12 // GP = new GameProc();
13 // GP.player.respawn();
14 // GameSaver.save(GP);
15 // CaveGame.APP_STATE = AppState.LOAD;
16 }
19 // CaveGame.MENU_STATE = MenuState.NEW_GAME;
20 }
23 // CaveGame.APP_STATE = AppState.LOAD;
24 // GP = GameSaver.load();
25 }
29 }
33 }
37 }
40 // CaveGame.MENU_STATE = MenuState.MAIN;
41 }
43 }