)',
1721 'Область #%d пересекается с картой (%d:%d)'),
1722 ('TEST SPAWNS 1', 'There are several spawn points for First Player on the map',
1723 'Несколько точек появления первого игрока'),
1724 ('TEST SPAWNS 2', 'There are several spawn points for Second Player on the map',
1725 'Несколько точек появления второго игрока'),
1726 ('TEST SPAWNS', 'There are several spawn points on the map. Random one will be used.',
1727 'Несколько точек появления игрока, будет использована случайная.'),
1728 ('TEST NO DM', 'There are no DM spawn points on the map',
1729 'На карте нет точек DM'),
1730 ('TEST NO DM EX', 'There are no DM spawn points on the map. Only "Single Player" mode available.',
1731 'На карте нет точек DM, поиграть получится только в режиме "Single Player".'),
1732 ('TEST MONSTER WALL', 'Monster collides with the wall and will be stuck.',
1733 'Монстр пересекается с картой. Он застрянет в стене и не сможет двигаться'),
1734 ('TEST MONSTER WALL STR', 'Monster #%d collides with a map (%d:%d)',
1735 'Монстр #%d пересекается с картой (%d:%d)'),
1737 ('OPT NO TEXTURES', 'Texture list is empty',
1738 'Список текстур пуст'),
1739 ('OPT DELETED TEXTURES', 'Deleted Textures:',
1740 'Удалённые текстуры:'),
1741 ('OPT TOTAL TEXTURES', 'Textures Total:',
1743 ('OPT TEX DELETED', 'Textures Deleted:',
1744 'Удалено текстур:'),
1745 ('OPT PANELS OPT', 'Panels Optimized:',
1746 'Оптимизировано панелей:'),
1747 ('OPT WALLS', 'Walls Optimization...',
1748 'Оптимизация стен...'),
1749 ('OPT FORES', 'Foreground Optimization...',
1750 'Оптимизация переднего плана...'),
1751 ('OPT BACKS', 'Background Optimization...',
1752 'Оптимизация фона...'),
1753 ('OPT STAIRS', 'Steps Optimization...',
1754 'Оптимизация ступеней...'),
1755 ('OPT WATER', 'Water Optimization...',
1756 'Оптимизация воды...'),
1757 ('OPT ACID1', 'Acid 1 Optimization...',
1758 'Оптимизация кислоты 1...'),
1759 ('OPT ACID2', 'Acid 2 Optimization...',
1760 'Оптимизация кислоты 2...'),
1761 ('OPT LIFTS', 'Streams Optimization...',
1762 'Оптимизация лифтов...'),
1763 ('OPT BLOCKMON', 'Monster Boundaries Optimization...',
1764 'Оптимизация блокираторов монстров....'),
1765 ('OPT TOTAL PANELS', 'Panels Total:',
1767 ('OPT PANELS AFTER', 'Panels after Optimization:',
1768 'Панелей после оптимизации:'),
1770 ('WAD SPECIAL MAP', '<MAP WAD-FILE>',
1771 '<WAD-ФАЙЛ КАРТЫ>'),
1772 ('WAD SPECIAL TEXS', '<EXTRA TEXTURES>',
1775 ('FILE FILTER ALL', 'Doom 2D: Forever Maps (*.wad)|*.wad|Old Doom 2D: Forever 0.30 Maps (*.ini)|*.ini|All Files (*.*)|*.*',
1776 'Карты Doom 2D: Forever (*.wad)|*.wad|Старые карты Doom 2D: Forever 0.30 (*.ini)|*.ini|Все файлы (*.*)|*.*'),
1777 ('FILE FILTER WAD', 'Doom 2D: Forever Maps (*.wad)|*.wad|All Files (*.*)|*.*',
1778 'Карты Doom 2D: Forever (*.wad)|*.wad|Все файлы (*.*)|*.*'),
1780 ('EDITOR TITLE', 'Doom 2D: Forever Map Editor',
1781 'Редактор карт Doom 2D: Forever'),
1787 procedure SetupArrays();
1793 BoolNames
[False] := _lc
[I_ARRAY_BOOL_FALSE
];
1794 BoolNames
[True] := _lc
[I_ARRAY_BOOL_TRUE
];
1797 DirNames
[D_LEFT
] := _lc
[I_ARRAY_DIR_LEFT
];
1798 DirNames
[D_RIGHT
] := _lc
[I_ARRAY_DIR_RIGHT
];
1800 // Смены направления:
1801 DirNamesAdv
[0] := _lc
[I_ARRAY_DIR_SAME
];
1802 DirNamesAdv
[1] := _lc
[I_ARRAY_DIR_LEFT
];
1803 DirNamesAdv
[2] := _lc
[I_ARRAY_DIR_RIGHT
];
1804 DirNamesAdv
[3] := _lc
[I_ARRAY_DIR_REVERSED
];
1806 // Направление (на кнопках):
1807 DirButtonNames
[1] := _lc
[I_ARRAY_DIRBTN_LEFT
];
1808 DirButtonNames
[2] := _lc
[I_ARRAY_DIRBTN_RIGHT
];
1809 DirButtonNames
[3] := _lc
[I_ARRAY_DIRBTN_UP
];
1810 DirButtonNames
[4] := _lc
[I_ARRAY_DIRBTN_DOWN
];
1812 // Названия панелей:
1813 PANELNAMES
[0] := _lc
[I_ARRAY_PANEL_WALL
];
1814 PANELNAMES
[1] := _lc
[I_ARRAY_PANEL_BACK
];
1815 PANELNAMES
[2] := _lc
[I_ARRAY_PANEL_FRONT
];
1816 PANELNAMES
[3] := _lc
[I_ARRAY_PANEL_DOOR_OPEN
];
1817 PANELNAMES
[4] := _lc
[I_ARRAY_PANEL_DOOR_CLOSE
];
1818 PANELNAMES
[5] := _lc
[I_ARRAY_PANEL_STAIR
];
1819 PANELNAMES
[6] := _lc
[I_ARRAY_PANEL_WATER
];
1820 PANELNAMES
[7] := _lc
[I_ARRAY_PANEL_ACID_1
];
1821 PANELNAMES
[8] := _lc
[I_ARRAY_PANEL_ACID_2
];
1822 PANELNAMES
[9] := _lc
[I_ARRAY_PANEL_LIFT_UP
];
1823 PANELNAMES
[10] := _lc
[I_ARRAY_PANEL_LIFT_DOWN
];
1824 PANELNAMES
[11] := _lc
[I_ARRAY_PANEL_LIFT_LEFT
];
1825 PANELNAMES
[12] := _lc
[I_ARRAY_PANEL_LIFT_RIGHT
];
1826 PANELNAMES
[13] := _lc
[I_ARRAY_PANEL_BLOCKMON
];
1828 // Названия эффектов:
1829 EffectNames
[EFFECT_NONE
] := _lc
[I_ARRAY_FX_NONE
];
1830 EffectNames
[EFFECT_TELEPORT
] := _lc
[I_ARRAY_FX_TELEPORT
];
1831 EffectNames
[EFFECT_RESPAWN
] := _lc
[I_ARRAY_FX_RESPAWN
];
1832 EffectNames
[EFFECT_FIRE
] := _lc
[I_ARRAY_FX_FIRE
];
1834 // Названия предметов:
1835 ItemNames
[ITEM_MEDKIT_SMALL
] := _lc
[I_ARRAY_ITEM_MEDKIT
];
1836 ItemNames
[ITEM_MEDKIT_LARGE
] := _lc
[I_ARRAY_ITEM_LARGE_MEDKIT
];
1837 ItemNames
[ITEM_MEDKIT_BLACK
] := _lc
[I_ARRAY_ITEM_BLACK_MEDKIT
];
1838 ItemNames
[ITEM_ARMOR_GREEN
] := _lc
[I_ARRAY_ITEM_GREEN_ARMOR
];
1839 ItemNames
[ITEM_ARMOR_BLUE
] := _lc
[I_ARRAY_ITEM_BLUE_ARMOR
];
1840 ItemNames
[ITEM_SPHERE_BLUE
] := _lc
[I_ARRAY_ITEM_BLUE_SPHERE
];
1841 ItemNames
[ITEM_SPHERE_WHITE
] := _lc
[I_ARRAY_ITEM_MEGASPHERE
];
1842 ItemNames
[ITEM_SUIT
] := _lc
[I_ARRAY_ITEM_HAZ_SUIT
];
1843 ItemNames
[ITEM_OXYGEN
] := _lc
[I_ARRAY_ITEM_OXYGEN
];
1844 ItemNames
[ITEM_INVUL
] := _lc
[I_ARRAY_ITEM_INVULNERABILITY
];
1845 ItemNames
[ITEM_WEAPON_SAW
] := _lc
[I_ARRAY_ITEM_CHAINSAW
];
1846 ItemNames
[ITEM_WEAPON_SHOTGUN1
] := _lc
[I_ARRAY_ITEM_SHOTGUN
];
1847 ItemNames
[ITEM_WEAPON_SHOTGUN2
] := _lc
[I_ARRAY_ITEM_DB_SHOTGUN
];
1848 ItemNames
[ITEM_WEAPON_CHAINGUN
] := _lc
[I_ARRAY_ITEM_CHAINGUN
];
1849 ItemNames
[ITEM_WEAPON_ROCKETLAUNCHER
] := _lc
[I_ARRAY_ITEM_ROCKET_LAUNCHER
];
1850 ItemNames
[ITEM_WEAPON_PLASMA
] := _lc
[I_ARRAY_ITEM_PLASMA_RIFLE
];
1851 ItemNames
[ITEM_WEAPON_BFG
] := _lc
[I_ARRAY_ITEM_BFG
];
1852 ItemNames
[ITEM_WEAPON_SUPERPULEMET
] := _lc
[I_ARRAY_ITEM_SUPER_MINIGUN
];
1853 ItemNames
[ITEM_WEAPON_FLAMETHROWER
] := _lc
[I_ARRAY_ITEM_FLAMETHROWER
];
1854 ItemNames
[ITEM_AMMO_BULLETS
] := _lc
[I_ARRAY_ITEM_CLIP
];
1855 ItemNames
[ITEM_AMMO_BULLETS_BOX
] := _lc
[I_ARRAY_ITEM_AMMO_BOX
];
1856 ItemNames
[ITEM_AMMO_SHELLS
] := _lc
[I_ARRAY_ITEM_4_SHELLS
];
1857 ItemNames
[ITEM_AMMO_SHELLS_BOX
] := _lc
[I_ARRAY_ITEM_25_SHELLS
];
1858 ItemNames
[ITEM_AMMO_ROCKET
] := _lc
[I_ARRAY_ITEM_1_ROCKET
];
1859 ItemNames
[ITEM_AMMO_ROCKET_BOX
] := _lc
[I_ARRAY_ITEM_ROCKET_BOX
];
1860 ItemNames
[ITEM_AMMO_CELL
] := _lc
[I_ARRAY_ITEM_CELL
];
1861 ItemNames
[ITEM_AMMO_CELL_BIG
] := _lc
[I_ARRAY_ITEM_LARGE_CELL
];
1862 ItemNames
[ITEM_AMMO_FUELCAN
] := _lc
[I_ARRAY_ITEM_FUELCAN
];
1863 ItemNames
[ITEM_AMMO_BACKPACK
] := _lc
[I_ARRAY_ITEM_BACKPACK
];
1864 ItemNames
[ITEM_KEY_RED
] := _lc
[I_ARRAY_ITEM_KEY_RED
];
1865 ItemNames
[ITEM_KEY_GREEN
] := _lc
[I_ARRAY_ITEM_KEY_GREEN
];
1866 ItemNames
[ITEM_KEY_BLUE
] := _lc
[I_ARRAY_ITEM_KEY_BLUE
];
1867 ItemNames
[ITEM_WEAPON_KASTET
] := '?';
1868 ItemNames
[ITEM_WEAPON_PISTOL
] := '??';
1869 ItemNames
[ITEM_BOTTLE
] := _lc
[I_ARRAY_ITEM_BOTTLE
];
1870 ItemNames
[ITEM_HELMET
] := _lc
[I_ARRAY_ITEM_HELMET
];
1871 ItemNames
[ITEM_JETPACK
] := _lc
[I_ARRAY_ITEM_JETPACK
];
1872 ItemNames
[ITEM_INVIS
] := _lc
[I_ARRAY_ITEM_INVIS
];
1874 // Названия снарядов:
1875 ShotNames
[TRIGGER_SHOT_PISTOL
] := _lc
[I_ARRAY_SHOT_PISTOL
];
1876 ShotNames
[TRIGGER_SHOT_BULLET
] := _lc
[I_ARRAY_SHOT_BULLET
];
1877 ShotNames
[TRIGGER_SHOT_SHOTGUN
] := _lc
[I_ARRAY_SHOT_SHOTGUN
];
1878 ShotNames
[TRIGGER_SHOT_SSG
] := _lc
[I_ARRAY_SHOT_SSG
];
1879 ShotNames
[TRIGGER_SHOT_IMP
] := _lc
[I_ARRAY_SHOT_IMP
];
1880 ShotNames
[TRIGGER_SHOT_PLASMA
] := _lc
[I_ARRAY_SHOT_PLASMA
];
1881 ShotNames
[TRIGGER_SHOT_SPIDER
] := _lc
[I_ARRAY_SHOT_SPIDER
];
1882 ShotNames
[TRIGGER_SHOT_CACO
] := _lc
[I_ARRAY_SHOT_CACO
];
1883 ShotNames
[TRIGGER_SHOT_BARON
] := _lc
[I_ARRAY_SHOT_BARON
];
1884 ShotNames
[TRIGGER_SHOT_MANCUB
] := _lc
[I_ARRAY_SHOT_MANCUB
];
1885 ShotNames
[TRIGGER_SHOT_REV
] := _lc
[I_ARRAY_SHOT_REV
];
1886 ShotNames
[TRIGGER_SHOT_ROCKET
] := _lc
[I_ARRAY_SHOT_ROCKET
];
1887 ShotNames
[TRIGGER_SHOT_BFG
] := _lc
[I_ARRAY_SHOT_BFG
];
1888 ShotNames
[TRIGGER_SHOT_EXPL
] := _lc
[I_ARRAY_SHOT_EXPL
];
1889 ShotNames
[TRIGGER_SHOT_BFGEXPL
] := _lc
[I_ARRAY_SHOT_BFGEXPL
];
1891 // Названия монстров:
1892 MonsterNames
[MONSTER_DEMON
] := _lc
[I_ARRAY_MON_DEMON
];
1893 MonsterNames
[MONSTER_IMP
] := _lc
[I_ARRAY_MON_IMP
];
1894 MonsterNames
[MONSTER_ZOMBY
] := _lc
[I_ARRAY_MON_ZOMBIE
];
1895 MonsterNames
[MONSTER_SERG
] := _lc
[I_ARRAY_MON_SERGEANT
];
1896 MonsterNames
[MONSTER_CYBER
] := _lc
[I_ARRAY_MON_CYBER
];
1897 MonsterNames
[MONSTER_CGUN
] := _lc
[I_ARRAY_MON_CGUN
];
1898 MonsterNames
[MONSTER_BARON
] := _lc
[I_ARRAY_MON_HELL_BARON
];
1899 MonsterNames
[MONSTER_KNIGHT
] := _lc
[I_ARRAY_MON_HELL_KNIGHT
];
1900 MonsterNames
[MONSTER_CACO
] := _lc
[I_ARRAY_MON_CACODEMON
];
1901 MonsterNames
[MONSTER_SOUL
] := _lc
[I_ARRAY_MON_LOST_SOUL
];
1902 MonsterNames
[MONSTER_PAIN
] := _lc
[I_ARRAY_MON_PAIN_ELEMENTAL
];
1903 MonsterNames
[MONSTER_SPIDER
] := _lc
[I_ARRAY_MON_MASTERMIND
];
1904 MonsterNames
[MONSTER_BSP
] := _lc
[I_ARRAY_MON_ARACHNATRON
];
1905 MonsterNames
[MONSTER_MANCUB
] := _lc
[I_ARRAY_MON_MANCUBUS
];
1906 MonsterNames
[MONSTER_SKEL
] := _lc
[I_ARRAY_MON_REVENANT
];
1907 MonsterNames
[MONSTER_VILE
] := _lc
[I_ARRAY_MON_ARCHVILE
];
1908 MonsterNames
[MONSTER_FISH
] := _lc
[I_ARRAY_MON_FISH
];
1909 MonsterNames
[MONSTER_BARREL
] := _lc
[I_ARRAY_MON_BARREL
];
1910 MonsterNames
[MONSTER_ROBO
] := _lc
[I_ARRAY_MON_ROBOT
];
1911 MonsterNames
[MONSTER_MAN
] := _lc
[I_ARRAY_MON_PRIKOLIST
];
1913 // Названия областей:
1914 AreaNames
[AREA_PLAYERPOINT1
] := _lc
[I_ARRAY_AREA_PLAYER_ONE
];
1915 AreaNames
[AREA_PLAYERPOINT2
] := _lc
[I_ARRAY_AREA_PLAYER_TWO
];
1916 AreaNames
[AREA_DMPOINT
] := _lc
[I_ARRAY_AREA_DM
];
1917 AreaNames
[AREA_REDFLAG
] := _lc
[I_ARRAY_AREA_FLAG_RED
];
1918 AreaNames
[AREA_BLUEFLAG
] := _lc
[I_ARRAY_AREA_FLAG_BLUE
];
1919 AreaNames
[AREA_DOMFLAG
] := _lc
[I_ARRAY_AREA_FLAG_DOM
];
1920 AreaNames
[AREA_REDTEAMPOINT
] := _lc
[I_ARRAY_AREA_TEAM_RED
];
1921 AreaNames
[AREA_BLUETEAMPOINT
] := _lc
[I_ARRAY_AREA_TEAM_BLUE
];
1923 // Названия триггеров:
1924 TriggerNames
[TRIGGER_EXIT
] := _lc
[I_ARRAY_TR_EXIT
];
1925 TriggerNames
[TRIGGER_TELEPORT
] := _lc
[I_ARRAY_TR_TELEPORT
];
1926 TriggerNames
[TRIGGER_OPENDOOR
] := _lc
[I_ARRAY_TR_DOOR_OPEN
];
1927 TriggerNames
[TRIGGER_CLOSEDOOR
] := _lc
[I_ARRAY_TR_DOOR_CLOSE
];
1928 TriggerNames
[TRIGGER_DOOR
] := _lc
[I_ARRAY_TR_DOOR_SWITCH
];
1929 TriggerNames
[TRIGGER_DOOR5
] := _lc
[I_ARRAY_TR_DOOR_5_SEC
];
1930 TriggerNames
[TRIGGER_CLOSETRAP
] := _lc
[I_ARRAY_TR_TRAP_CLOSE
];
1931 TriggerNames
[TRIGGER_TRAP
] := _lc
[I_ARRAY_TR_TRAP
];
1932 TriggerNames
[TRIGGER_PRESS
] := _lc
[I_ARRAY_TR_EXTEND
];
1933 TriggerNames
[TRIGGER_SECRET
] := _lc
[I_ARRAY_TR_SECRET
];
1934 TriggerNames
[TRIGGER_LIFTUP
] := _lc
[I_ARRAY_TR_LIFT_UP
];
1935 TriggerNames
[TRIGGER_LIFTDOWN
] := _lc
[I_ARRAY_TR_LIFT_DOWN
];
1936 TriggerNames
[TRIGGER_LIFT
] := _lc
[I_ARRAY_TR_LIFT_SWITCH
];
1937 TriggerNames
[TRIGGER_TEXTURE
] := _lc
[I_ARRAY_TR_TEXTURE
];
1938 TriggerNames
[TRIGGER_ON
] := _lc
[I_ARRAY_TR_ON
];
1939 TriggerNames
[TRIGGER_OFF
] := _lc
[I_ARRAY_TR_OFF
];
1940 TriggerNames
[TRIGGER_ONOFF
] := _lc
[I_ARRAY_TR_SWITCH
];
1941 TriggerNames
[TRIGGER_SOUND
] := _lc
[I_ARRAY_TR_SOUND
];
1942 TriggerNames
[TRIGGER_SPAWNMONSTER
] := _lc
[I_ARRAY_TR_SPAWN_MONSTER
];
1943 TriggerNames
[TRIGGER_SPAWNITEM
] := _lc
[I_ARRAY_TR_SPAWN_ITEM
];
1944 TriggerNames
[TRIGGER_MUSIC
] := _lc
[I_ARRAY_TR_MUSIC
];
1945 TriggerNames
[TRIGGER_PUSH
] := _lc
[I_ARRAY_TR_PUSH
];
1946 TriggerNames
[TRIGGER_SCORE
] := _lc
[I_ARRAY_TR_SCORE
];
1947 TriggerNames
[TRIGGER_MESSAGE
] := _lc
[I_ARRAY_TR_MESSAGE
];
1948 TriggerNames
[TRIGGER_DAMAGE
] := _lc
[I_ARRAY_TR_DAMAGE
];
1949 TriggerNames
[TRIGGER_HEALTH
] := _lc
[I_ARRAY_TR_HEALTH
];
1950 TriggerNames
[TRIGGER_SHOT
] := _lc
[I_ARRAY_TR_SHOT
];
1951 TriggerNames
[TRIGGER_EFFECT
] := _lc
[I_ARRAY_TR_EFFECT
];
1953 // Установка значений в панели выбора объектов:
1956 lbPanelType
.Items
.Clear();
1957 for i
:= 0 to High(PANELNAMES
) do
1958 lbPanelType
.Items
.Add(PANELNAMES
[i
]);
1959 lbPanelType
.ItemIndex
:= 0;
1962 for i
:= ITEM_MEDKIT_SMALL
to ITEM_KEY_BLUE
do
1963 lbItemList
.Items
.Add(ItemNames
[i
]);
1964 lbItemList
.Items
.Add(ItemNames
[ITEM_BOTTLE
]);
1965 lbItemList
.Items
.Add(ItemNames
[ITEM_HELMET
]);
1966 lbItemList
.Items
.Add(ItemNames
[ITEM_JETPACK
]);
1967 lbItemList
.Items
.Add(ItemNames
[ITEM_INVIS
]);
1968 lbItemList
.Items
.Add(ItemNames
[ITEM_WEAPON_FLAMETHROWER
]);
1969 lbItemList
.Items
.Add(ItemNames
[ITEM_AMMO_FUELCAN
]);
1971 lbMonsterList
.Clear();
1972 for i
:= MONSTER_DEMON
to MONSTER_MAN
do
1973 lbMonsterList
.Items
.Add(MonsterNames
[i
]);
1975 lbAreasList
.Clear();
1976 for i
:= AREA_PLAYERPOINT1
to AREA_BLUETEAMPOINT
do
1977 lbAreasList
.Items
.Add(AreaNames
[i
]);
1979 lbTriggersList
.Clear();
1980 for i
:= Low(TriggerNames
) to High(TriggerNames
) do
1981 lbTriggersList
.Items
.Add(TriggerNames
[i
]);
1983 clbActivationType
.Clear();
1984 clbActivationType
.Items
.Add(_lc
[I_CTRL_ACT_PLAYER_CLOSE
]);
1985 clbActivationType
.Items
.Add(_lc
[I_CTRL_ACT_MONSTER_CLOSE
]);
1986 clbActivationType
.Items
.Add(_lc
[I_CTRL_ACT_PLAYER_PRESS
]);
1987 clbActivationType
.Items
.Add(_lc
[I_CTRL_ACT_MONSTER_PRESS
]);
1988 clbActivationType
.Items
.Add(_lc
[I_CTRL_ACT_SHOT
]);
1989 clbActivationType
.Items
.Add(_lc
[I_CTRL_ACT_NO_MONSTER
]);
1992 clbKeys
.Items
.Add(_lc
[I_CTRL_KEYS_RED
]);
1993 clbKeys
.Items
.Add(_lc
[I_CTRL_KEYS_GREEN
]);
1994 clbKeys
.Items
.Add(_lc
[I_CTRL_KEYS_BLUE
]);
1995 clbKeys
.Items
.Add(_lc
[I_CTRL_KEYS_TEAM_RED
]);
1996 clbKeys
.Items
.Add(_lc
[I_CTRL_KEYS_TEAM_BLUE
]);
2000 procedure SetupCaptions();
2009 FormCaption
:= _lc
[I_EDITOR_TITLE
];
2010 i
:= Pos('-', Caption
);
2013 Caption
:= FormCaption
+ ' ' + Copy(Caption
, i
, Length(Caption
)-i
+1);
2016 Caption
:= FormCaption
;
2019 miMenuFile
.Caption
:= _lc
[I_MENU_FILE
];
2020 miNewMap
.Caption
:= _lc
[I_MENU_FILE_NEW
];
2021 miOpenMap
.Caption
:= _lc
[I_MENU_FILE_OPEN
];
2022 miSaveMap
.Caption
:= _lc
[I_MENU_FILE_SAVE
];
2023 miSaveMapAs
.Caption
:= _lc
[I_MENU_FILE_SAVE_AS
];
2024 miOpenWadMap
.Caption
:= _lc
[I_MENU_FILE_OPEN_WAD
];
2025 miSaveMiniMap
.Caption
:= _lc
[I_MENU_FILE_SAVE_MINI
];
2026 miDeleteMap
.Caption
:= _lc
[I_MENU_FILE_DELETE
];
2027 miPackMap
.Caption
:= _lc
[I_MENU_FILE_PACK_MAP
];
2028 miExit
.Caption
:= _lc
[I_MENU_FILE_EXIT
];
2030 miMenuEdit
.Caption
:= _lc
[I_MENU_EDIT
];
2031 miUndo
.Caption
:= _lc
[I_MENU_EDIT_UNDO
];
2032 miCopy
.Caption
:= _lc
[I_MENU_EDIT_COPY
];
2033 miCut
.Caption
:= _lc
[I_MENU_EDIT_CUT
];
2034 miPaste
.Caption
:= _lc
[I_MENU_EDIT_PASTE
];
2035 miSelectAll
.Caption
:= _lc
[I_MENU_EDIT_SELECT_ALL
];
2036 miToFore
.Caption
:= _lc
[I_MENU_EDIT_TO_FORE
];
2037 miToBack
.Caption
:= _lc
[I_MENU_EDIT_TO_BACK
];
2039 miMenuTools
.Caption
:= _lc
[I_MENU_TOOLS
];
2040 miSnapToGrid
.Caption
:= _lc
[I_MENU_TOOLS_SNAP_GRID
];
2041 miMiniMap
.Caption
:= _lc
[I_MENU_TOOLS_MINIMAP
];
2042 miSwitchGrid
.Caption
:= _lc
[I_MENU_TOOLS_STEP_GRID
];
2043 miShowEdges
.Caption
:= _lc
[I_MENU_TOOLS_SHOW_EDGES
];
2044 miLayers
.Caption
:= _lc
[I_MENU_TOOLS_LAYERS
];
2045 miLayer1
.Caption
:= _lc
[I_MENU_LAYER_BACK
];
2046 miLayer2
.Caption
:= _lc
[I_MENU_LAYER_WALL
];
2047 miLayer3
.Caption
:= _lc
[I_MENU_LAYER_FORE
];
2048 miLayer4
.Caption
:= _lc
[I_MENU_LAYER_STAIR
];
2049 miLayer5
.Caption
:= _lc
[I_MENU_LAYER_WATER
];
2050 miLayer6
.Caption
:= _lc
[I_MENU_LAYER_ITEM
];
2051 miLayer7
.Caption
:= _lc
[I_MENU_LAYER_MONSTER
];
2052 miLayer8
.Caption
:= _lc
[I_MENU_LAYER_AREA
];
2053 miLayer9
.Caption
:= _lc
[I_MENU_LAYER_TRIGGER
];
2055 miMenuService
.Caption
:= _lc
[I_MENU_SERV
];
2056 miCheckMap
.Caption
:= _lc
[I_MENU_SERV_TEST
];
2057 miOptimmization
.Caption
:= _lc
[I_MENU_SERV_OPT
];
2058 miMapPreview
.Caption
:= _lc
[I_MENU_SERV_PREVIEW
];
2059 miTestMap
.Caption
:= _lc
[I_MENU_SERV_LAUNCH
];
2061 miMenuSettings
.Caption
:= _lc
[I_MENU_SETS
];
2062 miMapOptions
.Caption
:= _lc
[I_MENU_SETS_MAP
];
2063 miOptions
.Caption
:= _lc
[I_MENU_SETS_EDITOR
];
2064 miMapTestSettings
.Caption
:= _lc
[I_MENU_SETS_LAUNCH
];
2066 miMenuHelp
.Caption
:= _lc
[I_MENU_HELP
];
2067 miAbout
.Caption
:= _lc
[I_MENU_HELP_ABOUT
];
2069 // Панель инструментов:
2070 tbNewMap
.Hint
:= _lc
[I_MENU_TB_NEW
];
2071 tbOpenMap
.Hint
:= _lc
[I_MENU_TB_OPEN
];
2072 tbSaveMap
.Hint
:= _lc
[I_MENU_TB_SAVE
];
2073 tbOpenWadMap
.Hint
:= _lc
[I_MENU_TB_OPEN_WAD
];
2074 tbShowMap
.Hint
:= _lc
[I_MENU_TB_MINIMAP
];
2075 tbShow
.Hint
:= _lc
[I_MENU_TB_LAYERS
];
2076 tbGridOn
.Hint
:= _lc
[I_MENU_TB_GRID
];
2077 tbGrid
.Hint
:= _lc
[I_MENU_TB_GRID_STEP
];
2078 tbTestMap
.Hint
:= _lc
[I_MENU_TB_LAUNCH
];
2079 // Всплывающее меню для кнопки слоев:
2080 miLayerP1
.Caption
:= _lc
[I_MENU_LAYER_BACK
];
2081 miLayerP2
.Caption
:= _lc
[I_MENU_LAYER_WALL
];
2082 miLayerP3
.Caption
:= _lc
[I_MENU_LAYER_FORE
];
2083 miLayerP4
.Caption
:= _lc
[I_MENU_LAYER_STAIR
];
2084 miLayerP5
.Caption
:= _lc
[I_MENU_LAYER_WATER
];
2085 miLayerP6
.Caption
:= _lc
[I_MENU_LAYER_ITEM
];
2086 miLayerP7
.Caption
:= _lc
[I_MENU_LAYER_MONSTER
];
2087 miLayerP8
.Caption
:= _lc
[I_MENU_LAYER_AREA
];
2088 miLayerP9
.Caption
:= _lc
[I_MENU_LAYER_TRIGGER
];
2089 // Всплывающее меню для кнопки теста карты:
2090 miMapTestPMSet
.Caption
:= _lc
[I_MENU_LAUNCH_SETS
];
2092 // Кнопка применения свойств:
2093 bApplyProperty
.Caption
:= _lc
[I_BTN_APPLY_PROPS
];
2094 // Редактор свойств объектов:
2095 vleObjectProperty
.TitleCaptions
[0] := _lc
[I_CTRL_PROP_KEY
];
2096 vleObjectProperty
.TitleCaptions
[1] := _lc
[I_CTRL_PROP_VALUE
];
2098 // Вкладка "Панели":
2099 tsPanels
.Caption
:= _lc
[I_CTRL_PANELS
];
2100 lbPanelType
.Hint
:= _lc
[I_PROP_PANEL_TYPE
];
2101 lbTextureList
.Hint
:= _lc
[I_CTRL_LIST_TEXTURE
];
2102 // Панель настройки текстур:
2103 LabelTxW
.Caption
:= _lc
[I_LAB_TEX_WIDTH
];
2104 LabelTxH
.Caption
:= _lc
[I_LAB_TEX_HEIGHT
];
2105 cbPreview
.Caption
:= _lc
[I_CTRL_PREVIEW
];
2106 bbAddTexture
.Hint
:= _lc
[I_BTN_TEXTURE_ADD
];
2107 bbRemoveTexture
.Hint
:= _lc
[I_BTN_TEXTURE_DELETE
];
2108 bClearTexture
.Hint
:= _lc
[I_BTN_TEXTURE_EMPTY
];
2110 // Вкладка "Предметы":
2111 tsItems
.Caption
:= _lc
[I_CTRL_ITEMS
];
2112 lbItemList
.Hint
:= _lc
[I_CTRL_LIST_ITEM
];
2113 cbOnlyDM
.Caption
:= _lc
[I_CTRL_ITEM_DM
];
2114 cbFall
.Caption
:= _lc
[I_CTRL_ITEM_FALLS
];
2116 // Вкладка "Монстры":
2117 tsMonsters
.Caption
:= _lc
[I_CTRL_MONSTERS
];
2118 lbMonsterList
.Hint
:= _lc
[I_CTRL_LIST_MONSTER
];
2119 rbMonsterLeft
.Caption
:= _lc
[I_CTRL_LEFT
];
2120 rbMonsterRight
.Caption
:= _lc
[I_CTRL_RIGHT
];
2122 // Вкладка "Области":
2123 tsAreas
.Caption
:= _lc
[I_CTRL_AREAS
];
2124 lbAreasList
.Hint
:= _lc
[I_CTRL_LIST_AREA
];
2125 rbAreaLeft
.Caption
:= _lc
[I_CTRL_LEFT
];
2126 rbAreaRight
.Caption
:= _lc
[I_CTRL_RIGHT
];
2128 // Вкладка "Триггеры":
2129 tsTriggers
.Caption
:= _lc
[I_CTRL_TRIGGERS
];
2130 lbTriggersList
.Hint
:= _lc
[I_CTRL_LIST_TRIGGER
];
2131 clbActivationType
.Hint
:= _lc
[I_CTRL_LIST_ACTIVE
];
2132 clbKeys
.Hint
:= _lc
[I_CTRL_LIST_KEYS
];
2135 // Форма "О программе":
2138 Caption
:= _lc
[I_CAP_ABOUT
];
2139 LabelTitle
.Caption
:= _lc
[I_EDITOR_TITLE
];
2140 LabelVer
.Caption
:= _lc
[I_LAB_ABOUT_VER
];
2141 LabelAuthor
.Caption
:= _lc
[I_LAB_ABOUT_AUTHOR
];
2142 LabelAuthor2
.Caption
:= _lc
[I_LAB_ABOUT_AUTHOR_2
];
2143 LabelMail
.Caption
:= _lc
[I_LAB_ABOUT_MAIL
];
2144 LabelMail2
.Caption
:= _lc
[I_LAB_ABOUT_MAIL_2
];
2145 LabelSite
.Caption
:= _lc
[I_LAB_ABOUT_SITE
];
2146 LabelHttp
.Caption
:= _lc
[I_LAB_ABOUT_HTTP
];
2149 // Форма "Тип активации":
2150 with ActivationTypeForm
do
2152 Caption
:= _lc
[I_CAP_ACT
];
2153 cbPlayerCollide
.Caption
:= _lc
[I_CTRL_ACT_PLAYER_CLOSE
];
2154 cbMonsterCollide
.Caption
:= _lc
[I_CTRL_ACT_MONSTER_CLOSE
];
2155 cbPlayerPress
.Caption
:= _lc
[I_CTRL_ACT_PLAYER_PRESS
];
2156 cbMonsterPress
.Caption
:= _lc
[I_CTRL_ACT_MONSTER_PRESS
];
2157 cbShot
.Caption
:= _lc
[I_CTRL_ACT_SHOT
];
2158 cbNoMonster
.Caption
:= _lc
[I_CTRL_ACT_NO_MONSTER
];
2159 bOK
.Caption
:= _lc
[I_BTN_OK
];
2162 // Форма "Выбор текстуры для неба":
2165 Caption
:= _lc
[I_CAP_ADD_SKY
];
2166 LabelWADs
.Caption
:= _lc
[I_LAB_ADD_WADS
];
2167 LabelSections
.Caption
:= _lc
[I_LAB_ADD_SECTIONS
];
2168 bOK
.Caption
:= _lc
[I_BTN_OK
];
2169 bCancel
.Caption
:= _lc
[I_BTN_CANCEL
];
2172 // Форма "Выбор звука или музыки":
2173 with AddSoundForm
do
2175 Caption
:= _lc
[I_CAP_ADD_SOUND
];
2176 LabelWADs
.Caption
:= _lc
[I_LAB_ADD_WADS
];
2177 LabelSections
.Caption
:= _lc
[I_LAB_ADD_SECTIONS
];
2178 bOK
.Caption
:= _lc
[I_BTN_OK
];
2179 bCancel
.Caption
:= _lc
[I_BTN_CANCEL
];
2180 bEmpty
.Caption
:= _lc
[I_BTN_NO_SOUND
];
2183 // Форма "Выбор текстуры":
2184 with AddTextureForm
do
2186 Caption
:= _lc
[I_CAP_ADD_TEXTURE
];
2187 LabelWADs
.Caption
:= _lc
[I_LAB_ADD_WADS
];
2188 LabelSections
.Caption
:= _lc
[I_LAB_ADD_SECTIONS
];
2189 bAddTexture
.Caption
:= _lc
[I_BTN_ADD
];
2190 bClose
.Caption
:= _lc
[I_BTN_CLOSE
];
2191 bAddClose
.Caption
:= _lc
[I_BTN_ADD_CLOSE
];
2194 // Форма "Выбор типа монстра" / "Выбор типа предмета":
2195 ChooseTypeForm
.bOK
.Caption
:= _lc
[I_BTN_OK
];
2200 Caption
:= _lc
[I_CAP_KEYS
];
2201 cbRedKey
.Caption
:= _lc
[I_CTRL_KEYS_RED
];
2202 cbGreenKey
.Caption
:= _lc
[I_CTRL_KEYS_GREEN
];
2203 cbBlueKey
.Caption
:= _lc
[I_CTRL_KEYS_BLUE
];
2204 cbRedTeam
.Caption
:= _lc
[I_CTRL_KEYS_TEAM_RED
];
2205 cbBlueTeam
.Caption
:= _lc
[I_CTRL_KEYS_TEAM_BLUE
];
2206 bOK
.Caption
:= _lc
[I_BTN_OK
];
2209 // Форма "Проверка карты":
2210 with MapCheckForm
do
2212 Caption
:= _lc
[I_CAP_TEST
];
2213 bCheckMap
.Caption
:= _lc
[I_BTN_TEST_AGAIN
];
2214 bClose
.Caption
:= _lc
[I_BTN_CLOSE
];
2217 // Форма "Оптимизация карты":
2218 with MapOptimizationForm
do
2220 Caption
:= _lc
[I_CAP_OPT
];
2221 // Выбор оптимизации:
2222 GroupBoxOpt
.Caption
:= _lc
[I_CTRL_OPT_GB
];
2223 rbTexturesOptimization
.Caption
:= _lc
[I_CTRL_OPT_TEXTURE
];
2224 rbPanelsOptimization
.Caption
:= _lc
[I_CTRL_OPT_PANEL
];
2225 // Оптимизация текстур:
2226 bBeginTextureOptimization
.Caption
:= _lc
[I_BTN_START
];
2227 // Оптимизация панелей:
2228 cbOptimizeWalls
.Caption
:= _lc
[I_CTRL_OPT_WALL
];
2229 cbOptimizeForeGround
.Caption
:= _lc
[I_CTRL_OPT_FORE
];
2230 cbOptimizeBackGround
.Caption
:= _lc
[I_CTRL_OPT_BACK
];
2231 cbOptimizeSteps
.Caption
:= _lc
[I_CTRL_OPT_STAIR
];
2232 cbOptimizeWater
.Caption
:= _lc
[I_CTRL_OPT_WATER
];
2233 cbOptimizeAcid1
.Caption
:= _lc
[I_CTRL_OPT_ACID1
];
2234 cbOptimizeAcid2
.Caption
:= _lc
[I_CTRL_OPT_ACID2
];
2235 cbOptimizeLift
.Caption
:= _lc
[I_CTRL_OPT_LIFT
];
2236 cbOptimizeBlockMon
.Caption
:= _lc
[I_CTRL_OPT_BLOCKMON
];
2237 bBeginPanelsOptimization
.Caption
:= _lc
[I_BTN_START
];
2240 // Форма "Параметры карты":
2241 with MapOptionsForm
do
2243 Caption
:= _lc
[I_CAP_SETS
];
2244 // Основные параметры:
2245 LabelName
.Caption
:= _lc
[I_LAB_SETS_NAME
];
2246 LabelDesc
.Caption
:= _lc
[I_LAB_SETS_DESC
];
2247 LabelAuthor
.Caption
:= _lc
[I_LAB_SETS_AUTHOR
];
2248 LabelBack
.Caption
:= _lc
[I_LAB_SETS_BACK
];
2249 LabelMusic
.Caption
:= _lc
[I_LAB_SETS_MUSIC
];
2251 GBStats
.Caption
:= _lc
[I_CTRL_SETS_STATS
];
2252 LabelTexs
.Caption
:= _lc
[I_LAB_SETS_TEXTURES
];
2253 LabelPanels
.Caption
:= _lc
[I_LAB_SETS_PANELS
];
2254 LabelItems
.Caption
:= _lc
[I_LAB_SETS_ITEMS
];
2255 LabelMonsters
.Caption
:= _lc
[I_LAB_SETS_MONSTERS
];
2256 LabelAreas
.Caption
:= _lc
[I_LAB_SETS_AREAS
];
2257 LabelTriggers
.Caption
:= _lc
[I_LAB_SETS_TRIGGERS
];
2259 GBSizes
.Caption
:= _lc
[I_CTRL_SETS_SIZES
];
2260 LabelWidth
.Caption
:= _lc
[I_LAB_SETS_WIDTH
];
2261 LabelHeight
.Caption
:= _lc
[I_LAB_SETS_HEIGHT
];
2262 LabelCurSize
.Caption
:= _lc
[I_LAB_SETS_SIZES
];
2263 LabelMapMove
.Caption
:= _lc
[I_LAB_SETS_MAPMOVE
];
2264 cbSnapping
.Caption
:= _lc
[I_LAB_SETS_SNAPPING
];
2266 bOK
.Caption
:= _lc
[I_BTN_OK
];
2267 bCancel
.Caption
:= _lc
[I_BTN_CANCEL
];
2270 // Форма "Настройки теста карты":
2273 Caption
:= _lc
[I_CAP_LAUNCH
];
2274 bOK
.Caption
:= _lc
[I_BTN_OK
];
2275 bCancel
.Caption
:= _lc
[I_BTN_CANCEL
];
2277 rbDM
.Caption
:= _lc
[I_CTRL_LAUNCH_DM
];
2278 rbTDM
.Caption
:= _lc
[I_CTRL_LAUNCH_TDM
];
2279 rbCTF
.Caption
:= _lc
[I_CTRL_LAUNCH_CTF
];
2280 rbCOOP
.Caption
:= _lc
[I_CTRL_LAUNCH_COOP
];
2282 cbTwoPlayers
.Caption
:= _lc
[I_CTRL_LAUNCH_2P
];
2283 cbTeamDamage
.Caption
:= _lc
[I_CTRL_LAUNCH_FF
];
2284 cbAllowExit
.Caption
:= _lc
[I_CTRL_LAUNCH_EXIT
];
2285 cbWeaponStay
.Caption
:= _lc
[I_CTRL_LAUNCH_WEAPONS
];
2286 cbMonstersDM
.Caption
:= _lc
[I_CTRL_LAUNCH_MONSTERS
];
2287 cbMapOnce
.Caption
:= _lc
[I_CTRL_LAUNCH_CLOSE
];
2288 LabelTime
.Caption
:= _lc
[I_LAB_LAUNCH_TIME
];
2289 LabelSecs
.Caption
:= _lc
[I_LAB_LAUNCH_SECS
];
2290 LabelScore
.Caption
:= _lc
[I_LAB_LAUNCH_SCORE
];
2292 LabelPath
.Caption
:= _lc
[I_LAB_LAUNCH_PATH
];
2293 FindD2dDialog
.Title
:= _lc
[I_CTRL_LAUNCH_OPEN
];
2296 // Форма "Настройки редактора":
2299 Caption
:= _lc
[I_CAP_ES
];
2300 bOK
.Caption
:= _lc
[I_BTN_OK
];
2301 bCancel
.Caption
:= _lc
[I_BTN_CANCEL
];
2303 cbShowDots
.Caption
:= _lc
[I_CTRL_ES_GRID
];
2304 cbShowTexture
.Caption
:= _lc
[I_CTRL_ES_TEXTURE
];
2305 cbShowSize
.Caption
:= _lc
[I_CTRL_ES_PANEL_SIZE
];
2306 LabelGrid
.Caption
:= _lc
[I_LAB_ES_GRID
];
2307 LabelGridCol
.Caption
:= _lc
[I_LAB_ES_GRID_COLOR
];
2308 LabelBack
.Caption
:= _lc
[I_LAB_ES_BACK
];
2309 LabelPreview
.Caption
:= _lc
[I_LAB_ES_PREVIEW
];
2310 LabelMinimap
.Caption
:= _lc
[I_LAB_ES_MINIMAP
];
2311 LabelRecent
.Caption
:= _lc
[I_LAB_ES_RECENT
];
2312 LabelLanguage
.Caption
:= _lc
[I_LAB_ES_LANGUAGE
];
2315 // Форма "Упаковать карту":
2318 Caption
:= _lc
[I_CAP_PACK
];
2319 bPack
.Caption
:= _lc
[I_BTN_PACK
];
2320 LabelSaveTo
.Caption
:= _lc
[I_LAB_PACK_SAVE_TO
];
2321 LabelMapName
.Caption
:= _lc
[I_LAB_PACK_MAP_NAME
];
2323 cbTextrures
.Caption
:= _lc
[I_CTRL_PACK_TEXTURES
];
2324 LabelTextures
.Caption
:= _lc
[I_LAB_PACK_TEXTURES
];
2325 cbSky
.Caption
:= _lc
[I_CTRL_PACK_SKY
];
2326 LabelSky
.Caption
:= _lc
[I_LAB_PACK_SKY
];
2327 cbMusic
.Caption
:= _lc
[I_CTRL_PACK_MUSIC
];
2328 LabelMusic
.Caption
:= _lc
[I_LAB_PACK_MUSIC
];
2329 cbAdd
.Caption
:= _lc
[I_CTRL_PACK_ADD
];
2330 cbNonStandart
.Caption
:= _lc
[I_CTRL_PACK_NON_STD
];
2333 // Форма "Сохранить карту":
2336 Caption
:= _lc
[I_CAP_SAVE
];
2337 bOK
.Caption
:= _lc
[I_BTN_OK
];
2338 bCancel
.Caption
:= _lc
[I_BTN_CANCEL
];
2341 // Форма "Сохранить мини-карту":
2342 with SaveMiniMapForm
do
2344 Caption
:= _lc
[I_CAP_MINI
];
2345 LabelScale
.Caption
:= _lc
[I_LAB_MINI_SCALE
];
2346 bSave
.Caption
:= _lc
[I_BTN_SAVE
];
2347 bClose
.Caption
:= _lc
[I_BTN_CLOSE
];
2350 // Форма "Выбор карты":
2351 with SelectMapForm
do
2353 Caption
:= _lc
[I_CAP_SELECT
];
2354 bOK
.Caption
:= _lc
[I_BTN_OK
];
2355 bCancel
.Caption
:= _lc
[I_BTN_CANCEL
];
2358 // Заголовок приложения:
2359 Application
.Title
:= _lc
[I_EDITOR_TITLE
];
2362 procedure g_Language_Load(fileName
: String);
2371 // Значения по-умолчанию:
2372 for i
:= Low(TStrings_Locale
) to High(TStrings_Locale
) do
2373 _lc
[i
] := g_lang_default
[i
][LANGUAGE_ENGLISH_N
];
2375 if FileExists(fileName
) then
2377 AssignFile(F
, fileName
);
2388 // Строка - ключ перевода:
2391 (Pos(']', key
) > 2) then
2393 key
:= UpperCase(Copy(key
, 2, Pos(']', key
)-2));
2395 // Пропускаем пустые строки до строки - перевода:
2397 while (not EoF(F
)) and (value
= '') do
2400 value
:= Trim(value
);
2403 // Есть строка - перевод:
2406 // Ищем индекс ключа перевода:
2408 i
:= TStrings_Locale(k
);
2410 // От текущего к первому:
2411 while i
> Low(TStrings_Locale
) do
2413 if g_lang_default
[i
][1] = key
then
2426 i
:= Low(TStrings_Locale
);
2428 if (g_lang_default
[i
][1] = key
) then
2435 // От следующего за текущим до последнего:
2438 i
:= TStrings_Locale(k
);
2440 while i
< High(TStrings_Locale
) do
2444 if g_lang_default
[i
][1] = key
then
2460 e_WriteLog('Language file "'+fileName
+'" not found!', MSG_WARNING
);
2464 RemoveSelectFromObjects();
2467 procedure g_Language_Set(lang
: String);
2473 if lang
= LANGUAGE_ENGLISH
then
2474 n
:= LANGUAGE_ENGLISH_N
2476 n
:= LANGUAGE_RUSSIAN_N
;
2478 for i
:= Low(TStrings_Locale
) to High(TStrings_Locale
) do
2480 _lc
[i
] := g_lang_default
[i
][n
];
2481 // have to cache a CP1251 version for GL text
2482 _glc
[i
] := utf8to1251(g_lang_default
[i
][n
]);
2487 RemoveSelectFromObjects();
2490 procedure g_Language_Dump(fileName
: String);
2496 AssignFile(F
, fileName
);
2499 for i
:= Low(TStrings_Locale
) to High(TStrings_Locale
) do