1 package ru
.deadsoftware
.cavedroid
.game
.mobs
.player
;
3 import com
.badlogic
.gdx
.graphics
.g2d
.Sprite
;
4 import com
.badlogic
.gdx
.graphics
.g2d
.SpriteBatch
;
5 import com
.badlogic
.gdx
.math
.MathUtils
;
6 import com
.badlogic
.gdx
.math
.Vector2
;
7 import org
.jetbrains
.annotations
.NotNull
;
8 import ru
.deadsoftware
.cavedroid
.game
.GameItemsHolder
;
9 import ru
.deadsoftware
.cavedroid
.game
.mobs
.Mob
;
10 import ru
.deadsoftware
.cavedroid
.game
.mobs
.MobsController
;
11 import ru
.deadsoftware
.cavedroid
.game
.model
.block
.Block
;
12 import ru
.deadsoftware
.cavedroid
.game
.model
.dto
.SaveDataDto
;
13 import ru
.deadsoftware
.cavedroid
.game
.model
.item
.InventoryItem
;
14 import ru
.deadsoftware
.cavedroid
.game
.model
.item
.Item
;
15 import ru
.deadsoftware
.cavedroid
.game
.objects
.drop
.Drop
;
16 import ru
.deadsoftware
.cavedroid
.game
.objects
.drop
.DropController
;
17 import ru
.deadsoftware
.cavedroid
.game
.ui
.TooltipManager
;
18 import ru
.deadsoftware
.cavedroid
.game
.world
.GameWorld
;
19 import ru
.deadsoftware
.cavedroid
.misc
.Assets
;
20 import ru
.deadsoftware
.cavedroid
.misc
.utils
.SpriteOrigin
;
21 import ru
.deadsoftware
.cavedroid
.misc
.utils
.SpriteUtilsKt
;
23 import javax
.annotation
.CheckForNull
;
25 public class Player
extends Mob
{
27 private static final int SAVE_DATA_VERSION
= 1;
29 private static final float SPEED
= 69.072f;
30 private static final float JUMP_VELOCITY
= -133.332f;
31 private static final int SURVIVAL_CURSOR_RANGE
= 4;
33 public static final int MAX_HEALTH
= 20;
34 public static final int INVENTORY_SIZE
= 36;
35 public static final int HOTBAR_SIZE
= 9;
37 private boolean hitting
= false, hittingWithDamage
= false;
38 private float hitAnim
= 0f;
39 private float hitAnimDelta
= ANIMATION_SPEED
;
41 public Inventory inventory
;
45 public float headRotation
= 0f;
47 public float blockDamage
= 0f;
48 public int cursorX
= 0;
49 public int cursorY
= 0;
52 private Vector2 spawnPoint
= null;
54 public ControlMode controlMode
= ControlMode
.WALK
;
56 public enum ControlMode
{
61 public Player(GameItemsHolder gameItemsHolder
, TooltipManager tooltipManager
) {
62 super(0, 0, 4, 30, randomDir(), Type
.MOB
, MAX_HEALTH
);
63 inventory
= new Inventory(INVENTORY_SIZE
, HOTBAR_SIZE
, gameItemsHolder
, tooltipManager
);
67 public void initInventory(GameItemsHolder gameItemsHolder
, TooltipManager tooltipManager
) {
68 inventory
.initItems(gameItemsHolder
, tooltipManager
);
71 public void respawn(GameWorld gameWorld
, GameItemsHolder itemsHolder
) {
72 Vector2 pos
= getSpawnPoint(gameWorld
, itemsHolder
);
80 public void decreaseCurrentItemCount(GameItemsHolder gameItemsHolder
) {
85 final InventoryItem item
= inventory
.getActiveItem();
87 if (item
.getAmount() <= 0) {
88 setCurrentInventorySlotItem(gameItemsHolder
.getFallbackItem());
92 public void dropCurrentItem(DropController dropController
) {
93 final InventoryItem activeItem
= inventory
.getActiveItem();
97 private Vector2
getSpawnPoint(GameWorld gameWorld
, GameItemsHolder itemsHolder
) {
98 if (spawnPoint
!= null) {
102 int y
, x
= gameWorld
.getWidth() / 2;
103 for (y
= 0; y
<= gameWorld
.getWorldConfig().getSeaLevel(); y
++) {
104 if (y
== gameWorld
.getWorldConfig().getSeaLevel()) {
105 for (x
= 0; x
< gameWorld
.getWidth(); x
++) {
106 if (gameWorld
.getForeMap(x
, y
).getParams().getHasCollision()) {
109 if (x
== gameWorld
.getWidth() - 1) {
110 gameWorld
.setForeMap(x
, y
, itemsHolder
.getBlock("grass"));
116 if (gameWorld
.hasForeAt(x
, y
) && gameWorld
.getForeMap(x
, y
).hasCollision()) {
120 spawnPoint
= new Vector2(x
* 16 + 8 - getWidth() / 2, (float) y
* 16 - getHeight());
124 public void setDir(Direction dir
) {
125 if (dir
!= getDirection()) {
130 public void setCurrentInventorySlotItem(Item item
) {
131 inventory
.getItems().set(inventory
.getActiveSlot(), item
.toInventoryItem());
135 public float getSpeed() {
146 getVelocity().y
= 0f;
152 mVelocity
.y
= JUMP_VELOCITY
;
155 private boolean checkBlockCanBeHit(Block block
) {
156 return !block
.isNone() && block
.getParams().getHitPoints() >= 0;
160 * @return true if any mob fas hit
162 private boolean hitMobs(GameItemsHolder gameItemsHolder
, MobsController mobsController
) {
163 if (!hitting
|| !hittingWithDamage
) {
167 boolean result
= false;
168 for (Mob mob
: mobsController
.getMobs()) {
169 if (overlaps(mob
.getHitBox())) {
170 final Item activeItem
= inventory
.getActiveItem().getItem();
171 final Item
.Tool tool
= activeItem
.isTool() ?
(Item
.Tool
) activeItem
: null;
173 decreaseCurrentItemCount(gameItemsHolder
);
176 mob
.damage(MathUtils
.floor(tool
!= null ? tool
.getMobDamageMultiplier() : 1));
182 private void hitBlock(GameWorld gameWorld
, GameItemsHolder gameItemsHolder
) {
183 if (!hitting
|| !hittingWithDamage
) {
187 final Block foregroundBlock
= gameWorld
.getForeMap(cursorX
, cursorY
);
188 final Block backgroundBlock
= gameWorld
.getBackMap(cursorX
, cursorY
);
191 if ((checkBlockCanBeHit(foregroundBlock
)) ||
192 (foregroundBlock
.isNone() && checkBlockCanBeHit(backgroundBlock
))) {
194 if (!foregroundBlock
.isNone()) {
195 if (blockDamage
>= foregroundBlock
.getParams().getHitPoints()) {
196 gameWorld
.destroyForeMap(cursorX
, cursorY
);
199 } else if (!backgroundBlock
.isNone()) {
200 if (blockDamage
>= backgroundBlock
.getParams().getHitPoints()) {
201 gameWorld
.destroyBackMap(cursorX
, cursorY
);
206 if (!foregroundBlock
.isNone()) {
207 gameWorld
.placeToForeground(cursorX
, cursorY
, gameItemsHolder
.getFallbackBlock());
208 } else if (!backgroundBlock
.isNone()) {
209 gameWorld
.placeToBackground(cursorX
, cursorY
, gameItemsHolder
.getFallbackBlock());
219 public void ai(GameWorld gameWorld
, GameItemsHolder gameItemsHolder
, MobsController mobsController
, float delta
) {
220 updateAnimation(delta
);
222 if (!hitMobs(gameItemsHolder
, mobsController
)) {
223 hitBlock(gameWorld
, gameItemsHolder
);
232 final Block foregroundBlock
= gameWorld
.getForeMap(cursorX
, cursorY
);
233 final Block backgroundBlock
= gameWorld
.getBackMap(cursorX
, cursorY
);
234 @CheckForNull final Block target
;
236 if (checkBlockCanBeHit(foregroundBlock
)) {
237 target
= foregroundBlock
;
238 } else if (checkBlockCanBeHit(backgroundBlock
)) {
239 target
= backgroundBlock
;
244 final boolean canHitBlock
= target
!= null;
246 float multiplier
= 1f;
247 final Item currentItem
= inventory
.getActiveItem().getItem();
248 if (currentItem
instanceof Item
.Tool
&& canHitBlock
) {
249 if (target
.getParams().getToolType() == currentItem
.getClass()
250 && ((Item
.Tool
)currentItem
).getLevel() >= target
.getParams().getToolLevel()) {
251 multiplier
= 2f * ((Item
.Tool
)currentItem
).getLevel();
253 multiplier
*= ((Item
.Tool
)currentItem
).getBlockDamageMultiplier();
256 if (hitting
&& hittingWithDamage
&& canHitBlock
) {
257 blockDamage
+= 60f * delta
* multiplier
;
264 public void changeDir() {
268 public void damage(int damage
) {
274 getVelocity().y
+= JUMP_VELOCITY
/ 3f;
277 super.damage(damage
);
281 public void heal(int heal
) {
288 public void checkCursorBounds(GameWorld gameWorld
) {
290 int minCursorX
= getMapX() - SURVIVAL_CURSOR_RANGE
;
291 int maxCursorX
= getMapX() + SURVIVAL_CURSOR_RANGE
;
292 int minCursorY
= getMiddleMapY() - SURVIVAL_CURSOR_RANGE
;
293 int maxCursorY
= getMiddleMapY() + SURVIVAL_CURSOR_RANGE
;
295 cursorX
= MathUtils
.clamp(cursorX
, minCursorX
, maxCursorX
);
296 cursorY
= MathUtils
.clamp(cursorY
, minCursorY
, maxCursorY
);
299 cursorY
= MathUtils
.clamp(cursorY
, 0, gameWorld
.getHeight() - 1);
302 private void drawItem(SpriteBatch spriteBatch
, float x
, float y
, float anim
) {
303 final Item item
= inventory
.getActiveItem().getItem();
305 if (item
== null || item
.isNone()) {
309 final Sprite sprite
= item
.getSprite();
310 final boolean smallSprite
= !item
.isTool() || item
.isShears();
312 final float originalWidth
= sprite
.getWidth();
313 final float originalHeight
= sprite
.getHeight();
316 sprite
.setSize(Drop
.DROP_SIZE
, Drop
.DROP_SIZE
);
319 final float handLength
= Assets
.playerSprite
[0][2].getHeight();
321 final SpriteOrigin spriteOrigin
= item
.getParams().getInHandSpriteOrigin();
322 final int handMultiplier
= -getDirection().getBasis();
323 final float xOffset
= (-1 + getDirection().getIndex()) * sprite
.getWidth() + 4 + handMultiplier
* (sprite
.getWidth() * spriteOrigin
.getX());
324 final float yOffset
= !smallSprite ?
-sprite
.getHeight() / 2 : 0;
326 float rotate
= anim
+ 30;
329 sprite
.rotate90(looksLeft());
332 final float itemX
= x
+ handLength
* MathUtils
.sin(handMultiplier
* anim
* MathUtils
.degRad
) + xOffset
;
333 final float itemY
= y
+ handLength
* MathUtils
.cos(handMultiplier
* anim
* MathUtils
.degRad
) + yOffset
;
336 sprite
.setFlip(!item
.isTool(), sprite
.isFlipY());
337 SpriteUtilsKt
.applyOrigin(sprite
, spriteOrigin
.getFlipped(true, false));
339 sprite
.setFlip(item
.isTool(), sprite
.isFlipY());
340 SpriteUtilsKt
.applyOrigin(sprite
, spriteOrigin
);
343 sprite
.setRotation(-handMultiplier
* rotate
);
344 sprite
.setPosition(itemX
, itemY
);
345 sprite
.draw(spriteBatch
);
347 // dont forget to reset
348 sprite
.setFlip(false, sprite
.isFlipY());
349 sprite
.setRotation(0);
350 sprite
.setOriginCenter();
351 sprite
.setSize(originalWidth
, originalHeight
);
353 sprite
.rotate90(looksRight());
357 public void startHitting(boolean withDamage
) {
363 hittingWithDamage
= withDamage
;
365 hitAnimDelta
= ANIMATION_SPEED
;
368 public void startHitting() {
372 public void stopHitting() {
377 private float getRightHandAnim(float delta
) {
378 hitAnim
-= hitAnimDelta
* delta
;
380 if (hitAnim
< 30f || hitAnim
> 90f) {
382 hitAnim
= MathUtils
.clamp(hitAnim
, 30f, 90f);
383 hitAnimDelta
= -hitAnimDelta
;
385 hitAnimDelta
= ANIMATION_SPEED
;
390 if (hitAnim
< hitAnimDelta
* delta
) {
401 public void draw(SpriteBatch spriteBatch
, float x
, float y
, float delta
) {
402 final Sprite backHand
= Assets
.playerSprite
[1][2];
403 final Sprite backLeg
= Assets
.playerSprite
[1][3];
404 final Sprite frontLeg
= Assets
.playerSprite
[0][3];
405 final Sprite head
= Assets
.playerSprite
[getDirection().getIndex()][0];
406 final Sprite body
= Assets
.playerSprite
[getDirection().getIndex()][1];
407 final Sprite frontHand
= Assets
.playerSprite
[0][2];
409 float backHandAnim
, frontHandAnim
;
411 final float rightHandAnim
= getRightHandAnim(delta
);
414 backHandAnim
= rightHandAnim
;
415 frontHandAnim
= mAnim
;
417 backHandAnim
= -mAnim
;
418 frontHandAnim
= -rightHandAnim
;
421 backHand
.setColor(getTintColor());
422 backLeg
.setColor(getTintColor());
423 frontLeg
.setColor(getTintColor());
424 head
.setColor(getTintColor());
425 body
.setColor(getTintColor());
426 frontHand
.setColor(getTintColor());
428 SpriteUtilsKt
.drawSprite(spriteBatch
, backHand
, x
+ 2, y
+ 8, backHandAnim
);
431 drawItem(spriteBatch
, x
, y
, -backHandAnim
);
434 SpriteUtilsKt
.drawSprite(spriteBatch
, backLeg
, x
+ 2, y
+ 20, mAnim
);
435 SpriteUtilsKt
.drawSprite(spriteBatch
, frontLeg
, x
+ 2, y
+ 20, -mAnim
);
436 SpriteUtilsKt
.drawSprite(spriteBatch
, head
, x
, y
, headRotation
);
437 SpriteUtilsKt
.drawSprite(spriteBatch
, body
, x
+ 2, y
+ 8);
440 drawItem(spriteBatch
, x
, y
, frontHandAnim
);
443 SpriteUtilsKt
.drawSprite(spriteBatch
, frontHand
, x
+ 2, y
+ 8, frontHandAnim
);
448 public SaveDataDto
.PlayerSaveData
getSaveData() {
449 return new SaveDataDto
.PlayerSaveData(
470 inventory
.getSaveData(),
477 spawnPoint
!= null ? spawnPoint
.x
: 0f,
478 spawnPoint
!= null ? spawnPoint
.y
: 0f,
483 public static Player
fromSaveData(
484 SaveDataDto
.PlayerSaveData saveData
,
485 GameItemsHolder gameItemsHolder
,
486 TooltipManager tooltipManager
488 saveData
.verifyVersion(SAVE_DATA_VERSION
);
490 Player player
= new Player(gameItemsHolder
, tooltipManager
);
492 player
.mType
= saveData
.getType();
493 player
.mAnimDelta
= saveData
.getAnimDelta();
494 player
.mAnim
= saveData
.getAnim();
495 player
.mDirection
= saveData
.getDirection();
496 player
.mDead
= saveData
.getDead();
497 player
.mCanJump
= saveData
.getCanJump();
498 player
.mFlyMode
= saveData
.getFlyMode();
499 player
.mMaxHealth
= saveData
.getMaxHealth();
500 player
.mHealth
= saveData
.getHealth();
501 player
.x
= saveData
.getX();
502 player
.y
= saveData
.getY();
503 player
.width
= saveData
.getWidth();
504 player
.height
= saveData
.getHeight();
505 player
.hitting
= saveData
.getHitting();
506 player
.hittingWithDamage
= saveData
.getHittingWithDamage();
507 player
.hitAnim
= saveData
.getHitAnim();
508 player
.hitAnimDelta
= saveData
.getHitAnimDelta();
509 player
.inventory
= Inventory
.Companion
.fromSaveData(saveData
.getInventory(), gameItemsHolder
, tooltipManager
);
510 player
.gameMode
= saveData
.getGameMode();
511 player
.swim
= saveData
.getSwim();
512 player
.headRotation
= saveData
.getHeadRotation();
513 player
.blockDamage
= saveData
.getBlockDamage();
514 player
.cursorX
= saveData
.getCursorX();
515 player
.cursorY
= saveData
.getCursorY();
516 player
.spawnPoint
= new Vector2(saveData
.getSpawnPointX(), saveData
.getSpawnPointY());
517 player
.controlMode
= saveData
.getControlMode();