ea505cf3692fa27fa172a184e2b5c2145b4852c6
1 #include <stdbool.h>
5 #define MAX_PLAYERS 32
6 #define MAX_BULLETS (MAX_PLAYERS * 8)
14 /* public */
20 /* internal */
25 /* public */
32 /* internal */
39 void g_player_set(unsigned int id, bool live, float x, float y, float r, float vx, float vy, float vr, int shoot);
40 void g_bullet_set(unsigned int id, unsigned int owner, bool live, float x, float y, float vx, float vy, int tick);