DEADSOFTWARE

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[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / render / MobsRenderer.kt
1 package ru.deadsoftware.cavedroid.game.render
3 import com.badlogic.gdx.graphics.g2d.SpriteBatch
4 import com.badlogic.gdx.graphics.glutils.ShapeRenderer
5 import com.badlogic.gdx.math.Rectangle
6 import ru.deadsoftware.cavedroid.game.GameScope
7 import ru.deadsoftware.cavedroid.game.mobs.Mob
8 import ru.deadsoftware.cavedroid.game.mobs.MobsController
9 import ru.deadsoftware.cavedroid.game.world.GameWorld
10 import ru.deadsoftware.cavedroid.misc.utils.cycledInsideWorld
11 import ru.deadsoftware.cavedroid.misc.utils.px
12 import javax.inject.Inject
14 @GameScope
15 @GameRenderer
16 class MobsRenderer @Inject constructor(
17 private val mobsController: MobsController,
18 private val gameWorld: GameWorld,
19 ) : IGameRenderer {
21 override val renderLayer get() = RENDER_LAYER
23 private fun drawMob(spriteBatch: SpriteBatch, viewport: Rectangle, mob: Mob, delta: Float) {
24 mob.cycledInsideWorld(viewport, gameWorld.width.px)?.let { mobRect ->
25 mob.draw(spriteBatch, mobRect.x - viewport.x, mobRect.y - viewport.y, delta)
26 }
27 }
29 override fun draw(spriteBatch: SpriteBatch, shapeRenderer: ShapeRenderer, viewport: Rectangle, delta: Float) {
30 val player = mobsController.player
31 player.draw(
32 /* spriteBatch = */ spriteBatch,
33 /* x = */ player.x - viewport.x - player.width / 2,
34 /* y = */ player.y - viewport.y,
35 /* delta = */ delta
36 )
38 mobsController.mobs.forEach { mob ->
39 drawMob(spriteBatch, viewport, mob, delta)
40 }
41 }
43 companion object {
44 private const val RENDER_LAYER = 100100
45 }
46 }