DEADSOFTWARE

Add crafting
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / mobs / player / Player.java
1 package ru.deadsoftware.cavedroid.game.mobs.player;
3 import com.badlogic.gdx.graphics.g2d.Sprite;
4 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
5 import com.badlogic.gdx.math.MathUtils;
6 import com.badlogic.gdx.math.Vector2;
7 import ru.deadsoftware.cavedroid.game.GameItemsHolder;
8 import ru.deadsoftware.cavedroid.game.mobs.Mob;
9 import ru.deadsoftware.cavedroid.game.mobs.MobsController;
10 import ru.deadsoftware.cavedroid.game.model.block.Block;
11 import ru.deadsoftware.cavedroid.game.model.item.InventoryItem;
12 import ru.deadsoftware.cavedroid.game.model.item.Item;
13 import ru.deadsoftware.cavedroid.game.objects.drop.Drop;
14 import ru.deadsoftware.cavedroid.game.objects.drop.DropController;
15 import ru.deadsoftware.cavedroid.game.ui.TooltipManager;
16 import ru.deadsoftware.cavedroid.game.world.GameWorld;
17 import ru.deadsoftware.cavedroid.misc.Assets;
18 import ru.deadsoftware.cavedroid.misc.utils.SpriteOrigin;
19 import ru.deadsoftware.cavedroid.misc.utils.SpriteUtilsKt;
21 import javax.annotation.CheckForNull;
23 public class Player extends Mob {
25 private static final float SPEED = 69.072f;
26 private static final float JUMP_VELOCITY = -133.332f;
27 private static final int SURVIVAL_CURSOR_RANGE = 4;
29 public static final int MAX_HEALTH = 20;
30 public static final int INVENTORY_SIZE = 36;
31 public static final int HOTBAR_SIZE = 9;
33 private boolean hitting = false, hittingWithDamage = false;
34 private float hitAnim = 0f;
35 private float hitAnimDelta = ANIMATION_SPEED;
37 public final Inventory inventory;
39 public int gameMode;
40 public boolean swim;
41 public float headRotation = 0f;
43 public float blockDamage = 0f;
44 public int cursorX = 0;
45 public int cursorY = 0;
47 @CheckForNull
48 private Vector2 spawnPoint = null;
50 public ControlMode controlMode = ControlMode.WALK;
52 public enum ControlMode {
53 WALK,
54 CURSOR
55 }
57 public Player(GameItemsHolder gameItemsHolder, TooltipManager tooltipManager) {
58 super(0, 0, 4, 30, randomDir(), Type.MOB, MAX_HEALTH);
59 inventory = new Inventory(INVENTORY_SIZE, HOTBAR_SIZE, gameItemsHolder, tooltipManager);
60 swim = false;
61 }
63 public void initInventory(GameItemsHolder gameItemsHolder, TooltipManager tooltipManager) {
64 inventory.initItems(gameItemsHolder, tooltipManager);
65 }
67 public void respawn(GameWorld gameWorld, GameItemsHolder itemsHolder) {
68 Vector2 pos = getSpawnPoint(gameWorld, itemsHolder);
69 this.x = pos.x;
70 this.y = pos.y;
71 mVelocity.setZero();
72 mDead = false;
73 heal(MAX_HEALTH);
74 }
76 public void decreaseCurrentItemCount(GameItemsHolder gameItemsHolder) {
77 if (gameMode == 1) {
78 return;
79 }
81 final InventoryItem item = inventory.getActiveItem();
82 item.subtract();
83 if (item.getAmount() <= 0) {
84 setCurrentInventorySlotItem(gameItemsHolder.getFallbackItem());
85 }
86 }
88 public void dropCurrentItem(DropController dropController) {
89 final InventoryItem activeItem = inventory.getActiveItem();
91 }
93 private Vector2 getSpawnPoint(GameWorld gameWorld, GameItemsHolder itemsHolder) {
94 if (spawnPoint != null) {
95 return spawnPoint;
96 }
98 int y, x = gameWorld.getWidth() / 2;
99 for (y = 0; y <= gameWorld.getWorldConfig().getSeaLevel(); y++) {
100 if (y == gameWorld.getWorldConfig().getSeaLevel()) {
101 for (x = 0; x < gameWorld.getWidth(); x++) {
102 if (gameWorld.getForeMap(x, y).getParams().getHasCollision()) {
103 break;
105 if (x == gameWorld.getWidth() - 1) {
106 gameWorld.setForeMap(x, y, itemsHolder.getBlock("grass"));
107 break;
110 break;
112 if (gameWorld.hasForeAt(x, y) && gameWorld.getForeMap(x, y).hasCollision()) {
113 break;
116 spawnPoint = new Vector2(x * 16 + 8 - getWidth() / 2, (float) y * 16 - getHeight());
117 return spawnPoint;
120 public void setDir(Direction dir) {
121 if (dir != getDirection()) {
122 switchDir();
126 public void setCurrentInventorySlotItem(Item item) {
127 inventory.getItems().set(inventory.getActiveSlot(), item.toInventoryItem());
130 @Override
131 public float getSpeed() {
132 return SPEED;
135 @Override
136 public void jump() {
137 if (!canJump()) {
138 if (gameMode == 1) {
139 if (isFlyMode()) {
140 setFlyMode(false);
141 } else {
142 getVelocity().y = 0f;
143 setFlyMode(true);
146 return;
148 mVelocity.y = JUMP_VELOCITY;
151 private boolean checkBlockCanBeHit(Block block) {
152 return !block.isNone() && block.getParams().getHitPoints() >= 0;
155 /**
156 * @return true if any mob fas hit
157 */
158 private boolean hitMobs(GameItemsHolder gameItemsHolder, MobsController mobsController) {
159 if (!hitting || !hittingWithDamage) {
160 return false;
163 boolean result = false;
164 for (Mob mob : mobsController.getMobs()) {
165 if (overlaps(mob.getHitBox())) {
166 final Item activeItem = inventory.getActiveItem().getItem();
167 final Item.Tool tool = activeItem.isTool() ? (Item.Tool) activeItem : null;
168 if (tool != null) {
169 decreaseCurrentItemCount(gameItemsHolder);
171 result = true;
172 mob.damage(MathUtils.floor(tool != null ? tool.getMobDamageMultiplier() : 1));
175 return result;
178 private void hitBlock(GameWorld gameWorld, GameItemsHolder gameItemsHolder) {
179 if (!hitting || !hittingWithDamage) {
180 return;
183 final Block foregroundBlock = gameWorld.getForeMap(cursorX, cursorY);
184 final Block backgroundBlock = gameWorld.getBackMap(cursorX, cursorY);
187 if ((checkBlockCanBeHit(foregroundBlock)) ||
188 (foregroundBlock.isNone() && checkBlockCanBeHit(backgroundBlock))) {
189 if (gameMode == 0) {
190 if (!foregroundBlock.isNone()) {
191 if (blockDamage >= foregroundBlock.getParams().getHitPoints()) {
192 gameWorld.destroyForeMap(cursorX, cursorY);
193 blockDamage = 0;
195 } else if (!backgroundBlock.isNone()) {
196 if (blockDamage >= backgroundBlock.getParams().getHitPoints()) {
197 gameWorld.destroyBackMap(cursorX, cursorY);
198 blockDamage = 0;
201 } else {
202 if (!foregroundBlock.isNone()) {
203 gameWorld.placeToForeground(cursorX, cursorY, gameItemsHolder.getFallbackBlock());
204 } else if (!backgroundBlock.isNone()) {
205 gameWorld.placeToBackground(cursorX, cursorY, gameItemsHolder.getFallbackBlock());
207 stopHitting();
209 } else {
210 stopHitting();
214 @Override
215 public void ai(GameWorld gameWorld, GameItemsHolder gameItemsHolder, MobsController mobsController, float delta) {
216 updateAnimation(delta);
218 if (!hitMobs(gameItemsHolder, mobsController)) {
219 hitBlock(gameWorld, gameItemsHolder);
220 } else {
221 stopHitting();
224 if (gameMode == 1) {
225 return;
228 final Block foregroundBlock = gameWorld.getForeMap(cursorX, cursorY);
229 final Block backgroundBlock = gameWorld.getBackMap(cursorX, cursorY);
230 @CheckForNull final Block target;
232 if (checkBlockCanBeHit(foregroundBlock)) {
233 target = foregroundBlock;
234 } else if (checkBlockCanBeHit(backgroundBlock)) {
235 target = backgroundBlock;
236 } else {
237 target = null;
240 final boolean canHitBlock = target != null;
242 float multiplier = 1f;
243 final Item currentItem = inventory.getActiveItem().getItem();
244 if (currentItem instanceof Item.Tool && canHitBlock) {
245 if (target.getParams().getToolType() == currentItem.getClass()
246 && ((Item.Tool)currentItem).getLevel() >= target.getParams().getToolLevel()) {
247 multiplier = 2f * ((Item.Tool)currentItem).getLevel();
249 multiplier *= ((Item.Tool)currentItem).getBlockDamageMultiplier();
252 if (hitting && hittingWithDamage && canHitBlock) {
253 blockDamage += 60f * delta * multiplier;
254 } else {
255 blockDamage = 0f;
259 @Override
260 public void changeDir() {
263 @Override
264 public void damage(int damage) {
265 if (gameMode == 1) {
266 return;
269 if (damage > 0) {
270 getVelocity().y += JUMP_VELOCITY / 3f;
273 super.damage(damage);
276 @Override
277 public void heal(int heal) {
278 if (gameMode == 1) {
279 return;
281 super.heal(heal);
284 public void checkCursorBounds(GameWorld gameWorld) {
285 if (gameMode == 0) {
286 int minCursorX = getMapX() - SURVIVAL_CURSOR_RANGE;
287 int maxCursorX = getMapX() + SURVIVAL_CURSOR_RANGE;
288 int minCursorY = getMiddleMapY() - SURVIVAL_CURSOR_RANGE;
289 int maxCursorY = getMiddleMapY() + SURVIVAL_CURSOR_RANGE;
291 cursorX = MathUtils.clamp(cursorX, minCursorX, maxCursorX);
292 cursorY = MathUtils.clamp(cursorY, minCursorY, maxCursorY);
295 cursorY = MathUtils.clamp(cursorY, 0, gameWorld.getHeight() - 1);
298 private void drawItem(SpriteBatch spriteBatch, float x, float y, float anim) {
299 final Item item = inventory.getActiveItem().getItem();
301 if (item == null || item.isNone()) {
302 return;
305 final Sprite sprite = item.getSprite();
306 final boolean smallSprite = !item.isTool() || item.isShears();
308 final float originalWidth = sprite.getWidth();
309 final float originalHeight = sprite.getHeight();
311 if (smallSprite) {
312 sprite.setSize(Drop.DROP_SIZE, Drop.DROP_SIZE);
315 final float handLength = Assets.playerSprite[0][2].getHeight();
317 final SpriteOrigin spriteOrigin = item.getParams().getInHandSpriteOrigin();
318 final int handMultiplier = -getDirection().getBasis();
319 final float xOffset = (-1 + getDirection().getIndex()) * sprite.getWidth() + 4 + handMultiplier * (sprite.getWidth() * spriteOrigin.getX());
320 final float yOffset = !smallSprite ? -sprite.getHeight() / 2 : 0;
322 float rotate = anim + 30;
324 if (item.isTool()) {
325 sprite.rotate90(looksLeft());
328 final float itemX = x + handLength * MathUtils.sin(handMultiplier * anim * MathUtils.degRad) + xOffset;
329 final float itemY = y + handLength * MathUtils.cos(handMultiplier * anim * MathUtils.degRad) + yOffset;
331 if (looksLeft()) {
332 sprite.setFlip(!item.isTool(), sprite.isFlipY());
333 SpriteUtilsKt.applyOrigin(sprite, spriteOrigin.getFlipped(true, false));
334 } else {
335 sprite.setFlip(item.isTool(), sprite.isFlipY());
336 SpriteUtilsKt.applyOrigin(sprite, spriteOrigin);
339 sprite.setRotation(-handMultiplier * rotate);
340 sprite.setPosition(itemX, itemY);
341 sprite.draw(spriteBatch);
343 // dont forget to reset
344 sprite.setFlip(false, sprite.isFlipY());
345 sprite.setRotation(0);
346 sprite.setOriginCenter();
347 sprite.setSize(originalWidth, originalHeight);
348 if (item.isTool()) {
349 sprite.rotate90(looksRight());
353 public void startHitting(boolean withDamage) {
354 if (hitting) {
355 return;
358 hitting = true;
359 hittingWithDamage = withDamage;
360 hitAnim = 90f;
361 hitAnimDelta = ANIMATION_SPEED;
364 public void startHitting() {
365 startHitting(true);
368 public void stopHitting() {
369 blockDamage = 0f;
370 hitting = false;
373 private float getRightHandAnim(float delta) {
374 hitAnim -= hitAnimDelta * delta;
376 if (hitAnim < 30f || hitAnim > 90f) {
377 if (hitting) {
378 hitAnim = MathUtils.clamp(hitAnim, 30f, 90f);
379 hitAnimDelta = -hitAnimDelta;
380 } else {
381 hitAnimDelta = ANIMATION_SPEED;
385 if (!hitting) {
386 if (hitAnim < hitAnimDelta * delta) {
387 hitAnim = 0;
388 hitAnimDelta = 0;
389 return -mAnim;
393 return hitAnim;
396 @Override
397 public void draw(SpriteBatch spriteBatch, float x, float y, float delta) {
398 final Sprite backHand = Assets.playerSprite[1][2];
399 final Sprite backLeg = Assets.playerSprite[1][3];
400 final Sprite frontLeg = Assets.playerSprite[0][3];
401 final Sprite head = Assets.playerSprite[getDirection().getIndex()][0];
402 final Sprite body = Assets.playerSprite[getDirection().getIndex()][1];
403 final Sprite frontHand = Assets.playerSprite[0][2];
405 float backHandAnim, frontHandAnim;
407 final float rightHandAnim = getRightHandAnim(delta);
409 if (looksLeft()) {
410 backHandAnim = rightHandAnim;
411 frontHandAnim = mAnim;
412 } else {
413 backHandAnim = -mAnim;
414 frontHandAnim = -rightHandAnim;
417 backHand.setColor(getTintColor());
418 backLeg.setColor(getTintColor());
419 frontLeg.setColor(getTintColor());
420 head.setColor(getTintColor());
421 body.setColor(getTintColor());
422 frontHand.setColor(getTintColor());
424 SpriteUtilsKt.drawSprite(spriteBatch, backHand, x + 2, y + 8, backHandAnim);
426 if (looksLeft()) {
427 drawItem(spriteBatch, x, y, -backHandAnim);
430 SpriteUtilsKt.drawSprite(spriteBatch, backLeg, x + 2, y + 20, mAnim);
431 SpriteUtilsKt.drawSprite(spriteBatch, frontLeg, x + 2, y + 20, -mAnim);
432 SpriteUtilsKt.drawSprite(spriteBatch, head, x, y, headRotation);
433 SpriteUtilsKt.drawSprite(spriteBatch, body, x + 2, y + 8);
435 if (looksRight()) {
436 drawItem(spriteBatch, x, y, frontHandAnim);
439 SpriteUtilsKt.drawSprite(spriteBatch, frontHand, x + 2, y + 8, frontHandAnim);