1 package ru
.deadsoftware
.cavedroid
.game
.world
;
4 import ru
.deadsoftware
.cavedroid
.game
.GameItemsHolder
;
5 import ru
.deadsoftware
.cavedroid
.game
.GameScope
;
6 import ru
.deadsoftware
.cavedroid
.game
.mobs
.MobsController
;
7 import ru
.deadsoftware
.cavedroid
.game
.model
.block
.Block
;
8 import ru
.deadsoftware
.cavedroid
.game
.model
.world
.generator
.WorldGeneratorConfig
;
9 import ru
.deadsoftware
.cavedroid
.game
.objects
.DropController
;
11 import javax
.annotation
.CheckForNull
;
12 import javax
.inject
.Inject
;
15 public class GameWorld
{
17 private final DropController mDropController
;
18 private final MobsController mMobsController
;
19 private final GameItemsHolder mGameItemsHolder
;
21 private final int mWidth
;
22 private final int mHeight
;
23 private final Block
[][] mForeMap
;
24 private final Block
[][] mBackMap
;
27 public GameWorld(DropController dropController
,
28 MobsController mobsController
,
29 GameItemsHolder gameItemsHolder
,
30 @CheckForNull Block
[][] foreMap
,
31 @CheckForNull Block
[][] backMap
) {
32 mDropController
= dropController
;
33 mMobsController
= mobsController
;
34 mGameItemsHolder
= gameItemsHolder
;
36 boolean isNewGame
= foreMap
== null || backMap
== null;
39 final WorldGeneratorConfig config
= WorldGeneratorConfig
.Companion
.getDefault();
40 mWidth
= config
.getWidth();
41 mHeight
= config
.getHeight();
42 Pair
<Block
[][], Block
[][]> maps
= new GameWorldGenerator(config
, mGameItemsHolder
).generate();
43 mForeMap
= maps
.getFirst();
44 mBackMap
= maps
.getSecond();
45 mMobsController
.getPlayer().respawn(this, mGameItemsHolder
);
49 mWidth
= mForeMap
.length
;
50 mHeight
= mForeMap
[0].length
;
54 public int getWidth() {
58 public int getHeight() {
62 public float getWidthPx() {
66 public float getHeightPx() {
70 public Block
[][] getFullForeMap() {
74 public Block
[][] getFullBackMap() {
78 private int transformX(int x
) {
81 x
= getWidth() - Math
.abs(x
);
86 private Block
getMap(int x
, int y
, int layer
) {
87 Block map
= mGameItemsHolder
.getFallbackBlock();
90 map
= (layer
== 0) ? mForeMap
[x
][y
] : mBackMap
[x
][y
];
91 } catch (ArrayIndexOutOfBoundsException ignored
) {
96 private void setMap(int x
, int y
, int layer
, Block value
) {
100 mForeMap
[x
][y
] = value
;
102 mBackMap
[x
][y
] = value
;
104 } catch (ArrayIndexOutOfBoundsException ignored
) {
108 public boolean hasForeAt(int x
, int y
) {
109 return getMap(x
, y
, 0) != mGameItemsHolder
.getFallbackBlock();
112 public boolean hasBackAt(int x
, int y
) {
113 return getMap(x
, y
, 1) != mGameItemsHolder
.getFallbackBlock();
116 public Block
getForeMap(int x
, int y
) {
117 return getMap(x
, y
, 0);
120 public void setForeMap(int x
, int y
, Block block
) {
121 setMap(x
, y
, 0, block
);
124 public void resetForeMap(int x
, int y
) {
125 setForeMap(x
, y
, mGameItemsHolder
.getFallbackBlock());
128 public Block
getBackMap(int x
, int y
) {
129 return getMap(x
, y
, 1);
132 public void setBackMap(int x
, int y
, Block block
) {
133 setMap(x
, y
, 1, block
);
136 public void placeToForeground(int x
, int y
, Block value
) {
137 if (!hasForeAt(x
, y
) || value
== mGameItemsHolder
.getFallbackBlock() || !getForeMap(x
, y
).hasCollision()) {
138 setForeMap(x
, y
, value
);
139 } else if (value
instanceof Block
.Slab
&& getForeMap(x
, y
) == value
) {
140 setForeMap(x
, y
, mGameItemsHolder
.getBlock(((Block
.Slab
) value
).getFullBlockKey()));
144 public void placeToBackground(int x
, int y
, Block value
) {
145 if (value
== mGameItemsHolder
.getFallbackBlock() || (getBackMap(x
, y
) == mGameItemsHolder
.getFallbackBlock() && value
.hasCollision()) &&
146 (!value
.isTransparent() || value
== mGameItemsHolder
.getBlock("glass"))) {
147 setBackMap(x
, y
, value
);
151 public void destroyForeMap(int x
, int y
) {
152 Block block
= getForeMap(x
, y
);
153 if (block
.hasDrop()) {
154 mDropController
.addDrop(transformX(x
) * 16 + 4, y
* 16 + 4, mGameItemsHolder
.getItem(block
.getDrop()));
156 placeToForeground(x
, y
, mGameItemsHolder
.getFallbackBlock());
159 public void destroyBackMap(int x
, int y
) {
160 Block block
= getBackMap(x
, y
);
161 if (block
.hasDrop()) {
162 mDropController
.addDrop(transformX(x
) * 16 + 4, y
* 16 + 4, mGameItemsHolder
.getItem(block
.getDrop()));
164 placeToBackground(x
, y
, mGameItemsHolder
.getFallbackBlock());